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TheCaster

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  1. Like
    TheCaster reacted to Jcbref in Make dungeons random   
    so if this suggestion is about making dungeon parties random then how are you going to do dungeons with 5 tanks who rely on healers or 5 healers with no defenses or 5 damagers who cannot survive
  2. Thanks
    TheCaster got a reaction from Wongs in Bladedancer : The Mighty Unbalanced Hero   
    The class is ruining game balance. Period.
     
    3x resist. 
    Rush 100% resist. 
    Aoe stun. 
    Hamstring. 
    Sap
    Insane damage capabilities. 
    Highly tanky. 
     
    Anyone who says otherwise is biased. I'm sorry but you can ask anyone who's been on the receiving end of this class. 
     
    Anyone who beats this class despite all this is a very talented player with adequate amps, knowledge of the game and the skills to execute it. 
     
    Beating a BD in 1 vs 1 doesn't matter in large scale wars where they can't be controlled or by the time they are controlled, they would've stunned, hammed and killed you. 
    Don't take my word for it. Check the population of BDs in all servers yourself. 
  3. Haha
    TheCaster reacted to Khrone in Bladedancer : The Mighty Unbalanced Hero   
    What you're talking? It's so hard to have 9k def, 7k hp, 1.5k damage, hit 2k+ on basic attack and killing everything with just Hamstring and skill 1 😭😭😭😭
     
    Bruh, i tested on a lv 1 BD, Hamstring total damage is more than 100% of the physical damage of BD, it's like 150, 160% idk, like wtf...
     
    BD with 9.6k Physical Defense, 7.5k HP and 1.3k Damage
     
    In my opinion, the BD defensive part is so high compared to its damage. Let's say, for example:
    Mage: 
    Damage = 60%
    Defense = 30%
    Control = 10%
     
    Druid:
    Damage = 10%
    Defense (healing) = 50%
    Control = 40%
     
    BD:
    Damage = 80%
    Defense = 60%
    Control = 10% 
     
    While i'm using all of my damage skills (i'm a Warlock) to decrease 1k of the BD's HP, they use 2 skills and a basic attack and kill me 😄 i can't do nothing because i can only stun and they have 2 anti-stun skills 😄
  4. Thanks
    TheCaster got a reaction from Drakoslayd in Bladedancer : The Mighty Unbalanced Hero   
    The class is ruining game balance. Period.
     
    3x resist. 
    Rush 100% resist. 
    Aoe stun. 
    Hamstring. 
    Sap
    Insane damage capabilities. 
    Highly tanky. 
     
    Anyone who says otherwise is biased. I'm sorry but you can ask anyone who's been on the receiving end of this class. 
     
    Anyone who beats this class despite all this is a very talented player with adequate amps, knowledge of the game and the skills to execute it. 
     
    Beating a BD in 1 vs 1 doesn't matter in large scale wars where they can't be controlled or by the time they are controlled, they would've stunned, hammed and killed you. 
    Don't take my word for it. Check the population of BDs in all servers yourself. 
  5. Haha
    TheCaster reacted to nabnecro in Bladedancer : The Mighty Unbalanced Hero   
    Any BD who is overpowered by a rogue should delete his account.
  6. Like
    TheCaster reacted to adywijaya in Bladedancer : The Mighty Unbalanced Hero   
    you might be not the only one who quit as warlock, these days warlock is not good as old days
     
     
    yes, easy map, easy quest , easy play, op skill. 
     
     
    you must be never play as a enemy of bd, or never meet enemy with same amp with you.
    just like sulla said.
     
     
    high def is ok, high dmg no, maybe add them shield and remove dual wield 
     
     
    am i look like mad guy ? yes everything is balanced if you were play bd as main hero, "everything" 
    rogue taking down flag ? what flag have to do with this topic ? bro you must be high
     
     
     wlock and dk ? yes ranger & rogue suck against bds , you must be know that feel , thats what make you move to the bd side. am i correct bro.
     
     
    youre the man bro +1 , 
     
     
    game need balance , balance in the game effected to the population in the game itself, and now mcs looks like dead grave mc 1 : elf 5
     
     
    im with you
     
    no if gm do something to balancing game, 
  7. Like
    TheCaster reacted to Dyrkin rogue in Bladedancer : The Mighty Unbalanced Hero   
    This is why I quit my warlock I got tired of getting killed in one hamstring I might be able to avoid getting hit with a full rotation of fear circle and hex but with counter crit 1000 plus normal hit it wasn't even comparable
  8. Like
    TheCaster reacted to Higgings in Next Forsaken Class: The Shadowblade   
    In any case we are speaking of unique classes, which shall not compared in strenght with others on the other side. 
  9. Like
  10. Thanks
    TheCaster got a reaction from Railson Almeida in Unpopular Opinion: Ability to self-cast Sacred Shield   
    Make this skill self cast only maybe. That sounds like a reasonable solution to both sides. 
     
