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rafa9876

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    rafa9876 got a reaction from SaltyCoffe in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    What do you mean? It's a simple area attack, it has no duration during which it can "stay active".
  2. Like
    rafa9876 reacted to LeeLoo in [2022.12.18] Update Warspear Online 11.2: Winter Saga. Preview. Part II   
    Dear friends!
     
    Oh, it's cold outside today! Such weather seems to be created for a fluffy blanket, hot tea and magical stories about amazing winter adventures that await the warriors of Arinar at the World Creation holiday! Get comfortable, miracles are on the way!
     
    The World Creation are getting closer, but the news from the Snow Boundary again inspires fear. The Snow Elves, White Beard's hard-working and loyal helpers, have been expelled from the Citadel, built just a couple of years ago. The reason for this was an unfortunate joke that the elves played with the stupid giants Yolasweinars. Their mother, the giantess Gryla, was furious and vowed revenge on the elves and White Beard. She fulfilled her promise by capturing the Citadel and driving out its inhabitants. If the Citadel is not returned, everyone's favorite holiday will be hopelessly ruined.
     
    Who would have thought that the Ice Citadel would be under threat again! Remembering the incredible strength and agility of Arinar's warriors, White Beard again announces the Alliance Tournament.
     
    Weekly Alliance Tournament “Yule Gifts”
     
    Defeating Gryla will not be so easy, because after the capture of the Citadel, the giantess's loyal servants pestered the holiday island! And not far from the village of snow elves, in the center of the Yule bay, sits a huge cat - Gryla's favorite pet, attracted by the news of the upcoming glorious deeds of Arinar's warriors. Gryla's northern magic transforms feats accomplished in the Snow Boundary into warm sweater yarn that the Yule Cat loves!
     
    To knit the longest sweater and ensure victory for your Alliance and a generous personal reward for yourself, score tournament points for completing the following activities:
    Completing tasks (25 points, no limit) Passing of rides (15 points, the limit of points per day is 600) Completing dungeons (from 10 to 40 points, depending on the level of the dungeon, the limit of points per day is 800)  Killing boss (15 points, no limit) Participation in the killing raid boss (60 points, no limit) By performing any of these activities, you replenish both your personal weekly tournament points counter and the daily points counter of your Alliance. To receive a personal reward at the end of the week, you will need to score the required minimum points, and the more points you score, the more significant reward will be! In addition, do not forget that when you reach certain milestones in the amount of points you have scored, your Alliance's daily bank will be replenished twice.
     

     
    The more days your Alliance has won in a week, the longer the sweater will be! TThe preliminary results of the tournament will be announced every day at 23:00 CET. The lagging Alliance will be able to catch up with the opponent, because for completing activities, players will receive from 15% to 75% more points, depending on the number of lost days!
     
    The winner of the weekly Tournament will be the Alliance with the highest number of days won in a week. The warriors of the winning Alliance will not only gift the Yule Cat a new warm sweater, but will also receive significant rewards, depending on their personal activity in the tournament. And the warriors of the losing Alliance will receive an incentive award, the amount of which will also depend on the personal activity of each!
     
    Regardless of the victory or defeat of the Alliance at the end of the tournament week, the most active participants in the tournament will have access to an extraordinary Route Store! Magnus will instantly transport you to dungeons and territory bosses for Crimson Corundums!
     
    Tournament time and duration: weekly (from Sunday 23:00 CET to Sunday 23:00 CET) 
     
    Event currency “Magic of the World Creation”
     
    Only during the celebrations at the Snow Boundary, the wonderful event currency “Magic of the World Creation” is available for you! You can get it for completing the following activities:
    Completing story and daily quests (100 units, no more than 900 per day) Passage of dungeons (100 units, no more than 1000 per day) Participation in killing a raid boss (100 points, unlimited) In addition, this valuable currency will be given to you as one of the rewards for participation in the Alliance tournament, guild and alliance events! The maximum amount of "Magic of the World Creation" that you can store in your bag is 35,000! You will be able to track the progress of obtaining the “Magic of the World Creation” in the “Currencies” section of the main menu.
     
    Talents of the World Creation
     
    You can exchange the accumulated wonderful currency for unique event talents of the World Creation! Hurry up to learn as many talents as possible before the end of the winter holiday, because the learned unique skills will remain with you forever!
     

     
     Piercing Rage: Rank I
    Increases the character's "Piercing Attack" parameter by 1 / 2% when attacking “Normal” monsters while the character is under the effect of the "Rage" bonus.
     
     Piercing Rage: Rank II
    Increases the character's "Piercing Attack" parameter by 1 / 2% when attacking “Strong” monsters while the character is under the effect of the "Rage" bonus.
     
     Piercing Rage: Rank III
    Increases the character's "Piercing Attack" parameter by 1 / 2% when attacking “Elite” monsters while the character is under the effect of the "Rage" bonus.
     
     Piercing Rage: Rank IV
    Increases the character's "Piercing Attack" parameter by 1 / 2% when attacking mini-bosses, bosses and raid-bosses while the character is under the effect of the "Rage" bonus.
     
     Piercing Fury
    Increases the character's "Piercing Attack" parameter by 1 / 2% when attacking enemy minions while the character is under the effect of the "Rage" bonus.
     
     Rage of Helpers
    Increases the "Rage" parameter of the character's minions by 2.5 / 5%.
     
     Piercing Attack of Helpers
    Increases the "Piercing Attack" parameter of the character's minions by 2 / 4%.
     
     Enchanting Armor of Fury
    Increases the bonus of armor enchantment from the “Crystal of Fierceness” by 1 level.
     
     Continuous Fury
    Increases the duration of the "Rage" bonus by 0.5 / 1 sec.
     
     Charming Cloak of Piercing
    Increases the bonus of cloaks enchantment from the “Piercing Crystal” by 1 level.
     
     Charming Belt of Piercing
    Increases the bonus of belts enchantment from the “Piercing Crystal” by 1 level.
     
     Power Resistance: Rank I
    Reduces incoming damage to the character from “Normal” monsters by 1 / 2% and increases the final reflected damage to them by 2 / 4% with a chance equal to the value of the "Resistance" parameter.
     
     Power Resistance: Rank II
    Reduces incoming damage to the character from “Strong” monsters by 1 / 2% and increases the final reflected damage to them by 2 / 4% with a chance equal to the value of the "Resistance" parameter.
     
     Power Resistance: Rank III
    Reduces incoming damage to the character from “Elite” monsters by 1 / 2% and increases the final reflected damage to them by 2 / 4% with a chance equal to the value of the "Resistance" parameter.
     
     Power Resistance: Rank IV
    Reduces incoming damage to the character from mini-bosses, bosses and raid-bosses by 1 / 2% and increases the final reflected damage to them by 2 / 4% with a chance equal to the value of the "Resistance" parameter.
     
     Force Retribution
    Reduces incoming damage to the character from enemy minions by 1 / 2% and increases the final reflected damage to them by 2 / 4% with a chance equal to the value of the "Resistance" parameter.
     
     Helper Resistance
    Increases the "Resistance" parameter of the character's minions by 2 / 4%.
     
     Charming Amulet of Resistance
    Increases the bonus of amulets enchantment from the “Rune of Resistance” by 1 level.
     
     Charming Helm of Resistance
    Increases the bonus of helms enchantment from the “Rune of Resistance” by 1 level.
     
     Charming High Shoes of Resistance
    Increases the bonus of high shoes enchantment from the “Rune of Resistance” by 1 level.
     
     Enchanting Belt of Retribution
    Increases the bonus of belts enchantment from the “Retribution Rune” by 1 level.
     
     Enchanting Weapon of Retribution
    Increases the bonus of weapon enchantment from the “Retribution Rune” by 1 level.
     
    Holiday Quests 
     
    Even the most harmless joke can have far-reaching consequences... So the tricks of the snow elves so angered the giantess Gryla that she captured the Citadel! You have to find out the true cause of the giantess's rage, and also try to neutralize northern magic, which Grila is fluent in.
     

     
    In addition, do not forget about the traditional winter fun and complete daily tasks: feed birds, collect sweets, get colored runes, open Krakatuk boxes, walk in the giants' cave and the valley of ice trolls! Stop by the “Merry Snowman” tavern during breaks or exterminate players and monsters in the territory of the enemy Alliance.
     
    Please note that for a number of tasks the new mechanics of dynamically changing the level of a game character will be used. A change in the virtual level will be indicated by the color indication of the game level in the character widget and equipment slots, a special icon to the right of the character widget, as well as a hint window when entering the territory.
     
    Dungeons
     
    The sons of Gryla, offended by the joke of the snow elves, decided to teach all the inhabitants of the Snow Boundary a lesson, and at the same time the heroes of Arinar! They arranged tests for those who want to receive gifts for the holiday. The insidious children of the giantess have prepared a lot of traps and puzzles, and the last test, according to their plan, will be the fight with Moose Frodi!
     
    Moose Frodi is half man, half moose. Taking gold from those who are weaker, he accumulated considerable wealth. But Frodi dreamed of something else - to gain glory in battles. Therefore, he easily went into the service of Gryla, who promised many battles and fun. Since then, Moose Frodi has been organizing competitions for those who are ready to challenge him and take away wealth.
     

     
    First of all, think carefully about the composition of your party, because the monsters in some dungeons deal more damage than usual, and in the underground caves it is deadly cold! Brothers in arms will help keep you warm, as well as bonfires located in almost every room. Do not waste your time and solve riddles, but keep in mind - some of the monsters need your help.
     
    There are no bonfires in the ice room of the boss, which means that the frost will be especially cruel! The fire trail that Moose Frodi will leave during his movement will help you escape from the cold.
     
    World event “Chasing the Hare”
     
    Ferocious giantess Gryla has quite a lot of weaknesses, and one of them is her fluffy pet – Yule Cat. The cat loves only 3 things: his owner Gryla, meat of snow elves, and warm sweaters. His love for sweaters is so big that he even lets anyone who wears them live! White Beard’s elves were quick to notice that, and they started to wear cozy sweaters, made from sheep’s wool, to escape the fate of being eaten. Seeing the sadness of her beloved pet, Gryla decided to intervene again, and she sent her servant – the Milk Hare – to steal all Snow Boundary’s sheep.
     
    First stage “In sheep's clothing”
    Dreadful Milk Hare and his jotuns-henchmen chased sheep into an enchanted barn, which means that there won’t be warm sweaters, and Yule Cat will soon come to feast on elves! Take as many sheep as you can to the portal to a safe place and be quick about it. But try not to meet jotuns, they are very dangerous!
     
    Second stage “Impressive Art”
    The Milk Hare has been serving the Giantess Gryla by stealing milk from cows and sheep on pastures for a long time now. The treacherous beast has escaped somewhere into the mountains, and it needs to be caught so that he doesn’t dare to attack defenseless sheep! But a path into the mountains is closed, and it’s being protected by snow trolls. Those amusing, but also very aggressive folk would not let anyone near their ice sculptures, unless they show respect for their art. White Beard’s elves think that building large ice sculptures will impress the trolls. So quickly grab chunks of ice and carry them to the pedestals. And if you manage to make something impressive, trolls will open the path and maybe even help in the battle!
     

     
    Third stage “Snow Avalanche”
    Snow trolls let us pass through their land, but looks like they need some help! The Milk Hare’s henchmen besieged one of the fortresses, and soon the amusing folk will be subjected to all the hatred of the tribe of the giants! Repel the mefit’s attack and protect the fortress from Snow Hulks. The latter are especially dangerous since they are protected by ancient magic, but firecracker of trolls will help you with that!
     
    Fourth stage “Bumpkin Brothers”
    Jotun’s rulers – Grumbler and Mumbler – love to fight more than anything else in the world. If no one wants to fight them, they will fight each other! Almost as much as fighting those brothers love milk, which the Milk Hare supplies them with – as a payment for their services. Both of them are threatening, but together they are twice as dangerous! This pair will not let anyone get close to their milk supplier, so you will have to beat them up!
     

     
    Fifth stage “Flipper of Help”
    The Milk Hare is close, but it will be hard to defeat him without the help of allies! Gryla’s servants captured poor Scrimsle – the guardian of lakes – and are shooting him from catapults. Quickly drive them away from their weapons and save Scrimsle!
     
    Sixth stage “Big-eared Threat”
    Here comes the Milk Hare! He’s a very dangerous opponent. Luckily, our friends snow trolls and Scrimsle agreed to help in the battle. Find the Hare and fight him – trolls will come to help if you build an ice statue, and Scrimsle will come to the sound of a magic horn. The Milk Hare won’t get away this time!
     

     
    Restart time: on schedule.
     
    Guild event on the GvG-territory “Ice Hunt”
     
    Following the giantess Gryla, a herd of wild boars descended from the foothills of the Snow Boundary, led by Gullinbursti. These monsters do not serve the evil giantess, as they value their own freedom above all else. However, they are always ready to profit from something, and now sweets and gifts have become their prey! It's time for the strongest guilds of Arinar to teach the insatiable boars a lesson and return the stolen goods to the snow elves!
     
    Gather brave warriors and descend into the caves that the golden boar has chosen as his lair! Defeat Gullinbursti and his minions and take back all the sweets and gifts they stole. Put the returned sweets directly into the bottomless boxes that the elves made especially for such occasions. Every guild that can do this will receive a glorious reward from White Beard. But remember, your rivals are not asleep, they also want to compete for the award!
     

     
    You can prepare for the fight in one of the 4 military camps, but first we advise you to thoroughly explore the caves where the boars settled. Ordinary sweets thieves walk around the entire territory of the event, and the leaders of the herd, led by Gullinbursti, have made separate lairs for themselves along the edges and in the center of the cave. Also, in some locations there will be bottomless boxes that you need to fill with stolen gifts, but the boars will not give them up so easily!
     

     
    Helping the snow elves is always a good idea, but how can you ensure your guild wins? To do this, try to score 1000 points faster than other guilds by performing the following activities:
    Delivery of Christmas gift - 4 points Killing one of the 4 bosses (corner locations) - 200 points Killing Gullinbursti (central location) - 400 points Please note that all monsters and bosses in the event area will have a PvP-status, which means they will take into account the player's PvP-characteristics. When dealing with normal or strong PvP-monsters, you get 1 “Christmas toy” effect for killing each monster. 12 Christmas toys are automatically converted into a "Christmas gift" effect, which you need to put in the box. And when you defeat an elite PvP-monster, you will immediately receive the “Christmas gift” effect. Keep in mind that each player can only carry one “Christmas gift” at a time! In addition, by killing the players of the enemy guild, you take away all the effects of "Christmas toy" and "Christmas gift" that were on the enemy.
     
    You can deal with the bosses at any time, the main thing is to get to them faster than your competitors from other guilds. Special markers on the map will indicate the location of the bosses, and at the time of the death and rebirth of the bosses, messages will appear in the game chat. The score counter located to the right of the character's health and energy widget will help you monitor the progress of the guild. Remember that this is an elimination event and the guild that reaches the required number of points will leave the boar lair.
     
    Restart time: on schedule.
     
    Alliance event on dedicated territory “Stealing Gifts”
     
    On the eve of the celebration of the World Creation, gifts prepared by snow elves become the most precious treasure. No wonder so many want to take them for themselves! In the holiday bustle, the Sentinels’ gifts were stolen by the Legion warriors, and the Sentinels managed to steal the gifts of Legion, but it's time to fix it! Gather as many warriors of your Alliance as possible, because it is impossible to move carts with gifts alone!
     
    Gifts for the World Creation is a very serious thing! We have knitted hundreds of warm sweaters, thousands of hats and tens of thousands of socks. But they stole them from us! There is no time left to prepare new gifts, so we stole a gift cart from the enemy camp! But do you know what our spies there noticed during the kidnapping? Our gift cart! We cannot forgive this, the cart must be returned without fail. Push the cart well, the faster we get it to our camp, the faster we can declare ourselves the winners of the alliance competition!
     
    Entering the territory of the event, you find yourself in the military camp of your Alliance. Not far from the camp is a town where a cart with gifts stolen from the enemy is left. But your goal is to return your own gifts, which are located in the town of the enemy Alliance on the opposite side. You can get to them both directly and bypass - through a snowy forest path or using an underground pass, which can be found not far from the road in the center of the map. Think over your route in advance to leave your rivals behind!
     

     
    When you find yourself in the town of the enemy Alliance, start attacking your gift cart to give it speed and direct it towards your town! The more warriors of your Alliance attacking the cart at the same time, the higher its speed, so join forces! For each yard passed, your Alliance will receive points, and the one who scores more points or is the first to deliver gifts to his city will win.
     
    You can track the progress of both Alliances in the competition using the progress-bar located to the right of the character's health and energy widget. Try not only to deliver gifts to the city as soon as possible, but also to interfere with the movement of the enemy Alliance cart in order to ensure an unconditional victory for your Alliance!
     
    Restart time: according to the schedule.
     
    Guild event in the open world “Giant Family”
     
    While Gryla ravages the Ice Citadel, her greedy kids lead with lazy father Leppaludi stealing all the holiday treats and stacking them in their warehouse! Catch uninvited guests by surprise and teach courtesy!
     
    A few days before the holiday of the World Creation, the most impudent of the children of Gryla make their way to the villages of the elves of the Snow Boundary. The glutton steals sausages to eat in his dungeon. Sweet Tooth steals spoons smeared in dough from holiday pies. The Honey Eater takes all the honey out of the houses, and sometimes even steals beehives with bees sleeping inside! The Sniffer is the last to arrive, with his huge nose he smells all the goodies that his brothers have not yet stolen and takes them. In their warehouse, the Yolasweinars, having gathered together with their lazy father Leppaludi, feast day and night. The elves of White Beard are so tired of the tricks of the children of Gryla that they are ready to generously reward those who help to strike a family of swindlers!
     
    Conditions of activation: earn 5000 Guild Points.
    Restart time: 12 hours after the event ends.
     

     
    Yolasweinar the Glutton
    The younger Yolasveinar is a rare glutton who carries around a bunch of sausages with him everywhere. He has wooden crutches instead of legs. How did it happen? No one knows...
     
    Yolasweinar the Sweet Tooth
    The most restless of the brothers, because sweet turns him into a real strong man. Sweet Tooth is constantly licking his spoons, and you risk getting hit on the forehead of one of them if you try to get in his way!
     
    Yolasweinar the Honey Eater
    A stocky Honey Eater never parted with a barrel of honey, around which a swarm of angry bees circles. Smeared in sweet honey from head to toe, he is constantly in a bad mood.
     
    Yolasweinar the Sniffer
    Nothing can be hidden from this offspring of Gryla! Thanks to its huge nose, it can sniff out fresh pastries from a surprisingly long distance. Also, the sniffer uses his own nose as a formidable weapon, and not everyone can survive the shock wave from his sneeze.
     
    Leppaludi
    Gryla's husband is the father of all the Yolasweinars. He is incredibly lazy, so he sits all the time and only occasionally gets up to take a new ham. Because of his laziness, the giantess's husband has long begun to resemble a bearded ball.
     
    Don't forget that the Yolasveinar's warehouses hold treasures locked in ice chests, and anyone with a special key can take possession of them. In addition, the Gryla family does not know fatigue, so the bosses are ready to take on the fight outside the event.
     
    Raid boss Gryla
     
    It's time to meet with the main culprit of the commotion at Snow Boundary! Gryla is well aware of what feats the warriors of Arinar are capable of, so she will not give up without a fight. You will have a real assault on the Citadel, because the giantess is securely locked from the inside!
     
    Gryla is a vicious and grumpy giantess who has lived in the northern mountains with her family since time immemorial. After the snow elves unwittingly offended the sons of Gryla, the giantess vowed to take revenge - and take away the most precious thing from White Beard.
     
    Getting into the Citadel, you enter the lobby, where you can prepare to storm the fortress. Not too trusting of her faithful servants - mountain trolls and ice monsters that guard the castle rooms, Gryla enchanted the Citadel and closed the passes to her chambers with ice gates.
     

     
    Feel free to destroy the gates to get to the giantess, and try to be faster than your competitors, otherwise your efforts will be in vain! 5 minutes after Gryla's death, a forced teleport will move all players back to the lobby. It will be possible to enter the castle rooms again only after the revival of Gryla, however, you will again have to destroy the gates, which will be restored with the rebirth of the boss! Please note that throughout the Citadel there is a ban on using the “Guild unity” skill.
     
    Once face to face with Gryla, immediately attack, but remember that weakening, the giantess will call for help ice vortexs that can seriously damage! There are only two ways to stop them - kill Gryla or take the boss out of the fight state. Also, try to stay away from the giantess when she walks around the room, because every step she takes can cause serious damage to those who come close.
     
    Rides 
     
    Where can the heroes take a break after a particularly demanding fight? Of course, in the Rides Park! There is much to be done: to crumble gingerbread men into dust, to lead the gloves army to a decisive victory and to take back as much gourmet cheese as possible from the despicable cheese-eating worms! Earn Good Luck Tokens, turn those in for magnificent prizes at the Souvenir Merchant and also, please do not forget to visit the Rides Park as often as you can!
     
    Snow-Iced Slugfest (solo, for all levels)
    The feud between the gloves and the mittens can't ever end, as both sides would say. This year the Glove People have formed an alliance with White Beard and they await his help. The fact is that the gloves are brave warriors, but they have no commanders. White Beard is ready to give Tokens to whoever can lead the gloves army into battle and unravel the cunning tactical genius of the mittens!
     

     
    Cheese Run (solo, for all levels)
    A misfortune happened to the white mice of the Snow Boundary - someone stole all the cheese they stored for the celebration of the World Creation! Brave mouse guardsman Mouseus has sworn to return the treats. He discovered that the cheese had been stolen by the cheese-eating worms - the old enemies of the mouse people. The guardsman has obtained Good Luck Tokens - he is willing to pay anyone who would dare to go down to the worms and bring the cheese back!
     

     
    Gingerbread Surprise (solo and group, for all levels)
    Treacherous gremlins snuck into the bakery and added something wicked to the cookie dough. All the gingerbread men turned into evil monsters coated in icing! Some of them were made as gifts for giants and because of that they are huge and extremely dangerous! White Beard will generously reward those who can defeat as many of these wicked sweet creatures as possible with Tokens!
     

     
    Holiday skills
     
    During the World Creation holiday, you will be able to use unique festive skills that will allow you to turn into fastest creatures or call on an extraordinary inhabitant of the island to help you!
     
     Help of the Snow Treebeard
    Snow Treebeard can be found throughout the Snow Boundary and are often ready to help travelers! The skill cannot be used during the events "Ice Hunt", "Invasion of Chaos", "Trials of Tritons", capturing the castle and fighting in the arena. The skill is issued for the entire time of the World Creation holiday.
     
     Animal Guise
    For a while you turn into a beast whose speed will be the envy of the fastest creatures of Arinar. The skill is issued for 7 hours as a reward for a world event, is not used during the “Ice Hunt” event and is valid only at the Snow Boundary.
     
     Dangerous breeze
    Unleashing your inner energy and transforming into a restless blizzard has never been easier! One appearance already promises the enemies of trouble, and you - self-confidence! The skill is issued for 7 days as a reward for the weekly alliance tournament and is valid only on the Yolasweinar’s warehouse and dedicated dungeons at the Snow Boundary.
     
    13th Season of activities
     
    A frosty Season of activities, starting soon after the release of the update in Snow Boundary, guarantees incredible adventures and significant rewards! Check out the Activity Center, complete daily and weekly missions, and earn incredible prizes, including the festive way to get around the holiday island!
     
    And for owners of the Battle Pass, an additional branch of unique rewards will be available, including a sparkling costume! In addition, Battle Pass holders have access to:
    additional slots with daily and weekly missions; an additional slot with a reward upon completion of all levels of the Season; access to personal warehouse and guild warehouse from the quick access menu; a pleasant opportunity for a free hairstyle change at your Personal Barber.  Achievements
     
    This year, the owner of the Snow Boundary has prepared 13 new individual achievements for you, one of which will be Legendary. Defeat the impudent Gryla’s family and the giantess herself, go through dungeons, have fun on the rides, support your comrades in arms in world, guild and alliance events and don't forget to earn points in the weekly Alliance Tournament! In addition, you can prove the power of your fighting alliance by earning 4 Legendary Guild Achievements!
     
