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SeaDemon

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Everything posted by SeaDemon

  1. I'm glad there are still people striving for this class to improve, especially since we are undoubtedly looking at one of the worst classes in the game. It might be useful in the Arena, but this game isn't 100% Arena, is it? This class desperately needs help. In most PvE content, it lacks the necessary strength to fulfill any role. This is particularly evident when classes like the Warlock, Hunter, and even the Rogue are capable of dealing the same or more damage at range, allowing them to clear enemies or waves without even risking taking damage. The class lacks the area damage required to be an effective substitute in group combat, nor does it have the defense needed to take on multiple mobs simultaneously. In recent years, we've seen how developers have focused the game almost entirely on 1-vs-Many fights. So, why, in the middle of that process, do they introduce a class focused on a single objective? What exactly is it supposed to do? Deal 30k damage to one mob while 15 others are still alive? It's simply inefficient. Snow is near. Sadly, I gave up and ended up switching to elf, but I still won't stop watching to ensure the class that won my heart gets the place it deserves in the game.
  2. This is nothing more than a giant snowball that has been building up and will continue to build up until the game at some point can't hold on any longer. Intentionally or not, developers have been feeding the "the stronger you are, the more benefits you receive" model. This has caused that at the slightest opportunity for one side to gain some advantage over the other, it simply began to grow uncontrollably. To be honest, I was going to prepare a whole message explaining why this happens, but I feel it's better to just open a whole topic about this and explain it in more detail. In short, elves becoming more attractive to players = more players contributing to the elven economy = stronger elves and now the cycle repeats.
  3. I forgot that this already exists, it's a talent from the Assassin's Guild branch so it's already included, in a very poor way but it's already included
  4. I like the idea except for the part about gaining hate when entering combat and the part about healing yourself when you get hate, I feel those things would be very op if we put them in context and honestly I support your opinion that it's exhausting to have so many skills to use, I mean, I know he's a caster and that's the beauty of it but in general you already have a ton of skills that you have to push and madness doesn't fit well into the whole attack cycle, when in a normal fight you would be using 4 attack skills and 3 complementary situational ones I feel like this is an issue that should be given priority, especially when we find ourselves at a point in the game where AOE is everything, all classes have an AOE that is good to a greater or lesser extent, on the other hand the reaper only has one consistent AOE ability and they made sure to give it an insufferable cooldown even in demon mode and I'm not even going to say how bad it is since it depends on enemies surrounding you for it to perform well.
  5. May I ask what is the reason for this talent to exist? Most damage classes received talents that improve their offensive capacity or survival while the reaper receives a talent to fill hate faster than it already is in PVE... why? you could have given us cooldown, energy regeneration, critical damage or some aoe talent but instead you give us this... a talent that has no place in pve since the central branch already gets good hate from its skills and the metamorphosis branch I doubt needs hate when can't accumulate it in demon mode
  6. SeaDemon

