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Everything posted by SeaDemon
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May I ask what is the reason for this talent to exist? Most damage classes received talents that improve their offensive capacity or survival while the reaper receives a talent to fill hate faster than it already is in PVE... why? you could have given us cooldown, energy regeneration, critical damage or some aoe talent but instead you give us this... a talent that has no place in pve since the central branch already gets good hate from its skills and the metamorphosis branch I doubt needs hate when can't accumulate it in demon mode
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The priest does it but with the entire group The ranger does the same and even better and the seeker is simply unstoppable All classes have abilities that don't give any disadvantages when using them, now, are you having problems with the lightning shield? Stun the shaman until he runs out, remove the skill with any relic or skill or simply destroy him before the skill is even activated, he is a shaman, no matter how tanky he may seem, a bd, a seeker or a mage beat him
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The elves will never look back realizing the abundant amount of op classes they have, when a class comes in that opposes them they come to complain on the forum about the "balance"
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Seeker and bd in a corner:
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You only needed to say that you wanted the reaper to fly and kill on sight to complete this topic. Now seriously, most of the adjustments are very exaggerated.
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Emergency to Balance ELF-MC mechanism of choose
SeaDemon replied to WS-MCplayer's topic in Suggestions
I remember there were protests about that and in a way they are right, we cannot force people and new players to choose the classes and faction we want, it is not fair to anyone. On the other hand the best way is as zurp said: It is the best way that I think there is since we do not force anyone to choose a specific class but it makes it much more tempting to choose a specific class. -
The Fate of the Reaper Class
SeaDemon replied to WantFairGame's topic in Discussions and Suggestions
Very good proposal although there are several things such as This one doesn't quite convince me either. What was proposed at the beginning of this topic seemed like a better idea. now the additional effect when entering transformation I can't think of anything that is not exaggerated or broken Something in this idea does not quite fit me, it feels strange or that it could be better -
[2023.04.05] Game server reboot. New client version 11.3.3
SeaDemon replied to Dr Strange's topic in News & Announcements
let that bug stay, it would make a lot of people happy -
Hello, this is possibly my last post about this class, I thought I could get there at least halfway through the year but I was wrong, it wouldn't be the first time. Where do we start? It is well known how irrelevant this class is compared to all the other classes in mc, not only because of its total lack of control abilities, its lousy set of abilities, its low durability and above all a ridiculous mechanic that I don't know how for some moment it could be thought that "hate" was good idea. Since the class came out, everyone already knew that it was a garbage class, even so I decided to level one, invest time and money in trying to make it shine, only to be disappointed in the end, this class is an insult to mc, an aberration that should never have existed, I have no idea what the developers are planning to do with this class and at this point I don't care anymore, this class for me is already dead, without present or future, a shadow that sully the name of the legion. I've already posted my complaints about this class and what it needs so I'll skip that part to answer a question you may have. is it really that bad class? We are talking about a melee class that completely lacks defensive abilities that allow it to fulfill the role of an initiator, in addition to not having a set of abilities that allow it to get close without being destroyed in seconds, nor is it a class that can fulfill the role of a support or crowd control so. what is his role? It is easy to answer this question, it does not have any role, this class does not cover any of the deficiencies that the legion have, as I already said, this class should not even exist It looks more like a rogue but without invisibility or ranged abilities but with a little more damage If you are a solo player focused on pve, this class can be enjoyable but don't expect to have a place in a big guild or even have a big role in any fight, you are a punching bag or rather, a lump anywhere fight either arena or massive You will be an exiled being while playing this class. Would I recommend playing this class? With everything said above, it should be clear that No, I would not recommend this class even to the person I hate the most Does this class have any future in the game? Seeing the changes that the developers have made in the last balances, I doubt it. As much as they try to improve this class, it will continue to be a shadow in the legion, the only thing that could make this class earn its place in the legion would be a complete rework What do I do if I already improve one? if you have another character, play it again. I assure you you will have a better reception than being a reaper, unless you are a rogue... in that case it is better that you level another character or even better, stop playing this game and wait for Christmas to see what other change they make to the reaper and if it is worth playing, as I already said, I doubt it. Personally, I've already given up on this class, I don't know how much longer I'll possibly play since maybe the developers will find it funny, but not me. after wasting my time in a rubbish class I don't have the motivation to continue playing, this game has already caused me many disappointments in all the years that I have been playing and I will not allow it to continue to disappoint me, I no longer find this game fun, just frustrating and exhausting, that's why I leave this post as possibly the last one I'll do before I stop playing. I hope that one day all the players who decided to create a reaper and invest time in it can recover their lost time. I hope you have a nice and prosperous day and with this I say goodbye, I hope to be able to return one day with you, sharing knowledge and experiences see you soon
