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lore

Lord of Knowledge
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  1. Like
    lore reacted to Ricardo Neto in Sacerdote. Luzenoite   
  2. Thanks
    lore reacted to Shinn in Assassin's Gladiator Suit   
    Hes holdinh crossbow, (seared bound skin)
  3. Like
    lore reacted to Starshinee in Lady Flora   
    Lady Flora
     
    História:
    Em um reino distante movido de inúmeras guerras uma graciosa menina nasceu, mas havia um problema, ela era fruto de uma traição, sua mãe era uma das amantes do Rei, e quando a rainha descobriu sobre isso ordenou a execução de ambas, matando também o Rei, no entanto algo estranho ocorreu, ninguém conseguia matar aquela bela criança, então a deixaram na floresta a própria sorte, e o mais inesperado aconteceu, a floresta a reconheceu como filha a protegendo de todos.
     
    Conforme crescia, poderes dentro de si foram despertando, era evidente o vínculo que ela tinha com a natureza, mas ao descobrir sobre seu passado por sussurros da noite, sua alma radiante se escureceu, seu desejo de vingança se mostrou, ela planejou executar a rainha e todos aqueles que a seguiam.
     
    Em um dia de primavera ela apareceu nas ruas do reino, todos a olhavam com admiração, era belíssima, seus olhos eram rosas assim como os cabelos, e se alto denominava Lady Flora vinda de um dos reinos aliados.
     
    Ela entrou no castelo como uma verdadeira dama, e durante o jantar de boas vindas executou sua vingança, matando todos os membros da corte impiedosamente com sua magia venenosa, desaparecendo deixando apenas os cadáveres secos como evidências.
     
    Traje:
     
    Feito da mais pura e delicada seda, ele imita minuciosamente as roupas de Lady Flora, quando mostrou seus poderes aos membros da corte, assim como na lenda a sua representação é graciosa porém com um ar maligno.
     
    Todas aquelas que escolhem vestir este traje sentem seus poderes transbordar.

  4. Like
    lore reacted to Nehantist in Happy Bird   
    Name: Happy Bird
     
    Description: costume inspired by angrybird
     
    Material: made with cheap fabric and acrylic paint
     
    Spring festival is coming soon with lots of fun and games--what better than a costume designed to lure children to buying more tickets for a ride.
     
    Server- EU
    Kixaba 💣

  5. Like
    lore reacted to Ricardo Neto in Drácula, o Soberano das trevas   
    nome: Luzenoite
    Servido: Eu_esmerald
     
    Drácula, Soberano das trevas. Esse personagem domina as matérias, e sua sua armadura é criada a partir do sangue de suas vítimas. 
     

    História.
    O sangue pode ser vida, para outros pode ser morte, mas para nosso amigo aqui, o sangue significa poder, força e  imortalidade.
    Como um quadro bonito em uma canção poética o amargo vinho da morte  é acompanhado de um beijo fatal,  gotas de vida cai em um chão sujo,  sonhos são jogadas ao vento e amores caem no esquecimento. Apesar de nosso amigo ser tão cruel, ele  esta  condenado a viver entre as sombras, entre as bestas e as ferras. desejando em seu coração ter uma vida que nunca terá, e um amor que nunca  achará. A maior tristeza da sua alma foi um dia ter derramado sangue da sua amada, Depois desse dia ele decidiu seguir o seu próprio destino,  seguir o desejo da sua natureza. para os cruéis ele se tornou cruel, para os amaldiçoado ele se tornou uma alma  amaldiçoada, para os perverso ele se tornou um perverso, caminhando na sombra do dia  no escuro da noite, ele se tornou soberano das Trevas. Nosferatu, Drácula, Vampiro .  Ele está condenado a viver do sangue e da  morte. Como água que modifica o aço, e destrói a pedra, seu coração forte e justo é seduzido pelos seus desejos  sanguinário. Em sua eterna jornada Ele Escolheu poupar os justos e  condenar os perversos ao beijo da morte.  Como os anos seu poder  cresceu
    suas habilidades se tornaram variáveis, o tempo  ensinou a ele a dominar matéria, e  dominando a matéria ele se tornou mais letal
     
     



     
     

     
     
     
     
     



      
    Feminino
     

  6. Like
    lore reacted to Ninja Owl in Void Terror / Ninjaowl - BR-Tourmaline   
    Greetings!
    This here is the Void Terror.