    It increases your tanking capabilities as a character and doesn't make it too over powered with allies which I personally think it is atm. 
     
    P. S: I think you should appreciate higgs actively debating ideas. @ GladiatorThis thread was honestly an unpopular opinion that no one would take a second glance at as the title suggests, but you guys debating your POVs have turned some heads to say the least. 😛
  11. Like
    TheCaster reacted to Higgings in Unpopular Opinion: Ability to self-cast Sacred Shield   
    I appreciate those ones who try to build up arguments and enforce them with valid points. I always loved to have dialogues, as they are, in my opinion, a sign of maturity. I'm glad to have found someone who is at least as intetested as me to reply to every single post (coherently). 
     
    This being said, you're welcome xd
     
    [joke]
  12. Thanks
    TheCaster got a reaction from Higgings in Unpopular Opinion: Ability to self-cast Sacred Shield   
    Make this skill self cast only maybe. That sounds like a reasonable solution to both sides. 
     
    It increases your tanking capabilities as a character and doesn't make it too over powered with allies which I personally think it is atm. 
     
    P. S: I think you should appreciate higgs actively debating ideas. @ GladiatorThis thread was honestly an unpopular opinion that no one would take a second glance at as the title suggests, but you guys debating your POVs have turned some heads to say the least. 😛
  13. Haha
    TheCaster reacted to Gladiator in Unpopular Opinion: Ability to self-cast Sacred Shield   
    Oh for sure, this is probably became the ''most popular'' topic I've made, ironically.
  14. Haha
    TheCaster reacted to Cloudy podyshka in Unpopular Opinion: Ability to self-cast Sacred Shield   
    Topic title: "unpopular opinion"
     
    Same topic: * 4 pages of discussion *
     

  15. Like
    TheCaster reacted to Drakoslayd in [2020.10.12] The Bounty Week: the return of long-awaited trolls and even more rewards!   
    Is this EU?
    Has anyone else noticed the Forums background? Possible teaser for Median Night?
  16. Like
    TheCaster reacted to Holmes in Castle Captures: guide, schedule   
    Valiant warriors and their guilds!
     
    What could delight the souls of an entire army of brave warriors, if not a poweful fortress behind the tallest walls? Your own safe home with workshops, laboratories and a throne for the leader of your guild, your battle family. But as we know, no sweet without sweat, so prepare your blades. Because a castle can only belong to one guild and, trust us, there are way too many pretenders.
     
    We’ve prepared a guide for your convenience, in which we will talk about the key tasks, map symbols and special features, using the 4 sector Sky Sanctuary castle as an example. And also about the results of transpiring captures.
     
    Schedule (СEST):

     
    See the results and schedule of events on the official Discord-server - https://discord.gg/warspear!
     
    What are Castle Captures?
    Guilds of Arinar of at least 3rd level, battle for the right to own one of the castles on Ayvondil. The commander of the guild has 30 minutes prior to the start of the battle, during which they must apply to participate in capturing the Castle.
     
    Cost of participation depends on the level of the guild: the higher the level, the more guild points it will take to apply.
    Additionally, all key events during a capture will be announced in the chat. 
     
    Keep in mind that only a limited number of characters will be able to participate, both on the attackers’ and defenders’ sides. The same is true about the level of the guild: it must be no less than the following:
     
    Forest's Heart - 30 members, 3 guild level
    Jaguar's Den - 40 members, 4 guild level
    Dragon Ness - 50 members, 5 guild level
    Sky Sanctuary - 60 members, 6 guild level
    Sea Turtle - 70 members, 7 guild level
     
    Capturing consists of two stages: 
       Castle Siege    Storming the Citadel  
    1 stage:
    After the application stage, a portal activates for the guilds, leading to battle camps. A battle camp is a neutral territory where your character can be revived in the case of death on the battlefield.
     

