#zakuty 5 Posted October 3, 2014 Share Posted October 3, 2014 "Panic". Spell, casting a fear effect, making enemies run away. Hitting them will stop the effect. if anyone would know something about this skill plz post it here. How this skill work, how much points its worth Quote Link to comment Share on other sites More sharing options...
jonny 1 Posted October 3, 2014 Share Posted October 3, 2014 It's almost like forest song of druids, but only you can't select the area cause its around the player. Depending on the radius, I'd make it 3/4 if its 3x3 or more. Any less gonna suck. Although it's gonna be good either way at crossings. Quote Link to comment Share on other sites More sharing options...
sasa 0 Posted October 3, 2014 Share Posted October 3, 2014 lol seems another stupid skill for necros ,,,,it is like nightmatr if u hit the effect is off ...so now necros r officially a run away and a moving healing potion class,,and thatt sucks .i think gm should stop making new skills for necros cause that would be better for sure Quote Link to comment Share on other sites More sharing options...
Hourai 139 Posted October 4, 2014 Share Posted October 4, 2014 Yeah I mean what the??? Necro's are meant for absolute damage...I swear what the hell are they doing giving us another stun to copliment the strongest single stun class with more of it's own kind???? If you really have a problem getting an additional stun please make a druid, max link and go home Quote Link to comment Share on other sites More sharing options...
#zakuty 5 Posted October 4, 2014 Author Share Posted October 4, 2014 It's almost like forest song of druids, but only you can't select the area cause its around the player. Depending on the radius, I'd make it 3/4 if its 3x3 or more. Any less gonna suck. Although it's gonna be good either way at crossings. but there are two questions: 1) does it works 100% or have fcking chence 2)what is duration of this skill i think this cant be bad on arena when bds are going stick to you and its time to run away and get some yards and it look good when we cross group of mobs ( we passed them but u need fast to heal up and your charakter stop for moment and mobs atack you again) but if dmg breaks it shamans and locks must use brain at arena when placing quake or circle(forgot name of skill xD) Quote Link to comment Share on other sites More sharing options...
nabnecro 304 Posted October 4, 2014 Share Posted October 4, 2014 Guys, please stop posting useless things, lets focus on topic. Today I was killing heroic termitary boss and my guess is that they are going to give necro exactly the same skill. It's only a guess i known but if it happens to be the same skill, it will work in a 3x3 area around necro (very small to be used offensively), work 100% of the time and have a really short duration. Whats does it mean? Its a escape skill good for running away from meeles. It will be useful on 5v5 against rogues for example. if they try to gank you, you can press a button, run and heal yourself. I think it will be as weak as poison shield. Leave it at level 1 and keep infection maxed because its still the only ok (i said ok, not good) expert skill necro has after 4 expert skill updates. Quote Link to comment Share on other sites More sharing options...
nabnecro 304 Posted October 4, 2014 Share Posted October 4, 2014 Yeah I mean what the??? Necro's are meant for absolute damage...I swear what the hell are they doing giving us another stun to copliment the strongest single stun class with more of it's own kind???? If you really have a problem getting an additional stun please make a druid, max link and go home 1) Necro doesnt have the best single stun in the game. Root has more range, same cooldown, cant be interrupted and has like only 1 sec shorter duration on level 5. You can say "omg but u can normal attack on root", yeah like necro and locks normal attacks are going to make any difference. 2) It wont compliment nightmare because it will have 3x3 area (you will have to be 1 yard away). Controlling enemies using both stuns will only be applicable on 2v2 and that's depending on who you are fighting. Quote Link to comment Share on other sites More sharing options...
Hourai 139 Posted October 4, 2014 Share Posted October 4, 2014 1) Necro doesnt have the best single stun in the game. Im done in this thread Quote Link to comment Share on other sites More sharing options...
nabnecro 304 Posted October 4, 2014 Share Posted October 4, 2014 Im done in this thread and the reason u didnt quote my explanation about why root is better is because it would make you look like a fool Quote Link to comment Share on other sites More sharing options...
Dvel 0 Posted October 4, 2014 Share Posted October 4, 2014 Dont get to excited.Its just another trash. trash class always got trash skill. Quote Link to comment Share on other sites More sharing options...
nabnecro 304 Posted October 4, 2014 Share Posted October 4, 2014 Dont get to excited.Its just another trash. trash class always got trash skill. agree 100% Quote Link to comment Share on other sites More sharing options...
