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Idea for fix templar bubble


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15 hours ago, Ryohei said:

 

 

Clearly the advantage is enormous, but as it is customary we will have to resign ourselves, since we are never listened to 

 

 

 

 

 

what advantage do you get from pushing people around when most of elfs aoe needs people to stay still? most of the time templars just push people away from mages, palas etc. While locks can keep enemies locked down so they can be focused down and killed more easily.

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9 hours ago, Wuuzurd said:

 

 

what advantage do you get from pushing people around when most of elfs aoe needs people to stay still? most of the time templars just push people away from mages, palas etc. While locks can keep enemies locked down so they can be focused down and killed more easily.

In seals aren't a advantage? 

In wars near flag? 

On mermen trials? 

Castle defense? 

Basically all big wars were the Objective is defend something? 

 

:sml_5:

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9 hours ago, Ryohei said:

In seals aren't a advantage? 

In wars near flag? 

On mermen trials? 

Castle defense? 

Basically all big wars were the Objective is defend something? 

 

:sml_5:

And circle doesn't do the same thing? 

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14 minutes ago, Raislin said:

And circle doesn't do the same thing? 

 

Imo the very problem relies on the fact that you can resist circle once to nullify the debuff entirely, unlike Templars' scenario. 

If only they added the same mechanism here we might not be seeing all of these problems

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3 minutes ago, Higgings said:

 

Imo the very problem relies on the fact that you can resist circle once to nullify the debuff entirely, unlike Templars' scenario. 

If only they added the same mechanism here we might not be seeing all of these problems

And it works like that. You even get multiple chances to resist it. Lock circle you get only one chance. Maybe lock circle should get the same treatment to make it fair?

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39 minutes ago, Zurp said:

And it works like that. You even get multiple chances to resist it. Lock circle you get only one chance. Maybe lock circle should get the same treatment to make it fair?

 

I believe Locks wouldn't ask for a better buff in their entire life, should that happen. The fact that you got multiple "chances" is not a good thing, cause we are not speaking of chances that nullify the skill entirely, but just for 1 attempt. It means that the resistence parameter is pretty useless against a skill which requires you to rely several times on it to succeed on not being stunned. Lock's circle, on the other hand, gets destroyed if that one single time you manage to resist it. 

 

Think about it: It's a matter of time for a Templar to push an enemy away whereas it's a matter of luck for a Warlock to stun an opponent via circle. 

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25 minutes ago, Higgings said:

 

I believe Locks wouldn't ask for a better buff in their entire life, should that happen. The fact that you got multiple "chances" is not a good thing, cause we are not speaking of chances that nullify the skill entirely, but just for 1 attempt. It means that the resistence parameter is pretty useless against a skill which requires you to rely several times on it to succeed on not being stunned. Lock's circle, on the other hand, gets destroyed if that one single time you manage to resist it. 

 

Think about it: It's a matter of time for a Templar to push an enemy away whereas it's a matter of luck for a Warlock to stun an opponent via circle. 

Dude, you resist temp flow once and it wont stun you anymore. It doesn't work like you think it does and it has been said many times in this topic already.

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1 hour ago, Zurp said:

Dude, you resist temp flow once and it wont stun you anymore. It doesn't work like you think it does and it has been said many times in this topic already.

 

I'm pretty sure it doesn't work this way. I remember to have been stunned again even If I managed to resist the skill just once. 

I mean, that's the whole point of the topic. Why complaining if there was a  way to avoid it completely? 

 

EDIT: nvm, I forgot to consider the Talent as well 

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6 minutes ago, Higgings said:

Why complaining if there was a  way to avoid it completely? 

Complaining is a lot easier/cheaper than actually getting better at the game.

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On 8/1/2023 at 3:04 AM, Ryohei said:

In seals aren't a advantage? 

In wars near flag? 

On mermen trials? 

Castle defense? 

Basically all big wars were the Objective is defend something? 

 

:sml_5:

 

Flow without the talent isnt meant for defending, its meant for blocking off areas.

In any big fight most people go full resist buffs so flow isnt gonna do much, only actual advantage u pointed out here is in seals and while it is a problem u can just focus stuns on the templar to get rid of him.

When flow is used to def a small area it only works vs melee chars, and most mc melee chars already have a resist skill so whats it gonna do to them? and well if u decide to walk into a melee range on any ranged char u have bigger issues thn templars flow.  :cry:

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6 hours ago, Wuuzurd said:

When flow is used to def a small area it only works vs melee chars, and most mc melee chars already have a resist skill so whats it gonna do to them? and well if u decide to walk into a melee range on any ranged char u have bigger issues thn templars flow.  :cry:

 

This is an extreme generalization of how things actually are, tbh. Stunning the templar won't help in seals as the templar isn't the target but rather a Decoy.

Besides, "Most mc melee class" equals Barb and Chief. You've got the rest who haven't got any, and a full resist build isn't going to help. 

 

Bringing facts and trying to explain them is a thing, but writing stuff with the purpose to minimize something a player has stated is just trolling, at this point of the conversation. 

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On 8/3/2023 at 2:05 AM, Higgings said:

Bringing facts and trying to explain them is a thing, but writing stuff with the purpose to minimize something a player has stated is just trolling, at this point of the conversation. 


The whole post is a troll anyways :unknw:

 

On 8/3/2023 at 2:05 AM, Higgings said:

Besides, "Most mc melee class" equals Barb and Chief. You've got the rest who haven't got any, and a full resist build isn't going to help. 

 

Like 40% of the entire mc side is chiefs and barbs :t11: Reapers have a resist skill + a jump, rogue has a jump and can basicly 1 combo a templar. dk has a pull so he doesnt even need to get close. Every mc melee class has a way to play around a templar.

 

On 8/3/2023 at 2:05 AM, Higgings said:

Stunning the templar won't help in seals as the templar isn't the target but rather a Decoy.

 

Why wouldnt u stun and focus down a templar if its as serious of a threat as people here seem to think? doesnt make any sense :piggy1:

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10 hours ago, Wuuzurd said:

Why wouldnt u stun and focus down a templar if its as serious of a threat as people here seem to think? doesnt make any sense :piggy1:

 

You never had a serious fight in seals, have you? Silly question. Of course you haven't. Your issues are Chiefs...

 

10 hours ago, Wuuzurd said:

Like 40% of the entire mc side is chiefs and barbs :t11: 

 

Show the stats. 

 

10 hours ago, Wuuzurd said:

Reapers have a resist skill + a jump, rogue has a jump and can basicly 1 combo a templar. dk has a pull so he doesnt even need to get close. Every mc melee class has a way to play around a templar

 

None of the mentioned ways are effective against it. You're well aware of that yet you persist with the trolling.

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9 hours ago, Higgings said:

You never had a serious fight in seals, have you? Silly question. Of course you haven't. Your issues are Chiefs...

 

U cant have a serious fight in any arena mode in the current state of arena :pig1gy:

9 hours ago, Higgings said:

None of the mentioned ways are effective against it. You're well aware of that yet you persist with the trolling.

 

How are they not effective? :unknw: 

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42 minutes ago, Wuuzurd said:

U cant have a serious fight in any arena mode in the current state of arena :pig1gy:

 

On that we agree

 

42 minutes ago, Wuuzurd said:

How are they not effective? :unknw: 

 

It's enough thinking about what do you do in seals in order to win. The answer is not "killing the annoying class". 

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