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Sai Chandra

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    Sai Chandra got a reaction from lallouss in Ayvondil T5 Guide   
    Yes absolutely . I wish every warspear player will become master of T5 sector.☺️
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    Sai Chandra got a reaction from wolfdragon99 in Ayvondil T5 Guide   
    Ayvondil T5 Guide
     
     
     

    Before going to the contents, lets break some myths and get answers for some FAQs
     
    Q. Why do you need this guide?
    A. Many people don’t know the secrets, ambushes and treasures hidden in the latest update of Ayvondil chapter. This guide is one stop place for players who want to uncover the Pirates and underwater mysteries of Ayvondil T5.
     
    Q. Is Ayvondil T5 profitable?
    A. Yes absolutely, One can earn a lot through bars, spheres, craft items just by farming elite monsters which are available in abundance underwater. The mini bosses in the T5 ayvondil map can be farmed for better loot.
     
    Q. Do you need to buy a lot of oxygen tanks to quest underwater?
    A. You may need to buy a few oxygen tanks in the starting phase of getting used to the new town but later on you wont need to buy as the quests give you enough oxygen vials as reward which never finish. A great way to limit oxygen consumption underwater is using some special potions(available from ship graveyard chests) and scrolls(available from quests).
     
     
    I myself never exhausted the oxygen vials which i get from just mermen quests. 
     
     
    Q. Is there a difference between underwater and Ship graveyard?
    A. Yes there is difference. Underwater is only applicable to areas submerged in water of T5 sector. While Ship graveyard refers to both underwater and the land areas of T5 sector.
     
    Q. What is the difference between Pirate reputation and mermen reputation of T5? How to get them?
    A. Pirate Reputation is required to participate in Dungeon "Sea Tramp's Lair" available in the upper half of Ayvondil map. Mermen Reputation is like a currency required to level up talents and also determines player's speed in underwater. Pirate reputation can be achieved through yellow quests, blue quests of T5 and from Guild Event Assault of the Ship. Mermen Reputation can be achieved through blue quests from NPC on Trade Island( exact middle area of T5map) , GvG Invasion of Chaos Event , Guild Event Descent into a Grotto and from Sea Tramp's Lair Dungeon.
     
    Q. What is the right way to spend mermen reputation for talents?
    A. Efficient way to spend talents is to focus getting 15000 mermen reputation first to get 80% speed in underwater and then start spending extra reputation above 15000 on talents so that you can move at decent speed underwater all the time.
     
    Q. Do I need to max the present talent to move to next talent?
    A. No, You don’t have max the talent if u don’t want to. However to move to next talent and further requires unlocking the previous talent(making it level 1).
     
    Q. What are pirate doubloons? What is their use and how to get them?
    A. These are special currency that are available at T5 Ayvondil Sector that is used to buy items from an NPC at T5 town. They are used to buy special gears, weapons and some supplies that are required in smooth underwater adventure. Helmet reduces oxygen consumption, Boots increase the movement speed underwater and the weapons deal a lot more damage (due to fury of depth parameter) to the underwater monsters. The pirate doubloons can be obtained through guild events Assault of the Ship, Descent into a Grotto and Treasure chests in Sunken ships.

    Q. Do the doubloon weapons deal extra damage on land T5 sector monsters like in underwater?
    A. No, the doubloon weapons do not deal extra damage on land monsters. The reason being these weapons deal extra damage strictly to monsters only inside the underwater territory and not on land. For the same reason, they do not deal extra damage on the monsters in the Descent into a Grotto Event where the ads are currently spawning on land areas. 

    Quest- Monsters and Bosses location Guide

    Given Below is a Map of all the monsters and bosses with icons mapped on T5 Ayvondil map. To know what each icons mean, please refer to the legend below.
     

    Legend:
     
    Type-1 Monsters
    These are the collecting-quest(Stocking up) monsters which give pirate reputation. These are available on the upper half of map.
    Quest Reward: Chance to obtain Pirate key
    a.      Deepwater redfish  ①ⓐ
    b.      Shining dollarfish ①ⓑ
    c.      Sharp-toothed rattail  ①ⓒ
     
    Type-2 Monsters
    These are also collecting quests(Twilight Flith) monsters which give mermen reputation. These are available on the lower half of map.
    Quest Reward: Chance to obtain Pirate key
    a.      Snouty Snatchers   ②ⓐ
    b.      Beam-eyed Anglerfish  ②ⓑ
    c.      Clawcutter   ②ⓒ
    d.      Needletooth Drowner  ②ⓓ
     
    Type-3 Monsters
    These are minibosses with around 18k hp located on the bottom of map of Sea-Witch minion quests.
    Quest Reward: Chance to obtain Pirate key
    a.      Shaman of Depths  ③ⓐ
    b.      Sea Devil ③ⓑ
    c.      Bloody Priest  ③ⓒ
    d.      Nightmare Anglerfish  ③ⓓ
    e.      Relic Lobster  ③ⓔ
     
    Type-4 Monsters
    These are bosses located in the mid area of ayvondil T5 area. 
    a.      Larry Skull ④ⓐ
    b.      Dany Hook ④ⓑ
    c.      Drowned Admiral ④ⓒ
    d.      Old Inker ④ⓓ
    e.      Levadis Bloody ④ⓔ
     
    Raid Boss- Captain Giant Octopus  Ⓡ①
    Conditions to activate: 30 players required to stand on the plate before the boss. 

    Raid Boss- Orcinus Ⓡ②
    Conditions to activate :  Clear all the ads/mobs in the spawn point of Orcinus given on the map. 

    Guide of Symphony of Twilight Depth Quest:
    There are usually 4 ways in which this quest is given. The paths to follow( ①> ②> ③> ④> ⑤) to complete the quest in each pattern are given below:
     
    1. North to South:
     
     
    2. South to North: 
     

    3. Clockwise:
     

    4. Anticlockwise
     
     

    Sunken Ship Locations :

    These are the locations which contain sunken ships with treasure. However, the treasure chests inside the sunken ships require special pirate key to open them. These keys are available from T5 Ayvondil dungeons, some quests of T5, Ship graveyard chests from mcoin shop.

    The below map shows all the locations of sunken ship in the Ayvondil T5 territory.
     

     
    Guild Events :
     
    1. Assault Event: This Event is doable if you have atleast 20 players who have average of +8 gears and weapons. 25-30 people are recommended with average of +9 gears with T5 talents. This Event requires clearing the every ad in the area to proceed to the next level and defeat the last boss on stage 4 within the time limit.

     
    2. Grotto Event: This Event requires atleast 25 players with a tank to carry the torch and atleast 4-5 mages and 2-3 rangers to participate. The goal of the event is to carry the torch to the end of each stage and burn the vines on last area to enter the next level. The torch carrier has the job to carry the torch all the time while other members must protect the torch carrier from the ads that come to him.

     
    Guild vs Guild Events :

    1. Invasion of Chaos Event : The main goal of this event is to clear as many monsters as possible before other guilds, to reach a prize place. For each defeated spawn of chaos you will gain points, depending on the strength of the defeated creature. The points are collected by players and added to the guild total. Scouting of players in the GVG area is necessary to find out your enemies and allies
     
    2. Mermen Trials Event: The successful completion of this event gives access of 4 hours of Mermen Sanctuary Dungeon at the Doom Island. The guilds which are participating in this event are made into pool. From this pool, each guild is matched with another almost equally skilled guild (if there is any mis-match in the level occurs, the higher-level guild cannot use the skills that are higher than the lower-level guild level thus making it fair fight) and almost equal number of players participating in a guild. This event is similar to arena where group of players are matched with another group of players except that in this event, 1v1 guild vs guild match-up takes place in both stage 1 and stage 2. This event has two stages. Only guilds which win in the stage 1 are eligible to participate in the stage 2 of the event.

    Reminder: The active guild skills are reset at stage beginning thus giving full use of guild skills at each stage.

    Details of each event are given below:
     
    Stage 1 : Symbol of Celebration: The main objective of this stage is to capture the crown/regalia which is placed in one of the three mid-areas of the stage before the rival guild and bring back the crown at the spot provided for placement of crown near the spawn base. The points are majorly counted based on the captures of the crown, placement of crown at spawn base and the player kills of rival guilds. Some important tips/tricks to perform better in this stage are given below:
     
    a.      Players should level up as many underwater talents as possible by keeping in mind that they should always try to stay above 15k repu for decent movement speed in underwater. Keeping player repu at max 35k repu gives the full extent of movement speed possible through mermen repu.    
    b.     Players should get doubloon gears(movement speed boots), movement speed foods from the T5 NPC who provides items for doubloons and movement speed scrolls from ship graveyard chests from mcoin shop.           
    c.      Players can get the rare non-class expert skill book Might of Depth for extra movement speed underwater.
    d.     Players should use oxygen vial/tank before stage begins to get extra speed from the talent Swimming Technique.
    e.      Caution! This trick is should be used with lot of practice and ingenuity. Before the stage 1 begins, player can try to keep the oxygen level at minimum level i.e at 1 bar out of maximum oxygen bar to make full use of two talents which are High-Speed Ascent and Adaptability.
     
    Stage 2: Proclamation of War: Only the winners of stage 1 are eligible to participate in stage 2. This event is similar to the war in Map 2 i.e., Irselnot war with 3 pylons (instead of flags) and a final guild flag near each spawn base. The points in this stage are counted based on the rival guild pylons destroyed, rival player kills and the destruction of final rival guild flag. Initially, each guild can target any of the three pylons only. The access to attack final flag is achieved when all three pylons of rival guild are destroyed The event can end before the given time if the final flag of rival guild is destroyed.  


    Ship Graveyard- Underwater Talents Information: 
     
    “Underwater Talents” are split into several types, each of which contains specific abilities. These can be obtained by using mermen reputation as currency .You can improve your character’s performance under water, increase your defensive characteristics and resistance to negative effects, as well as gain a temporary advantage on the battlefield in the form of a passive growth of some characteristics. The talents are in game are shown in 3 columns.
    I have listed down all the talents column-wise and written the reputation required and Effect at each level in the following tables.
     
    The Reputation required at level up at each level is noted in the table.
    Example: The Calm Swimming Talent requires 1200 mermen reputation from Level 2 to Level 3. Therefore, the total reputation required to max Calm Swimming from Unlocking to Level 4 requires  400+800+1200+1600= 4000 repu.
     
     
     
     
    Note: 

    1. The effects listed in the tables are not to be taken directly as some talents require certain conditions to be met to get activated.  Example: Punch attack raises penetration% only when the player is in contact with 5 or more monsters. For detailed working of talents, one can go inside game and check the descriptions of each talent.
     
    2. Each talent unlocking or leveling up requires not only the mermen reputation but also gold. One can easily find out the gold required for leveling a talent by multiplying the reputation required by 2. Example : Calm Swimming talent requires 400 repu to get level 1, therefore necessary gold required is 2x400= 800g.

    3. Some talents work in underwater areas only and some talents work on both on land and underwater areas. How to know? Check the description of talent inside game. 
    a) If the talent description has Ship Graveyard term--it means the talent works in both underwater as well as on land areas of Ayvondil T5. 
    b) If the talent description has Underwater territory term--it means the talent works only in the underwater areas of Ayvondil T5. 
     
    Dangers to watch out while roaming inside underwater.
     
    1. Hydrophobia: This debuff is exclusively seen in the underwater territory. This is debuff applied by some underwater monsters, which blinds the player for a period of time and the player cannot use skills during the debuff.
     
    2. Red Shark Aggression to Bleeding: There is a fish called Red Shark which dwells in almost all the areas of underwater and it is highly sensitive to bleeding. It will get aggroed from even far distance if the player is under bleeding debuff(which are usually applied by some other fishes). The Red Shark deals one hit of high dmg under bleeding coupled with stunning and eventually causes hydrophobia to put the players in difficult situations.

    3. Fish Knight: This fish dwells in the lower half of ayvondil Sector. By any means, the player shouldn’t use control skills. If you use control skills on Fish Knight, it aggroes almost all the monsters in the area to you causing disaster. Player can defeat the fish by using auto-attacks to avoid aggression of other fishes in area.
     
    4. Eel Fish: This fish is not dangerous if you are alone in the underwater. But you must take precaution if your party member is in contact with this fish in the area. If you were to approach this fish near your party member, it will stun u infinitely and ultimately put you in stun cycle which might never end till the player is defeated. 
     
    5. Underwater Ambushes: This type of ambushes is slightly different from the bait quest from T4 sector. These are activated only if the player who has quest approaches the middle of area. They don’t disappear unless the leader monster is defeated. So, always watch out for the ambushes activated by players. 

    6. Jellyfish Dangers: There are 3 kinds of jellyfish that dwell in the underwater territory and each have their special abilities and are nimble. Players need to watch out for them and defeat them as soon as possible if sighted. I will now list down all the 3 kinds of jellyfish below:

     a. Pink Jellyfish-Sea Wasp: This has only 4k hp but it shouldn't be underestimated. It usually exists in same area as Red Shark. It can cause bleeding and hydrophobia debuff. If spotted , it must be defeat immediately or else it causes bleeding and thereby attracting Red Shark to the player.
       
    b. Green Jellyfish : This jellyfish has around 14k hp(abit tanky) and causes poisoning and hydrophobia debuff. If a player were to defeated by green jellyfish, it creates 3 more copies of itself making it difficult for other players to pass through.

    c. Blue jellyfish Cyanea :  This jellyfish has 10k hp. It can stun and also cause hydrophobia debuff to the player. This jellyfish is nimble and moves away from player if attacked by melee attacks.
     

    As you have seen lot of dangers lurking in the underwater territory of T5, player is advised to use atleast 2 pcs of resist armor and enchant resist runes on helmet and boots to resist all kinds of debuff and also level up talents to develop resistance against the dangers.


    I hope this guide will show the path for all the players and wish for all the players to master Ayvondil T5 Sector. 

    Map Credits : Warspear Database. Without which I couldn't get a decent map of Ayvondil T5 sector to plot all the required symbols and markers in the map. 

     
     
     
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    Better than that hack's guide
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    How to be prepared to fight the deadliest most vicious Bosses in Arinar, Thunder Guide will show you the basics Tips and Tricks on the well known Raid Bosses: Faceless, Elm, Engineer, Octupus, Rottung Air, Nocturne
     
    you think you are prepared?
     
