WS-MCplayer 0 Posted November 20 Share Posted November 20 As we all know, there are two leagues in warspear world, which are called mc and elf, but there are some differences between them. As time passes by, the active players between two leagues have a huge gap both in numbers and strength. Looking at the data showed in official web, ELF seems to have natural advantages in most of servers for a long time. Players tend to choose elf. So i hope to balance this phenomenon, i hope everyone can talk here to give some suggestions. Much thanks. Quote Link to comment Share on other sites More sharing options...
namelss 0 Posted November 20 Share Posted November 20 (edited) 15 hours ago, WS-MCplayer said: As we all know, there are two leagues in warspear world, which are called mc and elf, but there are some differences between them. As time passes by, the active players between two leagues have a huge gap both in numbers and strength. Looking at the data showed in official web, ELF seems to have natural advantages in most of servers for a long time. Players tend to choose elf. So i hope to balance this phenomenon, i hope everyone can talk here to give some suggestions. Much thanks. whatever mc or elf,there're the same class at each side. That will be less Edited November 20 by Higgings Removed the Link. Quote Link to comment Share on other sites More sharing options...
Zurp 430 Posted November 20 Share Posted November 20 Kinda hard to balance alliances when they aren't as one sided on all servers. For example, these are the war results from 2022: Seems like elfs need buff on some servers and mcs on some. You also cant buff the classes from one side just because they have less people playing. Arenas and GvG's would be dominated by those classes that got buffed, because there it doesn't matter how many total players one side has. Only way to balance this would be to add some incentives to make new characters on the side with less players. Increased xp/knowledge or something for new characters. Laevateinn and SaltyCoffe 2 Quote Link to comment Share on other sites More sharing options...
Julio 20 Posted November 21 Share Posted November 21 GM fake rebalance Death Knight vs warden win druid vs Death Knight GM fake rebalance nerf Death Knight dmg Magic vs druid X3 healer elf Immortal nerf druid Screenrecorder-2023-11-18-10-38-54-318.mp4 Quote Link to comment Share on other sites More sharing options...
Zurp 430 Posted November 21 Share Posted November 21 5 hours ago, Julio said: GM fake rebalance Death Knight vs warden win druid vs Death Knight GM fake rebalance nerf Death Knight dmg Magic vs druid X3 healer elf Immortal nerf druid Julio, Malik Campbell and SaltyCoffe 2 1 Quote Link to comment Share on other sites More sharing options...
Lilweasel 131 Posted November 21 Share Posted November 21 The only solution that i see is bring back the limit of class/players created on each faction, taking into account the actual amount of players created in the dominant faction. Idk why was removed (or maybe isn't removed, but it never works, the old message of "many heros of this class" is not shown anymore Malik Campbell and Julio 1 1 Quote Link to comment Share on other sites More sharing options...
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