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Jaan reacted to Ramona in [2024.11.01] Partner Program Update for Content Creators, Streamers, and Community Creators!
Hey Warriors!
We're excited to announce some significant changes to our Partner Program!
We've revised the requirements for each level to make the program more appealing and inclusive for everyone. We're also introducing theme suggestions, giving every creator the chance to earn extra rewards! And here's the big news: our program is now open to community creators, alongside video creators and streamers! The updated terms and conditions of the Warspear Online Partner Program will be effective as of November 15, 2024.
Join the Warspear Online Partner Program, and let's bring your creative visions to life together!
Partner Program Benefits
Exclusive Discord Access
Sign up for the Program to gain access to exclusive discussions with the Warspear Online administrators on dedicated Discord channels.
Spotlight in Our Communities
We'll amplify your voice by featuring your videos on our official channels, helping you reach a wider audience.
Standout Roles on Discord and the Warspear Online Forum
As a Program partner, you'll snag special statuses on both our Discord server and the Warspear Online Forum.
Giveaways for Viewers
Host your own contests and giveaways, and we'll chip in with some awesome rewards for your viewers to win!
Monthly Rewards
Stay active in the Program to pocket bonuses each month based on your level, with additional rewards available for themed content.
How to Join the Warspear Online Partner Program
You must be an active player in Warspear Online with at least one character at level 32 or higher on your account. You must own the channel or community involved, and be able to prove ownership. You must comply with the rules of the platform you upload your content to. You must comply with the Rules of Conduct, License Agreement, and the Terms & Conditions of the Warspear Online Partner Program. At least 40% of your channel's content must be dedicated to Warspear Online. You must maintain a consistent schedule when uploading content. If you're making two videos each month, try to spread them out evenly rather than upload all at once or in the same week. Keep it real with your views and subscriber numbers; avoid driving up the numbers artificially. Terms & Conditions of the Warspear Online Partner Program
Program Tiers and Monthly Rewards
The Warspear Online Partner Program is divided into two main categories: one for video content creators and streamers (YouTube, Twitch, and TikTok), and one for community creators (Telegram, Facebook, Instagram, Reddit, and Discord). Each category is further divided into four levels.
Within both categories, each level has specific monthly point requirements that must be met to earn rewards. Points can be accumulated through different types of content, with each type earning different amounts of points.
Long Videos (3 Points)
Make sure your videos run for a minimum of 3 minutes. Maintain a video resolution of at least 720p (1280x720 for 16:9 aspect ratios or 1280x960 for 4:3). Keep your videos free from distortion and true to their original proportions. Your videos should be shareable and embeddable across different platforms. Remember to switch off World and Guild chat while recording. Include the following tags in your descriptions: #Warspear #MMORPG #RPG #PvP #PvE #retrogames #pixelgames Make sure to attach the game link in your descriptions. Livestreams (2 Points)
Make sure your livestreams run for a minimum of 30 minutes. Keep your livestreams free from distortion and true to their original proportions. Your livestreams should be shareable and embeddable across different platforms. Include the following tags in your descriptions: #Warspear #MMORPG #RPG #PvP #PvE #retrogames #pixelgames Make sure to attach the game link in your descriptions. Short Videos (YouTube Shorts/Tiktok) (1 Point)
Make sure your videos run for a maximum of 1 minute. Maintain a video resolution of at least 720p (720x1280 for 9:16 aspect ratios). Keep your videos free from distortion and true to their original proportions. Your videos should be shareable and embeddable across different platforms. Remember to switch off world and guild chat while recording. Include the following tags in your descriptions: #Warspear #MMORPG #RPG #PvP #PvE #retrogames #pixelgames Make sure to attach the game link in your descriptions. Community Posts (1 Point)
Make sure your posts contain both text and either an image or video. If your post focuses on an image or video, include only a brief text description. If your post is primarily text-based, add an image or video to support the main idea. Video Content Creators / Streamers (YouTube, Twitch, or TikTok)
Requirements Level 1 Partner Level 2 Partner Level 3 Partner Level 4 Partner Subscribers - 300 1 000 3 000 Points 6 6 9 12 Long Videos (3 Points)
Livestream (2 Points)
Short Videos (YouTube Shorts/Tiktok) (1 Point)
Total Monthly Views of Videos and Streams on Warspear Online - 1 000 3 500 10 000 Monthly Miracle Coins Reward All Conditions Met 800 7 000 11 000 16 000
Community Creators (Telegram or Discord)
Requirements Level 1 Partner Level 2 Partner Level 3 Partner Level 4 Partner Subscribers - 300 1 000 3 000 Points 5 5 9 14 Community Post (1 Point) Total Monthly Views - 700 3 000 8 500 Monthly Miracle Coins Reward All Conditions Met 800 7 000 11 000 16 000 Unique Forum and Discord Role On Join Content Creator (Lvl 1) Content Creator (Lvl 2) Content Creator (Lvl 3) Content Creator (Lvl 4)
Content Themes
We'll regularly suggest content themes that are optional to participate in, but if you create content based on these themes, you can earn extra rewards!
For every 3 points you earn from content related to the suggested themes, you'll receive a matching bonus.
Requirements Level 1 Partner Level 2 Partner Level 3 Partner Level 4 Partner Monthly Miracle Coins Reward Every 3 Points 200 500 1 000 1 500
For example, if a Level 2 Partner posts a long video on a special theme (3 points) and hosts two livestreams (4 points) in a month, they will receive an additional 1,000 Miracle Coins on top of their regular rewards!
How to Apply
Before you apply, make sure that your content from the past 30 days meets the Program's requirements. If you've just started your channel or community, produce some content first, then apply after 30 days. By applying for the Program, you agree that you have thoroughly read through the Partner Program Terms & Conditions, the Warspear Online License Agreement, the content technical requirements, and that you are familiar with all of the details provided on this page.
To apply for the Program, fill out the application form: https://bit.ly/3UtQtmZ
Partner Program FAQ
What's next after I submit my application?
Once your application is approved, you'll receive an email from an administrator within 7 working days with instructions for the next steps.
How will we communicate?
We keep in touch with our partners via email and the #partnership channel on our official Warspear Online Discord server. If you're brought on board, you'll be added to the channel and given a role based on your partner level. Our administrators may also message you directly to discuss any necessary details.
When will I receive my rewards?
We send out rewards between the 15th and 20th of the month following the content release, e.g. content released in January will be rewarded between February 15-20. The amount you receive is based on your partner level and how well your videos align with any extra themes.
How will you rank me?
Our administrators review channels and communities monthly to ensure that everyone is meeting their level requirements. To reach a certain level, you must upload the required amount of content monthly and achieve the required monthly views (see the participation terms above for details).
How can I level up in the Program?
You have 60 days to meet the content requirements for the next level you aim to reach.
What if I go silent on the administrators?
If our administrators need to clear something up, they will reach out to you via Discord direct message. If you are absent for 14 days without notifying them, you will be removed from the Program.
Where do I find the extra month themes?
Check out the #partnership channel on Discord every month for the latest themes that can earn you an extra reward. We'll also send them via email!
Is there still a trial month for new participants? How do I qualify for the Program now?
New creators must consistently produce content for Warspear Online for a period of 30 days before applying. Program administrators will review this content when evaluating your application.
I'm already part of the Partner Program. Do I need to reapply?
No, current members will keep their status. However, your level of participation will be re-evaluated under the updated rules.
Can I upload my content to multiple platforms (e.g. YouTube Shorts and TikTok)? Do views from all platforms count?
Yes! If you post the same video on multiple platforms, the views will be combined when calculating your monthly view count. Just be sure to include all the platforms in your application!
Can I choose two categories and earn rewards for both?
Yes, but each category will be evaluated separately. For example, if you're a level II video creator and you decide to start a Telegram channel, your community will be assessed independently based on the criteria for communities and won't automatically receive level II status.
Looking forward to your applications!
The Warspear Online Team
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Jaan got a reaction from Blueranger in BUFF RANGER
Ranger has not the enough damage to outdamage anyone in Pve. Xbow is way too slow compared to dagger, nowadays even bd outdamage them.
in pvp rangers arent as good as they used to be, they took too much dmg nerfs.
Hunter got dmg reduction, dodge, control skills and AoE stun, poison which slows people, a dmg skill which gets a lot of damage with Talent.
meanwhile Ranger only has, some aoe skill which was nerfed to death since last skill changes, a aoe trap, which only does 125% dmg at 4/4. Ranger has 0 defence, if you dont own the Orcinus and Octopus book, you might as well delete Ranger.
Ranger has became a useless class and its kind of sad to see, since it used to be the most played elf class.
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Jaan got a reaction from Aang in [2024.09.05] Warspear Online Update 12.5. Treasures of Almahad. Release
Terrible
The only good thing in this update, looking at this, no effort gonna be made at the horror event, it's gonna be the same as the last 4 years, I'm not surprised player numbers keep decreasing in each server.
We are getting new talents every 6 months, there's no guild content but one thing. PvP is dead, even with the arena changes, it's still gonna be a full win spam against your own char.
For a new player, getting all of this, it'll take him at least one year. I barely see new people, the ads you published don't even look like it's this game.
I don't see any hope of improvement.
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Jaan got a reaction from Shadowmon in [2024.09.05] Warspear Online Update 12.5. Treasures of Almahad. Release
Terrible
The only good thing in this update, looking at this, no effort gonna be made at the horror event, it's gonna be the same as the last 4 years, I'm not surprised player numbers keep decreasing in each server.
