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Luan Borges

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  1. Like
    Luan Borges got a reaction from ThiagoWanted in [2020.10.23] Atualização Warspear Online 9.1: Grunland infectada. Prévia   
    Espero que o Hallow traga novas conquistas além das normais do próprio evento. 
     
    É meu hobby 
  2. Like
    Luan Borges reacted to Splendor in [2020.10.23] Atualização Warspear Online 9.1: Grunland infectada. Prévia   
    Isso é uma realidade que estou vendo mudar aos poucos, o pessoal está cada vez mais voltando a ser ativo no fórum 
  3. Like
    Luan Borges reacted to Ws Noticia in [2020.10.02] Concurso de Melhor Vídeo 2020. Resultado   
    Aaaaaaaw Obrigado, Obrigado a Todos e Parabéns a Todos Vocês Especialmente Os Top's! Nos Vemos em Novos Contest 📣❤️✨ ! Agora Comemorar Com Sorteios 0/
  4. Like
    Luan Borges got a reaction from Akasha in Ficam entrando em conta de level maior que 13 para atrapalhar e roubar farm no mapa 1   
    Mas acho que se os Bosses também forem tranquilamente "soláveis" não teria a necessidade de levar um personagem level alto até la.
     
    E se o player tivesse a intenção de participar ativamente do processo de up do amigo, seria muito mais divertido e interessante que ele criasse um novo personagem e progredisse junto com o amigo dele no mapa 1 , que é um local tranquilo.
     
    E usasse o level alto em irselnort p/ ajudá-lo na parte mais complexa , como BG e Liga sem correntes.
     
    Ou poderiam também, retirar por completo os drops dos bosses , e deixar que a quest seja concluído por todos que participassem do kill, mesmo que não em pt.
     
     
     
     
    Acho que devido a nostalgia , nerfar esses bosses me entristece um pouco, sinto um pouco de saudade de ver os players de nível 13 farmando aqueles bosses. Passei muito tempo no unicórnio com meu ranger nível 13.

     
    Mas consigo entender a motivação da AIGRIND por trás das decisões nesse caso.
    Farmar mobs/bosses assim fáceis, deixa o jogo extremamente exposto a bots, e faz com que alguns poucos players tenham um monopólio da área, impossibilitando novos players de progredirem.
  5. Like
    Luan Borges got a reaction from ThiagoWanted in 🔍 Servidor Teste - Halloween 2020 🔍   
    Ansioso pro Hallow já !!
     
    Conquistas 
  6. Like
  7. Like
  8. Like
    Luan Borges got a reaction from Akasha in [2020.10.23] Atualização Warspear Online 9.1: Grunland infectada. Prévia   
    Espero que o Hallow traga novas conquistas além das normais do próprio evento. 
     
    É meu hobby 
  9. Haha
    Luan Borges reacted to Sigma in [2020.10.23] Atualização Warspear Online 9.1: Grunland infectada. Prévia   
    Meu do ws sonho foi realizado vou finalmente me transformar em um dragão,mas só durante o evento.😂

  10. Thanks
    Luan Borges got a reaction from Splendor in Erro em amplificação.   
    É azar.
     
    Infelizmente o sistema de amplificação é baseado em sorte, o que posso recomendar a você é não ficar tentando de pouco em pouco. 
    Melhor juntar uma quantidade razoável de sets antes de tentar sua sorte.
     
    E uma coisa garanto a você, +10 não vai facilmente, talvez 1 item sim, mas um personagem inteiro, mesmo que level baixo, requer uma boa quantidade de Selos, e paciência.
    Até porquê é o ultimo patamar de um personagem no jogo, então tem que ser algo difícil de se conseguir, ou o jogo simplesmente perderia o senso de progressão.
     
     
     
  11. Like
    Luan Borges reacted to Akasha in Vagas abertas para Moderadores: Brasil / America Latina (PT/ES)   
    Querida comunidade!
     
    Novos tempos, novas mudanças! Mais uma vez, estamos procurando um bravo guerreiro para ajudar a proteger a lei e a ordem em nosso fórum oficial. E estamos a aceitar candidaturas para as posições dos Moderadores para China e América Latina. Quer saber mais sobre isso? 
     
