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yinglun

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Everything posted by yinglun

  1. Dk's Aura of Hate: The 15 physical attack and 15 mana power provided by the AURA of Hate is wasted when the DK is using a shield, and the 15 defense provided by the Aura of Hate is wasted when the DK is using a two-handed weapon. So why not also make the aura of hate a skill that can follow your character and use different types of weapons with different bonuses。 When the DK uses a two-handed weapon, the aura of hatred still provides 15 physical attack and magic power, but no longer provides defense, but other offensive attributes。
  2. If the damage caused by knight's curse is reduced, then the designer should at least solve the bug that it can't cause damage directly because it is resisted.
  3. A new idea,Saturation becomes a skill that continuously consumes blue amount. Provide vampires:1/2/3/4 fixed 25% When dk receives an attack, it gains a gain effect, which will increase dk's vampire 1%/2%/3%/4% This gain effect can stack up to ten layers. Of course, you can also improve some other attributes while improving vampires. This needs all of us to discuss together.
  4. Dark Shield is a skill that is hard to balance. Don't expect it.
  5. I agree with you, but dk still needs to block and parry. Otherwise, when you face a BOSS like Dagan, you will be under great pressure.His several attacks may make you need to use potions.
  6. I just want to say that dk is very vulnerable among his peers now.
  7. Great advice, it should attract the attention of developers.
  8. I think he is just an application of the rules.
  9. After reaching the bottom of the sea, the dark shield appears very fragile. A death knight with 13000 + defense can only reduce 200 + damage. I suggest that when the death knight successfully blocks once, the next damage reduction effect of the dark shield will be increased by 200%. Barbarians can refresh petrified skin skills through blocks, and wardens can restore health through blocks. I think death knights can also have this effect.
  10. I strongly support it. This suggestion is very good for the players. No player will refuse this suggestion, and having two or more skills can switch freely, which will make the player's game experience better.
  11. I support your idea, but it seems that thieves are still in a strong position in the game, so it can't become stronger.
  12. This is a fact, this attribute is too old and useless.It needs an update or change.
  13. Great idea, we encourage all players to use their imagination.
  14. This is a solution, but it is deliberate, hoping for a better solution.
  15. We can do this.Dark Shield skill adds an additional Bloody Barrier positive effect to the character forsec.The barrier can absorb all the incoming damage within 4seconds, and recover dk health at the end of time, which is equal to 30% of the damage absorbed by the barrier.This effect can only be triggered once in 30 seconds.
  16. I don't understand either. When a tank loses 40% of its health, it means that it can't resist.Immunizing one injury won't help the plight.
  17. Dk's reserve skills can be enhanced by potions and castle scrolls and castle potions, so I think its basic attributes should be low.
  18. Death Knight is now the only profession that needs life recovery, and I want to keep this characteristic of him.
  19. Suggestions for changes to the secret Reserve. Regenerating health has a very low presence in the game. Even the secret Reserve is the only skill that requires it. The current cooldown on this skill is too long and lasts for a short period of time, so we can make it a constant energy drainer. When the skill is turned on, it consumes energy continuously, increasing the player's ability to regenerate health and the speed at which it recovers health. Increases health recovery by 5%/20%/35%/50% Increases health regeneration rate by 10%/20%/30%/40% Sustained energy consumption :1/3/6/8 In my mind, this ability gives the player 3 seconds to recover 150 health or less at full level. For there is the nectar of immortality. So the value of this skill should not be too high. Let's discuss it together
  20. I also built a magic dk, but now there are several problems bothering me. Knight curse and sharp shadow will be resisted, while dark breath will be evaded.This makes it impossible for me to do enough damage in myth sea。
  21. At present, every profession can play a role in a certain place, instead of blindly asking for its own weaknesses to be compared with others'.
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