    Menu of Raid Bosses
     
    Now information about the main villains of Arinar will always be at hand! With update 11.2, the raid boss menu will appear in the game, which will contain a detailed dossier on each of the available bosses.
     

     
    The new functionality is located in the “My Guild” radial menu and opens when you click the special “Raid Bosses” button. Please note that information about bosses will only be available if you are a member of a guild!
     
    The raid boss menu contains a description of all available bosses, their location on the map, a list of guaranteed and possible rewards for killing, as well as a boss respawn timer.
     
    Smileys menu update
     
    Using smileys will now be much more convenient! Update 11.2 will include an improved version of the smileys menu. The new menu consists of three tabs:
    “Recently used”: the tab displays the last 20 used smileys “Unique”: the tab shows all unique smileys if the player has them “Sets of smileys”: the tab displays all the added smileys sets, and also allows you to view the composition of the set.  

     
    Add smileys to the chat with one click from any tab of the updated menu and use them without restrictions!
     
    Update of navigation in menu
     
    With the release of update 11.2, the control in some sections of the “Bag”, “All options” and “Settings” menu section will contain a drop-down list of available filters as well as horizontal selectors.
     
     
     
    That's all for now, and detailed information on rewards, gifts and other changes will be available on the day the update is released.
     
    See you next week for open testing!
    AIGRIND 
  3. Like
    rafa9876 got a reaction from Kyrai in Finally Something Good - Rogue 2023   
    To calculate the damage difference just assume physical damage is 1000 or 1500.
    In this example with 1000
     
    Before : 2 per level = 64 (level32)    64 + 100 + 1250 (125% of 1000) for a total of 1414
    After : 100 + 1600 (160% of 1000) for a total of 1700
    It is simple, in a minute there are 60 seconds.
    Before : 10 uses of the skill for a total damage of 1414 * 10 = 14140
    After : 6 uses of the skill for a total damage of 1700 * 6 = 10200
  4. Wow
    rafa9876 reacted to LeeLoo in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    Dear friends!
     
    There are only a few days left until the celebration of the World Creation, which will come to Arinar with the release of the Warspear Online 11.2 Update! Very soon you will plunge into winter adventures and get acquainted with the mysterious inhabitants of the Snow Boundary, but we will tell you about this in detail in the second part of the announcement. Today we present to your attention a large-scale rebalance of character skills.  
     
    It's no secret that building a balance in a game is a difficult task, because in addition to caring for the balance of power, our team strives to diversify the gameplay and maintain the potential to create interesting game situations. Refinement and modification of existing mechanics allow you to experiment with different options for assembling characters and at the same time maintain all the conditions for a fair confrontation. And while preparations for the arrival of numerous guests are being completed at Snow Boundary, we recommend that you study the information on the upcoming changes in skills, because, as you know, you need to meet the holidays fully armed!
     
    In addition to the changes in mechanics, we have also reworked the descriptions of most skills. Please note that according to the results of testing, some changes of skills may be altered.
     
    Change of faction passive skills
     Spirituality
    Now the skill increases the maximum health by 4%, physical and magical strength by 2% for the character.  Concentration
    Now the skill increases the maximum health by 2%, physical and magical strength by 4% for the character.  Mountain’s Power
    Now the skill increases the maximum health by 4%, physical and magical strength by 2% for the character.  Devotion
    Now the skill increases the maximum health by 2%, physical and magical strength by 4% for the character. Developer’s commentary: Over time faction bonuses began to bring more advantages to some classes, so we tried to rework them to correct the balance of power.
     
    Change of basic set skills
     Sneer of Fate
    Now the effect of the skill is not interrupted when magical damage is dealt. The summoned monster now inherits the following parameters of the character: critical hit, critical damage strength, accuracy, attack speed, penetration, attack power, depth's fury, ferocity, piercing attack, physical and magical defense, resilience, resistance, dodge. Now the summoned monster inherits the bonus to critical damage from the "Crushing Will" skill.  Deadly Illusion
    Now copies of the character inherit from the character 100% of the “Accuracy”, “Penetration” and “Critical Damage” parameters and 50% of the “Attack Speed” and “Critical Hit” parameters.  Ancestors' Power
    Now, while the skill is active, the “Attack Speed” parameter is increased by 25%. The movement speed of the character upon taking damage increased by 25% for 5 sec.  Crushing Will
    Reduced the maximum number of skill effects from 10 to 5. The bonus of the character's "Critical Hit" parameter has been adjusted: from 2% to 4%, the power of critical damage and critical healing from character skills: from 3% to 6%. The duration of the skill has been adjusted: it was 45 sec., now it is 30 sec.  Irreversible Anger
    Reduced the maximum number of skill effects from 10 to 5. The bonus of the "Accuracy" and "Penetration" parameters of the character has been adjusted: it was 2%, now it is 3%. The duration of the skill has been adjusted: it was 30 sec., now it is 20 sec.  Thirst for Life
    Reduced the maximum number of skill effects from 10 to 5.  The bonus of the maximum amount of character health has been adjusted: from 3% to 4%, reduction of any incoming damage to the character from monsters: from 3% to 6%, reduction of any incoming damage to the character from players: from 2% to 3%. The duration of the skill has been adjusted: it was 30 sec., now it is 20 sec. Added a delay for the accumulation of the effect: no more than once every 1 sec. The skill now removes any debuff from the character every 6.5 sec. when the character's health reduced to 50% of the maximum health (it was every 5 sec.). Developer’s commentary: Set active skills were not very popular in either PvE or PvP-battles. In this regard, we have strengthened them so that they become more attractive in both game directions. Although the situation was the opposite with set skills of permanent action, a number of problems and the excessive effectiveness of some of them were obvious. We've made it a lot easier to set the maximum number of effects, but at the same time we've loosened them up a bit.
     
    Critical damage strength
     
    The formula for calculating critical damage from all sources has been changed: now various modifiers are added together and added to the base modifier of the character. The final effectiveness of critical damage has changed from the following sources:
    Passive guild skill "Guild Might" Classless expert skill "Enhanced Critical Damage" Great Relic of Indomitable Blow Small Relic of Indomitable Blow Final calculation of critical damage from effects that increase the critical damage of skills Now the "Critical damage strength" parameter is displayed in the "Attack" tab in the character's parameters ("Menu-Character-All attributes-Attack") and by clicking on the character's portrait in the "Equipment" tab.
     
    Invisibility detection
     
    The mechanics of invisibility detection has been changed: now the chance to detect an enemy decreases depending on the distance to the target (the further the target, the lower the chance). New mechanics apply to skills and items:
    Eye of Darkness (Charmer) Dragon Eye (Mage) Greater Potion of Detection Medium Potion of Detection Eyes of Anglerfish Interaction of the “Fear” effect with damage
     
    The mechanics of the interaction of the “Fear” negative effect with DOT-damage has been changed: now DOT-damage cannot interrupt the effect. New mechanics apply to skills and relics:
    Fear (Warlock) Arrow of Confusion (Hunter) Panic (Necromancer) Relic of Wild Thrill Small Relic of Wild Thrill  Chosen 
     
     Paladin
     Repellent Strike
    Added an additional check of skill effect and damage. Effect can now only be negated by resistance and the damage can only be negated by Evade \ Block \ Parry.   Purifying
    Skill cooldown increased from 9 sec. to 10 sec. Now the physical damage from the skill does not depend on the level of the character: it was 2 pts. per level. Now the magic damage from the skill does not depend on the level of the character: it was 2 pts. per level. Adjusted the amount of magical DOT-damage from the skill: from 20 \ 30 \ 40 \ 50 \ 60 pts. and 102 \ 104 \ 106 \ 108 \ 110% of the character's magical power for 6 sec., to 10 \ 20 \ 27 \ 35 \ 45 pts. and 35 \ 40 \ 45 \ 50 \ 55% of the character's magical power every 2 sec. for 6 sec.  Added checks for "Dodge" \ "Parry" \ "Block" when applying DOT-damage from a skill. The final magical DOT-damage of the skill has significantly increased. The final physical damage of the skill has changed: instant damage practically unchanged, damage per minute slightly decreased.  Fetters of Justice
    Skill cooldown increased from 15 sec. to 18 seс. Increased PvP-target limit: from 2 \ 3 \ 4 \ 5 \ 6, to 3 \ 3 \ 4 \ 5 \ 6.  Light Aura
    The skill now also increases the character's “Accuracy” parameter by 4 \ 6 \ 8 \ 10 \ 12%.  Heavenly Light
    Now the amount of healing from the skill does not depend on the level of the character: it was 2 \ 2.5 \ 3 \ 3.5 \ 4 pts. per level. The amount of healing from the character's magical power has been adjusted: from 50 \ 60 \ 70 \ 80 \ 90 pts. and 85 \ 95 \ 105 \ 115 \ 125%, to 30 \ 55 \ 80 \ 105 \ 130 pts. and 105 \ 110 \ 115 \ 120 \ 130%. The final healing of the skill has practically unchanged.  Illumination
    The skill no longer has a base damage: it was 60 \ 80 \ 100 \ 120 pts. Now the magic damage from the skill does not depend on the level of the character: it was 2 \ 3 \ 4 \ 5 pts. per level. The amount of damage from the character's magic power has been adjusted: from 70 \ 80 \ 90 \ 80 \ 100%, to 110 \ 115 \ 125 \ 135%. The duration of the “Aggression” effect has been adjusted: from 4.6 \ 5.4 \ 6.2 \ 7 sec., to 6 \ 7 \ 8 \ 9 sec. Increased PvP-target limit: from 2 \ 3 \ 4 \ 5,  to 3 \ 4 \ 5 \ 6. Maximum number of PvE-targets for skill damage: 8 \ 10 \ 12 \ 14. Added a "Block" check to skill damage. The final magical damage of the skill has slightly increased.  Harad's Banner
    The amount of damage from the character's magic power has been adjusted from 35 \ 40 \ 45 \ 50% to 40 \ 45 \ 50 \ 60%  every 2 sec. for 8 \ 10 \ 10 \ 12 sec. Added limitation of the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. The final magical damage of the skill has slightly increased.  Sun Seal  
    Reduced the cooldown time of the skill: from 30 sec. to 20 sec. The skill no longer has a base damage: it was 20 \ 40 \ 60 \ 80 pts. Now the damage from the skill does not depend on the level of the character: it was 2 \ 2.5 \ 3 \ 3.5 pts. per level. Changed damage type from magical to predominantly physical or magical. The type of damage depends on the character's predominant physical or magical power. The amount of damage from the character's magic power has been adjusted: from 100 \ 110 \ 120 \ 130%, to 130 \ 135 \ 145 \ 160%. Added an increase in damage from the physical strength of the character: 115  \ 120 \ 130 \ 140%. Added a "Parry" check to skill damage. The final magic damage of the skill has changed: instant damage significantly increased, damage per minute slightly increased.  Harad's Call
    Increased the range of the skill from 4 yards to 5 yards. The skill no longer has a base damage: it was 20 \ 50 \ 60 \ 70 pts. Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of damage from the character's magical power has been adjusted: from 100 \ 110 \ 125 \ 145%, to 140 \ 145 \ 155 \ 170%. The chance of triggering the “Stun” effect has been increased: from 75 \ 85 \ 95 \ 100%, to 100%. The duration of the “Stun” effect now depends on the level of skill development: from 2 sec., to 1 \ 1.5 \ 2 \ 3 sec. Added limit for the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. Added separate checks for skill damage and skill effect: damage can only be negated by the “Block” \ “Dodge” parameters, the effect - by the “Resistance” parameter. Adjusted the chance of applying the “Stun” negative effect on bosses: from 5% to 30%. The final magic damage of the skill has slightly increased.  Repellent Strike
    The skill no longer has a base damage: it was 30 \ 50 \ 70 \ 90 pts. Now the damage from the skill does not depend on the level of the character: it was 3 \ 4 \ 5 \ 6 pts. per level. The amount of physical damage from the character's physical strength has been adjusted: from 100 \ 110 \ 125 \ 145%, to 130 \ 135 \ 145 \ 160%. The knockback effect will no longer work on targets with debuff immunity. The amount of restored health has been reduced from 5 \ 10 \ 15 \ 20% to 5 \ 8 \ 12 \ 15%. The final physical damage of the skill has slightly decreased.  Sacred Shield
    The amount of damage absorbed by the shield has been adjusted from 30 \ 45 \ 55 \ 70% to 40 \ 55 \ 65 \ 80% of the character's maximum health. Shield amount is now based on the Paladin's health instead of the target's health.  Light Defense
    Adjusted the duration of the effect: from 30 \ 40 \ 50 \ 60 sec., to 50 \ 60 \ 70 \ 80 sec.  Paladin's Prayer
     Reduced the cooldown of the skill from 40 sec. to 32 sec. Developer’s commentary: Paladin shows great dynamics in both builds: both magical and physical, so we’ve made improvements in both directions. The Paladin in the build with an emphasis on magical power received a significant increase in damage, while the “physical” Paladin got the opportunity to better realize their defensive potential, and both builds will now be able to initiate the fight even more efficiently. These adjustments should solidify the Paladin's position and make it an even more understandable and productive class. 
     
    It is also important to focus on changing the cooldown duration of the key “Chains of Justice” control class skill. This measure was necessary due to the excessive final effectiveness of the skill even in single battles, not to mention the ability to use it on a large number of targets.
     
     Mage
     Fire Ball
    Increased skill cooldown time from 7 sec. to 8 sec. Now the amount of damage from the skill does not depend on the level of the character: it was 2 \ 3 \ 4 \ 5 \ 6 pts. per level. Adjusted the amount of damage from the skill: from 54 \ 72 \ 96 \ 120 \ 144 pts. and 108 \ 112 \ 115 \ 120 \ 125% of the character's magical power, to 30 \ 55 \ 80 \ 105 \ 130 pts. and 130 \ 140 \ 150 \ 160 \ 170% of the character's magical power. The final magic damage of the skill has changed: instant damage slightly increased, damage per minute practically unchanged.  Time Warp
    The skill no longer has a base damage: it was 26 \ 52 \ 78 \ 104 \ 130 pts. Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of damage from the character's magic power has been adjusted: from 110 \ 112 \ 114 \ 116 \ 118%, to 115 \ 120 \ 125 \ 135 \ 145%. With the development of the skill, the maximum number of PvE-targets increases: 8 \ 10 \ 12 \ 14. Decreased PvP-target limit: from 3 \ 4 \ 5 \ 6 \ 7,  to 3 \ 3 \ 4 \ 5 \ 6. The final magic damage of the skill has slightly increased.  Shattered Stone
    The skill no longer has a base damage: it was 26 \ 39 \ 52 \ 65 \ 78 pts. Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of damage from the character's magic power has been adjusted: from 106 \ 107 \ 108 \ 109 \ 110%, to 110 \ 115 \ 120 \ 130 \ 140%. Added a limit on the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. Decreased PvP-target limit: from 3 \ 4 \ 5 \ 6 \ 7,  to 3 \ 3 \ 4 \ 5 \ 6. The chance of triggering the “Stun” effect has been increased: from 20 \ 25 \ 35 \ 45 \ 60%, to 100%. The duration of the “Stun” effect has been adjusted: from 1 \ 1.3 \ 1.7 \ 2 \ 2.5 sec., to 1 \ 1.1 \ 1.2 \ 1.35 \ 1.5 sec. Now the lesser class talent “Shattered Stone” increases the duration of the “Stun” effect from the skill by 0.2 \ 0.4 \ 0.6 sec.Separated checks for damage and effect: damage can only be negated by Dodge \ Block, and the effect can only be affected by Resistance. The final magic damage of the skill has slightly increased.  Illusory Chains
    Effect duration adjusted from 2 \ 2.5 \ 3 \ 3.5 \ 4 sec. to 2.5 \ 3 \ 3.5 \ 4 \ 4.5 sec. Decreased PvP-target limit: from 3 \ 4 \ 5 \ 6 \ 7,  to 3 \ 3 \ 4 \ 5 \ 6.  Blazing Ground
    Now the damage from the skill does not depend on the level of the character: it was 3 \ 5 \ 7 \ 9 pts. per level. The amount of DOT-damage from the character's magic power has been adjusted from 50 \ 80 \ 110 \ 160% for 6 sec. to 15 \ 20 \ 25 \ 30% every 1 sec. within 6 sec. Added limit for the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. Removed the stopping of the character when taking damage from a skill. Added checks for "Dodge" \ "Block". The final magic damage of the skill has slightly decreased.  Ethereal Barrier
    Adjusted the damage accumulation time for activating the protective barrier: from 2 sec. to 3 sec. Reduced the amount of damage required to activate the protective barrier: from 25 \ 20 \ 15 \ 10% of maximum health, to 20 \ 16 \ 12 \ 8%. Increased the duration of the protective barrier: from 0.25 \ 0.35 \ 0.45 \ 0.55 sec., now 0.3 \ 0.4 \ 0.5 \ 0.6 sec.  Dragon Eye
    Reduced the cooldown of the skill from 30 sec. to 25 sec. The skill can now only be used on yourself or party members. skill no longer increases the “Attack Speed” parameter of the character.  The duration of the effect has been increased: from 10 \ 12 \ 14 \ 16 sec., to 24 \ 26 \ 28 \ 30 sec. Now the chance of detecting the enemy decreases depending on the distance to the target: the further the target, the lower the chance.  Frostbolt
    The skill no longer has a base damage, it was 54 \ 54 \ 54 \ 54 pts. Now the damage of the skill does not depend on the level of the character: it was 2 pts. per level. The amount of damage from the character's magical power has been adjusted: from 100 \ 108 \ 125 \ 140%, to 135 \ 145 \ 160 \ 180%. Separated checks for damage and effect: damage can only be negated by Dodge \ Block, and the effect can only be affected by Resistance. The final magical damage of the skill has slightly increased.  Overload
    The maximum number of effects from the skill on the enemy has been changed from 1 to 30. Adjusted the duration of the damage from the skill: it was every 1 sec for 4 sec, it became every 2 sec. within 8 sec.  Roaring Flame
    The skill no longer has a base damage: it was 55 \ 65 \ 85 \ 105 pts. Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of damage from the character's magical power has been adjusted: from 105 \ 106 \ 107 \ 108%, to 110 \ 120 \ 135 \ 150%. Added limit for the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. Added checks for "Dodge" \ "Block". The total magic damage of the skill has slightly increased.  Ennoblement
    Skill effect no longer removes DOT-damage effects from the target.  Aura of Fire
    The skill no longer has a base damage: it was 65 \ 80 \ 90 \ 110 pts. The amount of damage from the character's magic power has been adjusted: from 16 \ 20 \ 25 \ 29%, to 25 \ 30 \ 35 \ 40% every 2.3 sec. Added limit for maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. Developer commentary: Mage did not need massive changes, but we could not leave him without “polishing”. Skills that dealt damage that lagged behind the average have been buffed, while skills that were overly prominent have been nerfed. These adjustments are intended to make the class more stable and understandable.
     
     Priest 
     
     Harad’s Tears
    Skill cooldown increased from 6 sec. to 7 sec. Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. Adjusted the amount of damage from the skill: from 45 \ 65 \ 85 \ 105 \ 125 pts. base damage and 105 \ 107 \ 109 \ 111 \ 113% of the character's magical power, to 30 \ 55 \ 80 \ 105 \ 130 pts. base damage and 110 \ 115 \ 120 \ 125 \ 130% of the character's magical power. The mechanism for searching for additional targets has been changed: now the skill with a 20% chance additionally attacks 6 additional targets, with a 35% chance - 5 additional targets, with a 50% chance -  4 additional targets, with a 65% chance - 3 additional targets, with a 80% chance - 2 additional targets.  The search for additional targets now occurs around the enemy on which the skill is applied. The final magic damage of the skill has changed: instant damage practically unchanged, damage per minute slightly decreased. Replaced the effect of the “Harad’s Tears +” talent, now it increases the power of the skill from magical power of the character by 2 \ 3.5 \ 5%.  Valor Aura
    Increased the bonus to physical and magical power from skill: from 4 \ 8 \ 12 \ 16, to 9 \ 12 \ 15 \ 18%.  Word of Power
    The mechanics of the skill has been changed: now the skill applies a negative effect "Vow of the Curse" on the enemy for 6 sec. The effect increases the character's energy consumption when using skills (does not affect continuous skills) by  45 \ 55 \ 65 \ 80 \ 100%. The effect is active until the enemy uses 2 \ 2 \ 2 \ 3 \ 3 skills, or until the end of the duration. If the effect expires, and the enemy does not use 2 \ 2 \ 2 \ 3 \ 3 skills, then they will receive magic damage in the amount of 120 \ 125 \ 135 \ 145 \ 160% of the character's magic power. Increased the range of the skill: from 4, to 5 yards.  Armistice
    Increased the chance of applying the "Armistice" negative effect on bosses from 25% to 75% at all levels.  Healing Touch
    Now the amount of healing from the skill does not depend on the level of the character: it was 2 \ 2.5 \ 3 \ 3.5 \ 4 pts. per level. Adjusted the amount of healing from the skill: from 70 \ 100 \ 120 \ 140 \ 170 pts. and 100 \ 112 \ 116 \ 124 \ 135% of the character's magical power, to 30 \ 55 \ 80 \ 105 \ 130 pts. and  115 \ 120 \ 130 \ 140 \ 155% of the character's magical power. Increased the range of the skill from 4 yards to 5 yards. The final healing of the skill has practically unchanged.  Holy Shield
    Increased the range of the skill from 4 yards to 5 yards.  Elusive Threat
    Now the skill deals magic damage 20 \ 25 \ 30 \ 40% of the character's magical power and 2 \ 3 \ 4 \ 5% of maximum energy for each yard that the affected enemy moves. The calculation of the number of yards occurs only if it is possible to build a path between the start and end points. The enemy's transition between locations is not counted as movement. Skill damage now has 4 \ 8 \ 12 \ 15% increased "Penetration" parameter. Now the skill has no damage limit.  Removed "Dodge"/ "Block" checks for skill damage. The skill no longer drains enemy health.  Payback
    The skill no longer has a base damage: it was 65 \ 85 \ 105 \ 125 pts. Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. Changed the increase in damage from missing health: now the skill's damage is increased by 1% for each missing 1% of the enemy's maximum health. The amount of damage from the skill has been adjusted: from 115 \ 120 \ 125 \ 130% of the character's magical power, to 145 \ 160 \ 180 \ 200% of the character's magical power. The skill can now deal critical damage. The final magical damage of the skill has slightly increased.  Redemption
    Now the amount of healing from the skill does not depend on the base growth: it was 70 \ 100 \ 130 \ 160 pts. Now the amount of healing from the skill does not depend on the level of the character: it was 2 \ 2.5 \ 3 \ 3.5 pts. per level. The amount of healing from the skill has been adjusted: from 80 \ 100 \ 140 \ 180% of the character's magical power, to 150 \ 165 \ 185 \ 210% of the character's magical power. Added a limit to the maximum number of negative effects removed from each target: 2 \ 3 \ 4 \ 5. Now the effect of the skill does not remove DOT-damage effects from the target. The final healing of the skill has practically unchanged.  Gods' Help
    The skill can now only be cast on self or party members. The size of the bonus to the “Critical Damage” parameter has been adjusted: from 5 \ 10 \ 20 \ 35%, to 10 \ 15 \ 20 \ 30%.  Mystic Mark
    Adjusted the duration of the effect at all levels of development: from 20 sec. to 15 sec. Increased the reduction in physical and magical defense of the target from 10 \ 15 \ 20 \ 25% to 15 \ 20 \ 25 \ 30%. The amount of damage from the skill has been adjusted: from 135 \ 150 \ 165 \ 200%  of the character's magic power, to 140 \ 150 \ 165 \ 185% from the magical power of the character. Skill damage now triggers instantly if the effect of the skill triggered the “Resistance” parameter or was prematurely removed from the enemy. The skill can now deal critical damage. Added limit for the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. Decreased PvP-target limit: from 4 \ 4 \ 5 \ 6, to 3 \ 4 \ 5 \ 6. The final magic damage of the skill has slightly decreased.  Exhausting Burden
    Adjusted enemy attack damage reduction from 20 \ 30 \ 40 \ 50% to 50 \ 60 \ 70 \ 80%. Now, when the skill is triggered, the enemy will be thrown 2 yards away from the character. Increased the cooldown time: from 16 to 12 seconds.  Punishment of the Light
    Adjusted the amount of damage from the skill to the target: from 110 \ 115 \ 113 \ 114% of the character's magic power, to 120 \ 130 \ 145 \ 160% of the character's magic power. The amount of damage from the skill to enemies around the target has been adjusted: from 70 \ 80 \ 95 \ 110% of the character's magic power, to 100 \ 105 \ 115 \ 130% of the character's magic power. Increased the chance of applying the “Mute” effect: from 65 \ 70 \ 80 \ 90%, to 100%. Added limit for maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. Added separation of defensive checks for the main target and enemies around the target. Added separate checks for damage and skill effect: damage can only go to "Dodge"/ "Block", effect can only go to "Resistance". Added a check for the chance of inflicting a Critical Strike when dealing damage to additional targets. The final magical damage of the skill has slightly increased.  Resurrection
    Increased the amount of health on resurrection: from 5 \ 15 \ 25 \ 35, to 25 \ 50 \ 75 \ 100%. Increased the amount of energy on resurrection: from 5 \ 10 \ 15 \ 20, to 25 \ 50 \ 75 \ 100%.  Talent "Remorse"
    Reduced the amount of negative effects necessary to trigger the talent: from 2 to 1. Developer commentary: Priest is the most powerful ally support class in their alliance, but had some difficulties with some of his abilities. Therefore, we have completely redesigned a number of skills and hope that the new features of this class will be implemented. In addition, the damage from some of the Priest's skills has increased significantly, and the conditions for dealing damage have been simplified, which will allow the Priest to prove themselves worthy in both PvE and PvP battles.
     
