Administrators Warspear Online 174 Posted April 4 Administrators Posted April 4 Original topic by @nth. All costs are listed in Knowledge points. The Gold cost is calculated as Knowledge / 2. First Section of the Talent Tree Basic Talents Offensive Спойлер Bestial Rage: Rank I Increases skill damage against Common monsters by 1 / 2 / 3%. Cost: 1,500 | 3,000 | 4,500 Accuracy: Rank I Increases the character's Accuracy by 0.25 / 0.5 / 0.75 / 1%. Cost: 1,875 | 3,185 | 4,315 | 5,625 Power Attack: Rank I Increases the character's Physical and Magic Power by 0.25 / 0.5 / 0.75 / 1%. Cost: 1,875 | 3,185 | 4,315 | 5,625 Bestial Rage: Rank II Increases skill damage against Strong monsters by 1 / 2 / 3%. Cost: 2,250 | 4,500 | 6,750 Critical Hit: Rank I Increases the character's Critical Hit chance by 0.25 / 0.5 / 0.75 / 1%. Cost: 1,875 | 3,185 | 4,315 | 5,625 Bestial Rage: Rank III Increases skill damage against Elite monsters by 1 / 2 / 3%. Cost: 2,500 | 5,000 | 7,500 Attack Speed: Rank I Increases the character's Attack Speed by 0.25 / 0.5 / 0.75 / 1 / 1.25%. Cost: 1,500 | 2,250 | 3,000 | 3,750 | 4,500 Skill Cooldown: Rank I Adds 0.25 / 0.5 / 0.75 / 1 / 1.25% to the character's Skill Cooldown. Cost: 1,500 | 2,250 | 3,000 | 3,750 | 4,500 Bestial Rage: Rank IV Increases skill damage against Mini-Bosses, Bosses, and Raid Bosses by 1 / 2 / 3%. Cost: 2,750 | 5,500 | 8,250 Penetration: Rank I Increases the character's Penetration by 0.25 / 0.5 / 0.75%. Cost: 2,500 | 5,000 | 7,500 Defensive Спойлер Bestial Meekness: Rank I Reduces damage taken from Common monsters by 1 / 2 / 3%. Cost: 1,500 | 3,000 | 4,500 Dodge: Rank I Increases the character's Dodge chance by 0.25 / 0.5 / 0.75 / 1%. Cost: 1,875 | 3,185 | 4,315 | 5,625 Bestial Meekness: Rank II Reduces damage taken from Strong monsters by 1 / 2 / 3%. Cost: 2,250 | 4,500 | 6,750 Stamina: Rank I Increases the character's maximum health by 0.25 / 0.5 / 0.75 / 1 / 1.25%. Cost: 1,500 | 2,250 | 3,000 | 3,750 | 4,500 Bestial Meekness: Rank III Reduces damage taken from Elite monsters by 1 / 2 / 3%. Cost: 2,500 | 5,000 | 7,500 Wisdom: Rank I Increases the character's maximum energy by 0.5 / 1 / 1.5 / 2 / 2.5%. Cost: 1,500 | 2,250 | 3,000 | 3,750 | 4,500 Bestial Meekness: Rank IV Reduces damage taken from Mini-Bosses, Bosses, and Raid Bosses by 1 / 2 / 3%. Cost: 2,750 | 5,500 | 8,250 Solidity: Rank I Increases the character's Solidity by 0.25 / 0.5 / 0.75%. Cost: 2,500 | 5,000 | 7,500 Utility Спойлер Time to Live Increases the duration of Divine Protection on the character by 1 / 2 / 3 sec when a resurrection consumable or service is used. Cost: 1,500 | 3,000 | 4,500 Divine Acceleration Increases the character's movement speed by 5 / 10 / 15% for 10 sec when a resurrection consumable or service is used. Cost: 2,000 | 4,000 | 6,000 Divine Resistance Increases the character's Resistance by 5 / 10 / 15% for 10 sec when a resurrection consumable or service is used. Cost: 2,500 | 5,000 | 7,500 Minion Defense Reduces damage taken by the character's minions by 2.5 / 5 / 7.5%. Cost: 2,500 | 5,000 | 7,500 Minion Stamina Increases the maximum health of the character's minions by 2.5 / 5 / 7.5% and reduces the damage they take from players by 1.5 / 3 / 4.5%. Cost: 3,000 | 6,000 | 9,000 Minion Power Increases the damage of the character's minions by 2 / 4 / 6%. Cost: 3,000 | 6,000 | 9,000 Role-Specific Talents Спойлер Damage Dealers Classes: Ranger, Blade Dancer, Seeker, Mage, Hunter, Rogue, Chieftain, Warlock, Beastmaster, Reaper Long Death Increases skill damage over time by 0.5 / 1 / 1.5 / 2%. Cost: 2,625 | 4,465 | 6,035 | 7,875 Moment of Power Increases the character's instant