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100xp

Master of Arts
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  1. Like
    100xp got a reaction from Pr0f in Essential change for the Warden   
    Hello everybody I recently realized that the Warden is among the least popular characters in Warspear So I started playing Warden to have a more detailed view of what is happening right from the start in the initial missions. I realized that the Guard has certain difficulties at the beginning of the game, his skills are useless at the beginning, leaving our dear Warden a very It's tiring right away, which is why several players gave up playing with it before they even realized its potential. That being said, I will suggest a single change that can help our dear Guard in his initial phase without affecting his performance at the end of the game.
     

    Shocking Blow skill
     
    The Guard Imbues his weapon with electrical magic for 10s. Your first successful auto-attack deals an additional dmg 20%./25%./30%./35%./40%. based on the character's physical damage. applies stun effect for 1.5s/2s./2.5s/3s/3.5s
     
    The next change is to bring the Warden back to massive combat, especially because after talking to players I realized that active guilds avoid recruiting the Guard. and to change this all you need is a change in your least used skill in the game.
     

    Guard Protection
     
    The Guard creates a protective aura for 15s, Aura increases by 4% / 6% / 8% / 10%, the "Resistance" parameter of your nearby allies, also heals by 5% / 6% / 7% / 8% based on the healing received by the character
     
    The aura only affects your allies. within 5 meters and the character is not affected by the aura. maximum number of players 4 / 6 / 8 / 10
  2. Sad
    100xp reacted to Drakoslayd in RUNIC WEAPONS   
    I'd love for new weapon types but I doubt it would happen. 
     
    Caster classes needs new weapons
  3. Sad
    100xp got a reaction from Drakoslayd in RUNIC WEAPONS   
    Hello everyone, will one day have weapons with passives similar to Mermem's armor? If this is the case, I would like to make some suggestions.
     
     
    TECHNOMAGIC RIFLE
    Class: Ranger, Hunter
    Style: Two hands
    Attack Speed: 4.0
    Damage: Very high
     
    RUNIC SKILL PASSIVE
    When equipping the TECHNOMAGIC RIFLE All "Attack Speed" is reduced to 0%. and 50% of the lost value is converted into "Accuracy". Auto-attacks ignore 30% of target enemy's defense.
     
    MAGIC WAND
    Class: Mage, Druid, Priest, Templar, Beast Summoner, Warlock, Necromancer, Enchanter, Shaman
    Style: One hand
    Attack Speed: 2.5
    Damage: Medium
     
    RUNIC SKILL PASSIVE
    When equipping the MAGIC WAND, 30% of the "Skill Cooldown" parameter is converted into "Attack Speed". After using a skill, the next automatic attack deals magic damage of 20% of the character's magic power, this effect stacks up to 5 times.
     
    PROTECTION AMULET
    Class: Mage, Druid, Priest, Templar, Beast Summoner, Warlock, Necromancer, Enchanter, Shaman
    Style: Secondary hand
     
    RUNIC SKILL PASSIVE
    Equipping the PROTECTION AMULET grants a 15% Chance to ignore damage caused by an enemy's ability.
     
    CORRUPTED SICKLE
    Class: Paladin, Guard, Death Knight, Barbarian
    Style: Two hands
    Attack Speed: 3.2
    Damage: high
     
    RUNIC SKILL PASSIVE
    When equipping the CORRUPTED SICKLE, each successful automatic attack applies a negative "Corruption" effect to the target enemy, the effect reduces their maximum health by 3% for 10s, stacks up to 5 times. the character receives a positive effect "Corruptor" that increases his maximum health by 3% for 10s, stacks up to 5 times. the character also receives 5% "Attack Speed" for every 10% of life lost, stacks up to 4 times.
     
    VAMPIRIC BLADE
    Class: Blade Dancer, Explorer, Paladin, Guard, Reaper, Rogue, Death Knight, Barbarian
    Style: One hand
    Attack Speed: 2.2
    Damage: Medium
     
    RUNIC SKILL PASSIVE
    When equipping just one VAMPIRIC BLADE, each successful attack has a 20% chance of applying the negative effect "Vampiric Curse" to the target enemy, causing 15% of the character's physical damage as periodic damage for 5s. the character recovers health by 100% of the damage caused by the "Vampiric Curse" effect.
     
    When equipping two VAMPIRIC BLADES, each successful attack has a 30% chance of applying the negative effect "Vampiric Curse" to the target enemy, causing 30% of the character's physical damage as periodic damage for 5s. the character recovers health by 100% of the damage caused by the "Vampiric Curse" effect
  4. Thanks
    100xp got a reaction from Yomo in RUNIC WEAPONS   
    Hello everyone, will one day have weapons with passives similar to Mermem's armor? If this is the case, I would like to make some suggestions.
     
     
    TECHNOMAGIC RIFLE
    Class: Ranger, Hunter
    Style: Two hands
    Attack Speed: 4.0
    Damage: Very high
     
    RUNIC SKILL PASSIVE
    When equipping the TECHNOMAGIC RIFLE All "Attack Speed" is reduced to 0%. and 50% of the lost value is converted into "Accuracy". Auto-attacks ignore 30% of target enemy's defense.
     