     Seeker
     Splitting
    Skill cooldown increased from 6 sec. to 10 sec. Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. Adjusted the amount of damage from the skill: from 48 \ 55 \ 70 \ 85 \ 100 pts. and 105 \ 110 \ 115 \ 120 \ 125% of the character's physical strength, to 20 \ 40 \ 60 \ 80 \ 100 pts. and 140 \ 145 \ 150 \ 155 \ 160% of the character's physical strength. The final physical damage of the skill has changed: instant damage significantly increased, damage per minute significantly decreased.  Harad's Shield
    Adjusted how the shield bonus is applied so that the bonus now activates after the effect ends. Now, instead of increasing physical strength, the effect gives a bonus a reduction in all incoming damage to the character by 2 \ 2.5 \ 3 \ 4 \ 5% for 6 \ 7 \ 8 \ 10 \ 12 sec. for every 20% of damage absorbed from the shield's maximum durability. Group and empower relics now work on both effects of the skill: both on the shield and on the bonus to physical and magical protection.  Inspiration
    Effect duration adjusted from 15 \ 20 \ 25 \ 30 \ 35 sec. to 22 \ 24 \ 26 \ 28 \ 30 sec.  Exacerbation
    The skill now increases the “Attack Power” parameter by 6.5 \ 7.5 \ 9 \ 10.5 \ 12.5% for each equipped dagger and increases the physical strength of the character by 8 \ 10 \ 13 \ 16 \ 20% for any equipped two-handed weapon.  Disappearance
    Increased the cooldown of the skill from 8 sec. to 12 sec. Now in the first 2 sec. after using the skill, enemies cannot detect the character or bring them out of invisibility using attacks or skills. The skill can now be cast while in combat if there are no enemies around the character within 8 yards. Added an additional check for effect of the skill: it can only be affected by Resistance.
    Adjusted the chance of "Stun" negative effect: from 40 \ 50 \ 60 \ 70 \ 80%, to 100%.
    Adjusted duration of negative effect "Stun" from the skill: from 3 to 1.5 \ 1.7 \ 2 \ 2.5 \ 3 sec.
     Dangerous Blow
    Skill cooldown increased from 13 sec. to 16 sec. The skill no longer has a base damage: it was 100 \ 120 \ 140 \ 160 pts. Now the physical damage from the skill does not depend on the level of the character: it was 2 \ 2.5 \ 3 \ 3.5 pts. per level. The amount of physical damage from the skill has been adjusted: it was 60 \ 65 \ 70 \ 75% of the character's physical strength, now it is 110 \ 115 \ 120 \ 130% of the character's physical strength. Now the DOT-damage from the skill does not depend on the level of the character: it was 2 \ 2.5 \ 3 \ 3.5 pts. per level. The skill no longer has a base DOT-damage: it was 120 \ 160 \ 200 \ 280 pts. Adjusted the amount of DOT-damage from the skill: from 40 \ 60 \ 80 \ 100% of the character's physical strength for 12 sec., to 55 \ 60 \ 70 \ 80% of the character's physical strength every 3 sec. for 12 sec.  Talent "Splitting Blow+" has been replaced with "Dangerous Blow+". "Dangerous Blow+" increases skill power from character's physical strength. Bleeding is now applied to the enemy with a chance equal to the value of the "Critical Strike" parameter, and not on a skill critical attack, as it was before. The final physical damage of the skill has changed: instant damage has significantly increased, damage per minute has slightly increased. The final physical DOT-damage of the skill has significantly increased.  Sun Nets
    Now casts on all enemies within 1 yard of the caster without selecting a target. Within 3 sec. after use, the character can use the “Disappearance” skill even in a combat state and if there are opponents nearby. Now, when using the skill, the Seeker loses the target of the attack.  Splitting Blow
    DOT-damage from the skill no longer depends on the character's level: it was 2 \ 2.5 \ 3 \ 3.5 pts. per level. The skill no longer has a base DOT-damage: it was 120 \ 160 \ 200 \ 280 pts. Adjusted the amount of DOT-damage from the skill: from 40 \ 60 \ 80 \ 100% of the character's physical strength for 12 sec., to 35 \ 40 \ 45 \ 55% of the character's physical strength every 3 sec. for 12 sec. The skill no longer slows the enemy's movement speed. The skill now applies the “Deep Wounds” effect to the enemy, which reduces any incoming healing by 20 \ 25 \ 30 \ 40%. Separated checks for damage and effect: damage can only be negated by Dodge \ Parry \ Block, and the effect can only be affected by Resistance. The final physical DOT-damage of the skill has significantly increased.  Attraction
    Increased the range of the skill from 5 yards to 6 yards. The skill no longer applies the “Mute” effect to the enemy.  Inner Rage
    Physical strength bonus from the skill has been adjusted from 10 \ 20 \ 30 \ 40% to 10 \ 15 \ 20 \ 30%.  Bloodthirst
    Skill cooldown increased from 14 sec. to 18 sec. The skill no longer has a base damage: it was 40 \ 60 \ 80 \ 100 pts. Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of physical damage from the skill has been adjusted: it was 100 \ 110 \ 125 \ 150% of the character's physical strength, now it is 135 \ 145 \ 160 \ 180% of the character's physical strength. Healing from the skill now triggers from any “Bleeding” effect applied to the enemy. The final physical damage of the skill has changed: instant damage has slightly increased, damage per minute has slightly decreased.  Exhaustive Blow    
    Skill cooldown increased 12 sec. to 14 sec. The amount of physical damage from the skill has been adjusted: it was 30 \ 40 \ 50 \ 60% of the character's physical strength, now it is 95 \ 100 \ 105 \ 115% of the character's physical strength. Now the enemy's "Dodge" parameter deacreases not only after the end of the "Stun" effect, but simultaneously with the use of the skill. The final physical damage of the skill has significantly increase. Added additional checks for damage and effects of the skill: now the damage can only be negated by Dodge \ Block \ Parry, and the effects can only be affected by Resistance.   Attack Instinct
    Now if the skill is active, the skills “Splitting”, “Dangerous Blow” and “Splitting Blow” will additionally apply to targets within 1 yard with when the skill is active with damage reduced by 80 \ 75 \ 65 \ 50% . Added limit for maximum number of PvE-targets: 8 \ 10 \ 12 \ 14.  Talent "Remaining Acceleration"
    Increased the duration of the "Remaining Acceleration" buff from 5 seconds to 6 seconds. Developer commentary: Due to its dynamics, simplicity and ability to deal high damage, the Seeker is still a very strong opponent and a real monster slayer, but at the same time somewhat one-sided. We've slightly nerfed the Seeker's main offensive buffs and made a number of major fixes to the second potential character build, with two-handed weapons. This build is focused on dealing DOT-damage through bleed skills, the damage of which has been greatly increased. A new combination with the “Attack Instinct” skill will allow you to effectively show your class in this build and in mass battles.
     
     Templar
     Blame
    Adjusted the amount of magical damage from the skill: from 40 \ 50 \ 65 \ 80 \ 100 pts. and 110 \ 115 \ 130 \ 160 \ 180% of the character's magical power, to 30 \ 55 \ 80 \ 105 \ 130 pts. and 115 \ 130 \ 145 \ 160 \ 175% of the character's magical power. The final magical damage of the skill has practically unchanged. Adjusted the range of the skil: from 4 to 5 yards.  Whirlwind of Repentance
    This attack now deals an additional base physical damage to all enemies equal to 20 \ 40 \ 60 \ 80 \ 100 pts. Added a limit for the maximum number of PvE-targets: 6 \ 8 \ 10 \ 12 \ 14. Increased PvP-target limit: from 2 \ 3 \ 4 \ 4 \ 5, to 3 \ 3 \ 4 \ 5 \ 6. Separated checks for damage and effect: damage can only be negated by Dodge \ Block, and the effect can only be affected by Resistance. The final physic damage of the skill has practically unchanged.  Reverse Flow
    Adjusted the dome activation period: from 1 sec., to 1.3 sec. at all skill levels. Dome duration changed from 3 \ 4 \ 4 \ 5 \ 6 sec. to 2.6 \ 3.9 \ 3.9 \ 5.2 \ 6.5 sec. Decreased PvP-target limit: from 3 \ 4 \ 4 \ 5 \ 6, to 3 \ 3 \ 4 \ 5 \ 6. Now the small class talent "Reverse Flow" increases the duration of the zone from the skill by 1.3 sec. Increased the chance of using the dome on bosses and mini-bosses: from 15% to 30% at all levels of development.  Grace
    Increased the cooldown of the skill from 24 sec. to 25 sec. Adjusted the duration of the effect of the skill: from 10 \ 12 \ 15 \ 17 \ 20 sec., to 22 \ 24 \ 26 \ 28 \ 30 sec.  Harad's Teachings
    Effect range adjusted from 3 yards to 5 yards at all skill levels. The damage type of the skill now depends on the character's predominant physical or magical power. Damage modifier from character's magical strength: 30 \ 40 \ 50 \ 65%.  Mantra of Healing
    Reduced the cooldown of the skill from 46 sec. to 40 sec. Adjusted the amount of healing from 4 \ 5 \ 6 \ 7% of maximum health to 2 \ 3 \ 4 \ 5% of maximum health.  Deity Statue
    Now if the enemy attacks the statue, then the damage on it is calculated as for a PvP target.  Sucker Punch
    Adjusted the amount of physical damage from the skill: from 120 \ 150 \ 180 \ 220%, to 150 \ 165 \ 180 \ 200% of the character's physical strength. Added a Parry check to skill damage. The final physical damage of the skill has slightly decreased.  Particle of Life
    The amount of damage from the skill has been adjusted: it was 100 \ 110 \ 130 \ 150% of the character's physical strength, now it is 120 \ 125 \ 135 \ 150% of the character's physical strength. Now the amount of damage from the summoned monster does not depend on the level of the character: it was 0.5 pts. per level. The amount of magic damage from the summoned monster has been adjusted: from 20 \ 30 \ 40 \ 50 pts. from the magical power of the character, to 55 \ 80 \ 105 \ 130 pts. from the magical power of the character. The summoned monster now inherits the critical damage bonus from the "Crushing Will" skill. Now the summoned monster inherits the parameters “Critical Damage”, “Critical Healing”, “Piercing Attack” from the character. The resulting physical damage of the skill has not changed. The final magical damage from the monster has practically unchanged.  Touch of Truth
    Increased PvP-target limit: from 3 \ 4 \ 5 \ 5, to 3 \ 4 \ 5 \ 6.   Onslaught
    Separated checks for damage and effect: damage can only be negated by Dodge \ Parry \ Block, and the effect can only be affected by Resistance. Developer commentary: Interest in the Templar is constantly growing, because this class has great untapped potential. However, although there was no doubt about the effectiveness of the class in mass and single PvP-battles, then in the PvE-direction there were still a number of points that could prevent the class from feeling comfortable. Now the build with a focus on magical power has received a number of important improvements that will increase the productivity of the Templar in PvE-battles. 
     
     Firstborn
     
     Blade Dancer
     Flash Strike
    Skill cooldown increased from 8 sec. to 10 sec. Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of damage from the skill has been adjusted: it was 40 \ 50 \ 70 \ 85 \ 100 pts. and 104 \ 106 \ 108 \ 110 \ 112% of the character's physical strength, now it is 20 \ 40 \ 60 \ 80 \ 100 pts. and 140 \ 145 \ 150 \ 155 \ 160% of the character's physical strength. The final physical damage of the skill has changed: instant damage significantly increased, damage per minute slightly increased.  Sap
    Skill cooldown increased from 10 sec. to 15 sec. Adjusted the reduction of physical and magical power: from 12 \ 14 \ 16 \ 20 \ 25%, to 15 \ 20 \ 25 \ 30 \ 40%.  Hamstring
    Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. Now the damage from the skill does not depend on the base damage: it was 20 \ 35 \ 50 \ 65 \ 80 pts. Adjusted the amount of physical damage from the skill: from 102 \ 104 \ 106 \ 108 \ 110% of the character's physical power for 6 sec., to 30 \ 35 \ 40 \ 45 \ 50% of the character's physical power every 2 sec. for 6 sec. The final physical damage of the skill has slightly increased.  Parry
    Skill cooldown increased from 20 sec. to 30 sec. The bonus to the “Parry” parameter has been adjusted: it was 1 \ 2 \ 3 \ 4 \ 5%, now it is 4 \ 5 \ 6 \ 8 \ 10%.  Rush
    The chance of triggering the “Stun” effect has been increased: it was 43 \ 52 \ 61 \ 70%, now it is 100% at all skill levels. The duration of the “Stun” effect has been adjusted: it was 2 \ 3 \ 4 \ 5 sec., now it is 2 \ 2.5 \ 3 \ 3.5 sec. The duration of the “Aggression” effect has been adjusted: it was 5 \ 5.8 \ 6.6 \ 7.4 sec., now it is 6 \ 7 \ 8 \ 9 sec.  New skill “Vortex Blade” (instead of skill “Aggression”)
     
    Type: Active
    Energy expense: 8 \ 10 \ 12 \ 14 \ 16 units.
    Cooldown: 14 sec.
    An attack that deals the physical damage 105 \ 110 \ 115 \ 125 \ 135% of the character's physical strength to all enemies within 1 yard of the character. The skill deals 15 \ 20 \ 25 \ 30 \ 40% more damage from the character's physical strength to targets affected by the “Bleeding” debuff. Maximum number of PvP-targets: 3 \ 3 \ 4 \ 5 \ 6, PvE-targets: 6 \ 8 \ 10 \ 12 \ 14. With the development of the skill, the damage from the skill, the strength of the effect and the number of targets increase.
     
    List of available relics:
    Attack: “Relic of Physical Exhaustion”, “Relic of Magic Exhaustion”, “Relic of Awkwardness”, “Relic of Slowing”, “Small Relic of Physical Exhaustion”, “Small Relic of Magic Exhaustion”, “Small Relic of Awkwardness”, “Small Relic of Slowing”, “Magic Relic of Unstable Curse”, “Terrible Relic of Life Weakness”. Empower: “Great Relic of Punishing Ability”, “Great Relic of Defense Ignoring”, “Great Relic of Sudden Strength”, “Great Relic of Spirit Refresh”, “Great Relic of Multiple Spells”, “Small Relic of Punishing Ability”, “Small Relic of Defense Ignoring”, “Small Relic of Sudden Strength”, “Small Relic of Spirit Refresh”, “Small Relic of Multiple Spells”, “Icy Relic of Ruthlessness”, “Icy Relic of Cruelty”.  Defence: “Relic of Deadliness”, “Small Relic of Deadliness”, “Relic of Accuracy”, “Small Relic of Accuracy”, “Ice Relic of Piercing”. Group: “Relic of United Extermination”, “Relic of the United Pressure”. After the release of the update, the relics that were in the “Aggression” skill will be replaced as follows:
    Attack: “Relic of Absolute Powerlessness”, “Terrible Relic of Deadly Infection”, “Ice Relic of Captivity”, “Relic of Physical Helplessness”, “Relic of Fatigue” will be replaced to “Relic of Physical Exhaustion” and “Relic of Magic Exhaustion”. “Small Relic of Absolute Powerlessness”, “Small Relic of Physical Helplessness”, “Small Relic of Lack of Fatigue” will be replaced to “Small Relic of Physical Exhaustion” and “Small Relic of Magic Exhaustion”. Defence: “Relic of Agility”, “Relic of Physical Resistance”, “Relic of Magic Resistance”, “Relic of Physical Might”, “Relic of Shield Master”, “Relic of Reflection”, “Magic Relic of Deceptive Control”, “Terrible Relic of Vampirism”, “Magic Relic of Physical Blocking”, “Magic Relic of Magical Blocking” will be replaced to “Relic of Accuracy” and “Relic of Deadliness”. “Small Relic of Agility”, “Small Relic of Physical Resistance”, “Small Relic of Magic Resistance”, “Small Relic of Physical Might”, “Small Relic of Shield Master”, “Small Relic of Reflection” will be replaced to “Small Relic of Deadliness” and “Small Relic of Accuracy”. “Icy Relic of Retribution” will be replaced to “Ice Relic of Piercing”. Empower: “Great Relic of Inaccessibility”, “Great Relic of Concentration”, “Great Relic of Menace”, “Great Relic of Continuous Effect” will be replaced to “Great Relic of Punishing Ability” and “Great Relic of Defense Ignoring”. “Small Relic of Concentration”, “Small Relic of Menace”, “Small Relic of Continuous Effect” will be replaced to “Small Relic of Defense Ignoring” and “Small Relic of Punishing Ability”. Group: “Relic of Exclusive Attack” will be replaced to “Relic of United Extermination”. “Relic of the Exceptional Threat” will be replaced to “Relic of the United Pressure”.  
     Sonic Boom
    The mechanics of the skill has been changed: now the skill applies the negative effects "Bleeding" and "Blunting" to the target and all enemies within a radius of 2 yards around the target. The "Bleeding" effect deals periodic physical damage in the amount of 35 \ 40 \ 45 \ 55% of the character's physical strength every 3 sec. for 12 sec. The "Blunting" effect reduces the "Dodge" parameter of all affected targets by 10 \ 15 \ 20 \ 25%. The maximum number of PvP-targets: 3 \ 4 \ 5 \ 6, the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. Increased the range of the skill from 3 yards to 2 yards.  Counterattack
    The skill now triggers on any auto-attack or attack with a skill that deals instant damage to the character, even if it has gone into defensive parameters. Adjusted the amount of physical damage from the skill: from 25 \ 32 \ 36 \ 40% of the character's physical power, to 25 \ 32 \ 40 \ 50% of the character's physical power. The skill's damage is now an auto-attack, it retains all relevant checks for damage. The duration of the effect has been adjusted: it was 8 \ 10 \ 12 \ 14 sec., now it is 10 \ 12 \ 14 \ 16 sec.  Enlightenment
    Skill cooldown increased from 20 sec. to 30 sec. Now the skill increases "Penetration" by 3 \ 6 \ 9 \ 12% and "Skill Cooldown" by 9 \ 15 \ 22 \ 30% instead of the parameters "Accuracy" and "Dodge". The duration of the effect has been increased: it was 14 \ 16 \ 18 \ 20 sec., now it is 24 \ 26 \ 28 \ 30 sec.  Strike Hurricane
    Now the skill increases the “Accuracy” parameter by 3 \ 6 \ 9 \ 12% instead of the “Skill Cooldown” parameter. The duration of the effect has been increased: it was 10 \ 15 \ 20 \ 25 sec., now it is 24 \ 26 \ 28 \ 30 sec.  Mark of the Blade
    Skill cooldown increased from 15 sec. to 24 sec. The mechanics of the skill has been changed: now the skill applies the "Mark of the Blade" buff to the character for 10 \ 12 \ 14 \ 16 sec. The effect restores 2 \ 3 \ 4 \ 5% of the character's maximum health on each successful basic attack or skill attack that deals instant damage, but no more than 4 \ 5 \ 6 \ 7 times.  Spirit of Resistance 
    The skill effect has been adjusted: now each effect allows you to ignore only the control effect received by the character.  Blades' Power
    Now the effect of the skill increases the bonus of the “Attack Strength” parameter by 4 \ 7.5 \ 12 \ 15% for each equipped dagger. Now the effect of the skill increases physical strength by 2 \ 3.5 \ 6 \ 7.5% and the bonus of  the “Attack Strength” parameter by 2 \ 3.5 \ 6 \ 7.5% for each equipped one-handed sword. Now the effect of the skill increases physical strength by 3 \ 6 \ 10 \ 12,5% for each equipped one-handed axe. The skill bonus is calculated in real time. Developer commentary: In most game situations, the Blade Dancer is used as a damage damager class, and only secondarily is it seen as a tank by players. For this reason, we decided to strengthen the popular role of this class, allowing the Blade Dancer to realize itself much more effectively both in solo battles and in mass battles, as well as resorting to the use of different equipment and skills. We think that Blade Dancer's positioning as a high-damage class will only get stronger going forward.
     