    It's a creature with sharp claws, a set of horns on its head and a pair of winglike appendages on its back. The rest of its body is a void, hence the name. Thanks!
     
  7. Like
    lore got a reaction from Speedom in Red Catalyst/Substance   
    what if we craft heroic gear with that instead?
  8. Like
    lore reacted to saicreed in Betrayed Soul • Saicreed (Us-saph)   
    "Never trust anyone." It is a line from the forgotten warrior that was both betrayed by the Legion and the Sentinel. He was forgotten that no scriptures of him is found on the archives or Arinar.
     
    In his disappearance, the Betrayed Soul carved out an armor made from the blood of both the Legion's and the Sentinel's. He died crafting the armor by pouring his own blood in it. Some say the armor itself is curse that if you wear it the Betrayer's Soul will take over your body. Up until now no one has dared to wear it.



  9. Like
    lore got a reaction from Higgings in EULA-rules, read them   
    low levels are easly capable to farm skull jewerly boxes, krakatuks and hear boxes depending on the event easly wich allows to make an good amount of gold whiout lvl up by selling the items in there
  10. Thanks
    lore got a reaction from Speedom in Skill changes on Warden   
    use an healer?
  11. Thanks
    lore got a reaction from REAPER in sea tramps' lair guide   
    *the guide its not completed as soon as possible i will complete it with screenshots and for some eventual error or the way u do it its better (if its because of a specific class like warden dont even say it, same with all others)*
    Guide for sea tramp's lair (all difficulties)
    if u didn't know, sea tramp's lair is the dungeon of the ship graveyard (where is located the 5fth town of Avyondill). The dungeon is located on the north of the ship graveyard, on the loney island. It is required for complete the chain of the quests that unlock the mermens daylies, gain mermen rep up to 600/day, loot pirate chest keys and gp n loot as all dgs.
    Few more things before i start explain how do every difficulty
    its better go in pt wich has a good synergy, so try focus on HOW the player is a bit more of just the stats
    there are some enemys u can meet wich are not target but needs to be considered:
     
    Crick weeds: weak tier low dmg n hp, do all you can to do not kill it bc on death spawns 3 enemys wich got high penetration, crit and crit dmg. Can easly kill the party
    Mushrooms: strong tier, them will deal dmg to everyone in thier range and as a chance to apply poison/ -90%skillcoldown speed depending on the color: green for poison and dark purple for the less cooldown speed try to dont get the less cooldown effect, specialy for tanks and healer since will make u a almost useless
    Death bringers: strong tier, figth it only when ur forced, figth multiple can lead to party death cause they cast life exaust skill on the main target and then another player, suggested have a area heal in the difficulties that them there are
    Bats: strong tier, can look harmless with thier 2k hp but in group are ur tanks doom for both dps gain and the chance to get place locked by too many hits so kill them whiout mercy adn remember that them got high lifesteal
    Angler fishes: elite tier, have a low dmg but thier critical dmg higly increased remember: even if them are signed as enemys, them will act as an neutrual enemy
    Easy difficulty (pirate rep for enter: 700)
    the first and the easiest difficulty of the dungeon, ur targets are the kadriza (also target of battle with kadriza quest) and thier spawns. The spawns gain an high dmgreduction and 1k heal recovery evry 5 secs when are togehter (1 in a kinda 4 yards radius). The most simple way is the tank cast aggro on them and one by one the dmgs stuns the same target and kill it while the tank takes the other away, removing the effect, or else if u are in sync with eachother the tank takes only the target aggro of the mobs and the dmgs targets one by making it instantly target the attacker and at the same by healing the tank only when really nedded then for kadriza its not a big deal, find her in the lower part of the area it is located cause it will be invisible and for spot it out u need hit it or get aimed by it. For the dungeon take all the dmg u can cause the creatures are weak, 1 tanks 3 dmgs 1 heal
    Drops (the one that are good and unique from other dgs):
    lvl 29 rings sea themed, the stats are good specialyfor for the templar/defender of the sea tramps rings wich are the best avaible rn
    mermen rep reward:20
    Normal difficulty ( pirate rep for enter:1500)
    for the normal difficulty ur targets are the chaos spawn and the dragosaurus ( target off battle with dragosaurus quest), in the dg theres bats and deathbringer so make caution while going araund. Afther have killed the spawn of caos go to the dragosaurus area but before that, destroy the campfire at the entrace of the area and use the buff gave by it for remove the buff from one deathbringer (wich are buffed with a buff wich makes dmg gained transformed onto extra life and instead of use life exaust they use paladins prayer on an thier ally) kill it and then drag the boss down by trying to dont make the other deathbringer come, for the rest the boss battle its not that hard for this dg go with a usual party with 1 tanks 2/3 dmgs 1/2 heals note when the boss gains a buff wich will make take 90% less dmg to stop attack, you will just heal him
    drops:
    lv 29 amulets and capes sea themed, the stats are good still great the defender cape cause it gives parry,enegy regenation and magic defence and the templar, defender and attacker amulet cause them got energy regeneration wich is great for mentain an high skill spam
    rep reward: 30
     