skill damage by 0.5 / 1 / 1.5 / 2%. Cost: 3,375 | 5,735 | 7,765 | 10,125 Frugality Reduces the energy cost of skills by 1.5 / 3 / 4.5 / 6 / 7.5%. Cost: 1,800 | 2,700 | 3,600 | 4,500 | 5,400 Tanks Classes: Warden, Barbarian, Paladin, Death Knight Piercing Attack Every 10 / 9 / 8 / 7 / 6th successful auto-attack will bypass the enemy's Physical and Magic Defenses. Cost: 2,100 | 3,150 | 4,200 | 5,250 | 6,300 Provoked Rage Applies Provoked Rage to the enemy for 7 sec on each successful auto-attack, reducing Dodge chance by 1 / 2 / 3%. Cost: 3,000 | 6,000 | 9,000 Masterful Defense Increases the character's Block chance by 0.5 / 1 / 1.5% when wielding a shield and the Parry chance by 1 / 1.8 / 2.5% when wielding another weapon. Cost: 4,500 | 9,000 | 13,500 Hybrids Classes: Templar, Charmer Piercing Attack Every 10 / 9 / 8 / 7 / 6th successful auto-attack will bypass the enemy's Physical and Magic Defenses. Cost: 2,100 | 3,150 | 4,200 | 5,250 | 6,300 Frugality Reduces the energy cost of skills by 1.5 / 3 / 4.5 / 6 / 7.5%. Cost: 1,800 | 2,700 | 3,600 | 4,500 | 5,400 Masterful Defense Increases the character's Block chance by 0.5 / 1 / 1.5% when wielding a shield and the Parry chance by 1 / 1.8 / 2.5% when wielding another weapon. Cost: 4,500 | 9,000 | 13,500 Healers Classes: Druid, Priest, Shaman, Necromancer Critical Healing Increases the critical healing power of the character's skills by 1 / 2 / 3%. Cost: 4,500 | 9,000 | 13,500 Healing Power Increases the healing power of the character's skills by 1 / 2 / 3%. Cost: 3,500 | 7,000 | 10,500 Frugality Reduces the energy cost of skills by 1.5 / 3 / 4.5 / 6 / 7.5%. Cost: 1,800 | 2,700 | 3,600 | 4,500 | 5,400 Lesser Class Talents Each class has its own unique talent tree layout, but the cost of lesser talents remains the same across all classes. Skill+ (Single Boost) Cost: 30,000 Skill+ (Triple Boost) Cost: 5,000 | 10,000 | 15,000 General Talents Stellar Blessing Gain an additional skill point. Cost: 36,000 Key Class Talents Unique, defining talents for each class. Cost: 42,000 Total Talent Costs in Different Scenarios Спойлер When leveling up the first section of the talent tree, most people follow one of two main strategies: Path 1: Step-by-Step Progression This path focuses on unlocking the first skill point on the left, then progressing to the key talent before moving on to the second section of the tree. Unlock all central talents up to the first skill point: 13,000 Unlock all left-side talents up to the first skill point: 11,500 Max out both left and central paths to the first skill point (including the point itself): 60,500 Unlock all right-side talents up to the key talent: 16,375 Unlock all central talents from the first skill point to the key talent: 5,250 Max out the right and central paths to the key talent (including the talent itself): 63,625 Max out all talents in the first section: 124,125 Path 2: Rushing to the End This strategy skips skill points and the key talent, prioritizing a fast track to the second section of the tree. The first skill point is unlocked later. Unlock all right-side talents up to the key talent: 16,375 Unlock all central talents up to the key talent: 16,750 Unlock all talents in the first section: 33,125 Full Upgrade Costs (Max Level) for the First Section All offensive talents: 114,000 All defensive talents: 114,000 All utility talents: 87,000 Complete role-specific cluster: 66,000 All class talents (lesser single + lesser triple + key talent + skill point): 138,000 Full section: 549,000 Second Section of the Talent Tree Basic Talents Offensive Спойлер Animal Rage: Rank I Increases the critical damage of the