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Danfake

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  1. Cool Story
    Danfake got a reaction from Marcelo-TU in Guia De Xamã - Depois Da Atualização 11.2   
    Eca Xaman 
  2. Like
  3. Like
    Danfake reacted to Dar1oPlay in Несправедливость по отношению к Некромантам   
    Дорогие разработчики я полагаю что у вас были веские причины для таких изменений навыков но я всё же поинтересуюсь чем вы руководились когда порезали урон и так самому слабому в плане нанесения урона класу, а именно "Некроманту".
    Если что я имею в виду вот это:

    Какая причина столь жёсткого нерфа некроманта в пвп сегменте игры?
    Ведь как я уже сказал некромант и так является самым слабым класом в плане нанесения урона.
    Вот кстати наглядный пример его бесполезности в пвп 

    Теперь часть статов надо будет заменить на точность а это достаточно сильно скажетса на его и так небольшом уроне!
    @Dr Strange @Holmes Господа если не сложно обратите внимание пожалуйста 
  4. Like
    Danfake reacted to Salazam in Rework Necromancer   
    the idea with this rework is to make the necromancer a more dynamic class. and that he be punished less for "Resistence" stats, as well as for "redemption" from priests.
    also prevent the necromancer from countering himself.
     
    Basic skill
     
    Poisonous spit
     CD: 9s > 12s
     Now always poisons targets.
     [The idea of this change is to improve the damage dealt by the necro, which is currently very low, as well as ensuring that he has this part of the kit that is poison always available]
     
    Mental Pit
     Replaces "Deadly Eye" skill
    Reduces damage dealt by enemy by 15-20-25-30-35%. Reduces enemy reload speed by X%
     Ps: the skill does not reduce the enemy's attack, it reduces the damage dealt by the enemy.
     [The idea with this change is to give the necro a stronger skill than he has today, mortal eye ends up being an extremely weak skill]
     
    Nightmares
     When the enemy is under the effect of this skill, it becomes immune to periodic damage. Attacks and abilities that deal instant damage still affect the target and take it out of control.
     [The idea with this change is to ensure that the necro's control is more efficient, and he doesn't have problems with his various periodic damage skills and his stronger control]
     
    Expert skills
     
    fateful connection
     Now the effect is applied to the ground. Enemies that remain in the area receive the "Fatal Connection" debuff. This debuff transfers X damage between enemies remaining in the area, and increases damage taken by enemies by X%.
     [The idea is to strengthen this skill and prevent it from being easily countered by "Redemption", also add some value when using the skill on single target.]
     
    Infection
     Now deals damage, instant and debuffs the enemy for 8s which reduces their health by X%. No longer interacts with the "Fateful Connection" skill.
     [The idea behind this skill is to improve necro damage as well as grant an additional instant damage skill for the class, which only has one.]
     
    mortal eye
     Replaces "Mental Pit" skill
     It is now a passive skill.
     After using 5 skill the necro gains the buff "Deadly Eye", on the next successful basic attack the necromancer reduces the enemy's physical and magic defenses by X% for 10s and roots the target in place for 2-3-4-5s
     [This change was made to strengthen this skill, which is currently very weak and little used]
     
    dead soldier
     Summons a skeleton to fight by your side for 15-20-25-30s.
     The skeleton follows the character and inherits the character's offensive and defensive parameters. Using this skill near a corpse increases the damage dealt by the skill by 5%, up to a maximum of 25%.
     The cooldown of this skill is 30s. Only one skeleton can remain active at a time.
     [This change was thought to give the necro a worthy summon]
  5. Sad
    Danfake got a reaction from Marcelo-TU in Fluxo Reverso - Reformulação   
    Vai ter que sofrir ate natal Marchielino, so la vai ter att balanced skill. 
  6. Like
    Danfake got a reaction from Hossein in Bug guild totem in buildings   
    @Nolan@LeeLoo
    Let's hope that devs change the mechanics as quickly as they usually do when some class or player legion have advantages in skills
  7. Sad
    Danfake got a reaction from Marcelo-TU in Castle bag increase according to level   
    For the mass production of pots to rankers hahaha
    It would be simpler the mass production of positions, parchment and relics, which will lead to the uselessness of the other castles (Uselessness in the sense of abusing the production of benefits such as pots and parchments) . 
    Currently I do not see the profit utility of the castle for the player, it only benefits the owners of guilds, nothing is gained by the player currently of the castle. 
    I do not swallow the Chinese tale of buff pra enter dungeon for free, because currently the only good castle for regular farm is the Dungeon SEA. 
  8. Like
    Danfake got a reaction from Filipe Ramon in Bug guild totem in buildings   
    Player.. Always trying to justify the unjustifiable. 
    Nobody says that it is the same as the DK problem, the problem here and it bothers me a lot that developers and administrators make changes very quickly when the whining is from some elf, and it is unquestionable because it is enough to see the immediate changes. 
     
