GuestGuy7 5 Posted December 9, 2017 Share Posted December 9, 2017 (edited) Should the duration of the effect increase by double and become 10 seconds from 5? or atleast 7.5 sec? Or maybe make the chance to activate the immunity 15% or 20% and keep the 5 second duration. The current 10% to activate for 5 seconds looks useless, not only you rarely see the relic activate... 5 seconds end so fast you have to time very carefully when to use the skill with this relic and pray for activation which may end up not helping at all so rip 399 mcoins :D meanwhile 8% dodge relic has a 15 freaking second duration and looks more usefull for those who already got high dodge Edited December 9, 2017 by GuestGuy7 Higgings and whjm17 2 Quote Link to comment Share on other sites More sharing options...
Higgings 1824 Posted December 9, 2017 Share Posted December 9, 2017 Imo a good update can also be an adjustment of some relics. I wonder if devs can see the most used relics by players.... Quote Link to comment Share on other sites More sharing options...
benjaminbt 325 Posted December 10, 2017 Share Posted December 10, 2017 7 hours ago, Higgings said: I wonder if devs can see the most used relics by players.... Probably not. Quote Link to comment Share on other sites More sharing options...
whjm17 1 Posted December 10, 2017 Share Posted December 10, 2017 that relic is pretty uselees, stone relic much better, it decrease dmg to you by 50%,, much higher survivability xD well it only decrease the dmg to you once. Quote Link to comment Share on other sites More sharing options...
Higgings 1824 Posted December 10, 2017 Share Posted December 10, 2017 (edited) 20 minutes ago, whjm17 said: well it only decrease the dmg to you once. This is why it is not that op. For 1 hit, it's basically useless It could be op if it lasted 7 seconds ( for example ) and during that ammount of time, the damage received is halved. 1 hour ago, BennyBT said: Probably not. Don't forget they managed to find out even players who used a Chaos pot in the Halloween dungeons, once. Edited December 10, 2017 by Higgings Quote Link to comment Share on other sites More sharing options...
Jcbref 610 Posted December 10, 2017 Share Posted December 10, 2017 5 hours ago, Higgings said: Don't forget they managed to find out even players who used a Chaos pot in the Halloween dungeons, once. Why did they need to find that Quote Link to comment Share on other sites More sharing options...
Higgings 1824 Posted December 10, 2017 Share Posted December 10, 2017 10 minutes ago, Jcbreff said: Why did they need to find that Infographics. How I miss those Quote Link to comment Share on other sites More sharing options...
GuestGuy7 5 Posted December 10, 2017 Author Share Posted December 10, 2017 (edited) What about silence relic guys should the duration increase to 5-6 seconds instead of 4? or increase the chance to 15% :D I got the mcoin relic cheap in the market a few hours ago and my bees only had silence 4-5 times and it seems to end in like 3 seconds not even 4 like the description says :D Edited December 10, 2017 by GuestGuy7 Quote Link to comment Share on other sites More sharing options...
vavavi 240 Posted December 11, 2017 Share Posted December 11, 2017 Some relics sure could use some adjusting. Theres only a handful of them that are actually useful. Quote Link to comment Share on other sites More sharing options...
Higgings 1824 Posted December 11, 2017 Share Posted December 11, 2017 10 hours ago, GuestGuy7 said: What about silence relic guys should the duration increase to 5-6 seconds instead of 4? or increase the chance to 15% :D I got the mcoin relic cheap in the market a few hours ago and my bees only had silence 4-5 times and it seems to end in like 3 seconds not even 4 like the description says :D 4 seconds of mute are a lot, especially in PvP, where every second seems an eternity xd. But, as you said, increasing the triggering chance of it can be very interesting, since it can be used on skills with a very high cooldown ( Threads of Darkness, for example ) Quote Link to comment Share on other sites More sharing options...
GuestGuy7 5 Posted December 11, 2017 Author Share Posted December 11, 2017 17 minutes ago, Higgings said: 4 seconds of mute are a lot, especially in PvP, where every second seems an eternity xd. But, as you said, increasing the triggering chance of it can be very interesting, since it can be used on skills with a very high cooldown ( Threads of Darkness, for example ) It gets activated rarely i think one second more would not make the user op, the 4 current seconds seem to end very fast according to the animation Quote Link to comment Share on other sites More sharing options...
GuestGuy7 5 Posted January 6, 2018 Author Share Posted January 6, 2018 (edited) Or how about making it resist negative effects too like bees/bleeding/etc like the resist runes? I still would like to see it last 7.5/10 seconds instead of 5 because most skills which activate it got a big cooldown time and the chance to activate is only 10% the relic is useless right now Edited January 6, 2018 by GuestGuy7 Quote Link to comment Share on other sites More sharing options...
hentbank 26 Posted February 9, 2018 Share Posted February 9, 2018 yea Quote Link to comment Share on other sites More sharing options...
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