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Yomo

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Reputation Activity

  1. Like
    Yomo got a reaction from Filipe Ramon in Druid stun need NERF!   
    Druid One of the most broken class in the game. I don't think a healer should be able to perma stun, before necro stun was nerfed for perma stun and shaman only has 1 stun skill and druid stun is 5 yards while necro 4 yards, druid will always stun first and its a big advantage it should be nerfed too. Dont say me charmer is good charmer cant do anything against druid cuz charmers stuns is 4 yards druid will stun first and gg charmer.
    So nerfs should be like this;
     
     
     
  2. Like
    Yomo got a reaction from SeaDemon in Game is about to die..   
    I'm playing this game for 10 years always enjoyed playing this game, but lately the game has become boring. Many of my friends have quit the game and many people want to quit. There is so much that needs to change in this Game. First of all, the drop rate system should change, I went to castle dg for 8 hours and didn't get anything and lost gold.. people are getting demotivated because of this. Maybe can add mini bosses in dgs and they can drop some weapons or accesories.. main boss should drop something worthy too not only bars(castle dg boss doesnt even drop bars :) ) so we can say dg is only for earn kl lol. Secondly, there are always the same things in the game and this makes the game boring over time. More different things can be brought to the game. Thirdly, the Elf side is always better. many players prefer to play elf because elves always get better buffs and have classes i know many people quitted mc side and started elf side. I think the story of the game should be changed, elf and mc side should be removed as one side and clans should be able to make alliances between them. If no changes are made, more players will continue to leave the game. That's all I have to say, good luck to everyone.   
  3. Like
    Yomo got a reaction from Abi in Stone body rework(for make it fair)   
    Lets see elf classes first how many "AoE" heals they got;
    1-Priest Redemption skill
     
    2-Paladin has 2 aoe heal with talents
     
     
    3-Beastmaster Proximity to Nature skill;
    note:this skill can crit heal(9people)
    4-Druid Invigorating Stream skill;
     
    AS we see elves got many aoe healing skills and talents and lets see how many aoe heals mcs got;
    1-Shaman Healing Totem
    only heals 6 ppl :D while elf classes heal 9-10 ppl heal totem limit should increase 9-10 too!
    2-Necro Soul Synergy talent
    only heal 2-3 people
    So i wanted to show how many aoe heals elfs and mcs got we can see mcs need more aoe heals and player limits should be increased
    Lock stone body skill should rework like this;
    why lock need resist after stone body end? cuz ppl spam click on locks stone body so they can easy stun after the stone body skill end then the locks dies fast
    @Holmes@Dr Strange@snorlax
  4. Like
    Yomo got a reaction from roguesad in Templar stun need nerf   
    Firstly i want talk about  how many people does the templar stun affect
    https://youtu.be/McKaISX8Jig
    As you see 30+ ppl got stun! 4 templar can stun whole guild. Isn't it broken?
    Warlock was broken before bcuz was possible to use circle always with enough cd but the cd of skill got nerfed then even 200% cd wlock cant use circle always anymore(it was 16sec original cd then nerfed to 20sec)
    20 ÷ (1 + 200%)=6.6 sec, lock circle is 4.5 sec
    Lets see templar with 200% cd; 16 ÷ (1 + 200%) = 5.3 sec, templar stun 6.5sec duration so can use stun always, templar dont even need 200 cd they can perma stun with 150 cd and 150 cd isnt hard to get nowadays.
    Warlock's circle original cd got nerfed so i think templar need too also templar bubble time need nerf too. So nerf should be like this;
    Note: You can ask ppl in mc side many will say its broken.
    @Nolan @Holmes @snorlax @Dr Strange
  5. Confused
    Yomo got a reaction from Alex Yeskin in Heal totem should crit heal   
    Beastmaster tree skill can crit heal and shaman healing totem can't so shaman heal totem must be able to crit heal or bm tree shouldn't be able to crit heal for make it fair.
  6. Like
    Yomo got a reaction from TheCaster in Stone body rework(for make it fair)   
    Lets see elf classes first how many "AoE" heals they got;
    1-Priest Redemption skill
     
