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Gladiator

Legendary Mentor
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  1. Like
    Gladiator got a reaction from wolfdragon99 in Beastmaster: skills and talents Information   
    Yeah I came to the same conclusion.
    Ultimately, spring melee weapons (10% atk strength) with Ferocity enchants are the best in terms of dealing damage.
     
    I also compared them to staffs.
    Here are my numbers even though they much less finalized and visually appealing. 
     

    The calculations are based on level30 cap  vs 40% magic and physical defense and 40% resilience. (The spear is with magic accessories!)
     
    I do think staffs are very underrated. The double pene staff provides close damage to the hammers when including auto attacks, which, in my opinion, isn't really the case in practice since you're better off keeping your distance from enemies with melee weapons in most situations.
    The way I see it, I look at moon's damage being basically doubled with staff, which would beat the hammer.
    Now if I really need to deal more damage, since staff's damage can be insufficient at times, especially vs high heal parties, then I'd rather use spears since kiting doesn't matter as much and keeping Moon alive is easier anyway. I'm mostly talking about Arena btw.
  2. Like
    Gladiator got a reaction from wolfdragon99 in Beastmaster: skills and talents Information   
    Yeah, I just tested with 31 pdmg and 31 mdmg (0 gear) and got 118 which is 60.65 more than the calculated damage.
    Tested calculator with 60.65 base damage and the values are correct now! I guess there is indeed a base damage of ~60 for 5/5 Moon.
    Thanks!
  3. Like
    Gladiator got a reaction from wolfdragon99 in Beastmaster: skills and talents Information   
    In efforts to make a calculator for Moon's damage, to figure out the best weapon for Beastmaster, I've come across some discrepancies with Moon's damage. But maybe I'm missing something?
     


     
    The calculated value from these magic and physical power values would result in physical power 1328.35 for Moon. Applying 2% attack strength, the damage would become 1355.
     
    But as you can see, Moon is hitting 1416.
     
     

     
    I looked for any other damage modifiers that could be applying. There is this 1%, since the dummy is considered a "blue" monster.
     

     
    The calculated value would still not become 1416.
     
    I tested other situations, including different weapons, different magic and physical damage values, and tested in PvP. It's always not as depicted in-game with error margins varying from -1% and up to -10%, meaning the calculated value is always less than the real value:
     

     
    Here, comparing Moon's damage to auto attacks. Showing that auto-attack calculations are correct, but not Moon's. Meaning that the method of calculating damage should be correct, unless Moon's damage applies differently with damage stats (i.e. ferocity, resilience, defense, attack strength, etc...)
     
    So what am I missing?
  4. Like
    Gladiator got a reaction from Alone Zzzz in New Shortcut Mechanism   
    I don't know what's with the first picture, but I totally agree.
    We need a more convenient way to switch between talents (first stage talent options and talent branches).
  5. Wow
    Gladiator reacted to Bladesharp in [2023.06.23] 15 interesting facts about the Arinar Universe in 15 years of Warspear Online history!   
    The rarest items were the friends we met along the way
  6. Haha
    Gladiator got a reaction from Drakoslayd in [2023.06.23] 15 interesting facts about the Arinar Universe in 15 years of Warspear Online history!   
    The hell is a Summon Woodhead? Is it one of those 3 minions that were sold in the arena shop years ago?
    What about this rare item:

  7. Haha
    Gladiator got a reaction from Drakoslayd in skill to use on yourself is hard   
    alt + skill hotkey 

  8. Like
    Gladiator got a reaction from SaltyCoffe in New Shortcut Mechanism   
    I don't know what's with the first picture, but I totally agree.
    We need a more convenient way to switch between talents (first stage talent options and talent branches).
  9. Like
    Gladiator got a reaction from Alone Zzzz in Some suggestions/fixes developers NEED to concern about!   
    Hello dear developers, moderators, and players..

    As you all know, many things changed during the latest updates, more skills were added, stronger enemies became the mobs in the environment, and many other gears and new stats were introduced. And because of that all, some older stuff became "outdated", in this suggestion of fixes, I will explain what those stuff are and how to restore their lost importance.

    Equipment and Characters Suggestions...

