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Templar stun need nerf


Yomo

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Firstly i want talk about  how many people does the templar stun affect

https://youtu.be/McKaISX8Jig

As you see 30+ ppl got stun! 4 templar can stun whole guild. Isn't it broken?

Warlock was broken before bcuz was possible to use circle always with enough cd but the cd of skill got nerfed then even 200% cd wlock cant use circle always anymore(it was 16sec original cd then nerfed to 20sec)

20 ÷ (1 + 200%)=6.6 sec, lock circle is 4.5 sec

Lets see templar with 200% cd; 16 ÷ (1 + 200%) = 5.3 sec, templar stun 6.5sec duration so can use stun always, templar dont even need 200 cd they can perma stun with 150 cd and 150 cd isnt hard to get nowadays.

Warlock's circle original cd got nerfed so i think templar need too also templar bubble time need nerf too. So nerf should be like this;

Spoiler

IMG_20230720_140309.jpg.a94b20eb2c7c0e3b5e019a1c1fc46491.jpg

 

 

1-)Original cooldown should be increased from 16 seconds to 20 seconds.

2-)Vortex zone stun should be decreased 6.5 sec to 4.5 sec.

 

 

 

 

Note: You can ask ppl in mc side many will say its broken.

@Nolan @Holmes @snorlax @Dr Strange

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There are massive differences between templars flow and lock circle. Templars flow itself doesnt have these problems since it pushes people away, what u have a problem with is the new talent. While yes in some cases this allows templars to have long stuns but u have to count in the fact that it pulses every 1 second (with talent) allowing you multiple chances to resist this skill (if you resist the skill even 1 time u cant be hit by it again) while with locks you have only 1 chance to resist. There is also a second massive issue with nerfing templars flow itself instead of the talent, since most of templars kit is based around flow if you take it away by that much templars are left with nothing, while locks still have many other good cc/damage options to choose from.

 

If you really wanna point out differences between warlock and templar skills u can look at both classes silence skills, warlocks silence is much easier to land (it stays on the ground after use), it lasts a longer time(10sec vs templars 7 sec silence), it reduces enemy magic defense (by 50%). Should we make this skill fair for both too and make warlocks silence 7 seconds and remove the magic defense shred from it?

 

As for the video u linked, this only works without the talent, templars flow can only suck up to 6 people (9 with relic) the same as warlocks

Edited by Wuuzurd
added some text uwu
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The wlock circle only stuns x1 time, this means that if you manage to resist circle basically you are free until wlock uses another control skill, while flow keep spaming stuns (both, normal flow and his talent), so if you arent a chief or a barbarian, you're fked

 

On 7/20/2023 at 2:18 PM, Yomo said:

Firstly i want talk about  how many people does the templar stun affect

https://youtu.be/McKaISX8Jig

As you see 30+ ppl got stun! 4 templar can stun whole guild. Isn't it broken?

Warlock was broken before bcuz was possible to use circle always with enough cd but the cd of skill got nerfed then even 200% cd wlock cant use circle always anymore(it was 16sec original cd then nerfed to 20sec)

20 ÷ (1 + 200%)=6.6 sec, lock circle is 4.5 sec

Lets see templar with 200% cd; 16 ÷ (1 + 200%) = 5.3 sec, templar stun 6.5sec duration so can use stun always, templar dont even need 200 cd they can perma stun with 150 cd and 150 cd isnt hard to get nowadays.

Warlock's circle original cd got nerfed so i think templar need too also templar bubble time need nerf too. So nerf should be like this;

  Reveal hidden contents

IMG_20230720_140309.jpg.a94b20eb2c7c0e3b5e019a1c1fc46491.jpg

 

 

1-)Original cooldown should be increased from 16 seconds to 20 seconds.

2-)Vortex zone stun should be decreased 6.5 sec to 4.5 sec.

 

 

 

 

Note: You can ask ppl in mc side many will say its broken.

@Nolan @Holmes @snorlax @Dr Strange

Sadly this keep working like this,  but as usual, thats "balanced" 

 

Guess why they even with a few ppl can obliterate an army of mc... 

 

Yep, sentinels are the "heros" on ws stories  :peace:

 

 

Anyway... 

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3 hours ago, Ryohei said:

 while flow keep spaming stuns (both, normal flow and his talent), so if you arent a chief or a barbarian, you're fked

 

 

This is not correct, as a templar player i can confirm that if u resist templars stun 1 time that flow cant hit u anymore.

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Now that temps have a copy of Warlocks "balanced" Dark Circle with few benefits and drawbacks it's all of a sudden a problem? :rofl:

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