We are getting new talents every 6 months, there's no guild content but one thing. PvP is dead, even with the arena changes, it's still gonna be a full win spam against your own char.
For a new player, getting all of this, it'll take him at least one year. I barely see new people, the ads you published don't even look like it's this game.
I don't see any hope of improvement.
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Jaan got a reaction from Khrone in [2024.09.05] Warspear Online Update 12.5. Treasures of Almahad. Release
Terrible
The only good thing in this update, looking at this, no effort gonna be made at the horror event, it's gonna be the same as the last 4 years, I'm not surprised player numbers keep decreasing in each server.
We are getting new talents every 6 months, there's no guild content but one thing. PvP is dead, even with the arena changes, it's still gonna be a full win spam against your own char.
For a new player, getting all of this, it'll take him at least one year. I barely see new people, the ads you published don't even look like it's this game.
I don't see any hope of improvement.
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Jaan got a reaction from GTX in [2024.09.05] Warspear Online Update 12.5. Treasures of Almahad. Release
Terrible
The only good thing in this update, looking at this, no effort gonna be made at the horror event, it's gonna be the same as the last 4 years, I'm not surprised player numbers keep decreasing in each server.
We are getting new talents every 6 months, there's no guild content but one thing. PvP is dead, even with the arena changes, it's still gonna be a full win spam against your own char.
For a new player, getting all of this, it'll take him at least one year. I barely see new people, the ads you published don't even look like it's this game.
I don't see any hope of improvement.
-
Jaan got a reaction from Relim in [2024.09.05] Warspear Online Update 12.5. Treasures of Almahad. Release
Terrible
The only good thing in this update, looking at this, no effort gonna be made at the horror event, it's gonna be the same as the last 4 years, I'm not surprised player numbers keep decreasing in each server.
We are getting new talents every 6 months, there's no guild content but one thing. PvP is dead, even with the arena changes, it's still gonna be a full win spam against your own char.
For a new player, getting all of this, it'll take him at least one year. I barely see new people, the ads you published don't even look like it's this game.
I don't see any hope of improvement.
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Jaan reacted to ExDoff in GUIA DO PALADINO
Guia do Paladino
O Paladino é uma classe que não possui certo ou errado, se você deseja um personagem tank, é possível criá-lo, se preferir um suporte, dano físico, dano mágico ou até mesmo híbrido, você também pode desenvolvê-lo, e todos eles serão capazes de desempenhar seu papel. No entanto, para isso é essencial que você esteja familiarizado com a classe, compreendendo o funcionamento de suas habilidades, seus combos e seus talentos. Por isso, elaborei este guia com o intuito de fornecer informações completas sobre a classe, permitindo que você deixe sua imaginação fluir e crie o Paladino que mais lhe agrada.
Habilidades Básicas
Purificar
Tipo: Ativo
Alcance de uso: Corpo a corpo
Gasto de energia: 13 | 14 | 15 | 16 | 17 unidades
Recarga: 10 segundo(s)
Ataque que causa dano físico equivalente a 20 | 40 | 60 | 80 | 100 unidades e 115 | 120 | 125 | 130 | 135 % do poder físico do personagem. Se o alvo estiver sob o efeito da habilidade "Grilhões da Justiça". a cada 2 segundos também receberá dano mágico equivalente a 10 | 20 | 27 | 35 | 45 unidades e 35 | 40 | 45 | 50 | 55 % do poder mágico do personagem por 6 segundos.
- A capacidade de causar dano pode ser evitada através da Esquiva, Aparo e Bloqueio.
Melhores relíquias para o Purificar
Grilhões
Tipo: Ativo
Gasto de energia: 14 | 15 | 16 | 17 | 18 unidades
Recarga: 18 segundo(s)
Lança os Grilhões da Justiça em inimigos em um raio de 2 metros ao redor do personagem por 3 | 3.5 | 4 | 4.5 | 5 segundo(s). A penalidade imobiliza os alvos afetados. O quarto nível também impede que os alvos usem habilidades. A habilidade pode afetar até 3 | 3 | 4 | 5 | 6 jogadores.
- O efeito da habilidade pode ser evitado pela Resistência.
Melhores relíquias para o Grilhões
Aura de luz
Tipo: Ativo com consumo constante de energia
Gasto de energia: 18 | 20 | 22 | 24 | 26
Regeneração de energia reduzida: 5 | 5 | 7 | 9 | 10
Recarga: 20 segundo(s)
Aumenta em 4 | 6 | 8 | 10 | 12 % o parâmetero de precisão do personagem e em 10 | 13 | 16 | 19 | 22 % a força das habilidades de ura do personagem e membros do grupo em um raio de 7 metros pela duração da habilidade.
Melhores relíquias para a Aura de luz
Persuasão
Tipo: Ativo
Alcance de uso: 5 metros
Gasto de energia: 7 | 8 | 9 | 10 | 11 unidades
Recarga: 8 segundo(s)
Aplica a penalidade "Agressão" ao adversário no valor de 7500 | 15000 | 25000 | 45000 | 75000 pontos de agressão por 5 segundo(s). O efeito faz com que os monstros ataquem o personagem e os jogadores percam o alvo de ataque.
Melhores relíquias para a Persuasão
Luz Celestial
Tipo: Ativo
Alcance de uso: 4 metros
Gasto de energia: 13 unidades
Recarga: 12 segundo(s)
Restaura a vida do personagem ou aliado equivalente a 30 | 55 | 80 | 105 | 130 pontos de vida e 110 | 115 | 120 | 130 | 140 % do poder mágico. Além disso, aumenta em 3 | 6 | 9 | 12 | 15 % a chance de cura crítica.
Melhores relíquias para a Luz Celestial
Habilidades de Especialistas
Estandarte de Harad
Tipo: Ativo
Faixa de uso: 3 metros
Gasto de energia: 26 | 29 | 32 | 35 unidades
Recarga: 35 segundo(s)
Posiciona o Estandarte em uma área por 8 | 10 | 10 | 12 segundo(s). O Estandarte aumenta em 10 | 15 | 20 | 25 % o dano recebido e causa 40 | 45 | 50 | 60 % do poder mágico do personagem aos inimigos em um raio de 2 metros a cada 1 | 1,15 | 1,30 | 1,45 | 1,60 | 1,75 | 1,90 segundo(s), dependendo do número de alvos afetados pela habilidade. Cada novo alvo dentro do alcance do Estandarte aumenta em 15% sua velocidade de ataque, mas não mais que 6x. A habilidade pode afetar até 3 | 4| 5 | 6 jogadores e 8 | 10 | 12 | 14 monstros.
- A capacidade de causar dano pode ser evitada através da Esquiva e Bloqueio.
- O debuff da habilidade pode ser evitado pela Resistência.
Chamado de Harad
Tipo: Ativo
Alcance: 5 metros
Gasto de energia: 18 | 20 | 22 | 24 unidades
Recarga: 20 segundo(s)
Move o personagem até a área especificada e causa dano mágico equivalente a 140 | 145 | 155 | 170 % do poder mágico do personagem a todos os adversários dentro de um raio de 1 metro. O efeito "Atordoamento" é aplicado aos alvos afetados por 1 | 1,5 | 2 | 3 segundo(s). O número máximo de alvos jogadores é de 3 | 4 | 5 | 6 e o limite de monstros é de 8 | 10 | 12 | 14.
- A capacidade de causar dano pode ser evitada através da Esquiva e Bloqueio.
- O atordoamento da habilidade pode ser evitado pela Resistência.
Selo do Sol
Tipo: Ativo
Alcance de uso: Corpo a corpo
Gasto de energia: 20 | 22 | 24 | 26 unidades
Recarga: 20 segundo(s)
Ataque que causa a um adversário um dano equivalente a 135 | 145 | 160 | 180 % do dano mágico ou 120 | 130 | 140 | 155 % do dano físico e causa o efeito "Selo do Sol" por 8 | 10 | 12 | 15 segundo(s). O tipo de dano depende do poder físico ou mágico do personagem. Todos os ataques do personagem ou aliado no inimigo sob o efeito "Selo do Sol" restaurarão a vida em 5 | 10 | 13 | 16 % do dano causado.
- O dano da habilidade pode ser evitado pela Esquiva, Aparo e Bloqueio.
- O efeito "Selo do Sol" pode ser negado pela Resistência.
Prece do Paladino
Tipo: Ativo
Gasto de energia: 12 | 16 | 20 | 24 unidades
Recarga: 16 segundo(s)
Lança o bônus Prece do Paladino no personagem e membros do grupo dentro de um raio de 9 metros do personagem por 8 | 10 | 12 | 14 segundo(s) ou com chance igual ao Acerto Crítico a habilidade lança o bônus Retaliação do Paladino por 8 | 10 | 12 | 14 segundo(s). O primeiro ataque automático bem-sucedido sob a Prece do Paladino causará dano mágico adicional igual a 100 | 110 | 125 | 140 % do poder mágico do personagem, já sob o efeito do bônus Retribuição do Paladino o próximo ataque automático bem-sucedido causará um dano adicional igual a 120 | 140 | 160 | 180 % do poder mágico do personagem. O tempo de recarga da habilidade aumenta em 1,5 segundos para cada membro do grupo.