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something that you will very possibly hear when starting arena or in the same pve always is: "That class is very strong" "That class is very weak" "That class is useless" this is a complex and very changing game and a problem that always what is visible are the few updates in the balance since we only receive one big balance and one small one a year we are talking about twelve months in which we will have to deal with certain classes that can be absurdly strong and/or have to be in a class that It is out of the meta so my proposal is simple. Create regular balances not a balance every year, not one every six months. I'm talking about a balance after finishing each season, whether it's arena, which would be ideal, or BP. Players ask for changes in some classes, either their own or their rival, since they seem absurdly strong or weak respectively. This is something that in the long run becomes frustrating, since many people love the mechanics that their own class has to offer but dislike how bad it is. which is relative to other classes. We don't need it to be a huge balance like we get in snow, small balances that update the stats or some functionality of certain skills would help enormously to keep the game fresh and not just in the cycle of "this class is too strong" this class It's useless" Obviously there will still be very strong classes, but with regular balances these classes will not be destroying the game ecosystem for a whole year And of course, keeping the reworks on some skills that need it annually so as not to allow the game to get stuck or become repetitive, which is the main thing that annoys the community. I consider that this is the best way to deal with a problem that has been bothering the community and it may take a lot of work to do monthly balances as I propose, but we require that they be more frequent since people get tired of always being in that cycle of frustration and disappointment, and not many reach the end of the year to be able to see those balances. I hope my suggestion can be considered and I hope you have a good day.
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I apologize for my bad writing, I'm still working on it. All I said after quote your message was to respond to the one who created the topic, again I apologize for the confusion
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I notice a lot of aggressiveness in your messages and I recommend that you calm down, the class is supposed to be discussed in the most impartial and respectful way possible, but I notice here a fight caused by personal problems Now, I am seeing that this class is being compared erroneously since they are trying to compare it with the mage's ability when the only thing they are similar is in their visual effect, if you want to compare this ability with any mc class, do it with the warlock one, which also of having the same radius, I don't know if the same damage practically has the same objective and use, now if you want to compare the chieftain's ability with some other in elf, as they already said in other messages, you should compare it with the paladin's banner, both have the same radius, both stack, both grant a debuff to anyone who is within their zone, if what bothers you is that the paladin's banner has more cooldown then this is logical, the chieftain is a damage class focused on his aoe damage on the other hand the paladin is a support class focused on crowd control and providing support to his allies so for this reason in addition to the fact that he is also a "tank" class it is obvious that he would maintain a high cooldown on a damage ability I personally believe that these last added classes did nothing more than ruin the little balance that the game had, both factions received very annoying classes in their own way and I don't want to talk about the added last year because it already seems absurd to me, except the reaper ... the worst class in the game I think after the rogue. Even so, what you are asking for does not make much sense from what was previously said, if you want to nerf the chieftain you should consider his healing skill, which I consider nonsense that a damage class has a healing or its almost perfect set of abilities but not the mechanics of these abilities. they work as they are supposed to work the problem is that they gave him abilities to be able to counteract practically any situation that is put in front of him
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@Dr StrangeHello I wanted to ask one thing about the result, I wanted to know and with all respect to the second place, I would like to know why they decided to combine the guides of the Portuguese forum with the international one, I know that 2 of them are guides that were published in this forum but sincerely and completely in my opinion the guide of the second place does not seem to me the best of all those that I saw in the forum br, I know that there were not many guides in this contest but even so it seems to me that there were enough to be able to divide the winners between their respective forums. so that's why I would like to know the reason for mixing both contests.