    2-Paladin has 2 aoe heal with talents
     
     
    3-Beastmaster Proximity to Nature skill;
    note:this skill can crit heal(9people)
    4-Druid Invigorating Stream skill;
     
    AS we see elves got many aoe healing skills and talents and lets see how many aoe heals mcs got;
    1-Shaman Healing Totem
    only heals 6 ppl :D while elf classes heal 9-10 ppl heal totem limit should increase 9-10 too!
    2-Necro Soul Synergy talent
    only heal 2-3 people
    So i wanted to show how many aoe heals elfs and mcs got we can see mcs need more aoe heals and player limits should be increased
    Lock stone body skill should rework like this;
    why lock need resist after stone body end? cuz ppl spam click on locks stone body so they can easy stun after the stone body skill end then the locks dies fast
    @Holmes@Dr Strange@snorlax
  7. Like
    Yomo got a reaction from Dseta in Stone body rework(for make it fair)   
    Lets see elf classes first how many "AoE" heals they got;
    1-Priest Redemption skill
     
    2-Paladin has 2 aoe heal with talents
     
     
    3-Beastmaster Proximity to Nature skill;
    note:this skill can crit heal(9people)
    4-Druid Invigorating Stream skill;
     
    AS we see elves got many aoe healing skills and talents and lets see how many aoe heals mcs got;
    1-Shaman Healing Totem
    only heals 6 ppl :D while elf classes heal 9-10 ppl heal totem limit should increase 9-10 too!
    2-Necro Soul Synergy talent
    only heal 2-3 people
    So i wanted to show how many aoe heals elfs and mcs got we can see mcs need more aoe heals and player limits should be increased
    Lock stone body skill should rework like this;
    why lock need resist after stone body end? cuz ppl spam click on locks stone body so they can easy stun after the stone body skill end then the locks dies fast
    @Holmes@Dr Strange@snorlax
  8. Like
    Yomo got a reaction from Relim in Heal totem should crit heal   
    Beastmaster tree skill can crit heal and shaman healing totem can't so shaman heal totem must be able to crit heal or bm tree shouldn't be able to crit heal for make it fair.
  9. Like
    Yomo got a reaction from Filipe Ramon in Idea for fix templar bubble   
    Like you can see on the video places 2 templar bubbles, resulting in an infinite loop. So i think if 1 templar stun push you to another templar stun it shouldnt work.. i mean if one player got stun from a templar he should keep stunned from same templar and ignore other templar stuns till the first templar stun ends.
    Also its just 2 imagine 20 templar put stun on group fights... Elves will say get resist etc. even i got 50% resist still i got pernament stun
    @Nolan @LeeLoo @snorlax @Holmes @Dr Strange
  10. Thanks
    Yomo got a reaction from Arthas in Last wish should reset   
    Last wish should reset every arena and when character revive after dead. bcuz without last wish barb die too fast and it doesnt reset every arena or when character revive.
  11. Like
    Yomo got a reaction from Dseta in Buff chief   
    Chief need more 1 more stun imo, only have 4 sec stun with combo thrashing+frenzy and it can fail too with block/parry/dodge(?) So chief rat skill should ne able to stun 3sec
  12. Thanks
    Yomo reacted to 100xp in RUNIC WEAPONS   
    Hello everyone, will one day have weapons with passives similar to Mermem's armor? If this is the case, I would like to make some suggestions.
     
     
    TECHNOMAGIC RIFLE
    Class: Ranger, Hunter
    Style: Two hands
    Attack Speed: 4.0
    Damage: Very high
     
    RUNIC SKILL PASSIVE
    When equipping the TECHNOMAGIC RIFLE All "Attack Speed" is reduced to 0%. and 50% of the lost value is converted into "Accuracy". Auto-attacks ignore 30% of target enemy's defense.
     
    MAGIC WAND
    Class: Mage, Druid, Priest, Templar, Beast Summoner, Warlock, Necromancer, Enchanter, Shaman
    Style: One hand
    Attack Speed: 2.5
    Damage: Medium
     
    RUNIC SKILL PASSIVE
    When equipping the MAGIC WAND, 30% of the "Skill Cooldown" parameter is converted into "Attack Speed". After using a skill, the next automatic attack deals magic damage of 20% of the character's magic power, this effect stacks up to 5 times.
     