    Hard difficulty ( pirate rep for enter:3700)
    this is the hardest difficulty of the dungeon meaning of survability the target of the dungeon is the leviatan (target of the quest battle with leviatan). For go foward in the dungeon u need kill the path fishes and tentacle carrier wich are immune to area dmg and being targeted (but them still can aim you) till u dont destroy all the spider clutch(eggs) in the area, but caution the clutch will spawn strong spiders over time so if it dosent get destroyed in time the party is doomed note that for the first 2 parts the spiders wont die with the clutch destrucion wich them will happen foward, for the boss battle its the easiest battle u can face in the sea tramp's lair just destroy the clutch the leviatan summons and you will be fine, for this dungeon consider to biring 2 tanks and 1 healer wich is capable to revive allies for the remaining slots dmgs, but if ur party takes 1 tank 3 dmgs wich are heavy hit skills at single target and 1 heal capable to revive if ur party has a good synergy and can reach the eggs fast note that in the dungeon there are many crick weeds wich are connected, meanng if one of them aim u all comes by making the life hard and by making the cast of any area dmg skill the party's end
    drops:
    lvl 29 sea tramp themed armors, the heavy armor can be used for a full cd tank set and the ligth boots are ideal for the classes with high energy use
    rep reward: 60
    Heroic difficulty (pirater rep for enter:5000)
    this is what i consider the hardest dg to 1 stam of the sea tramps lair, you have to kill kutulu (target of the quest battle with greath ctulu) for complete it, but it is guarded by all the bosses u fougth previosly and you have 2 choices: go yolo with a op tank and heals or kill all the spirits in the nearby areas for make the bosses on the kutulu room (wich are easy to kill) the only one needs a info its the dragosaurus wich u need to kill the chaos spawn and its guarded by the buffed deathbringers lucky there are campfires araund the dg so destroy the one in the area rigth bellow to it and tothe same trick note that for do it u need be lucky af or use dot dmg skill on him run back and change area for remove all the aims on you, let the fot trigger wich will make the dragosaurus come to you, then for the battle with great kutulu caution when it cast life exaust on the party, making it die on time, and at every abaut 30% hp it will summon 3 chitonic angler fishes araund it and till them are alive it is invicble like the tentacle carrier and fishpaths but also he wont get healed by life exaust note that the chitonic angler fishes got low base dmg but an insane critical dmg capable to deal 2.5k hp easly if dont have any talents/equip for it to the tanks (couting the one given by physical defence) wich means instant death to most healers and dmgs
    drops:
    lvl 29 sea tramps themed weapons, generaly good stats for all trypes
    mermen rep reward: 120
     
  12. Thanks
    lore got a reaction from Lyzoic in sea tramps' lair guide   
    *the guide its not completed as soon as possible i will complete it with screenshots and for some eventual error or the way u do it its better (if its because of a specific class like warden dont even say it, same with all others)*
    Guide for sea tramp's lair (all difficulties)
    if u didn't know, sea tramp's lair is the dungeon of the ship graveyard (where is located the 5fth town of Avyondill). The dungeon is located on the north of the ship graveyard, on the loney island. It is required for complete the chain of the quests that unlock the mermens daylies, gain mermen rep up to 600/day, loot pirate chest keys and gp n loot as all dgs.
    Few more things before i start explain how do every difficulty
    its better go in pt wich has a good synergy, so try focus on HOW the player is a bit more of just the stats
    there are some enemys u can meet wich are not target but needs to be considered:
     
