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koszpl

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  1. Like
    koszpl got a reaction from Higgings in благодаря разработчикам для варваров   
    этот ноб также имеет 50% -ную устойчивость, но я больше танкую с щитом + блок и наношу больше урона . чувствует себя хорошо, убивая богатых нубов, должен был поделиться им 
  2. Thanks
    koszpl got a reaction from ELASIRI in Chinese cheap miracle coins   
    You seem a bit biased dude.
     
    Staminas are like 3k gold for everyone on MC side ( thanks to those few chineses dropping prices), and i believe they would be even cheaper if buying on berserk warehouse from sponsors. Having free staminas on AoA for technopolis is nothing if you can buy 4x cheaper mcoin from chinese sellers... you can make the -3k gold for stam like nothing.
     
    About "no life GP 24/7", just check weekly GP rating on tours, almost always berserk players on TOP 5, some of them have record i believe, nothing wrong in my opinion, its their own life. And yeah, Hassn amped some people after mad GP, for example i remember a deal where he made +10 staff after 1M GP on a tour, but you can earn that amp working in real life and fastest lol
     
    Now, he could made him full gear +10 if he was buying mcoin from the two berserk chineses. You notice the perspective? lol
     
    With the funny difference that he is buying legit price and not fraud as developer said. Imagine how much money developers would lost if Hassn was buying mcoin at that price, he is playing for 5-6 years and you cant imagine the amount of money he put on this game, he can easily be shareholder of Aigrind lol
  3. Like
    koszpl got a reaction from Boracho in Фикс варвара (ПРЕДЛОЖЕНИЯ)   
    поражение без двух рук топор:

    проблема в заряд и защита щитом не должны наносить урон, Варвар 5 dd умений с высоким масштабированием.
    и щиты не должны быть очарованы свирепостью. 2 ручных топора, варвар, мертв, они делают больше dmg с защитой 1h +, так как они могут делать быстрые мгновенные перемотки между атаками между навыками
     
    легко 8 дд быстрых ударов в 1 комбо
  4. Haha
    koszpl got a reaction from Higgings in [2017.09.25] Game servers restart   
  5. Like
    koszpl got a reaction from Omercix in [2017.09.25] Game servers restart   
  6. Like
    koszpl got a reaction from Pecleb in Goodbye, quitting, leaving, urscrewed, as always.   
    see you tomorrow on castle update
  7. Like
    koszpl reacted to Shwapsss in Фикс варвара (ПРЕДЛОЖЕНИЯ)   
    Все эти секунды станов мелочи жизни. 
    1. Убрать урон из рывка
    2. Вернуть кровотеку *отсутствие урона*, чтобы он работал как до последнего его изменения
    3. Увеличить кд от сокрушения до секунд так 28ми как у звукового удара
    4. Максимальная дальность рывка должна быть не больше 5ти клеток, нельзя достать релу? Уменьшайте стандартную до 3х, и пуать рела увеличивает так же и минимальную дальность применения
    5. Антистан. Когда контролишь ты, или тебя нельзя законтролить - это практически одно и то же, такой скил вару не нужен, ему и так хватает, он нужен персам без контроля, таким как рог и иск, иску дайте включающийся, второму пассивный, чтоб срабатывал на 1/7,6,5,4 скилах контроля, направленных на рога, например. А вару какой-нибудь неюзабельный бесполезный скил типа баф на +1% блока на 1 лвл, пусть пвешники порадуются 
    6. Последнее желание. Ну тут все более менее, должо же хоть что-то иногда подводить
    Если все это осуществить, тогда вару понадобится второе тело на арену, чтобы всех убивать
     
  8. Haha
    koszpl got a reaction from ELASIRI in SCREENSHOTS FROM THE GAME   
    One year ago he was on AoAl  maybe he just had a bad experience being there
  9. Like
    koszpl reacted to Lyzoic in arena reward and more   
    yeah and who charmer wants go again for full set after won 1 full set already with magic? ;-; painnnnnn do it asap (._.)/ also palas with magic dmg reward  so I can make pala :33333
  10. Like
    koszpl reacted to benjaminbt in SCREENSHOTS FROM THE GAME   
    Why do you think that? Everyone has the free will to do anything they want and it's none of your business. If they want to work hard to get a good place at the tournament, that's fine. Who you are to judge them?
  11. Like
    koszpl reacted to Boracho in Фикс варвара   
    Вот что за тактики тут расписываешь в стиле "а если так то ты так а он так а ты так".
    У вара есть рывок с оглушением в 7 клеток и скилл антиконтроля с которым он ходит по капам как иисус по воде, это два взаимоисключающие скилла, он может застанить тебя с 7 клеток и одновременно с этим по нему не проходит никакой контроль. 
    За счет свирепости в щите выхлоп у него выходит не как у танка а как у нормального дд но к этому много дефа и неслабый пассивный скилл на деф.
    Для баланса на арене как минимум нужно убирать свирепость с щитов и релу +2 убрать с игры совсем.
     
