Nizhegei 194 Posted March 12, 2021 Share Posted March 12, 2021 (edited) That's the most, well... in general, that I would like to say that no one asks the top DK, no one recommends The Secret Reserves, the aura of hatred does not make sense to swing in the PVE, because the Dark Shield, which in High Level PVE Content IRRELEVANT, it does not affect, as well as the skin of shambolic, scrolls and jars on the def, buff guild ... All this raises the question, why there are complaints about THE PvE-part of these skills, but there are no aftershocks? It's simple, I suggest recycling the skills of "Secret Reserves," "Dark Shield," "Protecting blood." The first skill, which is logical, requires cutting back, sorry, but 120 seconds on a skill that in the crowd may simply not have time to pierce, especially if recently it has already been rolled out, well so it is, 50-60 seconds on 4/4 will suffice, and let the skill not have a link to the world time and will roll back at the death of the character You also need to increase the activation threshold to 30% kp dk, believe me, there are situations when the current activation threshold is simply not enough. And the third - the work of reserves should not be affected in battle by the fact that the efficiency of the regen kp is reduced by half, skill and so long kd has, forcing to collect rudimentary regen kp, so also the effectiveness of his heel in battle is lower by 2 timesAnd the third - the work of reserves should not be affected in battle by the fact that the efficiency of the regen kp is reduced by half, skill and so long kd has, forcing to collect rudimentary regen kp, so also the effectiveness of his heel in battle is lower by 2 times Dark shield - it's all obvious, work in pv all the additives in physical defense, otherwise you can throw in the trash on the 5th sector, and indicatively, in front of the faces of the developers "Blood protection" - lower the kd, or increase the duration of action, the third is not given. Write at the bottom if you agree/disagree with these decisions, as for me, ideally still improve saturation, but in the lab the skill does its job, all good! (Text of the petition: Name : Petition for the rebalancing of DK skills! Description: everything is written in detail in the subject, just sign!) Edited March 12, 2021 by Higgings Removed the Link. Quote Link to comment Share on other sites More sharing options...
Ogull 421 Posted March 12, 2021 Share Posted March 12, 2021 the main complain of any dk that talked in this forum, or at least the international side of the forum is the tanking prowess of the class but apparently "magical damage dk is popular" tbh who cares about magic damage... wait let me rephrase myself, who cares about damage in general? the class is a tank i need a proper way to block damage, reduce it and recover from it, all we got in that regards is saturation being kinda useful when you are below 50% health Nizhegei, Lucius, Filipe Ramon and 3 others 3 2 1 Quote Link to comment Share on other sites More sharing options...
Higgings 1830 Posted March 12, 2021 Share Posted March 12, 2021 39 minutes ago, Ogull said: all we got in that regards is saturation being kinda useful when you are below 50% health If maxed. And at this point, make of it a passive skill... P.S.: although I find noble your effort to give DKs some voice with a petition, Forum Rules won't let me leave non forum-related links or foreign links in general (aside trustworty ones e.g. YouTube) on a topic. My apologies for that. Ogull, Lucius, Filipe Ramon and 1 other 3 1 Quote Link to comment Share on other sites More sharing options...
Lucius 98 Posted March 12, 2021 Share Posted March 12, 2021 I fully support the author, the class clearly requires the processing of defensive skills, including secret reserves Quote Link to comment Share on other sites More sharing options...
Ogull 421 Posted March 12, 2021 Share Posted March 12, 2021 43 minutes ago, Higgings said: And at this point, make of it a passive skill... for some reason they are so content on keeping the 10% health lose as if its a key feature for saturation Lucius, Filipe Ramon and Nizhegei 3 Quote Link to comment Share on other sites More sharing options...
Higgings 1830 Posted March 12, 2021 Share Posted March 12, 2021 4 minutes ago, Ogull said: for some reason they are so content on keeping the 10% health lose as if its a key feature for saturation In my opinion making of it a passive skill, which triggers permanently once you reach a certain ammount of hps, would give this class more tankiness Filipe Ramon, Lucius and Khrone 3 Quote Link to comment Share on other sites More sharing options...
