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Mountain Clans Access to Use bows or crossbows.


rexyjoe

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.... beeing invisible is muuuuuch better than have a little more damage !

so when mc do things that only elfs can do, why not way arround too?

elfs  have no class that can do cc quests without problems...every rouge can go burning christmas trees without problems...i need luck and pots...

i would like to change beeing a little bit stronger with beeing invisible  ;)

 

it doesnt matter what class of elfs can be invisible, maybe druids would be fair too... thats not the point...but when rogues can do all what other class can do ... dont know who the devs want to equal that... i am very excited to see new skills :)

 

no its easy lol remember stealth changes in last update .....repair sms spain lolololo
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yea,but still a great advantage.... today i was hunting a mc in our lands,suddenly he was invisible and tree was burning....and then i saw him again,but of course too late ;)

so there is still a big advantage...

and elfs advanage is : 2 range classes....

so when rogues get the skill "beeing rancher" for some time....elfs should get that too...maybe with 5 min cooldown  :give_rose:

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so when rogues get the skill "beeing rancher" for some time....elfs should get that too...maybe with 5 min cooldown  :give_rose:

 

they will never be like ranger,  if they ever get bows it will completely different skills, bd can use dagger but does not make them rogue's,  using bows and useing ranger skills are two different thing's. but there will be new classes before any of this, they focus on that and 4th island now.

 

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ofc there is a difference, thats why i wrote: 5min cooldown  :drinks:

it isnt realistic,sure,but something like that , in another direction have to be done when rogues have a ranch skill, thats my piont.

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I hope in the future update when rogues can use bow then BD can throw his helmet to rogue for instant kill

 

rogue will just Dodge the helmet,  just like it Dodges hamstring  :tease:
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rogue will just Dodge the helmet,  just like it Dodges hamstring  :tease:

 

 

the helmet become so big that you cannot avoid, its 10x10 square big!

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the helmet become so big that you cannot avoid, its 10x10 square big!

 

maybe ranger could send  his bow as boomerang to hunt down that rogue :tease:
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I dont like rogue use bow.Its too old fashioned ;D

I prefer machine gun or grenade :bomb:

hahaa :lol: :lol: :lol: :lol: :lol:

 

:shok: :lol: :rofl:
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Yup, rogue using bow is classic, try using something like gun, suriken or poisoned boom like ninja is modern i think. and ofc in next skill, druid has able to tranform to an animal (this skill function is similar like stealth, can fool the mobs)

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This is next skill list:

BD, multi hamstring (stun) to enemy group this skill also can detect invisible enemy and other traps

Barb, multi damage to enemy group

Druid, transform to an animal (defend)

Shaman, build a totem with some wolfs (defend)

Rogue, poisonous trap to decrese enemy's energy

Ranger, summon a fairy for raid

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This is next skill list:

BD, multi hamstring (stun) to enemy group this skill also can detect invisible enemy and other traps

Barb, multi damage to enemy group

Druid, transform to an animal (defend)

Shaman, build a totem with some wolfs (defend)

Rogue, poisonous trap to decrese enemy's energy

Ranger, summon a fairy for raid

 

Where u get this? is it just your idea?

I dont like the rogue skill effect

i believe all rogue want that poisonous trap to deal damage per second instead of decrease energy

also an idea from me for barb skill name

we can call the skill with STOMP

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This is more details for next skill list:

BD, multi hamstring (stun) to enemy group this skill also can detect invisible enemy and other traps (allerg symbol)

 

Barb, multi damage to enemy group

At level 1 takes 10% of normal damage

Level 2, takes 20%

Level 3, takes 30%

Level 4, takes 40%

Level 5, takes 50%

 

Druid, transforming to an animal like stealth function (defend)

at level 1 maybe like bear (very big) 90% of sensitifness if near mobs

Level 2 --> boar (big) 80% sensitive

Level 3 --> wolf (medium) 70%

Level 4 --> fairy (small) 60%

Level 5 --> rat (very small) 50%

 

Shaman, build a totem with some wolfs (defend)

At level 1 --> 1 wolf (blue) with level depend on player's level

Level 2 --> 1 wolf (green)

Level 3 --> 2 wolf (blue)

Level 4 --> 2 wolf (green)

Level 5 --> 1 wolf (yellow)

these wolf is PASSIVE mob which won't attack if you not appear it

 

Rogue, poisonous trap to decrese energy and slow down enemy

At level 1, decrease 10% of energy and decrease HP by 6% per second

Level 2, decrease 20% energy and 7% HP

Level 3, decrease 30% energy and 8% HP

Level 4, decrease 40% energy and 9% HP

Level 5, decrease 50% energy and 10% HP

by decreasing a small amount of HP is just to make enemy slow down like a parasite doing at labyrinth :D

 

Ranger, summon a fairy for raid

At level 1, blue fairy with level depend on player's level

Level 2, blue fairy with increased health by 20%

Level 3, green fairy

Level 4, green fairy with increased health by 30%

Level 5, green fairy with increased critical by 10%

These fairy is ACTIVE mob which following player's attack

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  • 2 weeks later...

This is next skill list:

BD, multi hamstring (stun) to enemy group this skill also can detect invisible enemy and other traps

Barb, multi damage to enemy group

Druid, transform to an animal (defend)

Shaman, build a totem with some wolfs (defend)

Rogue, poisonous trap to decrese enemy's energy

Ranger, summon a fairy for raid

 

If this true shows how much mc favored over fb and makes it more fun in a war

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