Iluminação
Tipo: Ativo
Gasto de energia: 12 | 14 | 16 | 18 unidades
Recarga: 14 segundo(s)
A habilidade lança o equivalente a 15000 | 35000 | 80000 | 140000 pontos de Agressão e lança Queimadura em inimigos em um raio de 3 metros do personagem por 6 segundo(s), teletransportando-os para um metro mais perto do personagem. A Agressão faz os monstros atacarem o personagem e enganar os jogadores fazendo eles perderem o seu alvo de ataque, enquanto a Queimadura reduz em 12 | 16 | 22 | 30 % a cura recebida dos alvos. A habilidade pode afetar até 3 | 4 | 5 | 6 jogadores.
Golpe Repelente
Tipo: Ativo
Alcance de uso: Corpo a corpo
Gasto de energia: 18 | 20 | 22 | 24 unidades
Recarga: 16 segundo(s)
Um ataque que causa a um inimigo dano físico equivalente a 130 | 135 | 145 | 160 % da força físico do personagem, joga-o 2 metros para trás e atordoa-o por 2,5 | 3 | 3,5 | 4 segundo(s). Se utilizado em um alvo que está sob o efeito do "Selo do Sol" o personagem irá restaurar 5 | 8 | 12 | 15 % da vida máxima. Você precisa ter um escudo equipado para usar a habilidade.
- A capacidade de causar dano da habilidade pode ser negado pela Esquiva, Aparo e Bloqueio.
- O Atordoamento da habilidade pode ser negado pela Resistência.
Escudo Sagrado
Tipo: Ativo
Faixa de uso: 3 metros
Gasto de energia: 20 | 22 | 24 | 26 unidades
Recarga: 35 segundo(s)
Aplica o auxílio "Escudo Sagrado" ao personagem ou a um aliado por 10 | 13 | 16 | 20s. O efeito absorve qualquer dano recebido equivalente a 10 | 15 | 20 | 30 % da vida máxima do personagem. Ao desenvolver uma habilidade acima do terceiro nível e aplicá-la a um aliado, o personagem também recebe uma barreira protetora.
Defesa de Luz
Tipo: Ativo
Gasto de energia: 24 | 26 | 28 | 30 unidades
Recarga: 60 segundo(s)
Aplica "Proteção da Luz" ao personagem e a todos os membros do grupo por 50 | 60 | 70 | 80 segundo(s). O efeito aumenta em 10 | 20 | 30 | 40 % as proteções física e mágica.
Força interior
Tipo: Passivo
Para cada 10 | 8,5 | 6,5 | 4,5 % de vida perdido, a quantidade de dano recebido dos jogadores diminui em 2% e a quantidade de dano recebido pelos monstros é reduzida em 2,5%.
Talentos
Os talentos são fundamentais no jogo, pois alteram significativamente a estratégia de jogo e fortalecem o seu personagem de maneira substancial. Um jogador que não se dedica a entender os talentos fica em desvantagem no jogo. Esses talentos se dividem em três ramificações, cada uma focada em um aspecto específico do paladino. Portanto, é essencial conhecer minuciosamente cada ramo antes de decidir qual caminho seguir.
A especialização Acerto de Contas é mais direcionada para os paladinos mágicos que desejam causar dano extra e fornecer suporte ao grupo. Ela aumenta em 15% o poder mágico do paladino, eleva o dano e a cura de certas habilidades, e inclui uma cura para todos os membros do grupo a cada 2 segundos na Aura de Luz.
Por outro lado, o Guerreiro Sagrado é perfeito para os paladinos físicos. Com ela, o seu Estandarte de Harad causará danos físico a um alvo e concederá um bônus que incrementa porcentagem de HP de acordo com a defesa física do seu personagem.
Já o ramo Baluarte da Fé é indicado para os paladinos tanque mágico. Com este talento, você terá uma resistência maior com uma habilidade que aumenta o seu parâmetro de bloqueio e outra que irá curá-lo a cada bloqueio e aparo com intervalos de no mínimo 2 segundos.
Talentos chave da classe
Portador da luz divina
O efeito da habilidade Luz Celestial restaura adicionalmente a vida de 4 aliados pelo valor de 15% do poder da habilidade dentro de 2 metros do alvo.
Ensinamento sagrado
O efeito da habilidade "Escudo Sagrado" aumenta adicionalmente o dano causado aos monstros em 15% durante a duração da habilidade.
- O aumento de dano não funciona contra outros jogadores.
Influência externa
O efeito da habilidade "Força interior" aumenta adicionalmente em 2,5% a cura recebida pelo personagem de habilidade, dependendo da vida perdida.
- Para cada 10 | 8,5 | 6,5 | 4,5 % de vida perdido o talento aumentará 2,5% da cura recebida depende do nível que sua habilidade Força interior está upada.
Amparo da luz
O efeito positivo da habilidade "Defesa de Luz" aumenta em 5% a vida máxima e em 40% a velocidade de regeneração de energia do personagem e seus aliados.
Ramos do Paladino
Ramo "Acerto de Contas"
Paladinos com a especialização Acerto de Contas são capazes de apoiar os aliados e fornecer poder de combate que leva medo ao coração dos inimigos.
Talentos menores
Luz Celestial+
Aumenta o ganho de poder de habilidade do dano mágico do personagem em 2 \ 4 \ 6%.
Chamada de Harad+
Aumenta o ganho de poder de habilidade do dano mágico do personagem em 8%.
Purificador +
Aumenta o ganho de força do dano periódico do dano mágico do personagem em 1 \ 2 \ 3%.
Selo Solar+
Aumenta o ganho de poder de habilidade do dano mágico do personagem em 8%.
Principais Talentos
Vela Eterna
A habilidade Aura de luz restaura a vida do personagem e dos membros do grupo a cada 2 segundo(s), igualando 30% da cura recebida durante o auxílio Aura de Luz por qualquer membro. A quantidade de vida restaurada é reduzida em 4% para cada membro subsequente do grupo.
Contagem de Fé
Aumenta em 15% o poder mágico do personagem. Todas as habilidades que causam danos têm 20% de chance de lançar Contagem da Fé em um inimigo por 8 segundo(s). A penalidade causa danos equivalente a 25% de poder mágico a cada 2 segundo(s). Você pode acumular até 5 penalidades por alvo.
Ramo “Guerreiro Sagrado”
Assim que vemm o brilho da armadura de um Paladino com a especialização de Guerreiro Sagrado, qualquer inimigo percebe que tem um oponente perigoso diante de si. Erguendo seu escudo, o Paladino enfrenta com orgulho qualquer investida.
Talentos menores
Escudo Sagrado +
Aumenta a força do buff da habilidade em 1 | 1,5 | 2%.
Golpe Repelente +
Aumenta a duração do efeito da habilidade em 0,5 seg.
Purificar+
Aumenta o ganho de poder de habilidade do dano físico do personagem em 2,5 | 5 | 7,5%.
Força interior+
Aumenta a força do efeito da habilidade em 0,2%.
Principais Talentos
Raiva Concentrada
O número máximo de alvos de jogadores e monstros da habilidade Estandarte de Harad é de 1. O Estandarte agora causa dano físico dependendo da força física do personagem e ataca o mesmo alvo que o personagem mais frequentemente. O dano causado pela habilidade aumenta em 10%.
Armadura de Placas Consagrada
Aumenta em 1% a vida máxima do personagem para cada 600 unidades de defesa física.
Ramo “Baluarte da Fé”
Aguentando com firmeza o fardo do combate na linha de frente, paladinos com a especialização Baluarte da Fé nunca abandonarão um aliado enfraquecido e fornecerão cobertura confiável.
Talentos menores
Luz Celestial+
Aumenta o ganho de poder de habilidade do dano mágico do personagem em 2 \ 4 \ 6%.
Selo Solar+
Aumenta o poder de cura da habilidade em 2%.
Bandeira de Harad+
Aumenta a força do efeito da habilidade em 1 \ 1,5 \ 2%.
Defesa de Luz+
Aumenta a força do efeito da habilidade em 4%.
Principais Talentos
Espírito Completo
A habilidade Forças interiores aumenta adicionalmente em 5% o parâmetro de bloqueio e em 0,5% dependendo da vida perdida.
Intercessão
Restaura a vida do personagem e dos aliados, principalmente membros do grupo a até 5 metros, em quantidade equivalente a 100% do poder mágico do personagem ao bloquear ou aparar um ataque, mas com uma frequência de até uma vez a cada 2 segundo(s).
Dicas de Builds Neste segmento, vou mostrar alguns modelos de composições que podem ser eficazes no paladino, a fim de fornecer inspiração. É importante ressaltar que não há uma fórmula definitiva, o fundamental é experimentar e criar uma composição que seja adequada ao seu estilo de jogo.
Paladino mágico
O Paladino mágico de duas mãos causa danos consideráveis em área e oferece um ótimo suporte para o seu grupo. Além disso, o custo baixo para montar um Paladino mágico o torna mais acessível, e com o seu conjunto de habilidades, ele consegue completar grande parte das missões sozinho sem muitas dificuldades, sendo a escolha ideal para iniciantes no jogo.
