All changues seem cool i expected a bit more of class balance/nerfs.
Warlock passive definitely shouldnt have been buffed the double of what it was before... also giving them heal burst after stone skill is overkill
Giving two extra pets to Charmer ( i think cd is 15 seconds from what i saw on russian topic) is too much on their current state. They can stack their OP passive before fight. It also heals them, they will heal more than shaman/druid with 2 bird + normal heal??
BD counter does not seem that strong, need to see it on action, seems balanced skill
Giving even more burst to rogues may need hot fix if is too much
Druid song nerf was deserved, they got other buffs
Ranger looks interesting now and could be less frustrating to play with
Necro and Mage changues look cool
Warden nerf deserved
Seeker may be a god on PvE now, on PvP it all depends what amount of power inner rage gives them
I wont comment about barb getting buffed and DK not getting nerfed, seems some developers playing those classes on russian servers, have fun devs
I don't understand the point in many fixes.
- Why nerf Warden's damage instead of defensiveness, although it was the complain-worthy part, its damage was pathetic already.
- Reserves heals more than 2k, what's the point in nerfing 2 seconds only.
- Counter attack: Come on. Either chance or damage would've been enough, not both.
- Paladin has the lowest HP among all tanks. Why do most of his skills depend on HP? Why not magic? Why not increase his base HP at least to make fair with other tanks.
Otherwise everything is fine, I like that you buffed so many useless skills. And the skills combos are nice too. Keep it up.
Update 7.1 is coming, and not much time is left till great battles for Guild Castles start in Arinar. But be sure that this update is not only for top guilds! Along with Guild Castles, it will bring missing expert skills for new classes, corrections in the existing expert skills, as well as dynamic events for all guilds!
Guild events
Complete a certain amount of instances in various sectors of Ayvondil, earn Guild Points and start special PvE-events. By the way, each event is only for one guild, so you'll have to depend only upon your own guildmates!
Dungeons of the Filth, I sector of Ayvondil
On the first stage of the event you'll have descend to the Gray Hollows and kill 100 underground hornets and 100 cavers, and on the second stage - descend to even lower dungeons and defeat all 8 Satraps of the Filth. Everyone who stands till the end will receive a Treasury of the Sacred Forest with great rewards!
Lords of the Depths, II sector of Ayvondil
Go to the caves and kill 40 ayotls and 3 mighty Chupacabras, as well as all Pontifices in the lower caves, to get great buffs and a unique Treasury of the Pyramid Valley!
By the way, good news for farmers: now, portals to Satraps of the Filth and Pontifices are enable for everyone, taking a certain quest is not needed.
Wood of the Black Elm, III sector of Ayvondil
Go to the Virida's Mound and defeat ferocious plants that are spreading all over. Then find and kill the four powerful minions of the Black Elm who are poisoning the air in the Eternal Forest. As a reward, you'll get powerful buffs and Treasury of the Black Woods!
Rusty Wastelands, IV sector of Ayvondil
Track and eliminate 5 of the 10 clockwork soldiers of the Engineer who are laying low near the Wasteland's roads, and then defeat the powerful mechanical creatures made by the Engineer. If completed successfully, this event will bring you some nice buffs and Treasury of the Floating Islands!
Each of the treasuries contains precious rewards: weapons from a heroic level of relevant instances, relics, Seeker's stamina elixirs, unity signs, gold, minions and useful supplies!
Keep attention that to get rewards for each stage in all events, you have to be present on the territory of the stage completion for at least 30 seconds by the time the stage is over.
Additional expert skills
In the latest update we added four new classes to the game with all basic and 5 expert time skills. It's time to add missing expert skills for each of the new heroes!
Guard
Guard’s Protection: Buffs an ally with Guard’s Protection for a limited period. Guard’s protection decreases damage received by an ally, but this damage is transferred to the player character. The effect stops working as the character’s health amount reaches a certain percentage of their maximum health.
Switcheroo: Swaps the character and an enemy while slowing down the character for a period of time.