Deltaman 4 Posted October 4, 2014 Share Posted October 4, 2014 Ye bishes an fagits mE agre 1000% nub skil sux dix fak trush yu knw I upd an nub skil pls fixxx ColdFootedMole 1 Quote Link to comment Share on other sites More sharing options...
Trizzz 6 Posted October 4, 2014 Share Posted October 4, 2014 Panic should have 3x3 area, 3-4 secs duration at lvl 3-4 and shouldn't be canceled when target is attacked. So you know... We are ducked again. And the best thing is; "Redemption". Mass effect restoring allies' health and removes negative effects. Works on a certain area. - seriously? Priest can cancel our skill with his own + heal them. WTF? (btw he can cancel nightmare etc as well) I don't get how the hell devs are not seeing this. Necro need completely rework and instead of buff him a bit they are making us weaker and weaker... Quote Link to comment Share on other sites More sharing options...
Dvel 0 Posted October 4, 2014 Share Posted October 4, 2014 Its not only nightmare.Poison spittle dot combo,nightmare,deathly eye,infection,panic, even fatefull connection(I think)all of them is negative buff so yeah with 1 single click they all gone.Thats great,isn't it? A heal and cure in 1 skill even works on AoE,why not making them invulnareble for 24/7? Quote Link to comment Share on other sites More sharing options...
nabnecro 304 Posted October 4, 2014 Share Posted October 4, 2014 be necro: spend 3 points on infection and 3 on nightmare, use nightmare, infection, threads, wait for priest to use new skill (he didnt spend any skill points on it) with 1 click. cry Quote Link to comment Share on other sites More sharing options...
#zakuty 5 Posted October 4, 2014 Author Share Posted October 4, 2014 be necro: spend 3 points on infection and 3 on nightmare, use nightmare, infection, threads, wait for priest to use new skill (he didnt spend any skill points on it) with 1 click. cry totally agree but mcs cc skills lose sens on arena or they ll have to use them after priest skill and this priest skill should have big cd Quote Link to comment Share on other sites More sharing options...
Affekidz 1 Posted October 6, 2014 Share Posted October 6, 2014 Necr is dead.... and soon mc Quote Link to comment Share on other sites More sharing options...
nikdevil 0 Posted October 6, 2014 Share Posted October 6, 2014 agrees with all the guys!!! Its totally wrecked now!! Soon necromancer will be vanished from WS history!!! All mcs will start playing elf/ choosen... And developers dnt bother abt whats going on in game... They are making the elf/choosen faction stronger and stronger on every update.. Its like a celebration time for every people who have character at elf / choosen.. I am mad thinking abt skills and differences.... damn it!!! Quote Link to comment Share on other sites More sharing options...
nabnecro 304 Posted October 6, 2014 Share Posted October 6, 2014 agrees with all the guys!!! Its totally wrecked now!! Soon necromancer will be vanished from WS history!!! All mcs will start playing elf/ choosen... And developers dnt bother abt whats going on in game... They are making the elf/choosen faction stronger and stronger on every update.. Its like a celebration time for every people who have character at elf / choosen.. I am mad thinking abt skills and differences.... damn it!!! On sapphire, I am the ONLY ranked necro on 2v2 and on 5v5 there are only 3 necros from #1 to #150. I guess that's a symptom of game imbalance and players giving up on necro. Quote Link to comment Share on other sites More sharing options...
dkmastaaaa 0 Posted October 6, 2014 Share Posted October 6, 2014 Necro dont need more stunts even fears, necro need dmg or any combo like snake-spit Quote Link to comment Share on other sites More sharing options...
Dvel 0 Posted October 6, 2014 Share Posted October 6, 2014 Necro panic can only be useful against melee and as a run away skill.I expecting they give necro a healing skill to balance secret link from druid.But instead,devs give necro this skill and give priest a healing skill which can null necro skill to shit.So goodluck my fellow necro,I have enough with this game.They release skill without thinking what might happened.Bet after this update,MC and forsaken are ducked,especially us necro and warlock. Quote Link to comment Share on other sites More sharing options...
