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f4348357

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  1. Like
    f4348357 reacted to Paritus in Food   
    Food in warspear is usually useless that only recover health or energy and it take long time for use and when you are in combat it cant be used. So I have a idea to add food with extra bonuses like 5% penetration for 15 minutes or 5% cooldown and that will make food very useful for players with low amp or it will help in dgs or arenas.
  2. Like
    f4348357 reacted to Gladiator in why a magic pala need physic dmg ?   
    Not really full PvP, since PvE is still part of my play.
    5 fetters
    5 heal 
    3 purifying
    And that's because I also use full magic spear for PvE, but if you have only pdmg then I'd say better 5/5 purifying and 3 heal
    3 Banner
    3 Call
    3 shield strike
    I use call 3/4 to get 90% stun chance, it is very good in Arena and also to improve my PvE build, so it's kind of a mix for both PvE and PvP gaining the mdmg for PvE and the stun chance for PvP, but If you're full PvP pdmg and for 1v1 and 2v2 especially, better go with 4/4 strike and 4/4 banner. I might switch to that as well soon.
  3. Like
    f4348357 reacted to Pecleb in why a magic pala need physic dmg ?   
    Well for pvp i guess gladiatoor answered everything.
     
    As for pve i really prefer magical built.
    Why? cuz in dgs AoE dmg usually matters more. Banner 4/4 is a strong dmg buff for ur pt. But yeah long cd...
    But illumination is also an excellent skill. 2h magic built can reach 1k+ dmg with illu, and cd is 14s only. Call deals strong aoe dmg too, though cd is longer. The extra heal helps a lot as well, and all those skills don't require you to select a target.
    A pala on RU named shinra is using full magic (at least he was last time i watched one of his vids, but was weeks, perhaps months ago) if u want to have a look: https://www.youtube.com/channel/UCYF-kxsSVHqc5Utb-MJr_FQ
     
    Still there is a big problem for those who go for magic built...
    Pala is a tank, with alrdy low hp. If u use 2h magic ur gonna have low hp, low def and no block. U'll need to be full +10 to be a proper tank.
    But ur gonna tell me why not just get a shield and a magic mace as well? Well the problem is that magic maces are really bad. They aren't worth the amp. Idk any pala lvl 28 using high amped magic mace. So if u going full magic u gonna be a good support class with heal+dmg buff, have strong AoE dmg, but u are gonna be a weak tank.
    I created a topic about it yesterday: https://forum.warspear-online.com/index.php?/topic/63783-magic-dmg-from-1h-maces/
     
    So tanker palas use shield+pdmg mace
    I hope someday they buff magic maces
     
    EDIT: on my pala lvl 20 i use 3/4 illu 1/4 call with pdmg mace and magic enchant. I rly like it. But u know, i haven't all the expert skills nor the skill points yet, when i'll make a lvl 28 pala will i use pdmg mace to tank but with magic built? Idk. It would really annoy me. If only magic maces were worth the amp...
  4. Like
    f4348357 reacted to Gladiator in why a magic pala need physic dmg ?   
    Short answer:
    The best magic skills (Banner and Call) have a high cooldown, in 1 banner usage you can use Purifying 5 times and shield strike 2 times, and those are very strong physical damage skills.
     
    Long answer:
    A lot of factors make 1handed physical builds better than magic for PvP, be it 1h or 2h. So let's go 1 by 1:
     
    First: Why 1 handed?
    1- An extra stun from shield strike + new heal effect with Sun Seal combo which can be 20% of your HP at 4/4, which is awesome.
    An extra stun is very important, it is easier to hit if you are in 1 yard range than Call, and more guaranteed (100% success even at 1/4). Though I recommend 4/4 to get 3 second stun and 20% heal.
    2- Shield provides more defensiveness as well, block is pretty nice especially if you block a stun or a strong hit from Bladedancers, Rogues, Rangers, Seekers.
    So 1handed Physical damage is way better than 2handed physical damage or spears.
     