Seeker
Inner Rage: Boosts the character’s physical strength while lowering their health by a certain percentage.
Bloodthirst: Blow that deals physical damage to the enemy. The character also restores percentage of their maximum health if enemy is affected by the Bleeding debuff.
Hunter
Hunter’s Mark: Buffs the character with the Hunter’s Mark effect for a limited period. Decreases the attacking enemy’s physical defense for a limited time. Can be applied multiple times to a single opponent.
Pathfinder’s Arrow: Shot that deals physical damage to a target and to all enemies within a few yards from the target. Every subsequent target receives 10% less damage.
Charmer
Chaos’ Help: Summons a monster to the character or an ally for a limited period of time. The monster restores the certain amount of character’s or ally’s health every 5 seconds and deals magic damage to the enemy.
Energy Manipulation: A magic attack which transfers a certain percentage of the enemy’s maximum energy to the player character.
Corrections of the existing expert skills
Chosen
Paladin
Harad's Call: the basic cooldown time was reduced from 30 to 25 seconds.
Repellent Strike: added the connection with Sun Seal skill. If successfully casting the skill on a character who is already under Sun Seal effect, paladin restores some of his health points. The amount of these health points depends on the maximum health of the character and on the skill level. Increased additional damage depending on the character and skill levels. Reduced the repulsion range from 3 to 2 yards on levels 2-4. Changed the time of Stun effect on all skill levels from 2-2-2-2 seconds to 1.5-2-2.5-3 seconds.
Sacred Shield: shield strength was increased on all skill levels from 7-14-20-35% of the maximum health to 10-15-25-40%.
Light Defense: fixed incorrect skill cost on the 4th level.
Mage
Frostbolt: added the connection with Blinding Fire skill. If successfully casting the skill on a character who is already under Blinding Fire effect, the target will be stunned for some time.
Blinding Fire: increased additional damage depending on the character and skill levels. Reduced basic cooldown from 30 to 25 seconds.
Ethereal Barrier: added the 4th skill level. Changed the requirement concerning the number of attacks for all skill levels from 7-5-3 to 5-4-3-2.
Priest
Exhausting Burden: increased the effectiveness of slowing down the target on levels 2-3-4 from 45-55-70% to 50-65-80% respectively.
Payback: corrected the formula of damage dealing. Now, the amount of damage depends on the correlation between the current and the maximum amount of health points. The bigger the spread, the more damage is dealt. The basic damage depends on the magical powerm character's level and skill level. The skill cost increased on all skill levels from 22-24-26-28 to 24-26-28-30.
Gods' Help: the basic cooldown time was reduced from 40 to 30 seconds. The skill duration was increased on levels 2-3-4 from 10-12-14-16 to 10-15-20-25 seconds.
Mountain Clans
Barbarian
Defeat: During the skill use at a target that has the Bleeding effect, enemies in a 1-yard radius from the target will get a damage being equal to Barbarian’s physical damage. A number of enemies depends on a skill development level (3-4-5-6).
Basic time of the skill recovery is increased from 15 to 22 seconds.
Cost of the skill use is increased at all development levels. It was 14-16-18-20, and now it’s 20-22-24-26.
Barbarian Nature: Basic time of the skill recovery is reduced from 60 to 40 seconds. Skill action time is changed at the 2 and 3 levels of development. There were 5 and 7 seconds, and now there are 6 and 8 seconds accordingly.
Shaman
Ancestors' hand: During the skill use, a Shaman will get a shield copy. The shield resistance of a Shaman depends on a skill development level and comes to 20-40-60-80% of the main shield resistance. Basic time of the skill recovery is reduced from 40 to 30 seconds.
Lightning Shield: Basic time of the skill recovery is reduced from 90 to 60 seconds.
If there is a shield from the Ancestors' hand skill on a Shaman, then during the use of the Lightning Shield skill, the effect from the Ancestors' hand skill will be removed.