     
    After the capture starts, portals activate in the battle camp. This allows you to leave it and travel to the castle walls. In that moment, the first stage of the capture starts, the main goals of which are:
    destroying the outer gates (the entire guild participates) killing the Guardian of the Guild (the commander and the assault team participating)   

     
      - closed gates
     
     - destroyed gates
     
     - battle camp
     
    The higher the level of the castle, the more health the gates will have. After at least one of the gates are destroyed, the Commander of the guild with their group can enter the inner yard and start to fight the Guardian of the guild.
     

     
    Keep in mind that the Guardian of the guild can only receive damage from players with the Commander rank. The rank can be assigned by the leader of the guild.
     

     
    In order to be credited with killing the guardian, the commander must be alive and be present at the same location as the guardian at the moment of their death. The commander at the top of the monster’s aggression list (who dealt the most damage to the monster) and present on the location at the moment of the guardian’s death, has his guild declared victorious. If the first Commander in the aggression list is not present at the location at this moment, then credit for killing the guardian goes to the fighter in the next place in the aggression list at that location.
     
    The 1st stage lasts for up to 60 minutes. If in that time the Guardian of the guild is not defeated, ownership of the castle will be retained by the current owner.
     
    2 stage:
    Just one guild, whose commander managed to defeat the guardian, proceeds to the second stage, where they must oppose not just the defenders of the Castle, but also the guild that owns it.
     

     
    If the Castle does not belong to any guild at the moment, then the battle will only be against the defenders of the Castle. The main goals of the second stage are as follows:
     
    destroying inner gates and entering the Citadel of the Castle  

     
    destroying the Throne  

     
     - throne (50.000 health)
     
    - respawn point of the defending guild
     
    In the event of the throne falling, the Castle will be captured by the new guild until the next battle, when they will have to prove their right to own it or succumb to stronger guilds and lose all benefits.
     
    The second stage lasts up to 20 minutes. In that time, the attacking side must destroy the throne while the defenders have to try their best to prevent that from happening.
     
    Don’t forget to keep track of the remaining time. The timer is always on the right side of the screen on any capture stage.


     
     
    Restrictions of participation in defending or attacking castles.
     
    Keep in mind that if a player leaves a guild that controls a castle, they will not be able to participate in attacking or defending castles for 7 days.
     
    Benefits a Castle will grant:
    The victors become owners of Castles and gain a set of bonuses and new opportunities that are not available to other guilds.
     
    Castle opportunities:
    Each Castle has its own special features. The Steward will let you activate different Castle capabilities (buffs), that will affect all guild members.
     
    Forest's Heart:
     
     Jaguar's Den:
     
    Dragon Ness:
     
    Sky Sanctuary:
     
     Sea Turtle:
     
    A Castle can be improved and its level raised. The main goal of raising Castle level is the possibility for creating new buildings, with which the guild will be able to make rare items. Building in the castle is done with Essences, Castle symbols, guild points and gold. First things first:
     
     Ideal Essence of the Depth - Forest's Heart
     Ideal Essence of the Abyss - Jaguar's Den
     Ideal essence of the depths - Dragon Ness
     Ideal essence of the empyrean - Sky Sanctuary
     Ideal essence of the abyss - Sea Turtle
     
    Each type of essence is necessary to develop the corresponding castle and is harvested from Spheres that are scattered around the sector of the castle. But be careful, spheres are guarded.
     

     
    Symbols:
     Forest’s Heart Symbol
     Jaguar’s Den Symbol
     Dragon Ness Symbol
     Sky Sanctuary Symbol
     Sea turtle symbol
     
    Each type of a symbol is earned as a reward from the main boss in the dedicated dungeon of the sector in which the castle is located. The higher the level of the dungeon, the more symbols you will gain. So, for example, the Forest’s Heart Symbols will drop for successfully completing the Rotting Garden dungeon and so on.
     
    Surely you already know where to earn gold and guild points, so we will move on.
     
    Production of unique items:
    In the buildings on the Castle territory it is possible to produce elixirs, useful scrolls and group relics (depending on the type of the building). Constructing any building in the Castle is done through the interaction with the Architect and consists of two stages: designing and constructing. 
     
    Laboratory - creating rare potions and elixirs with additional bonuses for characters.
     