    Why not magic spear or hammer?
    1- As I mentioned before, it might sound appealing that there are more magic skills than phyiscal ones, but magic skills have a higher cooldown.
    Magic skills (Call and Illumination) shine only in crowded situations, not so often the case in 1v1 or in Arena. That's why magic 2handeds are better in PvE and Dungeons.
    Also Call is not reliable to be the only stun besides Fetters.
    2- You have a heal skill that relies on magic, but also you lose a lot of defensiveness and the 20% heal from shield strike, not to mention that extra stun could save the fight, and PvP stuns is more important than heal and damage. So it doesn't seem worth it.
    3- The biggest difference between the two builds I'd say is the banner damage, it could reach 1k per hit with full magic. But a good PvPer will stun you and run out banner which is not hard since your only stun is 4 seconds fetter and 2 seconds call (3 banner hits), and the banner damage often splits, so if you focus the damage with sun seal, you give up 2 seconds, that will give the opponent time to stun you before you use call. (Imagining the combo would be Fetter > Banner > Sun Seal, you wouldn't have time to use Call before the opponent stuns you. Most classes with high resilience and mdef survive the banner, and if they do, you will have to wait 40 seconds to deal any significant damage.
     
    Why not 1h magic?
    1- shield strike is a physical damage skill, so you will lose a lot of damage, also a lot of damage from purifying, and even more damage from normal attacks.
    And point 3 above also applies here, but you don't reach high damages with it.
     
    But yes, full physical damage builds are more expensive to make, even though amping maces is easier than 2h wpns, you need to get the best pdmg accessories (Halloween accessories and/or craft rings), although it is not bad to max it up, and get half halloween pdmg gear and half magic accessories, or even full magic accessories.
    For PvP, I'd recommend pdmg maces with magic accessories for lower amps. If you use 2handed magic being a low amp you will be very weak defensively.
    Higher amps prefer pdmg to deal huge damage to a single target, and if you have arena rewards, that's a completely different story, since you definitely wanna go full pdmg for the HP and resilience.
  5. Thanks
    f4348357 reacted to Kilo in why a magic pala need physic dmg ?   
    Well this is because the rich pala could afford to amp. 1h mace and shield + ferocity + high amp + physical damage + tank = pvp paladin this playstyle is only for rich people, because they could afford to amp there mace. Hopefully this makes sense :)
  6. Like
    f4348357 reacted to Lyzoic in why the game make my phone power so quickly   
    if u play while charging, it damages battery and ur battery will end faster, I had to change my battery like 4 times per year just bcs that, another reason is because of phone temperature changes too fast, like if you're outside and then go back to home and start play without 30min break ur phone will probably get damaged from it 
  7. Thanks
    f4348357 reacted to Higgings in can i get drop from dg champion arena?   
    Mind also that if any dungeon / boss rewards you with even a Def II, it means you are able to get the most valuable item from him/it as well (with a bit of luck, of course!). 
  8. Thanks
    f4348357 reacted to Zurp in can i get drop from dg champion arena?   
    Everyone can get drop from that dg. No matter what lvl you are you should get a drop.
  9. Like
    f4348357 reacted to GuestGuy7 in Knowing who bought your item from the market?   
    yes agree though this only happened to me once
  10. Thanks
    f4348357 got a reaction from GuestGuy7 in Knowing who bought your item from the market?   
    and need other function.
    cancel purchase before quiting dealer.many times wrong click buying items unnecessary or by much more price
  11. Thanks
    f4348357 got a reaction from whjm17 in TEST about some necro skills   
    OK then two expert skill
     
    Acid rain
    dmg per tik (poison dmg per tik)
    83(103)
    95(112)
    103(114)
    123(135)
    conclusion:it grows strange.little growth.
     
    Poison shield 
    dmg per tik(hp restore per tik)
    65(90)
    66(128)
    67(167)
    69(210)
    conclusion:it is a wonderful skill,a healing skill instead of dmg skill.
                      its dmg almost no growth,but increasing 2 seconds duration per lvl(increase dmg and heal in another way)
                      its heal grows a lot.and when it lvl up to 4,it last 12 second,but 14 cd.after just 2 seconds,u can use it again!
          
    by the way ,need more details about panic,it hard to test
  12. Thanks
    f4348357 got a reaction from whjm17 in TEST about some necro skills   
    i tested some skill in test server,and some results subverted my cognition.The growth of skills are not smooth.
    may the data below help u.
    if u have any problem or question,post below
     
    401 magical power
     
    Poison spittle
    dmg(from top to bottom,one to five levels)
    476
    499
    526
    553
    580
    conclusion:it not worth to lvl up the skill.if u just lvl it to lvl2,u lose 4 dmg
     
    Healing
    523
    614
    705
    797
    888
    conclusion:it grow smoothly,and it is a lot of growth.
     