character's skills against Common monsters by 1 / 2 / 3%. Cost: 3,000 | 6,000 | 9,000 Accuracy: Rank II Increases the character's Accuracy by 0.5 / 0.75 / 1 / 1.25%. Cost: 2,810 | 4,780 | 6,470 | 8,440 Power Attack: Rank II Increases the character's Physical and Magic Power by 0.5 / 0.75 / 1 / 1.25%. Cost: 2,810 | 4,780 | 6,470 | 8,440 Animal Rage: Rank II Increases the critical damage of the character's skills against Strong monsters by 1 / 2 / 3%. Cost: 3,750 | 7,500 | 11,250 Critical Hit: Rank II Increases the character's Critical Hit chance by 0.5 / 0.75 / 1 / 1.25%. Cost: 2,810 | 4,780 | 6,470 | 8,440 Increased Critical Hit Increases the maximum Critical Hit chance by 1 / 2 / 3%. Cost: 6,500 | 13,000 | 19,500 Animal Rage: Rank III Increases the critical damage of the character's skills against Elite monsters by 1 / 2 / 3%. Cost: 4,000 | 8,000 | 12,000 Connoisseur of Offensive Relics Increases the chance of activating an offensive relic by 1 / 1.5 / 2%. Cost: 6,500 | 13,000 | 19,500 Attack Speed: Rank II Increases the character's Attack Speed by 0.5 / 0.75 / 1 / 1.25 / 1.5%. Cost: 2,250 | 3,375 | 4,500 | 5,625 | 6,750 Skill Cooldown: Rank II Adds 0.5 / 0.75 / 1 / 1.25 / 1.5% to the character's Skill Cooldown. Cost: 2,250 | 3,375 | 4,500 | 5,625 | 6,750 Animal Rage: Rank IV Increases the critical damage of the character's skills against Mini-Bosses, Bosses, and Raid Bosses by 1 / 2 / 3%. Cost: 4,250 | 8,500 | 12,750 Penetration: Rank II Increases the character's Penetration by 0.5 / 0.75 / 1%. Cost: 3,750 | 7,500 | 11,250 Defensive Спойлер Animal Fortitude: Rank I Reduces critical damage taken from Common monsters by 1 / 2 / 3%. Cost: 3,000 | 6,000 | 9,000 Dodge: Rank II Increases the character's Dodge chance by 0.5 / 0.75 / 1 / 1.25%. Cost: 2,810 | 4,780 | 6,470 | 8,440 Animal Fortitude: Rank II Reduces critical damage taken from Strong monsters 1 / 2 / 3%. Cost: 3,750 | 7,500 | 11,250 Stamina: Rank II Increases the character's maximum health by 0.5 / 0.75 / 1 / 1.25 / 1.5%. Cost: 2,250 | 3,375 | 4,500 | 5,625 | 6,750 Health Regeneration: Rank I Increases the character's Health Regeneration by 3 / 6 / 9 / 12 / 15. Cost: 2,250 | 3,375 | 4,500 | 5,625 | 6,750 Animal Fortitude: Rank III Reduces critical damage taken from Elite monsters by 1 / 2 / 3%. Cost: 4,000 | 8,000 | 12,000 Connoisseur of Defensive Relics Increases the chance of activating a defensive relic by 1 / 1.5 / 2%. Cost: 6,500 | 13,000 | 19,500 Wisdom: Rank II Increases the character's maximum energy by 1 / 1.5 / 2 / 2.5 / 3%. Cost: 2,250 | 3,375 | 4,500 | 5,625 | 6,750 Energy Regeneration: Rank I Increases the character's Energy Regeneration by 1 / 2 / 3 / 4 / 5. Cost: 2,250 | 3,375 | 4,500 | 5,625 | 6,750 Animal Fortitude: Rank IV Reduces critical damage taken from Mini-Bosses, Bosses, and Raid Bosses by 1 / 2 / 3%. Cost: 4,250 | 8,500 | 12,750 Solidity: Rank II Increases the character's Solidity by 0.5 / 0.75 / 1%. Cost: 3,750 | 7,500 | 11,250 Lesser Class Talents Skill+ (Single Boost) Cost: 45,000 Skill+ (Triple Boost) Cost: 7,500 | 15,000 | 22,500 General Talents Stellar Blessing Gain an additional skill point. Cost: 54,000 Key Class Talents Selectable Talent Cluster Key Class Talent (Cluster) Cost: 63,000 Total Talent Costs Спойлер By the time you reach the second section of the talent tree, there's not much flexibility in how you progress. You can either max out everything, or rush through the core path, investing only in key talents to quickly unlock the next skill point and talent cluster (which must be acquired before advancing further). Most players opt for the second route, since it's more efficient to reach the third