PVE PVP
Habilidades Base Habilidades Base
Purificar 5/5 Purificar 1/5
Grilhões 1/5 Grilhões 5/5
Aura de Luz 3/5 Aura de Luz 3/5
Persuasão 1/5 Persuasão 1/5
Luz Celestial 5/5 Luz Celestial 5/5
Habilidades de Especialista Habilidades de Especialista
Estandarte de Harad 4/4 Estandarte de Harad 4/4
Chamado de Harad 4/4 Chamado de Harad 4/4
Selo do Sol 1/4 Selo do Sol 3/4
Prece do Paladino 3/4 Prece do Paladino 1/4
Iluminação 1/4 Iluminação 1/4
Golpe Repelente 1/4 Golpe Repelente 1/4
Escudo Sagrado 3/4 Escudo Sagrado 3/4
Defesa de Luz 1/4 Defesa de Luz 1/4
Força Interior 4/4 Força Interior 4/4
Paladino tank mágico
O paladino tank mágico destaca-se pela sua excelente resistência, controle e suporte ao grupo. Quando bem equipado, consegue tankar qualquer boss do jogo sem precisar de um suporte no grupo. No entanto, ao usar maça de uma mão e escudo, ele acaba perdendo significativamente o seu dano. Por isso, concluir masmorras sozinho em apenas 1 Stam se torna impossível e se tentar enfrentar um Boss sozinho, você vai precisar dedicar alguns minutos do seu tempo.
PVE PVP
Habilidades Base Habilidades Base
Purificar 1/5 Purificar 1/5
Grilhões 1/5 Grilhões 5/5
Aura de Luz 3/5 Aura de Luz 3/5
Persuasão 5/5 Persuasão 1/5
Luz Celestial 5/5 Luz Celestial 5/5
Habilidades de Especialista Habilidades de Especialista
Estandarte de Harad 3/4 Estandarte de Harad 4/4
Chamado de Harad 1/4 Chamado de Harad 4/4
Selo do Sol 1/4 Selo do Sol 1/4
Prece do Paladino 1/4 Prece do Paladino 1/4
Iluminação 4/4 Iluminação 1/4
Golpe Repelente 1/4 Golpe Repelente 3/4
Escudo Sagrado 3/4 Escudo Sagrado 3/4
Defesa de Luz 4/4 Defesa de Luz 1/4
Força Interior 4/4 Força Interior 4/4
Paladino hibrido
O paladino híbrido representa a fusão de dois universos, o paladino físico, especializado em causar muito dano em alvos individuais e o paladino mágico, que se destaca por sua capacidade de atingir vários inimigos simultaneamente. Com essa construção, o paladino consegue causar danos significativos em seus ataques básicos e habilidades físicas, ao mesmo tempo em que possui habilidades de dano em área e cura baseadas na magia. No entanto, é importante ressaltar que ele não alcança o mesmo poder mágico de um paladino focado nessa vertente, nem o mesmo poder físico de um paladino especializado em dano físico, o que o tornar pouco utilizado.
PVE PVP
Habilidades Base Habilidades Base
Purificar 5/5 Purificar 1/5
Grilhões 1/5 Grilhões 5/5
Aura de Luz 3/5 Aura de Luz 3/5
Persuasão 1/5 Persuasão 1/5
Luz Celestial 5/5 Luz Celestial 5/5
Habilidades de Especialista Habilidades de Especialista
Estandarte de Harad 4/4 Estandarte de Harad 4/4
Chamado de Harad 4/4 Chamado de Harad 4/4
Selo do Sol 3/4 Selo do Sol 3/4
Prece do Paladino 1/4 Prece do Paladino 1/4
Iluminação 1/4 Iluminação 1/4
Golpe Repelente 1/4 Golpe Repelente 1/4
Escudo Sagrado 3/4 Escudo Sagrado 3/4
Defesa de Luz 1/4 Defesa de Luz 1/4
Força Interior 4/4 Força Interior 4/4
Paladino físico
O paladino físico apresenta um forte potencial de dano contra alvos individuais, mas carece de efetividade em áreas amplas. Com a montagem adequada, ele pode se sair bem em todas as situações dentro do jogo, porém requer um investimento considerável em equipamentos, talentos e vampirismo, uma vez que sua falta de dano mágico compromete sua principal fonte de cura, a Luz Celestial.
Para se manter vivo, o Paladino físico depende da utilização constante do Selo do Sol para se curar ao atacar o inimigo e do combo do Selo do Sol com o Golpe Repelente. Por isso, não é recomendado para iniciantes.
PVE PVP
Habilidades Base Habilidades Base
Purificar 5/5 Purificar 5/5
Grilhões 1/5 Grilhões 5/5
Aura de Luz 3/5 Aura de Luz 3/5
Persuasão 5/5 Persuasão 1/5
Luz Celestial 1/5 Luz Celestial 1/5
Habilidades de Especialista Habilidades de Especialista
Estandarte de Harad 4/4 Estandarte de Harad 4/4
Chamado de Harad 1/4 Chamado de Harad 1/4
Selo do Sol 1/4 Selo do Sol 3/4
Prece do Paladino 1/4 Prece do Paladino 1/4
Iluminação 3/4 Iluminação 1/4
Golpe Repelente 4/4 Golpe Repelente 4/4
Escudo Sagrado 3/4 Escudo Sagrado 3/4
Defesa de Luz 1/4 Defesa de Luz 1/4
Força Interior 4/4 Força Interior 4/4
Equipamentos
O Paladino tem à sua disposição uma grande diversidade de equipamentos, o que pode ser confuso para os iniciantes na classe ao tentar escolher a melhor opção para seu estilo de jogo. Diante dessa dificuldade, neste tópico, vou compartilhar, com base em minha experiência de jogo, alguns equipamentos para o Paladino que vão te proporcionar resultados satisfatórios.
Os melhores parâmetros para o paladino incluem:
Aumento de Vida
- Para qualquer tipo de paladino, a vida é sempre crucial.
Acerto Crítico
- A chance de acerto crítico é de extrema importância para o paladino, especialmente para aqueles voltados para a magia, aumentando as chances de cura crítica.
Recarga de habilidade
- A recarga é um dos principais fatores para o desempenho do paladino. O paladino utiliza habilidades constantemente e com a recarga mais rápido elas irão voltar.
Aparo
- O aparo é útil tanto em cenários de PvE quanto PvP, absorvendo alguns ataques corpo a corpo ajudando o paladino durante as batalhas.
Bloqueio
- O bloqueio é crucial para o papel de tank do paladino, protegendo-o de ataques à distância e corpo a corpo, sendo essencial para sua sobrevivência nos confrontos.
*Obs: Paladino Físico precisa de Roubar Vida.
Roubar Vida
Armaduras
Equipamentos do Santuário dos homens-peixe
- Atualmente o melhor set do jogo. O paladino sofre muito com a quantidade de dano recebida dos seus adversários, porém com esse conjunto você receberá a habilidade Sedento pela Vida, uma habilidade que muda completamente a vida do paladino.
- Recomendo utiliza duas partes para receber apenas a habilidade Sedento pela Vida, a segunda habilidade não é tão boa.
Sedento pela Vida
Tipo: Ativo com consumo constante de mana
Gasto de energia: 25 unidades
Regeneração de energia reduzida: 18 unidades
Recarga: 15 segundo(s)
Aumenta em 4% a vida máxima do personagem, reduz em 6% o dano causado ao personagem por monstros e em 3% o dano causado por jogadores por 20s sempre que o personagem é atacado. O efeito só acumula uma vez a cada 1s. O número máximo de auxílios é de 5.
Além disso, remove uma penalidade do personagem, incluindo efeitos de controle, a cada 6,5s quando a vida atual do personagem é reduzida para 50% do máximo.
Equipamentos do Templo mítico
- Os parâmetros desta armadura são excelentes para o paladino, seu bônus de conjunto oferece Recarga de habilidade e Penetração ou Aparo e Bloqueio caso prefira usar o outro conjunto. No entanto, por ser uma armadura nova, que só pode ser obtida no Templo Mítico, uma masmorra difícil que poucos conseguem explorar, seu valor de mercado é alto.
Equipamentos do Coliseu
- Esta armadura oferece um excelente custo-benefício e é ideal para o paladino tank que busca aumentar sua defesa. Com ela, você será capaz de desfrutar de grande parte do conteúdo do jogo.
Equipamentos da Toca dos vagabundos do mar
- Esta armadura é ótima e possui um preço bastante acessível.
*Dica: Utilizar 2 partes dessa armadura com 2 partes da armadura do coliseu fica muito bom.
Equipamentos do Castelo
- Para otimizar sua armadura, poderá combinar 2 peças deste conjunto para obter o bônus de Recarga de habilidade e 2 peças de outro conjunto para receber um segundo benefício. No entanto se você for um paladino físico, pode utilizar as 4 peças deste equipamento para usufruir do aumento de dano físico.
Equipamentos Arena
- Essenciais para os confrontos PvP, para comprar esses equipamentos é necessário obter pontos de arena participando de batalhas na arena.
Equipamentos Grandeza
- Superior aos Equipamentos de Arena, o conjunto Grandeza entrega um bônus de Aumento de Vida e Resiliência. Contudo, para adquiri-los, é preciso obter os Imperiais da Grandeza por meio da premiação diária nas arenas 5x5, Crisol e Templo dos Selos, ou ficar em determinadas posições nos rankings das arenas 2x2, 3x3 e Templo dos Selos.
Acessórios
PVE
- Seja o paladino mágico, hibrido ou tank a capa de craft com amuleto, bracelete e anéis da primavera com Recarga de habilidade e Dano mágico, é uma boa alternativa.
- Já para o paladino físico uma boa alternativa também são os acessórios da primavera com Recarga de habilidade e Dano físico.
PVP
- No PvP para o paladino mágico, híbrido ou tank a melhor opção são os acessórios da grandeza e o bracelete do competidor. Dessa forma você maximiza seu poder mágico e ganhará mais resiliência.
- E para o paladino físico o recomendado é utilizar todos os acessórios do competidor.