  12. Like
    koszpl reacted to Moonlight in Антистан рею   
    Предлагаю добавить скилл "Волшебный плащ лесов" (любое звучащее название): даёт рею имун к дебафам, к контролю в том числе (с прокачкой действует 1-2-3-4 сек).
    Скилл в противовес контроль классам гор на арене, например, перед рывком вара рей использует плащ, и рывок уже не станит, то же с остальными классами.
    Это даст возможность рею успеть нанести урон и даст шанс поучаствовать "в происходящем", а то обычно стоит в стане и умирает 
    PS. Т.к плащ, да ещё и лесов, то подходит под концепцию рея
     
     
  13. Like
    koszpl reacted to Xokkep in Подфикс взрывных ловушек   
    Ребят, если вы ждете, когда рей поставит 5 ловушек в одну точку, а это больше половины минуты, то у меня вопрос, что вы делали все это время? Тема пустая, хотя я хотел бы посмотреть на рея, который вложил очки в этот скил, потому что на 1\4 ты только две штуки ставишь.
  14. Like
    koszpl reacted to Zurp in Battles for castles. General discussion.   
    There isnt that much to castles yet so they make it weekly. I believe that after they add more things to them, battles will be less often.
  15. Like
    koszpl reacted to Speedom in PLEASE GIVE ROGUE A STUN SKILL!   
    Seeker don't have stun and I'm not complaining. My question is, Are y'all making just a PvP rogue? If so, then that's the reason why y'all complain because you rogues only make a nuke build rogue. Rogues with stun will defeat the purpose of what a rogue actually is. I never play an rpg with rogues with stun skill. Go buy a stun weap or relic. Them thing always work. 
  16. Like
    koszpl got a reaction from Higgings in [2017.08.24] Update 7.1: Guild Castles. Release.   
    lol randoms doing gossip about the alliance without having real clue of what happened. Karma and elasiri were disrespecting rest guilds on world chat 24/7 bragging how they were going to rape everyone on castles and conquer all of them, all this for weeeks. They also bullied some people of those guilds with personal stuff on world chat.
     
    So of course magna and berserk didnt want them to win (elasiri is now aoal), berserk would helped magna too
  17. Like
    koszpl reacted to Daria in [2017.08.23] Game servers stop on 24.08   
    If you create new classes on test server, they do not receive gold. It's always this way.
  18. Like
    koszpl reacted to Daria in [2017.08.23] Game servers stop on 24.08   
    Nope, the first capture will take place on Sunday, we'll make a post about it.
  19. Thanks
    koszpl got a reaction from Morgana in [2017.08.21] Update 7.1: Guild Castles. Preview.   
    All changues seem cool i expected a bit more of class balance/nerfs.
     
    Warlock passive definitely shouldnt have been buffed the double of what it was before... also giving them heal burst after stone skill is overkill
     
    Giving two extra pets to Charmer ( i think cd is 15 seconds from what i saw on russian topic) is too much on their current state. They can stack their OP passive before fight. It also heals them, they will heal more than shaman/druid with 2 bird + normal heal??
     
    BD counter does not seem that strong, need to see it on action, seems balanced skill
     
    Giving even more burst to rogues may need hot fix if is too much
     
    Druid song nerf was deserved, they got other buffs
     
    Ranger looks interesting now and could be less frustrating to play with
     
    Necro and Mage changues look cool 
     
    Warden nerf deserved
     
    Seeker may be a god on PvE now, on PvP it all depends what amount of power inner rage gives them
     
    I wont comment about barb getting buffed and DK not getting nerfed, seems some developers playing those classes on russian servers, have fun devs 
  20. Thanks
    koszpl got a reaction from kishan_mage in [2017.08.21] Update 7.1: Guild Castles. Preview.   
    All changues seem cool i expected a bit more of class balance/nerfs.
     
    Warlock passive definitely shouldnt have been buffed the double of what it was before... also giving them heal burst after stone skill is overkill
     
    Giving two extra pets to Charmer ( i think cd is 15 seconds from what i saw on russian topic) is too much on their current state. They can stack their OP passive before fight. It also heals them, they will heal more than shaman/druid with 2 bird + normal heal??
     