        Faceless(pic from @Vera_Z) HP: 1 750 000 Minions: Imps (2 800 HP) | Lizards (10 000 HP)   Spells: Bleed | AoE Fear (radius: around the tank) | Mental Pit
    Damage: Ranged Not high, but due to minions around Faceless, recommended tanks (Blade Dancers, Paladins, Wardens, Barbarians, Death Knights, Charmer) Recommended party size: 4+ Minimum Required: 1 (+10 Tank/Damager) Drops Requirement: Anyone Location: Town 2 Ayvondil   1. Everyone knows how to reach the area of faceless by taking the quest from town and gather items to enter its lair
    2. Use buffs and minions (recommended)
    3. Either go Left or Right side kill 4 Imps and go to Faceless mid area 4. If u go Left up Corner or Right up Corner u can evade 1 Lizard + 2 Imps (recommended for: Tanks who wont attack boss much | Afk Tanks)   Important Drops: Faceless Costume Boss Respawn Time: 10 minutes    
      Elm      HP: 3 000 000 Minions: 3 Types of Plants 15 000 HP (Red | Purple | Blue) Each plant has different buff (Explanation not important)   Spells: Massive Root | Massive Lightning | Spells are casted on red squares (evading them can make u evade the spell)
    Damage: 0
    Damage of Minions: 2k on 0%def | 300-500 on high lvl players Recommended party size: 5+ (1 Tank for ads | 2 mages for ads | 2 damagers for Elm) Minimum Required: 4 Necessary: Warden or Death Knight to tank ads (preferably warden) Drops Requirement: Anyone Location: Town 3 Ayvondil   1. Let the tank go 1st to agro ads to far right side >> of Elm in mid corner
    2. Use buffs before start (recommended) | Using minions (not recommended) Elm damage spells effects minions and kills them
    3. After Tank is tanking the ads, damagers start attacking the boss 4. Make sure ads aren't fully dead, Tank must always have 2-3 ads on him alive so he keeps agro active 5. Evade Red Square areas DONT STAY AFK
    6. Rangers and Hunters are best here for fast ranged damage 7. At lower HP Elm will spawn Massive Ads be prepared   Important Drops: Elm Costume | 4% Accuracy Book | 7% Critical Chance Book Boss Respawn Time: 22-24hours    
      Engineer      HP: 1 500 000 Minions: 200 000 HP each | 3 Portals (Vampirism and Invulnerability) Invulnerability makes boss unattackable but he can attack you
    Vampirism gives boss life steal bonus Each portal also spawns mini ads   Spells: Massive Turrets | Massive Stun Bombs | Each few mins summons 3 Portals
    Damage: Melee not high
    Damage of mini ads from portals: not high Damage of Turrent: not high Stun Bombs: Stuns aoe 3x3 for 3seconds Recommended party size: 9+ (1 Tank for Boss | 8 damagers each 4 attacking 1 Portal) Minimum Required: 5 (Never try this unless all 5 high amped and pros) Necessary: Tank to be healed or self healer Drops Requirement: Anyone Location: Town 4 Ayvondil   1. Let the tank go 1st to agro Boss than damagers start attacking Engineer
    2. Use buffs and minions (Recommended)
    3. After few mins when Engineer summons the 3 Portals, destroy invulnerability Portal 1st so others can attack Engineer 4. Recommended not destroying Vampirism Portal not important much 5. Evade Stun Bombs Radius 3x3
    6. Patience and good communication will get you the kill   Important Drops: Engineer Costume | 10% Physical Defence Book | 10% Magical Defence Book Boss Respawn Time: 22-24hours    
      Octupus      HP: 600 000 4 Stages (Last stage is Octupus) Minions: depending on each stage Boss stays Invulnerable till last Stage 4
    Each stage u have 8-10min to complete it, failing to do so, will result in Octupus resetting everything back to starting point + giving you -75%HP debuff for 5min   Spells of Octupus: None Recommended party size: 30+ (does not matter the type of hereos what matters is the technique) Minimum Required: 30 (requires 30 players to activate Stage 1)   Requirements to activate Stage 1: 30 players must stand on plate as shown in video , stage 2,3,4 does requires the previous stage to be completed respectivly Necessary: Life scrolls and Oxygen ( walking to Octupus area requires time) Recommended: Unity spell for lvl10+ guilds Drops Requirement: Anyone Location: Town 5 Ayvondil (UNDEWATER)   After 30 players stands on Plate: Octupus will give 3 Lamp warnings that stage 1 will start   Stage1: 30-40 Ads of 30 000 HP each (Kill Everything | Leave Nothing)     3 lamp warning will show that stage 2 is starting     Stage2:   Shark Boss: 500 000 HP Baby Sharks: 30 000 HP   Massive 99%defence Shark Boss Skin
    Heals like a druid Must kill 1 of his Baby Sharks to give him a green debuff aura removing his Shark Skin Buff Warning: Killing baby sharks does not stack green debuff aura, only kill them when green debuff aura is off to not waste all Baby Sharks   Kill 1 Baby Shark > Attack Boss > Kill 1 Baby Shark ( if u see green aura off) > Attack Boss > Kill 1 Baby Shark ( if u see green aura off)    keep that cycle till Shark Boss is dead
     
     
    3 lamp warning will show that stage 2 is starting     Stage3:   Hermit Paul: 1 500 000 HP Little Hermits: 50 000 HP   25-30% Reflection Buff Damaging his little hermits will cause him to remove 200 000 HP of his health to heal all of them Warning: if you kill 1 of his little hermits he will get invulnerability for 30-40 seconds better keep focus attack on him     3 lamp warning will show that stage 2 is starting     Stage4: (FINAL STAGE Octupus)   Blue Squids: Blind (Hydrophobia) | 1000+ damage Red Squids: Blind (Hydrophobia) | 50-100 damage   2 Possible outcomes

    Either Stage 4 will start with Red Squids or Blue Squids

    Outcome #1: Blue squids 1st
    1. If many players remaining alive and you know u can deal 600 000 damage on boss in 2minutes i recommend you do it  
    1. If not many players alive than 1 party focus Octupus and the rest kill Blue Squids 2. The left over Blue Squids will give Octupus abit of Heal
    3. Red Squids will appear now, Octupus will have a massive defence boost, must kill all Red Squids to be able to damage Octupus 4. After all Red Squids dead, you can attack Octupus
    5. If you still did not manage to finish killing Octupus, u still got time because the squence is like so:

    Blue>Red>Blue>Red>Reset or Red>Blue>Red>Blue>Rest   2min or less you got each sequence jump


    Outcome #2: Red squids 1st   1. Kill all Red Squids, Octupus will have a massive defence boost, must kill all Red Squids to be able to damage Octupus 2. After all Red Squids dead, you can attack Octupus
    3. If you still did not manage to finish killing Octupus, u still got time because of the sequence shown above


    If you failed to kill Octupus at any stage 1,2,3 or 4 the Boss will reset back to the beginning and you will need 30 players again on plate to activate it   Important Drops: Octupus Costume | Magic Resistance Book Boss Respawn Time: 22-24hours    
      Rottung Air     (pic from @Bemep)   HP: 800 000 Minions: 9 000 HP each | 8 (4 Blue | 4 Purple) Each 3-4 minutes his minions spawns again after dying   Spells: Massive 7x7 Lightnings around the Tank | Massive Blind each 5-8 seconds | At 50% HP spawns an essence Essence: 200 000 HP (same spells as Rottung Air | His Essence can be evaded)
    Damage: Ranged | Not High but Lightnings and blinds are deadly combo | Life steals each time he does damage
    Damage of minions: not high Damage of Essence: Same as Rottung Air Recommended party size: 5+ (1 Tank for Boss | 4 damagers killing minions as soon as they spawn + attacking Boss) Minimum Required: 3 (Never try this unless all 3 high amped and pros with full vamp) Necessary: Tank to be healed or self healer Recommended: kill it only for Event Wild Hunt Drops Requirement: Guild event Wild Hunt activated Requirement for Wild Hunt: 10 runs of any Difficulty of CC dungeon located at Nadir Location: Randomly in any Castles of Ayvondil   1. Let the tank go 1st to agro Boss than damagers start attacking minions after all dead they start attacking Boss
    2. Use buffs and minions (Recommended)
    3. After 50% HP gone aka 400 000 HP Rottung Air will spawn his essence 4. 1 of the players (Not the Tank) must agro the essence away from others and makes sure it doesnt have agro on others safely exit Castle or die and respawn to make sure full evasion has been done 5. If many players available including a 2nd Tank than let him Tank the essence away from others 6. Always kill minions as soon as they spawn
    6. Patience and good strategy will get you the kill   Important Drops: Rottung Air Costume | 6% Hp +15% Hp reg Book Event Reset Time: 6 hours    
      Nocturne(pic from @Vera_Z) HP: 500 000 3 Stages (Each stage has 3 totems) Minions: 3 Totems 100 000 HP each (Ranged attacks not high damage)   Spells of Nocturn: Depends on each stage Recommended party size: 5+ (1 Tank and 4 damagers, healers also included is good) Minimum Required: 2 (1 Warden or Death Knight + 1 Damager)   Stage 1 starts when u come in contact with Nocturne 3 Totems will spawn in middle of the map Depending on each stage u can tank Nocturne + 1 Totem only   Stage1: Spells: Aoe Hex | AoE Damage   After Boss reaches Low HP he will trigger Self Heal + Invulnerability till he reachs almost full HP
      Stage2: Spells: AoE Poison | Massive Earthquakes
    After Boss reaches Low HP he will trigger Self Heal + Invulnerability till he reachs almost full HP   Stage3: Spells: AoE Nightmare for ranged hereos only | Fetter   Boss won't heal after this, he will die   Necessary: Vamp gear or healers | 1 Tank for Boss Recommended: kill it only for Event Music of Magic Drops Requirement: Guild event Music of Magic activated Requirement for Music of Magic: 5 runs of any Mythical Dungeon of Ayvondil Map (BG myth not included)  Location: Right of Town 1 Ayvondil | Beside Town 5 dock   Important Drops: Nocturne Costume | 10% Mana +10% Mana reg Book Event Reset Time: 6 hours    
        Any new upcoming Raid Bosses will be updated subscribe and follow THEMERCS on forum and on youtube for more info 
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    Ayvondil T5 Guide
     
     
     

    Before going to the contents, lets break some myths and get answers for some FAQs
     
    Q. Why do you need this guide?
    A. Many people don’t know the secrets, ambushes and treasures hidden in the latest update of Ayvondil chapter. This guide is one stop place for players who want to uncover the Pirates and underwater mysteries of Ayvondil T5.
     
    Q. Is Ayvondil T5 profitable?
    A. Yes absolutely, One can earn a lot through bars, spheres, craft items just by farming elite monsters which are available in abundance underwater. The mini bosses in the T5 ayvondil map can be farmed for better loot.
     
    Q. Do you need to buy a lot of oxygen tanks to quest underwater?
    A. You may need to buy a few oxygen tanks in the starting phase of getting used to the new town but later on you wont need to buy as the quests give you enough oxygen vials as reward which never finish. A great way to limit oxygen consumption underwater is using some special potions(available from ship graveyard chests) and scrolls(available from quests).
     
     
    I myself never exhausted the oxygen vials which i get from just mermen quests. 
     
     
    Q. Is there a difference between underwater and Ship graveyard?
    A. Yes there is difference. Underwater is only applicable to areas submerged in water of T5 sector. While Ship graveyard refers to both underwater and the land areas of T5 sector.
     
    Q. What is the difference between Pirate reputation and mermen reputation of T5? How to get them?
    A. Pirate Reputation is required to participate in Dungeon "Sea Tramp's Lair" available in the upper half of Ayvondil map. Mermen Reputation is like a currency required to level up talents and also determines player's speed in underwater. Pirate reputation can be achieved through yellow quests, blue quests of T5 and from Guild Event Assault of the Ship. Mermen Reputation can be achieved through blue quests from NPC on Trade Island( exact middle area of T5map) , GvG Invasion of Chaos Event , Guild Event Descent into a Grotto and from Sea Tramp's Lair Dungeon.
     
    Q. What is the right way to spend mermen reputation for talents?
    A. Efficient way to spend talents is to focus getting 15000 mermen reputation first to get 80% speed in underwater and then start spending extra reputation above 15000 on talents so that you can move at decent speed underwater all the time.
     
    Q. Do I need to max the present talent to move to next talent?
    A. No, You don’t have max the talent if u don’t want to. However to move to next talent and further requires unlocking the previous talent(making it level 1).
     
    Q. What are pirate doubloons? What is their use and how to get them?
    A. These are special currency that are available at T5 Ayvondil Sector that is used to buy items from an NPC at T5 town. They are used to buy special gears, weapons and some supplies that are required in smooth underwater adventure. Helmet reduces oxygen consumption, Boots increase the movement speed underwater and the weapons deal a lot more damage (due to fury of depth parameter) to the underwater monsters. The pirate doubloons can be obtained through guild events Assault of the Ship, Descent into a Grotto and Treasure chests in Sunken ships.

    Q. Do the doubloon weapons deal extra damage on land T5 sector monsters like in underwater?
    A. No, the doubloon weapons do not deal extra damage on land monsters. The reason being these weapons deal extra damage strictly to monsters only inside the underwater territory and not on land. For the same reason, they do not deal extra damage on the monsters in the Descent into a Grotto Event where the ads are currently spawning on land areas. 

    Quest- Monsters and Bosses location Guide

    Given Below is a Map of all the monsters and bosses with icons mapped on T5 Ayvondil map. To know what each icons mean, please refer to the legend below.
     

    Legend:
     
    Type-1 Monsters
    These are the collecting-quest(Stocking up) monsters which give pirate reputation. These are available on the upper half of map.
    Quest Reward: Chance to obtain Pirate key
    a.      Deepwater redfish  ①ⓐ
    b.      Shining dollarfish ①ⓑ
    c.      Sharp-toothed rattail  ①ⓒ
     
    Type-2 Monsters
    These are also collecting quests(Twilight Flith) monsters which give mermen reputation. These are available on the lower half of map.
    Quest Reward: Chance to obtain Pirate key
    a.      Snouty Snatchers   ②ⓐ
    b.      Beam-eyed Anglerfish  ②ⓑ
    c.      Clawcutter   ②ⓒ
    d.      Needletooth Drowner  ②ⓓ
     
    Type-3 Monsters
    These are minibosses with around 18k hp located on the bottom of map of Sea-Witch minion quests.
    Quest Reward: Chance to obtain Pirate key
    a.      Shaman of Depths  ③ⓐ
    b.      Sea Devil ③ⓑ
    c.      Bloody Priest  ③ⓒ
    d.      Nightmare Anglerfish  ③ⓓ
    e.      Relic Lobster  ③ⓔ
     
    Type-4 Monsters
    These are bosses located in the mid area of ayvondil T5 area. 
    a.      Larry Skull ④ⓐ
    b.      Dany Hook ④ⓑ
    c.      Drowned Admiral ④ⓒ
    d.      Old Inker ④ⓓ
    e.      Levadis Bloody ④ⓔ
     
    Raid Boss- Captain Giant Octopus  Ⓡ①
    Conditions to activate: 30 players required to stand on the plate before the boss. 

