-
Posts
2048 -
Joined
-
Last visited
-
Days Won
5
Reputation Activity
-
Khrone reacted to Cleaner in [2022.07.29] В разработке: Альмахад - остров Вольной Лиги. Часть I
Жди уже анонс, по идее до конца лета должно быть известно, если нет то ждём-с следующий год
-
Khrone reacted to Ogull in Advise of talent
^ this
suggestions seems for what you like and/or want for your dk.
baptism by darkness from the face of death path should be used for 2 handed maces with magical damage as primary attribute (not spears like you mentioned), and the talent main point is to make use of the secondary physical damage that a dk have. more often than you think do we see knights with 1k magical damage and 600 physical damage.
-
Khrone reacted to Arakul in [2022.07.29] В разработке: Альмахад - остров Вольной Лиги. Часть I
Было бы прикольно увидеть новые классы которые по окончанию нубо острова будут выбирать на чью сторону встать.( У таких классов даже не будет дисбаланса, ведь они будут одинаковые для обеих альянсов( но найдутся люди которые будут ныть и говорить , что данные классы у другого альянса сильнее) 😁😁😁
-
Khrone reacted to Lasthusky in Advise of talent
But the idea of this talent was to make a possibility for life steal to crit like all support classes have. For example, even in pvp you can see a support with some crit chance to make his heals more effective. So it's have the same idea and the talent greatly baffing it. I don't think that it would be any logical to replace crit chance to penetration
-
Khrone reacted to Kun in Advise of talent
hi I’m a player of dk!for the new talent I want give some advise.
First talent is pretty good but the value of baptism by darkness is not good enough plz make it 30%or 35%cause some dk not use spear so it’s not good enough .
Then middle talent ,dark oversight is not so often to use when in big war like in big group fight stun skill always first than blood shield ,so I have no time to use shield to protect teammate please change it .like bounty of death ,make it bounty of death +20%phy and magic strength and 20%of phy and magic defense!,ppl in location can get 100%of the effect of bounty of death !
Finally the third talent ,smell of blood is not good for increase crit hit %,plz make increase 10%of penetration instead of 15%crit hit .it’s important that crit hit %is not working in pvp and in over dk already not easy to die when sacrificial pact working!so it’s better change crit to pene for the smell of blood !
-
Khrone reacted to SaltyCoffe in About New Island near in Iselnort( Nadir)
If they make new skills they should start lowering their prices as it would help a lot, especially new players.
-
Khrone got a reaction from Laevateinn in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1
That could be easily reported instead of making a pointless discussion
However, i don't believe it is a bug.
The Dark Circle isn't a area that applies the Stun debuff when someone enters it: actually, that's how the skill Pool of Darkness works.
Pool of Darkness: Creates a smoldering zone in the specified area for 5 sec. Every second, the zone deals a debuff to all opponents who have been in it for 5 sec. The effect deals magical damage in the amount of P% of the magical power of the character every second. Maximum number of player targets is Y, limit on the number of monster targets - X.
That means even if you entered the Pool when it was about to disappear, you will get the full duration of the debuff.
That's how Dark Circle really works:
Dark Circle: Creates a black magic zone for T sec. While the zone is in effect, the Fetters of Darkness debuff is applied to the opponents who are in it. The opponents cannot move or apply skills, damaging them does not remove the debuff. The maximum number of player targets - Y, the number of monster targets is unlimited.
That means the duration of the debuff Fetters of Darkness (just a cool name for "Stun") doesn't depend on itself, instead, it depends on the duration of the Dark Circle.
While the Circle is on the ground, the stun is active for an infinite amount of time.
However, when the Dark Circle disappears, the debuff disappears with it, as @Higgings said.
Therefore, there's no way to decrease or increase the duration of the debuff besides the talent, which increases the duration of the Dark Circle itself (as fair as i know).
If the person who i shall not mention but who likes to roleplay as a nurse read this explanation and understand it, they would realize it's better for the enemies that Dark Circle continues the way it is instead of working like Pool of Darkness.
-
Khrone got a reaction from Shadowmon in Change templars flow animation with the new flow talent.
It would make a lot more sense if it became a tornado like the talent icon
-
Khrone got a reaction from Wuuzurd in Change templars flow animation with the new flow talent.