     Ranger
     Powerful Shot
    Skill cooldown reduced from 10 sec. to 8 sec. Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. Adjusted the amount of physical damage from the skill: from 30 \ 45 \ 60 \ 75 \ 90 pts. and 104 \ 108 \ 112 \ 116 \ 120% of the character's physical power, to 20 \ 40 \ 60 \ 80 \ 100 pts. and 100 \ 103 \ 106 \ 109 \ 112% of the character's physical power. The final physical damage of the skill has changed: instant damage slightly decreased, damage per minute slightly increased.  Scatter Shot
    The duration of the effect has been adjusted: it was 1.5 \ 2 \ 2.5 \ 3.5 \ 4.5 sec., now it is 1.5 \ 2 \ 2.5 \ 3 \ 4 sec. “Terrible Relic of Control” added to the list of available relics.  Beast Trap
    Fixed a bug due to which the target under the effect of the skill could move between locations.  Evasion
    Adjusted the duration of the effect: it was 15 sec., now it is 10 sec. at all levels of skill.   Ranger's Blessing
    The skill can now deal critical damage. Now the damage from the skill cannot stun the enemy.  Fire Arrows
    Now the physical damage from the skill does not depend on the base damage: it was 30 \ 45 \ 60 \ 75 pts. Now the physical damage from the skill does not depend on the level of the character: it was 2 pts. per level. Adjusted the amount of physical damage from the skill: from 60% of the character's physical power, to 55 \ 60 \ 65 \ 70% of the character's physical power. Now the DOT-damage from the skill does not depend on the level of the character: it was 5 \ 6 \ 7 \ 8 pts. per level. Now the DOT-damage from the skill does not depend on the base damage: it was 100 \ 120 \ 140 \ 200 pts. Changed the type of DOT-damage from the skill: it was magical, it became physical. The DOT-damage now deals 45 \ 50 \ 55 \ 65% of the character's physical power every 2 sec. for 8 sec. The final physical damage of the skill has slightly reduced. The final DOT-damage of the skill has changed: instant damage slightly reduced, damage per minute slightly increased. Adjusted the amount of bonus from the “Fire Arrows+” talent: from 3 \ 6 \ 9%, to 0.75 \ 1.5 \ 2.25% of the character’s physical power.  Explosive Trap
    Increased the range of the skill from 1 yards to 2 yards. Skill cooldown increased from 7 sec. to 10 sec. Now the physical damage from the skill does not depend on the base damage: it was 30 \ 45 \ 60 \ 75 pts. Now the physic damage from the skill does not depend on the level of the character: it was 3 \ 4 \ 5 \ 6 pts. per level. The trap now triggers if an enemy enters the trap's area of effect. Now the trap inherits from the character the attacking parameters “Critical Hit”, “Critical Damage”, “Accuracy”, “Penetration”, “Ferocity”, “Rage of the Deep”. Now the trap does not disappear if the character has moved to another location. Adjusted the amount of physical damage from the skill: from 70 \ 80 \ 90 \ 100% of the character's physical power, to 100 \ 105 \ 115 \ 125% of the character's physical power. Changed skill damage on additional targets: from 50% to 100% at all levels of skill. Added limit for maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. Added a short delay before triggering the trap if an enemy appears in its area of effect. The final physical damage of the skill has changed: instant damage practically unchanged, damage per minute slightly increased.  Hail of Arrows
    Skill cooldown reduced from 26 sec. to 22 sec. Now the physical damage from the skill does not depend on the base damage: it was 25 \ 45 \ 60 \ 75 pts. Now the damage from the skill does not depend on the level of the character: it was 2 \ 3 \ 5 \ 8 pts. per level. Adjusted the amount of physical damage from the skill: from 102 \ 106 \ 110 \ 114% of the character's physical power, to 110 \ 120 \ 135 \ 150% of the character's physical power. Added limit for maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. The final physical damage of the skill has slightly increased.  Point Shooting
    The bonus of the “Accuracy” parameter has been adjusted: it was 8 \ 12 \ 16 \ 20%, now it is 5 \ 7 \ 9 \ 12%.  Hunter's Cage
    The duration of the effect has been adjusted: it was 3 \ 4 \ 5 \ 6 sec., now it is 4 \ 5 \ 6 \ 7 sec.  Bow Strike
    Now the physical damage from the skill does not depend on the base damage: it was 10 \ 20 \ 30 \ 40 pts. Now the physical damage from the skill does not depend on the level of the character: it was 2 \ 3 \ 4 \ 5 pts. per level. Adjusted the amount of physical damage from the skill: from 50 \ 60 \ 70 \ 80% of the character's physical power, to 115 \ 120 \ 130 \ 140% of the character's physical power. Now the damage of the skill can go into the defensive parameter “Parry”. Added separate checks for skill damage and the “Stun” debuff. The final physical damage of the skill has significantly increased. Talent "Slowing Trap +" has been replaced by "Bow strike +" that increases the duration of the skill’s effect by 0.5 seconds.  New skill “Piercing anger” (instead of skill “Slowing Trap”)
     
    Type: Active
    Energy expense: 14 \ 16 \ 18 \ 20 units.
    Cooldown: 30 sec.
    Places the "Piercing anger" buff on the character for 25 sec. While affected, applies the "Curbed rage" buff to the character for 8 \ 10 \ 12 \ 15 sec. after each critical attack. The effect increases the parameter "Critical Damage" by 2 \ 4 \ 6 \ 8%. The maximum number of effects is 4. With the development of the skill, the strength and duration of the effect increase.
     
     Vengeful Shot
    Adjusted the amount of physical damage from the skill: from 90 \ 100 \ 110 \ 120% of the character's physical power, to 70 \ 80 \ 90 \ 100% of the character's physical power. Adjusted the amount of DOT-damage from the skill: from 10 \ 15 \ 20 \ 25% of the character's physical strength every 1 sec. for 6 \ 8 \ 10 \ 12 sec., to 20 \ 30 \ 40 \ 50% of the character's physical strength every 2 sec. for 12 sec.  The “Bleeding” debuff is now applied to all targets of the skill. Now the amount of physical damage from the skill is reduced by 10% for each next enemy. Now the duration of the effect does not decrease for each next enemy. Adjusted the limit of the maximum number of PvE-targets: it was 5 \ 6 \ 7 \ 8, now it is 8 \ 10 \ 10 \ 10. The duration of the negative effect "Stun" from the skill has been adjusted: it was 2 \ 3 \ 4 \ 5, now it is 2 \ 2.5 \ 3 \ 4 seconds. The final physical damage of the skill has slightly reduced. The final DOT-damage of the skill has not changed.  Bitterness
    Skill buffs can no longer be removed from the character by skills that remove buffs from the target. Developer commentary: Ranger, being one of the most popular classes, caused a lot of heated debate about the effectiveness of a number of skills. First of all, this concerns the speed of damage in PvP-battles and insufficient potential in battles with monsters. With a ranged advantage, the Ranger is often on par with the melee classes. We have made the decision not to reduce the damage of the class, but only to stretch it out over time, which will make it necessary to make more balanced decisions about positioning and more often resort to the help of allies. If we talk about PvE-direction, then thanks to the new skill, the final efficiency of the class in such battles will  increase.
     
     Druid
     Lightning Blot
    Now the magic damage from the skill does not depend on the level of the character: it was 2 pts. per level. Adjusted the amount of damage from the skill: from 35 \ 55 \ 75 \ 95 \ 115 pts. and 104 \ 105 \ 106 \ 107 \ 108% of the character's magic power, to 30 \ 55 \ 80 \ 105 \ 130 pts. and 110 \ 115 \ 120 \ 125 \ 130% of the character's magic power. The final magic damage of the skill has slightly increased.  Barkskin
    Skill cooldown increased from 14 sec. to 20 sec. Adjusted the reduction in the “Penetration” parameter of the enemy from the key class talent "Thorn Bush": from 3.5% to 4.5%. Increased the range of the skill from 4 yards to 5 yards.  Healing Dew
    Now the healing from the skill does not depend on the level of the character: it was 3,5 pts. per level. Adjusted the amount of periodic healing from the skill: from 180 \ 210 \ 220 \ 240 \ 270 pts. and 110 \ 150 \ 180 \ 210 \ 240% of the character's magical power for 15 sec., to 6 \ 11 \ 16 \ 21 \ 26 pts. and 30 \ 35 \ 40 \ 45 \ 55% of the character's magical power every 3 sec. for 15 sec. The final healing of the skill has practically unchanged.  Insect Swarm
    Now the magic DOT-damage from the skill does not depend on the level of the character: it was 2 pts. per level. Now the magic DOT-damage from the skill does not depend on the base damage: it was 30 \ 45 \ 65 \ 80 \ 95 pts. Adjusted the amount of magical DOT-damage from the skill: from 103 \ 104 \ 105 \ 106 \ 107% of the character's magical strength for 8 sec., to 30 \ 35 \ 40 \ 45 \ 50% of the character's magical strength every 2 sec. for 8 sec.  The final magical DOT-damage of the skill has significantly increased.  Forest Song
    The duration of the effect has been adjusted: it was 3.4 \ 4.6 \ 5.8 \ 7 sec., now it is 3 \ 4 \ 5 \ 6 sec.  Invigorating Stream
    Changed the type of skill from active to active skill of constant action: energy regeneration reduction 5 \ 7 \ 9 \ 10 units. The mechanics of the skill has been changed: now the skill restores health in the amount of 20 \ 25 \ 30 \ 35% of the character's magical power and energy in the amount of 8 \ 10 \ 12 \ 15 pts. to character and all-party members every 5 sec. Additionally increases the "Skill Cooldown" parameter by 10 \ 12 \ 16 \ 20% for the character and all-party members for the duration of the skill. Now the bonus from the skill is calculated in real time, and not at the moment of application.  Power of Water
    Now the magic damage from the skill does not depend on the base damage: it was 35 \ 55 \ 90 \ 112 pts. Now the magic damage from the skill does not depend on the level of the character: it was 2 pts. per level. Now the skill deals magical damage to the enemy in the amount of 140 \ 150 \ 165 \ 180% of the character's magical power and 50% of the character's magical power to all targets within a 2 yard radius around him. Added limit for maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. Adjusted the limit of the maximum number of PvP-targets: it was 5, now it is 3 \ 4 \ 5 \ 6. The final magical damage of the skill has changed: instant damage slightly increased, damage per minute significantly increased.  Punitive Roots
    Skill cooldown reduced from 28 sec. to 20 sec. Now the magic DOT-damage from the skill does not depend on the level of the character: it was 2 \ 3 \ 4 \ 5 pts. per level. Now the magic DOT-damage from the skill does not depend on the base damage: it was 48 \ 72 \ 116 \ 132 pts. Adjusted the amount of magical DOT-damage from the skill: from 106 \ 108 \ 112 \ 125% of the character's magical strength for 4 sec., to 35 \ 40 \ 45 \ 50% of the character's magical strength every 1 sec. for 3 \ 4 \ 5 \ 6 sec.  Added limit for maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. Adjusted the limit of the maximum number of PvP-targets: it was 3 \ 4 \ 6 \ 7, now it is 3 \ 4 \ 5 \ 6. The final magical DOT-damage of the skill has changed: instant damage significantly reduced, damage per minute significantly increased.  Elemental Support
    Now the summoned monster inherits the parameters “Critical Damage”, “Critical Healing”, “Piercing” from the character. The summoned monster now inherits the critical damage bonus from the "Crushing Will" skill.  
     Entangling roots
    The effect of a skill will no longer be replaced by other skills with a similar effect.  Patronage of the Forest
    The duration of the effect has been adjusted: it was 10 \ 13 \ 16 \ 20 sec., now it is 8 \ 10 \ 12 \ 14 sec. Adjusted the range of the skill: from 3 to 4 yards.  Secret Link
    The amount of the bonus to the parameter "Penetration" from the skill has been adjusted: it was 10 \ 14 \ 16 \ 18, now it is 10 \ 12 \ 14 \ 16%. Developer commentary: The Druid is gradually developing into a hybrid class, capable of not only helping allies, but also independently deals a significant amount of damage. We really like this position of the class, and we plan to further develop it. Some of the skills have been upgraded and balanced so that the Druid can more effectively realize the damage potential and choose different variations of the development of his abilities. In addition, we've reworked one of the most unpopular class skills “Invigorating Stream”, so that the Druid now has a permanent active skill in his arsenal.
     
     Warden
     Powerful Blow
    Skill cooldown increased from 9 sec. to 10 sec. Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of damage from the skill has been adjusted: it was 25 \ 40 \ 55 \ 70 \ 85 pts. and 103 \ 105 \ 107 \ 109 \ 111% of the character's physical strength, now it is 20 \ 40 \ 60 \ 80 \ 100 pts. and 115 \ 120 \ 125 \ 130 \ 135% of the character's physical strength. The final physical damage of the skill has slightly increased.  Wave of Aggression
    The buff effect of the skill can no longer be removed from the character.  Warden’s Spirit
    Added the maximum amount of damage absorbed by the shield: 500% of the character's maximum health at all levels of development. The property applies to the key class talent “Crowd Inspiration”.  Shocking Blow
    The duration of the effect has been adjusted: it was 3 \ 3,5 \ 4 \ 4,5 \ 5 sec., now it is 2 \ 2,5 \ 3 \ 3,5 \ 4  sec.  Punishment
    Now the skill reduces the "Accuracy" parameter of all enemies within 1 yard of the character. The size of the parameter reduction has been adjusted: it was 15 \ 25 \ 35 \ 45 \ 55%, now it is 5 \ 10 \ 15 \ 20 \ 25%. Added limit for maximum number of PvP-targets: 3 \ 3 \ 4 \ 5 \ 6. “Great Relic of Multiple Spells” and “Small Relic of Multiple Spells” were added to the list of available relics.  Powerful Lunge
    Increased the range of the skill from 1 yards to 3 yards. Now the physical damage from the skill does not depend on the base damage: it was 25 \ 40 \ 55 \ 70 pts. Now the physical damage from the skill does not depend on the level of the character: it was 2 \ 2,5 \ 3 \ 3,5 pts. per level. Adjusted the amount of physical damage from the skill: from 95 \ 105 \ 115 \ 125% of the character's physical strength to 125 \ 135 \ 145 \ 160% of the character's physical strength. Added limit for maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. Parry check removed from skill damage. The final physical damage of the skill has slightly increased.  Block Master
    Now the skill restores 8 \ 10 \ 13 \ 18% of the character's missing health from a monster attack and 5 \ 7 \ 9 \ 12% of the character's missing health from a player's attack.  Shield Throw
    Now the physical damage from the skill does not depend on the base damage: it was 25 pts. Now the physical damage from the skill does not depend on the level of the character: it was 2 pts. per level. Adjusted the amount of physical damage from the skill: from 95% of the character's physical strength to 115 \ 120 \ 130 \ 140% of the character's physical strength. The chance of triggering the “Stun” effect has been increased: it was 30 \ 45 \ 60 \ 75%, now it is 100%. Separated checks for damage and effect: damage can only be negated by Dodge \ Block, and the effect can only be affected by Resistance. The final physical damage of the skill has practically unchanged.  Switcheroo
    The skill can no longer move the enemy while they are immune to debuffs. If the effect of the skill has gone into the “Resistance” defensive parameter, then the character will move to the enemy.  Natural Resistance
    The duration of the effect has been adjusted: it was 8 \ 10 \ 12 \ 15 sec., now it is 16 \ 18 \ 21 \ 25 sec.  Stealing Power
    Now the skill additionally increases the character's "Attack Speed" parameter by 8 \ 10 \ 12 \ 15% for the duration of the effect. The bonus of the “Attack Strength” parameter has been adjusted: it was 15 \ 25 \ 35 \ 60%, now it is 10 \ 15 \ 25 \ 40%. The class key talent “Thrill of the Hunt” now increases “Accuracy” parameter after each successful basic attack by 12% for 5 sec. instead of the "Attack Speed" parameter. The buff from the skill is now always applied to the character, even if the debuff from the skill has gone into "Resistance".  Guard's Fury
    Adjusted the limit of the maximum number of PvP-targets: it was 4 \ 5 \ 6 \ 7, now it is 3 \ 4 \ 5 \ 6. Developer commentary: The Warden remained the canonical model of the tank for a long time, actually performing only this function. Since the one-sidedness of the class did not allow him to fully work  in different game directions, the Warden did not receive attention from the players. We tried to refine the key skills of the class and fix a number of important bugs that hindered the development of the class. We hope that now the Warden will be able to feel more comfortable in the vastness of Arinar.
     
     Beastmaster
     Beast Awakening
    The monster now additionally inherits the "Resistance" and "Facilitation" parameters from the character. The summoned monster now inherits the critical damage bonus from the "Crushing Will" skill.  Double Concentration
    Adjusted the duration of effects from the skill on the character and the monster: it was 12 sec., now it is 15 sec. The buff effect of the skill can no longer be removed from the character.   Forest Symbol
    Reduced the range of the skill from 3 yards to 2 yards. The effect of the skill is now a control effect.  Blessing of the Moon
    Skill cooldown increased from 24 sec. to 25 sec. The duration of the effect has been adjusted: it was 15 \ 18 \ 21 \ 24 sec., now it is 24 \ 26 \ 28 \ 30 sec. The duration of the effect from the key class talent “Full Moon” has been adjusted from 4 sec. to 8 sec.  Return to the Roots
    When using the skill, all aggression towards the “Moon” monster is reduced to 1.  Aura of the forest
    Adjusted the amount of damage from the skill: from 40 \ 60 \ 80 \ 110% of the character's magical power, to 55 \ 65 \ 80 \ 100% of the character's magical power. Added limit for maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. The final magical damage of the skill has slightly reduced. Developer commentary: Very little time has passed since the appearance of the Beastmaster in the game, so it’s too early to talk about any global changes in his skills. We will continue to collect statistics and analyze feedback from players to form full conclusions for the next rebalance.
     
     Mountain Clans
     
     Barbarian
     Barbarian Nature
    Now the effect of the skill does not clear damage over time effects.  Strong Blow
    Increased the cooldown of the skill from 9 sec. to 10 sec. Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. Adjusted the amount of damage from the skill: from 25 \ 40 \ 55 \ 70 \ 85 pts. and 104% of the character's physical strength, to 20 \ 40 \ 60 \ 80 \ 100 pts. and 115 \ 120 \ 125 \ 130 \ 135% of the character's physical strength. The final physical damage of the skill has changed: instant damage practically unchanged, damage per minute slightly increased.  Chop
    Increased the cooldown of the skill from 8 sec. to 10 sec. Now the DOT-damage from the skill does not depend on the level of the character: it was 2 pts. per level. Now the DOT-damage from the skill is not affected by the base damage: it was 30. The amount of DOT-damage from the skill has been adjusted from 104% of the character's physical strength for 12 sec. to 20 \ 25 \ 30 \ 35 \ 40% of the character's physical strength every 3 sec. within 12 sec.  Adjusted the amount of the increase in skill power from the physical strength of the character from the lesser class talent “Chop +”: from 5% to 1.5%. The resulting physical damage of the skill has significantly increased.  Roar
    Changed the maximum PvP-targets limit: from 3 \ 4 \ 5 \ 6 \ 7, to 3 \ 3 \ 4 \ 5 \ 6.  Taunt
    Corrected the duration of the effect from 6 \ 7 \ 8 \ 9 \ 10 sec. to 5 \ 6 \ 7 \ 8 \ 9 sec.   Charge   
    The cast range of the skill has been adjusted from 5 yards to 4 yards.  The skill no longer has a base physical damage: it was 10 \ 20 \ 30 \ 40 \ 50 pts. Now the physical damage from the skill does not depend on the level of the character: it was 3 pts. per level. The amount of physical damage from the skill has been adjusted: from 30 \ 35 \ 40 \ 45 \ 50% of the character's physical strength, to 65 \ 70 \ 75 \ 80 \ 90% of the character's physical strength. Increased the chance of triggering the “Stunning” effect: from 60 \ 65 \ 70 \ 75 \ 80%, to 100%. Added separate checks for skill damage and "Stunning" debuff: damage can only be negated by the “Block” \ “Dodge” \ “Parry” parameters, the debuff can only be affected by the “Resistance” parameter. Added checks for "Parry" and "Dodge" parameters for skill damage. Lesser class talent "Charge+" now increases the duration of the skill's effect by 0.2 \ 0.4 \ 0.6 sec. (previously increased the chance of applying the effect by 4 \ 6 \ 9%). The final physical damage of the skill has significantly increased.  Combat Fury
    Reduced the cooldown of the skill from 30 sec. to 25 sec. The skill now increases the character's "Accuracy" parameter by 5 \ 7 \ 9 \ 12% (previously increased the character's physical strength by 5 \ 7 \ 10 \ 15%). The amount of instant health recovery from the skill has been adjusted: from 10 \ 15 \ 20 \ 25% of the character's maximum health, to 5 \ 6 \ 8 \ 10% of the character's maximum health. The skill now restores 1.5 \ 2 \ 3 \ 4% of the character's maximum health every 3 sec. for 12 sec.  The duration of the effect has been adjusted: from 10 \ 12 \ 14 \ 16 sec., to 24 \ 26 \ 28 \ 30 sec.   Shield Strike
    The skill no longer has a base physical damage: it was 40 \ 55 \ 70 \ 85 pts. Now the physical damage from the skill does not depend on the level of the character: it was 2 \ 2.5 \ 3 \ 3.5 pts. per level. The amount of physical damage from the skill has been adjusted: from 95 \ 103 \ 110 \ 115% of the character's physical strength to 115 \ 120 \ 130 \ 140% of the character's physical strength. Increased the chance of triggering the "Stunning" effect: from 45 \ 57 \ 60 \ 75 \ 80%, to 100%.  Added separate checks for skill damage and "Stunning" debuff: damage can only go to the “Block” \ “Dodge” \ “Parry” parameters, the effect can only go to the “Resistance” parameter. The final physical damage of the skill has slightly increased.  Defeat
    The skill no longer has a base physical damage: it was 20 \ 30 \ 40 \ 50 pts. Now the physical damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of physical damage from the skill has been adjusted: from 80 \ 100 \ 115 \ 130% of the character's physical strength, to 120 \ 125 \ 135 \ 150% of the character's physical strength.  Adjusted the amount of additional physical damage to the enemy, which is under the effect of "Bleeding": from 120 \ 130 \ 145 \ 160% more damage, to 120 \ 125 \ 135 \ 150% more damage.  Enemies that are within 1 yard of a "Bleeding" target will now take damage equal to 70 \ 75 \ 85 \ 100% of the character's physical strength (was 100% of physical strength). Added limit for the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. The final physical damage of the skill has practically unchanged.  Stone Skin
    Skill effect no longer procs on DOT-damage. Adjusted damage reduction power: from 25 \ 45 \ 60 \ 80% to 30 \ 40 \ 50 \ 65%. Effect accumulation duration adjusted: was 14 \ 12 \ 8 \ 6 sec., to 12 \ 10 \ 8 \ 6 sec.  
     Warcry
    Added PvP-target limit for skill effect: 3 \ 4 \ 5 \ 6.  Berserker Power
    Skill type changed from active to permanently active skill: energy regeneration reduction 5 \ 7 \ 9 \ 10 pts. Energy consumption has been adjusted: from 26 \ 28 \ 30 \ 32 pts., to 12 \ 14 \ 16 \ 18 pts. Decreased skill cooldown time 24 sec. to 10 sec. The amount of the increase in incoming damage to the character has been adjusted: from 30 \ 25 \ 20 \ 10%, to 20 \ 18 \ 15 \ 10%. The amount of the reduction in the maximum amount of health of the character has been adjusted: from 35 \ 30 \ 20 \ 10%, to 5 \ 9 \ 12 \ 15%. Key class talent "Fury" no longer increases the duration of the skill's buff. Developer commentary: Recently, the Barbarian has added abilities to their combat arsenal that greatly increase their offensive potential. Since this direction is showing great results, we want to continue the hybrid development of a class that can both take damage from opponents and deal high damage. The main task at the moment is to separate these areas so that the class does not turn out to be too strong. It's also worth mentioning that the Barbarian's ability to stun enemies with skills is no longer random, allowing the class to be much more consistent.
     