    Crick weeds: weak tier low dmg n hp, do all you can to do not kill it bc on death spawns 3 enemys wich got high penetration, crit and crit dmg. Can easly kill the party
    Mushrooms: strong tier, them will deal dmg to everyone in thier range and as a chance to apply poison/ -90%skillcoldown speed depending on the color: green for poison and dark purple for the less cooldown speed try to dont get the less cooldown effect, specialy for tanks and healer since will make u a almost useless
    Death bringers: strong tier, figth it only when ur forced, figth multiple can lead to party death cause they cast life exaust skill on the main target and then another player, suggested have a area heal in the difficulties that them there are
    Bats: strong tier, can look harmless with thier 2k hp but in group are ur tanks doom for both dps gain and the chance to get place locked by too many hits so kill them whiout mercy adn remember that them got high lifesteal
    Angler fishes: elite tier, have a low dmg but thier critical dmg higly increased remember: even if them are signed as enemys, them will act as an neutrual enemy
    Easy difficulty (pirate rep for enter: 700)
    the first and the easiest difficulty of the dungeon, ur targets are the kadriza (also target of battle with kadriza quest) and thier spawns. The spawns gain an high dmgreduction and 1k heal recovery evry 5 secs when are togehter (1 in a kinda 4 yards radius). The most simple way is the tank cast aggro on them and one by one the dmgs stuns the same target and kill it while the tank takes the other away, removing the effect, or else if u are in sync with eachother the tank takes only the target aggro of the mobs and the dmgs targets one by making it instantly target the attacker and at the same by healing the tank only when really nedded then for kadriza its not a big deal, find her in the lower part of the area it is located cause it will be invisible and for spot it out u need hit it or get aimed by it. For the dungeon take all the dmg u can cause the creatures are weak, 1 tanks 3 dmgs 1 heal
    Drops (the one that are good and unique from other dgs):
    lvl 29 rings sea themed, the stats are good specialyfor for the templar/defender of the sea tramps rings wich are the best avaible rn
    mermen rep reward:20
    Normal difficulty ( pirate rep for enter:1500)
    for the normal difficulty ur targets are the chaos spawn and the dragosaurus ( target off battle with dragosaurus quest), in the dg theres bats and deathbringer so make caution while going araund. Afther have killed the spawn of caos go to the dragosaurus area but before that, destroy the campfire at the entrace of the area and use the buff gave by it for remove the buff from one deathbringer (wich are buffed with a buff wich makes dmg gained transformed onto extra life and instead of use life exaust they use paladins prayer on an thier ally) kill it and then drag the boss down by trying to dont make the other deathbringer come, for the rest the boss battle its not that hard for this dg go with a usual party with 1 tanks 2/3 dmgs 1/2 heals note when the boss gains a buff wich will make take 90% less dmg to stop attack, you will just heal him
    drops:
    lv 29 amulets and capes sea themed, the stats are good still great the defender cape cause it gives parry,enegy regenation and magic defence and the templar, defender and attacker amulet cause them got energy regeneration wich is great for mentain an high skill spam
    rep reward: 30
     
    Hard difficulty ( pirate rep for enter:3700)
    this is the hardest difficulty of the dungeon meaning of survability the target of the dungeon is the leviatan (target of the quest battle with leviatan). For go foward in the dungeon u need kill the path fishes and tentacle carrier wich are immune to area dmg and being targeted (but them still can aim you) till u dont destroy all the spider clutch(eggs) in the area, but caution the clutch will spawn strong spiders over time so if it dosent get destroyed in time the party is doomed note that for the first 2 parts the spiders wont die with the clutch destrucion wich them will happen foward, for the boss battle its the easiest battle u can face in the sea tramp's lair just destroy the clutch the leviatan summons and you will be fine, for this dungeon consider to biring 2 tanks and 1 healer wich is capable to revive allies for the remaining slots dmgs, but if ur party takes 1 tank 3 dmgs wich are heavy hit skills at single target and 1 heal capable to revive if ur party has a good synergy and can reach the eggs fast note that in the dungeon there are many crick weeds wich are connected, meanng if one of them aim u all comes by making the life hard and by making the cast of any area dmg skill the party's end
    drops:
    lvl 29 sea tramp themed armors, the heavy armor can be used for a full cd tank set and the ligth boots are ideal for the classes with high energy use
    rep reward: 60
    Heroic difficulty (pirater rep for enter:5000)
    this is what i consider the hardest dg to 1 stam of the sea tramps lair, you have to kill kutulu (target of the quest battle with greath ctulu) for complete it, but it is guarded by all the bosses u fougth previosly and you have 2 choices: go yolo with a op tank and heals or kill all the spirits in the nearby areas for make the bosses on the kutulu room (wich are easy to kill) the only one needs a info its the dragosaurus wich u need to kill the chaos spawn and its guarded by the buffed deathbringers lucky there are campfires araund the dg so destroy the one in the area rigth bellow to it and tothe same trick note that for do it u need be lucky af or use dot dmg skill on him run back and change area for remove all the aims on you, let the fot trigger wich will make the dragosaurus come to you, then for the battle with great kutulu caution when it cast life exaust on the party, making it die on time, and at every abaut 30% hp it will summon 3 chitonic angler fishes araund it and till them are alive it is invicble like the tentacle carrier and fishpaths but also he wont get healed by life exaust note that the chitonic angler fishes got low base dmg but an insane critical dmg capable to deal 2.5k hp easly if dont have any talents/equip for it to the tanks (couting the one given by physical defence) wich means instant death to most healers and dmgs
    drops:
    lvl 29 sea tramps themed weapons, generaly good stats for all trypes
    mermen rep reward: 120
     