    Raid Boss- Orcinus Ⓡ②
    Conditions to activate :  Clear all the ads/mobs in the spawn point of Orcinus given on the map. 

    Guide of Symphony of Twilight Depth Quest:
    There are usually 4 ways in which this quest is given. The paths to follow( ①> ②> ③> ④> ⑤) to complete the quest in each pattern are given below:
     
    1. North to South:
     
     
    2. South to North: 
     

    3. Clockwise:
     

    4. Anticlockwise
     
     

    Sunken Ship Locations :

    These are the locations which contain sunken ships with treasure. However, the treasure chests inside the sunken ships require special pirate key to open them. These keys are available from T5 Ayvondil dungeons, some quests of T5, Ship graveyard chests from mcoin shop.

    The below map shows all the locations of sunken ship in the Ayvondil T5 territory.
     

     
    Guild Events :
     
    1. Assault Event: This Event is doable if you have atleast 20 players who have average of +8 gears and weapons. 25-30 people are recommended with average of +9 gears with T5 talents. This Event requires clearing the every ad in the area to proceed to the next level and defeat the last boss on stage 4 within the time limit.

     
    2. Grotto Event: This Event requires atleast 25 players with a tank to carry the torch and atleast 4-5 mages and 2-3 rangers to participate. The goal of the event is to carry the torch to the end of each stage and burn the vines on last area to enter the next level. The torch carrier has the job to carry the torch all the time while other members must protect the torch carrier from the ads that come to him.

     
    Guild vs Guild Events :

    1. Invasion of Chaos Event : The main goal of this event is to clear as many monsters as possible before other guilds, to reach a prize place. For each defeated spawn of chaos you will gain points, depending on the strength of the defeated creature. The points are collected by players and added to the guild total. Scouting of players in the GVG area is necessary to find out your enemies and allies
     
    2. Mermen Trials Event: The successful completion of this event gives access of 4 hours of Mermen Sanctuary Dungeon at the Doom Island. The guilds which are participating in this event are made into pool. From this pool, each guild is matched with another almost equally skilled guild (if there is any mis-match in the level occurs, the higher-level guild cannot use the skills that are higher than the lower-level guild level thus making it fair fight) and almost equal number of players participating in a guild. This event is similar to arena where group of players are matched with another group of players except that in this event, 1v1 guild vs guild match-up takes place in both stage 1 and stage 2. This event has two stages. Only guilds which win in the stage 1 are eligible to participate in the stage 2 of the event.

    Reminder: The active guild skills are reset at stage beginning thus giving full use of guild skills at each stage.

    Details of each event are given below:
     
    Stage 1 : Symbol of Celebration: The main objective of this stage is to capture the crown/regalia which is placed in one of the three mid-areas of the stage before the rival guild and bring back the crown at the spot provided for placement of crown near the spawn base. The points are majorly counted based on the captures of the crown, placement of crown at spawn base and the player kills of rival guilds. Some important tips/tricks to perform better in this stage are given below:
     
    a.      Players should level up as many underwater talents as possible by keeping in mind that they should always try to stay above 15k repu for decent movement speed in underwater. Keeping player repu at max 35k repu gives the full extent of movement speed possible through mermen repu.    
    b.     Players should get doubloon gears(movement speed boots), movement speed foods from the T5 NPC who provides items for doubloons and movement speed scrolls from ship graveyard chests from mcoin shop.           
    c.      Players can get the rare non-class expert skill book Might of Depth for extra movement speed underwater.
    d.     Players should use oxygen vial/tank before stage begins to get extra speed from the talent Swimming Technique.
    e.      Caution! This trick is should be used with lot of practice and ingenuity. Before the stage 1 begins, player can try to keep the oxygen level at minimum level i.e at 1 bar out of maximum oxygen bar to make full use of two talents which are High-Speed Ascent and Adaptability.
     
    Stage 2: Proclamation of War: Only the winners of stage 1 are eligible to participate in stage 2. This event is similar to the war in Map 2 i.e., Irselnot war with 3 pylons (instead of flags) and a final guild flag near each spawn base. The points in this stage are counted based on the rival guild pylons destroyed, rival player kills and the destruction of final rival guild flag. Initially, each guild can target any of the three pylons only. The access to attack final flag is achieved when all three pylons of rival guild are destroyed The event can end before the given time if the final flag of rival guild is destroyed.  


    Ship Graveyard- Underwater Talents Information: 
     
    “Underwater Talents” are split into several types, each of which contains specific abilities. These can be obtained by using mermen reputation as currency .You can improve your character’s performance under water, increase your defensive characteristics and resistance to negative effects, as well as gain a temporary advantage on the battlefield in the form of a passive growth of some characteristics. The talents are in game are shown in 3 columns.
    I have listed down all the talents column-wise and written the reputation required and Effect at each level in the following tables.
     
    The Reputation required at level up at each level is noted in the table.
    Example: The Calm Swimming Talent requires 1200 mermen reputation from Level 2 to Level 3. Therefore, the total reputation required to max Calm Swimming from Unlocking to Level 4 requires  400+800+1200+1600= 4000 repu.
     
     
     
     
    Note: 

    1. The effects listed in the tables are not to be taken directly as some talents require certain conditions to be met to get activated.  Example: Punch attack raises penetration% only when the player is in contact with 5 or more monsters. For detailed working of talents, one can go inside game and check the descriptions of each talent.
     
    2. Each talent unlocking or leveling up requires not only the mermen reputation but also gold. One can easily find out the gold required for leveling a talent by multiplying the reputation required by 2. Example : Calm Swimming talent requires 400 repu to get level 1, therefore necessary gold required is 2x400= 800g.

    3. Some talents work in underwater areas only and some talents work on both on land and underwater areas. How to know? Check the description of talent inside game. 
    a) If the talent description has Ship Graveyard term--it means the talent works in both underwater as well as on land areas of Ayvondil T5. 
    b) If the talent description has Underwater territory term--it means the talent works only in the underwater areas of Ayvondil T5. 
     
    Dangers to watch out while roaming inside underwater.
     
    1. Hydrophobia: This debuff is exclusively seen in the underwater territory. This is debuff applied by some underwater monsters, which blinds the player for a period of time and the player cannot use skills during the debuff.
     
    2. Red Shark Aggression to Bleeding: There is a fish called Red Shark which dwells in almost all the areas of underwater and it is highly sensitive to bleeding. It will get aggroed from even far distance if the player is under bleeding debuff(which are usually applied by some other fishes). The Red Shark deals one hit of high dmg under bleeding coupled with stunning and eventually causes hydrophobia to put the players in difficult situations.

    3. Fish Knight: This fish dwells in the lower half of ayvondil Sector. By any means, the player shouldn’t use control skills. If you use control skills on Fish Knight, it aggroes almost all the monsters in the area to you causing disaster. Player can defeat the fish by using auto-attacks to avoid aggression of other fishes in area.
     
    4. Eel Fish: This fish is not dangerous if you are alone in the underwater. But you must take precaution if your party member is in contact with this fish in the area. If you were to approach this fish near your party member, it will stun u infinitely and ultimately put you in stun cycle which might never end till the player is defeated. 
     
    5. Underwater Ambushes: This type of ambushes is slightly different from the bait quest from T4 sector. These are activated only if the player who has quest approaches the middle of area. They don’t disappear unless the leader monster is defeated. So, always watch out for the ambushes activated by players. 

    6. Jellyfish Dangers: There are 3 kinds of jellyfish that dwell in the underwater territory and each have their special abilities and are nimble. Players need to watch out for them and defeat them as soon as possible if sighted. I will now list down all the 3 kinds of jellyfish below:

     a. Pink Jellyfish-Sea Wasp: This has only 4k hp but it shouldn't be underestimated. It usually exists in same area as Red Shark. It can cause bleeding and hydrophobia debuff. If spotted , it must be defeat immediately or else it causes bleeding and thereby attracting Red Shark to the player.
       
    b. Green Jellyfish : This jellyfish has around 14k hp(abit tanky) and causes poisoning and hydrophobia debuff. If a player were to defeated by green jellyfish, it creates 3 more copies of itself making it difficult for other players to pass through.

    c. Blue jellyfish Cyanea :  This jellyfish has 10k hp. It can stun and also cause hydrophobia debuff to the player. This jellyfish is nimble and moves away from player if attacked by melee attacks.
     

    As you have seen lot of dangers lurking in the underwater territory of T5, player is advised to use atleast 2 pcs of resist armor and enchant resist runes on helmet and boots to resist all kinds of debuff and also level up talents to develop resistance against the dangers.


    I hope this guide will show the path for all the players and wish for all the players to master Ayvondil T5 Sector. 

    Map Credits : Warspear Database. Without which I couldn't get a decent map of Ayvondil T5 sector to plot all the required symbols and markers in the map. 

     
     
     
  7. Wow
    Sai Chandra got a reaction from Sundown in Ayvondil T5 Guide   
    Ayvondil T5 Guide
     
     
     

    Before going to the contents, lets break some myths and get answers for some FAQs
     
    Q. Why do you need this guide?
    A. Many people don’t know the secrets, ambushes and treasures hidden in the latest update of Ayvondil chapter. This guide is one stop place for players who want to uncover the Pirates and underwater mysteries of Ayvondil T5.
     
    Q. Is Ayvondil T5 profitable?
    A. Yes absolutely, One can earn a lot through bars, spheres, craft items just by farming elite monsters which are available in abundance underwater. The mini bosses in the T5 ayvondil map can be farmed for better loot.
     
    Q. Do you need to buy a lot of oxygen tanks to quest underwater?
    A. You may need to buy a few oxygen tanks in the starting phase of getting used to the new town but later on you wont need to buy as the quests give you enough oxygen vials as reward which never finish. A great way to limit oxygen consumption underwater is using some special potions(available from ship graveyard chests) and scrolls(available from quests).
     
     
    I myself never exhausted the oxygen vials which i get from just mermen quests. 
     
     
    Q. Is there a difference between underwater and Ship graveyard?
    A. Yes there is difference. Underwater is only applicable to areas submerged in water of T5 sector. While Ship graveyard refers to both underwater and the land areas of T5 sector.
     
    Q. What is the difference between Pirate reputation and mermen reputation of T5? How to get them?
    A. Pirate Reputation is required to participate in Dungeon "Sea Tramp's Lair" available in the upper half of Ayvondil map. Mermen Reputation is like a currency required to level up talents and also determines player's speed in underwater. Pirate reputation can be achieved through yellow quests, blue quests of T5 and from Guild Event Assault of the Ship. Mermen Reputation can be achieved through blue quests from NPC on Trade Island( exact middle area of T5map) , GvG Invasion of Chaos Event , Guild Event Descent into a Grotto and from Sea Tramp's Lair Dungeon.
     
    Q. What is the right way to spend mermen reputation for talents?
    A. Efficient way to spend talents is to focus getting 15000 mermen reputation first to get 80% speed in underwater and then start spending extra reputation above 15000 on talents so that you can move at decent speed underwater all the time.
     
    Q. Do I need to max the present talent to move to next talent?
    A. No, You don’t have max the talent if u don’t want to. However to move to next talent and further requires unlocking the previous talent(making it level 1).
     
    Q. What are pirate doubloons? What is their use and how to get them?
    A. These are special currency that are available at T5 Ayvondil Sector that is used to buy items from an NPC at T5 town. They are used to buy special gears, weapons and some supplies that are required in smooth underwater adventure. Helmet reduces oxygen consumption, Boots increase the movement speed underwater and the weapons deal a lot more damage (due to fury of depth parameter) to the underwater monsters. The pirate doubloons can be obtained through guild events Assault of the Ship, Descent into a Grotto and Treasure chests in Sunken ships.

    Q. Do the doubloon weapons deal extra damage on land T5 sector monsters like in underwater?
    A. No, the doubloon weapons do not deal extra damage on land monsters. The reason being these weapons deal extra damage strictly to monsters only inside the underwater territory and not on land. For the same reason, they do not deal extra damage on the monsters in the Descent into a Grotto Event where the ads are currently spawning on land areas. 

    Quest- Monsters and Bosses location Guide

    Given Below is a Map of all the monsters and bosses with icons mapped on T5 Ayvondil map. To know what each icons mean, please refer to the legend below.
     

    Legend:
     
    Type-1 Monsters
    These are the collecting-quest(Stocking up) monsters which give pirate reputation. These are available on the upper half of map.
    Quest Reward: Chance to obtain Pirate key
    a.      Deepwater redfish  ①ⓐ
    b.      Shining dollarfish ①ⓑ
    c.      Sharp-toothed rattail  ①ⓒ
     
    Type-2 Monsters
    These are also collecting quests(Twilight Flith) monsters which give mermen reputation. These are available on the lower half of map.
    Quest Reward: Chance to obtain Pirate key
    a.      Snouty Snatchers   ②ⓐ
    b.      Beam-eyed Anglerfish  ②ⓑ
    c.      Clawcutter   ②ⓒ
    d.      Needletooth Drowner  ②ⓓ
     
    Type-3 Monsters
    These are minibosses with around 18k hp located on the bottom of map of Sea-Witch minion quests.
    Quest Reward: Chance to obtain Pirate key
    a.      Shaman of Depths  ③ⓐ
    b.      Sea Devil ③ⓑ
    c.      Bloody Priest  ③ⓒ
    d.      Nightmare Anglerfish  ③ⓓ
    e.      Relic Lobster  ③ⓔ
     
    Type-4 Monsters
    These are bosses located in the mid area of ayvondil T5 area. 
    a.      Larry Skull ④ⓐ
    b.      Dany Hook ④ⓑ
    c.      Drowned Admiral ④ⓒ
    d.      Old Inker ④ⓓ
    e.      Levadis Bloody ④ⓔ
     
    Raid Boss- Captain Giant Octopus  Ⓡ①
    Conditions to activate: 30 players required to stand on the plate before the boss. 

    Raid Boss- Orcinus Ⓡ②
    Conditions to activate :  Clear all the ads/mobs in the spawn point of Orcinus given on the map. 