    The skill of the guilds were not made for the WAR, there is always some kind of bug. It gives huge advantages and in the end it becomes guild skill war, and the alliance war is left to adorn or name. 
  9. Like
    Danfake reacted to Marcelo-TU in Bug guild totem in buildings   
    @Holmes@Dr Strange@Hedfuc

    Please try to fix this as soon as possible, it's being very annoying in war just like there used to be that "anti-game" of death knight with the curse. 
     
    This happened again in today's war, used to take a considerable amount and oly gave a guild teleport to finish. 
     

     
  10. Like
    Danfake got a reaction from Filipe Ramon in Bug guild totem in buildings   
    @Nolan@LeeLoo
    Let's hope that devs change the mechanics as quickly as they usually do when some class or player legion have advantages in skills
  11. Like
    Danfake reacted to Marcelo-TU in Bug guild totem in buildings   
    Hello everyone, I come here to report a bug and ask for its correction, during wars, it is being very annoying and impossible to deal with, because we have no way to defend ourselves from it.
         I refer to the Guild Totem, which after the periodic damage update managed to affect buildings and flags in war, it started to cause flag damage in a very annoying and discouraging way with those who are on defense.
         Totem cooldown is very low, so they are always taking turns totem until the first one comes back and stays in this cycle.
                                                                                             
    Being 10 minutes to return, they are only taking 10 guilds that have totem up and using it to take turns in the war, thus always taking a lot of life from it. And this is being a problem.
     
         Follow some videos of him acting and the damage done to the flag:
     
    First they start the war like this, at the exact moment it starts they release the first totem to make the cycle. 
     
     

          My suggestion to resolve this is:
     
    1º Completely remove damage from him dealt to buildings like other classes abilities.
     
    2º Increase their time from 10 minutes to 30 minutes, thus preventing them from doing this easy damage to the flag.

    2.1º Why supponse that each totem takes 7.000 life points from the flag, in a interval of 10 minutes using each one followeb by another, it will have taken 70.000 in just 10 minutes of war. (Amount of damage is just an exemple).
     
         It's been a very annoying bug to deal with and, I'm not saying that only one side is using it, it works for both, we ask for it to be correct as soon as possible because it's discouraging.

    Thanks for listening.

    1749789166_WhatsAppVideo2022-09-01at13_01_13.mp4
  12. Like
    Danfake reacted to The in [2022.08.30] Обновление Warspear Online 11.0: Новые Легенды. Анонс   
    Тоже очень интересует данный вопрос. Новые классы это шикарно. Но в обнова 11.0 (в такой красивой цифре) должно быть что то помимо этого 🤔
  13. Haha
    Danfake reacted to Salazam in [2022.08.29] Событие недели "Мощь гильдий" и Сезонная вечеринка!   
    если у нас сегодня не будет объявления, я думаю, завтра мой чайник или мой дом сгорит 
  14. Haha
    Danfake reacted to Xxxmaxxxxx in [2022.07.29] В разработке: Альмахад - остров Вольной Лиги. Часть I   
    Это если на 5 секторе мобы гидрофобию кидали, то на этом острове песок в глаза?
  15. Like
  16. Like
    Danfake reacted to Gelsin in GUILD BLESSING still bugged.   
    the templar has a skill that must be taken into account with a blessing, and in addition to having 1 skill that makes him immune to any skill, there is no mc counter for that, and why isn't there yet? charmer and mage can see seeker and rogue , but there is no counter to templar 's ability . @holmes @Nolan
  17. Like
    Danfake reacted to Arthas in GUILD BLESSING still bugged.   
    This has to be corrected , it also greatly affects Faction War as guilds approach enemy's flag using Guild Blessing and start spamming Reverse Flow , making it a lot harder to protect the Flag.
     
