1. Annual guild championship
#1 unique prize + bonus 30% + gp for a certain time after the tournament + achievement medal by win and take a winning position (costume/castle/option to view all guild members on the map, any new thing)
#2 special prize + bonus 20%+ gp for a certain time after the tournament + achievement medal by taking a winning position
#3 special prize + bonus 15%+ gp for a certain time after the tournament + achievement medal by taking a winning position
#4-10 regular prize
otherwise, there will be guilds giving up on the first day of tournament uhm?
Alright, fine. No objections.
3. Lightning deals
The most dangerous mistakes in business are those that generate profit. It's wotth testing and see how the market reacts,Profiting by unintended purchases, makes some users feel disgruntled and disrespected, It should be gently reconsidered. I'll not get any ridiculous ethical discourse, I just introduced a harmonic workaround for both sides.They have their own Marketing team for this, useless to argue about this issue
Just pointed out that AIGRIND seems to have very strict policies considering this kind of things. The suggestion itself is great, but I'd consider it a small miracle if the pop-ups were completely removed from the game.
6. Targeting via lists
The current system remains, this should be an additional tool. In case of "one player under other"
Figured as much. I just can't see how this works.
10. Buffs and aggro
How about noobs healers with healing and shield 5/5? they kill not only the player receiving low heal/shield but themselves as well. Players log acc lvl1 only to heal (troll) other while farming boss or fighting pvp and it dies, etc (player's arguments)
Skill level doesn't have to be a major factor. Perhaps it already is a part of the aggro function.