It would make a lot more sense if it became a tornado like the talent icon
-
Khrone reacted to Wuuzurd in Change templars flow animation with the new flow talent.
Currently there are no animation changes or indicators on if the templar has unlocked the "Power Inversion" talent or not.
I believe this skills animation should be changed with the talent since it works completely differently and may be unfair for other players to not know if the templar has this talent or not. People are suposed to play differently based on which flow the templars have so it should be easy to tell if the templar has this talent or not.
-
Khrone got a reaction from Shax in Add movement speed increase
Maybe instead of this:
Tirelessness: With a 70% chance, it allows you to reuse the "Elusive Jump" skill without recharging. Skill damage is reduced by 70%.
We could have something like:
Tirelessness: Allows you to use the skill again to go back to where the character was when the skill was used.
-
Khrone reacted to Overhoul in Dog's AI improvement
I think charmer's bird is the one that supposedly should have the same AI as bm's cat.
-
Khrone reacted to King Sombra in [2022.07.29] В разработке: Альмахад - остров Вольной Лиги. Часть I
Второй части скорее всего даже не будет. Альмахад уже совсем скоро.
-
Khrone got a reaction from Overhoul in Dog's AI improvement
It's hard to not mention it when we're talking about a improvement of Dogs AI and BM's Leopard AI is a lot better lol
That's what Pr0f meant, i think
When you're doing something like picking quest items or opening chests and a dog is nearby an enemy, it will attack them and make you enter combat state, which stops you from taking these items/opening the chest
-
Khrone got a reaction from Pr0f in Dog's AI improvement
It's hard to not mention it when we're talking about a improvement of Dogs AI and BM's Leopard AI is a lot better lol
That's what Pr0f meant, i think
When you're doing something like picking quest items or opening chests and a dog is nearby an enemy, it will attack them and make you enter combat state, which stops you from taking these items/opening the chest
-
Khrone got a reaction from Pr0f in Dog's AI improvement
Or maybe just make them attack an enemy IF the player attacks first or if the player gets aggro, like Beastmaster's pet or even the bird
It still counts as if the player was in battle though
-
Khrone reacted to Pr0f in Charmer: skills and talents Information
Worst talent I have ever seen, it's a nerf for charmer better not have it
In my opinion, this talent should replace the dogs not the bird, because dogs useless with staff, this talent need rework
-
-
Khrone reacted to Raislin in Add movement speed increase
So you want seeker speed boost without completely giving up the damage boost of Rogues, how typical.
-
-
Khrone got a reaction from Shadowmon in Nerf beastmaster
Giving the same type of skill on both sides isn't the right way to balance a game
Instead of asking the Legion side to get Shields or Attack Strength like the Sentinels, you could ask for something to counter these effects
Examples: the Poison debuff which only the Legion has could deal damage ignoring the enemy's shield, or it could deal increased damage to shields to end it faster
To counter Attack Strength, you just need enemies to attack slower or don't attack at all, so you could have an Attack Speed debuff like Necro's key talent or an Accuracy debuff like Shaman's Totem of Weakness
-
Khrone reacted to Kyrai in Nerf beastmaster
Why dmgs got summon? I want a summon then, 15k hp summon pls
-
Khrone got a reaction from Drakoslayd in Nerf beastmaster
That's why i said it was supposed to be damage dealer ONLY
But for some reason the devs thought it was an amazing idea to add AoE Healing to a damager class
-
Khrone reacted to Ogull in "Attraction" Seeker Skill is useless right now
imagine needing to pay 40k for a basic skill
-
Khrone reacted to Zheret in Redução do custos das habilidades
Eu acho que eles deveriam fazer um sistema de preço progressivo, conforme você adquire as newskill elas sobem de preço até cravar nos 40K
Por exemplo, digamos que eu sou um mago:
A primeira newskill que eu pegaria seria a Barreira que custaria 20K, olho do dragão por 20K, aura de fogo estaria custando agora 30K
A quarta newskill que eu pegaria seia sla, o chão de fogo que estaria custando 30K
E a próximas estariam custando 40K, assim acho que balancearia bem melhor e seria possível pegar as primeiras 4 skills de especialista por 100K
Da pra levantar essa grana bacana fazendo all t3 e t4, em 1 mês estaria pelo menos com as 4 primeiras new