skill point and final branches as soon as possible, rather than waste time upgrading tiny bonuses like +0.05% Accuracy over multiple levels. Fast Progression This approach focuses on upgrading only essential talents to level 1 for a swift transition to the next section of the tree: Unlock all core offensive talents: 26,620 Unlock all core defensive talents: 26,060 Skill point + talent cluster: 117,000 Total fast progression cost: 169,680 Full Upgrade Costs (Max Level) All offensive talents: 303,000 All defensive talents: 264,000 All class talents (lesser single + lesser triple + talent cluster + skill point): 207,000 Full section: 774,000 First section + second section: 1,323,000 Third Section of the Talent Tree Basic Talents Offensive Спойлер Hate Fuse Increases the amount of aggression the character generates when dealing damage by 5 / 10%. Cost: 7,500 | 15,000 Predatory Delirium: Rank I Increases damage against Common, Strong, and Elite monsters by 1 / 1.5 / 2%. Cost: 4,500 | 9,000 | 13,500 Predatory Delirium: Rank II Increases damage against Mini-Bosses, Bosses, and Raid Bosses by 1 / 1.5 / 2%. Cost: 4,750 | 9,500 | 14,250 Incessant Penetration Increases the Penetration of damage over time skills by 0.25 / 0.5 / 0.75%. Cost: 3,750 | 7,500 | 11,250 Instant Penetration Increases the Penetration of instant damage skills by 0.25 / 0.5 / 0.75%. Cost: 3,750 | 7,500 | 11,250 Critical Damage: Rank I Increases the character's Critical Hit Strength by 0.5 / 0.75 / 1 / 1.25 / 1.5%. Cost: 2,250 | 3,375 | 4,500 | 5,625 | 6,750 Critical Damage: Rank II Increases the character's Critical Hit Strength by 0.75 / 1 / 1.25 / 1.5 / 1.75%. Cost: 2,250 | 3,375 | 4,500 | 5,625 | 6,750 Controlled Weakening Increases the duration of the character's non-control harmful effects on monsters by 1.5 / 3 / 4.5%. Cost: 3,750 | 7,500 | 11,250 Controlled Subjugation Increases the duration of the character's control effects on monsters by 1.5 / 3 / 4.5%. Cost: 3,750 | 7,500 | 11,250 Broken Fortification Applies Broken Fortification to the monster for 7 sec on each successful auto-attack, reducing Physical and Magic Power by 1.5 / 3 / 4.5%. Cost: 3,750 | 7,500 | 11,250 Increased Penetration Increases the maximum Penetration by 0.5 / 1 / 1.5%. Cost: 3,750 | 7,500 | 11,250 Increased Ferocity Increases the maximum Ferocity by 1 / 1.5 / 2%. Cost: 3,750 | 7,500 | 11,250 Strength Test Increases damage by 1.5 / 3 / 4.5% against monsters with 70% or more health. Cost: 3,750 | 7,500 | 11,250 Killing Blow Increases damage by 1.5 / 3 / 4.5% against monsters with 30% or less health. Cost: 3,750 | 7,500 | 11,250 Critical Hit: Rank III Increases the character's Critical Hit chance by 0.75 / 1 / 1.25%. Cost: 3,750 | 7,500 | 11,250 Accuracy: Rank III Increases the character's Accuracy by 0.75 / 1 / 1.25%. Cost: 3,750 | 7,500 | 11,250 Attack Speed: Rank III Increases the character's Attack Speed by 0.75 / 1 / 1.25 / 1.5%. Cost: 2,810 | 4,780 | 6,470 | 8,440 Penetration: Rank III Increases the character's Penetration by 0.75 / 1%. Cost: 7,500 | 15,000 Skill Cooldown: Rank III Adds 0.75 / 1 / 1.25 / 1.5% to the character's Skill Cooldown. Cost: 2,810 | 4,780 | 6,470 | 8,440 Power Attack: Rank III Increases the character's Physical and Magic Power by 0.75 / 1 / 1.25%. Cost: 3,750 | 7,500 | 11,250 Defensive Спойлер Predatory Restraint: Rank I Reduces skill damage taken from Common, Strong, and Elite monsters by 1 / 2 / 3%. Cost: 4,500 | 9,000 | 13,500 Predatory Restraint: Rank II Reduces skill damage taken from Mini-Bosses, Bosses, and Raid Bosses by 1 / 2 / 3%. Cost: 4,750 | 9,500 | 14,250 Natural Stubbornness Reduces the duration of non-control