Power of the Earth: Basic time of the skill recovery is reduced from 90 to 40 seconds. Distance of the skill use is reduced from 5 to 3 yards. Cost of the skill use is reduced at all skill levels. It was 30-32-34-36, now it’s 24-26-28-30.
Rogue
Elusive Jump: The interaction with the Poisonous Blades skill is added. When the skill is used successfully at a target affected by the Poisonous Blades skill, this target will get additional damage.
Ricochet: The maximum number of targets is changed at all skill levels. It was 4-4-4-4, and now it’s 3-4-5-6.
Forsaken
Necromancer
Poisonous Shield: The interaction with the Acid rain skill is added. A hero affected by the Poisonous Shield skill will recover health during the use of the Toxic rain skill, if he/she is inside of the skill effective area.
The amount of healing depends on magic power and a hero’s level used the Toxic rain skill and a skill development level.
Acid Rain: Basic time of the skill recovery is reduced from 30 to 25 seconds. Cost of the skill use is increased at all levels of development. It was 14-16-18-20, and now it’s 18-20-22-24.
Warlock
Shadow Sphere: The interaction with the Power of Relaxation skill is added. If a Warlock is affected by the Power of Relaxation skill, the Shadow Sphere skill used successfully will destroy some amount of target’s energy. The skill efficiency is increased depending on the current amount of Warlock’s energy.
Power of relaxation: Bonus points of Critical Damage and Magic Power are increased depending on a skill development level.
Critical Damage. It was 2-3-4-5%, and now it’s 3-5-7-10%.
Magic Power. It was 8-10-12-15%, and now it’s 10-15-20-25%.
Stone Body: Action time is changed at the 1 and 2 levels of the skill development. It was 5-7-8-10, and now it’s 4-6-8-10 seconds.
From the 2 level of the skill development, healing effect is added, when the skill is used. Healing amount depends on a skill development level, magic power and level of a hero.
Death Knight
Sharp Shadow: The interaction with the Saturation skill is added. If a Death Knight is affected by the Saturation skill, the Sharp Shadow skill used successfully will recover health at the rate of 20-30-40-50% from the dealt damage.
Secret Reserves: The request for current health amount is improved to make the skill work at the 1 development level. It was 25%, and now it’s 20% (20-25-30-35% — other development levels).
Effective time of health recovery is reduced from 14 to 12 seconds.
Firstborn
Druid
Power of Water: Time of Stun is increased when the Lightning Bolt skill is used against enemies affected by the Power of Water skill. It was from 1 to 2.5 seconds, and now it’s from 2 to 4 seconds depending on the skill development level.
Forest Song: The skill action radius is reduced from 3 to 2 yards.
Invigorating Stream: Basic time of the skill recovery is reduced from 12 to 10 seconds. Effective action radius of the skill is increased from 3 to 4 yards.
Healing Barrier: Basic time of the skill recovery is reduced from 60 to 45 seconds. Distance of the skill use is reduced from 5 to 3 yards.
Ranger
Point Shooting: The mechanics of the skill activation is changed. Now the skill can be activated and deactivated at any time, the skill consumes energy constantly. Basic time of the skill recovery is reduced from 30 to 8 seconds.
Explosive Trap: The damage is increased at all levels of the skill development.
Blade Dancer
Counterattack: The chance of successful passing of the skill is increased at all development levels. It was 10-15-25-30%, and now it’s 20-30-40-50%. The modifier of a damage amount is changed at all levels of the skill development. It was 20-35-45-60%, and now it’s 40-50-65-80%.
Cost of the skill use is increased at all levels of development. It was 14-16-18-20, and now it’s 20-22-24-26.
Strike Hurricane: The time of the skill recovery is reduced from 45 to 30 seconds.
Moreover, owing to your reviews we changed one of the most discussed skill after the previous update.
Warden
Fortification: When the skill is used, hero’s physical power is reduced. 15-20-25-30% depending on the skill development level.