- Outras opções de braceletes e anéis para o PvP é utilizar os acessórios com o parâmetro de Subjugação, que podem ser obtidos em Almahad ao concluir postos avançados, ou os acessórios do halloween com Atordoamento.
Armas
- As armas dependem de qual tipo de paladino você vai querer seguir, para os paladinos mágicos a melhor opção são as maças de duas mãos mágicas, paladino híbrido utiliza as lanças, já os paladinos tanks e os paladinos físicos utilizam as maças de uma mão e um escudo, no entanto, os tanks utilizam as maças mágicas e os paladinos físicos utilizam as maças com dano físico.
Armas PvE.
Armas pvp
Vantagens e Desvantagens do Paladino O Paladino é uma classe extremamente versátil que não demanda grandes investimentos. Sua jogabilidade pode parecer um pouco complexa no início, já que requer o uso constante de habilidades e combos, porém, com um pouco de prática, você logo dominará a classe e perceberá o quão incrível ela pode ser. Em confrontos PvE, ele desempenha de maneira excepcional seu papel de tank/suporte, enquanto no PvP se destaca como um suporte de alto nível, sempre pronto para apoiar sua equipe e controlar grupos adversários. No entanto, a carência de dano pode ser um obstáculo em certas situações, limitando sua capacidade de enfrentar inimigos sozinho.
Qualquer dúvida estou à disposição.
Ass. Exdoff
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Jaan got a reaction from Laevateinn in [2024.05.31] Warspear Online Update 12.4. Age of Triumph. Announcement
disaster.
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Jaan reacted to Toxiс in Лига и ее проблемы
Начнем с лиги и ее минусов.
Нам наконец-то удалось потестить новый режим, о котором столько говорилось. Что же мы там увидели? А собственно ровным счетом ничего. Старые категории 2х2 и 3х3, старые карты. Нам пообещали 2 новых категории, «Возмездие!» 2х2 и 3х3, может быть там что-то новое? Нет, и там нет абсолютно ничего нового. Те же самые 2х2, 3х3 только с еще одной жизнью. Какой смысл от данного режима? Увеличивать время проведенное в бою? Лично мне он был интересен первые 2 боя, далее же это превратилось в какую-то душную баню. Особенно когда на арене сталкиваются связки по типу друид + паладин против шам + дк, шам + некр, друид + жц, друид + маг, некр + вар, жрец + маг. С форматом возмездия 3х3 примерно та же история, но там есть варианты поражений без шансов, если против твоей пачки условно 2 бд и какой-нибудь жрец, где 2 бд врываются в тряпку или дд, без шансов его вырубают и спокойно выигрывают бой, потому что 3 человек ресает и просто не успевает добежать до напарников, из-за чего бой стабильно происходит 2х3. Помимо бд ровно так же могут ворваться 2 вождя, и все тоже самое может провернуть просто комба из 2 дд. Получается что связка для 3х3 из танка, саппорта и дд не самая рабочая (что сверх странно, ибо выходит что дд будут более востребованы в лиге, чем все остальные классы), особенно если у вас нет книг спрута.
Карты.
Раз вы решили сделать новые категории для лиги, почему не сделать абсолютно новые карты? Карты арены со времени выхода игры никак не развиваются, так почему же вы, вводя новый режим, не подготовили его на достаточном уровне? Карты вообще никак не сбалансированы, они не меняются десятилетиями, при том что классы и их скиллы развиваются. Карты до сих пор находятся в состоянии игры 2010 года, сейчас 2024. Как можно играть в этих коридорах, когда у вас смерч друида, тотемы шама, круг и зона чк, купол храма и т.д., просто перекрывают абсолютно любой проход. Если бы вы добавили 3 карты в стиле чертог с айвондила, они бы выглядели в 10 раз баланснее, чем то что есть сейчас. В чем проблема отрисовать хотя бы 3 новые карты для новой категории, если вы работали над ней столько времени? Да, можно сказать что режим будет развиваться, но так для чего выставлять такой сырой контент? Допилите его до адекватного уровня, а потом запускайте. Я понимаю что хочется денег налутать, но это полнейшее неуважение к людям, за чей счет вы живете.
Да, я не отрицаю, что кому-то категория понравилась, но ребята, вам реально в кайф хавать второсортный контент? 2х2 существует миллиард лет, вам просто накинули доп жизнь.
Мой вариант решения проблемы с режимом «Возмездие». Вообще не выпускать это в игру (что конечно же проигнорируется, поэтому дальше напишу что еще можно сделать), переделать его концепцию, потому что просто вкинуть дополнительную жизнь – полнейший бред. Есть миллиард вариантов что можно сделать, лучше уж добавить режим 5х5 или какой-нибудь храм, а этот режим переделать полностью, отрисовать новые карты (возможно провести конкурс на создание карт, главное ориентироваться на баланс сторон на каждой карте), добавить что-то интересное, реально отличающее его от обычного формата 2х2 и 3х3. Создайте тему с предложениями, игроки сами накидают вам миллиард концепций, которые можно будет реализовать в игре.
Плюсы. Отличный рег.
Битва и замок.
На тесте их конечно же нет, а как мы знаем, после выхода обновления, никаких правок не будет ровно до следующего «крупного» обновления, что очень печально. Учитывая то, какие нереальные цифры урона выдают в данный момент фдд классы, замок и битва дают им в 2, а то и в 3 раза больше буста, чем дают его тем же тряпкам, танкам. Вы вводите новый режим, который должен показать твой скилл, но при этом не отключаете битву и замок, что уже рушит саму концепцию арены, где ролять в первую очередь должен скилл, понятное дело, что во многих моментах решают книги (об этом поговорим чуть дальше) и рандом, но для чего ухудшать и так печальную ситуацию, сложившуюся в игре? Вы вводите миллиард новых ачив, среди которых будут леги, которые по очевидной причине лутанут не самые сильные, а просто случайным образом выбравшие доминирующую фракцию. И нет, мне на ачивы все равно, я не собирался и не собираюсь их брать, у меня другие цели на эту лигу. Мне просто немного странно видеть, что добавляя режим, где ты должен показать скилл, но там зачастую будет решать битва и замок.
Мое предложение. Отключать и битву, и замок в лиге, чтобы она стала более скиллозависимой.
Книги спрута, орка.
Эти книги 100% нужно отключать в данном режиме, потому что как бы ни хотелось, если против тебя выходит 3 книги воды, увы, но шансов против такой пачки практически нет, ни у кого. И сразу отвечу умникам, которые будут рассказывать что я просто насливался против книг спрута - нет. У меня самого книга спрута, и я был именно в той пачке, где было 3 книги. Мы сделали самый сильный винрейт на первом тесте и с палом первыми аппнули серебро (за время что было выделено на тесте, кроме нас до того ранга никто не взлетел). Шансов на победу там было достаточно мало даже с 2 спрутами.
Реликвия апатии.
Эта рела вообще полнейший кринж. Не представляю под чем был человек, решивший что это крутая идея, вводить подобное в игру. Но это объективно слишком сильная реликвия, ее либо надо вообще отключать в данном режиме, либо хотя бы урезать до 2-3 секунд времени действия, и вырубать работу подчинения на эту релу. Потому что переживать даже 3 секунды этой реликвии очень тяжело, 6 почти невозможно, при чем всем, дд, танкам, хилам, а 9 (что можно бустануть подчинением) нереально. Бд, реи, ханты, вожди и так сейчас могут прокастом унести 10-12к хп за 3-4 секунды, а под апатией тебя вообще ничего не спасет.
Награды.
Нам их конечно еще не показали, но насколько я понимаю, это очередной режим, где тебе просто дают империалы. Куда их еще фармить то? У вас нет контента для использования этих империалов, он ограничивается лишь вводом нового шмота с необоснованно завышенной ценой. Почему в награды не добавить какие-нибудь медали, чтобы после того как сезон закончился, человек получил свою медальку с высшим рангом который он аппал за сезон, и выставил ее перед ником. Почему не нарисовать какой-нибудь уникальный костюм, для топ 10 игроков в лиге. Неужели сотрудники айгринд настолько ограничены в новых идеях? Если все настолько плохо, создайте тему, организуйте конкурс и начните наконец прислушиваться к мнению игроков.
И это обновление то над чем вы работали столько времени? Столько разговоров, прогревов перед вводом режима, а по итогу сырое недопиленное нечто. Как я и говорил ранее, это полное неуважение к игрокам.
У вас проблемы с рассинхроном еще с выхода игры – вы ничего не делаете.
У вас дикие проблемы с балансом классов – вы ничего не делаете годами.
У вас дикие проблемы с балансом талантов – вы вводите миллиард новых, не корректируя старые, не делая ничего, откладывая все к ребалансу, который потом будете пилить за 2 недели до обновы.
У вас дикие проблемы с балансом книг – существует куча атакующих (13 если не ошибаюсь), которые вчистую пробивают одновременно и физ дф, и маг дф, но защитных книг всего 5-6 (которые еще и разделены на физ и маг, а условные книги с инженера вообще мусор, который почти ничего не дает) и вы абсолютно ничего не делаете. Почему собирая дд книги, ты понимаешь что они будут работать всегда, везде и против всех, а собирая защитные книги, половина книг против половины классов просто не работают и занимают слот, но не использовать их нельзя, потому что ты стабильно сражаешься и с физ, и маг дд классами одновременно.
Может пора начать что-то делать?
Может пора выпускать патчи для балансировки хотя бы раз в 2 месяца?