Drakoslayd 652 Posted March 12, 2021 Share Posted March 12, 2021 57 minutes ago, Higgings said: In my opinion making of it a passive skill, which triggers permanently once you reach a certain ammount of hps, would give this class more tankiness I do agree with this part. Make it like Secret Reserves Nizhegei, Filipe Ramon and Higgings 3 Quote Link to comment Share on other sites More sharing options...
US Evil 26 Posted March 12, 2021 Share Posted March 12, 2021 (edited) hello. im us dk evil. dk skills mechanism all old..just fixed cd du time n mana. dk need something new mechanism 1. Darkshield need change mechanism for good tank. ex → if block or dark shield not work then Defense up 20% 3sec while. :DK tank very hard at hard level dg like mermen dg. warden pala very barb very easy tank. cuz have mechanisms reduce incoming dmg. also pvp tank too hard. bd will one hit 1k over when i 60resil. 2. aura of hatred need additional bonus what using weap case. ex→ one hand weap & shield use then additional pene or speed and some block % DK very weak physical dmg. hard kill full buff other class. stun cycle useless also cuz enemy have distor book barb have good buff skill. like berserk if additional new bonus then will ppl type case fully use skill. and will get fun. now its just old skill. ppl wont favorit any more 3. Exhalation of darkness change property ex→ not stun like some different effect. stun will work distorbook. this skill for setup with motion and must hit. then enemy got ghost effect with stun.. it will must change property not stun. magic is cant main dk job. will use this hybrid type. Deathknight main is hybrid tank. need more skills flexible for fun. Edited March 12, 2021 by US Evil Please, use normal sized letters Filipe Ramon, Lucius and Higgings 3 Quote Link to comment Share on other sites More sharing options...
Drakoslayd 652 Posted March 12, 2021 Share Posted March 12, 2021 I am a DeathKnight and have been across multiple accounts, mostly because I lost the previous ones, and my current one is the only one that got to high levels Quote Link to comment Share on other sites More sharing options...
Nizhegei 194 Posted March 14, 2021 Author Share Posted March 14, 2021 Our topic about the rebalancing has gained popularity on the Russian-language forum, support us there even if you use an interpreter I've seen a lot of useful ideas, adapt them to our Russian-speaking theme so that people can see what we're ready to offer for rebalance. Khrone and Lucius 2 Quote Link to comment Share on other sites More sharing options...
Ogull 421 Posted March 14, 2021 Share Posted March 14, 2021 (edited) 29 minutes ago, Esoterix - WO said: I've seen a lot of useful ideas, adapt them to our Russian-speaking theme so that people can see what we're ready to offer for rebalance. meh, who cares about our ideas for dk at this point, i sure know devs don't. the only thing that could redeem this shitshow of a class is a new defensive tanking skill whenever that happens but i am 90% sure we would get a magic damage skill, but don't worry! i will tank mermen dg and raid bosses with my magic damage!! Edited March 14, 2021 by Ogull Khrone and Nizhegei 2 Quote Link to comment Share on other sites More sharing options...
Nizhegei 194 Posted March 14, 2021 Author Share Posted March 14, 2021 On 3/14/2021 at 2:52 PM, Ogull said: meh, who cares about our ideas for dk at this point, i sure know devs don't. the only thing that could redeem this shitshow of a class is a new defensive tanking skill whenever that happens but i am 90% sure we would get a magic damage skill, but don't worry! i will tank mermen dg and raid bosses with my magic damage!! The only thing that makes me happy about magic is that such jewelry is cheap And so, I can feel, we are in the next rebalancing just waiting for the next garbage skill for magic, and the potential of tanking will remain at the level of Technopolis and Labyrinth On 3/14/2021 at 2:52 PM, Ogull said: i will tank mermen dg and raid bosses with my magic damage!! The main thing is that the barbarians do not start to write that we are unbalanced, and even what is, will fix, in general, will become just a liquid mass, for there are rumors that they started and in packs well survive Khrone 1 Quote Link to comment Share on other sites More sharing options...
f13f14 12 Posted March 17, 2021 Share Posted March 17, 2021 just make blood protection toggle-able. no use of lowering the cooldown. it will consume constant energy but give damage reduction. Khrone 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.