in this post i will bring to our attention " and hopefully to dev's attention as well " the main issues the Hunter class is currently facing and hopefully some viable answers to them or at very least an approach to fix them. i should also mention that most the issues and suggestions i would bring to the matter are PvP issues i plan to leave PvE for another topic in near future 1- Poisoned arrow the skill is overall fine and its commonly used, i would only bring our attention to two things, first being the skill does not have a 0 tick damage and that it deals dmg every 3 seconds making the down time before the skill shows any value undermining its effectiveness for that i would suggest to make the skill deals damage on impact either by giving it a new damage factor separate from the damage overtime or making the skill have a 0 sec damage tick. regarding the skill dealing dmg every 3 seconds i would reduce that into 2 seconds to make the skill damage more consistent. another issue is the cobra bite being only critical strike chance related making the talent only viable in PvE content and less often seen in PvP, for that i would suggest removing the critical strike factor and making the talent change the current poison arrow skill to cobra bite which adds the dmg spread to its core, removing the chance factor, while also increasing the cobra bite spread damage to 50% of the original damage this way the talent can be both viable in PvE and PvP and also boost hunters AoE damage which is something hunter's suffer from lately. 2- Poisonous Saber Saber suffers from the same issues and thus i offer the same answers for the skill to either deal a separate damage factor followed by the DoT ticks or to have a 0 sec damage tick as well as making it deal damage every 2 sec. other than that i would suggest a slight increase in the DoT damage by a mere 5-10% to enhance the hunters AoE damage. 3- Sapping Shot sapping shot is overall fine and it works well with Double profit the talent which most hunters are now using as their main damage source the only thing i would change is not the skill itself but rather its mechanics and talents, the key talent double profit removes the damage reduction factor which is something understandable as even ranger suffers from the same trade in their hails arrow, talent however the issue comes with the Mage's and Assassin's talents being fully negated by the talent making the study of those talents pointless even though those 2 almahad guilds considered the PvP oriented guilds for hunter to work with. thus i would suggest to change the talent in both guilds into making it increase the sapping shot damage rather than the damage reduction. this way it wont feel a waste to study a talent that will never be of use. 4- Arrow of Silence the skill feels out of touch with the current game and hunters state the game is filled with dispels of debuff, stuns immunity and high resistance leading to this skill being unaligned with hunters playstyle i would recommend removing the skill all together and adding a skill that would improve hunter survivability something hunter in dire need of but i would come to that soon. 5-Arrow of Confusion the skill is better than arrow of silence offering a chance of the hunter to push his enemies away from him to retreat to safety though it also have the same issue of arrow of silence being unreliable due to the high resistance stat in game as well as stuns immunity, however it does not share the same answer of being removed but rather i would suggest making the skill grant the hunter "awakening buff" which increases the hunter movement speed by 7/9/12/15% such change would make the skill usefulness not bound to the enemy having low resistance but allowing the hunter take advantage of the bonus movement speed to retreat to safety increasing the hunter survivability chance. 6-Forester's Trap trap also suffer from same issue with high resistance and being almost forgotten by all hunters, however it also holds the potential to have the addition of the "awakening buff" over the arrow of confusion to make the skill more viable. 7- Dodge and hunter survivability the main issue of hunter is being the class none existant survivability, the class is unable to play the game without having a some sort of support class behind it, the class rely on dodge as its main and only sort of defensive mechanic however that bring 2 issues, first being dodge which is easily countered by most classes having high accuracy within their core or other mechanics that bypass the target dodge which makes the dodge unreliable, the 2nd issue comes with the Mountain Blessing the skill mechanic is fine the issue comes from the threshold of the skill being unjustified and making the idea of increasing the level of the skill completely useless as it only takes 1-2 hits from a damage class to fully negate the skill and bring it offline. i cant bring myself to find an answer to the dodge issue itself for that i will leave it for the dev's to figure it out as i believe it was already said by the dev's that the dodge will be reworked. however i will suggest for the Mountain Blessing threshold to be removed and instead leveling the skill grants passive dodge of 4/6/8/10% as the hunter unlike ranger is not granted any sort of a secondary skill that grant dodge ( Ranger bitterness ) leaving the hunter at disadvantage of having to compensate by enchanting their equipment with dodge to reach the max dodge. the hunter survivability problem is greater than just dodge current mechanic its also due to low mobility, the high damage the game currently have and dare i say short range being easily outranged by most ranged classes even or easily caught by any jump or gap closing skill the other classes possess. a major rework is in order for the class to be playable again i can make an entire thread just talking about hunters survivability problems and suggestions but i wont get to that here however i do believe the hunter needs some sort of core defensive mechanic to be implemented into their kit like mobility and the "awakening buff" is an example of that, some sort of damage reduction and resistance buff is also a viable option its important to note that im not asking for all of them to be implemented but either would be a great and well needed addition to the hunter kit. 8- branches and talents the Ancestor Spirit is considered one of the worst branches in the game the branch has never been viable or used by anyone from the time branches were introduced to the game and its due to the fact the branch focus on the worst things in the game currently being dodge and control while also making the hunter lose too much damage compared to the other 2 branches, the Suppression key talent is only a single target debuff which is also easily resisted by everyone due to the high resistance in the game, and as i mentioned regarding arrow of silence the skill is out of tune with the hunter playstyle and should be removed. also the main talent of the branche Self-Cleansing goes into contradiction with hunters mountain blessing where it requires the hunter to lose health in order for it to be activated where the mountain blessing requires the hunter to maintain their health at certain levels in order for the skill to be active, making this talent unnoticeable as the hunter who already suffer from being too fragile will die too fast before this talent can take affect. a suggestion regarding this branch is a complete rework for it replacing suppression with an upgrade for the hunter's Mountain Instincts making the skill also increase the character skill power by 10-15% if the hunter is holding a crossbow and increase the character attack strength by 10-15% if the hunter is holding a bow. and regarding Self-Cleansing i will have to quote and give credit to one of the other suggestions i came across on the forum ( credit to Evernight ) where he suggested for the talent to grant 0.3% resistance for every 1% of the character dodge and if the character health is below 60% it would remove 2 debuffs but this effect can only occur once every 20 seconds. overall i believe this is a great change to the branche making it great with the whole debuffs and stuns dispel while also not make the hunters lose too much damage in order for them to be able to switch to this branch. another issue with hunters talents is snake dance talent from the Assassin's Guild Talents, the talent is horrible and it suffers from the same issue as Self-Cleansing being in contradiction with mountain blessing requiring the hunter to take damage in order for it to stack and for it to reach it maximum potential it requires the hunter to take 3 consecutive hits which by then the mountain blessing threshold is already reached and went offline and only then 1 dodge will also negate the entire buff the talent grants making it worthless. thus i will bring one of my previous suggestions of this matter where the talent would be changed so that The character gains 3 Stacks of Snake Dance buff, each Stack reduce the accuracy of incoming attacks by 2.5% (up to 7.5%). if the character dodges an attack one of the Stacks is removed, the buff have 8sec restoring time and each direct instant damage to the character reduce the restoring time by 1.5sec i believe this way the talent will be more aligned with the rest of the hunter skills and also grants the hunter the survivbility with dodge this talent was supposed to offer. theres still more stuff to talk about but for now i think i covered most of the issues the hunter suffers from i hope this post is taken into consideration for the next game rebalance and if you have reached all the way here then i thank you for taking the time reading and i wish you can leave a like and share your opinion,
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Abi · 46 minutes ago 46 min