Может пора задуматься о своем заметно уменьшающемся коммьюнити и начать вести диалог, совместно улучшая игру?
Лига крутой вариант для поднятия активности в игре и привлечения новых игроков, но то, что вы собираетесь вводить сейчас, кринжатина. Это не то, на что можно было потратить даже месяц своей работы, а вы целой командой (хоть и небольшой) потратили на это сколько? Месяц? Полгода? Год? А чем вы еще занимались, если в игре всё те же проблемы, что и год назад? Не появляется ничего нового, только гринд, гринд, гринд.
И это не хейт, заранее извиняюсь если кому-то так показалось. Это критика, потому что мне больно смотреть на то, во что превращается игра, я как и большинство игроков хочу чтобы она развивалась, чтобы был новый приток игроков, чтобы было интереснее играть.
@Holmes@Shimarin@Hedfuc@LeeLoo@Dr Strange @snorlax обратите внимание что ли.
Ну и забыл написать, поэтому дополняю. Снимать рейтинг каждый день плохая идея. Потому что на платине очевидно будет хуже рег, чем на любом другом ранге. А получать скорее всего по 10-15 эло на платине за победу, при этом теряя в день по 160 минимум, если у тебя 4к, звучит как бред. Было бы адекватно снимать рейт раз в 3 дня и снизить значение с 2 до 1 поинта, за каждые 50.
И переключение веток за знания, что так сильно решает в лиге. Что мне делать? Я играю друидом с 3 веткой, чтобы выживать против дд, я не могу играть в урон. Но когда против меня попадаются условные жц + дру, шам + некр, мне уже недостаточно моего урона и я бы хотел переключиться на 2 ветку, чтобы наносить урон. Я думаю так у всех. Кому-то одна ветка нужна для пве, кому-то для арены, но сделайте возможным переключение, бесплатно. Зачем эти ненормальные цифры? Я не хочу неделю гриндить знания в игре, чтобы просто 1 раз переключить ветку.
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Jaan reacted to SaltyCoffe in Book " Critical Frenzy " Animation Change
Strange suggestion but I feel like the activation animation of this book should be at least changed to a green color to make it same as the icon; because right now it's basically the same animation and same color as the other Book " Critical Might "
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Jaan reacted to Astrophile in Greetings for Warspear Online, Astrophile, Eu-Emerald, Video
lv_0_20240524012518.mp4 -
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Jaan reacted to Wuuzurd Balls in Complete guide on the rough ways of the templar [Balls, EU-emerald]
Hello, ill be going trough all aspects of templars in theyr current state.
This guide will include:
Pve, pvp and gvg Equipment, Skill builds, Talents, Relics and Consumables.
(pve = player versus enviroment, pvp = player versus player, gvg = guild versus guild)
PVE
There are multiple different paths a templar can take for pve, These consist of full physical and full magical builds.
There is also a possibility of going hybrid (hybrid = a bit of both types of damage) but in most cases its super weak for pve so i wont cover it here as it should be avoided.
General stats for both builds.
In pve you will need to build as much damage as possible so you want to focus on getting as much Cooldown, Penetration and Critical hit.
In addition magic build wants to get piercing since your minion skill can hit piercing attacks
(physical builds will need piercing too if you have the relentless defender talent from the stronghold of faith talent branch)
Full physical
Pros:
-Good aoe (Area of effect)
-Good survivability
Cons:
- Struggles with bosses due to low single target damage (This can be fixed with the Relentless Defender talent from the stronghold of faith talent branch)
Item builds
There are 2 possible item builds you can go for with on physical templar, One including 2 pieces of cloth mermen armour-
and one focused on getting as much damage as possible.
Build 1:
This build focuses on stacking as much physical damage as possible
Cape and amulet: Best for this slot are the Physical, Mana regen, Cooldown cape and amulet (they both have the same stats) (From spring event)
Bracelets: In general for this build any bracelet with physical damage and critical works but the best are Physical, Critical, Rage (from snow event) and Physical, Critical, Critical damage. (from tombs)
Rings: Physical, Accuracy, Critical damage (from tombs) is best for this slot but Physical, Accuracy, Cooldown (from spring event) is a good alternative.
Weapon: The spring craft mace (Physical, Critical, double penetration, attack strength) (from spring event) is the only good option for weapon you should avoid other weapons for pve
Shield: For this slot there are 2 options, Either you go for the spring craft double block shield or the piercing shield from snow event. (double block for defence, piercing for damage)
Belt: Any belt with critical hit works but the penetration, crit, accuracy and cooldown, crit, block are the best (both are heavy belts from the snow event)
Armours: A full set of Sea turtles heavy set (cooldown, physical damage set) is the best (From sea turtle castle dungeon)
(I will go more in depth on crystals and runes later)
Build 2:
This build will focus on stacking critical damage trough cloth mermen
Cape and amulet: Best for this slot are the Physical, Mana regen, Cooldown cape and amulet (they both have the same stats) (From spring event)
Bracelets: For this slot the best is Physical, Cooldown, Critical damage. (from tombs) but any bracelet with physical, cooldown can be used
Rings: Physical, Accuracy, Critical damage (from tombs) is best for this slot but Physical, Accuracy, Cooldown (from spring event) is a good alternative.
Weapon: The spring craft mace (Physical, Critical, double penetration, attack strength) is the only good option for weapon you should avoid other weapons for pve
Shield: For this slot there are 2 options, Either you go for the spring craft double block shield or the piercing shield from snow event. (double block for defence, piercing for damage)
Belt: The heavy lvl 29, 31, 33 parry, penetration, cooldown is the best for this build (lvl29, 31 is from sunken ship chests and lvl33 is from almahad golden sands chest)
Armours: Any combination of 2 pieces cloth mermen and 2 pieces sea turtle heavy set (cooldown, physical set) works but sacred sign chest, boots and sea turtle helmet and gloves is the best (Cloth mermen is from the mermen sanctuary dungeon and sea turtle set is from the sea turtle castle dungeon)
(I will go more in depth on crystals and runes later)
Skill builds
For physical there are 2 different skill builds that you should use one focusing on full damage and the other one being more defensive
Build 1, Full damage. This is useful for general pve where your just trying to do as much damage as possible.
Blame 1/5 Whirlwind of repentance 5/5
Reverse flow 1/5 Grace 5/5
Combat support 5/5 Harad's teachings 1/4
Touch of truth 1/4 Mantra of healing 1/4
Deity statue 4/4 Forbidden trick 4/4
Heaven's power 1/4 Particle of life 4/4
Branded by the sun 1/4 Onslaught 3/4
Build 2, cc damage. This build is especially good if you have the tactician branch of talents, it has damage and also cc (crowd control, stuns etc.) Good in harder late game contents
Blame 1/5 Whirlwind of repentance 5/5
Reverse flow 5/5 Grace 5/5
Combat support 5/5 Harad's teachings 1/4
Touch of truth 1/4 Mantra of healing 1/4
Deity statue 4/4 Forbidden trick 2/4
Heaven's power 1/4 Particle of life 4/4
Branded by the sun 1/4 Onslaught 1/4
Both of these builds have added skill points from talents, if you dont have skill point talents unlocked level up combat support last since the other skills are more important
Talents
Talents are an important part of templars overall kit. In physical pve the best option is to build the stronghold of faith branch
This path will unlock a very powerful tool in relentless defender and heavenly anvil for physical templars
Both of these talents make the templar into a monster in pve but makes the templars gvg potential go down.
I recommend this branch for only those who wish to focus mostly on pve and pvp.
The tactician branch allows templar to play more defensively in pve giving you the ability to hold down and stun large groups of smaller monsters.
The talents on this path wont give you as big of an edge in pve content but you will also keep a great deal of power in all contents of the game.
This branch is especially good on harder content when mobs are super strong like in almahad.
The selectable key talents
Out of these 3 selectable talents you should always have Strength of faith active, its by far the best ouf of them.
It is possible to get some use from the light burn talent on physical pve builds when doing easier content that you know that you can tank.
Full magical
Pros:
-Good single target damage
-Good range (easier to stay safe)
Cons:
- Bad survivability
- Low aoe (Area of effect) damage
Item builds
For magic templar you should always try to go for a build that has cloth mermen in it, tho it is possible to go on without it.
Build 1:
With this build your trying to get as much cooldown/pene/critical damage as possible
Cape: Magic, Mana regen, Cooldown. (From spring event)
Amulet: Magic, Penetration, Cooldown. (From spring event)
Bracelets: Magic, Cooldown, Critical damage. (from tombs) Magic, Mana regen, Cooldown (from spring event)
Rings: Magic, Accuracy, Critical damage (from tombs) Magic, Accuracy, Cooldown (from spring event)
Staff: Magic, Penetration, Double accuracy, Attack strength is the best choice for a weapon. (craft weapon from spring event)
Belt: Lvl 29, 31, 33 Magic, Cooldown, Penetration (lvl29, 31 is from sunken ship chests and lvl33 is from almahad golden sands chest)
Armours: any combination of 2 pieces cloth mermen and 2 pieces of sea turtles cloth armor (cooldown, magic set) works,
but the best is invisible knowledge helmet, armor and sea turtles gloves and boots (cooldown, magic set)
(Cloth mermen is from the mermen sanctuary dungeon and sea turtle set is from the sea turtle castle dungeon)
(I will go more in depth on crystals and runes later)
Build 2:
With this build your trying to get as magic damage as possible
Cape: Magic, Mana regen, Cooldown. (From spring event)
Amulet: Magic, Penetration, Cooldown. (From spring event)
Bracelets: Magic, Critical, Critical damage. (from tombs) Magic, Critical, Cooldown (from spring event)
Rings: Magic, Accuracy, Critical damage (from tombs) Magic, Accuracy, Cooldown (from spring event)
Staff: Magic, Critical, Double penetration, Attack strength is the best choice for a weapon. (craft weapon from spring event)
Belt: Lvl 29, 31, 33 Magic, Cooldown, Penetration (lvl29, 31 is from sunken ship chests and lvl33 is from almahad golden sands chest)
Armours: Full set sea turtle cloth armors (cooldown, magic set) (from sea turtle castle dungeon)
(I will go more in depth on crystals and runes later)
Skill builds
There are 2 generally good magic pve builds, one for full damage and one thats more defensive.
