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Zurp

Lord of Knowledge
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Posts posted by Zurp

  1.  

    On 11.12.2022 at 14:43, LeeLoo said:

    пробужд зверя.png Пробуждение зверя

    On 11.12.2022 at 14:43, LeeLoo said:

    сокрушит воля.png Сокрушительная воля

    силы критического урона и критического лечения от навыков персонажа: было 3%, стало 6%.

    Сила критического урона теперь добавляется к Пробуждение зверя? @Holmes

  2. On 12/12/2022 at 9:59 AM, LeeLoo said:

    исчезновение.png Disappearance

    • Increased the cooldown of the skill from 8 sec. to 12 sec.
    • Now in the first 2 sec. after using the skill, enemies cannot detect the character or bring them out of invisibility using attacks or skills.
    • The skill can now be cast while in combat if there are no enemies around the character within 8 yards.

    Stun chance not increased to 100%?

  3. 2 hours ago, Laevateinn said:

    Didn't the author ask if it's a bug that mermen gear buff doesn't interact with moon monster, and the developer said it wasn't a bug?

    No, he was talking about cats auto attacks not giving stacks for light mm skill. Either way, the 30% mdmg increase from cloth mm works so I don't really understand why crit dmg shouldn't work too. 

    The mm armors are kinda useless on bm if they are meant to be like this since cat does majority of the damage.

  4. 2 hours ago, Dr Strange said:


    Feedback from all forums and social networks, as well as from your discord server always reaches the developers. All opinions are listened to equally without dividing players by language :happiness-crazy-rabbit-emoticon:

    Could you let us know when our posts have been read? Most of the time there is no replies what so ever and it feels like no one has seen them.

  5. After 2 months of playing Beastmaster it seems pretty balanced both in PvE and PvP. There are some skills that I think would need changes if anyone would actually use them tho.

     

    лун свет.png Moonlight (active)

    Cooldown: 14 sec.
    Reduces the enemy's movement speed by 8\14\20\30% for 10 sec. and applies the “Moonlight” debuff to them for 8 sec. The effect deals magic damage equal to 20\25\30\40% of the character's magic power every 2 seconds. Auto-attacks of Moon Monster refresh the duration of the effect.

     

    The damage on Moonlight is just way too low for anyone to level it up. Also the debuff is kinda meh. You can't out run the cat anyway without stuns so it just feels useless. I think there should be another debuff added to the skill to make it viable. Maybe reducing enemy's attack power since elf side is lacking those kind of skills.

     

     

    возвращ к истокам.png Return to the Roots (active)

    Cooldown: 26 sec.

    Orders the Moon Monster to return to the character and increases its movement speed by 25\35\45\55%. During the return, the monster is invulnerable. When returning, the monster removes 1\2\2\3 debuffs from the character, including control effects.

    If there is no Moon Monster, it removes 1\2\2\3 debuffs from the character, including control effects, and applies the "Tailwind" buff to the character for 6 sec. This buff increases the character's movement speed by 15\20\25\35%.

     

    Sounds like a cool skill on paper but it just doesn't work. You can't use the skill while under controlling effects and timing the skill when most of the time your cat is standing on the same place as you is just impossible. Currently the only use for the skill is to reset cats aggro. Also I think the Tailwind buff should be appplied to the character even if you use it with the cat and it's duration should be increased. 

    image.png.876c47f6e6cdc2ffe4b8883577f56507.png

    In the class info it says the class is mobile and fast and currently that just isn't the case. 

  6. On 10/19/2022 at 6:04 PM, LeeLoo said:

    Compete with other combat alliances within your division in the amount of the “Essence of Horror” event currency earned by all guild players, and get unique rewards!

    Is there lvl requirement for the players? I suggest only counting the currency made by players who are in the guild, so it wont be a matter of which guild has more alt accounts.

     

  7. 11 minutes ago, Nmac said:

    That is just a mehanic of the game. Pets of druid, charmer and templar(don't know about necromancer and bm) are pve* mobs, so with ferocity they deal less damage to each other.

    Yes and no. Why do players then do increased damage to them with fero weapons? Either both do reduced damage or neither. Doesn't really make sense to me how it currently is. I don't personally really care if they fix this or not since I rarely need to kill other summons with my summon but it is just weird that my cat that does 1k dmg to the player does 100 damage to their summon.

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