     
    Workshop - creating unique scrolls of three types: Scrolls of Immortality, Scrolls of Power and Scrolls of Invincibility. Scrolls can have up to 4 bonuses and affect health, energy or defensive parameters of characters.
     

     
    Tower of Magic - creation of powerful group relics, the effect of which depends on the number of group members of the character. This type of relics is exclusive to production in Castles.
     

     
    Trading between Alliances
    All items created in the castle buildings are automatically moved to the castle bank, from where it is possible to list them for sale by the Shopkeeper. The shopkeeper resides in the castle grounds and all his goods are available for sale for all factions.
     

     
    That is it. Don’t forget that castles are always being developed and expanded. Regularly check the news on our forums and stay up to date with the latest changes!
     
    Good luck!
    AIGRIND
     
  17. Like
    TheCaster reacted to Higgings in Unpopular Opinion: Ability to self-cast Sacred Shield   
    Yes, I did. You've also written a nice title, which is "unpopolar opinion". Perhaps you might have written it because too many people believe that it's an indeed strong skill, where you instead tried to explain why it is not. But if you used this word, to my eyes, it is rightful to think that you as well consider it strong on the first place. This enters on the opinion's part, so if I can be absolutely wrong about that. 
     
    The reason of why I answered every member was trying to seek for points, arguments to bring on the table, hence a simple conversation to see why and how do people think about a buff but none of them so far - aside Zeus - brought valid points. All of them (most probably paladins or players who play on the Sentinel Side) agreed and nothing else. Bringing those so beloved points on the table would have just strengthened your topic even further, but this hasn't happened because so far - again - only Zeus was brave enough to admit that the buff would just be a "why not?" scenario. 
     
     
    You are the one who is proposing a buff and also a Paladin as main, it's perfectly normal that you don't see this skill strong. I agree: the Pala needed a buff for being paper for several years, i'll give you that one. But buffing an already good skill for the sake of making the class better it's not the way. You would make a good skill broken, and it would lead to even further complaints which might end on a big nerf on that (see Counterattack). I'm mainly PvE but I do arena and such. It's enough for you guys to resist our skills once in order to start buffing your allies non stop. In this sense, mc side is very poor with skills. Few classes on Legion side can buff our allies; on the Sentinel side, however, even tanks can give certain concrete support to their mates. Exactly for this reason, our Control Skills are becoming useless every update more: it's enough for you to bring a mage or a priest to negate all of our CCs. We are strong on 1vs1 IF our skills don't fail. And honestly... unless you're a 5k hps Paladin which leaves a ranger unstunned or untouched for... let's say... 5 seconds? then it's quite obvious that he can melt it. But you're forgetting that the ranger has most probably used some skills to break that shield, skills that he could've used against you. Repeat the procedure with a paladin with good team mates and with a large ammount of HPs... The game is not made up only of Shamans, Bladedancers and Rangers thankfully. Every class should have a counter class, but buff the shield even further and other weaker classes in terms of damage won't be able to land a single hit on Paladins.
     
     
    I want you also to remember that when the skill came out for the first time, tons of paladins came here and asked for a buff, because the skill working like the one of necros or priests was too weak and definitely not worthy to be paid 40k. You would want to see the shield nerfed just to make it self-castable... It's quite hard for me to believe that it would be a change accepted so lightly by palas, allow me. 
     
     
    This is why no one would ever use it on group situation... the buff is pretty 1vs1 orientated clearly. And again... The abilty to make it self casted on 1vs1 at the current situation is like you getting full hps with a click for a certain ammount of time, so this is not really what I would define "be less a piece of paper". Oh almost forgot: the Paladin can heal himself while on buff.
     
     
    I saw a paladin alone and "my god how paper it is" is not really the thing I said, when he could tank 3 stunners for like 30 seconds. 
     
     
    Your class has got more endurance skills than mine and all you have to do is paying mana. Play a class, designed to survive thanks to life steal, with a skill that kills you instead of making you stronger and then come here and repeat that Pala is one of the weakest among tanks. 
  18. Like
    TheCaster reacted to Null in Перерасчёт средних значений v9.0 (необходимо для сравнения вождя с другими дд и понимания стоит ли его качать)   
    По инициативе и конструктивной критике моего белорусского друга, были произведены расчёты среднего значения* (урон/мин) для того, чтобы проверить физ дд сборку, комбо и маг дд сборку, ну и, с моей стороны, сравнить этого дд с другими дд для понимания какой с него толк, есть смысл качать или вообще не нужно.
     