    Nosso candidato ideal possui ótima habilidade de comunicação oral e escrita e é capaz de desenvolver conteúdo interessante. Você deve ser social, com boas habilidades interpessoais e capacidade de moderar conversas online com nossa comunidade. Em última análise, você deve ser capaz de dar respostas verificáveis às perguntas e admitir quando não tem todas as respostas e se manter calmo e imparcial em conflitos.

    Responsabilidades
    Juntar-se e participar de discussões do fórum alinhadas às  regras de conduta online do Warspear , EULA e regras da comunidade Ajudar novos membros a se familiarizarem com as ferramentas do fórum e as regras da comunidade Responder comentários e perguntas ou encaminhe-os para as pessoas / canais certos Traduzir postagens curtas com informações oficiais ou úteis para o idioma de uso em seu sub-fórum (chinês / espanhol / português) Monitorar e relatar feedback importante dos jogadores (bugs, análises ..) Identificar membros da comunidade (com padrão de comportamento bom / não tão bom) Ajudar a organizar e participar de eventos para incentivar a comunidade e aumentar o engajamento Trabalhar junto com a equipe (administradores, equipe de suporte) para garantir a consistência das informações  Ficar por dentro das novas atualizações e recursos do jogo Ficar atualizado com nossos outros canais (Steam, VK, Facebook, notícias do jogo)  Promover conversas positivas e divertidas, conhecimento e respeito. Se divertir e curtir o que faz! Mais esclarecimentos e instruções estão disponíveis nas Regras do Moderador (disponível assim que você for aceito) Requisitos
    Adequação geral. Sua idade não é o mais importante, nos preocupamos com quem você é e como se comunica com as pessoas. Experiência no lançamento de iniciativas (você pode compartilhar conosco, por exemplo, uma contribuição feita em uma discussão relevante no fórum, sugestões anteriores para melhorar o jogo / comunidade, sua participação em um evento / concurso ou guias / conteúdo divertido que você escreveu) Atenção aos detalhes e capacidade multitarefa (por exemplo, identificar postagens repetidas, compartilhar respostas dadas no passado sobre o mesmo assunto) Comunicação verbal proficiente em Inglês ou Português Habilidades de escrita nativa / avançada no idioma de uso em seu sub-fórum (chinês / espanhol / português) Conhecimento do vocabulário do jogo, jogabilidade e mundo do jogo Tempo livre para visitar e moderar nosso fórum e sua seção Atitude e mentalidade positiva Habilidades apreciadas
    Experiência como moderador. Não é crítico, mas é um diferencial. Familiarização básica com o sistema do fórum (postagem, barra de pesquisa, classificações, reações, relatórios, etc) Familiarização básica com outras plataformas de jogos e mídias sociais (Facebook, Steam, Discord ..) Habilidades básicas de TI (edição de imagens, gifs, criação de memes ...) perguntas frequentes
    Você pode encontrar quase todas as respostas em Tópico especial para todas as questões relacionadas (en inglês) Se você quiser ter certeza de que uma determinada informação está atualizada, ou não consegue encontrar a resposta para sua pergunta, você pode fazer uma nova postagem. Outros assuntos, bate-papo, críticas aos candidatos serão deletadas. Para conversas livres, verifique a  Taverna .
     
    Importante!
    Antes de enviar sua inscrição, leia o aviso - ser moderador é um trabalho difícil, às vezes opressor e privilégios recebidos dificilmente podem ser comparados com a quantidade de agressão que pode ser causada por suas ações de moderador. Portanto, tome seu tempo e considere todos os prós e contras.
     
    O que ganho como moderador? 
    O moderador da comunidade é um trabalho voluntário e os únicos ganhos garantidos são a experiência e o conhecimento, todos os outros benefícios regulares ou exclusivos dependem inteiramente da decisão da equipe quanto a isso. Podemos falar mais sobre isso, se você se tornar um moderador.
     
    Quando recebo uma decisão sobre minha inscrição?
    Você deve enviar sua inscrição o mais rápido possível, mas a entrevista e a seleção são feitas de acordo com a programação da equipe - o processo de seleção continua em andamento, a menos que seja informado oficialmente o contrário. Se por algum motivo você decidir cancelar seu aplicativo, pode pedir a qualquer membro de nossa equipe para excluí-lo de nosso banco de dados.
     
