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Class Description

 

Forsaken.jpg.8c11260e3292e29fda6a850a516225cf.jpg  Faction: Forsaken

Charmers are select fighters of the Forsakens. They combine the best features of fighting sorcerers and heavy infantry, and they are equally well skilled when using staves and heavy maces. The enemy never knows what to expect from Charmers: these warriors are able to get close to their opponent, hiding behind their shields and then bind the will of the enemy using spells. Charmers can reverse the outcome of a battle by asking a monster for help or healing wounds of their allies using spells.

Features:

Group support, range and melee attacks, mixed damage, control and weaken enemies.

Attack: Attack.jpg.5805b10024fd90ccba379d794fb75d6e.jpg     Defense: Defense.jpg.264d8e0d6cbf40d0a570ea2fdf1f145e.jpg     Support: Support.jpg.eb4ee41c35bc2fd60a8cbe071f937cfe.jpg

 

Passive Skills

Devotion.jpg.857797cb709840f5e83d6c20674f4c6e.jpg  Devotion. Increases character's Energy Regeneration by 3.

Staves.jpg.a9e5b5da8abb34bfcbac7a785f684f74.jpg  Staves. Grants use of magical staves.

1334464933_One-handedMace.jpg.ad55c8528b45521608d0b078af942e34.jpg  One-handed Mace. Grants use of one-handed maces.

Shield.jpg.b145f3ca751e0fba771dbabca28fcc13.jpg  Shield. Grants use of shields. Physical and magic defence increased by 15% while you having a shield put on.

1257138021_ClothArmor.jpg.e518af6eba49019b23418aebddbfd6b8.jpg  Cloth Armor. Grants use of cloth armor.

630909516_HeavyArmor.jpg.1e9ceee448c2b70dbf0a7a0e6b13cc86.jpg  Heavy Armor. Grants use of heavy armor.

 

Basic Skills

1861074099_1.1BDarkPrism.jpg.7b04b51805c370e05493cde10ce7def1.jpg  Dark Prism

Magical attack that causes increased damage to the enemy.

Type: Active

Usage range: 4 yards

Energy expense: 13 units

Cooldown: 9 seconds

 

232533143_1.2BCombatHealing.jpg.7824a33d828dce4860b76b66603795c8.jpg  Combat Healing

Instantly restores a certain amount of health of character or an ally and deals them a positive “Healing” effect that periodically restores health for some time.

Type: Active

Usage range: 5 yards

Energy expense: 12 units

Cooldown: 12 seconds

 

1546389243_1.3BWeakness.jpg.6bec2953a269e2fcd497267469875a06.jpg  Weakness

Reduces physical and magical defense of the enemy for some time.

Type: Active

Usage range: 5 yards

Energy expense: 14 units

Cooldown: 20 seconds

Time effect (seconds): 8 / 10 / 12 / 14 / 16

Effect (%): 15% / 25% / 35% / 45% / 55%

 

1099745845_1.4BCall.jpg.5b72df864ef25c8c634f96194a08ae42.jpg  Call

Summons a monster to a specified region for some time. The monster deals physical damage to an opponent.

Type: Active

Usage range: 4 yards

Energy expense: 18 units

Cooldown: 22 seconds

Maximum number of summons: 3

Time of summon (seconds): 12 / 15 / 18 / 22 / 26

 

394579941_1.5BOppression.jpg.d986b788577b6df2504d4fb6d0778dcc.jpg  Oppression

A magical attack that deals damage and negative effect “Stun” to an enemy for some time. The opponent cannot move or apply skills, damaging the target does not obviate the effect.

Type: Active

Usage range: 3 yards

Energy expense: 20 units

Cooldown: 18 seconds

Time stun (seconds): 1.5 / 2 / 2.5 / 3 / 3.5

 

Expert Skills

1348191673_2.1EStoneCurse.jpg.a76bcd93a0983f8f6eec79b1dd83d8f4.jpg  Stone Curse

Magical attack that deals the negative effect “Petrification” to the enemy for some time. The opponent cannot move or apply skills, the target cannot be attacked.

Type: Active

Usage range: 4 yards

Energy expense: 18 units

Cooldown: 20 seconds

Time stun (seconds): 3 / 4 / 5 / 6

 

1923078849_2.2EOtherworldlyBlessing.jpg.8726fbecbba13e9e3de16cda579d110c.jpg  Otherworldly Blessing

Increases the maximum health of the target, maximum amount of energy, as well as the Block parameter if equipped with a shield, and the Critical Damage and Critical Healing parameter if equipped with a staff for some time. When used on an ally, the character and the ally receive a portion of the effect.

Type: Active

Usage range: 4 yards

Energy expense: 22 units

Cooldown: 35 seconds

HP increased (%): 5% / 10% / 15% / 20%

MP increased (%): 10% / 15% / 20% / 25%

If a shield is equipped

Parameter block increased (%): 2% / 4% / 6% / 9%

If a staff is equipped

Parameter critical hit (%): 13% / 16% / 20% / 25%

Buff critical heal (%): 13% / 16% / 20% / 25%

Buff critical damage (%): 13% / 16% / 20% / 25%

Ally effect gived (%): 50% / 60% / 70% / 80%

Time effect (seconds): 15 / 20 / 25 / 30

 

1172870578_2.3EKnowledgeoftheDeadMan.jpg.286cea87b8d3cdc6c0354bfb88b6a6e3.jpg  Knowledge of the Dead Man

Every time any skill is used, the character gets a buff, when five buffs are received, the positive effect “Dark aura” is applied to the character. Dark aura deals the negative effect “Stun” to the enemy for some time, as well as additional physical damage during the next attack.

