Jump to content

lore

Lord of Knowledge
  • Posts

    708
  • Joined

  • Last visited

Reputation Activity

  1. Thanks
    lore got a reaction from Kazakus in HOUSING AND SAILING   
    yes but better make in way the house dosent get raided but its on a rent
    i would like see it in the castles for have more immersion (inn goes BRRRRRR)
  2. Like
    lore reacted to Kazakus in [2020.08.20] Warspear Online 8.4.2 Update: Release   
    Make astral labyrinth III with myth Kronus dungeon with a Copyed Ch’thun from WoW, Another place like kotta ravva for lvl 30 players, expand islenort with an hangout place with elf’s and mcs able to trade with a marketplace dedicated for that, I’m bored to see “transfer gold from elf to mc”
    make some skills able to teleport a party mate for necros/priest
    Make homes for each player able to rent or buy from lvl 18 with bank, laboratory and a garden, we’re bored to use lvl 3 chars and make guilds as a bank.
    You will see how the game will boom of players hope you read my suggestion

  3. Like
    lore reacted to Holmes in [2020.08.28] Partnership program for video makers and streamers   
    Do you love playing Warspear Online? Are you interested in creating video or streaming? Or maybe you’re just thinking of starting your own channel? We will gladly support your initiative! Please read through our partnership program.

    What to do?
    Regularly publish unique content on the most popular media platforms (Youtube and Twitch) about Warspear Online. It could be videos or streaming.

    How to participate?
    1. Familiarize yourself with the terms of the partnership program.
    2. Send an application.
    3. Wait for administration’s reply.
     
    Partnership Program Terms:
     
    Does my channel qualify for participating in the partnership program?
    The main criteria for participating in the program are:
    Video or streaming quality Subscriber count The number of views on videos and spectators on streams.
     
    Requirements for participants of the Program
    1
    level
    2
    level
    3
    level
    Number of videos or streams about Warspear Online
    minimum 2 videos or 3 streams
    a month
    minimum 3 videos or 4 streams
    a month
    minimum 4 videos or 4 streams
    a month
    Number of subscribers on the channel
    over
    300
    over
    1000
    over
    3 000
    Total number of views on videos and streams about Warspear Online every month
    minimum 500
    minimum 2500
    minimum 10 000
    Average number of viewers on direct streams 
    minimum 20
    minimum 40
    minimum 60
    Benefits for participation
    1
    level
    2
    level
    3
    level
    Reward for joining the Program
    +
    +
    +
    Sharing links to the channel and video of the participant on official platforms Warspear Online (website, forum, VK and FB groups)
    +
    +
    +
    Monthly Miracle Coin reward
    +
    +
    +
    Priority technical support
    +
    +
    +
    Additional rewards of miracle coins, gold, in-game items or other, up to administration’s discretion
    +
    +
    +
    Branded merchandise
    -
    -
    +
    Joint events with the administration of the game on common terms (contests, news teasers and other)
    -
    -
    +
    Additional joint events at the administration’s discretion
    +
    +
    +
     
     
    Having joined the partnership program, every participant will receive a one-time reward of Miracle coins. This type of reward will become available after a probation of one month.
     
    Reward for joining the Program
    Miracle coins
    1 level
    2 level
    3 level
    6 000
    10 000
    15 000
     
    The monthly reward amount will depend on the level in the Partnership Program that you’ve joined and the duration of participation. 
     
    Monthly Miracle coin reward
    Conditions
    1 level
    2 level
    3 level
    1–2 months in the Program
    2 000
    3 000
    5 000
    3-5 months in the Program
    3 000
    6 000
    10 000
    6+ months in the Program
    6 000
    10 000
    15 000
     
    What should video and streams be about?
    We don’t want to limit the authors in their creativity, as much as possible, so you can choose the topics for your content on your own. It could be a discussion about game mechanics, character classes or various events. You can create video guides about difficult to understand aspects of the game, demonstrating those in practice. You can create entertaining or role-playing content, unusual situations and playing those out with your acting skills, video editing and memes. Or you can just record your gameplay: dungeon runs, attending events, castle sieges, completing daily quests and anything else. You are free to use any ideas in your creation, as long as it doesn’t violate the terms of the Partnership program.
      How to apply for participation in the Partnership program?
    In order to participate in the program, you need to send all the necessary data to [email protected].
     