     Rogue
     Merciless Strike
    Increased skill cooldown from 6 sec. to 10 seс. Now the physical damage from the skill does not depend on the level of the character: it was 2 pts. per level. Adjusted the amount of damage from the skill: from 40 \ 55 \ 70 \ 85 \ 100 pts. and 105 \ 110 \ 115 \ 120 \ 125% of the character's physical strength, to 20 \ 40 \ 60 \ 80 \ 100 pts. and 140 \ 145 \ 150 \ 155 \ 160% of the character's physical strength. The final physical damage of the skill has changed: instant damage slightly increased, damage per minute significantly decreased.  Gouge
    The skill now casts on all enemies within 1 yard around the character without selecting a target. Within 3 sec. after use, the character can use the “Stealth” skill even in a combat state and if there are opponents nearby. Now, when using the skill, the Rogue loses the target of the attack. Adjusted the maximum number of PvP-targets: from 3 \ 4 \ 4 \ 5 \ 6, now 3 \ 3 \ 4 \ 5 \ 6.  Stealth
    Increased the cooldown of the skill from 8 sec. to 12 sec. Now in the first 2 sec. after using the skill, enemies cannot detect the character or bring them out of invisibility using attacks or skills. The skill can now be used even in a combat state, if within 8 yards there are no opponents.  Elusive Jump
    The skill no longer has a base physical damage: it was 40 \ 60 \ 80 \ 100 pts. Now the physical damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of physical damage from the skill has been adjusted: from 110 \ 115 \ 120 \ 125% of the character's physical strength, to 115 \ 120 \ 130 \ 140% of the character's physical strength. Adjusted the amount of the increase in damage if the enemy is under the effect of the “Poisonous Blades” skill: from 120 \ 130 \ 140 \ 150%, to 105 \ 110 \ 120 \ 140%.  The final physical damage of the skill has practically unchanged.  Poisonous Blades
    Reduced the cooldown of the skill from 26 sec. to 22 sec. Now DOT-damage from the skill does not depend on the level of the character: it was 3 \ 4 \ 5 \ 6 pts. per level. Now the DOT-damage from the skill does not depend on the base damage: it was 60 \ 80 \ 100 \ 120 pts. Adjusted the amount of DOT-damage from the skill: from 90 \ 100 \ 110 \ 120% of the character's physical strength for 6 sec., to 30 \ 35 \ 40 \ 50% of the character's physical strength every 2 sec. within 6 sec. The final physical DOT-damage of the skill has changed: instant damage has practically unchanged, damage per minute has slightly increased.  Ricochet
    The skill no longer has a base physical damage: it was 40 \ 50 \ 60 \ 70 pts. Now the physical damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of physical damage from the skill has been adjusted: from 50 \ 60 \ 70 \ 80% of the character's physical strength, to 75 \ 80 \ 85 \ 95% of the character's physical strength. Added limit for the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. Parry check removed from skill damage. The final physical damage of the skill has not changed.  Extermination
    Reduced the cooldown time of the skill from 40 sec. to 25 sec. The duration of the effect has been adjusted: from 12 \ 16 \ 20 \ 25 sec., to 24 \ 26 \ 28 \ 30 sec.  Now the skill increases the “Attack Speed” parameter of the character for each equipped dagger by 8 \ 10 \ 12 \ 15%. Now the skill increases "Attack Speed" by 5 \ 6 \ 8 \ 10% and "Skills Cooldown" by 6 \ 8 \ 10 \ 12.5% for each one-handed sword equipped. The skill now increases the character's "Skills Cooldown" parameter by 12 \ 16 \ 20 \ 25% for each one-handed axe equipped.  Sinister Strike
    The skill no longer has a base physical damage: it was 50 \ 70 \ 90 \ 120 pts. Now the physical damage from the skill does not depend on the level of the character: it was 3 \ 5 \ 7 \ 10 pts. per level. The amount of physical damage from the skill has been adjusted: from 40 \ 50 \ 65 \ 80% of the character's physical strength, to 130 \ 135 \ 145 \ 160% of the character's physical strength. The skill now applies the “Excision” effect on the enemy for 7 \ 10 \ 13 \ 15 sec., which reduces any incoming healing by 20 \ 25 \ 30 \ 40%. Separated checks for damage and effect: damage can only be negated by Dodge \ Parry \  Block, and the effect can only be affected by Resistance. The resulting physical damage of the skill has significantly increased.  Flurry of Steel
    Cast range adjusted from 5 yards to 4 yards. The skill no longer has a base physical damage: it was 10 \ 20 \ 30 \ 50 pts. Now the physical damage from the skill does not depend on the level of the character: it was 3 \ 4 \ 5.5 \ 7 pts. per level. The amount of physical damage from the skill has been adjusted: from 85 \ 110 \ 125 \ 145% of the character's physical strength, to 115 \ 120 \ 135 \ 150% of the character's physical strength. Increased the chance of triggering the "Stunning" effect: from 35 \ 45 \ 60 \ 80%, now 100%. The final physical damage of the skill has slightly decreased. Added an additional check of skill effect and damage. Effect can now only be negated by resistance and the damage can only be negated by Evade \ Block \ Parry.   Trickiest Technique
    Increased the chance of triggering the “Stunning” effect from 60 \ 70 \ 80 \ 90% to 100%. Adjusted the amount of healing from 15 \ 20 \ 25 \ 30% of maximum health to 8 \ 10 \ 12 \ 15% of maximum health.  Added an additional check of skill effect and damage. Effect can now only be negated by resistance and the damage can only be negated by Evade \ Block \ Parry.   
     Dodging
    Reduced the duration of the effect: from 15 seconds to 10 seconds on all levels of development.   Frenzy
    Adjusted the amount of the bonus to the "Critical Hit" parameter: from 5 \ 7 \ 9 \ 11%, to 5 \ 7 \ 9 \ 12%. The amount of the bonus to the “Critical damage strength” parameter has been adjusted: from 6 \ 10 \ 14 \ 18%, to 8 \ 13 \ 17 \ 20%.   The skill no longer increases incoming damage against the character.  Talent " Shadows Veil"
    "Shadows Veil" buff duration increased from 5 seconds to 6 seconds. Developer commentary: The Rogue has long been able to get buffs from his abilities, spending fewer skill points on it than other classes for a similar bonus (especially the “Extermination” skill). We have adjusted this skill so that the effect changes depending on the weapon used, rather than giving huge stat boosts all the time. This should help delineate the two ways a class's damage is realized: auto-attack damage and skill damage.  
     
    It is also important to note the reworking of the “Stealth” skill mechanics. If earlier in most situations the skill was used once at the beginning of the battle, now the Rogue has the opportunity to use this skill in the middle of the battle, and most importantly, to use it much more efficiently.
     
     Shaman
     Ball Lightning
    Now the magic damage from the skill does not depend on the level of the character: it was 2 pts. per level. Adjusted the amount of damage from the skill: from 35 \ 55 \ 75 \ 95 \ 115 pts. and 104 \ 105 \ 106 \ 107 \ 108% of the character's magical power, to 30 \ 55 \ 80 \ 105 \ 130 pts. and 110 \ 115 \ 120 \ 125 \ 130% of the character's magical power. The final magic damage of the skill has slightly increased.  Earthquake
    The skill no longer has a base damage: it was 20 \ 30 \ 40 \ 50 \ 60 pts. Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of damage from the character's magic power has been adjusted: from 90 \ 100 \ 101 \ 102 \ 103% to 115 \ 120 \ 125 \ 135 \ 145%. Added separate checks for skill damage and negative effect “Earthquake”: damage can only be negated by the “Block” \ “Dodge” parameters, the effect can only be affected by the “Resistance” parameter. Added limit for maximum number of PvE targets: 6 \ 8 \ 10 \ 12 \ 14. Adjusted the maximum number of PvP-targets: from 3 \ 4 \ 5 \ 6 \ 7 to 3 \ 3 \ 4 \ 5 \ 6. The final magical damage of the skill has slightly increased.  Earth Protection
    Increased skill cooldown time from 14 sec. to 20 sec. Adjusted the amount of the decrease in the “Penetration” parameter of the enemy from the key class talent "Viscous Shell": from 3.5% to 4.5%.  Increased the range of the skill from 4 yards to 5 yards.  Healing Spirit
    Now the amount of healing from the skill does not depend on the level of the character: it was 3.5 pts. per level. The amount of periodic healing from the character's magic power has been adjusted: from 180 \ 210 \ 220 \ 240 \ 270 pts. and 110 \ 150 \ 180 \ 210 \ 240%, to 6 \ 11 \ 16 \ 21 \ 26 pts. and 30 \ 35 \ 40 \ 45 \ 55% every 3 sec. within 15 sec.  The final healing of the skill has practically unchanged.  Lightning Shield
    Reduced the cooldown of the skill from 60 sec. to 30 sec. The skill can now only be used on yourself or party members. The skill no longer has a base damage: it was 50 \ 70 \ 90 \ 110 pts. Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of damage from the character's magic power has been adjusted: from 100 \ 102 \ 104 \ 106%, to 85 \ 90 \ 100 \ 110%. The duration of the effect has been adjusted: from 10 \ 20 \ 30 \ 40 sec., to 10 \ 12 \ 16 \ 20 sec. The skill now procs no more than once every 1.3 \ 1.2 \ 1 \ 0.8 sec. from PvP-attacks. Added checks for “Block” and “Dodge” parameters for skill damage. Skill damage can no longer stun the enemy. The resulting magic damage of the skill has slightly decreased.  Fire Totem
    The skill no longer has a base damage: it was 10 \ 25 \ 50 \ 70. Now the damage from the skill does not depend on the level of the character: it was 2 \ 2.5 \ 3 \ 3.5 pts. per level. The amount of periodic damage from the character's magic power has been adjusted: from 90 \ 100 \ 110 \ 120%  every 2 sec. for 6.2 \ 7.9 \ 9.6 \ 11.3 sec., to 105 \ 110 \ 120 \ 135% every 2 sec. within 6 \ 8 \ 10 \ 12 sec. The final magical damage of the skill has increased significantly. Added an additional tick of damage.   Ancestors' Hand 
    The skill can now only be cast on party members.  Tribe's Ritual
    Critical damage power bonus adjusted from 16 \ 20 \ 23 \ 27% to 10 \ 15 \ 20 \ 30%. Now the skill can only be used on self or group members.   Energy Field
    Reduced the cooldown of the skill from 40 sec. to 10 sec. Changed skill type from active to permanent active skill: energy regeneration reduction 5 \ 7 \ 9 \ 10 pts. Adjusted the amount of increase regeneration rate energy from 25 \ 40 \ 55 \ 70% to 25 \ 30 \ 40 \ 50%. Adjusted the amount of the increase of the "Skills Cooldown" parameter: from 15 \ 20 \ 25 \ 30%, to 13 \ 16 \ 20 \ 25%.. Now the effect of the skill applies to the character and all party members located in the same location with the character.  Healing Totem 
    Now the amount of healing from the skill does not depend on the level of the character: it was 2.5 \ 3 \ 4 \ 5 pts. per level. Now the amount of healing from the skill does not depend on the base increase in healing: it was 120 \ 150 \ 180 \ 220 pts. The amount of periodic healing from the character's magic power has been adjusted: from 20 \ 30 \ 35 \ 45% every 3 sec. for 14 sec., to 55 \ 60 \ 65 \ 75% every 3 sec. within 9 \ 12 \ 15 \ 15 sec.  The final healing of the skill has increased significantly. Added an additional tick of healing.  Power of the Earth 
    Reduced the cooldown of the skill from 40 sec. to 32 sec.  Totem of Weakness
    Reduced the cooldown of the skill from 24 sec. to 20 sec. Now the skill reduces the parameters of the enemy while they are in the area of the totem. Adjusted the amount of the “Critical Hit” reduction: from 12 \ 18 \ 24 \ 35% to 10 \ 12 \ 16 \ 20%.  Adjusted the amount of the “Penetration” reduction: from 8 \ 10 \ 12 \ 15% to 6 \ 8 \ 10 \ 12%.   Adjusted the amount of the “Accuracy” reduction: from  9 \ 12 \ 15 \ 20% to 8 \ 10 \ 12 \ 15%.  Developer commentary: In addition to their potential to support allies, the Shaman excels at dealing damage as well. However, due to the lack of a damage limitation in the “Lightning Shield” skill, this class received an unfair advantage in PvP-battles. We tried to adjust the skill without affecting the damage too much so that this ability continues to serve its function. In addition, we have redesigned one of the most requested class skills, “Energy Field”, into a permanent skill, freeing players from the need to upgrade it.
     
     Hunter
     Fatal Shot
    Reduced the cooldown of the skill from 10 sec. to 8 sec. Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. Adjusted the amount of damage from the skill: from 30 \ 45 \ 60 \ 75 \ 90 pts. and 104 \ 108 \ 112 \ 116 \ 120% of the character's physical strength, to 20 \ 40 \ 60 \ 80 \ 100 pts. and 100 \ 103 \ 106 \ 109 \ 112% of the character's physical strength. The final physical damage of the skill has changed: instant damage slightly decreased, damage per minute slightly increased.  Stunning Shot
    Adjusted the "Stunning" effect from 1.5 \ 2 \ 2.5 \ 3 \ 3.5 sec. to 2 \ 2.5 \ 3 \ 3.5 \ 4 sec.   Hunter's Agility
    Adjusted the duration of the skill from 15 sec. to 10 sec.  Poisoned Arrow
    Increased the cooldown of the skill from 13 sec. to 15 sec. The class key talent "Cobra Bite" applies the "Snake Nest" debuff to the targeted enemy and all targets within 1 yard around them. The effect deals periodic physical damage to the target. The final physical damage of the skill has changed: instant damage has not changed, damage per minute has slightly decreased.  New skill “Poisonous Saber” (instead of the “Explosive Arrow” skill)
     
    Type: Active
    Energy consumption: 22 \ 24 \ 26 \ 28 units.
    Cooldown time: 20 sec.
    Inflicts the “Poisoning” and “Acid tread” debuffs on the enemy and all targets within 2 yards around the target for 12 sec. The “Poisoning” effect deals as physical damage equal to 35 \ 40 \ 45 \ 55% of physical power of the character every 3 sec. The “Acid tread” effect reduces movement speed by 20 \ 30 \ 40 \ 50%. Maximum number of PvP-targets is 3 \ 4 \ 5 \ 6, maximum number of PvE-targets - 8 \ 10 \ 12 \ 14. Leveling the skill increases its damage, power of the effect and number of targets. Maximum number of effects on one opponent - 50.
    Increased the range of the skill from 4 yards to 5 yards.  
    Lesser class talent “Explosive Arrow+” is replaced with “Poisonous Saber+”.
     
     Sapping Shot
    Skill cooldown increased from 14 sec. to 18 sec. Now the skill deals physical damage to the enemy in the amount of 135 \ 145 \ 160 \ 180% of the character's physical strength.  Added separate checks for skill damage and negative effect: damage can only be negated by the “Block” \ “Dodge” parameters, the effect can only be negated by the “Resistance” parameter. The skill no longer reduces the enemy's “Attack Speed” parameter.  Mountain Instincts
    Effect duration adjusted from 15 \ 18 \ 22 \ 26 sec. to 24 \ 26 \ 28 \ 30 sec.   Arrow of Silence
    Now the skill additionally reduces the "Attack Speed" parameter of the enemy by 20 \ 25 \ 30 \ 40%.  Hunters Mark
    Changed the skill type from active to passive: when auto-attacking or using a skill that deals instant damage, inflicts a debuff "Hunters Mark" on the enemy for a while. The effect increases all incoming damage from the character. Now, if two Hunters with different skill levels attack the same target, then the increase in damage will occur for each player separately, depending on the skill level.  Forester's Trap
    Cast range adjusted from 3 yards to 2 yards. The trap now triggers if an enemy enters the trap's area of effect. The amount of physical damage from the skill has been adjusted from 25% of the character's physical strength to 60 \ 65 \ 70 \ 80% of the character's physical strength within 1 yard of the trap. Now the trap inherits the attacking parameters "Critical Hit", "Critical Damage", "Accuracy", "Penetration", "Ferocity", "Wrath of the Deep" from the character.  Now the trap does not disappear if the character has moved to another location. Increased the chance of triggering the "Stunning" effect: from 35 \ 45 \ 55 \ 70%, now 100%. Adjusted the duration of the “Stunning” effect: from 2.5 \ 3 \ 3.5 \ 4.5 sec. to 2 \ 2.5 \ 3 \ 3.5 sec.  Added separate checks for the skill damage and the "Stunning" debuff: damage can only be negated by the “Block” \ “Dodge” parameters, the debuff can only be affected by the “Resistance” parameter. Added limit for the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. Added a short delay before triggering the trap if an enemy appears in its area of effect. The total physical damage of the skill has significantly increased.  Arrow of Confusion
    Increased the cooldown of the skill from 14 sec. to 18 sec. DOT-damage can no longer interrupt the effect.   Pathfinder's Arrow
    Skill damage is no longer scaled by base damage from 80 \ 90 \ 100 \ 120 pts. Now the damage from the skill does not depend on the level of the character: it was 2 \ 2.5 \ 3 \ 3.5 pts. per level. The amount of damage from the skill has been adjusted: it was 80 \ 90 \ 100 \ 110% of the character's physical strength, now it is 125 \ 130 \ 140 \ 155% of the character's physical strength. Added limitation of the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. Increased the range of the skill from 4 yards to 5 yards. The total physical damage of the skill has slightly increased. Developer commentary: The Hunter's arsenal included abilities with disparate mechanics that were difficult to combine. We've combined some of the skills and added new properties to them to expand the class's range of abilities. In addition, the “Explosive Arrow” skill has been replaced with the more effective “Poisonous Saber” skill. Now it will be easier for the class to realize its potential both in mass battles and in single skirmishes, using the entire arsenal of control and negative effects.
     
     Chieftain
     Blow of the Spirits
    Skill cooldown increased from 7 sec. to 8 sec. The amount of damage from the skill has been adjusted: from 55 \ 65 \ 84 \ 110 \ 125 pts. and 130 \ 140 \ 150 \ 165 \ 175% of the character's magical power, to 30 \ 55 \ 80 \ 105 \ 130 pts. and 130 \ 140 \ 150 \ 165 \ 175% of the character's magical power. The final magical damage of the skill has changed: instant damage has not changed, damage per minute has slightly decreased.  
     Supporting of the pack
    Now the effect of the skill does not clear damage over time effects.  Thrashing
    Now the key class talent "Shivering Earth" increases the enemy's damage taken for 10 sec. Adjusted the maximum number of PvP-targets: from 4 \ 4 \ 5 \ 5 \ 6 to 3 \ 3 \ 4 \ 5 \ 6.  Bear's Stamina
    The skill now first restores a portion of the character's maximum health and an additional portion of health from the character's magical power.  Eagle's Eye
    Skill cooldown increased from 12 sec. to 14 sec. The amount of damage from the skill has been adjusted: it was 30 \ 40 \ 40 \ 50 \ 60% of the character's magical power, now it is 30 \ 40 \ 45 \ 50 \ 60% of the character's magical power. Adjusted the magic damage period from 2 sec. to 2.5 sec. Adjusted the maximum number of PvP-targets: it was 4 \ 4 \ 5 \ 5 \ 6, now it is 3 \ 3 \ 4 \ 5 \ 6. Added a limit for the maximum number of PvE-targets: 6 \ 8 \ 10 \ 12 \ 14. Fixed a bug due to which the damage of the skill did not increase from some allied relics and castle buffs. The final magical damage of the skill has changed: instant damage has not changed, damage per minute has slightly decreased. The final physical damage of the skill has changed: instant damage has not changed, damage per minute has slightly decreased. The duration of the effect has been adjusted: it was 4 \ 4 \ 6 \ 6 \ 8 sec., now it is 5 \ 5 \ 7.5 \ 7.5 \ 10 sec.  Clans' Help
    Adjusted the increase to the "Penetration" parameter from 3 \ 4 \ 4.5 \ 5.5% to 3 \ 4 \ 5 \ 6%.   
     Bestial Wrath
    The duration of the effect from the skill has been adjusted: it was 12 \16 \ 20 \ 25 sec., now it is 24 \ 26 \ 28 \ 30 sec.  Curse of the Plague
    Added PvE-target limit: 8 \ 10 \ 12 \ 14. Now the key class talent “Cunning of the Beast” can deal critical damage. Rat movement speed greatly increased. Increased the frequency of damage from every 1 to every 0.8 sec. The skill now deals the first tick of damage when the monster spawns.  Swooping Army
    Adjusted the amount of skill damage from 35 \ 45 \ 50 \ 55% of the character's magic power to 35 \ 45 \ 50 \ 60% of the character's magic power. Added limit for the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. The total magic damage of the skill has slightly increased.  Rugged Hide
    Effect duration adjusted from 6 \ 8 \ 9 \ 10 sec. to 6 \ 8 \ 10 \ 13 sec. Adjusted the size of the reduction in incoming damage: from 12 \ 22 \ 32 \ 42%, to 15 \ 20 \ 30 \ 40%. Adjusted the amount of additional damage reduction from missing health from 1% for every 2.5% of missing health to 1% for every 3.5%.  
     Wolf's Alacrity
    Fixed a bug due to which skill damage was not increased by "Relic of Exclusive Attack". Separated checks for damage and effect: damage can only be negated by Dodge \ Parry \ Block, and the effect can only be affected by Resistance.  Spiritual Purification
    The amount of restored energy has been adjusted from 10 \ 15 \ 20 \ 25% of the character's maximum energy to 20 \ 30 \ 40 \ 50% of the character's maximum energy. Developer commentary: Chieftain, well-known in Arinar as a high-damage class, suits this role well and doesn't need major skill changes. We have fixed a number of bugs and inconveniences in the implementation of mechanics that could cause discomfort and we hope that the high interest in the class will remain so.
     
     Forsaken
     
    All classes of the Forsaken faction have had the cost of almost all of their base skills reduced by 1-2 pt. on all development levels.
     