    Como aplicar?
    Se você estiver pronto, basta responder brevemente às perguntas neste tópico:
     
    1. Nick no fórum, link para seu perfil
    2. Nome
    3. Idade
    4. País
    5. Educação
    6. Você participou ativamente de comunidades de jogos? Por quanto tempo? Você pode fornecer um link para seu perfil lá?
    7. Alguma experiência anterior em administração / moderação de fórum?
    8. Quando você está visitando o fórum? (dias da semana, horas / GMT, por favor /)
    9. Em suas próprias palavras, qual é o objetivo do moderador?
    10. Em suas palavras, como o administrador, desenvolvedor e suporte se conecta à comunidade?
    11. Que tipo de recursos / eventos / concursos do fórum podem aumentar o interesse dos usuários / visitantes? (alguma ideia)
    12. Por que você está se candidatando a esta posição?
    13. Qual seção do fórum você gostaria de cuidar?
    14. Você tem uma conta no skype / whatsapp?
    15. Por quanto tempo você joga Warspear Online? Servidor, nick, guilda
     
    Esses dados serão suficientes para iniciar o diálogo e tomar uma decisão no futuro.
     
    Teremos o maior prazer em recebê-lo em nossa equipe.
    Boa sorte!
  12. Thanks
    Luan Borges reacted to Higgings in [2020.09.29] Templar and Chieftain: guide for beginners and plans for improving the classes.   
    These kind of changes and plans for classes would be extremely loved too if they were shared to older classes as well. 
  13. Like
    Luan Borges got a reaction from TheCaster in Faction Unbalance / Mermen Trials   
    On my server, the numbers of players is completely unbalanced, SENTINELS outnumber us by 4 to 1.
    And that generates a vicious cicle.  They have more players, so its easier for guilds to get 100 active or atleast partially active players, and have more players participating in events.
    So, more people active equals more people farming, more drops, cheaper prices. More people buying mcoins on that faction, which leads to mcoins itens being cheaper.
    And consequntly guilds make more GP, leveling up faster.
     
    In most guild vs guild situations there are rewards for top 10, which gives us atleast the chance to get a reward. But on Mermen trials, we literally cannot win.
    Because we are always outnumbered and defeated, so while Sentinels have a lot of lvl 32 itens been dropped so far, our side has 0. Literally 0.
    We should atleast have a reward for the defeated side, maybe half of the dungeon time.
     
    That kind of problem just deepens the unbalance. Eveyday theres players changing faction because of those problems.
    Please do something, or soon enough there will only be Sentinels. Atleast on BR-TOURMALINE.
     
    As much as some people think that doesn't matter ,to me and a lot of people i know, the faction/war is a incredibly important part of this game, and is what makes it stand apart from most mobile rpgs, which are mostly generic copycats. Don't let it end.
     
    I'm aware of how difficult it must be to change the situation on its entirety, but something has to be done, and fast.
     
    Maybe give players from the minor faction an advantage, a faction buff, a exp/gp permanent buff, something to incentivize people going to that faction.
     
      I still have hope for this game.
     
     
  14. Like
    Luan Borges got a reaction from Splendor in Faction Unbalance / Mermen Trials   
    On my server, the numbers of players is completely unbalanced, SENTINELS outnumber us by 4 to 1.
    And that generates a vicious cicle.  They have more players, so its easier for guilds to get 100 active or atleast partially active players, and have more players participating in events.
    So, more people active equals more people farming, more drops, cheaper prices. More people buying mcoins on that faction, which leads to mcoins itens being cheaper.
    And consequntly guilds make more GP, leveling up faster.
     
    In most guild vs guild situations there are rewards for top 10, which gives us atleast the chance to get a reward. But on Mermen trials, we literally cannot win.
    Because we are always outnumbered and defeated, so while Sentinels have a lot of lvl 32 itens been dropped so far, our side has 0. Literally 0.
    We should atleast have a reward for the defeated side, maybe half of the dungeon time.
     
    That kind of problem just deepens the unbalance. Eveyday theres players changing faction because of those problems.
    Please do something, or soon enough there will only be Sentinels. Atleast on BR-TOURMALINE.
     
    As much as some people think that doesn't matter ,to me and a lot of people i know, the faction/war is a incredibly important part of this game, and is what makes it stand apart from most mobile rpgs, which are mostly generic copycats. Don't let it end.
     