    Nerf Mage

    The priest does it but with the entire group The ranger does the same and even better and the seeker is simply unstoppable All classes have abilities that don't give any disadvantages when using them, now, are you having problems with the lightning shield? Stun the shaman until he runs out, remove the skill with any relic or skill or simply destroy him before the skill is even activated, he is a shaman, no matter how tanky he may seem, a bd, a seeker or a mage beat him
  7. The elves will never look back realizing the abundant amount of op classes they have, when a class comes in that opposes them they come to complain on the forum about the "balance"
  8. Seeker and bd in a corner:
  9. You only needed to say that you wanted the reaper to fly and kill on sight to complete this topic. Now seriously, most of the adjustments are very exaggerated.
  10. I remember there were protests about that and in a way they are right, we cannot force people and new players to choose the classes and faction we want, it is not fair to anyone. On the other hand the best way is as zurp said: It is the best way that I think there is since we do not force anyone to choose a specific class but it makes it much more tempting to choose a specific class.
  11. Very good proposal although there are several things such as This one doesn't quite convince me either. What was proposed at the beginning of this topic seemed like a better idea. now the additional effect when entering transformation I can't think of anything that is not exaggerated or broken Something in this idea does not quite fit me, it feels strange or that it could be better
  12. let that bug stay, it would make a lot of people happy
  13. Hello, this is possibly my last post about this class, I thought I could get there at least halfway through the year but I was wrong, it wouldn't be the first time. Where do we start? It is well known how irrelevant this class is compared to all the other classes in mc, not only because of its total lack of control abilities, its lousy set of abilities, its low durability and above all a ridiculous mechanic that I don't know how for some moment it could be thought that "hate" was good idea. Since the class came out, everyone already knew that it was a garbage class, even so I decided to level one, invest time and money in trying to make it shine, only to be disappointed in the end, this class is an insult to mc, an aberration that should never have existed, I have no idea what the developers are planning to do with this class and at this point I don't care anymore, this class for me is already dead, without present or future, a shadow that sully the name of the legion. I've already posted my complaints about this class and what it needs so I'll skip that part to answer a question you may have. is it really that bad class? We are talking about a melee class that completely lacks defensive abilities that allow it to fulfill the role of an initiator, in addition to not having a set of abilities that allow it to get close without being destroyed in seconds, nor is it a class that can fulfill the role of a support or crowd control so. what is his role? It is easy to answer this question, it does not have any role, this class does not cover any of the deficiencies that the legion have, as I already said, this class should not even exist It looks more like a rogue but without invisibility or ranged abilities but with a little more damage If you are a solo player focused on pve, this class can be enjoyable but don't expect to have a place in a big guild or even have a big role in any fight, you are a punching bag or rather, a lump anywhere fight either arena or massive You will be an exiled being while playing this class. Would I recommend playing this class? With everything said above, it should be clear that No, I would not recommend this class even to the person I hate the most Does this class have any future in the game? Seeing the changes that the developers have made in the last balances, I doubt it. As much as they try to improve this class, it will continue to be a shadow in the legion, the only thing that could make this class earn its place in the legion would be a complete rework What do I do if I already improve one? if you have another character, play it again. I assure you you will have a better reception than being a reaper, unless you are a rogue... in that case it is better that you level another character or even better, stop playing this game and wait for Christmas to see what other change they make to the reaper and if it is worth playing, as I already said, I doubt it. Personally, I've already given up on this class, I don't know how much longer I'll possibly play since maybe the developers will find it funny, but not me. after wasting my time in a rubbish class I don't have the motivation to continue playing, this game has already caused me many disappointments in all the years that I have been playing and I will not allow it to continue to disappoint me, I no longer find this game fun, just frustrating and exhausting, that's why I leave this post as possibly the last one I'll do before I stop playing. I hope that one day all the players who decided to create a reaper and invest time in it can recover their lost time. I hope you have a nice and prosperous day and with this I say goodbye, I hope to be able to return one day with you, sharing knowledge and experiences see you soon
  14. ?
  15. something that you will very possibly hear when starting arena or in the same pve always is: "That class is very strong" "That class is very weak" "That class is useless" this is a complex and very changing game and a problem that always what is visible are the few updates in the balance since we only receive one big balance and one small one a year we are talking about twelve months in which we will have to deal with certain classes that can be absurdly strong and/or have to be in a class that It is out of the meta so my proposal is simple. Create regular balances not a balance every year, not one every six months. I'm talking about a balance after finishing each season, whether it's arena, which would be ideal, or BP. Players ask for changes in some classes, either their own or their rival, since they seem absurdly strong or weak respectively. This is something that in the long run becomes frustrating, since many people love the mechanics that their own class has to offer but dislike how bad it is. which is relative to other classes. We don't need it to be a huge balance like we get in snow, small balances that update the stats or some functionality of certain skills would help enormously to keep the game fresh and not just in the cycle of "this class is too strong" this class It's useless" Obviously there will still be very strong classes, but with regular balances these classes will not be destroying the game ecosystem for a whole year And of course, keeping the reworks on some skills that need it annually so as not to allow the game to get stuck or become repetitive, which is the main thing that annoys the community. I consider that this is the best way to deal with a problem that has been bothering the community and it may take a lot of work to do monthly balances as I propose, but we require that they be more frequent since people get tired of always being in that cycle of frustration and disappointment, and not many reach the end of the year to be able to see those balances. I hope my suggestion can be considered and I hope you have a good day.
  16. I apologize for my bad writing, I'm still working on it. All I said after quote your message was to respond to the one who created the topic, again I apologize for the confusion
  17. I notice a lot of aggressiveness in your messages and I recommend that you calm down, the class is supposed to be discussed in the most impartial and respectful way possible, but I notice here a fight caused by personal problems Now, I am seeing that this class is being compared erroneously since they are trying to compare it with the mage's ability when the only thing they are similar is in their visual effect, if you want to compare this ability with any mc class, do it with the warlock one, which also of having the same radius, I don't know if the same damage practically has the same objective and use, now if you want to compare the chieftain's ability with some other in elf, as they already said in other messages, you should compare it with the paladin's banner, both have the same radius, both stack, both grant a debuff to anyone who is within their zone, if what bothers you is that the paladin's banner has more cooldown then this is logical, the chieftain is a damage class focused on his aoe damage on the other hand the paladin is a support class focused on crowd control and providing support to his allies so for this reason in addition to the fact that he is also a "tank" class it is obvious that he would maintain a high cooldown on a damage ability I personally believe that these last added classes did nothing more than ruin the little balance that the game had, both factions received very annoying classes in their own way and I don't want to talk about the added last year because it already seems absurd to me, except the reaper ... the worst class in the game I think after the rogue. Even so, what you are asking for does not make much sense from what was previously said, if you want to nerf the chieftain you should consider his healing skill, which I consider nonsense that a damage class has a healing or its almost perfect set of abilities but not the mechanics of these abilities. they work as they are supposed to work the problem is that they gave him abilities to be able to counteract practically any situation that is put in front of him
  18. @Dr StrangeHello I wanted to ask one thing about the result, I wanted to know and with all respect to the second place, I would like to know why they decided to combine the guides of the Portuguese forum with the international one, I know that 2 of them are guides that were published in this forum but sincerely and completely in my opinion the guide of the second place does not seem to me the best of all those that I saw in the forum br, I know that there were not many guides in this contest but even so it seems to me that there were enough to be able to divide the winners between their respective forums. so that's why I would like to know the reason for mixing both contests.
  19. So they combined the Portuguese contest with the international one, well next time. Congratulations to the winners!!
  20. agree, nerf rogue, best class ever made... should i take it as a joke or i should start to cry?
  21. most of the upvotes are from russian players, so possibly the only public opinion they would win for, would be that of their own community The only reason why I think this guide would not win would be because it only covers the PvP area, when these guides are supposed to cover the class in general, which otherwise would be unfair since all the other participants made their effort to cover the entire class as best as possible Your guide was good, I personally liked it. never underestimate your work!
  22. I forgot to remove the *working progress* in the pvp section and I don't want to edit it for fear of being disqualified
  23. I really like this guide, it is precise and explains very well how to play with rogue these days
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