     Death Knight
     Thorn of Death
    Skill cooldown increased from 9 sec. to 10 sec. Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of damage from the skill has been adjusted: it was 25 \ 40 \ 55 \ 70 \ 85 pts. and 102 \ 104 \ 108 \ 108 \ 110% of the character's physical strength, now it is 20 \ 40 \ 60 \ 80 \ 100 pts. and 115 \ 120 \ 125 \ 130 \ 135% of the character's physical strength. The final physical damage of the skill has changed: instant damage slightly increased, damage per minute practically unchanged.  Exhalation of Darkness
    Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of damage from the skill has been adjusted: it was 20 \ 30 \ 40 \ 50 \ 60 pts. and 102 \ 104 \ 106 \ 108 \ 110% of the character's magical strength, now it is 30 \ 55 \ 80 \ 105 \ 130 pts. and 105 \ 110 \ 115 \ 120 \ 130% of the character's magical strength. Adjusted the duration of the “Exhalation of Darkness” effect from 5 sec. to 10 sec. The final magical damage of the skill has significantly increased.  Threads of Darkness
    Reduced the range of the skill from 5 yards to 4 yards. The duration of the “Immobilization” effect has been adjusted: from 1.5 sec. to 2 sec.  Dark Shield
    Skill cooldown reduced from 30 sec. to 25 sec. Now the skill with a 30 \ 45 \ 50 \ 60 \ 75% chance reduces the damage taken by the character by 2.5 \ 3 \ 3.5 \ 4 \ 4.5% of the character’s physical defense against monster attacks and by 1.5 \ 2 \ 2.5 \ 3 \ 3.5% of the character's physical defense against player attacks. Adjusted the duration of the effect: from 30 \ 40 \ 50 \ 60 \ 70 sec. to 22 \ 24 \ 26 \ 28 \ 30 sec.  Death Call
    Now the damage from the skill does not depend on the base damage: it was 60 \ 80 \ 100 \ 120 pts. Now the damage from the skill does not depend on the level of the character: it was  2 \ 3 \ 4 \ 5 pts. per level. Adjusted the amount of damage from the skill: from 110 \ 115 \ 120 \ 125% of the character's magical strength for 6 sec., to 20 \ 25 \ 30 \ 35% of the character's magical strength every 1,5 sec. for 6 sec.  Added limit for the maximum number of PvE-targets for skill damage: 8 \ 10 \ 12 \ 14. Adjusted the maximum number of PvP-targets: from 2 \ 3 \ 4 \ 5 to 3 \ 4 \ 5 \ 6. The final magical damage of the skill has slightly decreased.  Steel Hurricane
    Now the physical damage from the skill does not depend on the base damage: it was 20 \ 40 \ 50 \ 60 pts. Now the physical damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of physical damage from the skill has been adjusted: it was 60 \ 75 \ 90 \ 109% of the character's physical strength, now it is 105 \ 110 \ 120 \ 135% of the character's physical strength. Now the magical damage from the skill does not depend on the base damage: it was 20 \ 40 \ 50 \ 60 pts. Now the magical damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of magical damage from the skill has been adjusted: it was 90 \ 115 \ 145 \ 190% of the character's magical strength, now it is 130 \ 140 \ 155 \ 175% of the character's magical strength. Added limit for the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. Added a Dodge check to the damage of the skill. The final physical damage of the skill has slightly increased. The final magical damage of the skill has slightly decreased.  Sharp Shadow
    Now the magical damage from the skill does not depend on the base damage: it was 55 \ 88 \ 110 \ 130 pts. Now the magical damage from the skill does not depend on the level of the character: it was 1 \ 2 \ 3 \ 3,5 pts. per level. The amount of magical damage from the skill has been adjusted: it was 140 \ 155 \ 170 \ 190% of the character's magical strength, now it is 135 \ 150 \ 170 \ 190% of the character's magical strength. The chance of triggering the “Stun” effect has been increased: it was 35 \ 45 \ 55 \ 80%, now it is 100%. Now the skill additionally restores the character's health by 10 \ 12 \ 16 \ 20% of the character's maximum health if the character is under the effect of the “Saturation” skill (previously - depending on the damage dealt). Removed the Parry check from the damage of the skill. Added separate checks for damage and effect of thes kill: damage can only be negated by Dodge \ Block, while effect can only be affected by Resistance. The final magical damage of the skill has slightly decreased.  Blow of the Silence
    The skill now applies the “Power of Silence” buff on the character for 7 \ 8 \ 9 \ 10 sec., which increases the character’s physical and magical strength by 5 \ 15 \ 20 \ 25% until the next attack. Attack under the effect will additionally apply the "Mute" debuff for 4 \ 5 \ 6 \ 7 sec. on the target and all enemies within 1 yard. Added limit for the maximum number of PvP-targets: 3 \ 4 \ 5 \ 6.  Secret Reserves
    Fixed a bug due to which the effect that reduces damage from monsters sometimes did not work on the character while the skill was on cooldown. Now the effect of the skill cannot be cleansed from the character with other skills.   Aura of Hatred
    The size of the increase in physical and magical power has been adjusted: it was 5 \ 7 \ 10 \ 15%, now it is 5 \ 6 \ 8 \ 10%. Adjusted the duration of the effect: from 15 \ 20 \ 30 \ 45 sec. to 50 \ 60 \ 70 \ 80 sec. The skill now increases the character's “Accuracy” parameter by 9 \ 11 \ 13 \ 15%. The class key talent “Bounty of Death" now applies an additional buff to all party members within 7 yards (previously 4 allies within 3 yards). Effect strength reduced by 25% (was - 50%).  Blood Protection 
    Now the skill can be used not only on the character, but also on an ally.  Knight's Curse 
    Now, if the effect of "Kiss of Death" was removed from the target, it will cause the cursed zone to instantly appear. Adjusted the amount of magical damage from the skill: from 110 \ 130 \ 155 \ 180%  of the character's magical strength every 2 sec. for 8 \ 10 \ 12 \ 14 sec., to 55 \ 65 \ 75 \ 85% of the character's magical strength every 1.5 sec. for 15 sec.  Added limit for the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. Added a Dodge check to the damage of the skill. The final magical damage of the skill has changed: instant damage slightly decreased, damage per minute significantly decreased. Developer commentary: Many skill mechanics of the Death Knight could well be called irrelevant, but it's time to fix it! We started with the support potential, which previously could only be realized through control. Now, the Death Knight will have 2 powerful support skills in his arsenal: "Aura of Hatred" and "Blood Protection", which can strengthen the group and protect against a large amount of instant damage. In addition, we have improved the “Blow of the Silence” skill, making it a full-fledged crowd control. And of course, the "Dark Shield" has been reworked - now for PvP and PvE the character will receive a different damage reduction bonus, calculated according to a clear formula. We hope that these changes will allow you to refresh your understanding of the class and its capabilities, as well as show more interest in its leveling and implementation in different areas of the game.
     
     Warlock
     Arrow of Darkness
    Skill cooldown increased from 6 sec. to 8 sec. Now the magical damage from the skill does not depend on the level of the character: it was 2 \ 3 \ 4 \ 5 pts. per level. The amount of damage from the skill has been adjusted: it was 48 \ 72 \ 96 \ 120 \ 144 pts. and 108 \ 112 \ 115 \ 120 \ 125% of the character's magical strength, now it is 30 \ 55 \ 80 \ 105 \ 130 pts. and 110 \ 115 \ 120 \ 125 \ 130% of the character's magical strength. Skill damage now increases by 1% for every 13 \ 11 \ 9 \ 7 \ 5 pts. of character's maximum energy. The final magical damage of the skill has changed: instant damage significantly increased, damage per minute slightly decreased.  Fear 
    DOT-damage can no longer interrupt the effect.  Pool of Darkness
    Now the skill creates a zone in the specified area, which inflicts magical DOT-damage on all enemies located in it. The effect is updated every second when an enemy is in the specified area. Now the DOT-damage from the skill does not depend on the level of the character: it was 2 pts. per level. Now the DOT-damage from the skill does not depend on the base damage: it was 24 \ 48 \ 72 \ 96 \ 120 pts. Adjusted the amount of magical DOT-damage from the skill: from 110 \ 115 \ 120 \ 125 \ 130% of the character's magical strength for 5 sec., to 15 \ 20 \ 25 \ 30 \ 35% of the character's magical strength every 1 sec. for 5 sec.  Added limit for the maximum number of PvE-targets for skill damage: 8 \ 10 \ 12 \ 14. Adjusted the maximum number of PvP-targets: from 3 \ 4 \ 5 \ 6 \ 7, to 3 \ 3 \ 4 \ 5 \ 6.  The effect of the skill can no longer go into the "Resistance" parameter. New checks - "Block" and "Dodge" parameters. Now the damage from the skill does not stop the enemy. The final magical DOT-damage of the skill has significantly increased. “Great Relic of Sudden Strength” and “Small Relic of Sudden Strength” added to the list of available relics. After the release of the update, some relics will be automatically replaced (if the indicated relics were installed in the “Pool of Darkness” skill):
    “Relic of Solidity” -> “Relic of Deadliness” “Small Relic of Solidity” -> “Small Relic of Deadliness” “Relic of Nimbleness” ->  “Relic of Accuracy” “Small Relic of Nimbleness” -> “Small Relic of Accuracy” “Icy Relic of Reflected Damage” -> “Ice Relic of Piercing” "Relic of the United Subordination" -> "Relic of the United Pressure"  Draining Life
    Now the DOT-damage from the skill does not depend on the level of the character: it was 2 pts. per level. Now the DOT-damage from the skill does not depend on the base damage: it was 42 \ 60 \ 78 \ 96 \ 112 pts. Adjusted the amount of magical DOT-damage from the skill: from 115 \ 118 \ 121 \ 125 \ 135% of the character's magical strength for 6 sec., to 30 \ 35 \ 40 \ 45 \ 50% of the character's magical strength every 2 sec. for 8 sec.  The final magical DOT-damage of the skill has changed: instant damage practically unchanged, damage per minute significantly increased. The maximum number of healing over time effects on a character has been increased from 1 to 2. The duration of the effect from the key class talent “Full of Life” has been adjusted from 6.5 sec. to 10 sec. If the character is under the effect of the "Grimoire" skill, then the duration of the effect is increased to 15 sec. (was - 13 sec.). The buff from the talent can no longer be removed from the character.  Bloody Tribute
    The mechanics of the skill have been completely redesigned: now the skill applies the negative effect “Blood Tribute” on the enemy for 6 \ 8 \ 10 \ 12 seс. Each time the character loses any amount of energy, 10 \ 15 \ 20 \ 25% of this energy is borrowed from the enemy under the effect. For each unit of energy restored by the skill, the character will restore health in the amount of 2 \ 3 \ 4 \ 5% of the character's magical power.  Shadow Sphere
    Now the magical damage from the skill does not depend on the level of the character: it was 5 pts. per level. Now the magical damage from the skill does not depend on the base damage: it was 70 \ 84 \ 100 \ 112 pts. The amount of magical damage from the skill has been adjusted: it was 140 \ 155 \ 165 \ 176% of the character's magical strength, now it is 140 \ 155 \ 175 \ 200% of the character's magical strength. Now skill damage is increased by 1% for every 11 \ 9 \ 7 \ 5 pts. character's maximum energy. The final magical damage of the skill has significantly increased.  Hex
    Now the DOT-damage from the skill does not depend on the level of the character: it was 2 pts. per level. Now the DOT-damage from the skill does not depend on the base damage: it was 55 \ 78 \ 102 \ 130 pts. Adjusted the amount of magical DOT-damage from the skill: from 120 \ 128 \ 136 \ 145% of the character's magical strength for 8 sec., to 60 \ 65 \ 70 \ 80% of the character's magical strength every 2 sec. for 8 sec. Now the “Mute” debuff is immediately applied to the enemy if the DOT-damage from the skill has gone into defensive parameters. The maximum number of effects on one enemy has been increased from 1 to 30. Removed the stopping of the character when taking damage from a skill. The final magical DOT-damage of the skill has significantly increased.  Grimoire
    Skill cooldown increased from 22 sec. to 25 sec. Adjusted the duration of the effect: from 6 \ 9 \ 12 \ 15 sec. to 14 \ 16 \ 18 \ 20 sec. The size of the decrease in the magical and physical protection of the enemy has been adjusted: it was 30 \ 40 \ 55 \ 75%, now it is 10 \ 20 \ 30 \ 40%. Now the skill increases all incoming damage to the enemy by 7 \ 9 \ 12 \ 15%. The amount of health restored by the character when using the “Draining Life” skill on a target under the effect of the skill has been adjusted: from 50 \ 100 \ 150 \ 250% to 100 \ 115 \ 130 \ 150%. The effect of the skill is no longer replaced by other similar effects.  Stone Body
    Now the skill additionally restores 12 \ 14 \ 16 \ 20% of the maximum energy to the character every 2 sec.  Fading
    The combination with the “Pool of Darkness” skill, which applies the “Stun” effect on the enemy, now works in any order in which these skills are used. The duration of the "Stun" effect is now increased by 0.2 sec. for every 25 \ 20 \ 15 \ 10% of the enemy's missing energy from the maximum.  Dark Seal
    The skill now reduces incoming healing from skills, “Vampirism” parameter, and health regeneration. The power of healing reduction adjusted from 40 \ 50 \ 65 \ 85% to 45 \ 55 \ 70 \ 90%.  Now the skill additionally reduces the damage inflicted by the target on the character if he is under the effect of "Mute" from the "Hex" and "Zone of Weakness" skills.  Zone of Weakness
    Adjusted the maximum number of PvP-targets: from 2 \ 3 \ 4 \ 5 to 3 \ 4 \ 5 \ 6. Developer commentary: Many classes have their own unique features that make the gameplay truly exciting. For the Warlock strong control, including mass control, was considered such a feature. But since new mechanics and ways to counteract control are constantly appearing in the game, it was decided to develop a new direction for this class. Energy will be the new distinctive feature of the Warlock! If for other classes, energy is only a resource for using skills, then for the Warlock energy can now increase the attacking and defensive potential, as well as increase the effectiveness of control. We hope that this feature will take root in this class and we can develop it further.
     
     Necromancer
     Poison Spittle
    Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of damage from the skill has been adjusted: it was 35 \ 55 \ 78 \ 95 \ 115 pts. and 101 \ 102 \ 104 \ 106 \ 108% of the character's magical strength, now it is 30 \ 55 \ 80 \ 105 \ 130 pts. and 110 \ 115 \ 120 \ 125 \ 130% of the character's magical strength. Now the DOT-damage from the skill does not depend on the level of the character: it was 2 pts. per level. Adjusted the amount of magical DOT-damage from the skill: from 20 \ 35 \ 50 \ 65 \ 80 pts. and 102 \ 104 \ 106 \ 108 \ 110% of the character's magical strength for 6 sec., to 10 \ 18 \ 26 \ 35 \ 45 pts. and 25 \ 30 \ 35 \ 40% of the character's magical strength every 2 sec. for 6 sec.  The number of effects from the “Deathly Eye” skill required to deal magical DOT-damage to the enemy has been adjusted: from 2 to 1. "Block" and "Dodge" checks have been added to apply skill poisoning. The final magical DOT-damage of the skill has slightly increased. The final magical damage of the skill has slightly increased.  Deathly Eye
    Skill cooldown increased from 7 sec. to 10 sec. Adjusted the size of the decrease in the maximum amount of enemy health: it was 3 \ 4 \ 5 \ 6 \ 7%, it is now 4 \ 5 \ 6 \ 8 \ 10%. Now the skill additionally reduces the physical defense of the enemy. Adjusted the size of the reduction in enemy defense: from 6 \ 8 \ 10 \ 12 \ 14% of magical protection, it became 12 \ 13 \ 15 \ 17 \ 20% of physical and magical protection. The maximum number of effects from the skill on the enemy has been changed: from 2 to 1. Adjusted the reduction of enemy’s health from the lesser class talent “Deathly Eye+”: from 0.3 \ 0.6 \ 1% to 0.65 \ 1.3 \ 2%.  Nightmares
    Adjusted the duration of the effect: from 4 \ 4,9 \ 5,8 \ 6,7 \ 7,6 sec. to 4 \ 4,5 \ 5,5 \ 6,5 \ 7,5 sec.  Ancient Seal
    Now the healing from the skill does not depend on the level of the character: it was 2 \ 2,5 \ 3 \ 3,5 \ 4 pts. per level. The amount of healing from the magical power of character has been adjusted: it was 70 \ 100 \ 120 \ 140 \ 170 pts. and 100 \ 112 \ 116 \ 124 \ 135%, now it is 30 \ 55 \ 80 \ 105 \ 130 pts. and 115 \ 120 \ 130 \ 140 \ 155%. Increased the range of the skill from 4 yards to 5 yards. The final healing of the skill has practically unchanged.  Bone Shield
    Increased the range of the skill from 4 yards to 5 yards.  Fateful Connection
    Added limit for the maximum number of PvE-targets for skill damage: 8 \ 10 \ 12 \ 14. Adjusted the maximum number of PvP-targets: from 4 \ 5 \ 6 \ 7, to 3 \ 4 \ 5 \ 6.  Poisonous Shield
    The skill can now only be used on yourself or party members. Now the DOT-damage from the skill does not depend on the level of the character: it was 2 pts. per level. Now the DOT-damage from the skill does not depend on the base damage: it was 20 \ 35 \ 50 \ 65 pts. Adjusted the amount of magical DOT-damage from the skill: from 90 \ 125 \ 160 \ 200% of the character's magical strength for 6 \ 8 \ 10 \ 12 sec., to 20 \ 25 \ 30 \ 35% of the character's magical strength every 2 sec. for 12 sec.  Now the target of the skill will additionally recover 90 \ 100 \ 110 \ 125% of health from the damage dealt if it is under the effect of the "Dark Power" skill (previously - under the effect of the "Acid Rain" skill). Added limit for the maximum number of PvE-targets for skill damage: 8 \ 10 \ 12 \ 14. Added "Dodge" checks to skill damage. Removed the Dodge check from the skill’s damage. The final magical DOT-damage of the skill has changed: instant damage significantly increased, damage per minute practically unchanged.  Infection
    Now the damage from the skill does not depend on the level of the character: it was 2 \ 4 \ 6 \ 8 pts. per level. Now the damage from the skill does not depend on the base damage: it was 52 \ 78 \ 104 \ 130 pts. Adjusted the amount of damage from the skill: from 75 \ 100 \ 125 \ 150% of the character's magical strength, to 135 \ 145 \ 160 \ 180% of the character's magical strength.  Adjusted the increase in incoming damage: from 10 \ 12 \ 15 \ 18%, to 12 \ 14 \ 16 \ 20%. Added limit for the maximum number of PvE-targets for skill damage: 8 \ 10 \ 12 \ 14. The chance of using the skill on targets affected by the “Fateful Connection” skill has been adjusted: it was 40 \ 50 \ 60 \ 75%, now it is 25 \ 35 \ 45 \ 60%. Now the skill damage will trigger even if the effect of the skill was removed from the target ahead of time. Added a check for the chance of inflicting a Critical hit of a skill. The final magical damage of the skill has practically unchanged.  Panic
    Corrected the range of the skill from 1 \ 2 \ 2 \ 2 yards to 2 yards. DOT-damage can no longer interrupt the effect.  Acid Rain
    Now the skill does not cause damage to destructible objects (standards, throne, gates, pylons, etc.) Now the DOT-damage from the skill does not depend on the level of the character: it was 3 \ 4 \ 5 \ 6 pts. per level. Now the DOT-damage from the skill does not depend on the base damage: it was 60 \ 80 \ 100 \ 120 pts. The amount of magical DOT-damage from the skill has been adjusted: from 110 \ 120 \ 130 \ 150% of the character's magical strength for 5 sec., now it is 20 \ 25 \ 30 \ 35% of the character's magical strength every 0.8 sec. for 4.8 sec. Adjusted the amount of magical DOT-damage dealt to enemies at the end of the rain: from 110 \ 120 \ 130 \ 150% of the character's magical strength for 3.2 sec., now it is 20 \ 25 \ 30 \ 35% of the character' magical strength every 0.8 sec. for 3.2 sec. Added limit for the maximum number of PvE-targets for skill damage: 8 \ 10 \ 12 \ 14. Added "Dodge" checks to skill damage. "Block" and "Dodge" checks have been added to apply skill poisoning. The final magical DOT-damage of the skill has slightly decreased. The final magical damage of the skill has slightly increased.  Dead Soldier
    Now summoned monsters inherit 100% of the “Accuracy” parameter from the character. The normal skeleton summoned by the skill inherits from the character 35% of the parameters “Critical Strike”, “Dodge”, “Penetration”, “Ferocity”, “Attack Strength”, “Wrath of the Deep”, “Piercing Attack”, “Resilience”, “Resistance” , “Solidity”. The skeleton warrior summoned by the skill inherits from the character 50% of the parameters “Critical Strike”, “Dodge”, “Penetration”, “Ferocity”, “Attack Strength”, “Wrath of the Deep”, “Piercing Attack”, “Resilience”, “Resistance” , “Solidity”. Adjusted the basic parameters of the skeleton and the skeleton warrior. The summoned monster now inherits the critical damage bonus from the "Crushing Will" skill.  The Gift of Rebirth
    Increased the amount of health on resurrection: from 5 \ 15 \ 25 \ 35, to 25 \ 50 \ 75 \ 100%. Increased the amount of energy on resurrection: from 5 \ 10 \ 15 \ 20, to 25 \ 50 \ 75 \ 100%. Developer commentary: The Necromancer, although he demonstrates good static indicators, still had a number of difficulties using some skills. For this reason, we have greatly simplified the implementation of combinations in the "Poison Spittle" and "Poisonous Shield" skills, and the "Dead Soldier" skill has received parameters borrowed from the character. We hope that these changes will allow the class to feel more comfortable and more stable in all types of the game.
     
     Charmer
     Dark Prism
    Corrected the range of the skill from 4 yards to 5 yards. Now the damage from the skill does not depend on the level of the character: it was 2 \ 2 \ 2,5 \ 3 \ 3,5 pts. per level. The amount of magical damage from the skill has been adjusted: it was 40 \ 55 \ 70 \ 100 \ 120 pts. and 105 \ 106 \ 107 \ 108 \ 109% of the character's magical strength, now it is 30 \ 55 \ 80 \ 105 \ 130 pts. and 110 \ 115 \ 120 \ 125 \ 130% of the character's magical strength. The final magical damage of the skill has slightly increased.  Combat Healing
    Now the healing from the skill does not depend on the level of the character: it was 2 \ 2,5 \ 3 \ 3,5 \ 4 pts. per level. Adjusted the amount of periodical healing from the skill: from 80 \ 120 \ 140 \ 160 \ 180 pts. and 50 \ 70 \ 90 \ 110 \ 130% of the character's magical strength for 12 sec., to 8 \ 14 \ 20 \ 26 \ 32 pts. and 15 \ 20 \ 25 \ 30 \ 35% of the character's magical strength every 3 sec. for 12 sec.  The amount of instant healing from the skill has been adjusted: it was 30 \ 40 \ 50 \ 60 \ 70% of the character's magical strength, now it is 30 \ 40 \ 50 \ 65 \ 75% of the character's magical strength. The final healing of the skill has changed: instant healing slightly increased, healing per minute practically unchanged.  Call
    Now the summoned monster inherits the parameters “Critical Damage”, “Critical Healing”, “Piercing Attack” from the character. Adjusted the amount of delay between the monster's auto-attacks from 2 sec. to 2.5 sec. The amount of damage dealt by the monster has been adjusted: it was 40 \ 45 \ 55 \ 65 \ 75% of the character's physical strength, now it is 48 \ 54 \ 66 \ 78 \ 90% of the character's physical strength. The summoned monster now inherits the critical damage bonus from the "Crushing Will" skill.  Oppression
    Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of magical damage from the skill has been adjusted: it was 15 \ 25 \ 35 \ 45 \ 55 pts. and 20 \ 25 \ 30 \ 35 \ 40% of the character's magical strength, now it is 30 \ 55 \ 80 \ 105 \ 130 pts. and 50 \ 55 \ 60 \ 65 \ 70% of the character's magical strength. Added separate checks for skill damage and the negative effect “Stun”: damage can only go to the “Block” \ “Dodge” parameters, the effect can only go to the “Resistance” parameter. The final magical damage of the skill has significantly increased.  Knowledge of the Dead Man
    Now the type of skill damage - physical or magical is selected from the prevailing physical or magical strength of the character. The skill now deals physical damage equal to 50 \ 65 \ 85 \ 110% of the character's physical power or magical damage equal to 65 \ 80 \ 100 \ 125% of the character's magical power. The final physical damage of the skill has practically unchanged.  Otherworldly Fire
    Now the damage from the skill does not depend on the level of the character: it was 1 \ 1,5 \ 2 \ 2,5 pts. per level. Now the damage from the skill does not depend on the base damage: it was 15 \ 20 \ 35 \ 60 pts. The amount of damage from the skill has been adjusted: it was 45 \ 50 \ 55 \ 65% of the character's magical strength, now it is 50 \ 55 \ 65 \ 80% of the character's magical strength. Added limit for the maximum number of PvE-targets for skill damage: 8 \ 10 \ 12 \ 14. Adjusted the maximum number of PvP-targets: from 4 \ 5 \ 6 \ 7, to 3 \ 4 \ 5 \ 6.  The final magical damage of the skill has practically unchanged.  Eye of Darkness
    Skill cooldown increased from 20 sec. to 25 sec. Adjusted the duration of the effect: from 14 \ 16 \ 18 \ 20 sec. to 24 \ 26 \ 28 \ 30 sec. Now the chance of detecting the enemy decreases depending on the distance to the target: the further the target, the lower the chance.  Help of Chaos
    Now the summoned monster inherits the parameters “Critical Damage”, “Critical Healing”, “Piercing Attack” from the character. Fixed a bug due to which the monster does not attack if applied to another monster. The summoned monster now inherits the critical damage bonus from the "Crushing Will" skill. Adjusted the amount of magical power the summoned monster borrowed from the character: from 60 \ 70 \ 85 \ 100, to 55 \ 65 \ 75 \ 90%.  Goading
    Reduced movement speed of enemies has been adjusted from 10 \ 14 \ 18 \ 22% to 20 \ 24 \ 28 \ 32%. Adjusted the maximum number of PvP-targets: from 4 \ 5 \ 6 \ 7, to 3 \ 4 \ 5 \ 6.   Summoner Skill
    Added limit for the maximum number of PvE-targets for skill damage: 8 \ 10 \ 12 \ 14.  Demonic Pact
    Fixed a bug with incorrect calculation of the transferred damage from the key class talent “Bonds of Life”. The amount of damage transferred to summoned monsters from the “Bonds of Life” talent has been adjusted: from 400% to 300%.  
     Otherworldly blessing
    Now the skill can only be used on self or group members.
    Developer commentary: The Charmer is the main summoner of Arinar, remains consistently successful on the battlefield and does not need global skill changes. However, we have expanded the list of parameters passed from the player to his pets, so now the class will have even more opportunities to implement various bonuses both in PvP and PvE-battles.
     