  13. Thanks
    lore got a reaction from акм in sea tramps' lair guide   
    *the guide its not completed as soon as possible i will complete it with screenshots and for some eventual error or the way u do it its better (if its because of a specific class like warden dont even say it, same with all others)*
    Guide for sea tramp's lair (all difficulties)
    if u didn't know, sea tramp's lair is the dungeon of the ship graveyard (where is located the 5fth town of Avyondill). The dungeon is located on the north of the ship graveyard, on the loney island. It is required for complete the chain of the quests that unlock the mermens daylies, gain mermen rep up to 600/day, loot pirate chest keys and gp n loot as all dgs.
    Few more things before i start explain how do every difficulty
    its better go in pt wich has a good synergy, so try focus on HOW the player is a bit more of just the stats
    there are some enemys u can meet wich are not target but needs to be considered:
     
    Crick weeds: weak tier low dmg n hp, do all you can to do not kill it bc on death spawns 3 enemys wich got high penetration, crit and crit dmg. Can easly kill the party
    Mushrooms: strong tier, them will deal dmg to everyone in thier range and as a chance to apply poison/ -90%skillcoldown speed depending on the color: green for poison and dark purple for the less cooldown speed try to dont get the less cooldown effect, specialy for tanks and healer since will make u a almost useless
    Death bringers: strong tier, figth it only when ur forced, figth multiple can lead to party death cause they cast life exaust skill on the main target and then another player, suggested have a area heal in the difficulties that them there are
    Bats: strong tier, can look harmless with thier 2k hp but in group are ur tanks doom for both dps gain and the chance to get place locked by too many hits so kill them whiout mercy adn remember that them got high lifesteal
    Angler fishes: elite tier, have a low dmg but thier critical dmg higly increased remember: even if them are signed as enemys, them will act as an neutrual enemy
    Easy difficulty (pirate rep for enter: 700)
    the first and the easiest difficulty of the dungeon, ur targets are the kadriza (also target of battle with kadriza quest) and thier spawns. The spawns gain an high dmgreduction and 1k heal recovery evry 5 secs when are togehter (1 in a kinda 4 yards radius). The most simple way is the tank cast aggro on them and one by one the dmgs stuns the same target and kill it while the tank takes the other away, removing the effect, or else if u are in sync with eachother the tank takes only the target aggro of the mobs and the dmgs targets one by making it instantly target the attacker and at the same by healing the tank only when really nedded then for kadriza its not a big deal, find her in the lower part of the area it is located cause it will be invisible and for spot it out u need hit it or get aimed by it. For the dungeon take all the dmg u can cause the creatures are weak, 1 tanks 3 dmgs 1 heal
    Drops (the one that are good and unique from other dgs):
    lvl 29 rings sea themed, the stats are good specialyfor for the templar/defender of the sea tramps rings wich are the best avaible rn
    mermen rep reward:20
    Normal difficulty ( pirate rep for enter:1500)
    for the normal difficulty ur targets are the chaos spawn and the dragosaurus ( target off battle with dragosaurus quest), in the dg theres bats and deathbringer so make caution while going araund. Afther have killed the spawn of caos go to the dragosaurus area but before that, destroy the campfire at the entrace of the area and use the buff gave by it for remove the buff from one deathbringer (wich are buffed with a buff wich makes dmg gained transformed onto extra life and instead of use life exaust they use paladins prayer on an thier ally) kill it and then drag the boss down by trying to dont make the other deathbringer come, for the rest the boss battle its not that hard for this dg go with a usual party with 1 tanks 2/3 dmgs 1/2 heals note when the boss gains a buff wich will make take 90% less dmg to stop attack, you will just heal him
    drops:
    lv 29 amulets and capes sea themed, the stats are good still great the defender cape cause it gives parry,enegy regenation and magic defence and the templar, defender and attacker amulet cause them got energy regeneration wich is great for mentain an high skill spam
    rep reward: 30
     
