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Lucstriker

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  1. Thanks
    Lucstriker got a reaction from Christianps in Rebalanceamento escudo paladino   
    É Bem notável que o paladino é uma das poucas classes "balanceada". Mas acho justo também reduzir a porcentagem de absorção do escudo e poder usar em si próprio. O pala tem pouco dano e um suporte bom, e um controle em área aceitável. A Habilidade de absorção do pala poderia ser melhorada, pois tem que apanhar muito para absorver algo "redução de hp". Um fator que pesa em relação, é o totem do paladino sumir quando sai da área, já o totem do shaman não some e a área afetada é bem maior em comparação ao do paladino. Fora que o dano do totem do paladino é baseado 1v1 e reduz muito quando divide dano em área, bate cerca de 50-100 de dano por pessoa, isso o paladino sendo +9+10 arma de duas mãos magica. Lembrando que a porcentagem de ferocidade não influencia no dano magico do paladino... Espero que arrumem isso nesse balanceamento.
    VID-20210607-WA0065.mp4
  2. Like
    Lucstriker got a reaction from Fynn in THE ART OF WAR - Classes states and suggestions on how to improve it.   
    Hello! I'm Paladin and I don't see it all. (Obviously I'm full +10 Greatness Set and full of rare books) But I don't see all that power for the charm and paladin to be classified as "rank S". To become a dangerous player in warspear, you have to invest a lot, and I don't see that in players (+6+7) I thought what is being posted here is wrong.
    Example: Paladin +7 with 6k life, the ability "sacred shield" would not save you in large amounts of damage in area, just because it does not have high defenses, since the game mode is in the "hype" of damage in area . Also for the charm, that its effectiveness is in 1x1 because they have advantages in creating several dogs. This goes for all classes, no amplification and its high defenses, the class has no resistance in combat.
    Private opinion: Warspear needs a lot of balance, but I see that the game mode is in big competitions (GvGs, Wars), but on the whole, I think if it's to take into account everything they say about the characters, they should rework all the characters and start from scratch, thus looking for a way to balance something they ask for. (I see that in the near future this will be necessary). I don't see a +7 paladin/charm being a threat to anyone, however the Warlock/Mage are much more aggressive because they have a lot of area control in GvG which is the focus of the current game, and the chief for being very strong and resistant in big competition matches.
  3. Like
    Lucstriker got a reaction from Fynn in THE ART OF WAR - Classes states and suggestions on how to improve it.   
    So far I haven't seen any video of several +7 paladins winning anything. If comparing by our server, and a specific guild, we have great well equipped and amplified paladins. In a general character, it has to be well equipped to be relevant. Heavy set 32 is at its peak and everyone who uses it has their resistances increased. The paladin's healing is not high compared to healers. After all, the paladin is a tank/support and is not even close to a shaman who heals practically everyone in his area. To do all this damage you are mentioned, you have to have at least 40x paladins added to the mages using ennoblement. That's why it has been so relevant in GvG/War
  4. Like
    Lucstriker got a reaction from Geralti in THE ART OF WAR - Classes states and suggestions on how to improve it.   
    Hello! I'm Paladin and I don't see it all. (Obviously I'm full +10 Greatness Set and full of rare books) But I don't see all that power for the charm and paladin to be classified as "rank S". To become a dangerous player in warspear, you have to invest a lot, and I don't see that in players (+6+7) I thought what is being posted here is wrong.
    Example: Paladin +7 with 6k life, the ability "sacred shield" would not save you in large amounts of damage in area, just because it does not have high defenses, since the game mode is in the "hype" of damage in area . Also for the charm, that its effectiveness is in 1x1 because they have advantages in creating several dogs. This goes for all classes, no amplification and its high defenses, the class has no resistance in combat.
    Private opinion: Warspear needs a lot of balance, but I see that the game mode is in big competitions (GvGs, Wars), but on the whole, I think if it's to take into account everything they say about the characters, they should rework all the characters and start from scratch, thus looking for a way to balance something they ask for. (I see that in the near future this will be necessary). I don't see a +7 paladin/charm being a threat to anyone, however the Warlock/Mage are much more aggressive because they have a lot of area control in GvG which is the focus of the current game, and the chief for being very strong and resistant in big competition matches.
