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zsefv

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Posts posted by zsefv

  1. On 9/12/2021 at 10:38 PM, Unkindled said:

    This might even make the free to play players, or the ones that gave up amplifying, actually buy coins.

    Since most f2p that are in strong guilds can afford to remain f2p and still be +9/+10 I don't think that d help the game since LESS will actually buy coins making the game close.

     

    On 9/12/2021 at 10:38 PM, Unkindled said:

    People would actually amplify more weapons this way.

    There aren't many options, so this will not happen imo

     

     

    On 9/12/2021 at 10:38 PM, Unkindled said:

    This increased activity will be great for new players, that actually need the help they don't get, for quests and dungeons.

    I think a better way for this is to rework the towns/dgs till you reach sea map like they did with map1 for the beginners. 

  2. On 9/10/2021 at 8:38 PM, triggeredAF said:

    It would be nice to get knowledge by completing daily x5/crucible arena. I understand that it might be more a PvE currency but it would really help people who only focus on the PvP aspect of the game. Plus it would increase the amount of people demanding.

    It wouldn't increase the amount of people demanding. Most people spam at some fixed hours (e.g. after reset). Also, the knowledge talent tree is not really PvE oriented, since u get all stats maxed in PvE. It helps you more in PvP in my opinion. 

  3. On 9/10/2021 at 5:42 PM, Nolan said:

    How does it make people not be AFK during the war? It think there would be even more people doing that.

     

    I don't know how this is related to the other suggestion, but adding knowledge to the war's rewards could be a start. :vp-looking:

    A better idea would be to add knowledge as rewards in Guild Tournament since atm the rewards are bad for the amount of time spent in dungeon getting the gp.

  4. I don't know what to say about this topic, trying to make the dungeon harder or give debuffs to dmgers . Me, as a ranger main that is maxed out, full of books +10 etc., I can solo and tank easily using some buffs of course. Also, when I do my dynamic quests, I see parties with rangers & seekers struggling hard, even dying with a tank and healer in their party. If you make the dungeons harder for me and others that are maxed out, it will make the dungeon impossible for the others that are not.

     

    The easiest way to make you want a party with at least 1 healer and 1 tank would be simply to give an extra bad-ish reward (craft resources, bars, etc. => nice extra gold if you do a 2h spam) or a bonus random buff (x% damage buff, x% hp buff, etc. accordingly to your class) if you have this setup in your party (at least 1 healer, at least 1 dmg, at least1 tank).

     

    Also, you could give a random bonus to the parties depending on their classes and not only by their class role, for e.g.:

    • 1 druid 1 priest 1 templar 1 wd 1 ranger/seeker.
    • 5 healers
    • 5 hybrids

    This could also be an idea for some new achievements, who knows?:yesss-crazy-rabbit-emoticon:

  5. Hey there,

     

    In my humble opinion, in game commentary and a webcam shouldn't be a requirement but if the other contestants will implement this features I will accept my defeat. At the moment I'm very comfortable with just editing, and I'm still trying to improve this skill. In the near future, I will consider applying what you suggested. Thanks a lot for your feedback, and I'm glad you like my video nevertheless. ^^

  6. Привет, ребята, вот как выглядит GvG на европейском сервере. Как у тебя на сервере? Есть ли предложения по каналам YouTube, за которыми я могу следить с Русского сервера?

    :wind:

     

     

  7. We all know mermen match making is kind of bad right now.

     

    WHAT IF the game 'd calculate the max resilience a guild could get from they player's equip ( and maybe even take in consideration resilience skill ) . So basically if a player in guild X would have all arena equip that is possible right now in the game, it will only take in consideration the highest level pieces they have for each equipment slot (or make it more complicated if you want,  take in consideration the arena set bonuses) . After that you sum all the players max resilience calculated earlier and voila you can make a fair and fun fight.

     

    This not so complicated equitation could be done for the top guilds in each server ( let s say top 32 )  and for the rest, it can be used the same matchmaking system. I m saying 32 because i never saw that many low level guilds applying and if they do, they usually don t have arena equip.

     

    I m open for your ideas of improving my own idea.

     

    What do you think about it?

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