    *реликвии и другие баффы, кроме указаных в "дано", не рассчитываются в теоретическом подсчёте. 

    Предисловие: я считал, что автоатака у вождя 2.4 секунды. Меня упрекнули, и правильно сделали. Автоатака у вождя = 3.2 секунды, без скорости атаки. По этому 2р и 1р равны в значении скорости атаки, но 1р булавы дают больше дд, так что всё в силе. 2р всё равно негодные.
    С учётом того, что он мили, сборка 70% скорости (там будет явный ущерб маг силы) сделает из него самого слабого дд класса из всех. А суммарно, он будет наносить меньше урона, чем тот же хант - на практике!
     
    Дано: 
    Параметры взяты в средних теоретических значениях, и расчёт сделан для того, чтобы сравнить одно с другим. В действительности, очень много факторов, которые будут влиять на результат, но мы берём одинаково теоретические значения и сравниваем одну теорию с другой и показываем ее вам, чтобы вы могли для себя оценить и сами подумать, какая сборка вам больше нравится. 
    За основу взято три сборки булав.
    Первая сборка: 1000 физ дд и 600 маг дд.
    Вторая: 636 физ дд и 900 маг дд (поскольку мы знаем точное количество физ дд от 2х маг булав в ги 7+ на 32м уровне).
    Третья сборка комбо вариант: 830 физ дд и 826 магического (+8 булавы).
     
    Допдетали: в расчёте указана ги 10+ уровня (это важно для кд, скорости атаки, % силы крита и 10% дд).
    Среднее значение крита = х*1.6 (x*100%+x*220% / 2), где х = дд.
    Кд вождя = 50%, как наиболее оптимальный вариант, к которому нужно стремиться. Значитель кд 50% = 1.5. На него делим время перезарядки навыков.
    Скорость атаки оставляем 15% как доп. бонус, получаемый вместе с 15% кд.
    Крит равен 50%.
    Все остальные значения нам не нужны, потому что для теории они не играют роль, но сами по себе ситуативные.
     
    Автоатака:

    Важное примечание для знотоков, которые хотят собирать скорость атаки: для того, чтобы вождь лупил автоатакой каждые 2 секунды, требуется ~37% скорости атаки. Во первых, их негде взять без ущерба маг силы. Во вторых, очень важная вещь (!), использование скиллов (примерно 1-1.5 секунды на проигрывание) подразумевает остановки в скорости атак. Поэтому, при высокой скорости атак использование скиллов будет только мешать и уменьшать урон. А играть этим персонажем только через автоатаки нет смысла, ведь от автоатак урон не будет намного быстрее, чем у ханта. Учитывая мобильность и физ дд скиллы ханта, делать сборку физ дд со скоростью атак на вожде нет смысла и не будет никогда.
     
    За 60 секунд (имея 70% скорости атак, которых без кучи баффов и книг вождю негде будет взять еще):
    Булавы ударят 62 раза.
    Лук ударит 60 раз.
    Арбалет 51 раз.
    Ножи 88 раз.
    Мечи 75 раз.
    Топоры 68 раз.
    Тут не только вожди, но и все остальные сделайте выводы для себя.
    Особое примечание: класс хоть и мили, но специфика его работы как у мага и чк. Он мили лишь потому, что так захотели. 
     
    При 15% скорости атак, задержка между ударами составляет 2.72 секунды. Это значит, что за 60 секунд персонаж ударит 22 раза. 
    V1: (22*1000)*1.6 = 35200 (среднего значения урона от автоатак в минуту).
    V2: (22*636)*1.6 = 22387 (среднего значения урона от автоатак в минуту).
    V3: (22*830)*1.6 = 29216 (среднего значения урона от автоатак в минуту).
     