nikdevil 0 Posted October 6, 2014 Share Posted October 6, 2014 On sapphire, I am the ONLY ranked necro on 2v2 and on 5v5 there are only 3 necros from #1 to #150.I guess that's a symptom of game imbalance and players giving up on necro. mmm... Well, brother,,,, isn't it unfair.....?? Did u ever see any necromancer to top arena on any 2*2 , 3*3 or 5*5??? Quote Link to comment Share on other sites More sharing options...
nabnecro 304 Posted October 6, 2014 Share Posted October 6, 2014 Panic skill 1 yard range, lol. anyone really expected this to be good? At level 1 is less than 0.5 secs duration. ROFL. It works on bosses 100% of time but duration is too short to be any useful. It's official Necro is even worse after this update. Devs please give me back my 40k. This skill succeeded in being worse than fateful connection. Quote Link to comment Share on other sites More sharing options...
Deltaman 4 Posted October 6, 2014 Share Posted October 6, 2014 Panic skill 1 yard range, lol. anyone really expected this to be good? At level 1 is less than 0.5 secs duration. ROFL. It works on bosses 100% of time but duration is too short to be any useful. It's official Necro is even worse after this update. Devs please give me back my 40k. This skill succeeded in being worse than fateful connection. What about testing the skill at a higher lvl before complaining? ALL skills sucks at lvl 1. Quote Link to comment Share on other sites More sharing options...
nabnecro 304 Posted October 6, 2014 Share Posted October 6, 2014 What about testing the skill at a higher lvl before complaining? ALL skills sucks at lvl 1. How much damage total does totem lv 1 do? How much total healing does secret link at lv 1 do? How much duration forest song has at lv 1? How much damage does paladin banner at lv 1? How much damage does rogue jump and poison on lv 1? I could give more examples but.. Does any of the above skills suck at level 1? (if you say yes then i guess we not playing the same game) Quote Link to comment Share on other sites More sharing options...
Exsodus 2 Posted October 6, 2014 Share Posted October 6, 2014 I will rate this skill avarage at max level.At level 1 its completely useless because you make people move 3 yards and at the same time when you gonna move the stagger happened and slow you down. Its not a bad skill.Go 5x5 with 5 necros on your team and saw the opponent run in fear back and forth... Quote Link to comment Share on other sites More sharing options...
nabnecro 304 Posted October 6, 2014 Share Posted October 6, 2014 I will rate this skill avarage at max level.At level 1 its completely useless because you make people move 3 yards and at the same time when you gonna move the stagger happened and slow you down. Its not a bad skill.Go 5x5 with 5 necros on your team and saw the opponent run in fear back and forth... Can u tell duration on each level? Does the ridiculous 1 yard range increase?. Oh and about the example you gave, not gonna happen because as a necro u get stunned and die before u can use this pro 1 yard range skill. Quote Link to comment Share on other sites More sharing options...
Exsodus 2 Posted October 6, 2014 Share Posted October 6, 2014 The server restart before I can experiment much with this skill But it seems increase the AoE Quote Link to comment Share on other sites More sharing options...
Deltaman 4 Posted October 6, 2014 Share Posted October 6, 2014 How much damage total does totem lv 1 do? How much total healing does secret link at lv 1 do? How much duration forest song has at lv 1? How much damage does paladin banner at lv 1? How much damage does rogue jump and poison on lv 1? I could give more examples but.. Does any of the above skills suck at level 1? (if you say yes then i guess we not playing the same game) Alot less power in them at lvl 1 than at 4, you get my point. If it is ridiculous even at higher lvls, you have all right in the world to complain. Quote Link to comment Share on other sites More sharing options...
nabnecro 304 Posted October 6, 2014 Share Posted October 6, 2014 Alot less power in them at lvl 1 than at 4, you get my point. If it is ridiculous even at higher lvls, you have all right in the world to complain. No, I have the right to complain if necro skills on lv1 are useless while the others aren't. Right now we can max only 1 expert skill. So imagine a necro with infection lv 4 vs a druid with lv4 forest song on any arena setting. Necro has effectively only one usable expert skill while druid, even having points only on forest song, can still use the other skills because they are helpful even on level 1. And that's imbalance. Another example, why rogue level 1 jump has 5 yards no matter which level while apparently necro panic skill scales both duration and range on level increase? Rogue doesn't need to spend any points on jump and he automatically gets a tool to jump 5 yards to an enemy which is extremely useful. The thing is, devs need to re-think how skills scales with higher levels. Either make the others skills suck at level 1 or buff skills that are completely useless on low levels like necro's. Quote Link to comment Share on other sites More sharing options...