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agree, nerf rogue, best class ever made... should i take it as a joke or i should start to cry?
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most of the upvotes are from russian players, so possibly the only public opinion they would win for, would be that of their own community The only reason why I think this guide would not win would be because it only covers the PvP area, when these guides are supposed to cover the class in general, which otherwise would be unfair since all the other participants made their effort to cover the entire class as best as possible Your guide was good, I personally liked it. never underestimate your work!
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I forgot to remove the *working progress* in the pvp section and I don't want to edit it for fear of being disqualified
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Pawned EU - Emerald -> Ultimate Rogue Guide
SeaDemon replied to pawned's topic in Discussions and Suggestions
I really like this guide, it is precise and explains very well how to play with rogue these days -
I love the idea although they will probably end up changing something from the ability or it could become very broken, maybe the minimum level of hate needed to activate it or the increase in life this one in particular is my favorite, this is a true delayed death and not an ability that helps your enemies to kill you faster I see the movement speed as totally necessary, especially when you go after an enemy that does nothing more than run In this one there is already the chaos explosion talent that if it weren't for the fact that it deactivates the demonic form and the absurd cooldown it has, it could be a better option. This one doesn't quite convince me, the idea is good but I think it can become very op and lead to a premature nerf the ideas are fascinating and they go very well with the theme that is supposed to go with the reaper I hope some of them can be implemented in the future
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The Reaper Complete guide (PvE, PvP, Tips, Builds) Introduction The Reaper is one of the new classes added to the game, with its offensive potential and acceptable stamina it is one of the classes if not the class with the highest burst in the legion. Now what should we take into consideration when deciding to start one? The reaper has a slow start, due to the fact of only having a damage ability, in addition to this, it will not be cheap at all. Being able to equip one in a decent way, is not a recommended class for players with little experience or for beginners, in addition to this it is a complex and difficult class to use it will not be enough to simply spam abilities, you must know when and how to proceed in each combat. You should always be on top of so many things at once in order to bring out the high potential this class has to offer. So if you still want to become a master reaper you should first know your strengths and weaknesses Pros: - high ability damage - Acceptable endurance - decent mobility - extremely strong in duels - resistance capacity Cons: - limited area damage - limited stun capacity - lacks ranged abilities - lacks control abilities (stun, silence, fear...) in area - has a "limiter" that blocks the mechanics of some of his abilities - high difficulty Reaper Constructions: PvE Guide (Player versus Entity) Recommended Build: Basic Skills: Evisceration 5/5 Demonic appareance 3/5 Otherworldly Boost 1/5 Indulgence of Chaos 5/5 Chains of the underworld 1/5 Expert Skills: Exaltation 4/4 Annihilation 4/4 Hands of the Underworld 4/4 Explosion of Chaos 3/4 (+2 talent skill points) if you don't like this skill you can redirect the extra skill points to some other skill of your choice Relics: Evisceration: Demonic appareance Otherworldly Boost Indulgence of Chaos Chains of the underworld item selection: This section is based on the opinions of various reapers who use or used these objects and my own. Gear Options: Accessories Options: The accessories have a little more freedom due to the great variety that there is and their availability, it is already a little more up to your preferences but I will recommend that those that in my opinion have better synergy with the previously mentioned armor constructions. Weapon Options: again here the great variety of weapons that exist allow all kinds of combinations, it will depend on the game style of each person, even so I will show the most used builds for this class Tips when leveling up: at the beginning of your adventure use the transformation only to heal yourself and recover energy, activate and deactivate the ability quickly so as not to lose so much hate the reaper has very little damage at the beginning so it will cost you much more to kill enemies. Keep that in mind do not use any of the minions that they give you, they will be extremely helpful later the first skill you should improve is Evisceration It's your only damage ability at start when you leave the first island use the Dummy to fill the hate so you can heal yourself when you transform farm all the "knowledge" you can, talents are an indispensable part of a reaper and will serve you both for PvE and PvP The first expert ability that you should acquire is Annihilation since it will allow you to eliminate enemies much faster, then it would be the Hands of the Underworld which will have the same objective in addition to stunning the enemy I don't recommend getting Exaltation until you have a decent amount of energy, although the damage bonus looks attractive you are a class that relies heavily on skill spam so running out of energy will be common Tips on using skills and acquiring talents: I recommend directly acquiring the key talent of expert skills, then the improvement of demonic appearance and finally the skill points, after that you can go acquiring in the order you like The talents of this class are extremely useful, especially the demonic appearance upgrade but to increase your damage it is preferable to acquire the expert upgrades first, in which case you prefer to focus on pvp first, then get the Demonic appareance talent first If possible use Annihilation only in demonic form this to take advantage of the 25% more damage of Exaltation in combination of the guaranteed crit. This can be done by activating the demonic form and after using the deactivate the transformation. And yes, the demonic transformation can be deactivate so if you are not fighting something or there are no enemies nearby, turn it off! you must save hate to be able to activate it faster later Due to the activation delay that the Explosion of Chaos has, I recommend using it before jumping towards a group of enemies, so you can eliminate them or not be exposed when activating the ability in the middle of the fight but only do this in case you don't have enough hate to be able to transform, in case you can transform simply activate the demonic form use Otherworldly Boost to reach the center of the group and use Explosion of Chaos to destroy the group faster to fight bosses it is preferable to fight without activating the demonic form, while when fighting against mobs or mini-bosses it is advisable to use the demonic form to eliminate them quickly Buffs PvP Guide (Player versus Player) Here the guide expands much more because there is still no perfect build for this class, opinions are divided and the debate continues, so I will recommend the build that has worked for me personally, the build that many reapers use and a build in my opinion will be quite good after the balance in some skills of this class Recommended Builds: Most used build: My personal build: New personal build: Note: Since the class is still very new, don't be afraid to try new builds if you feel that one ability is better than another. Relics: Evisceration: Demonic appareance Otherworldly Boost Indulgence of Chaos Chains of the underworld item selection: Gear Options: Accessories Options: If you don't want to see math and just skip to the recommendation, just ignore the text and go to the images Weapon Options: How to deal with every class (except legion classes) Tips for arena These are more general tips that will help you with the reaper or playing any class, for the most veteran players it will possibly be something normal but for someone just starting this may be useful Always check the area you should always check the area when entering the arena, your way of playing will not always be the same, you should always change and adapt to the compositions that exist both in your team and in the opponent, in one you can play very offensive if your team has good initiators (barb, dk, chief) or very defensive if your team lacks one but has better defensive capacity (warlock, hunter, charmer, shaman) Use buffs! in arena this is very important, a person with buffs will be much stronger than a person who does not use them, if you want to increase your chances of winning always use buffs (potion, scroll, food) Go with a partner preferably a support. the reapers have limited healing capacity, it will also be of great help since sometimes the return of damage from delayed death is very large Don't start the fight! the reaper is a very bad initiator, you don't have a stun in the area (which you can use without activating demon form before) nor a reliable damage reduction ability (delayed death will return the damage received, don't trust that ability) let others take the enemies attention and jump to their supports or damage dealers so you have a chance to kill someone and reduce their healing/damage if you manage to kill one learn to select enemies It won't have the same impact using all your attacks in a tank than in a support or a class that gives damage, look for who is your best target, is there a support and full tanks? focus on the support, are there damage classes without a support? focus on him, memorize the names of each enemy you face and ask yourself "does he have good damage?" "Does he is very endurance?" "He's good playing?" if you always remember that, you will know who to eliminate first, always go for the weakest or least experienced first, they will be easy prey Tips on masive fights the ideal way to proceed in a fight of this