    Hard difficulty ( pirate rep for enter:3700)
    this is the hardest difficulty of the dungeon meaning of survability the target of the dungeon is the leviatan (target of the quest battle with leviatan). For go foward in the dungeon u need kill the path fishes and tentacle carrier wich are immune to area dmg and being targeted (but them still can aim you) till u dont destroy all the spider clutch(eggs) in the area, but caution the clutch will spawn strong spiders over time so if it dosent get destroyed in time the party is doomed note that for the first 2 parts the spiders wont die with the clutch destrucion wich them will happen foward, for the boss battle its the easiest battle u can face in the sea tramp's lair just destroy the clutch the leviatan summons and you will be fine, for this dungeon consider to biring 2 tanks and 1 healer wich is capable to revive allies for the remaining slots dmgs, but if ur party takes 1 tank 3 dmgs wich are heavy hit skills at single target and 1 heal capable to revive if ur party has a good synergy and can reach the eggs fast note that in the dungeon there are many crick weeds wich are connected, meanng if one of them aim u all comes by making the life hard and by making the cast of any area dmg skill the party's end
    drops:
    lvl 29 sea tramp themed armors, the heavy armor can be used for a full cd tank set and the ligth boots are ideal for the classes with high energy use
    rep reward: 60
    Heroic difficulty (pirater rep for enter:5000)
    this is what i consider the hardest dg to 1 stam of the sea tramps lair, you have to kill kutulu (target of the quest battle with greath ctulu) for complete it, but it is guarded by all the bosses u fougth previosly and you have 2 choices: go yolo with a op tank and heals or kill all the spirits in the nearby areas for make the bosses on the kutulu room (wich are easy to kill) the only one needs a info its the dragosaurus wich u need to kill the chaos spawn and its guarded by the buffed deathbringers lucky there are campfires araund the dg so destroy the one in the area rigth bellow to it and tothe same trick note that for do it u need be lucky af or use dot dmg skill on him run back and change area for remove all the aims on you, let the fot trigger wich will make the dragosaurus come to you, then for the battle with great kutulu caution when it cast life exaust on the party, making it die on time, and at every abaut 30% hp it will summon 3 chitonic angler fishes araund it and till them are alive it is invicble like the tentacle carrier and fishpaths but also he wont get healed by life exaust note that the chitonic angler fishes got low base dmg but an insane critical dmg capable to deal 2.5k hp easly if dont have any talents/equip for it to the tanks (couting the one given by physical defence) wich means instant death to most healers and dmgs
    drops:
    lvl 29 sea tramps themed weapons, generaly good stats for all trypes
    mermen rep reward: 120
     
  14. Thanks
    lore reacted to Akasha in sea tramps' lair guide   
    Nice tips! Thank you, lore! 
  15. Like
    lore got a reaction from lallouss in sea tramps' lair guide   
    *the guide its not completed as soon as possible i will complete it with screenshots and for some eventual error or the way u do it its better (if its because of a specific class like warden dont even say it, same with all others)*
    Guide for sea tramp's lair (all difficulties)
    if u didn't know, sea tramp's lair is the dungeon of the ship graveyard (where is located the 5fth town of Avyondill). The dungeon is located on the north of the ship graveyard, on the loney island. It is required for complete the chain of the quests that unlock the mermens daylies, gain mermen rep up to 600/day, loot pirate chest keys and gp n loot as all dgs.
    Few more things before i start explain how do every difficulty
    its better go in pt wich has a good synergy, so try focus on HOW the player is a bit more of just the stats
    there are some enemys u can meet wich are not target but needs to be considered:
     