    Guide of Symphony of Twilight Depth Quest:
    There are usually 4 ways in which this quest is given. The paths to follow( ①> ②> ③> ④> ⑤) to complete the quest in each pattern are given below:
     
    1. North to South:
     
     
    2. South to North: 
     

    3. Clockwise:
     

    4. Anticlockwise
     
     

    Sunken Ship Locations :

    These are the locations which contain sunken ships with treasure. However, the treasure chests inside the sunken ships require special pirate key to open them. These keys are available from T5 Ayvondil dungeons, some quests of T5, Ship graveyard chests from mcoin shop.

    The below map shows all the locations of sunken ship in the Ayvondil T5 territory.
     

     
    Guild Events :
     
    1. Assault Event: This Event is doable if you have atleast 20 players who have average of +8 gears and weapons. 25-30 people are recommended with average of +9 gears with T5 talents. This Event requires clearing the every ad in the area to proceed to the next level and defeat the last boss on stage 4 within the time limit.

     
    2. Grotto Event: This Event requires atleast 25 players with a tank to carry the torch and atleast 4-5 mages and 2-3 rangers to participate. The goal of the event is to carry the torch to the end of each stage and burn the vines on last area to enter the next level. The torch carrier has the job to carry the torch all the time while other members must protect the torch carrier from the ads that come to him.

     
    Guild vs Guild Events :

    1. Invasion of Chaos Event : The main goal of this event is to clear as many monsters as possible before other guilds, to reach a prize place. For each defeated spawn of chaos you will gain points, depending on the strength of the defeated creature. The points are collected by players and added to the guild total. Scouting of players in the GVG area is necessary to find out your enemies and allies
     
    2. Mermen Trials Event: The successful completion of this event gives access of 4 hours of Mermen Sanctuary Dungeon at the Doom Island. The guilds which are participating in this event are made into pool. From this pool, each guild is matched with another almost equally skilled guild (if there is any mis-match in the level occurs, the higher-level guild cannot use the skills that are higher than the lower-level guild level thus making it fair fight) and almost equal number of players participating in a guild. This event is similar to arena where group of players are matched with another group of players except that in this event, 1v1 guild vs guild match-up takes place in both stage 1 and stage 2. This event has two stages. Only guilds which win in the stage 1 are eligible to participate in the stage 2 of the event.

    Reminder: The active guild skills are reset at stage beginning thus giving full use of guild skills at each stage.

    Details of each event are given below:
     
    Stage 1 : Symbol of Celebration: The main objective of this stage is to capture the crown/regalia which is placed in one of the three mid-areas of the stage before the rival guild and bring back the crown at the spot provided for placement of crown near the spawn base. The points are majorly counted based on the captures of the crown, placement of crown at spawn base and the player kills of rival guilds. Some important tips/tricks to perform better in this stage are given below:
     
    a.      Players should level up as many underwater talents as possible by keeping in mind that they should always try to stay above 15k repu for decent movement speed in underwater. Keeping player repu at max 35k repu gives the full extent of movement speed possible through mermen repu.    
    b.     Players should get doubloon gears(movement speed boots), movement speed foods from the T5 NPC who provides items for doubloons and movement speed scrolls from ship graveyard chests from mcoin shop.           
    c.      Players can get the rare non-class expert skill book Might of Depth for extra movement speed underwater.
    d.     Players should use oxygen vial/tank before stage begins to get extra speed from the talent Swimming Technique.
    e.      Caution! This trick is should be used with lot of practice and ingenuity. Before the stage 1 begins, player can try to keep the oxygen level at minimum level i.e at 1 bar out of maximum oxygen bar to make full use of two talents which are High-Speed Ascent and Adaptability.
     
    Stage 2: Proclamation of War: Only the winners of stage 1 are eligible to participate in stage 2. This event is similar to the war in Map 2 i.e., Irselnot war with 3 pylons (instead of flags) and a final guild flag near each spawn base. The points in this stage are counted based on the rival guild pylons destroyed, rival player kills and the destruction of final rival guild flag. Initially, each guild can target any of the three pylons only. The access to attack final flag is achieved when all three pylons of rival guild are destroyed The event can end before the given time if the final flag of rival guild is destroyed.  


    Ship Graveyard- Underwater Talents Information: 
     
    “Underwater Talents” are split into several types, each of which contains specific abilities. These can be obtained by using mermen reputation as currency .You can improve your character’s performance under water, increase your defensive characteristics and resistance to negative effects, as well as gain a temporary advantage on the battlefield in the form of a passive growth of some characteristics. The talents are in game are shown in 3 columns.
    I have listed down all the talents column-wise and written the reputation required and Effect at each level in the following tables.
     
    The Reputation required at level up at each level is noted in the table.
    Example: The Calm Swimming Talent requires 1200 mermen reputation from Level 2 to Level 3. Therefore, the total reputation required to max Calm Swimming from Unlocking to Level 4 requires  400+800+1200+1600= 4000 repu.
     
     
     
     
    Note: 

    1. The effects listed in the tables are not to be taken directly as some talents require certain conditions to be met to get activated.  Example: Punch attack raises penetration% only when the player is in contact with 5 or more monsters. For detailed working of talents, one can go inside game and check the descriptions of each talent.
     
    2. Each talent unlocking or leveling up requires not only the mermen reputation but also gold. One can easily find out the gold required for leveling a talent by multiplying the reputation required by 2. Example : Calm Swimming talent requires 400 repu to get level 1, therefore necessary gold required is 2x400= 800g.

    3. Some talents work in underwater areas only and some talents work on both on land and underwater areas. How to know? Check the description of talent inside game. 
    a) If the talent description has Ship Graveyard term--it means the talent works in both underwater as well as on land areas of Ayvondil T5. 
    b) If the talent description has Underwater territory term--it means the talent works only in the underwater areas of Ayvondil T5. 
     
    Dangers to watch out while roaming inside underwater.
     
    1. Hydrophobia: This debuff is exclusively seen in the underwater territory. This is debuff applied by some underwater monsters, which blinds the player for a period of time and the player cannot use skills during the debuff.
     
    2. Red Shark Aggression to Bleeding: There is a fish called Red Shark which dwells in almost all the areas of underwater and it is highly sensitive to bleeding. It will get aggroed from even far distance if the player is under bleeding debuff(which are usually applied by some other fishes). The Red Shark deals one hit of high dmg under bleeding coupled with stunning and eventually causes hydrophobia to put the players in difficult situations.

    3. Fish Knight: This fish dwells in the lower half of ayvondil Sector. By any means, the player shouldn’t use control skills. If you use control skills on Fish Knight, it aggroes almost all the monsters in the area to you causing disaster. Player can defeat the fish by using auto-attacks to avoid aggression of other fishes in area.
     
    4. Eel Fish: This fish is not dangerous if you are alone in the underwater. But you must take precaution if your party member is in contact with this fish in the area. If you were to approach this fish near your party member, it will stun u infinitely and ultimately put you in stun cycle which might never end till the player is defeated. 
     
    5. Underwater Ambushes: This type of ambushes is slightly different from the bait quest from T4 sector. These are activated only if the player who has quest approaches the middle of area. They don’t disappear unless the leader monster is defeated. So, always watch out for the ambushes activated by players. 

    6. Jellyfish Dangers: There are 3 kinds of jellyfish that dwell in the underwater territory and each have their special abilities and are nimble. Players need to watch out for them and defeat them as soon as possible if sighted. I will now list down all the 3 kinds of jellyfish below:

     a. Pink Jellyfish-Sea Wasp: This has only 4k hp but it shouldn't be underestimated. It usually exists in same area as Red Shark. It can cause bleeding and hydrophobia debuff. If spotted , it must be defeat immediately or else it causes bleeding and thereby attracting Red Shark to the player.
       
    b. Green Jellyfish : This jellyfish has around 14k hp(abit tanky) and causes poisoning and hydrophobia debuff. If a player were to defeated by green jellyfish, it creates 3 more copies of itself making it difficult for other players to pass through.

    c. Blue jellyfish Cyanea :  This jellyfish has 10k hp. It can stun and also cause hydrophobia debuff to the player. This jellyfish is nimble and moves away from player if attacked by melee attacks.
     

    As you have seen lot of dangers lurking in the underwater territory of T5, player is advised to use atleast 2 pcs of resist armor and enchant resist runes on helmet and boots to resist all kinds of debuff and also level up talents to develop resistance against the dangers.


    I hope this guide will show the path for all the players and wish for all the players to master Ayvondil T5 Sector. 

    Map Credits : Warspear Database. Without which I couldn't get a decent map of Ayvondil T5 sector to plot all the required symbols and markers in the map. 

     
     
     
  8. Thanks
    Sai Chandra reacted to Sintem in Ayvondil T5 Guide   
    Good job
  9. Thanks
    Sai Chandra reacted to lore in Ayvondil T5 Guide   
    and for this, the shark will deal attacks with higly increased pene and critical dmg, hyfrofobia its an normal feature of the redshark, stun only applies when u have bleeding on you. so for a summary when you're under bleeding it will have incerased pene, critical dmg and chance to stun.
    in this chase the eel will need the eel to sap you 3 times before the stun (you can notice from the "thunder debuff") and at each sap it deals dmg (i still havn't found the type of dmg)
    them all also have an special behaivor, when attacked by an melee weapon user, they will run away and attack ranged for some time and if the melee player insists it will stop. instead with ranged weapon users, it will instatly rush in melee figth. in ranged attack they will posses less attack speed than thier melee form.
    remember that in all location were the shark is present theres also an enemy capable to bleed wich is in almost all areas, i only found 4 exceptions
    thats all for now
     
  10. Like
    Sai Chandra got a reaction from triggeredAF in Ayvondil T5 Guide   
    Ayvondil T5 Guide
     
     
     

    Before going to the contents, lets break some myths and get answers for some FAQs
     
    Q. Why do you need this guide?
    A. Many people don’t know the secrets, ambushes and treasures hidden in the latest update of Ayvondil chapter. This guide is one stop place for players who want to uncover the Pirates and underwater mysteries of Ayvondil T5.
     
    Q. Is Ayvondil T5 profitable?
    A. Yes absolutely, One can earn a lot through bars, spheres, craft items just by farming elite monsters which are available in abundance underwater. The mini bosses in the T5 ayvondil map can be farmed for better loot.
     
    Q. Do you need to buy a lot of oxygen tanks to quest underwater?
    A. You may need to buy a few oxygen tanks in the starting phase of getting used to the new town but later on you wont need to buy as the quests give you enough oxygen vials as reward which never finish. A great way to limit oxygen consumption underwater is using some special potions(available from ship graveyard chests) and scrolls(available from quests).
     
     
    I myself never exhausted the oxygen vials which i get from just mermen quests. 
     
     
    Q. Is there a difference between underwater and Ship graveyard?
    A. Yes there is difference. Underwater is only applicable to areas submerged in water of T5 sector. While Ship graveyard refers to both underwater and the land areas of T5 sector.
     
    Q. What is the difference between Pirate reputation and mermen reputation of T5? How to get them?
    A. Pirate Reputation is required to participate in Dungeon "Sea Tramp's Lair" available in the upper half of Ayvondil map. Mermen Reputation is like a currency required to level up talents and also determines player's speed in underwater. Pirate reputation can be achieved through yellow quests, blue quests of T5 and from Guild Event Assault of the Ship. Mermen Reputation can be achieved through blue quests from NPC on Trade Island( exact middle area of T5map) , GvG Invasion of Chaos Event , Guild Event Descent into a Grotto and from Sea Tramp's Lair Dungeon.
     
    Q. What is the right way to spend mermen reputation for talents?
    A. Efficient way to spend talents is to focus getting 15000 mermen reputation first to get 80% speed in underwater and then start spending extra reputation above 15000 on talents so that you can move at decent speed underwater all the time.
     
    Q. Do I need to max the present talent to move to next talent?
    A. No, You don’t have max the talent if u don’t want to. However to move to next talent and further requires unlocking the previous talent(making it level 1).
     
    Q. What are pirate doubloons? What is their use and how to get them?
    A. These are special currency that are available at T5 Ayvondil Sector that is used to buy items from an NPC at T5 town. They are used to buy special gears, weapons and some supplies that are required in smooth underwater adventure. Helmet reduces oxygen consumption, Boots increase the movement speed underwater and the weapons deal a lot more damage (due to fury of depth parameter) to the underwater monsters. The pirate doubloons can be obtained through guild events Assault of the Ship, Descent into a Grotto and Treasure chests in Sunken ships.

    Q. Do the doubloon weapons deal extra damage on land T5 sector monsters like in underwater?
    A. No, the doubloon weapons do not deal extra damage on land monsters. The reason being these weapons deal extra damage strictly to monsters only inside the underwater territory and not on land. For the same reason, they do not deal extra damage on the monsters in the Descent into a Grotto Event where the ads are currently spawning on land areas. 

    Quest- Monsters and Bosses location Guide

    Given Below is a Map of all the monsters and bosses with icons mapped on T5 Ayvondil map. To know what each icons mean, please refer to the legend below.
     

    Legend:
     
    Type-1 Monsters
    These are the collecting-quest(Stocking up) monsters which give pirate reputation. These are available on the upper half of map.
    Quest Reward: Chance to obtain Pirate key
    a.      Deepwater redfish  ①ⓐ
    b.      Shining dollarfish ①ⓑ
    c.      Sharp-toothed rattail  ①ⓒ
     
    Type-2 Monsters
    These are also collecting quests(Twilight Flith) monsters which give mermen reputation. These are available on the lower half of map.
    Quest Reward: Chance to obtain Pirate key
    a.      Snouty Snatchers   ②ⓐ
    b.      Beam-eyed Anglerfish  ②ⓑ
    c.      Clawcutter   ②ⓒ
    d.      Needletooth Drowner  ②ⓓ
     
    Type-3 Monsters
    These are minibosses with around 18k hp located on the bottom of map of Sea-Witch minion quests.
    Quest Reward: Chance to obtain Pirate key
    a.      Shaman of Depths  ③ⓐ
    b.      Sea Devil ③ⓑ
    c.      Bloody Priest  ③ⓒ
    d.      Nightmare Anglerfish  ③ⓓ
    e.      Relic Lobster  ③ⓔ
     
    Type-4 Monsters
    These are bosses located in the mid area of ayvondil T5 area. 
    a.      Larry Skull ④ⓐ
    b.      Dany Hook ④ⓑ
    c.      Drowned Admiral ④ⓒ
    d.      Old Inker ④ⓓ
    e.      Levadis Bloody ④ⓔ
     
    Raid Boss- Captain Giant Octopus  Ⓡ①
    Conditions to activate: 30 players required to stand on the plate before the boss. 