That’s all for now. More details will be revealed on the release day.
WHY DO YOU INSIST ON GIVING MCS MORE STUNS THAN THEY NEED
EXTREMELY unfair for elf rangers who have no stun "shot", rather, a useless melee stun which results in their death.
We don't need another pala class.
We don't need a damage-over-time class that's worse than rogue.
We need you to re-balance pvp and all the over powered stuns that mc side has.
Why do you hate us elves so much?
Can you explain that to me, an elf player who's invested thousands of dollars into i this game? I feel like I'm PAYING TO LOSE along with many other elves.
March has finally come to Arinar, and the air is now filled with something very desired - the Honoring of the Spring King! The Blissful Isle will be ready to welcome all guests already next week, and now it's time to learn what to expect from it this year, for it is not only unique achievements, holiday skills, new relics and precious rewards, but also new challenges!
After Wickedora had given up the evil force, the citizens of the island were enjoying peace for the whole year. But frozen days always come after warm ones, and all stories always repeat: another wicked Witch appeared on the Blissful Isle and settled down in the Furious forest in the south of the island. She brought down hundreds of troubles on the Spring King’s people.
There is a rumor among the people of the Blissful Isle that the Forest Witch is somehow related to Wickedora. Moreover, some say that she is her stepmother Momba who should be already dead for many years! But all cats are gray at night — and all evil witches look alike.
However, it never rains but it pours. Shortly after the appearance of the Witch, the Wonder Wizard came to the Emerald capital. He evicted the King from the palace and promised to defeat the Forest Witch in a short time — but for the present he is more successful in intimidating citizens. Perhaps, even wizards need help, don’t they?
If you still have maps of the previous Blissful Isle, don't hesitate to throw them away, for this year it is going to be completely new! Unexplored forests, secluded caves... Oh, and the most important thing: fights between Alliances are forbidden throughout the whole territory of the island! But even if this time you are safe from enemy Alliance's attacks, there will be plenty of them from monsters, since they are grouped and very dangerous!
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Holiday Quests
A chain of entertaining storyline quests will help you to pass the time and let you meet all the most important persons of the island: the Spring King, the Wonder Wizard, Wickedora and many more. And the moreover, you will be able to find out who is this wicked and ugly witch and why she decided to destroy the whole Blissful Isle!
There are also several daily quests prepared for you that won't let you get bored or stay empty-handed. Hope you are already excited!
Solo Dungeons
Six solo dungeons of the Blissful Isle will welcome the most brave and valiant warriors that can rely only on themselves.
Although there is only one final boss, there are several paths to him that will force you to use completely different tactics. By the way, there is no time limit in these dungeons, so remember: the slower you go, the farther you get.
Note that your level must match with the level of the dungeon, otherwise you won't get any reward.
"Conspiracy of Kings" event
You have to confront the Blind Lord who lives in a deep secret cave and is ready to defeat everyone who dares visit him. It may seem not very difficult, but everything's not that easy: before that you have to complete three stages that include quieting down some disturbed fairies, killing the mighty Goblin King and standing against the crowds of furious trolls!
"Secret of the Furious Forest" event
This time the mission is even harder and consists of six stages. You need to reach poppy fields and wake up spring heralds, summon and defeat dreadful waterers and salamanders, kill jail keepers and their prisoners, Brothers Bim and Bob, free the Wickedora's Castle from the monsters that inhabited it and, finally, face Momba's minions - Midnight Owl and Wooden Clown. The ones who are lucky to survive till the end, as usual, will get excellent rewards!
Momba
The main villain of the whole event, Momba, is already making sneaky plans to kill the Spring King and all the residents of his country. The mysterious Witch lives at the end of the Furious Forest: it means that the path to her won’t be easy. Only the strongest and bravest warriors will be able to overcome the enchanted thickets, reach the distant hut and challenge Momba to a battle. But don’t doubt - the reward is really worth it!
That's all for now, additional information about rewards, achievements and much more will be available in the day of the update.