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Fynn

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  1. Haha
    Fynn reacted to Jcbref in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    i want to introduce you to little known game mechanic that has been in the game for basically this whole time already

  2. Confused
    Fynn reacted to Keltas in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    rework it so it doesnt make damage by off hand lower by 40% but it lowers off hand physical dmg by 40% then or it doesnt make sense coz BD can deal you 5k dmg in 1 spell coz he have dmg from both weapons but we now have magic dmg from 1 weapon??? this is made by elf GM 100% coz no brain was used it seems
  3. Like
    Fynn reacted to Gladiator in Thoughts on new balance changes?   
    So my thoughts:
     
     Fetters of Justice
    Whatever, I think it's fine. That being said I feel like that nerf is was thought for PvP so I would have preferred if the damage reduction only applied in PvE and not PvP, since the silence effect is mostly useless in PvE, 10-20% damage reduction for a couple of seconds however can come in handy in PvE, especially against ranged units.
     
     
     Light Aura
    I already expressed my thoughts here: 
     
     
    To summarize: Around 400% increase in mana cost for the same strength, totally unnecessary nerf, it was already bad enough. Never use it unless you have infinite mana.
     
     
     Heavenly Light
     Illumination
     Harad's Call
     Repellent Strike
     Sun Seal
    I'm ok with all these changes, it seems though that we will see more physical damage 1h mace builds. Especially that Sun Seal is now more reliable for strike combo heal, and Strike stuns longer. I think 1h physical maces might become dominant in arena.
     
    I do wish Sun Seal was a bit better of a skill on its own, we use just to increase banner damage or as combo with shield strike. Never for its actual effect. What's the point of leveling it up?
     
     
     Harad's Banner
    Very interesting change, I see it as a buff for sure, the only time where it would be considered a nerf is if you catch only 1-2 people in the banner. When hitting 3+ targets it is actually a big buff. 
    Considering we can use shield on ourselves now, it makes total sense that 1v1 damage would be nerfed, even if Illumination and Call damage is reduced, it makes sense with the increase in magic in hammers + banner aoe damage increase, otherwise Paladin's AoE damage will get kinda crazy. so I'll take that.
     
     
     Sacred Shield
     Paladin's Prayer
    In my opinion, they are still the best skills for Paladin, unfortunately, this change will not change that. Shield is still not as OP as it used to be that's for sure. But with the lack of other defensive options, Paladins will still continue to run 4/4 shields.
     
    What I like about prayer change though, is that it's not as effective as a heal skill anymore, it will be used more as it was intended to be - to initially increase the max hp. This also balances the support abilities of physical damage builds, which imo is a good direction.
     
     
     Inner Forces
     Light Defense
    This was their opportunity to provide some variety to Paladin builds, but they failed. Those 2 skills still suck.
    I was excited for the balance changes, just to change my skill build and try something new. They gave us this big expectation for this update that it will change a lot. For palas nothing will change...
    1-handed palas will still level up shield, prayer and strike
    2-handed palas will still level up shield, prayer and banner
    Thanks for the new skill icon though, huge change! :)
     
    This topic is thought for discussing the upcoming changes in a less clouded topic, what are your thoughts on it? What do you think the future of Paladin holds?
     
  4. Like
    Fynn reacted to Raislin in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    Seeker just took a effective 24% damage nerf and shield that had low hp to begin with being twice as strong definitely isnt enough to compensate. This could have been avoided entirely by buffing other dps characters pve builds in some ways (like rogue) but its easier to nerf one class than its to buff multiple without breaking something, so i suppose we just have to deal with our ONLY good build for pvp being even worse without any real benefit. So i cant exactly relate with your "muh magic build saks now" because theres a good enough alternative to move on to by amping a physical mace. There is no alternative builds for seekers because 2handed weapons are ass compared to daggers and nerfing damage in general doesn't help. Making bleeds a bit stronger is a move to the right direction but thats not enough since one of them needs a critical to happen in the first place and you just dont crit in pvp.
     