    By applying, you are confirming that you’ve learned and accepted the terms of partnership. Administration retains the right to reject any application without disclosing the reason, to change the terms of the partnership program or its duration, with a subsequent notification to the participants.
     
    Full name E-mail Links to social network profiles Name of the main character and its server Date of birth Link to the primary channel Links to secondary channels (additional channel, Facebook group or others, if any)
    Thank you for your interest in our partnership program, we are looking forward to your application!
    AIGRIND
  4. Thanks
    lore got a reaction from Zensoku in I lost my lvl 7 guild 🙃   
    F
  5. Like
    lore got a reaction from Speedom in [2020.08.20] Warspear Online 8.4.2 Update: Release   
    neither dk secret reserve, mage's shield or warden's blockmaster. all passives with a specified cooldown this also includes stoneskin
  6. Like
    lore got a reaction from Bruce Wayne in [2020.08.20] Warspear Online 8.4.2 Update: Release   
    you know skill cooldown stat dosent attualy apply on lastwish?
  7. Thanks
    lore got a reaction from TheCaster in [2020.08.20] Warspear Online 8.4.2 Update: Release   
    you know skill cooldown stat dosent attualy apply on lastwish?
  8. Thanks
    lore got a reaction from Khrone in [2020.08.20] Warspear Online 8.4.2 Update: Release   
    you know skill cooldown stat dosent attualy apply on lastwish?
  9. Thanks
    lore got a reaction from lallouss in [2020.08.20] Warspear Online 8.4.2 Update: Release   
    you know skill cooldown stat dosent attualy apply on lastwish?
  10. Thanks
    lore got a reaction from Higgings in [2020.08.17] Warspear Online 8.4.2 Update: Preview   
    get a healer!
  11. Thanks
    lore got a reaction from Speedom in [2020.08.17] Warspear Online 8.4.2 Update: Preview   
    get a healer!
  12. Like
    lore reacted to Holmes in [2020.08.20] Game servers restart   
    UPD: The servers are running!

    Dear players! 

    Tomorrow, 21.08.2020, at 09:00 CEST, the servers will be restarted due to performing maintenance work. After the reboot, the following changes will be implemented: 

    - incorrect work of agression was fixed.

    The game will be unavailable for roughly 25 minutes. 

    Please also don’t forget that used elixirs and minions are paused and seeker’s endurance will be restored if at the moment of the reboot the player was in a dungeon. 

    Please don’t plan anything important for that time. We apologize for any inconvenience. 
    AIGRIND 
  13. Like
    lore got a reaction from TheCaster in [2020.08.20] Warspear Online 8.4.2 Update: Release   
    What about druid's roots and ranger's traps? 
    As mage u can make urself immune to controlls
    Bladedancers can buff backwards too
    Barb's charge is on chance too (80%) and i hear paladin is aoe (3x3) and 90% chance to stun bladedancer that too aoe and idk the chance of it sadly
    Seekers can apporach u while invisible (if ur not a charmer or mage) and stun u but thats OK because they are made of cardboard
     
  14. Thanks
    lore got a reaction from Speedom in [2020.08.17] Warspear Online 8.4.2 Update: Preview   
    Did i spoke of buff any other of those classes? 
    The warden can fullfill both of those btw...  4/4 stealing power adds you 70% atk strenght then add all the op tanky from just forti and blockmaster... 
    The comparations are made as an tanky level, barb, dk, pala...  All have their weakness that ducks em up. What does have the warden? Out gear? That doesn't count. Unblockable skills? U still can survive a duckton eught to killback ur enemy by using stealing power to make ur auto atks heavy dmg each hit. 
    And the armor added in the mermen temple allowed em to reach even dumber limits 
    On ANY case NO class should be able to gain SUCH effectiveness on one thing EVEN if its thier role and built for it. Specialy on a faction vs faction game because see the other side do all the stuff with just a warden placed there just pressing 2 skills for stay alive whiout having a healer its frustating and disturbing, it will only cause unbalance between the faction because one just haves a freaking insane tank able to do anything and has only 1 weakness that really isn't a weakness, its the way to attualy deal dmg to it whiout nedding a outgearing. You already have the bladedancer and u keep defending the warden like for ur meaning tank means be invincible from ANY attack and nedding nothing else execpt themselves to survive. God is not tank im sorry
    If ur a warden its time for you to play as an actual tank and get a healer, they exists for heal ur ass. I hope the bladedancer gets the same suprise the next skill balance update. Seekers were just a glasscannon easly killed by a stun, the nerf was because of thier solo technopolis hard insanity, mages were just getting shielded too much that them were able to deal highee dmg and tank more than a tank class like paladin staying alone
     
