We need more experience and simpler upgrade methods. I think the maze is a good choice, but it can't make him the only maze in the 26th and 28th level is a good choice, but now it's the 32-level era. This setting is a little outdated. Even if it's a very interesting game, most of it It will still be boring after a month of experience. The current setting is that I must be in the game every day. It takes four to five hours to upgrade 32 a month, but the game must be full, before the real start of full. You don't have any friends when you first play, I don't know anyone, and my union is not a giant union. No one can help me. I have been playing games for half a year. I have experienced many characters, but I only upgraded one character to level 30. Because it was too difficult to upgrade, I met a lot of people during the upgrade, but they basically permanently quit the game because of the upgrade. Before the full level, it is a time with high investment and low return, and you won't make any friends. You just can't imagine a one-month novice period for a multiplayer online online game. If you want to make more money, I suggest reducing the difficulty so that more people can be promoted to a full level. Because of work reasons, they also I like this game, but because they don't have so much time to upgrade every day, they quit the game. This kind of upgrade method is absolutely not suitable for use after the 30th level is turned on. I hope to change this setting after the opening of the desert map so that you can have more experience and faster upgrade this game. Seriously, the full level is the beginning of boredom to spend a month, which will lose too many players. I have many roles on the EU server, but they can't be upgraded to full level, because it's too troublesome. I don't have so much time to play every day, and no one is willing to help me. The interstellar maze is definitely for novices. I have used it. Now, but novices can't beat him. This is too uncomfortable. This kind of upgrade is absolutely unreasonable.