    Sheild
    dmg absorb
    546
    622
    698
    784
    827
    conclusion:u can find it grows smoothly before,and grows more when it lvl uo tp lvl4,but grows less in lvl5 suddenly.so it may a good idea lvl up it to 4.
     
    above mentioned is basic skill,after testing ,i ll build my skill 12345 XD
     
     
     
  13. Like
    f4348357 reacted to Pecleb in TEST about some necro skills   
    anway russian guy got 600 smth dmg heals 312 per tick, wiht 5/6 ticks can't remember. Very good skill now. I think i'd better make 4/4 dark power and 4/4 shield when lvl 28, rather than 4/4 power and infection
  14. Thanks
    f4348357 got a reaction from Pecleb in TEST about some necro skills   
    OK then two expert skill
     
    Acid rain
    dmg per tik (poison dmg per tik)
    83(103)
    95(112)
    103(114)
    123(135)
    conclusion:it grows strange.little growth.
     
    Poison shield 
    dmg per tik(hp restore per tik)
    65(90)
    66(128)
    67(167)
    69(210)
    conclusion:it is a wonderful skill,a healing skill instead of dmg skill.
                      its dmg almost no growth,but increasing 2 seconds duration per lvl(increase dmg and heal in another way)
                      its heal grows a lot.and when it lvl up to 4,it last 12 second,but 14 cd.after just 2 seconds,u can use it again!
          
    by the way ,need more details about panic,it hard to test
  15. Like
    f4348357 got a reaction from Higgings in TEST about some necro skills   
    OK then two expert skill
     
    Acid rain
    dmg per tik (poison dmg per tik)
    83(103)
    95(112)
    103(114)
    123(135)
    conclusion:it grows strange.little growth.
     
    Poison shield 
    dmg per tik(hp restore per tik)
    65(90)
    66(128)
    67(167)
    69(210)
    conclusion:it is a wonderful skill,a healing skill instead of dmg skill.
                      its dmg almost no growth,but increasing 2 seconds duration per lvl(increase dmg and heal in another way)
                      its heal grows a lot.and when it lvl up to 4,it last 12 second,but 14 cd.after just 2 seconds,u can use it again!
          
    by the way ,need more details about panic,it hard to test
  16. Thanks
    f4348357 reacted to Hazelnut in game error when click item   
    Hello there
    Yes it is a bug to my knowledge, need a confirmation.. @Daria or @Jessie
     
    Test servers are only open on certain time and only for several hours. You can get the info about it on "Test Server" topic under General section, Russian forum, or usually among comments in the annoucement topic (=
  17. Thanks
    f4348357 reacted to Zeusthegod in [2017.12.08] Update Warspear Online 7.3: Breath of Frost. Preview.   
    Android 4.0.0 и меньше http://distr.warspear-online.com/distr/7.3.0-test/warspear-oldsdk.apk
    Android 4.0.3 и выше http://distr.warspear-online.com/distr/7.3.0-test/warspear-newsdk.apk
    Windows Desktop http://distr.warspear-online.com/distr/7.3.0-test/warspear.exe
    Windows Desktop OpenGL http://distr.warspear-online.com/distr/7.3.0-test/warspear-gl.exe
     
  18. Haha
    f4348357 reacted to Jcbref in [2017.12.08] Update Warspear Online 7.3: Breath of Frost. Preview.   
    So if we kill Mortis, there shouldnt be any death in arinar anymore. 
  19. Like
    f4348357 reacted to nabnecro in necro compare druid   
    I will be the first one to answer your question instead of babbling about unrelated things.
    Necro is better at PvE. And that's about it.
     
    Currently only the following classes are usable on arena:
    death knight
    barbarian
    charmer
    druid
    paladin
    blade dancer
     
    All other classes are just for PvE and you shouldn't even bother getting arena gear on them. Unless you have fun beating people with poor knowledge of the game/way worse gear.
     
    Edit: If you are part of the stupid group of players who gives 1v1 any relevance, I guess you could use hunter and warlock, get first signal, stun cycle your enemy to death and feel good about yourself.
     
  20. Thanks
    f4348357 reacted to Pecleb in necro compare druid   
    I guess u would like advises from other ppl but i still hope mine could help
     
    https://www.youtube.com/watch?v=OllGSgj6IlM
    In this video u can have some ideas about how necro works in pvp (since u are talinkg about pvp skills)
     
    U cannot just simply say that one class is better than another.
    For pvp i would say that druid is really easier to play than necro. But don't underestimate necros; mental pit and nightmares are very powerful skills.
    Hp loss is annoying but if u can buy vamp runes it's ok. U should also consider buying great relic of salutary healing/refreshment and relic of unprecedented health.
     