  5. Like
    Lucstriker got a reaction from Speedom in THE ART OF WAR - Classes states and suggestions on how to improve it.   
    Hello! I'm Paladin and I don't see it all. (Obviously I'm full +10 Greatness Set and full of rare books) But I don't see all that power for the charm and paladin to be classified as "rank S". To become a dangerous player in warspear, you have to invest a lot, and I don't see that in players (+6+7) I thought what is being posted here is wrong.
    Example: Paladin +7 with 6k life, the ability "sacred shield" would not save you in large amounts of damage in area, just because it does not have high defenses, since the game mode is in the "hype" of damage in area . Also for the charm, that its effectiveness is in 1x1 because they have advantages in creating several dogs. This goes for all classes, no amplification and its high defenses, the class has no resistance in combat.
    Private opinion: Warspear needs a lot of balance, but I see that the game mode is in big competitions (GvGs, Wars), but on the whole, I think if it's to take into account everything they say about the characters, they should rework all the characters and start from scratch, thus looking for a way to balance something they ask for. (I see that in the near future this will be necessary). I don't see a +7 paladin/charm being a threat to anyone, however the Warlock/Mage are much more aggressive because they have a lot of area control in GvG which is the focus of the current game, and the chief for being very strong and resistant in big competition matches.
  6. Like
    Lucstriker got a reaction from Salazam in THE ART OF WAR - Classes states and suggestions on how to improve it.   
    So far I haven't seen any video of several +7 paladins winning anything. If comparing by our server, and a specific guild, we have great well equipped and amplified paladins. In a general character, it has to be well equipped to be relevant. Heavy set 32 is at its peak and everyone who uses it has their resistances increased. The paladin's healing is not high compared to healers. After all, the paladin is a tank/support and is not even close to a shaman who heals practically everyone in his area. To do all this damage you are mentioned, you have to have at least 40x paladins added to the mages using ennoblement. That's why it has been so relevant in GvG/War
  7. Like
    Lucstriker got a reaction from Salazam in THE ART OF WAR - Classes states and suggestions on how to improve it.   
    Hello! I'm Paladin and I don't see it all. (Obviously I'm full +10 Greatness Set and full of rare books) But I don't see all that power for the charm and paladin to be classified as "rank S". To become a dangerous player in warspear, you have to invest a lot, and I don't see that in players (+6+7) I thought what is being posted here is wrong.
    Example: Paladin +7 with 6k life, the ability "sacred shield" would not save you in large amounts of damage in area, just because it does not have high defenses, since the game mode is in the "hype" of damage in area . Also for the charm, that its effectiveness is in 1x1 because they have advantages in creating several dogs. This goes for all classes, no amplification and its high defenses, the class has no resistance in combat.
    Private opinion: Warspear needs a lot of balance, but I see that the game mode is in big competitions (GvGs, Wars), but on the whole, I think if it's to take into account everything they say about the characters, they should rework all the characters and start from scratch, thus looking for a way to balance something they ask for. (I see that in the near future this will be necessary). I don't see a +7 paladin/charm being a threat to anyone, however the Warlock/Mage are much more aggressive because they have a lot of area control in GvG which is the focus of the current game, and the chief for being very strong and resistant in big competition matches.
  8. Like
    Lucstriker got a reaction from triggeredAF in Um Novo Sistema!   
    E talvez você seja um dos jogadores que usam conta afk para se beneficiarem dos jogadores para subir rank. Só quem faz um jogo justo concorda com o que foi mencionado no tópico para um novo sistema. 
  9. Wow
    Lucstriker got a reaction from Drakoslayd in Guild tournament   
    Hello dear players.  Will we see an update of these "prizes" in upcoming tournaments?  Does anyone remember when they received costumes too?  It's been a decade since we've seen an update in this regard.  May harad touch the hearts of our developers and give us more news than we expect.
     