    (After some testing it would seem like harad shield has around 630 health. I'm sure 1.2k health shield is going to be worth the 24% damage loss for pvp hahaaa.)
  5. Cool Story
    Fynn got a reaction from Kyrai in Seeker Pvp Skills   
    I am in favor of any change to improve the seeker, but this is already a bit exaggerated
  6. Like
    Fynn got a reaction from Fabr in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    Literally every class with dual wield, has this reduction. 
    And Why should magic damage be the exception? 
     
    For the other classes, physical damage affects the damage of their skills. 
    The right thing to do is to put everyone in the same bag. 
    And don't come out with the chieftain only being able to get very little magic damage (Whether you prioritize physical dmg, is your business) 
     
    Anyways It was only 30% and not 40% as it normally is.
     
     
     
  7. Like
    Fynn got a reaction from Salazam in Ricochet rework   
    Or increase range, damage and add bleeding
     
    It's a possibility 
  8. Haha
    Fynn got a reaction from Disfigured in Ranger Moving Traps   
    Do you suggest that the traps grow small legs and attack those who see nearby? 
     
  9. Haha
    Fynn got a reaction from Christianps in Change in the sacred shield   
    The complaints are mostly from people (Mostly cloth armor users) who have tried to fight against some rich player or from people who only go to  arena 
     
    Solution: that the skill can only Cast A single shield, And that the paladin can use it in himself as well. 
    But in exchange for this, get some improvement in the "defensive" skills, such as inner force, or light defense. 
     
    If I had to list each tank for its usefulness in different scenarios, skills, resistances, it would be:
     
    1:warden (it is so far the best tank that exists)
     
    2:Barbarian, (for his incredible endurance and reduction of damage, combined with incredible damage) 
     
    3: Deathknight, (has good damage and control in 1v1, has a good tank ability that unfortunately It ceases to be useful once the game increases the difficulty of the mobs, (maybe with some handful of weak mobs, this skill Shine as gold *cough* ~Lab~ *cough*) Supported by a second skill that reduces incoming damage by only 8 seconds (correct me if im wrong) Resists enough to slightly fulfill its function. 
     
    4: paladin, It has incredible area damage, combined with some chance of stunning (very low by the way), supported with some healing, and a very strong shield that unfortunately once the shield is broken, the paladin is literally crystal, which in an attempt to help itself by healing, it run out of energy, and without more support than a healer which must try hard for the paladin to Mediocrely fulfill its function. 
     
    I'm just saying that each race should have its own tank, and that no faction depends only on one tank.  This is visible especially in ayvondil, where you can spend hours looking for a tank for, garden, tt, technopolis etc
    This Explains why sometimes  ppl find only dmg/aoe dmg, It's better than waiting for some tank to show up.  
     
     
     
  10. Thanks
    Fynn got a reaction from Christianps in Change in the sacred shield   
    I'm not against any changes they decide against the paladin, but the sacred shield is the only skill that makes the paladin useful as a semi-tank, and the only defensive skill that actually works as a defense.
  11. Like
    Fynn got a reaction from Fortuno in Change in the sacred shield   
  12. Haha
    Fynn reacted to Jcbref in Some ideas about BD balance   
    Someone suggesting buffs for bd --> this can't end well
  13. Cool Story
    Fynn got a reaction from Kyrai in Thrashing with Silence   
    ¿¿¿??? 



    I would like that "thrashing" and "wolf alacrity" works as one,. I mean:  When you use wolf alacrity  And wherever you run you will apply the "thrashing" 
    Like the "rush" of the bd, but applying the thrashing instead of aggro. 
     
    I don't know if it's very op, I just came up with xd
  14. Speechless
    Fynn got a reaction from TheCaster in Thrashing with Silence   
    ¿¿¿??? 



    I would like that "thrashing" and "wolf alacrity" works as one,. I mean:  When you use wolf alacrity  And wherever you run you will apply the "thrashing" 
    Like the "rush" of the bd, but applying the thrashing instead of aggro. 
     