Type: Passive

Time of buff acumulative (seconds): 15 / 20 / 25 / 30

Time of buff stun (seconds): 20 / 25 / 30 / 35

Time stun (seconds): 2 / 3 / 4 / 5

 

2082166160_2.4EOtherworldlyFire.jpg.1ecc6310245f9f6fded2dc816edcee02.jpg  Otherworldly Fire

A magical attack that deals damage in the specified area, as well as Stun debuff with a specified chance, to all enemies for some time. The attack is repeated several times.

Type: Active

Usage range: 4 yards

Energy expense: 26 units

Cooldown: 24 seconds

Number of repetitions: 2 / 2 / 3 / 3

Time between repetitions (seconds): 3 / 3 / 3 / 3

Chance for stun (%): 20% / 25% / 30% / 35%

Time of stun (seconds): 1.5 / 2 / 2.5 / 3

Number of player targets: 4 / 5 / 6 / 7

 

37118584_2.5EEyeofDarkness.jpg.70dafca4e9b440047636358cea4c8df6.jpg  Eye of the Darkness

Increases physical and magical defense and accuracy of the character or an ally, and lets them see enemies when they are invisible and are located within a few yards for some time.

Type: Active

Usage range: 4 yards

Energy expense: 22 units

Cooldown: 20 seconds

Increment of defense (%): 20% / 25% / 30% / 35%

Time effect (seconds): 14 / 16 / 18 / 20

 

283680267_2.6EHelpofChaos.jpg.661ad7dbb1a58ea02602837f831126a4.jpg  Help of Chaos

Summons a monster to the character or an ally for a limited period of time. The monster restores the certain amount of character's or ally's health every 3 seconds and deals magic damage to the enemy.

Type: Active

Usage range: 4 yards

Energy expense: 22 units

Cooldown: 20 seconds

Time of summon (seconds): 14 / 16 / 18 / 20

 

1473647378_2.7EDemonicPact.jpg.c34489693356aa4661612042ed6aadfa.jpg  Demonic Pact

Increases the life time of monsters summoned by the Call and Help of Chaos skills, and reduces the damage they receive for the duration of the skill. The effect power increases as the skill develops. Skill with constant energy consumption.

Type: Active

Energy expense: 20 units

Energy regen reduction (units): 5 / 7 / 9 / 10

Cooldown: 8 seconds

Increment lifetime of summons "Call" and "Help of Chaos" (%): 40% / 50% / 60% / 70%

Reduction of damage received of summons "Call" and "Help of Chaos" (%): 12% / 16% / 22% / 28%

 

122408903_2.8BGoading.jpg.1f9451777182308748e35e7b0ebe9589.jpg  Goading

Applies the “Aggression” effect to all enemies within a few yards from the character and decreases his movement speed for some time.

Type: Active

Energy expense: 14 units

Cooldown: 14 seconds

Aggression (units): 15000 / 35000 / 70000 / 150000.

Aggression (yards): 2 / 2 / 2 / 2

Reduction in speed movement (%): 10% / 14% / 18% / 22%

Time of debuff (seconds): 4 / 5 / 7 / 9

Player targets: 4 / 5 / 6 / 7

 

374187197_2.9ESummonerSkill.jpg.db4589addc7297996ea4117e094a4b5c.jpg  Summoner Skill

Forces all the monsters in the location summoned by the Call skill to attack the selected target, as well as increases the damage from their next auto attack and allows them to deal damage to all enemies within a certain radius.

Type: Active

Usage range: 4 yards

Energy expense: 9 units

Cooldown: 9 seconds

Damage from auto attacks of "Call" increased (%): 25% / 35% / 45% / 55%

Number of area damage given by auto attacks: 2 / 2 / 3 / 3

Yards of area damage given by auto attacks: 1 / 1 / 2 / 2

Edited by Zedeght
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  • Zedeght changed the title to Charmer Guide 10.2

¡IS FINALLY DONE! I won't give relics and formules because is a lot of more work :cry1: and nobody pay me for this, I just upload for help all those people that needs a guide of the skills.

I want you know I'll be updating this if I still playing game...

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  • Zedeght changed the title to Class Information: Charmer [10.2]
  • Holmes pinned this topic

I'd wait until the final version of the update (that is, after the tests) before adding some info, like the one about Otherwordly Fire

 

Besides that, amazing guide!

Edited by Khrone
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1 hour ago, Khrone said:

I'd wait until the final version of the update (that is, after the tests) before adding some info, like the one about Otherwordly Fire

 

Besides that, amazing guide!

Yeah of course I'll do

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47 minutes ago, Kyrai said:

The best guide, but I want healing formulas :Penguin3:

I don't have that, a dev or moderator may give me I think, I don't know about that xd

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  • 2 weeks later...

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