    Could increase received crystals, chests, pets.  These crystals are outdated and of little use!  I hope not only for class fixes, but also for various in-game events and rewards.


  10. Like
    Lucstriker got a reaction from SeaDemon in Unbind Books Rares   
    Hello dear players!
    I come here to suggest a system model similar to the one we have with items.
    I think they could implement the "Unbind" function in rare books, as it is a waste to have to replace a very valuable and difficult to get book.
    I understand that today, there are not many players with complete sets of rare books, but I think this idea would help a lot not to lose such books or even if you use them by mistake!🙏
  11. Wow
    Lucstriker got a reaction from Christianps in Um Novo Sistema!   
    Devido aos afks ou pessoas que entregam a vitória propositalmente, poderiam implementar um sistema para detectar se o jogador está afk ou se foi de proposito na arena. Pelo menos no servidor BR, está tendo um abuso com os jogadores, uns se beneficiando de outros na competida arena, demandando level baixo ou o famoso afk! 
    Séria justo ter uma penalidade equivalente de 1 hora sem poder demandar caso seja detectado o jogador afk ou entregando a vitória! 
    Poderiam também junto ao personagem, ter o sistema de "reportar" falas e supostos abusos de tal jogador, tanto na arena quanto ao resto do jogo!
  12. Like
    Lucstriker got a reaction from Arthas in Um Novo Sistema!   
    Devido aos afks ou pessoas que entregam a vitória propositalmente, poderiam implementar um sistema para detectar se o jogador está afk ou se foi de proposito na arena. Pelo menos no servidor BR, está tendo um abuso com os jogadores, uns se beneficiando de outros na competida arena, demandando level baixo ou o famoso afk! 
    Séria justo ter uma penalidade equivalente de 1 hora sem poder demandar caso seja detectado o jogador afk ou entregando a vitória! 
    Poderiam também junto ao personagem, ter o sistema de "reportar" falas e supostos abusos de tal jogador, tanto na arena quanto ao resto do jogo!
  13. Speechless
    Lucstriker got a reaction from Drakoslayd in [2021.07.05] Changes in the tournament guild event at the GvG-territory “Ash Arena”   
    waiting where they could fix the fateful connection error where all the "debuffs" go through it, not just the same infection is in their description. Grateful
  14. Like
  15. Speechless
    Lucstriker got a reaction from Lenda do Warspear in [2021.07.05] Changes in the tournament guild event at the GvG-territory “Ash Arena”   
    waiting where they could fix the fateful connection error where all the "debuffs" go through it, not just the same infection is in their description. Grateful
  16. Thanks
    Lucstriker reacted to Palermo in [2021.06.29] Game servers restart   
    this skill is buggy
  17. Thanks
    Lucstriker reacted to Dono da verdade in [2021.06.29] Game servers restart   
    @Holmes
    buggy skill. connection passing a lot of damage, and ends up hitting kill everyone. this skill is passing up to stun and debuff. connection gets relic debuff pass. what logic to take debuff and stun to 10 meters?
  18. Wow
    Lucstriker got a reaction from Dono da verdade in [2021.06.29] Game servers restart   
    They could fix the fateful connection error where all the "debuffs" go through it, not just the same infection is in their description. Grateful. @Hedfuc
  19. Sad
    Lucstriker got a reaction from Lenda do Warspear in [2021.06.29] Game servers restart   
    They could fix the fateful connection error where all the "debuffs" go through it, not just the same infection is in their description. Grateful. @Hedfuc
  20. Thanks
    Lucstriker got a reaction from ThiagoWanted in Um Novo Sistema!   
    Devido aos afks ou pessoas que entregam a vitória propositalmente, poderiam implementar um sistema para detectar se o jogador está afk ou se foi de proposito na arena. Pelo menos no servidor BR, está tendo um abuso com os jogadores, uns se beneficiando de outros na competida arena, demandando level baixo ou o famoso afk! 
    Séria justo ter uma penalidade equivalente de 1 hora sem poder demandar caso seja detectado o jogador afk ou entregando a vitória! 
    Poderiam também junto ao personagem, ter o sistema de "reportar" falas e supostos abusos de tal jogador, tanto na arena quanto ao resto do jogo!
  21. Wow
    Lucstriker got a reaction from Ariana in Um Novo Sistema!   
    Devido aos afks ou pessoas que entregam a vitória propositalmente, poderiam implementar um sistema para detectar se o jogador está afk ou se foi de proposito na arena. Pelo menos no servidor BR, está tendo um abuso com os jogadores, uns se beneficiando de outros na competida arena, demandando level baixo ou o famoso afk! 
    Séria justo ter uma penalidade equivalente de 1 hora sem poder demandar caso seja detectado o jogador afk ou entregando a vitória! 
    Poderiam também junto ao personagem, ter o sistema de "reportar" falas e supostos abusos de tal jogador, tanto na arena quanto ao resto do jogo!
  22. Speechless
    Lucstriker got a reaction from Drakoslayd in [2021.06.23] Game servers restart. New 9.4.1 client version   
    No! "Blade dancer" will come for forsaken and "warlock" for the firstborn ones! 
  23. Haha
    Lucstriker got a reaction from lallouss in [2021.06.23] Game servers restart. New 9.4.1 client version   
    No! "Blade dancer" will come for forsaken and "warlock" for the firstborn ones! 
  24. Like
    Lucstriker reacted to Bounce in Totem do Xamã   
    War não é um parâmetro que deve ser usado para justificar balanceamento. É um evento em que vai uma grande quantidade de players, mas nem todos participam e nem há a mesma quantidade de players de cada lado (geralmente o lado elfo sempre tem uma quantidade maior). É um evento "livre". Agora os GvGs sim são eventos passíveis de análise de poder entre os players, porque é uma guilda contra a outra, com número de players semelhantes.
    Analisem a situação. Duas guildas do mesmo level e mesmo patamar (em questão de players online, pvp e amplificação) em um GvG que tem em torno de 90-100 players de cada lado. Quando há um embate justo, emocionante e equilibrado, esses players todos entram em conflito e sobram o que? Uns 10 vivos de cada lado? Sim, é o que geralmente ocorre, o normal. O que não é normal é matar 100 players sem dificuldade e o outro lado ter poucas perdas ou nenhuma perda.
    Acho que você como moderador, não está sendo nada imparcial apenas defendendo seus interesses e de sua facção. Eu já joguei em outros servidores sem ser o Tourmaline, em ambos os lados (elf e mc), então eu vejo com clareza que há sim uma situação de desequilíbrio e o quanto isso é negativo para ambos os lados (sejam os elfos c/ “excesso de poder” e mcs enfraquecidos e vice-versa) e isto é nocivo para o jogo no geral. O ponto forte do jogo é aquela competitividade acirrada.
     