     Reaper
     Evisceration
    Skill cooldown increased from 7 sec. to 8 sec. The amount of damage from the skill has been adjusted: it was 40 \ 55 \ 70 \ 85 \ 100 pts. and 105 \ 109 \ 111 \ 115 \ 120% of the character's physical strength, now it is 20 \ 40 \ 60 \ 80 \ 100 pts. and 115 \ 120 \ 125 \ 130 \ 140% of the character's physical strength. The final physical damage of the skill has changed: instant damage slightly increased, damage per minute practically unchanged.  Demonic Appearance
    Now, when using a skill, the character recovers energy in the amount of 5 \ 10 \ 15 \ 20 \ 25% of the maximum energy. The amount of health restored when using the skill has been adjusted: from 5 \ 10 \ 15 \ 20 \ 24% to 5 \ 10 \ 15 \ 20 \ 25%.  Otherworldly Boost
    The amount of damage from the skill has been adjusted: it was 20 \ 25 \ 30 \ 35 \ 40% of the character's physical strength, now it is 25 \ 30 \ 35 \ 40 \ 45% of the character's physical strength. Adjusted the maximum number of PvP-targets: from 2 \ 3 \ 4 \ 5 \ 6, to 3 \ 3 \ 4 \ 5 \ 6.  Added limit for the maximum number of PvE-targets for skill damage: 6 \ 8 \ 10 \ 12 \ 14.  Annihilation
    The class key talent “Wide Scope” now has a 100% chance to deal critical damage to a side target if the character is in demonic form.  Unwavering Will
    Adjusted the number of negative effects that the character needs to activate the effect of the skill: it was 6 \ 5 \ 4 \ 3 negative effects, it became 5 \ 4 \ 3 \ 2. Now the skill allows you to ignore the character receiving only the control effect.  Explosion of Chaos
    The amount of damage from the skill has been adjusted: it was 85 \ 100 \ 115 \ 130% of the character's physical strength, now it is 120 \ 125 \ 130 \ 140% of the character's physical strength. Added limit for the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14.  Black Mark
    The mechanics of the skill has been completely redesigned: now the skill applies the negative effect “Black Mark” on the enemy for 8 \ 10 \ 10 \ 12 sec. During the effect, the character accumulates 1 \ 1 \ 2 \ 2 pts. of “Hate” every time the enemy auto-attacks or uses a skill that deals instant damage. After inflicting 3 \ 3 \ 4 \ 4 attacks during the skill, the enemy will receive a negative effect "Stun" for 1 \ 2 \ 3 \ 4.5 sec., and the “Black Mark” effect will be removed. Increased the range of the skill from 3 yards to 4 yards. Developer commentary: While it hasn't been that long since the Reaper's introduction, we decided to seriously rework a skill that didn't initially catch the attention of players. Now the "Black Mark" skill will allow you to accumulate the "Hate" resource from enemy attacks and use the "Demonic Appearance" skill, even if it is impossible to get close to the opponent. The mechanics of the “Unwavering Will” skill have also been improved, which will now work more effectively against control skills. We continue to collect statistics and feedback from players to prepare the necessary fixes to class skills.

     
    During the test server, with your help we will once again check the correctness of the work of all changed skills. Based on the results of testing, additional changes may be made based on the collected data. We will be grateful for the feedback and active participation in testing!
     
    See you!
    AIGRIND
  5. Like
    rafa9876 got a reaction from Overhoul in Nerf mage   
    Please do more research and post suggestions to fix issues you may perceive to exist, people can't take your post seriously if you give the impression of merely being salty.
  6. Like
    rafa9876 got a reaction from SaltyCoffe in Nerf mage   
    Please do more research and post suggestions to fix issues you may perceive to exist, people can't take your post seriously if you give the impression of merely being salty.
  7. Thanks
    rafa9876 got a reaction from Hedfuc in Patch History for Skills   
    Discontinued because I do not consider it necessary anymore with all the class guides

    As the game gets updated with more and more skills these patches will get more common and it will be harder to find the latest patch for a certain skill.
    While I would love to have a proper list for every single skill that would be a bit too much work.
    Therefore I just tried to find every single skill change or addition since the update that introduced expert skills and, after looking through the changes, attempted to point out the most notable ones. Keep in mind that this is mostly my opinion making it biased (I play mage on elf side).

    Also somehow I couldn't find the 9th expert skill addition so if someone could point it out for me that would be nice (or if I missed any important skill balance updates)
    And if you think a certain update requires a special comment then you can say so too.
    Thank you
     
    12th December 2022 - Several mechanics affected
    (All classes / Faction passives balanced / Mermen set adjusted
    Notable Skill Changes: Sonic Boom(new BD skill replacing Aggression), Accuracy Down skills nerfed slightly (but AoE), Stealth skills
    Several skills lost some or all of their base damage, but almost all damage ratios were improved
    Link (Snow Event Preview Part 1)
     
    2022
    For future reference, this is the year where horror/snow talents started
     
    30th August 2022 - New Classes, Reaper and Beastmaster
    Shows details for all expert skills and talents
    Link (New Heroes Preview)

    13th December 2021 - Everything
    (All classes / Major Rebalance, Energy consumption and Reflection changed)
    Notable Skill Changes: Too many
    Link (Snow Event Preview Part 1)

    11th March 2021 - You get some crit dmg and you get some crit dmg
    (All classes / General Skill Changes and Reworks, Aggro Skills Buffed)
    Notable Skill Changes : Charmer Demonic Pact+, Summoner Skill+, Otherworldly Blessing+ Shaman Tribe’s Ritual+, Fire Totem+, Energy Shield+ Druid Secret Link+
    Link (Spring Event Preview)
     
    18th December 2020 - Special service
    (Chieftain & Templar ONLY / Adding new Experts, changes to existing skills)
    Skill Additions : Templar Power of the Heaven, Particle of Life, Branded by the Sun, Onslaught  Chieftain Bestial Wrath, Frenzy, Support of the Pack, Spiritual Purification
    Link (Snow Event Preview)
     
    24th September 2020 - DODGE DODGE DODGE / New Classes, Chieftain and Templar
    (Rogue, Mage and Warden ONLY / Changes to accuracy reduction skills)
    Link (New Heroes Release)
     
    20th August 2020 - Eye see what you did there
    (All classes / General Skill Changes, Bow and Crossbow nerf)
    Notable Skill Changes : Mage Ethereal Barrier+, Overload+, Dragon Eye- 
    Paladin Harad’s Banner-, Inner Force+ Priest Exhausting Burden* 
    Bladedancer Counterattack* Warden Shield Throw+, Fortification-*, Block Master--
    Barbarian Last Wish+
    Link (Skill Rebalance Release)
     
    23th May 2020 - Finally a Skeleton Army
    (All classes / New Expert Skills (8 Total) and Mermen Gear Skills)
    Link (Mermen Trials Preview)
     
    16th December 2019 - Warden Nerf III
    (Warden, Priest and Necro)
    Warden Block Master- Priest/Necro Revive skill small changes
    Link (Snow Event Preview)
     
    12th December 2019 - Warden Nerf II
    (All classes / General Skill Changes, increase of base hitpoints)
    Notable Skill Changes : Warlock Power of relaxation+
    Necromancer Ancient Seal & Bone Shield+(Removed health cost) Warden Block Master--
    Paladin Harad’s Call-, Sacred Shield+ Mage Dragon Eye-
    Link (Skill Rebalance Preview before Snow Event)
     
    7th September 2018 - Warden Nerf I
    (All classes / New Expert Skills (7 Total, Improved and reworked skills)
    Notable Skill Changes, All main damage skills cooldown +2 for non-dps classes (+1 for bd)
    Warden Block Master- Rogue Extermination Deathknight Secret Reserves
    Link (Hidden Power Preview)
     
    21th August 2017 - Forti too stronk
    (All old classes skill changes + New experts for Seeker, Warden, Hunter, Charmer)
    Link
     
    29th May 2017 - New heroes (Seeker, Warden, Hunter, Charmer)
    Link
     
    13th September 2016 - New experts (6 Total)
    Link
    +20th September 2016 - Skill Changes and Addition of Relics
    Link
     
    30th November 2015 - New experts (5 Total) + Skill changes
    (All classes, AoE skills officially get a limit on player targets + Other changes)
    Link
    Link (Part 2)
     
    30th March 2015 - Skill Changes
    (Certain skills do not require items anymore, All shield skills buffed + Other changes)
    Link
     
    3rd October 2014 - New experts (4 Total), Map 1 Dungeons (Epic)
    Link
     
    26th August 2014 - Skill changes, Tlaskoe Addition, Level cap > 24
    Notable Skill Changes : Paladin Harad’s Banner (damage is split) 
    Warlock Dark Circle (Limited amount of affected players)
    Link
     
    23th July 2014 - New experts (3 total) Nadir Dungeon
    Link
     
    25th June 2014 - New experts (2 Total) Ayvondil Release, Town 1 only, Level cap > 22
    Link
     
    11th March 2014 - Addition of expert skills (1 total)
    Link
  8. Haha
    rafa9876 got a reaction from Neformal in Изменение навыка "Аура огня" (маг)   
    Привет
     
    Я волшебник в видео
    Это не баг, умение рассчитывает урон только один раз. (до коррекции)
    Во время карнавального события босс дает 500% магический бафф.
    Например: вы достигаете 1000 магии и получаете дополнительно 5000 (6000 * 0,29 = 1740).
    Лев ничего не сделал
     
    Гугл переводчик
  9. Like
    rafa9876 got a reaction from Raislin in How does Charmer talent work?   
    Good thing my teacher always gave full points if only a single number is wrong as long as the solution is right
  10. Wow
    rafa9876 got a reaction from Nmac in Изменение навыка "Аура огня" (маг)   
    Привет
     
    Я волшебник в видео
    Это не баг, умение рассчитывает урон только один раз. (до коррекции)
    Во время карнавального события босс дает 500% магический бафф.
    Например: вы достигаете 1000 магии и получаете дополнительно 5000 (6000 * 0,29 = 1740).
    Лев ничего не сделал
     
    Гугл переводчик
  11. Wow
    rafa9876 got a reaction from Null in Изменение навыка "Аура огня" (маг)   
    Привет
     
    Я волшебник в видео
    Это не баг, умение рассчитывает урон только один раз. (до коррекции)
    Во время карнавального события босс дает 500% магический бафф.
    Например: вы достигаете 1000 магии и получаете дополнительно 5000 (6000 * 0,29 = 1740).
    Лев ничего не сделал
     
    Гугл переводчик
  12. Thanks
    rafa9876 got a reaction from Sledopblt in Изменение навыка "Аура огня" (маг)   
    Привет
     
    Я волшебник в видео
    Это не баг, умение рассчитывает урон только один раз. (до коррекции)
    Во время карнавального события босс дает 500% магический бафф.
    Например: вы достигаете 1000 магии и получаете дополнительно 5000 (6000 * 0,29 = 1740).
    Лев ничего не сделал
     
    Гугл переводчик
  13. Wow
    rafa9876 got a reaction from King Sombra in Изменение навыка "Аура огня" (маг)   
    Привет
     
    Я волшебник в видео
    Это не баг, умение рассчитывает урон только один раз. (до коррекции)
    Во время карнавального события босс дает 500% магический бафф.
    Например: вы достигаете 1000 магии и получаете дополнительно 5000 (6000 * 0,29 = 1740).
    Лев ничего не сделал
     
    Гугл переводчик
  14. Like
    rafa9876 got a reaction from SaltyCoffe in Nerf Mage   
    I was going to try to discuss about it, but you seem like the kind of person who is so fixated into hating something that any arguments about it turn into an exercise in futility.
  15. Confused
    rafa9876 got a reaction from SeaDemon in Few suggestions   
    There have been many complaints but few ideas so here's some from me
    (NOTE : THIS IS NOT MEANT TO SOLVE ALL ISSUES YOU MAY SEE IN REAPER)
    But opinions would be nice
     
    Evisceration
    While in demonic form, either
    -  does a portion of AoE damage.
    or - is usable from 3 yards and causes the character to move to the enemy in addition of dealing damage.
     
    Otherwordly Boost (can be made into a talent)
    The first cast in demonic form resets the cooldown.
     
    Chains of the Underworld (can but shouldn't replace current talent)
    Either 
    - at rank 4+ silences the main target for the duration.
    or - if affected enemies use any ability they are silenced for the remainder of the duration.
     
    Delayed Death (should replace current talent)
    While skill is active, if the character would drop below a certain health, the character gains hate and immediately transforms regardless of hate. Demonic Appearance is put on cooldown. It can only happen once every 60 seconds.
     
    Approach of Madness (can be made into a talent)
    If used while in demon form or transforming during "Blood frenzy", the buff gives the character additional lifesteal equal to 50/75/100/125/150% of hate while in demon form (8/12/16/20/24% if at 16 hate). Duration unchanged. Hate can still not be increased while in demonic form.
     
    Black Mark
    "Black Mark" debuff causes target to take increased damage from the reaper.
     
     
  16. Wow
    rafa9876 got a reaction from Morgana in Who's still here?   
    Woah hi! 
  17. Like
    rafa9876 got a reaction from SeaDemon in Urgent buff that reaper needs   
    All those issues with reaper puts it in the awkward situation where it's bad both in short and in long fights but still doesn't do enough damage in medium length fights to justify it.
     
  18. Like
    rafa9876 got a reaction from Venk in Returner/New Player bonus   
    Due to knowledge taking so long to farm and the talent tree growing I would suggest a system that makes it more tempting to return to the game or make new characters.
     
    Old Player Bonus (Duration : 1 week)
    Received by : Any character with at least level 26 after 2 months of inactivity (0 logins)
    > 3000 free knowledge
    > 30% increased knowledge gain from all sources (stacks with other similar buffs)
    > 2x daily cap on knowledge for dungeons and quests (does not stack with weekly events)
     
     
    New Player Bonus (Duration : 2 weeks, disappears when reaching level 21)
    Received by : Any newly created character within an account that has 0 characters above level 20 (Mabye this should apply to any new character in general, but experienced players know how to benefit much more from it)
    > 3x knowledge from story quests
    > 3x daily cap on knowledge for quests
    > Additional knowledge reward at level 10 and 20
     
    Keep in mind these bonuses are not supposed to be too tempting, but feel free to give suggestions
     
    If there's a similar suggestion already please link it for me, I searched for it but didn't find anything
  19. Wow
    rafa9876 got a reaction from Jaan in The Secrets of Magic - (Emeny, EU-Emerald)   
    Magic in this world has gone through many changes. One might still remember the times where magic casters had to settle on specific elements to increase their power. When Berengar’s Tower was successfully explored by the Sentinel and the Legion, they were able to uncover further secrets behind moon, astral, sun and dark magic that allowed casters to combine all elements into pure magic. Thus granting them the ability to focus on increasing the frequency in their spells as they were able to use any element to boost their magic power. The major side effect that caused the elements of spells to also be pure magic, allowing magic resistances to be effective against everything, is often ignored…
    Let’s also recall when only the most basic spells were readily available, five of them and no more. Could you imagine that today?
    But the fewest, if any, will remember when enchanted wands were the spellcasting weapon of choice. Much quicker to draw and cast spells with, their usefulness thrived in short fights. Prolonged use of these wands in a short timeframe demanded higher mental exertion from the user. No wonder this age produced many insane magicians…
    Ultimately the staff ended up being far more popular, being easier to handle and allowing the widespread exercise of magic as the pressure on the user was lifted.
     
    I read all of this one day while visiting the old archives at the School of Magic, where I also found a glass casket containing one of the aforementioned wands inside.
    For as long as living people could remember, staves were the magic weapon of choice. But I always felt really curious about the past.
    Unfortunately as I was trespassing I had to leave the room as the librarian would be coming soon, so I could not attempt to open the glass casket.
    The portal combination that lead to the old archives changed every day, as is tradition. That time I got lucky, but even though the odds were against me, I felt the need to investigate again. 
     
    It was only a few days before a voice in my head made itself noticeable.. it felt my intent to return to the old archives and it was starting to fill my head with possible portal combinations and, as expected, it was only a matter of a week before one of them worked.
     
    I opened the portal at a time where I knew all professors and guards were not around and entered the old archives. I immediately walked closer to the glass casket and found it slowly opening by itself, which urged me to touch the wand inside and…
    It snapped in two pieces instantly… and I felt a breeze of…wind? 
    Almost simultaneously I heard a very faint “Thank you”. Confused, I quickly went to the same section as last time to try to learn more.
     
    By using a spell that looked for the word “voice” in the books I found it.
    Apparently there were rumors that during the creation of an ancient wand it trapped the magical essence of a spirit that was present in the area. The catalysts built inside the wands made said spirit remnants mostly unable to think on their own and put them at the mercy of the wand’s owner. Sometimes these spirits would still have a voice and mind, which made the wand substantially more dangerous, both for friend and foe.
    While for staffs the new advancements in the creation of catalysts and the bigger size compared to wands made it nigh impossible for any opposition from the spirits, while also trapping up to a dozen spirits which would often hinder each other’s attempts at resistance. This is in part the reason for the differences between wand and staff.
     
    As a lowly student there’s not much I could do, I just hoped said spirits don’t actually suffer and I certainly wouldn’t give up on magic because of this, but I did feel the need to write down this experience.
    There are probably many more secrets of magic to discover, but that was beyond my current abilities.
    What did I do next? I went to my Magizoology class, but not without first taking the remains of the broken wand with me, I still felt a strange connection to it…and if I ever have money issues, I heard merchants would be happy to buy this item.
     

     
  20. Cool Story
    rafa9876 got a reaction from Jcbref in The Secrets of Magic - (Emeny, EU-Emerald)   
    Magic in this world has gone through many changes. One might still remember the times where magic casters had to settle on specific elements to increase their power. When Berengar’s Tower was successfully explored by the Sentinel and the Legion, they were able to uncover further secrets behind moon, astral, sun and dark magic that allowed casters to combine all elements into pure magic. Thus granting them the ability to focus on increasing the frequency in their spells as they were able to use any element to boost their magic power. The major side effect that caused the elements of spells to also be pure magic, allowing magic resistances to be effective against everything, is often ignored…
    Let’s also recall when only the most basic spells were readily available, five of them and no more. Could you imagine that today?
    But the fewest, if any, will remember when enchanted wands were the spellcasting weapon of choice. Much quicker to draw and cast spells with, their usefulness thrived in short fights. Prolonged use of these wands in a short timeframe demanded higher mental exertion from the user. No wonder this age produced many insane magicians…
    Ultimately the staff ended up being far more popular, being easier to handle and allowing the widespread exercise of magic as the pressure on the user was lifted.
     
    I read all of this one day while visiting the old archives at the School of Magic, where I also found a glass casket containing one of the aforementioned wands inside.
    For as long as living people could remember, staves were the magic weapon of choice. But I always felt really curious about the past.
    Unfortunately as I was trespassing I had to leave the room as the librarian would be coming soon, so I could not attempt to open the glass casket.
    The portal combination that lead to the old archives changed every day, as is tradition. That time I got lucky, but even though the odds were against me, I felt the need to investigate again. 
     
    It was only a few days before a voice in my head made itself noticeable.. it felt my intent to return to the old archives and it was starting to fill my head with possible portal combinations and, as expected, it was only a matter of a week before one of them worked.
     
    I opened the portal at a time where I knew all professors and guards were not around and entered the old archives. I immediately walked closer to the glass casket and found it slowly opening by itself, which urged me to touch the wand inside and…
    It snapped in two pieces instantly… and I felt a breeze of…wind? 
    Almost simultaneously I heard a very faint “Thank you”. Confused, I quickly went to the same section as last time to try to learn more.
     
    By using a spell that looked for the word “voice” in the books I found it.
    Apparently there were rumors that during the creation of an ancient wand it trapped the magical essence of a spirit that was present in the area. The catalysts built inside the wands made said spirit remnants mostly unable to think on their own and put them at the mercy of the wand’s owner. Sometimes these spirits would still have a voice and mind, which made the wand substantially more dangerous, both for friend and foe.
    While for staffs the new advancements in the creation of catalysts and the bigger size compared to wands made it nigh impossible for any opposition from the spirits, while also trapping up to a dozen spirits which would often hinder each other’s attempts at resistance. This is in part the reason for the differences between wand and staff.
     
    As a lowly student there’s not much I could do, I just hoped said spirits don’t actually suffer and I certainly wouldn’t give up on magic because of this, but I did feel the need to write down this experience.
    There are probably many more secrets of magic to discover, but that was beyond my current abilities.
    What did I do next? I went to my Magizoology class, but not without first taking the remains of the broken wand with me, I still felt a strange connection to it…and if I ever have money issues, I heard merchants would be happy to buy this item.
     

     
  21. Like
    rafa9876 reacted to Jcbref in Sign of imperishability (Jcbreff Eu-Emerald)   
    What magical secrets and untapped potential might you contain? Perhaps you are the key component on the path to further strengthening and therefore victory as intended by White Wanderer himself. Or perhaps you were created by the sinister trickster Sam Hain who needed to keep up the facade of his Horror Circus so warriors from all around Arinar would come to him. Or maybe you are just another trick invented by greedy merchants who made up stories of these signs protecting items with their magical properties. 
    No one knows but legendary warriors alike are willing to trade everything for them and hope that they help them become stronger and reach everlasting glory. Some even go as far as trading their own pieces of the legendary Spear of legends acquired many moons ago and passed down for generations. One can also aqcuire your bretheren by proving one's worth and help their guild prove its might by completing various tasks given by inhabitants of the vast world of Arinar and purging dungeons of their hostile infections
     
    You are the stuff of legends but all these years since your discovery more and more have come into existence making others not as rare as they used to be and therefore easier to get one’s hands on. 
     
    Almost everyone has some kind of superstition about how to properly use your powers to gain the most benefit for the least amount of trouble and investment, and I am no different and sometimes it works and sometimes it doesn't. You are really good at making warriors have a love-hate relationship with you and your kin. So much gold has been lost on false hope. 
     
    Maybe one day someone will uncover your secrets and bend your powers to their will but until then one can only wish for the White wanderer to be merciful and grant you his favor
     

  22. Like
    rafa9876 reacted to LeeLoo in [2022.08.30] Update Warspear Online 11.0: New Legends. Preview   
    Dear friends!
     
    The news about the upcoming journey to the unknown lands of the Chainless League, which appeared in the midst of the celebration of Warspear Online’s birthday, caused serious excitement among the folks inhabiting Arinar. Fearing that the successful conquest of the Almahad by one of the Alliances might upset the delicate balance in the War for the Spear, the forces of the Legion and the Sentinels called on the makers of peace. And again the gods responded to the pleas for help, breathing life into those who are destined to become the new legends of Arinar...
     
    Spawned by the breath of Nuadu and the light of the star, the elves over the many centuries of their existence have become the true keepers of knowledge about the forces of nature, the boundless power of the forest and the tireless energy of its inhabitants. It is this secret knowledge, beyond the control of other folks of Arinar, that will become a guide for the new hero of the Firstborn. And in the gloomy habitation of the Forsaken, a new warrior of the undead army is preparing for battle, full of hatred for all living things. In the heat of his anger, this legionnaire is able not only to crush opponents furiously, but also to change his own appearance…
     
    An ancient and deep enmity is the only thing that unites the Firstborn and the Forsaken. And it looks like this irreconcilable confrontation is about to flare up with renewed vigor!
     
    So, it's time to take a closer look at two new classes! A full set of skills and talents will be available for each of them, so that new heroes can immediately rush into the thick of battle! In addition, the number of slots for new characters has increased by another 2, so now you can have up to 12 heroes on one account!
     
