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lore

Lord of Knowledge
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  1. Like
    lore got a reaction from Salazam in suggestion to new skill   
    looks like i never noticed it, maybe its related to have priests rarely use it
  2. Like
    lore reacted to Lustz in Battle for territories   
    in my opinion it would be more fun without the skills of the guild it would make the legion and sentries move more and it would be fun, today we cannot leave the city because the enemy can teleport this is for sentries and legionaries it is very tiring to wait for the enemy to use all teleport for us to get out of town and attack
  3. Wow
    lore got a reaction from Khrone in Priest's "Redemption" skill is in error   
    ._. one is eught if u completely destroy the warlock, u can also use a bladedancer wich able to rush trought it whiout any issue, the paladin can just jump beyond it (but it can be difficult, better use a bladedancer since its also able to deal huge damage in low time) u can even snipe it with rangers because it cant keep stunning if its dead. there enemies u dont want alive in the battle field, one of them might be the warlock, another countermeasure is have resistance gear wich helps.
  4. Like
    lore reacted to Higgings in Priest's "Redemption" skill is in error   
    It's 5. If maxed. And if locks are lucky enough to:
    1. Survive (lol)
    2. Seeing their skill not being resisted. 
  5. Thanks
    lore got a reaction from Ahmedic in Timing system   
    for now you can base yourself on using the time left before/afther the server reset (it is shown in the miracole shop offer time)
    but the server time shown would be really great
  6. Thanks
    lore got a reaction from nilozero in Healing Totem: opinions and suggestions.   
    the issue was that the totem can stacked too much, wich if the players are able to maintain thier position aiganist classes such as templars (wich are able to moove thier locations) can be highly exagerated since it can be endlessy stacked, thats why the passive healing has a limit, its for prevent an insanely high amount of passive healing and making the one target immortal
    what would happen in general is that at the start the attackers would menage to cause casualities on the enemy guild, for then have less and less (wich means more totems that might be healing the same player/s) causing it at the having one player and too many totems around, limit it to the party can cause issues to its utility, even if would be an neat balance, but can turn out very problematic due the players not being able to reconize the totem of thier shaman or still having single groups of shamans all together wich will just... well, stack up thier totems, and be problematic to kill while giving healing buffs to everyone else, the best option is that other already suggested, limit the amount of totems that can heal one player, preventing the overtstacking of passive healings 
    owever the limit should be eught to make the players still hard to kill, but not immortal at the same time, giving that one thing the templars will be ideal thanks to thier controlling skills capable to moove away players
  7. Thanks
    lore got a reaction from Khrone in Equipment Enhancement   
    or a mix of runes of about its level (like same or higher and atleast one for each statistic)  along craft resources, or directly make it connected to crafting, to make it more used by players, and yes this would need to be added WAY more runeand crystals on all levels, it might end up on makinf really but REALLY op gear, so it might be an issue for the players able to get those resources (signs) wich might end up having a power gap unless there is added a extra way to gain signs of impershability for free (the season pass might be a option) 
  8. Sad
    lore got a reaction from Higgings in i want become a crab and rave   
    i see what you did there
  9. Haha
    lore got a reaction from Khrone in i want become a crab and rave   
    i see what you did there
  10. Sad
    lore got a reaction from Khrone in i want become a crab and rave   
    only crabs allowed 🙂
  11. Haha
    lore got a reaction from Khrone in i want become a crab and rave   
    reasons of why u should give me the power to become a crab:
    i am a barb
    i exist
    i wont stop easly to ask 
    yes
    meme power
    its funny
    crabs are cool
    i played warspear and did the majority of the content
    please
    my account exists since 2015
    it helps give some comedy in the game wich is very nedded
    the lack of players as crabs is a huge issue
    sey 
    ptetry plsaee im asikng in mteeld barin i beg you let the cvarbare exsit
  12. Like
    lore got a reaction from Heredurian in Healing Totem: opinions and suggestions.   