    I'm aware of how difficult it must be to change the situation on its entirety, but something has to be done, and fast.
     
    Maybe give players from the minor faction an advantage, a faction buff, a exp/gp permanent buff, something to incentivize people going to that faction.
     
      I still have hope for this game.
     
     
  15. Like
    Luan Borges got a reaction from crnoss in [2020.07.13] Event of the week "Night legends: Part I" and Holiday Weekly ratings Tournament!   
    @Akasha @Peony
     
    What about lvl 16 weapons?
    Theres a lvl 16 arena....
     
    Those are forgotten?
  16. Like
    Luan Borges got a reaction from Danfake in [2020.06.08] Update Warspear Online 8.4.1: 12 years of confrontation. Shadows of the past. Preview   
    This new GvG mechanics seems like a lot of fun.
     
    I've seen some people worried about the game crashing, and i think thats unlikely.
    Considering not even 50% of the players will be there. ( New guilds, leveling toons , etc)
     
    And if they are, they certainly won't be in the exact same spot.
     
    War makes that happen, because everyone  has to be at the exact same point.
    Some defending and some attacking.
     
    And i find it difficult to believe thats going to be fixed, considering this game is over a decade old, and its engine probably is linked to the problem...
     
    So what could be done is changing how the war works.
    Finding some way to force people to be spread in multiple checkpoints and not just one.
     
     
     
     
  17. Like
    Luan Borges reacted to Peony in [2020.06.08] Update Warspear Online 8.4.1: 12 years of confrontation. Shadows of the past. Preview   
    Warriors! 
     
    One more year of the great struggle is coming to an end. In this time we’ve been through fierce battles, exciting adventures, dangerous boss hunts and pleasant acquaintances with new heroes. Meanwhile, incredible events unfold in Arinar, in which you will be able to look into the past and remember how it all began...
     
    The beginning of summer is the time to put weapons away and look back. White Wanderer, who created Arinar many millennia ago, has once again sent down the White Stones - portals into the past eras. Sages say that this year the Forefather has planned to let each nation see the turning points of their history, that led to the War of the Spear. What lesson should the heroes of Arinar learn, once again going back to the days of old? Everyone will have to answer that for themselves.
     
    World event “Shadows of the Past”
     
    It is time to remember what was at the beginning of Arinar’s history and relive the most vivid moments of the War of the Spear. Everyone will be able to delve into the past and see what was long kept on the dusty pages of the chronicles.
     

     
    First stage “Shards of the past”
    The White Stones have again fallen from the sky on Ayvondil. Each of them is a gate to the dark paths of the past that encase the shards of the long gone times. The Sentinels will be able to return to the days of the Twilight War, and see the annexation of the last free nation — Norlant. Legionnaires will witness the battle with the warriors of the mysterious clan of the Rat and will fight mage Enfidakh. 
     
    Second stage  “Confrontation”
    The White Stones call upon heroes again! This time yoг will visit the times of the First war of the Spear! The Sentinels will join the army of the Queen Valaria. Legionnaires will enter the ranks of Maradish’s army, who is preparing to besiege Maliat. 
     
    Third stage “Battle under the walls of Maliat”
    Maradish moved his forces to the walls of the ancient city. The ground shook under the iron iron boots and leaves fell from the trees when the Filth Golem walked past. The Sentinels’ warriors attacked suddenly and the battle started. The Forest Spirit ran forward at its opponent. The huge golem and ent collided and started to trade powerful strikes. Magical energy, boiling inside them, fed off the strength of the two battling armies — that’s why when Sentinels or Legionnaires pulled ahead, their giant also felt getting closer to victory! So which one was destined to win this fight? The temporal anomalies are unstable and created Temporal totems on the battlefield that will revive the fallen until one of the giants wins!
     
    Fourth stage “Battle with the giants”
    The final stage of the battle is the fight with the giants that went to the opposite ends of the battlefield. The Forest Spirit is a menacing foe whose power in these lands is great, even the land itself submits to its will and turns against the Legion! The Filth Golem was created to crush castle walls, the beam from its lifeless eyesockets can melt stone.
     

     
    Keep in mind that in the first two stages your Alliance will need to fulfill 2 conditions. And if in the very beginning you can do those in any order, as those will be events from different moments of the past,in the second stage you will need to strictly adhere to the directions of the Alliances’ leaders, Valaria and Maradish.
     
