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Zurp got a reaction from Drakoslayd in The Vampirism Rune in Warspear: A Necessary and Fair Nerf
I think it's too late to do any significant nerfs to lifesteal. You don't want to make it any more difficult for newer players to complete lower level dungeons/bosses etc. Instead there should be harder content where having a tank is necessary. Bosses that one shot anyone but tanks or have def so high that you simply don't get enough lifesteal from your damage. (Kinda like the boss in mythic temple)
As for pvp, damage reflect completely negates lifesteal. Yet I don't really see anyone utilize it. I would like to see a change to Damage over Time effects tho. Currently you get lifesteal from them but damage reflect doesn't work on them. I feel like lifesteal is only issue on classes which can apply many DoT's and become basically immortal if they have enough of them applied. Either remove lifesteal from DoT's or make damage reflect work on those. Preferably both.
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Zurp reacted to marcodan in USE OF HACKS AND BOTS IS DESTROYING THE GAME
Based on the evidence already presented in this thread, it’s clear that some players are accessing information that should not be available to the client, such as:
Real-time damage counters
Location of other guilds off-screen (not officially mentioned, but the access is evident — even if not everyone uses it, the data is clearly available)
Automated bots that perform better than real players
These tools are not "magic" — they are the result of serious structural flaws in the client-side security and in how data is handled between client and server. Below are the most likely methods being used:
1. Packet Sniffing (Network Packet Interception)
Difficulty: Feasible for experienced developers
If the game does not use strong encryption for client-server communication, intercepting data becomes relatively easy for those with networking knowledge.
Key challenges:
Understanding and reversing custom protocols...
2. Memory Reading (RAM Scanning)
Difficulty: Moderate
This method involves reading the game’s memory directly to extract real-time information such as damage values, buffs, cooldowns, positions, etc.
Key challenges:
If values are stored statically, they can be found using Cheat Engine...
3. Intelligent Bots Based on Client Data
This data exposure also enabled the development of intelligent bots that:
Know when to attack or retreat based on server events
Navigate using optimized paths by reading map and mob positions
Participate in PvE events and farm more efficiently than human players
These are not basic auto-clickers — they interpret the game in real time, just like a real player.
Why is this happening?
No strong encryption (e.g., TLS or a secure proprietary protocol)
Excessive data being sent to the client, even when it shouldn't (e.g., location of off-screen entities)
No active anti-cheat system monitoring memory or traffic interception
Lack of server-side validation of what the client is actually processing
A client structure that makes reverse engineering and automation easier
What the developers can (and should) do:
Encrypt all client-server traffic using TLS or a secure proprietary protocol
Avoid sending unnecessary data to the client, especially about off-screen entities
Add server-side validation to detect abnormal access or behavior
Implement a real anti-cheat system to monitor:
Memory reading
Packet sniffing
Suspicious client behavior
Obfuscate and modularize client logic to make reverse engineering harder
Final Thoughts
This isn’t just about a damage meter — it’s a security architecture problem. The current setup exposes critical game data in an unprotected manner, and it's already being actively exploited.
If nothing changes, it's only a matter of time before bots, GvG radars, and automated overlays take over the competitive environment.
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Zurp got a reaction from Sigma in Lumina (Fext - Eu-Emerald)
Luminas cape is made of solid air, making it incredibly light. The cape enables the wearer the be more nimble than ever and move around almost completely silently, as if they were lifted by the wind.
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Zurp reacted to Sigma in Signum - Servidor/Br - Nick( Lei )
Signum era um guerreiro abençoado pelo Sumo Sacerdote da Catedral dos Sinos Caídos, designado como aquele que lideraria a falange de guerreiros sagrados ungidos pelo toque do Sino Supremo de Harad. Ele usa um capacete em forma de sino com cordas ainda presas, armadura de placas douradas e uma capa com o Símbolo do Sino sagrado.
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Zurp got a reaction from Drakoslayd in Beastmaster guide by Fext Eu-Emerald
Whenever the patch notes for bm are longer than 1 sentence
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Zurp got a reaction from Alduin in Lumina (Fext - Eu-Emerald)
Luminas cape is made of solid air, making it incredibly light. The cape enables the wearer the be more nimble than ever and move around almost completely silently, as if they were lifted by the wind.