harmful effects on the character by 1 / 2 / 3%. Cost: 3,750 | 7,500 | 11,250 Natural Resistance Reduces the duration of control effects on the character by 1 / 2 / 3%. Cost: 3,750 | 7,500 | 11,250 Collaboration Increases the duration of skill buffs applied to the character by 1 / 2 / 3%. Cost: 3,750 | 7,500 | 11,250 Block: Rank I Increases the character's Block chance by 0.25 / 0.5 / 0.75%. Cost: 3,750 | 7,500 | 11,250 Block: Rank II Increases the character's Block chance by 0.5 / 0.75 / 1%. Cost: 3,750 | 7,500 | 11,250 Parry: Rank I Increases the character's Parry chance by 0.25 / 0.5 / 0.75 / 1%. Cost: 2,810 | 4,780 | 6,470 | 8,440 Parry: Rank II Increases the character's Parry chance by 0.5 / 0.75 / 1 / 1.25%. Cost: 2,810 | 4,780 | 6,470 | 8,440 Tempering Applies Tempering to the monster for 7 sec on each successful auto-attack, reducing Physical and Magic Power by 1 / 1.5 / 2%. Cost: 3,750 | 7,500 | 11,250 Resistance: Rank I Increases the character's Resistance by 0.25 / 0.5 / 0.75%. Cost: 3,750 | 7,500 | 11,250 Resistance: Rank II Increases the character's Resistance by 0.5 / 0.75 / 1%. Cost: 3,750 | 7,500 | 11,250 Inconspicuous Attack Reduces the amount of aggression the character generates when dealing damage by 5 / 10%. Cost: 7,500 | 15,000 Inconspicuous Healing Reduces the amount of aggression the character generates when healing with skills by 5 / 10%. Cost: 7,500 | 15,000 Self-Defense Increases the character's Physical Defense when in combat with monsters by 1.5 / 3 / 4.5%. Cost: 3,750 | 7,500 | 11,250 Increased Block Increases the maximum Block chance by 0.5 / 1%. Cost: 7,500 | 15,000 Increased Parry Increases the maximum Parry chance by 0.5 / 1 / 1.5%. Cost: 3,750 | 7,500 | 11,250 Increased Resilience Increases the maximum Resilience by 0.5 / 1 / 1.5%. Cost: 3,750 | 7,500 | 11,250 Increased Dodge Increases the maximum Dodge chance by 1 / 2 / 3%. Cost: 3,750 | 7,500 | 11,250 Second Wind Heals the character for 1 / 2 / 3% of maximum health every 7 sec when the character's health drops below 50% of maximum. Cost: 3,750 | 7,500 | 11,250 Revive the Spirit Restores 2 / 4 / 6% of the character's maximum energy every 7 sec when the character's energy drops below 50% of maximum. Cost: 3,750 | 7,500 | 11,250 Healing Power Increases the healing power of the character's skills by 1 / 2 / 3%. Cost: 3,750 | 7,500 | 11,250 Stamina: Rank III Increases the character's maximum health by 0.75 / 1 / 1.25 / 1.5%. Cost: 2,810 | 4,780 | 6,470 | 8,440 Dodge: Rank III Increases the character's Dodge chance by 0.75 / 1 / 1.25%. Cost: 3,750 | 7,500 | 11,250 Solidity: Rank III Increases the character's Solidity by 0.75 / 1%. Cost: 7,500 | 15,000 Wisdom: Rank III Increases the character's maximum energy by 1.5 / 2 / 2.5 / 3%. Cost: 2,810 | 4,780 | 6,470 | 8,440 Energy Regeneration: Rank II Increases the character's Energy Regeneration by 2 / 3 / 4 / 5. Cost: 2,810 | 4,780 | 6,470 | 8,440 Health Regeneration: Rank II Increases the character's Health Regeneration by 6 / 9 / 12 / 15. Cost: 2,810 | 4,780 | 6,470 | 8,440 Lesser Class Talents Skill+ (Single Boost) Cost: 45,000 Skill+ (Triple Boost) Cost: 7,500 | 15,000 | 22,500 First Skill Talent Cost: 60,000 Final Talent Cost: 75,000 General Talents Stellar Blessing Gain an additional skill point. Cost: 72,000 Special thanks to @Дядя Федя, @BDN1, and @Saifa for their help in refining and finalizing the talent cost details. Shimarin, Higgings and Laevateinn 3 Quote
Higgings 1884 Posted April 10 Posted April 10 21 hours ago, nth said: Our humble thanks, colleague, for your contribution to our section! nth 1 Quote
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