    Raid Boss- Orcinus Ⓡ②
    Conditions to activate :  Clear all the ads/mobs in the spawn point of Orcinus given on the map. 

    Guide of Symphony of Twilight Depth Quest:
    There are usually 4 ways in which this quest is given. The paths to follow( ①> ②> ③> ④> ⑤) to complete the quest in each pattern are given below:
     
    1. North to South:
     
     
    2. South to North: 
     

    3. Clockwise:
     

    4. Anticlockwise
     
     

    Sunken Ship Locations :

    These are the locations which contain sunken ships with treasure. However, the treasure chests inside the sunken ships require special pirate key to open them. These keys are available from T5 Ayvondil dungeons, some quests of T5, Ship graveyard chests from mcoin shop.

    The below map shows all the locations of sunken ship in the Ayvondil T5 territory.
     

     
    Guild Events :
     
    1. Assault Event: This Event is doable if you have atleast 20 players who have average of +8 gears and weapons. 25-30 people are recommended with average of +9 gears with T5 talents. This Event requires clearing the every ad in the area to proceed to the next level and defeat the last boss on stage 4 within the time limit.

     
    2. Grotto Event: This Event requires atleast 25 players with a tank to carry the torch and atleast 4-5 mages and 2-3 rangers to participate. The goal of the event is to carry the torch to the end of each stage and burn the vines on last area to enter the next level. The torch carrier has the job to carry the torch all the time while other members must protect the torch carrier from the ads that come to him.

     
    Guild vs Guild Events :

    1. Invasion of Chaos Event : The main goal of this event is to clear as many monsters as possible before other guilds, to reach a prize place. For each defeated spawn of chaos you will gain points, depending on the strength of the defeated creature. The points are collected by players and added to the guild total. Scouting of players in the GVG area is necessary to find out your enemies and allies
     
    2. Mermen Trials Event: The successful completion of this event gives access of 4 hours of Mermen Sanctuary Dungeon at the Doom Island. The guilds which are participating in this event are made into pool. From this pool, each guild is matched with another almost equally skilled guild (if there is any mis-match in the level occurs, the higher-level guild cannot use the skills that are higher than the lower-level guild level thus making it fair fight) and almost equal number of players participating in a guild. This event is similar to arena where group of players are matched with another group of players except that in this event, 1v1 guild vs guild match-up takes place in both stage 1 and stage 2. This event has two stages. Only guilds which win in the stage 1 are eligible to participate in the stage 2 of the event.

    Reminder: The active guild skills are reset at stage beginning thus giving full use of guild skills at each stage.

    Details of each event are given below:
     
    Stage 1 : Symbol of Celebration: The main objective of this stage is to capture the crown/regalia which is placed in one of the three mid-areas of the stage before the rival guild and bring back the crown at the spot provided for placement of crown near the spawn base. The points are majorly counted based on the captures of the crown, placement of crown at spawn base and the player kills of rival guilds. Some important tips/tricks to perform better in this stage are given below:
     
    a.      Players should level up as many underwater talents as possible by keeping in mind that they should always try to stay above 15k repu for decent movement speed in underwater. Keeping player repu at max 35k repu gives the full extent of movement speed possible through mermen repu.    
    b.     Players should get doubloon gears(movement speed boots), movement speed foods from the T5 NPC who provides items for doubloons and movement speed scrolls from ship graveyard chests from mcoin shop.           
    c.      Players can get the rare non-class expert skill book Might of Depth for extra movement speed underwater.
    d.     Players should use oxygen vial/tank before stage begins to get extra speed from the talent Swimming Technique.
    e.      Caution! This trick is should be used with lot of practice and ingenuity. Before the stage 1 begins, player can try to keep the oxygen level at minimum level i.e at 1 bar out of maximum oxygen bar to make full use of two talents which are High-Speed Ascent and Adaptability.
     
    Stage 2: Proclamation of War: Only the winners of stage 1 are eligible to participate in stage 2. This event is similar to the war in Map 2 i.e., Irselnot war with 3 pylons (instead of flags) and a final guild flag near each spawn base. The points in this stage are counted based on the rival guild pylons destroyed, rival player kills and the destruction of final rival guild flag. Initially, each guild can target any of the three pylons only. The access to attack final flag is achieved when all three pylons of rival guild are destroyed The event can end before the given time if the final flag of rival guild is destroyed.  


    Ship Graveyard- Underwater Talents Information: 
     
    “Underwater Talents” are split into several types, each of which contains specific abilities. These can be obtained by using mermen reputation as currency .You can improve your character’s performance under water, increase your defensive characteristics and resistance to negative effects, as well as gain a temporary advantage on the battlefield in the form of a passive growth of some characteristics. The talents are in game are shown in 3 columns.
    I have listed down all the talents column-wise and written the reputation required and Effect at each level in the following tables.
     
    The Reputation required at level up at each level is noted in the table.
    Example: The Calm Swimming Talent requires 1200 mermen reputation from Level 2 to Level 3. Therefore, the total reputation required to max Calm Swimming from Unlocking to Level 4 requires  400+800+1200+1600= 4000 repu.
     
     
     
     
    Note: 

    1. The effects listed in the tables are not to be taken directly as some talents require certain conditions to be met to get activated.  Example: Punch attack raises penetration% only when the player is in contact with 5 or more monsters. For detailed working of talents, one can go inside game and check the descriptions of each talent.
     
    2. Each talent unlocking or leveling up requires not only the mermen reputation but also gold. One can easily find out the gold required for leveling a talent by multiplying the reputation required by 2. Example : Calm Swimming talent requires 400 repu to get level 1, therefore necessary gold required is 2x400= 800g.

    3. Some talents work in underwater areas only and some talents work on both on land and underwater areas. How to know? Check the description of talent inside game. 
    a) If the talent description has Ship Graveyard term--it means the talent works in both underwater as well as on land areas of Ayvondil T5. 
    b) If the talent description has Underwater territory term--it means the talent works only in the underwater areas of Ayvondil T5. 
     
    Dangers to watch out while roaming inside underwater.
     
    1. Hydrophobia: This debuff is exclusively seen in the underwater territory. This is debuff applied by some underwater monsters, which blinds the player for a period of time and the player cannot use skills during the debuff.
     
    2. Red Shark Aggression to Bleeding: There is a fish called Red Shark which dwells in almost all the areas of underwater and it is highly sensitive to bleeding. It will get aggroed from even far distance if the player is under bleeding debuff(which are usually applied by some other fishes). The Red Shark deals one hit of high dmg under bleeding coupled with stunning and eventually causes hydrophobia to put the players in difficult situations.

    3. Fish Knight: This fish dwells in the lower half of ayvondil Sector. By any means, the player shouldn’t use control skills. If you use control skills on Fish Knight, it aggroes almost all the monsters in the area to you causing disaster. Player can defeat the fish by using auto-attacks to avoid aggression of other fishes in area.
     
    4. Eel Fish: This fish is not dangerous if you are alone in the underwater. But you must take precaution if your party member is in contact with this fish in the area. If you were to approach this fish near your party member, it will stun u infinitely and ultimately put you in stun cycle which might never end till the player is defeated. 
     
    5. Underwater Ambushes: This type of ambushes is slightly different from the bait quest from T4 sector. These are activated only if the player who has quest approaches the middle of area. They don’t disappear unless the leader monster is defeated. So, always watch out for the ambushes activated by players. 

    6. Jellyfish Dangers: There are 3 kinds of jellyfish that dwell in the underwater territory and each have their special abilities and are nimble. Players need to watch out for them and defeat them as soon as possible if sighted. I will now list down all the 3 kinds of jellyfish below:

     a. Pink Jellyfish-Sea Wasp: This has only 4k hp but it shouldn't be underestimated. It usually exists in same area as Red Shark. It can cause bleeding and hydrophobia debuff. If spotted , it must be defeat immediately or else it causes bleeding and thereby attracting Red Shark to the player.
       
    b. Green Jellyfish : This jellyfish has around 14k hp(abit tanky) and causes poisoning and hydrophobia debuff. If a player were to defeated by green jellyfish, it creates 3 more copies of itself making it difficult for other players to pass through.

    c. Blue jellyfish Cyanea :  This jellyfish has 10k hp. It can stun and also cause hydrophobia debuff to the player. This jellyfish is nimble and moves away from player if attacked by melee attacks.
     

    As you have seen lot of dangers lurking in the underwater territory of T5, player is advised to use atleast 2 pcs of resist armor and enchant resist runes on helmet and boots to resist all kinds of debuff and also level up talents to develop resistance against the dangers.


    I hope this guide will show the path for all the players and wish for all the players to master Ayvondil T5 Sector. 

    Map Credits : Warspear Database. Without which I couldn't get a decent map of Ayvondil T5 sector to plot all the required symbols and markers in the map. 

     
     
     
  11. Like
    Sai Chandra reacted to lore in Ayvondil T5 Guide   
    the incease is by 10% of speed and fury of the depths while you're underwater
  12. Thanks
    Sai Chandra reacted to Cutekamina in Ayvondil T5 Guide   
    This is a very helpful article a must-read for everyone. Good job 👍
  13. Thanks
    Sai Chandra got a reaction from adywijaya in Ayvondil T5 Guide   
    Ayvondil T5 Guide
     
     
     

    Before going to the contents, lets break some myths and get answers for some FAQs
     
    Q. Why do you need this guide?
    A. Many people don’t know the secrets, ambushes and treasures hidden in the latest update of Ayvondil chapter. This guide is one stop place for players who want to uncover the Pirates and underwater mysteries of Ayvondil T5.
     
    Q. Is Ayvondil T5 profitable?
    A. Yes absolutely, One can earn a lot through bars, spheres, craft items just by farming elite monsters which are available in abundance underwater. The mini bosses in the T5 ayvondil map can be farmed for better loot.
     
    Q. Do you need to buy a lot of oxygen tanks to quest underwater?
    A. You may need to buy a few oxygen tanks in the starting phase of getting used to the new town but later on you wont need to buy as the quests give you enough oxygen vials as reward which never finish. A great way to limit oxygen consumption underwater is using some special potions(available from ship graveyard chests) and scrolls(available from quests).
     
     
    I myself never exhausted the oxygen vials which i get from just mermen quests. 
     
     
    Q. Is there a difference between underwater and Ship graveyard?
    A. Yes there is difference. Underwater is only applicable to areas submerged in water of T5 sector. While Ship graveyard refers to both underwater and the land areas of T5 sector.
     
    Q. What is the difference between Pirate reputation and mermen reputation of T5? How to get them?
    A. Pirate Reputation is required to participate in Dungeon "Sea Tramp's Lair" available in the upper half of Ayvondil map. Mermen Reputation is like a currency required to level up talents and also determines player's speed in underwater. Pirate reputation can be achieved through yellow quests, blue quests of T5 and from Guild Event Assault of the Ship. Mermen Reputation can be achieved through blue quests from NPC on Trade Island( exact middle area of T5map) , GvG Invasion of Chaos Event , Guild Event Descent into a Grotto and from Sea Tramp's Lair Dungeon.
     
    Q. What is the right way to spend mermen reputation for talents?
    A. Efficient way to spend talents is to focus getting 15000 mermen reputation first to get 80% speed in underwater and then start spending extra reputation above 15000 on talents so that you can move at decent speed underwater all the time.
     
    Q. Do I need to max the present talent to move to next talent?
    A. No, You don’t have max the talent if u don’t want to. However to move to next talent and further requires unlocking the previous talent(making it level 1).
     
    Q. What are pirate doubloons? What is their use and how to get them?
    A. These are special currency that are available at T5 Ayvondil Sector that is used to buy items from an NPC at T5 town. They are used to buy special gears, weapons and some supplies that are required in smooth underwater adventure. Helmet reduces oxygen consumption, Boots increase the movement speed underwater and the weapons deal a lot more damage (due to fury of depth parameter) to the underwater monsters. The pirate doubloons can be obtained through guild events Assault of the Ship, Descent into a Grotto and Treasure chests in Sunken ships.

    Q. Do the doubloon weapons deal extra damage on land T5 sector monsters like in underwater?
    A. No, the doubloon weapons do not deal extra damage on land monsters. The reason being these weapons deal extra damage strictly to monsters only inside the underwater territory and not on land. For the same reason, they do not deal extra damage on the monsters in the Descent into a Grotto Event where the ads are currently spawning on land areas. 

    Quest- Monsters and Bosses location Guide

    Given Below is a Map of all the monsters and bosses with icons mapped on T5 Ayvondil map. To know what each icons mean, please refer to the legend below.
     

    Legend:
     
    Type-1 Monsters
    These are the collecting-quest(Stocking up) monsters which give pirate reputation. These are available on the upper half of map.
    Quest Reward: Chance to obtain Pirate key
    a.      Deepwater redfish  ①ⓐ
    b.      Shining dollarfish ①ⓑ
    c.      Sharp-toothed rattail  ①ⓒ
     
    Type-2 Monsters
    These are also collecting quests(Twilight Flith) monsters which give mermen reputation. These are available on the lower half of map.
    Quest Reward: Chance to obtain Pirate key
    a.      Snouty Snatchers   ②ⓐ
    b.      Beam-eyed Anglerfish  ②ⓑ
    c.      Clawcutter   ②ⓒ
    d.      Needletooth Drowner  ②ⓓ
     
    Type-3 Monsters
    These are minibosses with around 18k hp located on the bottom of map of Sea-Witch minion quests.
    Quest Reward: Chance to obtain Pirate key
    a.      Shaman of Depths  ③ⓐ
    b.      Sea Devil ③ⓑ
    c.      Bloody Priest  ③ⓒ
    d.      Nightmare Anglerfish  ③ⓓ
    e.      Relic Lobster  ③ⓔ
     
    Type-4 Monsters
    These are bosses located in the mid area of ayvondil T5 area. 
    a.      Larry Skull ④ⓐ
    b.      Dany Hook ④ⓑ
    c.      Drowned Admiral ④ⓒ
    d.      Old Inker ④ⓓ
    e.      Levadis Bloody ④ⓔ
     
    Raid Boss- Captain Giant Octopus  Ⓡ①
    Conditions to activate: 30 players required to stand on the plate before the boss. 

    Raid Boss- Orcinus Ⓡ②
    Conditions to activate :  Clear all the ads/mobs in the spawn point of Orcinus given on the map. 

    Guide of Symphony of Twilight Depth Quest:
    There are usually 4 ways in which this quest is given. The paths to follow( ①> ②> ③> ④> ⑤) to complete the quest in each pattern are given below:
     
    1. North to South:
     
     
    2. South to North: 
     

    3. Clockwise:
     

    4. Anticlockwise
     
     

    Sunken Ship Locations :

    These are the locations which contain sunken ships with treasure. However, the treasure chests inside the sunken ships require special pirate key to open them. These keys are available from T5 Ayvondil dungeons, some quests of T5, Ship graveyard chests from mcoin shop.