     
    E o que eu vejo são justificativas non sense de que “temos que encontrar estratégias”. O ponto é que não são players iniciantes, são players que já conquistaram set grandeza de arena, set 32 da mermen, amplificação +10. Ou seja, são pessoas que já alcançaram o end game. E para justificar matar 100 players do lado inimigo sem dificuldade (e não morrer praticamente nenhum de seu time) são colocados à mesa argumentos de que é uma estratégia infalível, bem elaborada, planejada, treinada com call, com players “extremamente habilidosos”.... Tratando o outro lado como se eles não fizessem a mesma coisa também ou como se fossem pessoas que não saibam inovar e que insistem na mesma estratégia.
     
    Eu espero que as próximas atualizações e ajustes de skills beneficiem ambos os lados. E se possível, os desenvolvedores se baseiem em situações reais que acontecem no game, como estas dos vídeos a seguir (dessa vez, feitos por próprios players de sua guilda, para não afirmarem que é uma gravação tendenciosa ou de caráter duvidoso)
     
    Ps: Para quem não conhece, a guilda elfa do vídeo é atualmente a guilda com maior número de troféus e conquistas de todo o Warspear Online.
     
     
     
  25. Wow
    Lucstriker got a reaction from Vulcarona in Fateful Connection + Infection is too strong   
    We did better than that, we called a necromancer to use the skills on our 11x players and took the doubt we wanted and gave the complete proof that the skill is disproportionate and unfair. Watch the videos, necro +6 killing many elves easily
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