    Sentinels
     
     Beastmaster
    The Beastmasters live in the wilderness of the elvish oaks, where they learn the language and habits of the wild forest moon monsters. The goal of the Beastmaster is to make a dangerous and powerful predator his friend and faithful defender. Over the years, Beastmasters themselves begin to resemble animals: they prefer simple hunting spears to a blade or bow. The main weapon of the Beastmasters is the sharp teeth of the tamed moon monster, who fights in the forefront, instilling fear in the enemy. Skillfully issuing commands, these beast tamers direct the fury of a loyal pet against the enemy - and it often happens that experienced Beastmasters come out of fierce battles without a single scratch.
     
    Faction: Firstborn
    Armor: Cloth, Light
    Weapon: spear (basic), two-handed maces, two-handed swords, two-handed axes, staff
    Role: group support, range/melee attacks, mixed damage, control and weakness of enemies
     

     
    Base skills
     
     Moon Touch (active)
    Cooldown: 11 sec.
    A magic attack that deals increased damage to the enemy and deals the "Moon Touch" debuff for 4\5\5\6\6 sec. The effect increases the damage received by the target from the Moon Monster by 5\7\10\13\15%.
     
     Beast Awakening (active)
    Cooldown: 30 sec.
    Summons the Moon Monster to the character for the duration of the skill. The monster's base health is equal to 90\100\110\120\130% of the character's base health. Physical and magical protection equals 90\100\110\120\130% of the character's physical and magical protection. The monster has a base physical strength that increases by 70\80\90\100\110% of the character's physical strength and by 35\45\55\65\75% of the character's magical strength. Every 8\8\7\6\5 auto attacks the monster deals damage to all targets within a  radius of 2 yards. The monster follows the character and attacks the same target as the character, up to 6 yards away from the character. When the skill is disabled, the monster disappears. Skill of permanent action.
     
    The monster's name and health number are displayed on a widget that will be placed under the character's widget. The widget is displayed if the monster is alive and disappears when it dies.
     
     Order to Attack (active)
    Cooldown: 10 sec.
    Forces the Moon Monster to attack the selected target for 10 sec. and deals the "Attacking beast" buff to it for 10 sec. The effect increases movement speed by 10\15\20\25\30% and physical strength by 5\10\15\20\25%. The effect disappears when the Moon makes a successful auto attack. During the effect, the monster can attack up to 12 yards away from the character.
     
     Healing (active)
    Cooldown: 14 sec.
    Instantly restores 5\8\10\12\15% of the maximum health to the Moon Monster and deals the "Healing" buff to it for 12 sec. The effect restores health in the amount of 15\22\30\40\50% of the character's magic power every 3 seconds. 
    If there is no Moon Monster, then the skill is applied to the character.
     
     Chain Lightning (active)
    Cooldown: 19 sec.
    An attack that deals predominant physical or magical damage in the amount of 55\65\75\85\95% of the character's physical power or 100\115\130\145\160% of the character's magical power and applies the "Stun" debuff to an enemy for 2\2.5\3\3.5\4.5 sec. In case of successfully dealing damage, the skill attacks the next target within a radius of 2 yards from the main one. With each subsequent target, the damage inflicted by the skill decreases by 10%.
     
    Expert Skills
     
     Animal Rampage (passive)
    Cooldown: 26 sec.
    Apply the “Rampage” buff on the Moon Monster for на 8\9\9\10 sec. The effect increases physical strength by 10\15\20\25% and the “Attack Speed” parameter by 10\15\20\30%. During the effect, restores the character's health in amount of 10\15\20\25% from the damage dealt by the monster.
     
     Soul Connection (passive)
    The damage taken by the character is reduced by 1.5\2\2.5\3.5% for every 10% of the Moon monster's health. Each time a Monster heals 10% of its maximum health, the character heals own health by 0.9\1.2\1.8\2.5% depending on the maximum health of the monster.
     
     Forest Symbol (active)
    Cooldown: 24 sec.
    Places the deadly vine in the specified area for 12 sec. Every 3 seconds, the vine deals the "Earth bonds" debuff to the enemy within a radius of 3 yards for 3\3.5\4.5\6 sec. The effect chains the opponent to the spot and reduces the "Attack speed" parameter by 10\15\20\25%.
     
     Double Concentration (active)
    Cooldown: 22 sec.
    Apply to the Moon Monster a "Double Concentration" buff for 12 sec. Each successful monster auto-attack applies the “Beast Sense” buff to the character for 12 sec. The effect increases the "Skill Cooldown" parameter by 4\6\8\10% and the amount of critical damage and healing by 2\3\4\6%. The maximum number of effects is 4.
    If there is no Moon Monster, then it imposes the "Single Concentration" buff on the character for 8 sec. The effect increases the "Skill Cooldown" parameter by 15\20\25\35%.
     
     Moonlight (active)
    Cooldown: 14 sec.
    Reduces the enemy's movement speed by 8\14\20\30% for 10 sec. and applies the “Moonlight” debuff to them for 8 sec. The effect deals magic damage equal to 20\25\30\40% of the character's magic power every 2 seconds. Auto-attacks of Moon Monster refresh the duration of the effect.
     
     Aura of the forest (active)
    Cooldown: 24 sec.
    Apply to the Moon Monster an attack "Forest Aura" buff for 10 sec. The effect deals periodic magic damage in the amount of 40\60\80\110% of the character's magic power to all enemies in a radius of 1 yard every 2 sec. When the Monster takes instant damage from skills and auto-attacks, the damage of the effect increases by 2\3\4\5%, but not more than 20%.
    If there is no Moon Monster, then it imposes an attacking "Forest Aura” buff on the character for 10 sec. The effect deals periodic magic damage in the amount of 40\60\80\110% of the character's magic power to all enemies in a radius of 1 yard every 2 sec.
     
     Blessing of the Moon (active)
    Cooldown: 24 sec.
    Applies the "Blessing of the Moon" buff to the character or an ally for 15\18\21\24 sec. The effect increases the "Critical hit" by 8\10\13\16% and "Penetration" by 5\6\7\8%.
     
     Return to the Roots (active)
    Cooldown: 26 sec.
    Orders the Moon Monster to return to the character and increases its movement speed by 25\35\45\55%. During the return, the monster is invulnerable. When returning, the monster removes 1\2\2\3 debuffs from the character, including control effects.
    If there is no Moon Monster, it removes 1\2\2\3 debuffs from the character, including control effects, and applies the "Tailwind" buff to the character for 6 sec. This buff increases the character's movement speed by 15\20\25\35%.
     
     Proximity to Nature (active)
    Cooldown: 32 sec.
    Applies the “Tree Cover” buff on the character for 3\4\5\6 sec. The character cannot be attacked, and he loses the ability to move, use skills, auto-attack and use items. During the duration of the effect, the character and all allies within a 3 yards periodically regenerate health in the amount of 30\35\40\45% of the character's magic power every 1 second, and receive the “Forest Protection buff”, which increases the physical and magical protection of targets by 10\15\20\25% for 8\10\12\14 sec.
     
    Lesser Class Talents
     
     Moon Touch
    Increases skill power from the character's magical strength by 5%.
     
     Chain Lightning
    Increases the effect duration of the skill for 0.3\0.6\1 sec.
     
     Proximity to Nature
    Increases skill power from character's magical strength by 2\4\6%.

     Forest Symbol
    Increases the duration of the negative effect from the skill for 1 second.
     
    Key Class Talents
     
     Resonance
    With a 50% chance deals the "Stun" debuff to additional targets of the "Chain Lightning" skill. The stun duration decreases by 15% with each new target.
     
     Reunion
    The "Return to the Roots" skill instantly moves the character to the Moon Monster. The monster gets an increase in movement speed from the skill and for the "Resistance" parameter by 100% for 6 sec.

     Full Moon
    When using the "Blessing of the Moon" skill on a character or ally, the skill's effect is also applied to the Moon Monster. The duration of the effect is reduced for 4 sec.

     Power of Nature
    Increases the damage dealt by the "Aura of the Forest" skill by 15%. When used, the skill gets the maximum damage bonus.
     
    Developers’ commentary: Classes that have monster summoning skills in their arsenal have long been an integral part of both Alliances. At the same time, the ability to summon monsters from the Druid or the Templar is an additional game direction, while the success in the battle of the Charmer almost entirely depends on the control of the summoned monsters. A new class - the Beastmaster will follow the trend of the Charmer, and this is not only about dealing damage, but also about survivability: if the monster dies in battle, then for a short time the character will become much more vulnerable. Hybrid damage and variations of melee and ranged combat will allow you to implement the class in different ways and choose the style of combat for everyone. And in addition to the skills of managing, strengthening and healing the beast, the character has in his arsenal both the skills of controlling and weakening enemies.
     
    Legion
     
     Reaper
    The Reapers are shunned by the Forsaken themselves, because these gloomy warriors made a deal with demonic forces, wanting to gain inhuman power on the battlefield. Clad in heavy plate, the Reapers march in the front ranks of the Steel Legions, reaping the bloody harvest with their sharpened enchanted blades. But they become truly terrible when they take on a demonic guise: spreading their leathery wings and raising the horns crowning their heads, the Reapers burst into the ranks of the enemy - and there is no such armor that would withstand their deadly, but transient attacks.
     
    Faction: Forsaken
    Armor: Light, Heavy
    Weapon: one-handed swords (basic), one-handed axes, daggers
    Role: damage-dealing, melee combat, physical damage, weakness of enemies
     

     
    Base skills
     
     Hate (passive)
    Gives access to the unique resource "Hate", which allows you to use the "Demonic Appearance" skill. Successful auto-attacks of the character accumulate certain amount of resourse. When being out of combat for some time, the character begins to lose “Hate”.
    In demonic form, auto-attacks do not accumulate “Hate”. 
     
    The dynamics of resource accumulation is displayed on the indicator to the right of the character's health and energy widget. This indicator is always displayed, and its color and state changes depending on the accumulation or consumption of the resource. Information about the resource is available both for the player himself in the “State” tab, as well as in the widget when hovering over the target.
     
      
     
    The indicator bar contains marks at 4, 8 and 12 units of the resource. When you accumulate 12 units of the “Hatred” resource, the indicator changes color from purple to red, and when the maximum value of 16 units is reached, the animation of the indicator bar is added. The transformation skill becomes available when you accumulate 12 units of the "Hate" resource.
     
     Demonic Appearance (active)
    Cooldown: 18 sec.
    Turns a character into a demon for the duration of the skill. Demonic form is available for use when a 12 pts of "Hate" is accumulated. While the skill is active, 1 pts of "Hate" is consumed every second. As soon as the "Hate" ends, the skill will automatically turn off. 
    In demonic form, the character's maximum health and energy increase by 5\10\15\20\24%. Bonuses to the "Attack speed" parameter cease to affect the character, but instead the "Skill recharge" parameter increases by 85\95\115\125\140% depending on the lost bonus. Skill of permanent action.
     
     Evisceration (active)
    Cooldown: 7 sec.
    A physical attack that deals increased damage to the enemy and accumulates 1\1\2\2\2 of hatred.
    In demonic form, the skill does not accumulate “Hate”.

     Otherworldly Boost (active)
    Cooldown: 14 sec.
    Moves the character to the specified area and applies the "Fetters of the Dead" debuff to opponents for 4\4\5\5\6 sec. The effect slows the targets down by 8\14\20\26\35%.
    In demonic form, the skill also applies the "Bleeding" debuff to the affected targets for 8 sec. The opponent receives periodic physical damage in the amount of 20\25\30\35\40% from physical power of character every 2 seconds, and you can apply several effects to one opponent.
     
     Indulgence of Chaos (active)
    Cooldown: 28 sec.
    Applies the "Gifts of Chaos" buff to a character for 12\14\16\18\20 sec. The effect increases the "Critical hit" by 5\8\11\13\15% and "Attack speed" by 7\9\11\13\15%.
     
     Chains of the Underworld (active)
    Cooldown: 18 sec.
    Chains the enemy to the spot and decreases the target's "Skill recharge" parameter by 15\20\25\30\35% for 3\3.5\4\4\5 sec.
    In demonic form, the effect of the skill is additionally applied to opponents within a radius of 2 yards from the main target.
     
    Expert skills

     Exaltation (active)
    Cooldown: 10 sec.
    Increases the physical strength of the character by 8\12\16\20% and the "Penetration" parameter by 6\8\8\10% for the duration of the skill.
    In demonic form, the skill also increases skill damage by 10\15\20\25%. Skill of permanent action.
     
     Delayed Death (active)
    Cooldown: 32 sec.
    Applies the "Delayed death" buff to a character for 10\11\12\14 sec. The effect absorbs 40\50\65\80% of the damage dealt to the character by auto-attacks and skills with instant damage and deals the "Impending death" debuff to the character. The effect deals absorbed damage to the character for 8 seconds, every 2 seconds.
     
     Annihilation (active)
    Cooldown: 18 sec.
    An attack that deals physical damage to the enemy in the amount of 120\145\170\200% from physical power of character. Each accumulated “Hate” unit increases the critical damage of the skill by 2\2.5\3\3.5%.
    In demonic form, the skill is guaranteed to deal critical damage, and the bonus to critical damage depends on the maximum amount of hate.
     
     Hand of the Underworld (active)
    Cooldown: 22 sec.
    A series of two attacks that deal physical damage to the enemy in the amount of 55\65\75\90% from physical power of character. Also deals the "Stun" debuff to the enemy for 2.5\3\4\5 sec., if both attacks have dealt damage.
    In demonic form, skill damage cannot be blocked, parried, or dodged. The duration of stun also increases for 0.5\1\1\1.5 sec.
     
     Unwavering Will (passive)
    Applies the "Unwavering" buff to the character for 12 sec. when they are dealt 6\5\4\3 debuffs. The "Unwavering" effect allows you to ignore the debuff received by the character, including the control effect. Ignoring any debuff removes one "Unwavering" buff.
    When switched to demonic form, 2 "Unwavering" buffs are applied to the character.
     
     Explosion of Chaos (active)
    Cooldown: 25 sec.
    Deals the "Impending catastrophe" buff to the character for 2.5 sec. After the effect expires, the character deals increased physical damage in the amount of 85\100\115\130% from physical power to all enemies within a one-yard radius.
    In demonic form, damage is dealt instantly, and the penetration ability of the skill increases by 4\6\8\10%.
     
     Approach of Madness (active)
    Cooldown: 45 sec.
    Instantly accumulates a 4\5\6\7 of hate and applies the "Blood frenzy" buff to the character for 10\12\14\16 sec. The effect increases the amount of hate that the character accumulates when attacking with the "Evisceration" skill, by 1.
    In demonic form, the skill is not available for use.
     
     Revenge (active)
    Cooldown: 30 sec.
    Deals the "Revenge" debuff to all opponents in the specified area and the "Vengeance" buff to the character for 6\8\10\12 sec. While the buff is in effect, 50\56\62\70% of the damage dealt to the character by auto-attacks and skills with instant damage is evenly applied to targets under the influence of the debuff.
     
     Black Mark (active)
    Cooldown: 28 sec.
    Deals the "Black Mark" debuff to the enemy for 16 sec. In case of death of the target, while the debuff is in effect, it deals the "Inspiration" buff to the character and the group members for 15\20\25\30 sec. The effect increases the "Accuracy" parameter by 12\15\18\22%, as well as physical and magical protection by 10\18\25\35%. The members of the character's group will receive half of this bonus.
     
    Lesser Class Talents
     
     Evisceration
    Increases skill power from the character's physical strength by 5%.

     Chains of the Underworld
    Increases the effect duration of the skill for 0.3\0.6\1 sec.

     Explosion of Chaos
    Increases skill power gain from character's physical damage by 2\4\6%.

     Approach of Madness
    Increases the amount of “Hate” generated when using a skill, by 1.
     
    Key Class Talents
     
     Essence of the Devil
    The "Demonic Appearance" skill will not expend hatred for 2 seconds after use.
     
     Devastating Flash
    Increases the damage of the "Explosion of Chaos" skill by 15%. In demonic form, the skill deals the "Stun" debuff to all affected opponents for 3 sec. After application, it automatically disables the "Demonic Appearance" skill.
     
     Rise above Death
    Increases the duration of the positive effect of the "Delayed Death" skill for 2 sec. Removes the negative effect of the "Delayed Death" skill from the character when switched to demonic form.
     
     Wide Scope
    The "Annihilation" skill also deals damage randomly to a target within a radius of 2 yards. Additional attack damage reduced by 35%.
     
    Developers’ commentary: If we talk about the purpose of each of the existing classes in battle, then you can see that until now the Legion did not have a class capable of fighting in the forefront and at the same time inflicting increased physical damage to the enemy. Of course, in this context, one could mention the Chief or the Barbarian, but their main specialization is still different. Under this description, the Sentinels perfectly fit the Blade Dancer, which has high protection, resistance to control and even mobility, capable of not only taking damage on itself, but also inflicting it in response. The Reaper will become a worthy competitor in this direction - the new resource and the unique mechanics of turning into a demon will greatly diversify the gameplay of the class, allow you to strengthen the character for a short time and effectively use it in all kinds of game situations. An important feature of the assembly of this class will be the new mechanics of parameter conversion, which will create opportunities for unusual and interesting solutions.
     
    Legendary achievements
     
    Of course, along with the appearance of new classes, 14 new legendary achievements for each of the heroes will be added to the game! In addition to the traditional achievements for getting 18 and 32 character levels, getting the maximum reputation value with various factions of Arinar, as well as 5000 victories at the Arena in the 5x5 mode and 15000 victories at the Arena in the 2x2, 3x3, Temple of Seals in the 3x3 modes, added achievements for the first Beastmaster or Reaper who won 5,000 victories at the Arena in the Crucible in the 3x3 mode, in the Crucible in the 4x4 mode and in the Temple of Seals in the 4x4 mode.
     
    In addition, the first representative of the new class on the server, who will fully learn 30 and 60 class talents, and also be the first to fully master all the talents in the “Ship Graveyard. Ayvondil” branch, will write his name in the history of Arinar.
     
    Information window about minion
     
    These faithful and reliable helpers have been fighting hand by hand with the warriors of Arinar in the most fierce battles for a long time. Of course, we are talking about minions who have repeatedly come to the aid of each of us in bloody battles. The developers are constantly working to make minion even more useful and interacting with them more convenient. With the release of update 11.0, the information window about minion will be significantly improved!
     


    The new version of the information window will contain a description of the type of minion, as well as a list of skills that he has. Extended information about a specific minion skill will open by double-clicking on this skill. Also, new skills have been added to some minions, and the mechanics of some old minions' skills have been adjusted.
     
    The 11th Season of activities "Triumph of Heroes"
     
    A new Season of activities will begin shortly after the release of the update! Complete daily and weekly missions, which are selected in accordance with the level of your character and get worthy rewards!
     
    And the Battle Pass with an additional branch of unique rewards will help make your adventures in Arinar unforgettable! As always, Battle Pass holders receive:
    additional slots with daily and weekly missions; an additional cell with a reward upon completion of all levels; access to the personal warehouse and the warehouse of the guild from the quick access menu; the possibility of a free hairstyle change at a personal hairdresser. Update of “Berengar's Tower” dungeon 
     
    Pleasant changes have not bypassed the dedicated dungeon “Berengar’s Tower”! First of all, the parameters of the dungeon on easy, normal, hard and heroic difficulty levels have been adjusted: the recommended level has been lowered, and the maximum time for passing each floor has been increased. The new dungeon parameters can be found below:
     
    Difficulty level
    Recommended level
    Reputation requirement with faction
    “Chainless League”
    Time to pass, min.
    Guild Points
    Knowledges
    Easy
    14
    0
    12
    50
    90
    Normal
    16
    1400
    14
    100
    105
    Hard
    18
    3550
    16
    150
    120
    Heroic
    20
    5000
    18
    200
    135
     
    The combat parameters and amount of health of most of the monsters on the first four floors of the tower have been significantly reduced, and the level of the monsters has been adjusted to the level of the dungeon. In addition, the health of mini-bosses of easy, normal, hard and heroic dungeons have reduced, and mini-bosses also received new skills!
     
    Improvement of the graphics of the initial islands
     
    With update 11.0, the graphical display of some locations on the faction islands will be significantly redesigned. Graphic changes will affect the underground locations of the initial islands, so walking in the dungeons will be much more enjoyable now!
     

     

     

     

     
    That's all for now, but more information about the upcoming update, other changes and pleasant surprises will be available on the day of the release. Let's slightly open the veil of secrecy and tell you that a new source of obtaining Knowledge will appear soon, so don't miss the release to find out the details!

    See you at the testing!
    AIGRIND
  23. Like
    rafa9876 got a reaction from Zurp in The Secrets of Magic - (Emeny, EU-Emerald)   
    Magic in this world has gone through many changes. One might still remember the times where magic casters had to settle on specific elements to increase their power. When Berengar’s Tower was successfully explored by the Sentinel and the Legion, they were able to uncover further secrets behind moon, astral, sun and dark magic that allowed casters to combine all elements into pure magic. Thus granting them the ability to focus on increasing the frequency in their spells as they were able to use any element to boost their magic power. The major side effect that caused the elements of spells to also be pure magic, allowing magic resistances to be effective against everything, is often ignored…
    Let’s also recall when only the most basic spells were readily available, five of them and no more. Could you imagine that today?
    But the fewest, if any, will remember when enchanted wands were the spellcasting weapon of choice. Much quicker to draw and cast spells with, their usefulness thrived in short fights. Prolonged use of these wands in a short timeframe demanded higher mental exertion from the user. No wonder this age produced many insane magicians…
    Ultimately the staff ended up being far more popular, being easier to handle and allowing the widespread exercise of magic as the pressure on the user was lifted.
     
    I read all of this one day while visiting the old archives at the School of Magic, where I also found a glass casket containing one of the aforementioned wands inside.
    For as long as living people could remember, staves were the magic weapon of choice. But I always felt really curious about the past.
    Unfortunately as I was trespassing I had to leave the room as the librarian would be coming soon, so I could not attempt to open the glass casket.
    The portal combination that lead to the old archives changed every day, as is tradition. That time I got lucky, but even though the odds were against me, I felt the need to investigate again. 
     
    It was only a few days before a voice in my head made itself noticeable.. it felt my intent to return to the old archives and it was starting to fill my head with possible portal combinations and, as expected, it was only a matter of a week before one of them worked.
     
    I opened the portal at a time where I knew all professors and guards were not around and entered the old archives. I immediately walked closer to the glass casket and found it slowly opening by itself, which urged me to touch the wand inside and…
    It snapped in two pieces instantly… and I felt a breeze of…wind? 
    Almost simultaneously I heard a very faint “Thank you”. Confused, I quickly went to the same section as last time to try to learn more.
     
    By using a spell that looked for the word “voice” in the books I found it.
    Apparently there were rumors that during the creation of an ancient wand it trapped the magical essence of a spirit that was present in the area. The catalysts built inside the wands made said spirit remnants mostly unable to think on their own and put them at the mercy of the wand’s owner. Sometimes these spirits would still have a voice and mind, which made the wand substantially more dangerous, both for friend and foe.
    While for staffs the new advancements in the creation of catalysts and the bigger size compared to wands made it nigh impossible for any opposition from the spirits, while also trapping up to a dozen spirits which would often hinder each other’s attempts at resistance. This is in part the reason for the differences between wand and staff.
     
    As a lowly student there’s not much I could do, I just hoped said spirits don’t actually suffer and I certainly wouldn’t give up on magic because of this, but I did feel the need to write down this experience.
    There are probably many more secrets of magic to discover, but that was beyond my current abilities.
    What did I do next? I went to my Magizoology class, but not without first taking the remains of the broken wand with me, I still felt a strange connection to it…and if I ever have money issues, I heard merchants would be happy to buy this item.
     

     
  24. Haha
    rafa9876 got a reaction from Drakoslayd in A new way to show power.... Auroras   
    I actually think there are already too many auras in the game, imagine massive battles and everyone has some kind of circus lights effects around them from 6 different auras
  25. Like
    rafa9876 reacted to Kirby in The Secrets of Magic - (Emeny, EU-Emerald)   
    Fascinating!
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