    That way you will prepare for the fight in the third stage, where both of your sides clash in a battle that will remind you of the very start of the War of the Spear. In the last stage you will raise your weapons against the monster summoned by the opposing force. But keep in mind that the winner of the third stage will have a significantly easier time defeating the monstrosity of the opposing Alliance.
     
    Restart time: 8 hours after the first stage starts on schedule: 03:05, 11:05, 19:05 (CET)
     
    Guild tourney event on GvG-territory “Snorlar’s Revenge”
     
    One of the main villains in all of Arinar’s history couldn’t pass up the opportunity to appear again, to show the might of the fiery souls to Arinar’s warriors!
     
    Snorlar was a pupil of the divine Volcano, sacrificed by his teacher in the pursuit of power. But Snorlar survived and his soul and body split. He wants to enact his revenge on Volcano and for that he pits guilds of heroes against one another, selecting those among them whose bodies can contain the souls of powerful creatures: Fire Wyvern, Spirit of the Flame and Snorlar himself! Only the guilds’ commanders have the suitable power, but Snorlar promised the reward only to the very best. Free the souls, defeat them and claim their power. The guild that holds the power of the ancient spirit the longest and uses its power to crush all opponents will be deemed victorious!
     

     
    You’ve been through many GvG-battles but now something truly new awaits you, so please read the mechanics of the event carefully, to plan the tactics of the battle and prepare for combat.
     
    The first thing to understand is that the camp will no longer be your salvation. You can leave it through portals, each leading to one different cardinal points, but you will not be able to get back into it. The only way to return is to die.
     
    The goal of the tourney is the same — earn the most points and pull ahead of the other guilds. But what will the points be awarded for? Naturally, for killing other players, but this is the cheapest way (only 5 points each), so it is much more effective to kill monsters and bosses. Though, just after arriving to the event, in the first five minutes, you will not meet a single monster. Only after Snorlar gets angry and starts cursing you, under the power of his hex, monsters will appear where players are killed. They will bring you 15 points each.
     
    But for the victory to surely be yours, you will need to get to the main villains, for defeating which you will be awarded 750 points each. There will only be 3 of them on the event, including Snorlar himself. Defeating the bosses can only be done once, no respawns. But it is not just the kill that matters, but its fiery soul that drops from each boss. It is a special item that can only be held by those able to withstand the heat. Such heroes will be Commanders of your guilds, upon interacting with the fiery force they will turn into bosses themselves. And then the hunt will be opened on them! The Commander will bring your guild 20 points for each 5 seconds in the monster’s form. But for killing them the enemy guild will get 350 points. Additionally, upon defeat, the fiery soul will leave their body and pass to another player, while on the spot of death an more powerful than usual monster will appear, but the reward is increased as well — 95 points.
     
    In other words, your main goal is to capture a fiery soul and retain it for as long as possible. 
     
    Restart time: 3 times a week according to the schedule.
     

     
    Raid bosses
     
    Other than participating in events, you can gather up your allies and oppose one of the bosses that will be present in the Hall of the Avenger on Irselnort, only during the festivities. There are three of them and you are all well-acquainted with them. It is the Avenger, as well as Demonologist and Beholder.
     
    Demonologist
    The magic of the Demonologist rose to unbelievable power, which allowed him to return to Irselnort. But this time he decided to end the defenders of Arinar once and for all. 
     
    Beholder
    Thanks to the Powers of Chaos, the dreadful Beholder returned to Irselnort again! But this time he doesn’t intend to hide in a far off cave, but is instead ready to battle the valiant heroes of Arinar in the very heart of the Secret Sanctuary. Are you ready to look the death itself in the face?
     
    Avenger
    Avenger’s hatred is too powerful, so his soul is unable to rest. The dragon returned to the barren hall again and craves feeding upon the blood of the warriors, to increase his power!
     
    Important! They will appear one at a time and completely randomly, so there will be no way to predict which one of them will be next
     
    Additionally, each villain will have his own unique magic, unravelling the secrets of which is still ahead of you. But the rewards for it will be just as unique — that will be talked about in detail in release notes. 
     