    Crick weeds: weak tier low dmg n hp, do all you can to do not kill it bc on death spawns 3 enemys wich got high penetration, crit and crit dmg. Can easly kill the party
    Mushrooms: strong tier, them will deal dmg to everyone in thier range and as a chance to apply poison/ -90%skillcoldown speed depending on the color: green for poison and dark purple for the less cooldown speed try to dont get the less cooldown effect, specialy for tanks and healer since will make u a almost useless
    Death bringers: strong tier, figth it only when ur forced, figth multiple can lead to party death cause they cast life exaust skill on the main target and then another player, suggested have a area heal in the difficulties that them there are
    Bats: strong tier, can look harmless with thier 2k hp but in group are ur tanks doom for both dps gain and the chance to get place locked by too many hits so kill them whiout mercy adn remember that them got high lifesteal
    Angler fishes: elite tier, have a low dmg but thier critical dmg higly increased remember: even if them are signed as enemys, them will act as an neutrual enemy
    Easy difficulty (pirate rep for enter: 700)
    the first and the easiest difficulty of the dungeon, ur targets are the kadriza (also target of battle with kadriza quest) and thier spawns. The spawns gain an high dmgreduction and 1k heal recovery evry 5 secs when are togehter (1 in a kinda 4 yards radius). The most simple way is the tank cast aggro on them and one by one the dmgs stuns the same target and kill it while the tank takes the other away, removing the effect, or else if u are in sync with eachother the tank takes only the target aggro of the mobs and the dmgs targets one by making it instantly target the attacker and at the same by healing the tank only when really nedded then for kadriza its not a big deal, find her in the lower part of the area it is located cause it will be invisible and for spot it out u need hit it or get aimed by it. For the dungeon take all the dmg u can cause the creatures are weak, 1 tanks 3 dmgs 1 heal
    Drops (the one that are good and unique from other dgs):
    lvl 29 rings sea themed, the stats are good specialyfor for the templar/defender of the sea tramps rings wich are the best avaible rn
    mermen rep reward:20
    Normal difficulty ( pirate rep for enter:1500)
    for the normal difficulty ur targets are the chaos spawn and the dragosaurus ( target off battle with dragosaurus quest), in the dg theres bats and deathbringer so make caution while going araund. Afther have killed the spawn of caos go to the dragosaurus area but before that, destroy the campfire at the entrace of the area and use the buff gave by it for remove the buff from one deathbringer (wich are buffed with a buff wich makes dmg gained transformed onto extra life and instead of use life exaust they use paladins prayer on an thier ally) kill it and then drag the boss down by trying to dont make the other deathbringer come, for the rest the boss battle its not that hard for this dg go with a usual party with 1 tanks 2/3 dmgs 1/2 heals note when the boss gains a buff wich will make take 90% less dmg to stop attack, you will just heal him
    drops:
    lv 29 amulets and capes sea themed, the stats are good still great the defender cape cause it gives parry,enegy regenation and magic defence and the templar, defender and attacker amulet cause them got energy regeneration wich is great for mentain an high skill spam
    rep reward: 30
     