    I don't know if it's very op, I just came up with xd
  15. Like
    Fynn got a reaction from Kyrai in Massive Buff Balance for Rogue [EDITED]   
    seeker is still spending a lot of energy, passive buff faction it is useless, especially when all the skills of the "chosen" spend too much energy per use.
     
    an option would be, do extermination as passive  and that it works exactly  as "clan's help" increasing penetration, crit, speed.  + frenzy, as energy consumption, that increases strenght and critical damage, with a penalty of 5% damage taken at max level, just like the seeker
     
    and everyone happy ..... perhaps 
  16. Haha
    Fynn got a reaction from Speedom in [2021.10.15] Skill Rebalance. News   
    It's a dmg character, which you expected. 
    Tbh the necro/priest don't have many options in front of them.
  17. Wow
    Fynn got a reaction from Salazam in SUGGESTIONS FOR CHANGES TO THE CHARMER   
    First time I see someone asking for improvements to the charmer without exaggerating so much
  18. Speechless
    Fynn got a reaction from Speedom in [2021.10.15] Skill Rebalance. News   
    I do... And I'm aware of the advantages and disadvantages of legion.
    I also play with the sentinels, it makes no sense to stay on one side, to throw hatred towards the other. so it is easier to comment for both In general. 
    Seeker Sunpower Increases Damage Received
    Also the inner rage of the seeker, you need to be up to a certain amount of life for a little more damage, damage that they will never use. 
    Mantra reduces Templar movement
    Ranger has a skill that also reduces his movement (or something like that xd, I haven't played with ranger) 
    Chief does not need stun, just running towards you without being able to be stopped, silenced, stunned, This in conjunction with rugged hide to avoid taking a lot of damage it is much more effective than relying on only stuns. 
    Like a berserker It's actually pretty cool.
  19. Like
    Fynn got a reaction from Speedom in [2021.10.15] Skill Rebalance. News   
    to carry out the combo you need to apply the poison ... this means, poison - auto attack -trickiest technique.
    is on equal footing with the seeker, both need combo, both fail, one for the duration of the poison, and the other because the bleeding is easily dodgeable, both are weak against control skills
     
    because no other damage character is tanky ..
    the bd is a special case, since the addition of the warden, the bd is considered semi-tank, of course .. it has a lot of damage to be just a secondary tank, this should be fixed
     
    now i get your point 
    if this happens,
    The kick in the back should be reworked
    I really don't think the shaman needs stun when currently the shaman does a lot of damage in 1v1 cases, he also has buff and debuff that he can apply  it doesn't always to have stun to win
    I suggest that the earthquake should apply silence, maybe this will solve your disagreement
     
    there are few books currently dropped, but you are right
     
    - this depends on whether you still like your class, always in action  despite the nerfs, it's not a bad idea to try all classes
  20. Like
    Fynn reacted to Fabr in [2021.10.15] Skill Rebalance. News   
    I won't say anything, just watch this video and tell me the "low defense" class that runs through 4 players as a tank and doesn't die. Enjoy and see your magic damage. Low, no? And he heals 1100. 2200 In critical healing. Wouldn't that heal much more than priest and necro if it had more magic damage?
    https://youtu.be/IoCSYxCd0eg
    Yes you can attack... but it will look like you forgot to equip your pvp weapon. Do you think that only stun is good? And other debuffs are not valid?
    Because it's HYBRID, it doesn't have the same strength as full physical damage or full magic damage, but it's still very strong because it has the 2 builds together, and still does a lot of damage.
    The shaman's totem heals his entire group with a periodic high healing, and is healing even with the shaman being stunned, the totem heals alone for him, if he has castle pot he becomes almost immortal. He has a skill that reduces damage by 50% and removes negative effects that saves someone who is being attacked and stunned.
    Shaman has a skill that makes you run wild for a LONG time.
     
    He has skill that increases critical damage.
     
    He has the fire totem that is very strong. try to stay close to him so you can feel what damage is.
     
    It can buff atack speed, cd, critical damage, energy reg.
     
    Weakness Totem decreases critical, accuracy and penetration, try getting 0% penetration with this skill.
     