    MAGIC WAND
    Class: Mage, Druid, Priest, Templar, Beast Summoner, Warlock, Necromancer, Enchanter, Shaman
    Style: One hand
    Attack Speed: 2.5
    Damage: Medium
     
    RUNIC SKILL PASSIVE
    When equipping the MAGIC WAND, 30% of the "Skill Cooldown" parameter is converted into "Attack Speed". After using a skill, the next automatic attack deals magic damage of 20% of the character's magic power, this effect stacks up to 5 times.
     
    PROTECTION AMULET
    Class: Mage, Druid, Priest, Templar, Beast Summoner, Warlock, Necromancer, Enchanter, Shaman
    Style: Secondary hand
     
    RUNIC SKILL PASSIVE
    Equipping the PROTECTION AMULET grants a 15% Chance to ignore damage caused by an enemy's ability.
     
    CORRUPTED SICKLE
    Class: Paladin, Guard, Death Knight, Barbarian
    Style: Two hands
    Attack Speed: 3.2
    Damage: high
     
    RUNIC SKILL PASSIVE
    When equipping the CORRUPTED SICKLE, each successful automatic attack applies a negative "Corruption" effect to the target enemy, the effect reduces their maximum health by 3% for 10s, stacks up to 5 times. the character receives a positive effect "Corruptor" that increases his maximum health by 3% for 10s, stacks up to 5 times. the character also receives 5% "Attack Speed" for every 10% of life lost, stacks up to 4 times.
     
    VAMPIRIC BLADE
    Class: Blade Dancer, Explorer, Paladin, Guard, Reaper, Rogue, Death Knight, Barbarian
    Style: One hand
    Attack Speed: 2.2
    Damage: Medium
     
    RUNIC SKILL PASSIVE
    When equipping just one VAMPIRIC BLADE, each successful attack has a 20% chance of applying the negative effect "Vampiric Curse" to the target enemy, causing 15% of the character's physical damage as periodic damage for 5s. the character recovers health by 100% of the damage caused by the "Vampiric Curse" effect.
     
    When equipping two VAMPIRIC BLADES, each successful attack has a 30% chance of applying the negative effect "Vampiric Curse" to the target enemy, causing 30% of the character's physical damage as periodic damage for 5s. the character recovers health by 100% of the damage caused by the "Vampiric Curse" effect
  5. Wow
    100xp got a reaction from Saaga in Lilypriest?   
    new animation 

    Lilypriest animação meme.mp4    
  6. Like
  7. Cool Story
    100xp reacted to Mugiwara Luffy in Wounded samurai   
  8. Like
    100xp reacted to Mugiwara Luffy in Conta Icloud   
    You can try to download the emulator to your PC and select the phone model in the settings as a variant. Then download the game and see the result.
  9. Like
    100xp reacted to Laevateinn in Conta Icloud   
    I think all login methods except e-mail are just one of the simple login methods. You must have an email account connected to your apple id. Try logging in with it. If you didn't create an email account, create an email account from your original Apple device. A numeric account is a guest account.
  10. Like
    100xp reacted to Nolan in [2023.09.08] Reinicialização dos servidores de jogo   
    Caros jogadores!
     
    Observe que hoje, 09.08.2023, às 9:00 BRT , os servidores do jogo serão reiniciados. 
    Após a reinicialização, as alterações serão implementadas:
    corrigido um bug onde o modo Arena “Crisol 4x4” funcionava incorretamente. O jogo ficará indisponível por aproximadamente  15 minutos .
     
    Além disso, não esqueça que os elixires e lacaios usados serão pausados, e o vigor do explorador será devolvido se o jogador estiver na masmorra no momento do reinício.
     
    Pedimos gentilmente que não planeje nada importante durante este período e pedimos desculpas por qualquer inconveniente que isso possa causar.
    AGRIND
  11. Confused
    100xp got a reaction from Yomo in Templar doesn't need a nerf   
    the vortex skill is strong because it is being used together, the guild strategy is to recruit several Templars to multiply the power of the skill the skill has the lowest area skill range in the game and it only gets really strong when used in conjunction with the two relics, so a nerf would harm all players when targeting only a few Templars, I really don't think that's fair, but if the nerf is necessary that's fine, I play with the class and I think a nerf on the vortex won't affect my gameplay that much but there's no reason to nerf the other skills 
     
    Because the other skills don't need nerf? I explain! The most used build at the moment is Templar based on bad physical dmg and that's where the "healing mantra" skill comes in. Because it is crucial for this build. Since the physical Templar cannot heal due to lack of magical power, the ability also renders the Templar unable to attack while healing,leaving the enemy free to reposition or even heal during this time 
     
    I also don't recommend changing anything in the Templar's passive, since the passive is great and works great for physical, magical and hybrid dmg builds, If I were to change something about this passive skill I would recommend removing healing to allies And leaving only the self-healing and additional damage, and adding a new effect,a percentage of stun,
    1/4 1.5% - 2/4 2% - 3/4 3.5% - 4/4 5% of chance of stun,
     