    If you still refuse and hold to your sinking ship, i ask to everyone here to say what they thought of the warden before this update and ask if them deserve the nerf (for safety plase also say the faction and role u play as main) 
     
    I can hear from the tavern the paladins, priests, druids, barbarians and deathknight setting apart thier differences and
    celebrating the day of where one of the demi-god classes becomes mortal, even at the price of the return of the counterattack insanity or getting taken down by a bit too
     
    Ps. By the reaction that the people gave looks like they agree more to me than they do with you, id think about that too
  15. Thanks
    lore got a reaction from Speedom in [2020.08.17] Warspear Online 8.4.2 Update: Preview   
    ... it has only a 8 sec duration... and a 90 secs cooldown... that value is at 4/4.... wich skill you sacrifice for it?
    also one thing BladeDancer
    about barbs being too  tanky
    dmg reflect or dot and u duck up is stoneskin, leaving it open. the anti effect can only be up 10 sec and 35 sec cooldown (if 4/4 but what u sacrifice for it?)
    combat fury (25% heal at 4/4) has a 40 secs cooldown
  16. Like
    lore got a reaction from Nubmage in [2020.08.17] Warspear Online 8.4.2 Update: Preview   
    U mean with this update. pala, deathknight, barbs, bds...  Coulnt from even before the creation of the warden itself 
    Wich classed u play btw? You ever had a legion experience? Or a gvg...  Mages's fire ground is unblockable, it hurts, can remove wd's forti...  Seekers have idiotic 1 target dmg, druids dmg by roots unblockable too. Bladedancer the meme of op.. Necros still can rain ur ass and connect u with all ur teamies around, 
    U end up in 20vs20 or more fights in guild vs guild events... Usualy vs high amp (and level) and high chance of arena players on norm.... 
    Wait the requirements for wd to run the dungeons are low as heck, pepole looks SPECIFICALY for warden as a tank and could be saw many times
    On the YouTube u can see videos of wardens carrying the whole world
    "Wd isn't immortal" be only able to be killed by amped pvp players while using a pve gear is idiotic strong by definition, any other case means ur going to be nuked if u see a pvp geared player by you being pve, but warden still can carry on, barb if it has luck
    Be only be able to be killed by tank strong tank busters while not having a healer (dagan's critical hit (but u can bypass it)  or elm's/technopolis hard full horde as examples) is equivalent of op, even at huge amp
    Warden from the update won't be anymore the apex predator that was setting on danger the healers and the tank pala/bd(not much for bd because haha bd goes brr) 
    "Warden has no dmg" use stealing power and a basis is secured, max it for a great dmg
    U need keep the ecosistem balanced, by introducing the warden (apex predator) it (in the most brutal way) ducked all the rest as tanking, now its getting lowered bit by bit till it doesn't get on a human level, this is the right update. 
    + u could see players actively shouting for nerfing the warden, and not few, and almost everyone described it between op tank and easymode, a tank should be tanky not god
  17. Thanks
    lore got a reaction from TheCaster in [2020.08.17] Warspear Online 8.4.2 Update: Preview   
    U mean with this update. pala, deathknight, barbs, bds...  Coulnt from even before the creation of the warden itself 
    Wich classed u play btw? You ever had a legion experience? Or a gvg...  Mages's fire ground is unblockable, it hurts, can remove wd's forti...  Seekers have idiotic 1 target dmg, druids dmg by roots unblockable too. Bladedancer the meme of op.. Necros still can rain ur ass and connect u with all ur teamies around, 
    U end up in 20vs20 or more fights in guild vs guild events... Usualy vs high amp (and level) and high chance of arena players on norm.... 
    Wait the requirements for wd to run the dungeons are low as heck, pepole looks SPECIFICALY for warden as a tank and could be saw many times
    On the YouTube u can see videos of wardens carrying the whole world
    "Wd isn't immortal" be only able to be killed by amped pvp players while using a pve gear is idiotic strong by definition, any other case means ur going to be nuked if u see a pvp geared player by you being pve, but warden still can carry on, barb if it has luck