    The mcs only know how to compare skills from other classes, they think that only healing and stuns win the game.
  21. Like
    Fynn got a reaction from Speedom in THE ART OF WAR - Classes states and suggestions on how to improve it.   
    Wew... I did not know that the paladin was an immortal godlike, super healer, the best tanks of warspear, a destroyer in gvg, a farmer who can alone against everything, the god of the pvp, the one who resists a punch of chuck norris and lives to tell it, with epic beard, steel muscles, with the cry of spartan, who kills you just by looking at you,  with haoshoku no haki, ok enough.... 
     
    I think it's an exaggeration to put it in S rank just because of the shield... Without that shield It would surely go very down in the ranks , and this why? 
    1: there are runes of resistance and the resistance of the guild
    2: stun is with chance to work
    3: apart from the shield has two other defensive skills that are adornment
    4: it really is not so good at tanking, just because it has heal skill does not mean that it can only against everything, in fact a paladin tank (before his shield was upgraded) is to take great care of it to fulfill its function, (dk also suffers from this, but to a lesser extent). 
     
    In pvp you are right, but it is not so godlike, it needs an incredible amplification to not depend on the shield (which is what currently makes them very annoying when it comes to pvp) 
    I have faced several paladins, and indeed... The shield is very strong, but without the shield they are very simple to kill... I'm not for or against paladin, it's just my opinion
  22. Like
    Fynn reacted to Lucstriker in THE ART OF WAR - Classes states and suggestions on how to improve it.   
    Hello! I'm Paladin and I don't see it all. (Obviously I'm full +10 Greatness Set and full of rare books) But I don't see all that power for the charm and paladin to be classified as "rank S". To become a dangerous player in warspear, you have to invest a lot, and I don't see that in players (+6+7) I thought what is being posted here is wrong.
    Example: Paladin +7 with 6k life, the ability "sacred shield" would not save you in large amounts of damage in area, just because it does not have high defenses, since the game mode is in the "hype" of damage in area . Also for the charm, that its effectiveness is in 1x1 because they have advantages in creating several dogs. This goes for all classes, no amplification and its high defenses, the class has no resistance in combat.
    Private opinion: Warspear needs a lot of balance, but I see that the game mode is in big competitions (GvGs, Wars), but on the whole, I think if it's to take into account everything they say about the characters, they should rework all the characters and start from scratch, thus looking for a way to balance something they ask for. (I see that in the near future this will be necessary). I don't see a +7 paladin/charm being a threat to anyone, however the Warlock/Mage are much more aggressive because they have a lot of area control in GvG which is the focus of the current game, and the chief for being very strong and resistant in big competition matches.
  23. Like
    Fynn reacted to Lucstriker in THE ART OF WAR - Classes states and suggestions on how to improve it.   
    So far I haven't seen any video of several +7 paladins winning anything. If comparing by our server, and a specific guild, we have great well equipped and amplified paladins. In a general character, it has to be well equipped to be relevant. Heavy set 32 is at its peak and everyone who uses it has their resistances increased. The paladin's healing is not high compared to healers. After all, the paladin is a tank/support and is not even close to a shaman who heals practically everyone in his area. To do all this damage you are mentioned, you have to have at least 40x paladins added to the mages using ennoblement. That's why it has been so relevant in GvG/War
  24. Wow
    Fynn got a reaction from Diego Ferreira in Warlock Changes Needed - Increase Your Survival   
    1: How is that?, add movement while the skill reduces the movement? I didn't understand xd
     
    2: I would say that it is better to add a total of 3 stack of stone skin After finishing the stony body effect, gives you a chance to resist a little
     
    3: hmmm when the warlock reaches a certain amount of life points (20% for example) he automatically uses stone body? Doesn't this make you lose the target? 
  25. Thanks
    Fynn reacted to Gladiator in The unbalanced class   
    I'm gonna throw it out there, even if people will hard disagree, I don't think BD is that OP if you care about anything except 1v1 fights.
    I think a small (not really small) nerf like making Power of the Blades a skill with constant mana consumption would be a good enough rebalance.
    That way BDs will have to be more aware of skill-spamming, change pene enchants, and then you can remove the buff with relics or skills or mana depletion. That would be enough IMO.
     
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