    BD counter does not seem that strong, need to see it on action, seems balanced skill
     
    Giving even more burst to rogues may need hot fix if is too much
     
    Druid song nerf was deserved, they got other buffs
     
    Ranger looks interesting now and could be less frustrating to play with
     
    Necro and Mage changues look cool 
     
    Warden nerf deserved
     
    Seeker may be a god on PvE now, on PvP it all depends what amount of power inner rage gives them
     
    I wont comment about barb getting buffed and DK not getting nerfed, seems some developers playing those classes on russian servers, have fun devs 
  21. Thanks
    koszpl got a reaction from Karanveer in [2017.08.21] Update 7.1: Guild Castles. Preview.   
    All changues seem cool i expected a bit more of class balance/nerfs.
     
    Warlock passive definitely shouldnt have been buffed the double of what it was before... also giving them heal burst after stone skill is overkill
     
    Giving two extra pets to Charmer ( i think cd is 15 seconds from what i saw on russian topic) is too much on their current state. They can stack their OP passive before fight. It also heals them, they will heal more than shaman/druid with 2 bird + normal heal??
     
    BD counter does not seem that strong, need to see it on action, seems balanced skill
     
    Giving even more burst to rogues may need hot fix if is too much
     
    Druid song nerf was deserved, they got other buffs
     
    Ranger looks interesting now and could be less frustrating to play with
     
    Necro and Mage changues look cool 
     
    Warden nerf deserved
     
    Seeker may be a god on PvE now, on PvP it all depends what amount of power inner rage gives them
     
    I wont comment about barb getting buffed and DK not getting nerfed, seems some developers playing those classes on russian servers, have fun devs 
  22. Thanks
    koszpl reacted to Daria in [2017.08.21] Update 7.1: Guild Castles. Preview.   
    Warriors of Arinar!
     
    Update 7.1 is coming, and not much time is left till great battles for Guild Castles start in Arinar. But be sure that this update is not only for top guilds! Along with Guild Castles, it will bring missing expert skills for new classes, corrections in the existing expert skills, as well as dynamic events for all guilds!
     
    Guild events
     
    Complete a certain amount of instances in various sectors of Ayvondil, earn Guild Points and start special PvE-events. By the way, each event is only for one guild, so you'll have to depend only upon your own guildmates!
     
    Dungeons of the Filth, I sector of Ayvondil
     
       
     
    On the first stage of the event you'll have descend to the Gray Hollows and kill 100 underground hornets and 100 cavers, and on the second stage - descend to even lower dungeons and defeat all 8 Satraps of the Filth. Everyone who stands till the end will receive a Treasury of the Sacred Forest with great rewards!
     
    Lords of the Depths, II sector of Ayvondil
     
       
     
    Go to the caves and kill 40 ayotls and 3 mighty Chupacabras, as well as all Pontifices in the lower caves, to get great buffs and a unique Treasury of the Pyramid Valley!
     
    By the way, good news for farmers: now, portals to Satraps of the Filth and Pontifices are enable for everyone, taking a certain quest is not needed.
     
    Wood of the Black Elm, III sector of Ayvondil
     
       
     
    Go to the Virida's Mound and defeat ferocious plants that are spreading all over. Then find and kill the four powerful minions of the Black Elm who are poisoning the air in the Eternal Forest. As a reward, you'll get powerful buffs and Treasury of the Black Woods!
     
    Rusty Wastelands, IV sector of Ayvondil
     
       
     
    Track and eliminate 5 of the 10 clockwork soldiers of the Engineer who are laying low near the Wasteland's roads, and then defeat the powerful mechanical creatures made by the Engineer. If completed successfully, this event will bring you some nice buffs and Treasury of the Floating Islands!
     
    Each of the treasuries contains precious rewards: weapons from a heroic level of relevant instances, relics, Seeker's stamina elixirs, unity signs, gold, minions and useful supplies!
     
    Keep attention that to get rewards for each stage in all events, you have to be present on the territory of the stage completion for at least 30 seconds by the time the stage is over.
     
    Additional expert skills
     
    In the latest update we added four new classes to the game with all basic and 5 expert time skills. It's time to add missing expert skills for each of the new heroes!
     
    Guard
     
    Guard’s Protection: Buffs an ally with Guard’s Protection for a limited period. Guard’s protection decreases damage received by an ally, but this damage is transferred to the player character. The effect stops working as the character’s health amount reaches a certain percentage of their maximum health.
     
    Switcheroo: Swaps the character and an enemy while slowing down the character for a period of time.
     
    Seeker
     
    Inner Rage: Boosts the character’s physical strength while lowering their health by a certain percentage.
     