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Zurp got a reaction from neku in Lumina (Fext - Eu-Emerald)
Luminas cape is made of solid air, making it incredibly light. The cape enables the wearer the be more nimble than ever and move around almost completely silently, as if they were lifted by the wind.
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Zurp got a reaction from Kirby in Lumina (Fext - Eu-Emerald)
Luminas cape is made of solid air, making it incredibly light. The cape enables the wearer the be more nimble than ever and move around almost completely silently, as if they were lifted by the wind.
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Zurp got a reaction from Zheret in Lumina (Fext - Eu-Emerald)
Luminas cape is made of solid air, making it incredibly light. The cape enables the wearer the be more nimble than ever and move around almost completely silently, as if they were lifted by the wind.
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Zurp got a reaction from Wuuzurd Balls in Lumina (Fext - Eu-Emerald)
Luminas cape is made of solid air, making it incredibly light. The cape enables the wearer the be more nimble than ever and move around almost completely silently, as if they were lifted by the wind.
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Zurp got a reaction from Jcbref in Lumina (Fext - Eu-Emerald)
Luminas cape is made of solid air, making it incredibly light. The cape enables the wearer the be more nimble than ever and move around almost completely silently, as if they were lifted by the wind.
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Zurp got a reaction from pawned in Lumina (Fext - Eu-Emerald)
Luminas cape is made of solid air, making it incredibly light. The cape enables the wearer the be more nimble than ever and move around almost completely silently, as if they were lifted by the wind.
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Zurp got a reaction from Higgings in Lumina (Fext - Eu-Emerald)
Luminas cape is made of solid air, making it incredibly light. The cape enables the wearer the be more nimble than ever and move around almost completely silently, as if they were lifted by the wind.
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Zurp got a reaction from Astrophile in Lumina (Fext - Eu-Emerald)
Luminas cape is made of solid air, making it incredibly light. The cape enables the wearer the be more nimble than ever and move around almost completely silently, as if they were lifted by the wind.
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Zurp reacted to LoveSM in Dr. Kwek - Agus EU-Emerald
Dr. Kwek
I am Mr. Kwek. I'm a duck who likes rap
I will be the first costume in the Arinar world with the dominant color white.
La-da-da-da-dahh
It's the motherduckin K.W.E.K
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Zurp got a reaction from Salazam in [2024.12.11] Warspear Online Update 12.7. Announcement. Part I
Yall are lacking imagination with bm. 2 years and only changes you can come up with are number changes...
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Zurp got a reaction from Filipe Ramon in [2024.05.24] In Development: Arena Update. Part III
Could the timer before fight starts be increased in ranked? 10seconds isn't enough to use all buffs and if the wait times are long at higher ranks its annoying to pre buff.
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Zurp got a reaction from Filipe Ramon in [2024.05.24] In Development: Arena Update. Part III
Would be cool if this was cross server. I have a feeling once you reach high rank you either wont get any matches or it will be always against the same party just because there isn't enough people. I hope I'm wrong tho.
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Zurp got a reaction from TheCaster in [2024.05.24] In Development: Arena Update. Part III
Could the timer before fight starts be increased in ranked? 10seconds isn't enough to use all buffs and if the wait times are long at higher ranks its annoying to pre buff.
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Zurp got a reaction from Salazam in [2024.05.24] In Development: Arena Update. Part III
Would be cool if this was cross server. I have a feeling once you reach high rank you either wont get any matches or it will be always against the same party just because there isn't enough people. I hope I'm wrong tho.
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Zurp got a reaction from BlacklistEU in [2024.05.24] In Development: Arena Update. Part III
Could the timer before fight starts be increased in ranked? 10seconds isn't enough to use all buffs and if the wait times are long at higher ranks its annoying to pre buff.
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Zurp got a reaction from Sepic in [2024.05.24] In Development: Arena Update. Part III
Would be cool if this was cross server. I have a feeling once you reach high rank you either wont get any matches or it will be always against the same party just because there isn't enough people. I hope I'm wrong tho.