magnitude is to first fill the hate meter in any way possible, your top priority when fighting is to fill this meter until you are able to activate your demonic form and try to keep it until the fight starts. Once you have managed to fill the hate and go to start the battle do not rush, reaper is still one of the classes with less endurance among the melee, to be efficient in battle you should stay a little away from the center of the fight or stay hidden in the crowd, after a few seconds that all enemies have used their abilities aoe, it will be time to activate the demonic form and start using aoe abilities. Although it should be clear that this only works in battles where the number of enemies is not very high, the resistance charges are very easy to remove and due to the nerf with the heavy mm, hold in the center of a fight is no longer possible, so try to kill anyone who approaches from the sides, anyone who enters the middle of the crowd or anyone who tries to kill the supports, focus on defending the back line, when you see that the enemy numbers are down, jump to eliminate all the enemies you can. Wars: Maintaining hate in wars is extremely easy thanks to the large number of mobs that are in the area, now something that you may not have thought about when defending or waiting for a unit, is the use of the Dummy to maintain hate at a level optimal and without leaving the town Raids: Like the wars, keeping your hate will be easy thanks to the number of mobs around these bosses, except for some exceptions or situations, a good way to keep your hate at an optimal level is using the "revenge" ability in the boss and returning the formation GvG: Although in most GvG there are mobs that will allow you to manage the hate, there are others in which it will be impossible for you to gain hate without fighting, so it is best to stay behind attacking anyone who enters the group in order to fill the hate For this type of fight I recommend using the talent Devastating Flash in case you want to focus on this type of fights, I recommend the following build Buffs To conclude I would like to add a final note to this guide. As I said before starting this guide, the reaper has enormous potential but due to certain mechanics it is not a popular class, it is flashy, yes, but it is not a class that many people use as their main class so the information and the limits that it is class can reach are still unknown, as far as I have tried a very good class and although it is not very complex or difficult to understand, once you study it. Mastering it is really the challenge since being strong is not the same as being good, even having all the amplification, all the books, all the talents there have been and will be, if you don't take your time to study this class, practice and experiment , possibly you will not get the results you expect or you will not take full advantage of the potential that this class has to offer. This class demands time, dedication, conviction and above all patience, you won't get results in a day, a week or a month but sooner or later you will, don't be afraid to try skills, equipment or strategies. You never know if what you tried out of curiosity will end up being the build that hundreds of new reapers will use later. If you want to add any information, suggestion, opinion or doubt about this guide or the class, do not be afraid to add it in the comments, I will be more than willing to answer them since, like many, I learned arguing with other reapers and with that I went acquiring knowledge that after I was testing until I found the best result. With this said, I hope that it can be of help to you at the beginning of the journey that this new class will be, I hope you have a good day and a pleasant experience with this class. Thank you for reading
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[2022.12.13] Update Warspear Online 11.2. Preview. Part I
SeaDemon replied to LeeLoo's topic in News & Announcements
Is this a joke? This is the worst mobility skill that has ever been created besides the fact that the reaper has other skills in which to invest the points for obligation before this one and yet you consider it is ok? How many complaints about the reaper you must receive before you understand that the reaper is the worst class in the whole game if this is a joke is a very unpleasant, this balance did not change anything, the reaper will remain useless, thanks. -
Would it be possible to change the current sub-forums of the reaper forum? I say because having a section for the guides is not so necessary because it is unlikely to create multiple guides of this kind at least for now, so why not change this subforum to "skill discussions" and the other in "suggestions for new skills" on the other hand anchor the guides that have very important data or this better structured as is currently the only guide that is in that subforum I don't know if it is possible or not, but considering that the topics were moved to their respective subforums it should be possible, I suggest this to be able to navigate more comfortably in this forum, it is not necessary but it would be nice.