    The general idea of those suggestions is to balance the defense of players in accordance to their attacks and the attacks of the environment.


    1- Fortitude Runes.

    A big amount of players now use Vampirism Runes, because the HP given from Fortitude Runes is so little and insignificant, if we compare it to the damage being received from other players/mobs. We are talking about 62 HPs on lvl22 accessories. Leaving those runes unusable. I suggest increasing the amount of given HP in those runes, enabling players to have more options. Also the damage from other players is big now, so 62 HP as in lvl22 rings is like nothing.

    2- Defense Runes/Runes of Magic Defense.

    In this fix suggestion, I am pointing out the enchants for gears of tankers. I mean, 301 defense on lvl20 armors of ALL TYPES, and here is the problem, in my opinion, Runes should be adjusted according to the types of gears. A +10 heavy helmet of lvl20 for example has a total of 922 defense points if we enchant it with defense rune, and lvl20 light helmet has a total of 768 with the same amp and enchants. 154 defense difference between the two types of helmets of the same level. This difference is so slight, reducing the importance of tanks gear. A character with light armor set can have around 4k defense, give that char a heavy set of the same level and it will have 5k def. So it's better for even tanks to go with light armors with less 1k defense but better stats.

    **A good alternative way is to increase the percentage of defense for the given defense gained. For example instead of 53.2% for 7412, make it something like 60% or so. (You understand what I mean)

    At the moment, having a tanker in the party is not necessary, because even light armor users can tank.

    3- Runes of Healing.

    Same idea of HP runes, the amount of regeneration should be increased.

    4- Shield Runes.

    Block now is limited, and tanks can go 15% max block, giving less importance for the "Shield wielders". Suggesting the addition the ability of using Shielding Runes on rings. So it would be better for people to pick actual tankers to tank hard bosses.

    **Alternatively, devs could add another buff along with the defense buff for shields, and this buff would be a block buff. Adding about 6-8% block.

    Another suggestion regarding block is to add block scrolls in Miracle Shop.(Also Parry scrolls)

    5-Maximum Energy and Energy Regeneration.

    Just a small addition would be great, if players get more maximum energy and energy regen for leveling up, like max HP and HP regen increasing each level up. The reason is that we have now many skills, and the mana stayed as it is when we had 5 basic skills only. So it'd be logical to add more energy as more skills could be obtained.

    6- Runes on 2-handed weapons.

    Talking about Parry and Dodge enchants, to make the percentage of enchanting a 2handed weapon equals enchanting 2 1-handed weapons. Just like in the new runes of Retribution.


    Those suggestions are useless? Nope, how many times devs needed to "nerf" bosses, because players couldn't defeat? With those suggestions, devs can add those strong bosses, and players could defeat them with more practice and struggles. I'm against having weak bosses, or overpowered ones. i just want fun while hunting those bosses.
    And in PvP side, those who have insanely high damage could blow others with few seconds, making PvP less fun as it was before, and making it money=power>skill/gear.


    Other Suggestions...


    1- Arena Guild Points.

    Guild Points, that are being given in Arena is low in comparison with the other GP making possibilities, I don't want it to have the same Gold/Mcoin-to-GP ratio as in dungeons, but just a little bit higher to make the sleeping Arena more active. And this also would help that less people would spam arena with "losing party", and actually fight against actual players, giving Arena more fun as it was in the past.


    2- More items in Guild's Merchants and Tournament related suggestions.
    Crimson Corundums have already lost their value over the past months. Adding more new stuff to the those vendors might actually help in restoring their value. (If devs aren't willing to change them as a whole).

    I'd like also to suggest some items, that could be added...

    -Signs of Imperishability. With receiving parameters.
    -Summon Lightning Spirit. Along with new unique minions. Receiving also.
    -Unique Potions and scrolls: devs can be creative for those ones. Receiving of course.
    -New Gears: (just an idea) http://forum.warspear-online.com/index.php/topic/48134-new-heroic-cc-sets-with-new-bonuses/#entry883793

    And an idea for Tournaments reward...

    -Adding new chests instead of the current rewards chests, those chests are called "Unity chests". Inside, you can find unity signs, unity potions, great unity potions, guilds pocket, reputation potions, and with a rare chance, new costumes and skins, and other loots. Prizes could be 10-8-6 pcs for #1-2-3, respectively.