    Be only be able to be killed by tank strong tank busters while not having a healer (dagan's critical hit (but u can bypass it)  or elm's/technopolis hard full horde as examples) is equivalent of op, even at huge amp
    Warden from the update won't be anymore the apex predator that was setting on danger the healers and the tank pala/bd(not much for bd because haha bd goes brr) 
    "Warden has no dmg" use stealing power and a basis is secured, max it for a great dmg
    U need keep the ecosistem balanced, by introducing the warden (apex predator) it (in the most brutal way) ducked all the rest as tanking, now its getting lowered bit by bit till it doesn't get on a human level, this is the right update. 
    + u could see players actively shouting for nerfing the warden, and not few, and almost everyone described it between op tank and easymode, a tank should be tanky not god
  18. Thanks
    lore got a reaction from Speedom in [2020.08.17] Warspear Online 8.4.2 Update: Preview   
    U mean with this update. pala, deathknight, barbs, bds...  Coulnt from even before the creation of the warden itself 
    Wich classed u play btw? You ever had a legion experience? Or a gvg...  Mages's fire ground is unblockable, it hurts, can remove wd's forti...  Seekers have idiotic 1 target dmg, druids dmg by roots unblockable too. Bladedancer the meme of op.. Necros still can rain ur ass and connect u with all ur teamies around, 
    U end up in 20vs20 or more fights in guild vs guild events... Usualy vs high amp (and level) and high chance of arena players on norm.... 
    Wait the requirements for wd to run the dungeons are low as heck, pepole looks SPECIFICALY for warden as a tank and could be saw many times
    On the YouTube u can see videos of wardens carrying the whole world
    "Wd isn't immortal" be only able to be killed by amped pvp players while using a pve gear is idiotic strong by definition, any other case means ur going to be nuked if u see a pvp geared player by you being pve, but warden still can carry on, barb if it has luck
    Be only be able to be killed by tank strong tank busters while not having a healer (dagan's critical hit (but u can bypass it)  or elm's/technopolis hard full horde as examples) is equivalent of op, even at huge amp
    Warden from the update won't be anymore the apex predator that was setting on danger the healers and the tank pala/bd(not much for bd because haha bd goes brr) 
    "Warden has no dmg" use stealing power and a basis is secured, max it for a great dmg
    U need keep the ecosistem balanced, by introducing the warden (apex predator) it (in the most brutal way) ducked all the rest as tanking, now its getting lowered bit by bit till it doesn't get on a human level, this is the right update. 
    + u could see players actively shouting for nerfing the warden, and not few, and almost everyone described it between op tank and easymode, a tank should be tanky not god
  19. Thanks
    lore got a reaction from Speedom in [2020.08.17] Warspear Online 8.4.2 Update: Preview   
    its sad when one class covers them all in the PvE ground, makes the wholegame braindead. on my opinion PvE should make in way u choose the right team  with tank + dmg + heals for defeat a dungeon, not all 5 with same class that basicaly does the dg like bruh
    are you quitting because warden will be able to be killed in dungeons unless they start get healers?
  20. Like
    lore reacted to Speedom in [2020.08.17] Warspear Online 8.4.2 Update: Preview   
    I see Legion have a high perspective on PvP and GvG more than PvE. When I ask for Seekers to get a dodge, many Rogues are like "you have a shield that increases dmg" 
    But your stealth does?
    Rogues: we want movement speed like Seekers.
    But you said you don't want Seekers to not be another Rogues.
    Rogues now have 2 stuns, sleep, healing combo, explosive dmg and now you want movement speed. Rogues cd are shorter too with dodge buffed up to 4% more.😆
    Gosh everyone cracks me up. Nobody talks about Necro and Priest for PvP and GvG, or people who focus on PvE more than anything. Don't worry kiddos, you'll be the next class nobody can kill. Just remembered the impacts for PvE players.
     
  21. Like
    lore reacted to necrotp1 in [2020.08.17] Warspear Online 8.4.2 Update: Preview   
    Hm... interesting... that remebers me about something... hm... what was it? Oh yeah... just like all other cloth gear users (and to you have be one hit killed by rogue you must be distracted or full pve, you have warp, chains and the skill that increases you defenses) so...
     