    At max level 4/4 
    every time an enemy is stunned, the "baptism by fire" effect is applied to the character for 40s and the character's health is restored by 80% of its magical power, and the "stun" parameter is increased by 5% while the effect is active, the next auto attack deals an additional 50% physical damage and removes the "baptism by fire" effect the effect can only be activated every 0.5s
     
    In a dungeon, it is very difficult for the Templar to heal using the "marked by the sun" skill since there are several allies hitting the monsters at the same time and activating the cure before the Templar and the "healing mantra" skill is infeasible to heal the Templar tank or even the tank of the group since it makes the monsters or the Boss stop attacking the target making them target the dps members of the group, the passive skill also doesn't help much on the Boss since he resists stuns With this change in the passive skill it would lose healing on bad allies would have good functionality for the hybrid tank build as that was the initial purpose for the Templar,
  12. Like
    100xp got a reaction from Powelitel in get ready   
    Channel
     https://www.youtube.com/@User100xp

    2023-01-18_1674079459695.mp4    
  13. Like
  14. Like
  15. Wow
    100xp got a reaction from mashunecka in Um visitante na dimensão de warspear   
    Faith is my sword. The truth is my shield. Knowledge is my armor! You stole my body, my home, my friends... my universe.
     

     
    @Dr Strange
  16. Like
    100xp reacted to Drakoslayd in Skill Test Area, Gender Switch Potion   
    Sound system does need a tweak but I would love to see say npc guards walk down the street and npc citizens and npc soldiers [in the camps like T3 to T5 irselnort] walking up and down the street 
     
    I would absolutely love to see the game get more lively 
    While I do love the designs of these dummies I personally think the generic "stick" ones are better for that. 
     
     
  17. Like
    100xp reacted to Bromancé in Skill Test Area, Gender Switch Potion   
    dayumn bro great so great it's 110% nice costume and ideas.
  18. Like
    100xp got a reaction from Higgings in Skill Test Area, Gender Switch Potion   
    Hello again, I would like to suggest adding a place to test attack and defense skills,
     
    The idea is very simple, just add training dummies in a way that makes it easy to test some specific skills. 
     
    For the area effect skill test just add three dolls or more close to each other 
     
    Example:

     
    To test defense skills, just add dolls that, when attacked, attack you back, to facilitate the character's defense test, it would be great to add a doll that causes physical damage, and a doll that deals magic damage 
     
    Exemplo:

     
    About where they can be added, it would be up to you, but it would be great if it was close or even inside a library, for players who have just bought new skills.
     
     
    For those who liked the training dummy costume, maybe in the next costume contest ^^

     
     
     
    Well I would also like to suggest a consumable, which would allow you to change the character's gender 
     
    In order not to be so complex, it could be very simple, for example: when using the potion you would be redirected to the haircut selection tab, right after selecting the haircut, wouldn't just change the cut, his character would change completely
     
    In short, for male characters the female haircut tab would open when using the potion, for female characters the male haircut tab.
  19. Haha
    100xp reacted to SaltyCoffe in Skill Test Area, Gender Switch Potion   
    Already said this but Higgings bully =c
  20. Haha
    100xp reacted to Theweasel in Skill Test Area, Gender Switch Potion   
  21. Like
    100xp reacted to Winter in Skill Test Area, Gender Switch Potion   
    Hire this man
     
    There really needs to be a revamp of towns so they seem more alive vs everyone just standing outside, the indoors really are underutilized stuff like this would be nice.

  22. Like
    100xp reacted to Nolan in [2023.04.27] Concurso "Alguém do deserto". Resultado!   
    Caros amigos!

    As obras mais dignas competiam pelo direito de fazer parte da nova Ilha de Almahad! Finalmente, o júri escolheu os vencedores do concurso “Alguém do Deserto” e estamos prontos para anunciar os seus nomes!

    Também estamos felizes em recompensar as obras dos autores, que sem dúvida deram o tom para o concurso, nos quais serão enviado 7500 Moedas Milagrosas:
    @YaraM - "O vingador do deserto"
    @Sigma - "Batedor do deserto"
    @LoveSM - "Great Anubis"

    Prêmio de escolha do público, 10.000 Moedas Milagrosas: @Fishcat Link "fennel"!
     
    3º lugar: 10.000 Moedas Milagrosas  +  30  Cache City of Technomages + emblema de bronze exclusivo no fórum.
     
    2º lugar: 15.000 Moedas Milagrosas + 50 Cache City of Technomages + emblema de prata exclusivo no fórum:    

    1º lugar:  20.000 Moedas Milagrosas + adicionar um monstro ao jogo + emblema de ouro exclusivo  no fórum : 
     
    Em sinal de agradecimento, os restantes participantes, cujos trabalhos cumprem as condições de participação, receberão um prémio de incentivo -  10 City of Technomages Cache !
     
    Obrigado por participar e nos vemos em novos concursos!
    AIGRIND
  23. Like
    100xp reacted to Matarato in [2023.04.07] Concurso "Alguém do deserto"   
    Porque o primeiro não ganha bau?
  24. Like
    100xp reacted to Higgings in [2023.04.07] Contest «Someone from the desert»   
    Big good luck to every contestant! 
  25. Haha
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