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Everything posted by Higgings
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Ambitious project no less. As for the topic itself, I believe it's missing the very purpose of the GvG, which is the competition. I understand that every guild should have a chance, but you can't simply do that by removing the focus point of a GvG. As for Clamont Island's thingy, it needs to be reworked completely imo. Or at least, let everybody enter caves and not just commander parties. Like a more updated war of territories. I believe it would be way more fun.
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@Nolan do you mind checking this out, please?
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It's one of the most reasonable ideas I read so far. Speaking of stupid number ammounts, though, it happened several times already that we've seen people healing crazy HPs ammount with a far lower CoolDown than Reserves itself and nobody (aside maybe the enemy faction) complained about it that much. I fully agree with the build complication Part though. It's an outdated class stat wise. But I believe that they made a good change with the PvE part. It gives some hope.
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- deathknight
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I'm not really sure if I've got the issue. Forum cannot be used to discuss about restrictive measures taken by our support team (nor do they read such kind of posts here). If you're seeking an actual answer you should use the same contact you used the first time ([email protected]) and ask them for explanations. My apologies, this is everything I can tell you about this matter. I bid you luck.
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The way DK is built is kinda messy indeed. Developers are hardly trying to give this class a sort of use in terms of magic damage and - not going to lie - they did a pretty decent job in PvE. PvP, however, being Reserves our main skill to survive (in a more reliable way - not taking into account Vampirism and Distortion of Life...) and being this stat located in Rings and Items which do not include a high ammount of Resilience for 2h users, I believe that the physical build with mace and shield still remains the best option for this class. I believe DKs need a mean to increase noticeably their defensive statistics while using 2h weapons. Parry, Health and such - anything which makes them more tanky in PvP. It would help them to better stick to an innovative approach such as magic dmg in arena. This class is extremely outdated if compared to their colleagues tanks, in this sense.
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It's not a bug
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Ngl you got me with this xd.
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We do not have the precise info about this, nor will devs share this info too lightly, I fear :/
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During this event - probably not. In the future, though, it's highly possible.
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It's indeed the only skill which uses this mechanism. I think it deserves a further look from devs now. It has passed long enough.
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Click on the top right corner in that video, where you can see the profile picture of the one who uploaded the channel. There, you will be automatically redirected to YouTube's Application/Site and from there you can see the Channel's name. In your case, the channel's name is Harha
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It isn't indeed. But give him the necessary time to investigate the problem, please.
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How good are charmers in Dungeon?
Higgings replied to Aragorn1's topic in Discussions and Suggestions
If with "ruined" you mean "now incapable to be a better damager than actual damagers" then yes - you're right. -
It might be considered as an anti scam system... but people do pay already what it's due to take items from warehouses, at least inside bigger guilds.
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If you seek for "cheap" classes I would go for AoE casters if I were you. After all, the most expensive item to get there is a staff (preferably high level and +8/9). Other items can come after and not necessarily high amped (since you won't be the one tanking, supposedly). Tanks require armors and gold to invest into them. You would have 10 items to amp rather than a single one for casters. After recent updates, DKs got strong enough not to need Mermen Armors to tank in PvE (by definition, the most expensive items in this game after certain books). You could even try DKs, but amped Armors are a must even there.
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My class heavily relies on Mermen Armor when it comes for PvP. To be honest, I too am not really enthusiastic when I am asked an opinion about my personal mean to be competitive in arena being nerfed.
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He's asking our opinion about making Mermen work only for mobs, most likely.
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You'll have to wait for a lot then, I fear.
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So the staue wasn't intended to work that way. Wew...
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Overall changes a lot of players would like to see!
Higgings replied to Arthas's topic in Suggestions
As a DK, our only useful mean to survive is indeed Life Steal. Seeing it capped at 20% would be kinda painful indeed, but on the other hand it's also understandable the reason behind such suggestion. I love the war rework suggestion. Great suggestion over all!