    Hard difficulty ( pirate rep for enter:3700)
    this is the hardest difficulty of the dungeon meaning of survability the target of the dungeon is the leviatan (target of the quest battle with leviatan). For go foward in the dungeon u need kill the path fishes and tentacle carrier wich are immune to area dmg and being targeted (but them still can aim you) till u dont destroy all the spider clutch(eggs) in the area, but caution the clutch will spawn strong spiders over time so if it dosent get destroyed in time the party is doomed note that for the first 2 parts the spiders wont die with the clutch destrucion wich them will happen foward, for the boss battle its the easiest battle u can face in the sea tramp's lair just destroy the clutch the leviatan summons and you will be fine, for this dungeon consider to biring 2 tanks and 1 healer wich is capable to revive allies for the remaining slots dmgs, but if ur party takes 1 tank 3 dmgs wich are heavy hit skills at single target and 1 heal capable to revive if ur party has a good synergy and can reach the eggs fast note that in the dungeon there are many crick weeds wich are connected, meanng if one of them aim u all comes by making the life hard and by making the cast of any area dmg skill the party's end
    drops:
    lvl 29 sea tramp themed armors, the heavy armor can be used for a full cd tank set and the ligth boots are ideal for the classes with high energy use
    rep reward: 60
    Heroic difficulty (pirater rep for enter:5000)
    this is what i consider the hardest dg to 1 stam of the sea tramps lair, you have to kill kutulu (target of the quest battle with greath ctulu) for complete it, but it is guarded by all the bosses u fougth previosly and you have 2 choices: go yolo with a op tank and heals or kill all the spirits in the nearby areas for make the bosses on the kutulu room (wich are easy to kill) the only one needs a info its the dragosaurus wich u need to kill the chaos spawn and its guarded by the buffed deathbringers lucky there are campfires araund the dg so destroy the one in the area rigth bellow to it and tothe same trick note that for do it u need be lucky af or use dot dmg skill on him run back and change area for remove all the aims on you, let the fot trigger wich will make the dragosaurus come to you, then for the battle with great kutulu caution when it cast life exaust on the party, making it die on time, and at every abaut 30% hp it will summon 3 chitonic angler fishes araund it and till them are alive it is invicble like the tentacle carrier and fishpaths but also he wont get healed by life exaust note that the chitonic angler fishes got low base dmg but an insane critical dmg capable to deal 2.5k hp easly if dont have any talents/equip for it to the tanks (couting the one given by physical defence) wich means instant death to most healers and dmgs
    drops:
    lvl 29 sea tramps themed weapons, generaly good stats for all trypes
    mermen rep reward: 120
     
  16. Like
    lore reacted to Bemep in Priest of the Ice Kingdom   
  17. Like
    lore got a reaction from XreaperX in Impossible War   
    the stairs before the last banner as example
  18. Haha
    lore got a reaction from lallouss in [2020.01.23] Spring Moon Festival has come to Arinar!   
    last year we got a minion pit and this year a rat minion... does it mean we gonna get a dragon minion in 2024?
  19. Like
    lore reacted to Holmes in [2020.01.20] 2019 results in infographics   
    Friends!
     
    We're gladly presenting the long-awaited infographic for 2019. To summarize, we have highlighted the most interesting and memorable moments.


     

     

     

     

     

     

     

     

     

     

     
    Share your impressions and gather your strength, because this year will be full of surprises!
    AIGRNID
     
     
  20. Like
    lore reacted to Higgings in modern solutions   
    If 1 piece then it should have the same rate (if not higher) of Def/Dmg spheres. 
  21. Like
    lore got a reaction from Higgings in modern solutions   
    this thing is kinda where almost evryone agree, like when someone dares make the dealer goin battlemode.
     
    hmm, yes in a point of view since it would also keep the world chat at it is and make the area one used. and at the same time making more ppl go in neutrual towns for talk
     
    im happy that u share my same opinion here
     
    well attualy my idea is to promote pt farm (also at low lvl) since evryone wins and the chance of drop dosent change much, also didnt the bots dont exist from the benning? for the rest im happy u shared ur opinion
    i know its attualy a wierd idea
     
  22. Confused
    lore got a reaction from crnoss in modern solutions   
    this thing is kinda where almost evryone agree, like when someone dares make the dealer goin battlemode.
     
    hmm, yes in a point of view since it would also keep the world chat at it is and make the area one used. and at the same time making more ppl go in neutrual towns for talk
     
    im happy that u share my same opinion here
     
    well attualy my idea is to promote pt farm (also at low lvl) since evryone wins and the chance of drop dosent change much, also didnt the bots dont exist from the benning? for the rest im happy u shared ur opinion
    i know its attualy a wierd idea
     
  23. Like
    lore reacted to Lashabi in modern solutions   
    At least make signs available in dungeons...it will encourage all players to run dungeon (even 1 pc sign ) because only 1 way f2p players get sign in-game is from guild tournament. 
     
    People stop spamming Old dungeons like garden, termitary, tree when they advance in level....some new system càn rejuvenate the old dungeons
  24. Like
    lore reacted to Higgings in Beginner Advice for New Players ! (Guide).   
    I agree. The player needs to get used to the game. You won't sort the problem out by deleting an island; they would create new bots for Irselnort too. And then what, we delete that too? 
     

  25. Like
    lore reacted to Starshinee in New year congratulations - By: Starshinee   
    A Christmas to remember, happy new year 
    Starshinee
    Br - Tourmaline

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