    That's it for now, I will add more stuff if something comes to mind. And maybe you guys can give some ideas related with this stuff? Let's discuss it.
  10. Like
    Gladiator got a reaction from Sigma in [2023.06.08] Update Warspear Online 11.4: 15 years of adventures! Release   
    Yeah the knowledge grind that we need before we start to "play this update" is slowing starting to hit me. Especially as someone who plays 2 characters.
     
    I wouldn't care to play casually and spend a year or more to finish my talents if they didn't make such a huge impact in PvP mainly. But because they're so impactful, you're constantly gonna feel like you're behind if you don't spend hours every single day getting every last bit of knowledge.
     
     
    We don't necessarily need more things to grind to give us knowledge because to complete all activities that give out knowledge is already very time consuming. We need more knowledge for the things we already have.
     
     
    Also I REAAALLLY love how devs put the 50% discount on the skill talents right BEFORE this update and before giving us a hint that we'll need to study all talents for the new ones. I for once, didn't care to level up the talent Moon Touch + for example that costs 30k for 5% extra damage. Now of course, I'm f*cked because I have to do with for the full 30k amount. Of course I didn't know this moment would come, and I'm sure I'm not alone in this.
  11. Speechless
    Gladiator got a reaction from SaltyCoffe in [2023.06.08] Game servers restart   
    Ok we might not wanna see this spam when we've killed enough for 500 knowledge. 
     

  12. Like
    Gladiator got a reaction from wolfdragon99 in [2023.06.08] Update Warspear Online 11.4: 15 years of adventures! Release   
    Yeah the knowledge grind that we need before we start to "play this update" is slowing starting to hit me. Especially as someone who plays 2 characters.
     
    I wouldn't care to play casually and spend a year or more to finish my talents if they didn't make such a huge impact in PvP mainly. But because they're so impactful, you're constantly gonna feel like you're behind if you don't spend hours every single day getting every last bit of knowledge.
     
     
    We don't necessarily need more things to grind to give us knowledge because to complete all activities that give out knowledge is already very time consuming. We need more knowledge for the things we already have.
     
     
    Also I REAAALLLY love how devs put the 50% discount on the skill talents right BEFORE this update and before giving us a hint that we'll need to study all talents for the new ones. I for once, didn't care to level up the talent Moon Touch + for example that costs 30k for 5% extra damage. Now of course, I'm f*cked because I have to do with for the full 30k amount. Of course I didn't know this moment would come, and I'm sure I'm not alone in this.
  13. Thanks
  14. Thanks
    Gladiator got a reaction from Venk in [2023.06.08] Update Warspear Online 11.4: 15 years of adventures! Release   
    Yeah the knowledge grind that we need before we start to "play this update" is slowing starting to hit me. Especially as someone who plays 2 characters.
     
    I wouldn't care to play casually and spend a year or more to finish my talents if they didn't make such a huge impact in PvP mainly. But because they're so impactful, you're constantly gonna feel like you're behind if you don't spend hours every single day getting every last bit of knowledge.
     
     
    We don't necessarily need more things to grind to give us knowledge because to complete all activities that give out knowledge is already very time consuming. We need more knowledge for the things we already have.
     
     
    Also I REAAALLLY love how devs put the 50% discount on the skill talents right BEFORE this update and before giving us a hint that we'll need to study all talents for the new ones. I for once, didn't care to level up the talent Moon Touch + for example that costs 30k for 5% extra damage. Now of course, I'm f*cked because I have to do with for the full 30k amount. Of course I didn't know this moment would come, and I'm sure I'm not alone in this.
  15. Like
    Gladiator got a reaction from TheCaster in [2023.06.08] Update Warspear Online 11.4: 15 years of adventures! Release   
    Yeah the knowledge grind that we need before we start to "play this update" is slowing starting to hit me. Especially as someone who plays 2 characters.
     
    I wouldn't care to play casually and spend a year or more to finish my talents if they didn't make such a huge impact in PvP mainly. But because they're so impactful, you're constantly gonna feel like you're behind if you don't spend hours every single day getting every last bit of knowledge.
     