    PROTECTION AMULET
    Class: Mage, Druid, Priest, Templar, Beast Summoner, Warlock, Necromancer, Enchanter, Shaman
    Style: Secondary hand
     
    RUNIC SKILL PASSIVE
    Equipping the PROTECTION AMULET grants a 15% Chance to ignore damage caused by an enemy's ability.
     
    CORRUPTED SICKLE
    Class: Paladin, Guard, Death Knight, Barbarian
    Style: Two hands
    Attack Speed: 3.2
    Damage: high
     
    RUNIC SKILL PASSIVE
    When equipping the CORRUPTED SICKLE, each successful automatic attack applies a negative "Corruption" effect to the target enemy, the effect reduces their maximum health by 3% for 10s, stacks up to 5 times. the character receives a positive effect "Corruptor" that increases his maximum health by 3% for 10s, stacks up to 5 times. the character also receives 5% "Attack Speed" for every 10% of life lost, stacks up to 4 times.
     
    VAMPIRIC BLADE
    Class: Blade Dancer, Explorer, Paladin, Guard, Reaper, Rogue, Death Knight, Barbarian
    Style: One hand
    Attack Speed: 2.2
    Damage: Medium
     
    RUNIC SKILL PASSIVE
    When equipping just one VAMPIRIC BLADE, each successful attack has a 20% chance of applying the negative effect "Vampiric Curse" to the target enemy, causing 15% of the character's physical damage as periodic damage for 5s. the character recovers health by 100% of the damage caused by the "Vampiric Curse" effect.
     
    When equipping two VAMPIRIC BLADES, each successful attack has a 30% chance of applying the negative effect "Vampiric Curse" to the target enemy, causing 30% of the character's physical damage as periodic damage for 5s. the character recovers health by 100% of the damage caused by the "Vampiric Curse" effect
  13. Like
    I don't get people asking for nerfs within the first week of the update when it's not a 1 month event map. Like why does the map have to be easy in the first week with our current levels and gears? People can't handle a bit of challenge anymore?
  14. Like
    Yomo reacted to Ляна in suggestions for raid bosses   
    There is a popular dinosaur game called DxBall. 
    In this game, you need to bounce the ball by moving the platform in a way that it hits the colored squares and destroys them.
     
     
     
    The idea is to set time limits for the revival of raid bosses (similar to the game mentioned above).
     
     
    For example: 10 AM and 10 PM.
     

     
     
    So, when the Boss reaches 10:00 AM, its next respawns will vary between 24-26 hours until it reaches 10:00 PM.
    And when the Boss reaches 10:00 PM, respawns will be between 22-24 hours until it returns to 10:00 AM.
     
     
    This way, the Raid boss will not shift to inconvenient nighttime hours for everyone and still maintain their timing of once a day revival.
     
     
    For some servers, this time might not be convenient, so it is advisable to set individual boundaries for each server (similar to how castles and GvG).
     
  15. Like
    Yomo reacted to Lyzoic in Gaining EXP from monsters.   
    devs also rejected idea of "mindless grinding", but well, here we are
  16. Like
    Yomo reacted to Gladiator in Buff chief   
    I think every auto attack for Chief should stun 
  17. Speechless
    Yomo got a reaction from SaltyCoffe in Buff chief   
    Chief need more 1 more stun imo, only have 4 sec stun with combo thrashing+frenzy and it can fail too with block/parry/dodge(?) So chief rat skill should ne able to stun 3sec
  18. Like
    Yomo got a reaction from Chaos demon in Buff chief   
    Chief need more 1 more stun imo, only have 4 sec stun with combo thrashing+frenzy and it can fail too with block/parry/dodge(?) So chief rat skill should ne able to stun 3sec
  19. Speechless
    Yomo got a reaction from Dart in Buff chief   
    Chief need more 1 more stun imo, only have 4 sec stun with combo thrashing+frenzy and it can fail too with block/parry/dodge(?) So chief rat skill should ne able to stun 3sec
  20. Thanks
    Dear players!
     