    Удар духов:
    На 20м уровне, прирост от навыка = маг сила +73. Там явно будет какая то формула, но я не буду заморачиваться и просто округлю значение. Допустим отклонение в 20%
    7/1.5 = 4.6 секунд. За 60 секунд получаем 12 ударов этим скиллом.
    V1: (12* ~ 700) * 1.6 = 13440 (среднего значения урона в минуту)
    V2: (12* ~ 1000) * 1.6 = 19200 (среднего значения урона в минуту)
    V3: (12* ~ 920) * 1.6 = 17664 (среднего значения урона в минуту)
     
    Взгляд орла:
    При 50% кд навык висит и используется по кд. В расчёт берём только 5/5. Маг сила бьет каждые 2 секунды (30 ударов). В среднем, кровотёк ложится каждые 4 секунды. То есть, за минуту мы получим 15 стаков кровотёка. 1 стак = 120% физ урона (4 удара по 30%).
    Маг удары:
    V1: 30 * (600*0.6) *1.6 = 17280 (среднего значения урона в минуту по одному мобу)
    V2: 30 * (900 *0.6) *1.6 = 25920 (среднего значения урона в минуту по одному мобу)
    V3: 30 * (826*0.6) *1.6 = 23760 (среднего значения урона в минуту по одному мобу)
    Физ удары:
    V1: 15 * (1000*0.3*4) * 1.6 = 28800 (среднего значения урона в минуту по одному мобу)
    V2: 15 * (636*0.3*4) * 1.6 = 18240 (среднего значения урона в минуту по одному мобу)
    V3: 15* (830*0.3*4) * 1.6 = 23904 (среднего значения урона в минуту по одному мобу)
     
    Примечание: с реализацией кровотока похуже, чем с маг ударами, но примерно одинаково против мобов, которых бьют больше 1й минуты.
     
    Волчья прыть:
    За условия берём только 5/5, так как это условие наиболее оптимальное для билдов и подсчёта. Кд = 12 секунд. 5 ударов в минуту.
    V1: 5*(2*1000)*1.6 = 16000 (среднего значения урона в минуту)
    V2: 5*(2*636)*1.6 = 10176 (среднего значения урона в минуту) 
    V3: 5*(2*830)*1.6 = 13280 (среднего значения урона в минуту)
     
    Пикирующее войско:
    В расчёт взято 4/4, так как 1/4 наносит всего лишь 60% от маг дд персонажа по 1 мобу (2 удара). Но в несколько раз сильнее при прокачке, так что берём 4/4. Точное количество ударов не особо понятно, но мы берём 5 ударов за каст, как наиболее вероятный вариант (иной только один - 6 ударов). Перезарядка равна 14.6 секунд. 4 каста за минуту.
    V1: 4 * (600*0.45*5)*1.6 = 8640 (среднего значения урона в минуту по одному мобу)
    V2: 4 * (900*0.45*5)*1.6 = 12960 (среднего значения урона в минуту по одному мобу)
    V3: 4 * (826*0.45*5)*1.6 = 11872 (среднего значения урона в минуту по одному мобу)
     
    Примечание: скилл по урону приблизительно равен луже чк, но кд дольше. Радиус больше. 
     
    Чумное проклятие: 
    Скилл на 1/4 наносит 15% от маг силы, и второй удар в конце пути (всего 30% от маг силы). Его проблема в том, что скилл кидается от вождя. Не вижу ему адекватного применения, как кроме грота. Но брать скилл только ради 1й собы - это для отдельных людей. По своей сути, на рб он кидается под себя. Тогда имеем 30-60% от маг силы персонажа. Поскольку нет никакой выгоды качать навык, оставляем 1/4. Это 30%. При нашем кд, имеем 17.6 секунд перезарядку навыка. За минуту, можно использовать 3 раза. 
    V1: 3*(600*0.3)*1.6 = 864 (среднего значения урона в минуту по одному мобу)
    V2: 3*(900*0.3)*1.6 = 1296 (среднего значения урона в минуту по одному мобу)
    V3: 3*(826*0.3)*1.6 = 1185 (среднего значения урона в минуту по одному мобу)

    Примечание: @Holmesобратите внимание, насколько этот скилл слаб по урону, в сравнении с любым другим навыком. Даже с учётом того, что массовый, он всё равно наносит очень мало урона. С учётом проблем с маной у вождя (которые прикрутили по непонятным причинам), на скилл даже маны тратить смысла нет. Только в узких ситуациях. После правок, урон еще и урезался в два раза...

    Итоговые значения: 
    V1: физ. урон/мин = ~80 000; маг. урон/мин = ~40 224. В сумме, это ~120 224 урона за минуту у персонажа с ~1000 физ и ~600 маг уроном. 
    V2: физ. урон/мин = ~50 803; маг. урон/мин = ~59 376. В сумме, это ~110 179 урона за минуту у персонажа с 636 физ и ~900 маг уроном. 
    V3: физ. урон/мин = ~66 400; маг. урон/мин = ~54 481. В сумме, это ~120 881 урона за минуту у персонажа с 830 физ и 826 маг уроном.