Build 1, Full damage. This is useful for general pve where your just trying to do as much damage as possible.
Blame 5/5 Whirlwind of repentance 1/5
Reverse flow 1/5 Grace 5/5
Combat support 5/5 Harad's teachings 3/4
Touch of truth 1/4 Mantra of healing 1/4
Deity statue 4/4 Forbidden trick 1/4
Heaven's power 4/4 Particle of life 4/4
Branded by the sun 1/4 Onslaught 1/4
Build 2, cc damage. This build is especially good if you have the tactician branch of talents, it has damage and also cc (crowd control, stuns etc.) Good in harder late game contents.
Blame 5/5 Whirlwind of repentance 1/5
Reverse flow 5/5 Grace 5/5
Combat support 3/5 Harad's teachings 1/4
Touch of truth 1/4 Mantra of healing 1/4
Deity statue 4/4 Forbidden trick 1/4
Heaven's power 4/4 Particle of life 4/4
Branded by the sun 1/4 Onslaught 1/4
Both of these builds have added skill points from talents, if you dont have skill point talents unlocked level up combat support last since the other skills are more important
(for build 2 you will also lose 1 point from heavens power if you dont have skill points from talents)
Talents
Talents are an important part of templars overall kit. For magic pve the best branch for pure damage is the Keeper of oaths.
This branch gives you a lot of cooldown allowing you to easily spam a ton of spells.
You also keep your healing from Harads teachings even if the enemy resists your stun giving you more ways to recover during bosses.
This branch is also good in gvgs allowing you to do well in both pve and gvg, tho your pvp will suffer a bit.
The tactician branch allows templar to play more defensively in pve giving you the ability to hold down and stun large groups of smaller monsters.
The talents on this path wont give you as big of an edge in pve content but you will also keep a great deal of power in all contents of the game.
This branch is especially good on harder content when mobs are super strong like in almahad.
The selectable key talents
Out of these 3 selectable talents you should always have Strength of faith active, its by far the best ouf of them.
For magic templars keeping this is especially important since your so much weaker than the physical builds.
Relics, Runes and crystals.
Relics for physical pve
Skill Offensive relic (red) Defensive relic (green) Empowering relic (purple) Group relic (blue)
Relics for magical pve
Skill Offensive relic (red) Defensive relic (green) Empowering relic (purple) Group relic (blue)
This is just a list of the best relics for each slot. all of them arent needed and some can be replaced, but this is what you should try to get.
Runes, Crystals
This is a list of runes and crystals for each slot, if theres multiple in the same slot you can choose which one you prefer out of the 2.
For example if you have a magic pve belt but you already have max critical without this crystal, you can use piercing on it instead.
Consumables for pve
Potions:
Physical/Magical, Skill cooldown potions are very good offensive potions.
They play into templars high base damage and allow them to spam skills at a faster pace.
If you want a defensive potion option then Physical/Magical, Steal health potions will be the best for you.
They give you a extra spike of damage while also making you heal back a lot more health so its easier to stay alive.
Scrolls:
Power build-up scrolls are a strong option, they give out a lot more damage than most scrolls,
in addition they give the facilitation stat that increases the duration of positive effects applied to you
Pacification scrolls are also a great option, they also give out more damage than normal scrolls.
They also come with the counterstand stat that reduced the duration of debuffs and stuns on you.
Food buffs:
Heady rums are overall the best food buff, they help you tank a bit more than you would be able to normally.
Turtle soup is also another great food option if your struggling a lot with mana regen.
Minions:
Medusa is overall the best pve minion for templar for just pure damage,
it gives out a passive cooldown buff and also a damage buff for your entire party.
Green dragon is another really good minion for just raw damage,
it gives passive penetration and it also has a damage buff.
White rat is also a good option if you think your damage is enough,
it gives a movement speed buff that can be really strong in dungeons.
Himal is another good movement speed minion, this one also gives a passive damage buff.
PVP & GVG (pvp = player versus player, gvg = guild versus guild)
There are many builds templar can make to adapt to the many pvp and gvg situations that they come across.
All of templars possible builds include full physical that excels in pvp but is bad at gvgs, Magic that is good in both pvp and gvgs
and hybrid that excels in gvgs and is decent in pvp.
General stats
Full physical, you need to try and build as much damage while trying to stay as tanky as possible
Hp, Pene, Cooldown are all important
Full magical, for this build your mostly focusing on support and trying to stay alive trough healing
Hp, Stun, Cooldown are all important
Hybrid, with this build your damage is super low so you will spend most of ur resources to tanky stats
Hp, Resistance, Block, Cooldown are all important
Full physical Recommended for mostly pvp.
Pros:
-Decent burst damage
-Can get really tanky
Cons:
- Low healing so staying alive can be a problem
- Struggles in group fights more than the other builds
Recommended item build, Runes, Crystals
Cape: Physical contenders (From arena shop)
Amulet: Physical contenders (From arena shop)
Bracelets: Physical contenders (From arena shop)
Rings: Physical contenders (From arena shop)
Weapon: Physical, Ferocity, Accuracy, Magic (From arena shop)
Shield: Defense, Ferocity, Block, Health (From arena shop)
Belt: Defense, Health %, Parry, Accuracy (Belt from heavy armor craft)
Armours: 2 pieces of heavy mermen set (from mermen sanctuary dungeon), 2 pieces of greatness gear. (From arena shop)
The best are Power incarnation helmet, chest and greatness boots and gloves (Defense, Resilience set) (Can be swapper around with basic arena armors)
Recommended Skill builds
Blame 1/5 Whirlwind of repentance 5/5
Reverse flow 5/5 Grace 5/5
Combat support 5/5 Harad's teachings 1/4
Touch of truth 1/4 Mantra of healing 2/4
Deity statue 4/4 Forbidden trick 4/4
Heaven's power 1/4 Particle of life 1/4
Branded by the sun 1/4 Onslaught 1/4
If your using the Stronghold of faith branch talents switch points from forbidden trick to particle of life.
Recommended Talents
If you want to max out your damage you should go for the Stronghold of Faith talent branch
This will help you deal with people a lot faster than you would normally do,
this branch is also not as reliant on hitting your stuns to kill your enemies.
Tactician is a generally good branch if you want to play a more supportive role while also doing damage
Tactician helps you keep your enemies still while you smack them around!
From the selectable key talents you should ALWAYS have Strength of faith active.
Full Magical Recommended for both pvp and gvgs
Pros:
-Decent single target dps
-Has a ton of healing
Cons:
- no aoe
- Low damage
Recommended item build, Runes, Crystals
Cape: Magic contenders (From arena shop)
Amulet: Magic greatness (From arena shop)
Bracelets: Magic contenders (From arena shop)
Rings: Magic contenders (From arena shop)
Staff: Magic, Ferocity, Penetration, Cooldown (From arena shop), you can also get the Magic, Critical, Accuracy, Stun staff (From horror event) for more stun focus instead of dmg
Belt: Defence, Health%, Magic, Cooldown (Belt from cloth armor craft)
Armours: Full set greatness cloth armour (Cooldown, Resilience set) (Can be swapped around with basic arena armors)
Recommended Skill builds
Blame 1/5 Whirlwind of repentance 1/5
Reverse flow 5/5 Grace 5/5
Combat support 5/5 Harad's teachings 4/4
Touch of truth 1/4 Mantra of healing 2/4
Deity statue 4/4 Forbidden trick 1/4
Heaven's power 1/4 Particle of life 4/4
Branded by the sun 1/4 Onslaught 1/4
Recommended Talents
Getting the keeper of oaths branch will let you keep healing even against people who have fully built against stun builds.
This will also allow you to spam a lot of support spells due to the increased cooldown it gives
Tactician is a generally good branch with this you can get people off you better and also lock down groups of enemies
You should get tactician over keeper of oaths only if your planning on doing more pvp than gvgs
From the selectable key talents you should ALWAYS have Strength of faith active.
This will help you tank more damage since your very squishy with staffs
Hybrid Recommended for gvgs only
Pros:
-Good healing
-Tanky
Cons:
- very low damage
- Always needs a team member to do well
Recommended item build, Runes, Crystals
Cape: Magic contenders (From arena shop)
Amulet: Magic greatness (From arena shop)
Bracelets: Magic contenders (From arena shop)
Rings: Magic, Health, Resistance (From bday event)
Weapon: Magic, Physical, Critical, Cooldown (Craft weapon from melee weapon crafting)
Shield: Defence, Health, Double block, Attack strength (Craft shield from spring event)
Belt: Defence, Health%, Magic, Cooldown (Belt from cloth armor craft)
Armours: 2 pieces of greatness (Cooldown, Resilience set) (Can be swapped around with basic arena armors) 2 pieces of Titan's mighty set (Craft armours from snow event)
The best pieces are Greatness helmet and chest, Titan's mighty gloves and boots.