     
     

    XRecorder_Edited_20072022_201816.mp4  
    In these 2 examples we can see Reverse Flow being used by players during the effect of Guild Blessing , that way players from the opposing guild are pushed away from their formation , turning into way easier targets , easily killed the second Guild Blessing is over.
     
    I'd like to see all skills to be completely unusable during the effect of Guild Blessing.
     
     
     
     

    XRecorder_Edited_30062022_032230-1.mp4  
    As you can see here , the player is unable to even run down to his formation , because Reverse Flow will not allow it.
     
     
     
    Please fix this.
    @Holmes @Nolan 
     
  18. Like
    Danfake reacted to Ляна in Урон некроманту!   
    Перед ребалансом я решил поныть на копеечный урон некра, и попробую кое-что предложить. 
     
    Сейчас я пишу не про гвг/битвы(на них всё нормально), а про арену. Закрывать по 25 побед некром, без дамагера в пати, проблематично. Урон у нас самый смешной, любой пвешник с вампом отхилит весь прокаст некра. 
     
    Чо по скиллам?
     
    Плевок - слабейший дд навык во вселенной;
    Спамить змейками - бесполезно, долго;
    Дождь, яд щиток - урон от них заметен только по мобам под водой с 45% гнева глубин. На арене ими только стопить противников и иногда похилиться;
    Скелеты - может, в ребалансе их и сделают адекватными, но сейчас это хилка для противника, не более;
    Зараза - на 4\4 урон большой, но ждать больше 10сек. На остальных прокачках урона не видно🧐.
    С такими дд навыками сложно убивать +7 пве челов. 
     
    В остальном 9\10, превосходный класс, стал пожирнее с новым талантом.
     
     
    Не хватает только урона.
     
     
    Чо предлагаю?
     
     
    Изменить механику заразы.
    Сначала наносится урон окружающим противникам, потом вешается дебаф. 
     
     
    Ну.. И настроить скелетов. 
    Дать им возможность агриться в одну цель
    Например через змейку
     
     
     
     
     
  19. Thanks
    Danfake got a reaction from Vera_Z in [2022.06.28] Photo contest “Maestro of Disguise - 2022”. Results.   
    Congratulations @Vera_Z
    Perfect Cosplay 
  20. Like
  21. Like
    Danfake reacted to Dr Strange in [2022.06.28] Photo contest “Maestro of Disguise - 2022”. Results.   
    Dear friends!
     
    The masters of Disguise League are pleased to congratulate everyone on the successful completion of the first Photo Contest “Maestro of Disguise - 2022” and award participants with the highest awards!
     
    Audience’s Choice Award and 10.000 Miracle Coins goes to handsome @Danfake - “Wedding costume”.
     
     
    Master of preparatory level and winners of 5.000 Miracle Coins + 10 Seeker's Stamina Elixirs is @Biroleibe Ws - "Masked Maniac".
     
     
    Masters of 3rd level and winners of 15.000 Miracle Coins + 20 Seeker's Stamina Elixirs + bronze forum badge are:
     
    @Denathrius - “Demonologist's Costume”
     
    @Zzarenazz - “Pumpkinhead Jack”
     
     
    Masters of 2nd level and winners of 20.000 Miracle Coins + 30 Seeker's Stamina Elixirs + silver forum badge are: 

    @YaraM - “Incognito”
     
    @Uch - “Costume of Black Elm”
     
     
    Masters of 1st level and winners of 30.000 Miracle Coins + 50 Seeker's Stamina Elixirs + gold forum badge are:
     
    @TikolinaPat - “Coquette”

    @Vera_Z - “Alchemist Totenhof”
     
    Also as a token of gratitude League of Masters gives the incentive prize - 10 Caches of the Ancient Prophecy to all participants of the contest! 
     