    The below map shows all the locations of sunken ship in the Ayvondil T5 territory.
     

     
    Guild Events :
     
    1. Assault Event: This Event is doable if you have atleast 20 players who have average of +8 gears and weapons. 25-30 people are recommended with average of +9 gears with T5 talents. This Event requires clearing the every ad in the area to proceed to the next level and defeat the last boss on stage 4 within the time limit.

     
    2. Grotto Event: This Event requires atleast 25 players with a tank to carry the torch and atleast 4-5 mages and 2-3 rangers to participate. The goal of the event is to carry the torch to the end of each stage and burn the vines on last area to enter the next level. The torch carrier has the job to carry the torch all the time while other members must protect the torch carrier from the ads that come to him.

     
    Guild vs Guild Events :

    1. Invasion of Chaos Event : The main goal of this event is to clear as many monsters as possible before other guilds, to reach a prize place. For each defeated spawn of chaos you will gain points, depending on the strength of the defeated creature. The points are collected by players and added to the guild total. Scouting of players in the GVG area is necessary to find out your enemies and allies
     
    2. Mermen Trials Event: The successful completion of this event gives access of 4 hours of Mermen Sanctuary Dungeon at the Doom Island. The guilds which are participating in this event are made into pool. From this pool, each guild is matched with another almost equally skilled guild (if there is any mis-match in the level occurs, the higher-level guild cannot use the skills that are higher than the lower-level guild level thus making it fair fight) and almost equal number of players participating in a guild. This event is similar to arena where group of players are matched with another group of players except that in this event, 1v1 guild vs guild match-up takes place in both stage 1 and stage 2. This event has two stages. Only guilds which win in the stage 1 are eligible to participate in the stage 2 of the event.

    Reminder: The active guild skills are reset at stage beginning thus giving full use of guild skills at each stage.

    Details of each event are given below:
     
    Stage 1 : Symbol of Celebration: The main objective of this stage is to capture the crown/regalia which is placed in one of the three mid-areas of the stage before the rival guild and bring back the crown at the spot provided for placement of crown near the spawn base. The points are majorly counted based on the captures of the crown, placement of crown at spawn base and the player kills of rival guilds. Some important tips/tricks to perform better in this stage are given below:
     
    a.      Players should level up as many underwater talents as possible by keeping in mind that they should always try to stay above 15k repu for decent movement speed in underwater. Keeping player repu at max 35k repu gives the full extent of movement speed possible through mermen repu.    
    b.     Players should get doubloon gears(movement speed boots), movement speed foods from the T5 NPC who provides items for doubloons and movement speed scrolls from ship graveyard chests from mcoin shop.           
    c.      Players can get the rare non-class expert skill book Might of Depth for extra movement speed underwater.
    d.     Players should use oxygen vial/tank before stage begins to get extra speed from the talent Swimming Technique.
    e.      Caution! This trick is should be used with lot of practice and ingenuity. Before the stage 1 begins, player can try to keep the oxygen level at minimum level i.e at 1 bar out of maximum oxygen bar to make full use of two talents which are High-Speed Ascent and Adaptability.
     
    Stage 2: Proclamation of War: Only the winners of stage 1 are eligible to participate in stage 2. This event is similar to the war in Map 2 i.e., Irselnot war with 3 pylons (instead of flags) and a final guild flag near each spawn base. The points in this stage are counted based on the rival guild pylons destroyed, rival player kills and the destruction of final rival guild flag. Initially, each guild can target any of the three pylons only. The access to attack final flag is achieved when all three pylons of rival guild are destroyed The event can end before the given time if the final flag of rival guild is destroyed.  


    Ship Graveyard- Underwater Talents Information: 
     
    “Underwater Talents” are split into several types, each of which contains specific abilities. These can be obtained by using mermen reputation as currency .You can improve your character’s performance under water, increase your defensive characteristics and resistance to negative effects, as well as gain a temporary advantage on the battlefield in the form of a passive growth of some characteristics. The talents are in game are shown in 3 columns.
    I have listed down all the talents column-wise and written the reputation required and Effect at each level in the following tables.
     
    The Reputation required at level up at each level is noted in the table.
    Example: The Calm Swimming Talent requires 1200 mermen reputation from Level 2 to Level 3. Therefore, the total reputation required to max Calm Swimming from Unlocking to Level 4 requires  400+800+1200+1600= 4000 repu.
     
     
     
     
    Note: 

    1. The effects listed in the tables are not to be taken directly as some talents require certain conditions to be met to get activated.  Example: Punch attack raises penetration% only when the player is in contact with 5 or more monsters. For detailed working of talents, one can go inside game and check the descriptions of each talent.
     
    2. Each talent unlocking or leveling up requires not only the mermen reputation but also gold. One can easily find out the gold required for leveling a talent by multiplying the reputation required by 2. Example : Calm Swimming talent requires 400 repu to get level 1, therefore necessary gold required is 2x400= 800g.

    3. Some talents work in underwater areas only and some talents work on both on land and underwater areas. How to know? Check the description of talent inside game. 
    a) If the talent description has Ship Graveyard term--it means the talent works in both underwater as well as on land areas of Ayvondil T5. 
    b) If the talent description has Underwater territory term--it means the talent works only in the underwater areas of Ayvondil T5. 
     
    Dangers to watch out while roaming inside underwater.
     
    1. Hydrophobia: This debuff is exclusively seen in the underwater territory. This is debuff applied by some underwater monsters, which blinds the player for a period of time and the player cannot use skills during the debuff.
     
    2. Red Shark Aggression to Bleeding: There is a fish called Red Shark which dwells in almost all the areas of underwater and it is highly sensitive to bleeding. It will get aggroed from even far distance if the player is under bleeding debuff(which are usually applied by some other fishes). The Red Shark deals one hit of high dmg under bleeding coupled with stunning and eventually causes hydrophobia to put the players in difficult situations.

    3. Fish Knight: This fish dwells in the lower half of ayvondil Sector. By any means, the player shouldn’t use control skills. If you use control skills on Fish Knight, it aggroes almost all the monsters in the area to you causing disaster. Player can defeat the fish by using auto-attacks to avoid aggression of other fishes in area.
     
    4. Eel Fish: This fish is not dangerous if you are alone in the underwater. But you must take precaution if your party member is in contact with this fish in the area. If you were to approach this fish near your party member, it will stun u infinitely and ultimately put you in stun cycle which might never end till the player is defeated. 
     
    5. Underwater Ambushes: This type of ambushes is slightly different from the bait quest from T4 sector. These are activated only if the player who has quest approaches the middle of area. They don’t disappear unless the leader monster is defeated. So, always watch out for the ambushes activated by players. 

    6. Jellyfish Dangers: There are 3 kinds of jellyfish that dwell in the underwater territory and each have their special abilities and are nimble. Players need to watch out for them and defeat them as soon as possible if sighted. I will now list down all the 3 kinds of jellyfish below:

     a. Pink Jellyfish-Sea Wasp: This has only 4k hp but it shouldn't be underestimated. It usually exists in same area as Red Shark. It can cause bleeding and hydrophobia debuff. If spotted , it must be defeat immediately or else it causes bleeding and thereby attracting Red Shark to the player.
       
    b. Green Jellyfish : This jellyfish has around 14k hp(abit tanky) and causes poisoning and hydrophobia debuff. If a player were to defeated by green jellyfish, it creates 3 more copies of itself making it difficult for other players to pass through.

    c. Blue jellyfish Cyanea :  This jellyfish has 10k hp. It can stun and also cause hydrophobia debuff to the player. This jellyfish is nimble and moves away from player if attacked by melee attacks.
     

    As you have seen lot of dangers lurking in the underwater territory of T5, player is advised to use atleast 2 pcs of resist armor and enchant resist runes on helmet and boots to resist all kinds of debuff and also level up talents to develop resistance against the dangers.


    I hope this guide will show the path for all the players and wish for all the players to master Ayvondil T5 Sector. 

    Map Credits : Warspear Database. Without which I couldn't get a decent map of Ayvondil T5 sector to plot all the required symbols and markers in the map. 

     
     
     
  14. Thanks
    Sai Chandra reacted to REAPER in Ayvondil T5 Guide   
    i loved the information about talents. great work
     
  15. Thanks
    Sai Chandra reacted to lallouss in Ayvondil T5 Guide   
    good job sai gg well done all perfect i like the setup and all fu now i might lose top prize because of you jajajaja 
  16. Thanks
    Sai Chandra got a reaction from HeartsBane in Ayvondil T5 Guide   
    Ayvondil T5 Guide
     
     
     

    Before going to the contents, lets break some myths and get answers for some FAQs
     
    Q. Why do you need this guide?
    A. Many people don’t know the secrets, ambushes and treasures hidden in the latest update of Ayvondil chapter. This guide is one stop place for players who want to uncover the Pirates and underwater mysteries of Ayvondil T5.
     
    Q. Is Ayvondil T5 profitable?
    A. Yes absolutely, One can earn a lot through bars, spheres, craft items just by farming elite monsters which are available in abundance underwater. The mini bosses in the T5 ayvondil map can be farmed for better loot.
     
    Q. Do you need to buy a lot of oxygen tanks to quest underwater?
    A. You may need to buy a few oxygen tanks in the starting phase of getting used to the new town but later on you wont need to buy as the quests give you enough oxygen vials as reward which never finish. A great way to limit oxygen consumption underwater is using some special potions(available from ship graveyard chests) and scrolls(available from quests).
     
     
    I myself never exhausted the oxygen vials which i get from just mermen quests. 
     
     
    Q. Is there a difference between underwater and Ship graveyard?
    A. Yes there is difference. Underwater is only applicable to areas submerged in water of T5 sector. While Ship graveyard refers to both underwater and the land areas of T5 sector.
     
    Q. What is the difference between Pirate reputation and mermen reputation of T5? How to get them?
    A. Pirate Reputation is required to participate in Dungeon "Sea Tramp's Lair" available in the upper half of Ayvondil map. Mermen Reputation is like a currency required to level up talents and also determines player's speed in underwater. Pirate reputation can be achieved through yellow quests, blue quests of T5 and from Guild Event Assault of the Ship. Mermen Reputation can be achieved through blue quests from NPC on Trade Island( exact middle area of T5map) , GvG Invasion of Chaos Event , Guild Event Descent into a Grotto and from Sea Tramp's Lair Dungeon.
     
    Q. What is the right way to spend mermen reputation for talents?
    A. Efficient way to spend talents is to focus getting 15000 mermen reputation first to get 80% speed in underwater and then start spending extra reputation above 15000 on talents so that you can move at decent speed underwater all the time.
     
    Q. Do I need to max the present talent to move to next talent?
    A. No, You don’t have max the talent if u don’t want to. However to move to next talent and further requires unlocking the previous talent(making it level 1).
     
    Q. What are pirate doubloons? What is their use and how to get them?
    A. These are special currency that are available at T5 Ayvondil Sector that is used to buy items from an NPC at T5 town. They are used to buy special gears, weapons and some supplies that are required in smooth underwater adventure. Helmet reduces oxygen consumption, Boots increase the movement speed underwater and the weapons deal a lot more damage (due to fury of depth parameter) to the underwater monsters. The pirate doubloons can be obtained through guild events Assault of the Ship, Descent into a Grotto and Treasure chests in Sunken ships.

    Q. Do the doubloon weapons deal extra damage on land T5 sector monsters like in underwater?
    A. No, the doubloon weapons do not deal extra damage on land monsters. The reason being these weapons deal extra damage strictly to monsters only inside the underwater territory and not on land. For the same reason, they do not deal extra damage on the monsters in the Descent into a Grotto Event where the ads are currently spawning on land areas. 

    Quest- Monsters and Bosses location Guide

    Given Below is a Map of all the monsters and bosses with icons mapped on T5 Ayvondil map. To know what each icons mean, please refer to the legend below.
     

    Legend:
     
    Type-1 Monsters
    These are the collecting-quest(Stocking up) monsters which give pirate reputation. These are available on the upper half of map.
    Quest Reward: Chance to obtain Pirate key
    a.      Deepwater redfish  ①ⓐ
    b.      Shining dollarfish ①ⓑ
    c.      Sharp-toothed rattail  ①ⓒ
     
    Type-2 Monsters
    These are also collecting quests(Twilight Flith) monsters which give mermen reputation. These are available on the lower half of map.
    Quest Reward: Chance to obtain Pirate key
    a.      Snouty Snatchers   ②ⓐ
    b.      Beam-eyed Anglerfish  ②ⓑ
    c.      Clawcutter   ②ⓒ
    d.      Needletooth Drowner  ②ⓓ
     
    Type-3 Monsters
    These are minibosses with around 18k hp located on the bottom of map of Sea-Witch minion quests.
    Quest Reward: Chance to obtain Pirate key
    a.      Shaman of Depths  ③ⓐ
    b.      Sea Devil ③ⓑ
    c.      Bloody Priest  ③ⓒ
    d.      Nightmare Anglerfish  ③ⓓ
    e.      Relic Lobster  ③ⓔ
     
    Type-4 Monsters
    These are bosses located in the mid area of ayvondil T5 area. 
    a.      Larry Skull ④ⓐ
    b.      Dany Hook ④ⓑ
    c.      Drowned Admiral ④ⓒ
    d.      Old Inker ④ⓓ
    e.      Levadis Bloody ④ⓔ
     
    Raid Boss- Captain Giant Octopus  Ⓡ①
    Conditions to activate: 30 players required to stand on the plate before the boss. 

    Raid Boss- Orcinus Ⓡ②
    Conditions to activate :  Clear all the ads/mobs in the spawn point of Orcinus given on the map. 

    Guide of Symphony of Twilight Depth Quest:
    There are usually 4 ways in which this quest is given. The paths to follow( ①> ②> ③> ④> ⑤) to complete the quest in each pattern are given below:
     
    1. North to South:
     
     
    2. South to North: 
     

    3. Clockwise:
     

    4. Anticlockwise
     
     

    Sunken Ship Locations :

    These are the locations which contain sunken ships with treasure. However, the treasure chests inside the sunken ships require special pirate key to open them. These keys are available from T5 Ayvondil dungeons, some quests of T5, Ship graveyard chests from mcoin shop.

    The below map shows all the locations of sunken ship in the Ayvondil T5 territory.
     