Recommended Skill builds
Blame 1/5 Whirlwind of repentance 5/5
Reverse flow 5/5 Grace 5/5
Combat support 5/5 Harad's teachings 4/4
Touch of truth 1/4 Mantra of healing 2/4
Deity statue 4/4 Forbidden trick 1/4
Heaven's power 1/4 Particle of life 1/4
Branded by the sun 1/4 Onslaught 1/4
Recommended Talents
The tactician branch should be the only one used in hybrid sets since its the overall best one for gvgs.
This will help you lock down your enemies while you stay back supporting your team.
From the selectable key talents you should ALWAYS have Strength of faith active.
General pvp and gvg Relics
Skill Offensive relic (red) Defensive relic (green) Empowering relic (purple) Group relic (blue)
Relics are an important part of any pvp and gvg builds, so you should try to get as many of them as possible.
In some cases some of them can be a bit on the expensive side so you can switch around:
Terrible relic of apathy -> Terrible relic of sickness
Ice relic of captivity -> Terrible relic of deadly infection
Magic relic of resilience -> Great relic of continuous effect
For group relics if you cant get the expensive ones just try to get either of the ones that go on the slots, since they help other relics a lot.
Consumables for pvp/gvg
Potions:
Templars greatly benefit from any potion that increases resistance since you need to stay mobile and move a lot.
Scrolls:
For scrolls you want something that will increase your overall tankiness, these will help you stay alive against classes that hit hard.
Food buffs:
Heady rum and turtle soup are the only real food buffs you should be using,
if your struggling a lot with mana you should use turtle soup, if not then always use heady rums.
Minions:
Any minion that gives the Resistance or cleansing skill will go well on templars.
There are also a lot of minions with different types of stun and general cc skills,
these are always good to have around to extend your overall cc potential.
End.
Thank you for reading this far into the post, i was planning on making this a lot shorter,
but i saw that there was no real up to date guide for templars. so i decided to make one myself!
Hope it helped those who are stuck not knowing what and how to build as a templar since the class is a lot more complicated than most.
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Jaan got a reaction from Wuuzurd Balls in Jaan - Eu Emerald
Tomb & Outpost Guide
Reward.
You can enter the tombs as much as you want, but you will receive a award only at the first 5 runs.
Please remember that you only have 60 seconds time to take your award.
Tombs:
Bracelets and Rings of lvl 33
Book of Critical Might
Outpost:
Book of Battle Humility
Bracelets and Rings of lvl 33
Other Awards:
Relics
Amplication
Consumables
Precious Bars
Reputation/Currencies
60 Adventure Wisdom
60 Knowledge
25 Silver Dirhams
Buyable Buffs
Buffs can be bought at the Npc Named: Sage Al-Mu'alim.
You should get the Following Buffs.
Please remember that these Buffs can only be bought with Crimson Corundum.
Tombs
Please remember that Pve gear is needed here.
Access to Tombs.
Finding a Tomb.
Inside The Tombs.
Main Boss
Completing the Tomb.
A fully tomb run:
Outpost
Please remember that PvP gear is needed here.
Access to Outpost.
Starting a Outpost.
Entering and Fighting the Outpost.
Completing the Outpost.
A fully outpost run:
https://youtu.be/G6yZ7ws3-2I
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Jaan got a reaction from SaltyCoffe in Jaan - Eu Emerald
Tomb & Outpost Guide
Reward.
You can enter the tombs as much as you want, but you will receive a award only at the first 5 runs.
Please remember that you only have 60 seconds time to take your award.
Tombs:
Bracelets and Rings of lvl 33
Book of Critical Might
Outpost:
Book of Battle Humility
Bracelets and Rings of lvl 33
Other Awards:
Relics
Amplication
Consumables
Precious Bars
Reputation/Currencies
60 Adventure Wisdom
60 Knowledge
25 Silver Dirhams
Buyable Buffs
Buffs can be bought at the Npc Named: Sage Al-Mu'alim.
You should get the Following Buffs.
Please remember that these Buffs can only be bought with Crimson Corundum.
Tombs
Please remember that Pve gear is needed here.
Access to Tombs.
Finding a Tomb.
Inside The Tombs.
Main Boss
Completing the Tomb.
A fully tomb run:
Outpost
Please remember that PvP gear is needed here.
Access to Outpost.
Starting a Outpost.
Entering and Fighting the Outpost.
Completing the Outpost.
A fully outpost run:
https://youtu.be/G6yZ7ws3-2I
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Jaan got a reaction from cezt in Jaan - Eu Emerald
Tomb & Outpost Guide
Reward.
You can enter the tombs as much as you want, but you will receive a award only at the first 5 runs.
Please remember that you only have 60 seconds time to take your award.
Tombs:
Bracelets and Rings of lvl 33
Book of Critical Might
Outpost:
Book of Battle Humility
Bracelets and Rings of lvl 33
Other Awards:
Relics
Amplication
Consumables
Precious Bars
Reputation/Currencies
60 Adventure Wisdom
60 Knowledge
25 Silver Dirhams
Buyable Buffs
Buffs can be bought at the Npc Named: Sage Al-Mu'alim.
You should get the Following Buffs.
Please remember that these Buffs can only be bought with Crimson Corundum.
Tombs
Please remember that Pve gear is needed here.
Access to Tombs.
Finding a Tomb.
Inside The Tombs.
Main Boss
Completing the Tomb.
A fully tomb run:
Outpost
Please remember that PvP gear is needed here.
Access to Outpost.
Starting a Outpost.
Entering and Fighting the Outpost.
Completing the Outpost.
A fully outpost run:
https://youtu.be/G6yZ7ws3-2I
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Jaan got a reaction from sandwitch in Jaan - Eu Emerald
Tomb & Outpost Guide
Reward.
You can enter the tombs as much as you want, but you will receive a award only at the first 5 runs.
Please remember that you only have 60 seconds time to take your award.
Tombs:
Bracelets and Rings of lvl 33
Book of Critical Might
Outpost:
Book of Battle Humility
Bracelets and Rings of lvl 33
Other Awards:
Relics
Amplication
Consumables
Precious Bars
Reputation/Currencies
60 Adventure Wisdom
60 Knowledge
25 Silver Dirhams
Buyable Buffs
Buffs can be bought at the Npc Named: Sage Al-Mu'alim.
You should get the Following Buffs.
Please remember that these Buffs can only be bought with Crimson Corundum.
Tombs
Please remember that Pve gear is needed here.
Access to Tombs.
Finding a Tomb.
Inside The Tombs.
Main Boss
Completing the Tomb.
A fully tomb run:
Outpost
Please remember that PvP gear is needed here.
Access to Outpost.
Starting a Outpost.
Entering and Fighting the Outpost.
Completing the Outpost.
A fully outpost run:
https://youtu.be/G6yZ7ws3-2I
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Jaan got a reaction from vavavi in Jaan - Eu Emerald
Tomb & Outpost Guide
Reward.
You can enter the tombs as much as you want, but you will receive a award only at the first 5 runs.
Please remember that you only have 60 seconds time to take your award.
Tombs:
Bracelets and Rings of lvl 33
Book of Critical Might
Outpost:
Book of Battle Humility
Bracelets and Rings of lvl 33
Other Awards:
Relics
Amplication
Consumables
Precious Bars
Reputation/Currencies
60 Adventure Wisdom
60 Knowledge
25 Silver Dirhams
Buyable Buffs
Buffs can be bought at the Npc Named: Sage Al-Mu'alim.
You should get the Following Buffs.
Please remember that these Buffs can only be bought with Crimson Corundum.
Tombs
Please remember that Pve gear is needed here.
Access to Tombs.
Finding a Tomb.
Inside The Tombs.
Main Boss
Completing the Tomb.
A fully tomb run:
Outpost
Please remember that PvP gear is needed here.
Access to Outpost.
Starting a Outpost.
Entering and Fighting the Outpost.
Completing the Outpost.
A fully outpost run:
https://youtu.be/G6yZ7ws3-2I
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Jaan got a reaction from Sintem in Jaan - Eu Emerald
Tomb & Outpost Guide
Reward.
You can enter the tombs as much as you want, but you will receive a award only at the first 5 runs.
Please remember that you only have 60 seconds time to take your award.
Tombs:
Bracelets and Rings of lvl 33
Book of Critical Might
Outpost:
Book of Battle Humility
Bracelets and Rings of lvl 33
Other Awards:
Relics
Amplication
Consumables
Precious Bars
Reputation/Currencies
60 Adventure Wisdom
60 Knowledge
25 Silver Dirhams
Buyable Buffs
Buffs can be bought at the Npc Named: Sage Al-Mu'alim.
You should get the Following Buffs.
Please remember that these Buffs can only be bought with Crimson Corundum.
Tombs
Please remember that Pve gear is needed here.
Access to Tombs.
Finding a Tomb.
Inside The Tombs.
Main Boss
Completing the Tomb.
A fully tomb run:
Outpost
Please remember that PvP gear is needed here.
Access to Outpost.
Starting a Outpost.
Entering and Fighting the Outpost.
Completing the Outpost.
A fully outpost run:
https://youtu.be/G6yZ7ws3-2I
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Jaan got a reaction from WantFairGame in [2024.03.17] The 24th Activity Season: Blind Side!
fix the war