     
    Mythic level of Dungeons
     
    Additionally, those who crave a true challenge, will be met with an astonishing surprise: new mythic difficulty levels in two dungeons at once.
     
    Dungeon “Colosseum of Champions” (recommended level - 28)
     
    Even after completing all four elements of this Dungeon, you will once again meet the bosses of each previous level! But your main target will be defeating the main, all-elemental boss. Be extremely careful with him, as from time to time he can select a single player for a special challenge. Prepare for a very tricky battle!
     
    Dungeon “Sea Tramps’ Lair” (recommended level - 30)
     
    Enter the lair of Dagan,  full of the same traps as the previous caves of this Dungeon. But choose the right path, as the shortest path may lead you only to death. And keep in mind that Dagan himself is afraid of the light, so turn your attention to the glowing fungus that you’ll see along the way — those can help you in the final battle.
     

     
    Miscellaneous
     
    This update fixes some errors in the mechanics and descriptions of expert skills introduced in the previous update, as well as changing the graphics of the  “Forester's Trap” skill.
     
    Death Knight
     Knight's Curse
    Fixed the error that upon the affected target dying, the zone did not appear.
     
    Mage
     Magic Ban
    Fixed the error when the skill did not remove short positive effects from active skills of players. 
     
    We’re working on making the gameplay interesting and engaging for every class and at the same time not forgetting about the balance of the opposing alliances. This is a truly difficult and complex process. Our team is actively working on it and in the next updates new skills’ adjustments will be implemented.
     
    That’s it for now and see you around on the test!
    AIGRIND
  18. Like
    Luan Borges got a reaction from Samuel Icaro in GAME DISCONNECTS MID WAR   
    Everytime theres a huge amount of people in 1 area, everyine just gets disconnected.
    Today the Legion lost the war on my server, because of that.
    We had a huge amount of players defending, but they all just disconnected the minute a guild teleported on top of us  with 60 players.
    And after that happened , the enemy wave arrived, and we lost , because everyone was just going off and on for atleast a minute.
     
    That is just absurd, people will obviously start making use of that error as a strategy.
     

  19. Like
    Luan Borges got a reaction from Izuru Kamukura in GAME DISCONNECTS MID WAR   
    Everytime theres a huge amount of people in 1 area, everyine just gets disconnected.
    Today the Legion lost the war on my server, because of that.
    We had a huge amount of players defending, but they all just disconnected the minute a guild teleported on top of us  with 60 players.
    And after that happened , the enemy wave arrived, and we lost , because everyone was just going off and on for atleast a minute.
     
    That is just absurd, people will obviously start making use of that error as a strategy.
     

  20. Haha
    Luan Borges reacted to Danfake in [2020.05.23] Warspear Online 8.4: Underwater adventures. Preview   
    480_30_1.42_May272020.mp4
  21. Like
    Luan Borges got a reaction from ThiagoWanted in Guia das Conquistas Diversão   
    Guia transferido e atualizado para link 
     
     
     
  22. Like
    Luan Borges got a reaction from Makyro in Guia das Conquistas Diversão   
    Guia transferido e atualizado para link 
     
     
     
  23. Thanks
    Luan Borges reacted to Poggers in [2019.07.11] We are looking for talents!   
    As well as having contests like these, why not set up relations with some already existing youtubers to promote the game? with partnership programs etc.
     
    Could definitely help with finding new players for the game! 
  24. Like
    Luan Borges reacted to Winter in [2019.03.25] Game servers restart   
    Special thanks for this was driving me crazy 
  25. Haha
    Luan Borges got a reaction from Hasda in Mages in Battle for Castles   
    How long will it take AiGrind to realize that no class should have the amount of crowdcontrol and area of effect stuns?
     
    Guilds are making whole "armies" of mages to defend their castle, it makes impossible to go through. They will all jump, stun in area, and dmg the entire opponent guild at the same time.
     
    This needs to be changed.
    Or atleast a cap of players from the same class to enter the castle. 
    Nerf the AOE stuns or create a cap on castles
     
    Example: only a max of 10 of each class can enter
     
    I'm sure that a game in a state that Guilds invite " only class x " because of how ridiculously overpowered it is for castles, is not the ideal game for any company.
     
    It really is disheartening to see an entire guilds effort feel so pointless.
     
    Hope something is done.
     
    Cheers ! 

     
     
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