     
    Guild Events :
     
    1. Assault Event: This Event is doable if you have atleast 20 players who have average of +8 gears and weapons. 25-30 people are recommended with average of +9 gears with T5 talents. This Event requires clearing the every ad in the area to proceed to the next level and defeat the last boss on stage 4 within the time limit.

     
    2. Grotto Event: This Event requires atleast 25 players with a tank to carry the torch and atleast 4-5 mages and 2-3 rangers to participate. The goal of the event is to carry the torch to the end of each stage and burn the vines on last area to enter the next level. The torch carrier has the job to carry the torch all the time while other members must protect the torch carrier from the ads that come to him.

     
    Guild vs Guild Events :

    1. Invasion of Chaos Event : The main goal of this event is to clear as many monsters as possible before other guilds, to reach a prize place. For each defeated spawn of chaos you will gain points, depending on the strength of the defeated creature. The points are collected by players and added to the guild total. Scouting of players in the GVG area is necessary to find out your enemies and allies
     
    2. Mermen Trials Event: The successful completion of this event gives access of 4 hours of Mermen Sanctuary Dungeon at the Doom Island. The guilds which are participating in this event are made into pool. From this pool, each guild is matched with another almost equally skilled guild (if there is any mis-match in the level occurs, the higher-level guild cannot use the skills that are higher than the lower-level guild level thus making it fair fight) and almost equal number of players participating in a guild. This event is similar to arena where group of players are matched with another group of players except that in this event, 1v1 guild vs guild match-up takes place in both stage 1 and stage 2. This event has two stages. Only guilds which win in the stage 1 are eligible to participate in the stage 2 of the event.

    Reminder: The active guild skills are reset at stage beginning thus giving full use of guild skills at each stage.

    Details of each event are given below:
     
    Stage 1 : Symbol of Celebration: The main objective of this stage is to capture the crown/regalia which is placed in one of the three mid-areas of the stage before the rival guild and bring back the crown at the spot provided for placement of crown near the spawn base. The points are majorly counted based on the captures of the crown, placement of crown at spawn base and the player kills of rival guilds. Some important tips/tricks to perform better in this stage are given below:
     
    a.      Players should level up as many underwater talents as possible by keeping in mind that they should always try to stay above 15k repu for decent movement speed in underwater. Keeping player repu at max 35k repu gives the full extent of movement speed possible through mermen repu.    
    b.     Players should get doubloon gears(movement speed boots), movement speed foods from the T5 NPC who provides items for doubloons and movement speed scrolls from ship graveyard chests from mcoin shop.           
    c.      Players can get the rare non-class expert skill book Might of Depth for extra movement speed underwater.
    d.     Players should use oxygen vial/tank before stage begins to get extra speed from the talent Swimming Technique.
    e.      Caution! This trick is should be used with lot of practice and ingenuity. Before the stage 1 begins, player can try to keep the oxygen level at minimum level i.e at 1 bar out of maximum oxygen bar to make full use of two talents which are High-Speed Ascent and Adaptability.
     
    Stage 2: Proclamation of War: Only the winners of stage 1 are eligible to participate in stage 2. This event is similar to the war in Map 2 i.e., Irselnot war with 3 pylons (instead of flags) and a final guild flag near each spawn base. The points in this stage are counted based on the rival guild pylons destroyed, rival player kills and the destruction of final rival guild flag. Initially, each guild can target any of the three pylons only. The access to attack final flag is achieved when all three pylons of rival guild are destroyed The event can end before the given time if the final flag of rival guild is destroyed.  


    Ship Graveyard- Underwater Talents Information: 
     
    “Underwater Talents” are split into several types, each of which contains specific abilities. These can be obtained by using mermen reputation as currency .You can improve your character’s performance under water, increase your defensive characteristics and resistance to negative effects, as well as gain a temporary advantage on the battlefield in the form of a passive growth of some characteristics. The talents are in game are shown in 3 columns.
    I have listed down all the talents column-wise and written the reputation required and Effect at each level in the following tables.
     
    The Reputation required at level up at each level is noted in the table.
    Example: The Calm Swimming Talent requires 1200 mermen reputation from Level 2 to Level 3. Therefore, the total reputation required to max Calm Swimming from Unlocking to Level 4 requires  400+800+1200+1600= 4000 repu.
     
     
     
     
    Note: 

    1. The effects listed in the tables are not to be taken directly as some talents require certain conditions to be met to get activated.  Example: Punch attack raises penetration% only when the player is in contact with 5 or more monsters. For detailed working of talents, one can go inside game and check the descriptions of each talent.
     
    2. Each talent unlocking or leveling up requires not only the mermen reputation but also gold. One can easily find out the gold required for leveling a talent by multiplying the reputation required by 2. Example : Calm Swimming talent requires 400 repu to get level 1, therefore necessary gold required is 2x400= 800g.

    3. Some talents work in underwater areas only and some talents work on both on land and underwater areas. How to know? Check the description of talent inside game. 
    a) If the talent description has Ship Graveyard term--it means the talent works in both underwater as well as on land areas of Ayvondil T5. 
    b) If the talent description has Underwater territory term--it means the talent works only in the underwater areas of Ayvondil T5. 
     
    Dangers to watch out while roaming inside underwater.
     
    1. Hydrophobia: This debuff is exclusively seen in the underwater territory. This is debuff applied by some underwater monsters, which blinds the player for a period of time and the player cannot use skills during the debuff.
     
    2. Red Shark Aggression to Bleeding: There is a fish called Red Shark which dwells in almost all the areas of underwater and it is highly sensitive to bleeding. It will get aggroed from even far distance if the player is under bleeding debuff(which are usually applied by some other fishes). The Red Shark deals one hit of high dmg under bleeding coupled with stunning and eventually causes hydrophobia to put the players in difficult situations.

    3. Fish Knight: This fish dwells in the lower half of ayvondil Sector. By any means, the player shouldn’t use control skills. If you use control skills on Fish Knight, it aggroes almost all the monsters in the area to you causing disaster. Player can defeat the fish by using auto-attacks to avoid aggression of other fishes in area.
     
    4. Eel Fish: This fish is not dangerous if you are alone in the underwater. But you must take precaution if your party member is in contact with this fish in the area. If you were to approach this fish near your party member, it will stun u infinitely and ultimately put you in stun cycle which might never end till the player is defeated. 
     
    5. Underwater Ambushes: This type of ambushes is slightly different from the bait quest from T4 sector. These are activated only if the player who has quest approaches the middle of area. They don’t disappear unless the leader monster is defeated. So, always watch out for the ambushes activated by players. 

    6. Jellyfish Dangers: There are 3 kinds of jellyfish that dwell in the underwater territory and each have their special abilities and are nimble. Players need to watch out for them and defeat them as soon as possible if sighted. I will now list down all the 3 kinds of jellyfish below:

     a. Pink Jellyfish-Sea Wasp: This has only 4k hp but it shouldn't be underestimated. It usually exists in same area as Red Shark. It can cause bleeding and hydrophobia debuff. If spotted , it must be defeat immediately or else it causes bleeding and thereby attracting Red Shark to the player.
       
    b. Green Jellyfish : This jellyfish has around 14k hp(abit tanky) and causes poisoning and hydrophobia debuff. If a player were to defeated by green jellyfish, it creates 3 more copies of itself making it difficult for other players to pass through.

    c. Blue jellyfish Cyanea :  This jellyfish has 10k hp. It can stun and also cause hydrophobia debuff to the player. This jellyfish is nimble and moves away from player if attacked by melee attacks.
     

    As you have seen lot of dangers lurking in the underwater territory of T5, player is advised to use atleast 2 pcs of resist armor and enchant resist runes on helmet and boots to resist all kinds of debuff and also level up talents to develop resistance against the dangers.


    I hope this guide will show the path for all the players and wish for all the players to master Ayvondil T5 Sector. 

    Map Credits : Warspear Database. Without which I couldn't get a decent map of Ayvondil T5 sector to plot all the required symbols and markers in the map. 

     
     
     
  17. Like
    Sai Chandra reacted to SageofWarspear in Complete Analysis and Advanced to Mastery Advice on Paladin   
    Greetings to all my Brothers and Sisters in Warspear !
    I shall now give a detailed explaination and advice on Paladin so bear with me as this will be a long one.
     
    In the Story of Warspear App, Harad's resting form was the Lion while his battle form was Paladin.
     
    Paladin is one of the most versatile class in the whole game. Being originally a Tanking class it can Support , Heal , Damage and disable enemies.
     
    However do note this is an Advanced - Sopisticated class and requires heavy investment but pays off as you will never get bored with Paladin as you will always be needed on the field.
     
    As a Jack-of-all-Trades it can do everything well but master of none.
     
    However, no matter how fun and cool it may seem, this class is basically one of the weakest class with lowest hp increase among all tanking class (even less than a blade dancer at level 26-28).
     
    It is one of the worst Low-Level hero to make and is a Late bloomer (Its God-Like abilities only come after level 19).
     
    And though it may seem Over-Powered it is not so ... It requires Skill, Tactics, Strategy, Skill build, Proper Armor and weapon gears, Good internet connection (yes ...) and alot of heavy investment grind and pain.
     
    There are lots of burn outs from this class since many do not know the complex mechanics behind such a beautiful class.
     
    Here I will break-down all the concepts of Paladin, its working and usage.
     
    I will be dividing this into many parts so kindly read the guide as a whole and refer its parts as you read on and take notes.
     
    Choose and Plan out your Paladin!
     
    Being a Jack-of-all-Trades inorder to be a true master of this class you will need to keep a firm and determined mind and be adamant on what will your Paladin do.
     
    If you want to Tank you will lose Damage and Heal or Heal and Damage (Tank > Damage > Heal or Tank > Heal > Damage).
     
    If you want to Damage you will lose Tank and Heal or Heal and Tank (Damage > Heal > Tank or Damage > Tank > Heal).
     
    If you want to Heal you will lose Damage and Tank or Tank and Damage (Heal > Damage > Tank or Heal > Tank > Damage).
     
    That being said you will have to sacrifice stats and abilities for the Specialisation of your Paladin.
     
    We can broadly classify Paladins into 3 types along with their key variations.
     
    1. Damage Paladin.
    2. Tank Paladin.
    3. Healer Paladin.
     
    Detailed Information about Skill Build, Armor Build, Tactics etc. Given at other sections of this Guide.
     
    1. Damage Paladin:
     
    Paladins have the capacity to deal insane burst damage that overpowers and is superior to any other class and can overtake a Ranger if lucky.
     
    However these type of Paladins have a Mage-Like play style and suffers from low Hp, Mana burn, Low defense, added to that they are vulnerable when their skills are on cooldown.
     
    There are 3 Variations to this:
     
     a) Full-Magic Based Paladin
     
    Giving thought that all Paladin Experts are Magic-Based it would be unimaginable having to spam 5 Magic damage Expert Skills along with Basic Skills.
     
    This type of Paladin Maximizes its Magic Damage output by equipping a Magic Based Weapon preferably a Magic Hammer* (2handed) or a Magic Spear (2handed) and having all magic damage accessories.
     
    *Magic hammer is prefered since adding a "Magic Damage Crystal" (Crystal of Destruction (Hammer)) to its Primary Crystal Slot gives alot of enchant bonus compared to spear.
    (*Not sure if it is a bug or intentionally given by devs but has been around for a long time*)
     
    Having Lifesteal Magic accessories makes this Paladin capable of Solo-ing bosses and seemingly unkillable.
     
    Pros:
     
    ¤ Unbelievable insane Damage Burst from Skills.
     
    ¤ Healing Potential and Destructive AOE (Area Of Effect) Damage.
     
    ¤ Beautiful and Artistic.
     
    ¤ If equipped with High Cooldown and High Lifesteal it can seem Invincible if it can spam skills.
     
    ¤ 
    Cons:
     
    ¤ Vulnerable when Not Spamming any skill.
     
    ¤ Has very low Physical Damage.
     
    ¤ Weak against enemies with high Magic Resistance.
     
    ¤ Is not capable of solo-ing bosses unless equipped with Lifesteal thus making this build a little bit Expensive.
     
    ¤ Low Defense and Hp making it an easy pick when stunned.
     
    ¤ Since Harad's Banner is your main Trump-Card if an enemy avoids your Harad's Banner you are toasted.
     
    ¤ Follows a Blast'N'Run Tactic making you seem like a Coward and a "Pussy".
    Kindly don't worry since you are simply doing "Tactical Retreat" (LMAO).
     
    *Hey a live rat does more harm than a dead lion*
     
     
     
    b) More Physical - Less Magical Based Based Paladin.
     
    This Paladin keeps a ' 2:1 ' ratio balance between Physical and Magical Damage (eg. 800 physical damage with 400 magical damage). 
     
    Maintains magic accessories but uses a Physical Based Spear (2handed) with magic damage as its secondary attribute. Added to it is a "Magic Damage Crystal" (Crystal of Arrogance (Spear)) for its Primary Crystal slot.
     
    This paladin sacrifices some magic damage for physical making it capable of making use of both physical and magical damage and is more "One enemy at a time" Style of fighting.
     
    However unlike Full-Magic Based, the Paladin is not vulnerable if all skills are in Cooldown since it can Auto-Attack and deal Physical-Based Attacks while dealing Magic Blast combos.
     
    This too, when equipped with Lifesteal and Cooldown can solo bosses down and seem unkillable.
     
    Pros:
     
    ¤ Unbelievable damage to a single or few enemies.
     
    ¤ Gives more flavor and Spice variety of damage to your enemy(ies).
     
    ¤ Very ideal to destroy every gear of enemy.
     
    ¤ Is not vulnerable when Expert Magic skills are in Cooldown since it can make up with Physical attacks.
     
    ¤ Savage and Raw in fight style and is seemingly invincible when equipped with Lifesteal and Cooldown.
     
    ¤ Over all less burst damage than Full-Magic Based Paladin However maintains proper over all damage even when at cooldown of skills thus making this the most strongest damage type Paladin over a  0.5 -1 minute damage time.
     
    ¤
    Cons:
     
    ¤ It cannot take on multiple enemies effectively as compared to Full-Magic Based Paladin.
     
    ¤ Lower Magic means lesser Damage output from Magic Damage Skills.
     
    ¤ Is costly just like Full-Magic Paladin.
     
    ¤ Very Low Healing Potential as compared to Full-Magic Paladin.
     
    ¤ Low Defense and Hp making it an easy pick when stunned.
     
    ¤ It is a more "Brave" Style of combat however it can easily be overpowered by more number of enemies. Do not be discouraged to take "Tactical Retreat" if needed. (LMAO).
     
    c) Full-Physical Based Paladin (NOT RECOMMENDED !).
     
