Jump to content

Deity Statue suggestion


Recommended Posts

Long story short, auto-attack reduce effect is not as widely used due to its rare usefulness (Orcinus tanking, anyone?) so im bringing this suggestion in hope of a future where Templars can provide more to their team except ping pong.


My proposal:


When the Templar puts their Deity Statue in a location, in a radius of 3 yards from the center of it, it constantly applies a defensive barrier/shield/protection buff that mitigates 10-20-30-40% incoming damage OR applies a shield that is 100-150-200-250% of the SUM of your physical and magical attack, for as long as the statue is on the field. As soon as the duration ends, all positive buffs are gone. For the duration the statue is on the field, it is invulnerable to damage.

Duration: 6-7-8-9 seconds

Allies affected: 2-3-4-5

Cooldown: 30 or 35 seconds


With this im looking to bridge the lack of the Sentinels to provide mass protection to their allies on the defensive side, as well as give Templars one better alternative skill to use for their arena/gvg endeavors


Constructive criticism will be appreciated

Edited by Hourai
Edit 1: Added invulnerability to the totem for its duration on the field. You can't attack a banner/totem, can you?
Link to comment
Share on other sites

As a templar main I agree wholeheartedly with this as of now deity statue is almost a useless skill there is not really any situations where I Find myself using it.  I think this is a great suggestion and I will follow with interest

Link to comment
Share on other sites

if the mitigation is mooved toward the statue it can be a good rework, but it would almost surely need a rebalance on the statue duration/resistance

Link to comment
Share on other sites

  • 5 months later...

In my opinion deity statue is fine cuz lv 4/4 can adsorb 25% of dmg.the issue of templar is harad teaching +heaven expert skill adsorb a lot of mana.they should rework mana consumption.even though if they wanna rework the description will be( if u receive dmg for incoming monster can adsorb 50% dmg but if are characters on game 25%.of course they should up HP and rework cooldown and durability.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...