    for now u can try to organize in order to have an huge group of templars of your guild to cast thier storms in the middle of the enemy in order to make em separate and get away from the point they're holding, another option is to use the guildglobe
  13. Thanks
    lore got a reaction from Filipe Ramon in Suggest Crossover Event   
    before doind such things warspear should gain way more attraction from pepole in general and have more (active) player base on a worldwide scale, not limited to places like just russia n ect, i can only see warspear being able to do possible crossovers with skylore (other game of aigrind) 
  14. Thanks
    lore got a reaction from Khrone in Weapons Passives   
    do you know how much 1k deff does at high levels? also that 1k is achivable by having the shield with either deffence rune (physical) at low amp or have it at +10, still not eught for the levels u find out by itself, making the 15% still nedded on my point of view
    yeah it makes sense, but i dont agree much due to the staffs, i think it would be better something like 5% skillcooldown but also adding an new type of weapon for the casters wich is aimed on stuff like crits
     
  15. Like
    lore reacted to Drakoslayd in i want become a crab and rave   
  16. Haha
    lore got a reaction from Nolan in i want become a crab and rave   
    reasons of why u should give me the power to become a crab:
    i am a barb
    i exist
    i wont stop easly to ask 
    yes
    meme power
    its funny
    crabs are cool
    i played warspear and did the majority of the content
    please
    my account exists since 2015
    it helps give some comedy in the game wich is very nedded
    the lack of players as crabs is a huge issue
    sey 
    ptetry plsaee im asikng in mteeld barin i beg you let the cvarbare exsit
  17. Sad
    lore got a reaction from Nolan in i want become a crab and rave   
    i did NOT forget this and you shall remember too >:D
  18. Haha
    lore got a reaction from Drakoslayd in i want become a crab and rave   
    reasons of why u should give me the power to become a crab:
    i am a barb
    i exist
    i wont stop easly to ask 
    yes
    meme power
    its funny
    crabs are cool
    i played warspear and did the majority of the content
    please
    my account exists since 2015
    it helps give some comedy in the game wich is very nedded
    the lack of players as crabs is a huge issue
    sey 
    ptetry plsaee im asikng in mteeld barin i beg you let the cvarbare exsit
  19. Haha
    lore got a reaction from Drakoslayd in i want become a crab and rave   
    i did NOT forget this and you shall remember too >:D
  20. Haha
    lore got a reaction from Khrone in STAFFS WITH PHYSICAL DAMAGE BONUS   
    just bonk the enemy with the staff like an angry old man and the sense is achived
    (it would be fun as easter egg that you do that when ur energy is low)
  21. Haha
    lore got a reaction from Khrone in Dragons in Warspear Online   
    make it short, allow us to assert dominance and ride kronus
    i would kinda like the idea but there is a total lack of dragons in godroath, and also the dragons seems a very rare thing, so i would rather consider have it as specalization of the deathknight for when u fight down kronus and use it as possibility fo- wait, i got a new suggestion, subclasses unlocked by special actions, in this way we can have way more differentiation 
  22. Haha
    lore got a reaction from Khrone in i want become a crab and rave   
    i did NOT forget this and you shall remember too >:D
  23. Wow
    lore got a reaction from Speedom in Deity Statue suggestion   
    if the mitigation is mooved toward the statue it can be a good rework, but it would almost surely need a rebalance on the statue duration/resistance
  24. Thanks
    lore got a reaction from Khrone in Basic Aggro Skills rework   
    yes, it is still usefull for alll classes, due to the relics that may trigger and also for pulling an single target when nedded, and increasing thier level indeed increase thier duration and aggression point done by it and during the duration the caster will do 3x more aggression points on said target.
    alone (out of warden) them may be useless (but still can help for get that one enemy in a group safely, since u cant do ranged attacks),  but in team where u need probaly to hold on a boss it is really helpfull due the immense damage the dps classes are reaching, wich is a ton of aggression points
    but on any point, i think them should get some secondary effect at the cost of a bit longer cd and higer cost (like warden's) to make it more helpfull in solo scenarios and in overall
  25. Wow
    lore got a reaction from Khrone in When will be a guide of skills of Chieftain?   
    the best way is to wait an test server wich skillbooks are avaible easly
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