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    1. Новости и анонсы

      Официальные новости, анонсы, объявления и расписание событий.

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    2. Новичкам на форуме

      Приветствуем тебя, воин! Здесь ты можешь ознакомиться с правилами форума, задать вопросы и получить советы по началу игры.

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    3. Сообщения об ошибках

      Если у вас что-то сломалось и не работает - вам сюда.

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    4. Общий раздел

      Обсуждение игры "Warspear Online".

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    7. Гильдии

      Всё для гильдий и о гильдиях: рекрутинг, объявления о поиске боевого союза, руководства по управлению и развитию.

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    8. Предложения

      Здесь вы можете оставить свои предложения и пожелания о развитии игры.

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    9. Конкурсы

      Участвуйте и выигрывайте призы! Раздел для анонсов и обсуждения всех конкурсов.

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    11. Тестовый сервер

      Обсуждение новинок и изменений, которые тестируются на открытом тестовом сервере. Сообщайте о найденных багах и делитесь впечатлениями от тестирования.

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    12. Таверна

      Здесь можно поговорить обо всем, что не связано с игрой. Заходите, будет весело! Счетчик сообщений отключен.

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    13. Новости форума

      Объявления и новости, касающиеся работы самого форума. Изменения, обновления и важные уведомления.

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  2. International

    1. News & Announcements

      Keep up with all the latest official news, announcements, and the schedule of upcoming events.

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    2. Beginner's Corner

      Greetings, Warrior! This is the place to learn the Forum rules, ask your questions, and pick up tips to help you get started.

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    3. Bug Reports

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    7. Guilds

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    8. Suggestions

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    9. Contests

      Join in and win prizes! This is where contests are announced and discussed.

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    10. Creative Hub

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    11. Test Server

      Discuss new features and changes being tested on the public test server. Report any bugs you find and share your testing experiences!

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    12. Tavern

      Chat about anything that has nothing to do with the game. Join in the fun! Message count is off.

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    13. Deutsches Forum

      Ein Bereich für Kommunikation auf Deutsch.

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    14. 中文论坛

      专用于中文沟通的版块。

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    15. Foro español

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    16. Forum News

      Forum announcements and news. Stay up to date on changes, updates, and important announcements!

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  3. Fórum Português

    1. Notícias e anúncios

      Fique por dentro de todas as últimas notícias oficiais, anúncios e a programação dos próximos eventos.

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    2. Espaço do iniciante

      Saudações, Guerreiro! Aqui você pode conhecer as regras do fórum, fazer perguntas e obter dicas para ajudar a começar.

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    3. Relatórios de erros

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    4. Discussão geral

      Converse sobre Warspear Online.

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    7. Guildas

      Tudo relacionado à guilda: recrutamento, busca, gerenciamento e progressão.

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    8. Sugestões

      Compartilhe suas ideias para ajudar a definir o jogo!

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    10. Centro criativo

      Explore a história do Warspear Online e compartilhe seus trabalhos criativos com a comunidade!

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    11. Servidor de testes

      Discuta novos recursos e alterações que estão sendo testados no servidor de teste público. Relate os erros que você encontrar e compartilhe suas experiências do teste!

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    12. Taverna

      Converse sobre qualquer coisa que não tenha nada a ver com o jogo. Participe da diversão! A contagem de mensagens está desativada.

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    13. Novidades do fórum

      Anúncios e notícias do fórum. Fique por dentro das mudanças, atualizações e anúncios importantes!

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  • Новые ответы

    • Не пон. А тестовый клиент как работает? Да и людей будет как на 1 Амбере. 
    • Elf Support Tanks Are Too Much.   I don’t understand why the MC’s tank classes cannot heal allies, while the Elf faction’s tank classes can heal allies—and even have high healing output.   On top of that, Elf tanks don’t just heal themselves like a Chieftain does—they provide strong heals to allies as well, like Paladins or Templers. They also have naturally high base durability, so they’re hard to kill. As a result, they can supply heals and shields to damage dealers without any real risk.   But what about MC?   The only classes that can heal allies are Shamans, Necromancers, and Charmers. And even then, Charmers don’t produce meaningful healing unless they use a staff build. As for shields, only the Necromancer has them.   Their healing output is good, but all these classes wear cloth armor, so their survivability is low. Elves can easily eliminate MC healers and damage dealers by focusing them, but when MC tries to target Elf healers or damage dealers, the presence of Paladins or Templers means they simply don’t die like normal tanks. To summarize) I don’t think individual strength is the problem. The existence of supportive skills itself isn’t a problem either. The problem is the imbalance of roles between factions. MC healers who support allies die too quickly, while Elves have too many classes that provide supportive healing—and what’s worse, those classes are tanks. This issue definitely needs improvement.  
    • Чтобы отключить 1 палладина надо 2-3 не менее сильных персонажа,которые смогут в 50 сопры не выпускать палов ни на секунду,но и палы одни не ходят А выпустил пала,одна кнопка и снова фулл столб и по кругу,при этом параллельно вас пиз@@т еще 4 типа сверху, а 2 держать 4х где есть маг/бд/храм/страж и т.д.,ну по-моему нереально. Шанс только от ошибки такой пати играть,если они раздедятся и вы сможете пала выключить просто всей толпой,на что уже потребуется 10-15сек фокус урона от топ дд. 
    • I don’t understand why the MC’s tank classes cannot heal allies, while the Elf faction’s tank classes can heal allies—and even have high healing output.   On top of that, Elf tanks don’t just heal themselves like a Chieftain does—they provide strong heals to allies as well, like Paladins or Templers. They also have naturally high base durability, so they’re hard to kill. As a result, they can supply heals and shields to damage dealers without any real risk.   But what about MC?   The only classes that can heal allies are Shamans, Necromancers, and Charmers. And even then, Charmers don’t produce meaningful healing unless they use a staff build. As for shields, only the Necromancer has them.   Their healing output is good, but all these classes wear cloth armor, so their survivability is low. Elves can easily eliminate MC healers and damage dealers by focusing them, but when MC tries to target Elf healers or damage dealers, the presence of Paladins or Templers means they simply don’t die like normal tanks. To summarize) I don’t think individual strength is the problem. The existence of supportive skills itself isn’t a problem either. The problem is the imbalance of roles between factions. MC healers who support allies die too quickly, while Elves have too many classes that provide supportive healing—and what’s worse, those classes are tanks. This issue definitely needs improvement.  
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