    Bloodthirst: Blow that deals physical damage to the enemy. The character also restores percentage of their maximum health if enemy is affected by the Bleeding debuff.
     
    Hunter
     
    Hunter’s Mark: Buffs the character with the Hunter’s Mark effect for a limited period. Decreases the attacking enemy’s physical defense for a limited time. Can be applied multiple times to a single opponent.
     
    Pathfinder’s Arrow: Shot that deals physical damage to a target and to all enemies within a few yards from the target. Every subsequent target receives 10% less damage.
     
    Charmer
     
    Chaos’ Help: Summons a monster to the character or an ally for a limited period of time. The monster restores the certain amount of character’s or ally’s health every 5 seconds and deals magic damage to the enemy.
     
    Energy Manipulation: A magic attack which transfers a certain percentage of the enemy’s maximum energy to the player character.
     
    Corrections of the existing expert skills
     
    Chosen

    Paladin
     
    Harad's Call: the basic cooldown time was reduced from 30 to 25 seconds.
     
    Repellent Strike: added the connection with Sun Seal skill. If successfully casting the skill on a character who is already under Sun Seal effect, paladin restores some of his health points. The amount of these health points depends on the maximum health of the character and on the skill level. Increased additional damage  depending on the character and skill levels. Reduced the repulsion range from 3 to 2 yards on levels 2-4. Changed the time of Stun effect on all skill levels from 2-2-2-2 seconds to 1.5-2-2.5-3 seconds.
     
    Sacred Shield: shield strength was increased on all skill levels from 7-14-20-35% of the maximum health to 10-15-25-40%.
     
    Light Defense: fixed incorrect skill cost on the 4th level.

    Mage
     
    Frostbolt: added the connection with Blinding Fire skill. If successfully casting the skill on a character who is already under Blinding Fire effect, the target will be stunned for some time.
     
    Blinding Fire: increased additional damage depending on the character and skill levels. Reduced basic cooldown from 30 to 25 seconds.
     
    Ethereal Barrier: added the 4th skill level. Changed the requirement concerning the number of attacks for all skill levels from 7-5-3 to 5-4-3-2.

    Priest
     
    Exhausting Burden: increased the effectiveness of slowing down the target on levels 2-3-4 from 45-55-70% to 50-65-80% respectively.
     
    Payback: corrected the formula of damage dealing. Now, the amount of damage depends on the correlation between the current and the maximum amount of health points. The bigger the spread, the more damage is dealt. The basic damage depends on the magical powerm character's level and skill level. The skill cost increased on all skill levels from 22-24-26-28 to 24-26-28-30.
     
    Gods' Help: the basic cooldown time was reduced from 40 to 30 seconds. The skill duration was increased on levels 2-3-4 from 10-12-14-16 to 10-15-20-25 seconds.
     
    Mountain Clans

    Barbarian
     
    Defeat: During the skill use at a target that has the Bleeding effect, enemies in a 1-yard radius from the target will get a damage being equal to Barbarian’s physical damage. A number of enemies depends on a skill development level (3-4-5-6).
    Basic time of the skill recovery is increased from 15 to 22 seconds.
    Cost of the skill use is increased at all development levels. It was 14-16-18-20, and now it’s 20-22-24-26.
     
    Barbarian Nature: Basic time of the skill recovery is reduced from 60 to 40 seconds. Skill action time is changed at the 2 and 3 levels of development. There were 5 and 7 seconds, and now there are 6 and 8 seconds accordingly.
     
    Shaman
     
    Ancestors' hand: During the skill use, a Shaman will get a shield copy. The shield resistance of a Shaman depends on a skill development level and comes to 20-40-60-80% of the main shield resistance. Basic time of the skill recovery is reduced from 40 to 30 seconds.
     
    Lightning Shield: Basic time of the skill recovery is reduced from 90 to 60 seconds.
    If there is a shield from the Ancestors' hand skill on a Shaman, then during the use of the Lightning Shield skill, the effect from the Ancestors' hand skill will be removed.
     
    Power of the Earth: Basic time of the skill recovery is reduced from 90 to 40 seconds. Distance of the skill use is reduced from 5 to 3 yards. Cost of the skill use is reduced at all skill levels. It was 30-32-34-36, now it’s 24-26-28-30.
     
    Rogue
     
    Elusive Jump: The interaction with the Poisonous Blades skill is added. When the skill is used successfully at a target affected by the Poisonous Blades skill, this target will get additional damage.
     
    Ricochet: The maximum number of targets is changed at all skill levels. It was 4-4-4-4, and now it’s 3-4-5-6.