rajadx 0 Posted October 6, 2014 Share Posted October 6, 2014 and again worst expert skill for necro.. at 1/4 lvl the radius is 1 yard surrounding the caster(necromancer) and fear duration is 0.5 seconds (less than warlock skill fear 1/5).. I checked this skill with 4/4 panic and radius is same and stun duration is 3-4 seconds. well I actually feel awkward on this.. so I quit playing necromancer from now... I use necro mostly for PvP only and sometimes for hunt. among all class expert skills which were good for both hunt and pvp, necromancer's is good only for hunt and has been ####ed up for PvP.. I been playing necro since from beginning and has been called as "Pro necro " for trolling hassn in arena (before expert skill update). ----Quit---- Quote Link to comment Share on other sites More sharing options...
Exsodus 2 Posted October 6, 2014 Share Posted October 6, 2014 and again worst expert skill for necro.. at 1/4 lvl the radius is 1 yard surrounding the caster(necromancer) and fear duration is 0.5 seconds (less than warlock skill fear 1/5).. I checked this skill with 4/4 panic and radius is same and stun duration is 3-4 seconds. well I actually feel awkward on this.. so I quit playing necromancer from now... I use necro mostly for PvP only and sometimes for hunt. among all class expert skills which were good for both hunt and pvp, necromancer's is good only for hunt and has been ####ed up for PvP.. I been playing necro since from beginning and has been called as "Pro necro " for trolling hassn in arena (before expert skill update). ----Quit---- RiP my fellow Quote Link to comment Share on other sites More sharing options...
nabnecro 304 Posted October 6, 2014 Share Posted October 6, 2014 Wow 1 yard range on level 4? Someone call Deltaman to advocate for this amazing skill Quote Link to comment Share on other sites More sharing options...
Deltaman 4 Posted October 6, 2014 Share Posted October 6, 2014 Wow 1 yard range on level 4? Someone call Deltaman to advocate for this amazing skill Then it is pretty lame. I didn't say it was amazing. Just that you should get the whole picture before performing an action of complaint. Quote Link to comment Share on other sites More sharing options...
rajadx 0 Posted October 6, 2014 Share Posted October 6, 2014 List of fail skills Fateful connection -Necromancer Poisonous shield-Necromancer Panic -Necromancer Death call-Death knight Flurry of Steel-Rogue Richote-Rogue Ancestor's hand-Shaman Illumination -Paladin Guess what Necro got the most fail skills :/ Quote Link to comment Share on other sites More sharing options...
nabnecro 304 Posted October 6, 2014 Share Posted October 6, 2014 List of fail skills Fateful connection -Necromancer Poisonous shield-Necromancer Panic -Necromancer Death call-Death knight Flurry of Steel-Rogue Richote-Rogue Ancestor's hand-Shaman Illumination -Paladin Guess what Necro got the most fail skills :/ Ancestor's hand-Shaman is good, but other than that I agree on everything. Quote Link to comment Share on other sites More sharing options...
rajadx 0 Posted October 6, 2014 Share Posted October 6, 2014 Ancestor's hand-Shaman is good, but other than that I agree on everything. wow u can use Ancestor's hand in pvp?? this skill good only for PvE amd only if mobs are melee and cant even use on self amd only on Allies. how could you say its good skill.. and guess what this skill does in 4/4 ?? Quote Link to comment Share on other sites More sharing options...
nabnecro 304 Posted October 6, 2014 Share Posted October 6, 2014 wow u can use Ancestor's hand in pvp?? this skill good only for PvE amd only if mobs are melee and cant even use on self amd only on Allies. how could you say its good skill.. and guess what this skill does in 4/4 ?? This is very good skill for arena, many times it saved my ass. U can get pulled away up to 5 yards and it gives you a shield that absorbe more or less 300 damage , and that's on level 1. Sorry but you can't say a skill is bad just because you cant use it on 1v1. Quote Link to comment Share on other sites More sharing options...
Trizzz 6 Posted October 6, 2014 Share Posted October 6, 2014 Ehh; if at least damaging enemy wouldn't cancel the effect... But instead - we have another skill draining our hp Quote Link to comment Share on other sites More sharing options...
nabnecro 304 Posted October 6, 2014 Share Posted October 6, 2014 . Quote Link to comment Share on other sites More sharing options...
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