    I will try my best to help you but it's very hard to compare. The classes are completely different, they both have advantages and drawbacks, u should try find vids, guides, and make your opinion about these classes. I can try to describe what defines each class (pve):
     
    1)Druid. Probably the strongest healer of the game
    I find the slow heal less efficient than the instant heal (priest and necro), and at high lvl more cooldown help instant healers to heal more. Shield reloads faster too, but barskin becomes better as well at high lvl bcs ppl have more def.
    What makes it such a good healer is the fact that druid as 3expert heals
    -invigorating stream: quite low healing but short cooldown. regenerates mana too but unfortunately u can't select the target, it heals the one with less hp around you, so better have a lot of hp and your damagers too.
    -healing barrier: absorbs up to 1500dmg (4/4) and heals the amount of dmg it absorbs. Can easily save the life of one of your team mates but the cooldown is very long. Some stupid ppl sometimes run when the barrier is on them so basically the skill is wasted. Problem solved if u go with clever ppl
    -secret link: heals the one with the less hp between you and the character u used it on. The healing depends on the HP difference between both characters. It's a very strong skill, but it requires you to have a lot of hp >> you have to sacrifice stats for hp, and it's less efficient if u aren't full hp. Can't be used on yourself.
     
    2)Necro: Forsaken's priest
    Just like priest, necro is an healer with instant heal+shield. It is very efficient but he gains only a small heal with shield+rain combo with experts.
    Dark power is perhaps the best necro skill for pve, it's like priest's aura but with shorter cooldown and without range limitation.
    Infection is strong as well, increasing dmg received by the target and with decent cooldown. Has AoE dmg as well
    Fateful link is useless as lvl1, but strong AoE dmg buff at 4/4
     
    Moreover necro has got a lot of AoE dmg skills (rain, poisonnous shield, infection). With all those buff skills+AoE+the fact that many of it's skills don't require accuracy it is really really helpful
     
     
    PS: I hope i helped you, though there's a lot more to say than what i said, and some nuances to bring
  21. Like
    f4348357 reacted to Pecleb in Deathly eyes, Nightmare   
    lvl1: 2% def reduction, 3% hp reduction, 10s duration >> with 2 stacks 4%/6%
    lvl2: 3%/4%/12s >> 6%/8%
    lvl3: 4%/5%/14s >> 8%/10%
    lvl4: 5%/6%/16s >> 10%/12%
    lvl5: 6%/7%/18s >> 12%/14%
     
    The mdef reduction is low, the biggest bonus is hp reduction and the duration increase that helps for poison.
    (U might say that from 10 to 14 sec there isn't much difference but from my experience i fail from short to get two stacks on poison with 1/5, so 4s more should be enough)
     
    credits go to this topic: https://forum.warspear-online.com/index.php?/topic/54907-warspear-61-necromancer-deathly-eye/
    and this vid: https://www.youtube.com/watch?v=Cy5azLYpqTo
     
    the necro in the vid suggests 5/5 deathly eye, but u will have to sacrifice nightmares (big loss if u care even only a bit about pvp) or shield (i think it's a bad idea to make it 1/5 if u care about pve, it's gonna be very week). That's why i personnaly prefer to go for a mixed built 3/5 shield 3/5 eye 3/5 nightmare. Find the build that suits you!
  22. Like
    f4348357 reacted to Baryon in Necromancer's new skill suggestion, CURSED   
    how abt summon zombie skill
  23. Like
    f4348357 reacted to sixdog in Necromancer's new skill suggestion, CURSED   
    I consider necro expert skills to be more attack based than other support charachter . Fatefull connect+acid rain+ poison shield is very effective against groups or wars. I believe necro needs another DMG blocking shield not another heal.
  24. Like
    f4348357 reacted to CADENZA in Necromancer's new skill suggestion, CURSED   
    necro they talk about slow kill a target but since shaman got this heal toten they bossted on suport and necro has become a litle uselles class because shield break to much easy and we still lose hp for skill = need heal, play as a necro is a bit boring we wanna be a class super powerful as druids and shaman having a nice heal skill will be a good ideia but a skill for atack or stun all a group it wolud be wonderful
     
    sorry for my bad english
  25. Haha
    f4348357 reacted to Gladiator in A faster way to chat on pc   
    I think Steam version should have a better PC-customization and more hotkeys, and that's because PC-gaming is what is gonna stay alive longer, so it is safe to focus on PC players, even if they have a slight advantage.
    So I agree, and I think they could also add a way to set hotkeys for skills bar, so it wouldn't be necessarily numbers from 1 to 9, but could be set by the player, might as well add ability to set hotkeys on gaming mouses (Wait, mice?).
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