    Forsaken

    Necromancer
     
    Poisonous Shield: The interaction with the Acid rain skill is added. A hero affected by the Poisonous Shield skill will recover health during the use of the Toxic rain skill, if he/she is inside of the skill effective area.
    The amount of healing depends on magic power and a hero’s level used the Toxic rain skill and a skill development level.
     
    Acid Rain: Basic time of the skill recovery is reduced from 30 to 25 seconds. Cost of the skill use is increased at all levels of development. It was 14-16-18-20, and now it’s 18-20-22-24.
     
    Warlock
     
    Shadow Sphere: The interaction with the Power of Relaxation skill is added. If a Warlock is affected by the Power of Relaxation skill, the Shadow Sphere skill used successfully will destroy some amount of target’s energy. The skill efficiency is increased depending on the current amount of Warlock’s energy.
     
    Power of relaxation: Bonus points of Critical Damage and Magic Power are increased depending on a skill development level.
    Critical Damage. It was 2-3-4-5%, and now it’s 3-5-7-10%.
    Magic Power. It was 8-10-12-15%, and now it’s 10-15-20-25%.
     
    Stone Body: Action time is changed at the 1 and 2 levels of the skill development. It was 5-7-8-10, and now it’s 4-6-8-10 seconds.
    From the 2 level of the skill development, healing effect is added, when the skill is used. Healing amount depends on a skill development level, magic power and level of a hero.  

    Death Knight
     
    Sharp Shadow: The interaction with the Saturation skill is added. If a Death Knight is affected by the Saturation skill, the Sharp Shadow skill used successfully will recover health at the rate of 20-30-40-50% from the dealt damage.
     
    Secret Reserves: The request for current health amount is improved to make the skill work at the 1 development level. It was 25%, and now it’s 20% (20-25-30-35% — other development levels).
    Effective time of health recovery is reduced from 14 to 12 seconds.

    Firstborn

    Druid
     
    Power of Water: Time of Stun is increased when the Lightning Bolt skill is used against enemies affected by the Power of Water skill. It was from 1 to 2.5 seconds, and now it’s from 2 to 4 seconds depending on the skill development level.
     
    Forest Song: The skill action radius is reduced from 3 to 2 yards.
     
    Invigorating Stream: Basic time of the skill recovery is reduced from 12 to 10 seconds. Effective action radius of the skill is increased from 3 to 4 yards.
     
    Healing Barrier: Basic time of the skill recovery is reduced from 60 to 45 seconds. Distance of the skill use is reduced from 5 to 3 yards.

    Ranger
     
    Point Shooting: The mechanics of the skill activation is changed. Now the skill can be activated and deactivated at any time, the skill consumes energy constantly. Basic time of the skill recovery is reduced from 30 to 8 seconds.
     
    Explosive Trap: The damage is increased at all levels of the skill development.
     
    Blade Dancer
     
    Counterattack: The chance of successful passing of the skill is increased at all development levels. It was 10-15-25-30%, and now it’s 20-30-40-50%.
    The modifier of a damage amount is changed at all levels of the skill development. It was 20-35-45-60%, and now it’s 40-50-65-80%.
    Cost of the skill use is increased at all levels of development. It was 14-16-18-20, and now it’s 20-22-24-26.
     
    Strike Hurricane: The time of the skill recovery is reduced from 45 to 30 seconds.
     
    Moreover, owing to your reviews we changed one of the most discussed skill after the previous update.

    Warden
     
    Fortification: When the skill is used, hero’s physical power is reduced. 15-20-25-30% depending on the skill development level.
     
    That’s all for now. More details will be revealed on the release day.
     
    See you in the game!
    AIGRIND
     
     
  23. Haha
    koszpl reacted to Morgana in DK must get nerf?   
    Wow, I will kos that one ^
  24. Like
    koszpl reacted to Mayr in Warden - monster or cheater?   
    We all know how it works, the new classes have to be OP and outweight every existing class so players are lured to make the new class if its not the case why would anyone want to move out of their comfort zone!  once there are enough players playing it then the new classes will be nerfed 
     
     
  25. Like
    koszpl got a reaction from Mayr in Why not fair that game?   
    +1 rangers dead class on EU/US... and the ones who play it dead as well  we can just dream and maybe @Daria hear us   
     
    On russian forum they have a thread like this one but full of sarcasm, asking buffs to DK while joking so maybe developers see it faster xD 
     
    They definitely need a big nerf but i think charmer is more cancer now on PvP, they have EVERYTHING lol. Rogues have few bad matchups PvP and arena like BD/mage/druid/charmer/warlock (they can win if they play good) but they overpopulated anyway because stealth, highest burst dmg/one shot chance and ganking potential..
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