     
    We don't necessarily need more things to grind to give us knowledge because to complete all activities that give out knowledge is already very time consuming. We need more knowledge for the things we already have.
     
     
    Also I REAAALLLY love how devs put the 50% discount on the skill talents right BEFORE this update and before giving us a hint that we'll need to study all talents for the new ones. I for once, didn't care to level up the talent Moon Touch + for example that costs 30k for 5% extra damage. Now of course, I'm f*cked because I have to do with for the full 30k amount. Of course I didn't know this moment would come, and I'm sure I'm not alone in this.
  16. Like
    Gladiator got a reaction from Drakoslayd in [2023.06.08] Update Warspear Online 11.4: 15 years of adventures! Release   
    Yeah the knowledge grind that we need before we start to "play this update" is slowing starting to hit me. Especially as someone who plays 2 characters.
     
    I wouldn't care to play casually and spend a year or more to finish my talents if they didn't make such a huge impact in PvP mainly. But because they're so impactful, you're constantly gonna feel like you're behind if you don't spend hours every single day getting every last bit of knowledge.
     
     
    We don't necessarily need more things to grind to give us knowledge because to complete all activities that give out knowledge is already very time consuming. We need more knowledge for the things we already have.
     
     
    Also I REAAALLLY love how devs put the 50% discount on the skill talents right BEFORE this update and before giving us a hint that we'll need to study all talents for the new ones. I for once, didn't care to level up the talent Moon Touch + for example that costs 30k for 5% extra damage. Now of course, I'm f*cked because I have to do with for the full 30k amount. Of course I didn't know this moment would come, and I'm sure I'm not alone in this.
  17. Thanks
    Gladiator got a reaction from Khrone in [2023.06.08] Update Warspear Online 11.4: 15 years of adventures! Release   
    Wait that formal is yyyy/mm/dd apparently. 
    I got the 10+ year one 
     

  18. Haha
    Gladiator got a reaction from VitoKill99 in [2023.06.08] Update Warspear Online 11.4: 15 years of adventures! Release   
    Wait that formal is yyyy/mm/dd apparently. 
    I got the 10+ year one 
     

  19. Sad
  20. Speechless
    Gladiator got a reaction from TheCaster in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    Hey, let them! The russian post has 25 pages of comments under it, why can't we have a more active community. I think people arguing is great for the forum culture and admins should encourage it because it promotes forum activity.
     
    I remember one of the more active days, I would have back and forth arguments why Paladin should be buffed, and look at us now, stronger than ever, Paladins really owe me a lot of the buffs. Hell, I might start doing that again. I went to check and I think I haven't really gotten into it with someone since 2020, it was about palas being able to self-cast sacred shield (*cough* @Higgings), and guess who won. 
     
    Keep arguing guys! You never know what might get devs to buff your class.
  21. Haha
    Gladiator got a reaction from lallouss in [2023.05.28] Contest "15 years of adventures"   
    Classic fake sentinels allying with a legion guild
  22. Wow
    Gladiator got a reaction from lallouss in [2023.05.28] Contest "15 years of adventures"   
    Sorry to burst your bubble, it's not only 112 players in the ss, but also it's fake/photoshopped...
     

     
    Here for example, it's impossible to have players stand like this in the game.
  23. Like
    Gladiator got a reaction from Higgings in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    That's where mods come in. They don't have that green name for show only, do they now.
  24. Like
    Gladiator got a reaction from Drakoslayd in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    Hey, let them! The russian post has 25 pages of comments under it, why can't we have a more active community. I think people arguing is great for the forum culture and admins should encourage it because it promotes forum activity.
     
    I remember one of the more active days, I would have back and forth arguments why Paladin should be buffed, and look at us now, stronger than ever, Paladins really owe me a lot of the buffs. Hell, I might start doing that again. I went to check and I think I haven't really gotten into it with someone since 2020, it was about palas being able to self-cast sacred shield (*cough* @Higgings), and guess who won. 
     
    Keep arguing guys! You never know what might get devs to buff your class.
  25. Haha
    Gladiator got a reaction from Drakoslayd in [2023.05.28] Contest "15 years of adventures"   
    Classic fake sentinels allying with a legion guild
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