    And why should a mage solo anything? Are you saying that lock not solo killing anything is wrong too? They allways say... this game is about doing things in a party and that's why it doesn't have a 1x1 arena
  22. Like
    lore got a reaction from TheCaster in [2020.08.17] Warspear Online 8.4.2 Update: Preview   
    U need stability for population othercase the peps won't enjoy the game
  23. Like
    lore reacted to Akasha in Addition Minions Descriptions   
    I 100% agree, this would save our time to update minion guides too.
    But we need time to input the info and the team is always so busy with major adjustments, this will surely happen, it's only a matter of time. )
  24. Like
    lore got a reaction from Drakoslayd in cross server fuctions   
    for a while i was thinking that having some cross server (of servers of same language) would be good and this is the way i think it can be implemented
    - the towns wich are neutrual location or are 100% safe wich are the native islands towns, nadir-sard and maliat will include players from all servers. 
    - the native islands will be fully cross server for allow a easier passage trought it by having more players
    - the second hand dealer will have trade all items from all servers, wich can help servers with basicaly too few players to have an thier own economy (sea-pearl) and server with basicaly too goddamn much (ru servers i guess)
    - the areas where dungeon resides will be cross server too and will allow the make party with other players there for run dungeons
    - the arena will be cross server (will make it almost impossible to have an controll over it), but will be added a new mehanic to get imperials from the 2x2,3x3 and 3x3 seals gamemodes with a rank sistem based on the wins and losses of players (a point based system where a win can give 50 points and a loss take 20 points at the first rank, then 25, 30, 35 and so on, at the end of each season the player will get an amount of imperials based on thier rank)
    - the guild vs guild "mermen trials" can be cross server too
    the rest will be inside the server itself (as castle raids and all other guild vs guild)
    pros:
    have all players of all server together as for economy and dungeons will make it easier to gain parties for all in it.
    the native islands wont be anymore completely dead areas
    larger roaster in the arena/mermen trials wich can prevent stupidly unbalaced fights 
    cons:
    more loading 
    possible server lagg
    language barrier
    its basicaly a hell mess to apply
  25. Like
    lore reacted to MrCakir in A new system about transition between builds   
    Hello everyone.
     
    I like playing Warspear Online like players do, and playing for 8-9 years including some short time breaks . There have been many updates including improvements, new mechanics, new maps, new characters etc. It grows fast, and always makes players being enjoyed.
     
    As a lover of this game, I think about a new feature on game that will make players very happy in my opinion.
     
    As all know, there is 2 main builds, pve and pvp, for both skills and items.
    Same skill build is not good for both pve and pvp, it is obvious, Pve and pvp items are different for many years too.  
    I thought about a system like that:
    There will be 3 (one for pvp, two for pve) build Players can transit between each build without wait because one of the main idea under this system is changing items in a short time When entering to the sea, we change at least 3 (helmet, shoes and weapon(s)) When meet with an opponent player, we cant change items directly with pvp ones. (I don't understand why items can't be changed during action, it would be very useful like in this situation.)  Skill points will be changed too with pve-pvp transition, because when we meet with an opponent, or fight in arena, it will be so good that our skills will be in pvp mod. And for some characters like charmer, barb, deathknight, paladin, there are mainly two pve build; one-handed weapon + shield and two-handed weapon. Lets call them tank build and damage build. Additionally, some classes can wear light armors too. As a barbarian, I like to play on each build. Especially after last barbarian skill that gives penetration and power with 2-handed weapon. I am sure that other classes' players will be so pleasure that having a system like that. Having two different build page for pve can really cause happiness.  Oblivion book is being useless because we would have to use many of that books daily in such situations above.  
    I tried to talk about the system in my mind, probably I am forgetting to add something, or probably I explained bad or not enough.
     
    But really when I play Warspear  Online especially in last year, I realized that I am changing many items that I use and need each.
    It would be very good that we can change them fast, and it would be very good that some classes that I mentioned can transit between tank and damage build including skill change.
     
    It sounds really very good to me. And It will increase the gameplay feature of this lovely game 
     
    Thanks all.
×
×
  • Create New...