    Please note that tomorrow, 19.09.2023, at 09:30 CEST, the new client version 11.4.5 will be available. The following changes will be made after this update:
    fixed the bug due to which effects in the "Effects" tab stopped displaying after visiting the Arena;
    fixed the bug due to which the game client closed when switching “Trader” menu selectors ("Trader's goods"/"My Goods"/"Purchased"/"Sold") if the "Down" key was pressed;
    fixed the bug due to which some skills worked incorrectly after activating Warlock’s skill "Stone Body" and Beastmaster’s skill "Proximity to Nature";
    fixed the bug due to which after the expiration of the "Silence" mode, the block continued to last;
    now during the update loading, the "Frame Skip" and "Sleep Mode" functions will not activate. The game will be unavailable for approximately 1 hour.
     
    Keep in mind that all changes will only be available in the new client version 11.4.5, so don't forget to update in a timely manner! Remember, that the new client version for different platforms may come out with a delay.
     
    Also, do not forget that used elixirs and minions will be paused, and the seeker's stamina will be returned if the player is in the dungeon at the time of the restart.
     
    We kindly ask you not to plan anything important during this period, and we apologize for any inconvenience this may cause.
    AIGRIND
  21. Like
    When will kinight curse be fixed . If its being removed by talent " horror deliverance " fire doesnt apply
  22. Like
    Yomo reacted to Ogull in dk need be buff cause below reason   
    dark shield is one of the skills dk have for defense, you can't except it to tank everything for you, specially considering that its a basic skill. as well as you... as a dk you are not excepted to tank everything solo, or at least shouldn't be. a healer could remove some bleeds or heal you and shield you among other things
     
    secret reserve heals you for its duration then gives you 20% damage reductions for its cooldown.
    sharp shadow gives you 20% of ur max health as heal each time you use it with saturation
     
    try investing some in defensive stats like parry, resist and block
    if you have mermen special skill life would be much, much better for you
     
    don't relay on 1 skill or 2, use every sliver of death knight you have in you
  23. Like
    Yomo reacted to Dseta in Nerf beastmaster   
    this class needs a NERF urgently.
    he has too strong skills compared to other classes and also all his skills work in combo
     
     Chain Lightning
    this ability in 4/4 has a power of 160% of the character's magic damage. In case of successfully dealing damage, the skill attacks the next target within 2 yards from the main one.
    it's a very skill for a basic skill.
     
     Pathfinder’s Arrow
    this expert ability has 155% power in 4/4 and doesn't even stun with the ability.
     
     Ricochet
    This expert ability has 95% power un 4/4 and doesn't even stun with the ability.
     
     Oppression
    This basic ability has 130% power 4/4 and doesn't have multiple targets like the ability of the beastmaster.
     
    In conclusion
    There are no excuses or logic why a basic skill would be more powerful than an expert skill.
  24. Like
    Yomo reacted to Abi in Suggestion "Hunter's Mark" Change   
    As the title says
     

     
    Hunter's Mark is one of the key skills for hunters for DPS and its great, however due to the fact it needs to be applied to the target makes it a bit weak since it can be cleansed or resisted by players and by Dungeons bosses " Mythical sea DG boss" or Raid bosses with permanent cleanse ( ELM )  making the hunter lose a lot of their DPS when the bosses or players resist or cleanse it as well as losing all your stacks once the target dies or you needing to change to a new target like in dungeons with massive number of mobs " Castle Dungeons " or if you change your target in PvP attacking someone else means the hunter will have to start from the 0 again stacking their debuffs on the target in order to be able to use this skill to its maximum capability.
     
    comparing it to similar skills the Ranger has like "Bitterness" or "Piercing Anger" which grants the stacks to the Ranger itself rather than the target making the ranger deal the same damage to their targets whether they have cleanse or resistance or if they change their targets because the buff is on the Ranger rather than their target

    Thus I want to suggest the rework of Hunter's Mark into making it buffs the hunter rather than debuffing the target and the buff would increase the Outgoing damage hunter deals rather than increase the incoming damage, the values would be the same but this will allow hunters to use their Mark to its full potential.
     
    Thank you 
  25. Like
    Yomo got a reaction from Overhoul in Heal totem should crit heal   
    Beastmaster tree skill can crit heal and shaman healing totem can't so shaman heal totem must be able to crit heal or bm tree shouldn't be able to crit heal for make it fair.

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