    Measure seven times and take a picture once! 
    AIGRIND
  22. Like
  23. Like
    Danfake reacted to Nolan in [2022.06.28] Concurso fotográfico “Mestre do Disfarce - 2022”. Resultado.   
    Queridos amigos
     
    Os mestres da liga do Disfarce têm o prazer de parabenizar a todos pela conclusão bem-sucedida do primeiro Concurso de Fotografia “Mestre do Disfarce - 2022” e premiar os participantes com os mais altos prêmios!
     
    Prêmio de escolha do público e 10.000 Moedas Milagrosas vão para o belo @Danfake - “Traje de casamento”.
     
     
    Mestre do nível preparatório e vencedor de 5.000 Moedas Milagrosas + 10 Elixires do Vigor do explorador é @Biroleibe Ws - "Maníaco Mascarado".
     
     
    Mestres do nível III e vencedores de 15.000 Moedas Milagrosas + 20 Elixires do Vigor do Explorador + emblema de bronze único no Fórum;
    @Denathrius - “Traje de Demonologista”
     
    @Zzarenazz - “Jack cabeça de Abóbora”
     
     
    Mestres do nível II e vencedores de 20.000 Moedas Milagrosas + 30 Elixires do Vigor do Explorador + um emblema de prata único no Fórum;

    @YaraM - “Incognito”
     
    @Uch - “Traje do Olmo Negro”
     
     
    Mestres do nível I e vencedores de 30.000 Moedas Milagrosas + 50 Elixires do Vigor do Explorador +  um emblema de ouro único no Fórum;
     
    @TikolinaPat - “Coquette”

    @Vera_Z - “Alquimista Totenhof”
     
    Também como sinal de gratidão a Liga dos Mestres dá o prêmio de incentivo - 10 Baús da Antiga Profecia a todos os participantes do concurso!
     
    Meça sete vezes e tire a foto uma vez!
    AIGRIND
  24. Like
    Danfake got a reaction from Marcelo-TU in Vaga aberta para Moderador do Fórum: Brasil / America Latina (PT/ES)   
    1 - Danfake, https://forum.warspear-online.com/index.php?/profile/43349-danfake/
    2 - Oscar Javier Muñoz Maciel
    3 - 26
    4 - Paraguai
    5 - Educação Universitária - Cursando Quinto Ano Faculdade de Direito, Ciências Políticas e Sociais. 
    6 - Sim, Servidor oficial da Discord BR-Turmaline, forum Internacional e forum português. 
    7 - Experiência em administração não, experiência em outro fórum só como membro. 
    8 - Eu costumo visitar forum 6 ou 8 vezes por semana, mas quando tem ou vai ter atualização entro forum cada dia. 
    9 - Nas minhas palavras eu poderia dizer que obtivo de um moderador é de alguma maneira ajudar os membros em postagem olhar o que el quer dizer ou precisar ajuda, tentar resolver conflitos de jogo no fórum, verifique se ninguém infringe as regras do fórum com algum postagem. 
    10 - Administrador e Desenvolvedor acho que conecta sempre bem com a comunidade, eles sempre tentam ajudar, suportar muitas reclamações não é um trabalho fácil. 
    11 - Poderia ter mais concurso de criar item, tipo concurso de criar um skin, concurso de criar um pet, criar um mini mapa com mecânica, criar uma dungeon, a comunidade Warspear é muito criativa para muitas coisas, esses concursos podem ajudar os desenvolvedores. 
    12 - Eu estou me candidatando porque gosto de Warspear tô jugando há 7 anos ja, acho que tenho alguma experiência com jogo, ainda é bom aprender algo novo em um mundo onde a Internet é o pão de cada dia de muitos, qualquer tipo de experiência soma. 
    13 - Gostaria cuidar forum Espanho, Português é Internacional. 
    14 - Tenho: Danfake#7104
    15 - Eu jogo há 7 anos ja, Server: BR-Tourmaline, Nick: Danfake, Guild: Kingdom (Suscetível de chute) 
  25. Like
    Danfake reacted to Salazam in Vaga aberta para Moderador do Fórum: Brasil / America Latina (PT/ES)   
    😃 boa sorte a todos  
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