    This Paladin completely neglects Magic Damage and goes all in for Physical Damage.
     
    This is highly unadvisable since Magic is an integral part of a Paladin and helps catalyze many skills for the proper working and playability of a Paladin.
    Thus, this paladin can only use 2 Expert Skills properly rendering the rest as completly useless.
     
    It uses either a Spear (2handed stun) or a mace and shield (stun) and equips with Physical Damage Crystal and uses normal accessories.
     
    It is the cheapest Paladin ever to make and is only effective at Low Levels. Using Physical Damage accessories Lifesteal or not is fine but advisable only for low levels ! Do not waste such on a high level Paladin that follows this path.
     
    (This is a paladin that has basically NO MAGIC).
     
     
    Pros:
     
    ¤ Does Solid Physical Damage.
     
    ¤ If using Mace-Shield it allows for Tanking abilities and faster Auto-Attack speed.
     
    ¤
    Cons:
     
    ¤ Everthing.
     
     
    2. Tank Paladin:
     
    Before the introduction of Wardens, Paladins were the Best Tankers in the Sentinel's Side (as we say ... elf) but many have either abandoned Paladin or switched to Wardens not seeing how powerful the Paladin has become over time.
     
    It is true a Paladin cannot tank as well as a Warden but makes up for that by the sheer Damage and Heals it can provide.
    Tank Paladins are meant to 1v1 a boss with a couple of mobs and has a limit as to how many it can tank and inorder to survive has to take down mobs or have any weak healer.
     
    Paladins can become almost as good as a warden when accompanied by any weak healer as it has healer friendly skills and can increase the heal output considerably.
     
    It takes practice, time, effort, planning, skill builds, gear builds, tactics, strategy and luck inorder to master Paladin as a Tanker.
     
    To me, Tank Paladin is the most versatile and all-round Paladin in terms of PvE and PvP but NOTE this type of Paladin is the MOST EXPENSIVE PALADIN TO MAKE AND IS ONLY EFFECTIVE AT +7 ONWARDS.
     
    There are mainly 3 types of tank Paladins:
     
    a) Full-Hp Based Paladin.
    b) Hp-Lifesteal Hybrid Based Paladin.(Which I personally use).
    c) Full-Lifesteal Based Paladin.
     
    There are the Physical and Magical Variants for each type of Tank Paladin making it a total of 6 Varieties of Tank Paladins.
     
    Please note you need a minimim of 25% or more Cooldown inorder to effectively use any Tank Paladin.
     
     
    a) Hp-Based Paladin.
     
    As the name suggests this paladin is focused on achieving the maximum Hp possible inorder to Tank .
     
    Having an insane high Hp makes it tiresome to take down and provided with good defense makes it really tough to take down.
     
    Also note that the new Paladin's Prayer increases as well as heals 40% of total Hp (guild bonuses not included) and Sun Seal + Repellent Strike restores 20% total Hp added with Hp increase (Relic of Unprecidented Health 20% total Hp) and Hp based heal relics (Great Relic of Refreshment 20% total Hp) makes this Paladin capable of doing Insane Comebacks from near-death scenarios. (Guild Hp Increase Bonus is not considered for the working of these.)
     
    This Paladin uses hybrid of Hp set bonuses gears (eg. Kronus Chest Head + Dark Skies Glove Boots) or 2 pcs Hp set hybrid with 3rd tier Hp % Equipments.
     
    Weapons of choice are any mace and shield and either Hp accessories with magic or physical damage bonus as you deem fit. 
     
    Fortitude Runes must be used at every slot available for its use.
     
    Accuracy and attack speed are necessary for working of Sun Seal + Repellent Strike and overall performance.
     
    Pros:
     
    ¤ Capable of achieving the Highest Hp possible among all the other class despite the irony that it is the lowest based hp class ! (I reached 10000 Hp, 12000 with Hp Pots and Scroll and can possibly reach 14500- 15000 Hp if having Arena Buff Reward Skill -.-)
     
    ¤ For a limited time you can become invincible using your Heal and Hp skills.
     
    ¤ Insane heals per Heal Cycle (eg. For me I do 2300 (Paladin's Prayer)
    + 1500 (Sun Seal + Repellent strike (3/4)
     + 1500 (Relic of Unprecidented Health)
    + 850 (Critical Heal on Heavenly Light skill)
    + 1900 (Great Relic of Refreshment) 
    = Total of 8050 burst Heals in 7-8 Seconds time per heal cycle if all are successful in activation).
     
    ¤ Extreme Survivability and Healer Friendly.
     
    ¤ A proper frontline Tanker which devastates enemies one by one.
     
    ¤
    Cons:
     
    ¤ Due to the Large Cooldown Time required for the skills, the Paladin is very vulnerable when all Heal skills are on Cooldown.
     
    ¤ Cannot solo some bosses unless accompanied by healer.
     
    ¤ Healer dependent Paladin.
     
    ¤ Does not have a passive way or small constant Heals or Lifesteal to compensate while Main Healing Skills are on cooldown.
     
    ¤ Block,Dodge and Parry stats are very low.
     
    ¤ Sitting duck and can die quick when facing lags or short net cut-offs or if stunned.
     
     
    b) Hp-Lifesteal Hybrid Based Paladin.
     
    This is an improved hybrid of Hp based paladin which incorporates Lifesteal attribute without compromising its maximum Hp.
     
    Is the same as Hp paladin but now uses Lifesteal shield and mace and Hp-Lifesteal Amulet and Cape along with hp accessories.
     
    Such a Paladin requires High Physical damage inorder to properly and efficiently restore Hp upon dealing damage.
     
    Pros:
     
    ¤ Having all pros of a Hp Paladin Added with sturdy and strong amounts of lifesteal.
     
    ¤ It can solo many more bosses as compared to Hp Paladin.
     
    ¤ It can survive even when you are AFK (Away from Keyboard).
     
    Cons:
     
    ¤ Is probably the most espensive Paladin around.
     
    ¤ Compromising some Hp for Lifesteal you cannot get to showoff as the highest hp hero but you can shock many nevertheless.
     
     
    c) Lifesteal Based Paladin.
     
    Most of the Grey-Haired Paladins and players will remember this one as it was one of the early attempts to make Paladin capable of solo-ing bosses.
     
    Neglecting Hp and focusing on Lifesteal Magic / Physical accessories and Wielding a strong Magic / Physical (with magic ofc) Mace, this Paladin is a true Holy Vampire (lol).
     
    This Paladin can solo a boss provided its damage : lifesteal ratio is higher or equal to the boss damage but due to the low Hp it can be taken out in an instant with few combos of critical attacks if not vigilant.
     
    Pros:
     
    ¤ Good survivability with demonic appearence.
     
     
    Cons:
     
    ¤ Gets screwed when an attack misses.
     
    ¤ Due to low Hp can be quickly taken out of the battle field and cannot tank muliples (Boss+Mobs are not its cup of tea).
     
    ¤ If enemy has high defense (Raid bosses or a Warden for example), your damage : lifesteal ratio will be less and hence you die.
     
    ¤ Expensive as hell.
     
     
    3. Healer Paladin.
     
    Just as a Damage Paladin is the cousin of a Mage , a Healer Paladin is the cousin of a Priest.
     
    Having focused all destructive powers on its healing power this Paladin can even substitute for a priest (except the resurrection).
     
    This Paladin utilises maximum Cooldown, Critical, Mana regen, and Maximum Magic (preferably a Magic Hammer).
     
     
    Pros:
     
    ¤ Insane healing bursts.
     
    ¤ Strengthens other heals by 22% (maxed out light aura).
     
    ¤ Sturdy shielding.
     
     
    Cons:
     
    ¤ High cooldown.
     
    ¤ Ok damage.
     
    ¤ Bad at PvP.
     
     
    Playing with other stats can give funny results to these paladin builds.
     
     
    Complete Basic Skill Build Mastery!
     
    So let's get right into it !
     
    As usual for a tanker we have 1 damage skill, 1 taunt skill.
    But we now have a heal skill, A heal increase party buff and a movement impair disable skill (If maxed or 4/5).
     
    Purifying:
     
    A physical damage skill which gives heavy damage.
     
    If the enemy is under Fetter Of Justice effect using Purifying will activate a magical D.O.T (Damage Over Time).
     
    Fetters Of Justice:
     
    It is a skill / movement impair area skill. 
     
    It reduces incoming damage from the affected enemy (not much really)
     
    At levels 4/5 5/5 it will have the silence ability which will mute the affected enemies from using skills 
     
    If Purifying is used after the usage of this skill the enemy will get DOT magical damage (just 3-4 ticks). The dot depends on your magic power.
     
    It has a radius of 3 yards 
     
     
    Light Aura:
     
    Persuation:
     
    Heavenly Light:
     
    *KINDLY NOTE I WILL COMPLETE THIS POST PIECE BY PIECE SINCE IT HAS VERY LARGE CONTENT ... APOLOGIZE FOR INCONVENIENCE*
  18. Like
    Sai Chandra reacted to Gladiator in SCREENSHOTS FROM THE GAME   
    Could be higher 
  19. Like
    Sai Chandra reacted to lallouss in Somethings need to adapt over time   
    As the title says im bored too wait for suggestions from others so ill just put it in simple points
     
    1. Tournament of guilds needs something spicy either with prize or a new system to make other guild active and not only join big guilds
     
     
    2. Assault of The Ship event, giving doubleron and pirate reputation, some people already maxed their pirate rep but they struggle to get mermen rep so how about u put a system where if we got full pirate rep, we start receiving mermen rep from Assault of The Ship event 
     
     
    3. Everything is mostly timed in warspear, how about making some kind of Random Event, no time restraint just a sudden event not guild related nor group just a solo event only like top 10-20 people can get reward for doing some special tasks for high or low lvl
     
    Example of random events:
     
    Deathmatch 
     
    A 5 minute counter will start, must reach a random location that can pop up anywhere on all maps and stay there till counter starts like pvp zone areas, when counter is over everyone in area will get buffed with a chaos pot and its all vs all
    Rewards will be given as such: top 3 most damage inflicted, last 3 survivors, first 3 to enter area (idk many ideas can be done this is a sample)
     
    Can be done in a friendly location so mc and elf joins it along each other
     
    we can also make it so all buffs, including guild buffs disappear from the players so make it fair for all
     
    Raid Boss 
     
    A timer starts where people have to find a boss located on a random location on a map, the map name will be told like red dots across all the map, but the specific location wont be shown, players have to find the boss and kill it in time, how much time there is depends well we can test each time to make it interesting to see how much hp or time the boss got before it disappears, make it exciting and close
     
     
    4. Very hard solo dungeon with puzzles and timer, need something exciting and hard with good rewards rather than short and fast with small chances of bad rewards 
     
     
  20. Thanks
    Sai Chandra got a reaction from Paritus in [2019.08.21] Game servers restart   
    It doesnt work. Fury buff works only in underwater
  21. Thanks
    Sai Chandra got a reaction from lallouss in Ayvondil Town 5 Full Map (detailed)   
    awesome job zeus. This will be very useful for every questor in game
  22. Like
    Sai Chandra reacted to lallouss in Ayvondil Town 5 Full Map (detailed)   
    Sunken Ships
     
     
    Daily Kill/Gather Quests:
     
    Clawcutter               Below of Madness island M6         
                                     Below of Trade island I6
                                     Right of Abandoned island K3
     
    Beam-eyed Anglerfish           Near of Shaman island L9    (1 beside island) 
                                                     Near of Trade island I4        (3 without much mobs beside them) 
     
     
    Needle-toothed Drowner       Near of Shaman island L10    (1 beside island) 
     

    Shining Dollarfish          Near of Lonely island A7 (3 with only 1 Poisonous Snail)
     
    Sharp toothed Rattail     Below of Shadow island C11               
                                           Near Harbor F9

    Deepwater Redfish       Near Harbor F9  (there is 3 + if u cross down there is 1 more )
     

     
     
     
     
    i will update this map frequently, be sure to check it from time to time for an easier questing for you, also to save oxygen and lifes 
     
     
     
  23. Thanks
    Sai Chandra got a reaction from Abraxass in SCREENSHOTS FROM THE GAME   
    All those charmers went to arena/ tele ported / logged off/ left map at same time.
     
    lol julie, he was surprised at all dogs from charmer there but there is no castor xD
  24. Like
    Sai Chandra reacted to Gladiator in [2019.08.01] Update 8.0: The Ship Graveyard. Release   
    Alright so I wanted to play as much as possible before I give my opinion on this update...
    There is a lot to notice in this update, lots of new content and concepts and I love that.
     
    - Talent Trees:
    One of my favorite part is the talents and I can see it having applications outside of this section of Ayvondil in the future, so definitely looking forward for seeing talents in future updates. However I feel like the talents feel a bit weak, especially considering that we need to spend mermen reputation which we also need a lot of, but also doesn't have too much availability  
     
    - Sunken Ship Treasures:
    I was very excited for the Sunken Ship Treasure part, I thought at first that we have to find keys in the open underwater world, but apparently it's not the case, so it was kinda disappointing, but I liked the concept of finding stuff without a quest or event.
     
    - Oxygen:
    It's a cool concept, I expected that we'd need such mechanism for this update. At the moment it seems like it drains too fast, not only for me but for other players as well, but I'm willing to have some hardship until we upgrade talents, it might get better. But would've loved if oxygen tanks or vials were cheaper.
    >>> However I'd like to suggest that after we run out of oxygen, we don't immediately die, but start receive gradual damage, like 10% or 15% of the HP per second. Because there is the annoying issue again of misclicking the cancel button when the screen to refill pops up. That would give us the chance to go to the bag and use oxygen. It's annoying to die in the middle of the sea just because the menu pops up unexpectedly, the same issue with dungeons time over menu.
     
    - Questing and Monsters:
    Quests themselves are not really challenging, but questing is. I'd have preferred if the hardship of questing relied on quests themselves being hard and not the walking part.
    But some monsters have really cool little features that I like, like the bloodthirsty sharks that get attracted to bleeding players. And dungeon mobs that get buffed when they are near each other.
    But monsters that have the debuff Hydrophobia are just too annoying, I guess the duration could be reduced or the cooldown increased so they don't cycle it until we die.
     
    All in all, it's a pretty good update. Good job dev team!
  25. Thanks
    Sai Chandra got a reaction from Peony in [2019.07.30] Update 8.0: The Ship Graveyard. Preview   
    Correction :
     
    35000 of reputation point - honoured
    oxygen maximum level: 20 points underwater travel speed: basic speed
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