    Но это нам ничего не даёт, как кроме сравнения теории с теорией других классов. 
    Разбойник с ножами: 
    С 70% скорости, которые он очень легко собирает, он бьет каждые 0.68 секунд (88 ударов/мин). Если он будет использовать навыки, то за 1 навык, он потеряет как минимум 1-2 автоатаки. Поэтому скиллы мы учитывать не будем, они адаптированы для автоатак только у исков и бд. Рей достаточно быстрый, чтобы не терять зря времени и достаточно медленный, чтобы скиллы сильно мешали его автоатакам - идеальный баланс дд персонажа, поэтому он такой сильный. С ножами у рога +10 примерно 1100 физ дд. Подравниваем значения (ведь у вождя +10 1182 физ дд) и берём примерно 1000 урона (+9 примерно ножи). 
    88*1000*1.6 = ~140800 урона в минуту в 1 цель.
     
    Охотник с арбалетом:
    Самый популярный вариант, который существует. Берём те же 70% значения скорости и получаем удар автоатакой каждые 1.17 секунд (после фикса 3.9 сек). 51 удар за минуту. Опять та же ситуация, где у нас 1 скилл перебивает автоатаку. Да, скилл бьет чуть больше авто, но не настолько сильно, и допускается отклонение в +3-6к урона. У ханта +9 примерно 1300 физ дд.
    51*1300*1.6 = ~106080 урона в минуту в 1 цель.
     
    Что нужно понимать из этого: 
     
    Понятие "мобильность". Охотник нанесёт быстрее урон, чем тикающий у вождя. В то же время, у охотника тоже есть массовые навыки на урон. Но их кд большое, а у вождя взгляд висит почти по кд и наносит большую часть урона навыками. И наоборот, чем больше появляющихся мобов, вождь более полезный. В зависимости от ситуаций, и казуальных вещей (уклоны, блоки, париры, рассинхроны), покрывало будет перетягиваться в разные стороны. 
     
    Скиллы вождя на точность и крит уравновешивают те ячейки, где стоит маг сила вместо других статов (у охотников проще собираются статы). Но всё же стоит отметить, что у вождя почти по 50% крита и точности (последнее чучуть недотягивает) и в этом он превосходит ханта и чк (но не рога). Ну и чучуть хватает на пробив даже.
     
    В целом, для себя лично, я выделяю вождя на примерно один уровень с хантом как наноситель урона в пве контенте (но чисто ситуативного). Возможно, с другими экспертками, он превзойдёт его.
     
    Личные комментарии:
    Немного трудно понять, как так выходит, что комбо вариант показывает наиболее высокие значения. Даже выше, чем значения двух физ булав. Но есть как есть, возможно я где то что-то не так посчитал, но в целом всё таки должен признать, что комбо вариант (по крайней мере на версию 9.0) самый удачный для вождя. 
     
    Разработчики указывают, что по уровню защиты и урона, вождь и рог стоит на одном уровне (при создании персонажа). Пока что и близко нет. Ждём следующих обновлений.
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    TheCaster reacted to Higgings in Weapon   
    It can actually be a lot of things. Magic Trinkets like Skulls, Crystal Globes, Speacial Candles - really whatever you think it would suit the most for a magic class. Those items would increase other statistics too, so that the more you have at disposal, the wider is your choice to customize the class. 
  21. Like
    TheCaster reacted to lore in Weapon   
    better wand and tome
    the tome would have skillcooldown as main stat
  22. Haha
    TheCaster reacted to Higgings in Weapon   
    The DK's community 
     

  23. Confused
    TheCaster reacted to cop in Magic attack physical attack   
    Those monsters are magic damage, those are physical damage?
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    TheCaster got a reaction from Drakoslayd in Chieftain pvp set   
    yup.
    pdmg = physical damage.
    mdmg = magical damage.

    Shorthands 😛
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    TheCaster got a reaction from Higgings in T3 castle EU server: Polishteam(lvl 10) Vs Veterans(lvl11) with War buffs and castle buffs + lv11 guild globe skill   
    Ikr? It's rare to see such castle plays with the legion. Only a small team made it past the elf blockade to the throne but they got it done! 
    Inspiring. 

     
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