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Kyrai

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  1. Like
    Kyrai got a reaction from omr in Why I leave Rogue?   
    Well this is an evaluative post about the performance of the Rogue in the game.
     
    Since I started in the US I chose the class because it was Invisible that was very useful to skip mobs and players.
    Stealth was a skill that I found really useful but as I grew up I saw that it was useless, just like the seeker, making yourself invisible has an absurd disadvantage in the game, there are times when enemies can see you and I always thought it was a bug but It's been a while now so they don't fix it and I see that the developers don't mind fixing that.
    Another disadvantage is the detection pots, the players who use them make me very angry. I don't understand why they developed a skill to make you invisible if even enemies can see you, aren't mages or charmers supposed to detect you with their skills? I don't understand why give players so much power to see those who become invisible. Being honest, the best thing was not to have invented Stealth/Dissapearance Skills from the beginning, literally those are things that do not let you play well.
    It's so absurd that I would like a pot that removes all defensive attributes from the enemy like parry, block and dodge. If stealth is a skill and you remove priority from it, it's the same as removing priority from other skills.
     
    Another point that I hate about the class is its terrible survival in PvP, it gives me a lot of courage that practically the melee damage classes such as Chieftain, Seeker, Blade Dancer, even the Reaper have resistance to negative effects, and the rogue only left him his parameter of dodge.
    Then I found out from a Russian guide that the Dodge is as obsolete as the Parry, why? easily because in arenas players don't use Critical hit parameter, they used Accuraccy. Each enchantment was enough to make Dodge and Reflexes obsolete. And classes like the Ranger often landed lethal damage, the Blade Dancer lowered my Dodge es with Mark, and the Chieftain had buffs to make it even more obsolete. The great ignorance of the parameter in the players and the playability that they believe of the Rogue was also angry, being a rogue is not even easy compared to putting Silence or stun skills.
    Dodge is a PARAMETER NOT A SHIELD, it can easily be countered using Accuraccy. Just like the critical hit has a function, to do many safe critical hits sometimes you need more than 40-42% critical. Same for dodge, but what good is a dodge now? If I had 40% it would be like having 30% or much less.
    And the worst thing is that when they beat you in combat they don't complain but when you beat them they start complaining and crying about the Dodge, when we Rogue players have literally suffered a lot from the Stuns that were placed on us, skills like the Druid and Paladin players who the only thing they do is run and they still do it today, Blade Dancer who with his two stuns put you in a whole combo would kill you for sure or leave you no HP to breathe.
     
    The only skill that does serve to have a decent potential parameter is Kick, it's great even more worth raising than the dodge skill starting map 1, but the disadvantage is that it is only 1 target and therefore placeable it becomes a very useless skill, many characters have control skills that don't let you do anything to respond it is very absurd that the skill is a single target skill since the game focuses on GvG and even as a basic skill it doesn't work there, then it is useless to give him skill points, if the skill were a field that reduces area Accuraccy it would be more useful as well as moving in a fog that would be being an Assassin, but unfortunately I received a lot of non-constructive criticism that time from people who only they think that "the dodge is broken they should nerf it" and look they won I congratulate them they ruined a class on an unfair whim. Now the class is a very easy target to nuke damage due to its poor strategy playability of not knowing how to fight a Rogue.
    I still don't know why the rogue theme is so lacking in this game, rogues are assassins with good Dodge abilities, it's supposed to do damage to them is almost impossible or very hard to do, they should have dodge capabilities of physical control skills like items except of mind control.
    It would be nice if it had resistance only to those kinds of skills.
     
    Another thing I hate about the class is the equipment power, and their pointless Trickiest Technique poor development, why?
    Gentlemen, the equipment for damage characters in PvE is very absurd, it makes me laugh a lot people who exploit their damage parameters but lack HP I have seen Hunters with 3.8K HP +10 die as if you barely touched them and they start to convulse why they died, the answer is obvious Critical Damage, many bosses and mobs have it, in the case of Nadir Myth that boss I love how the prism falls on them in AoE with Critical damage and they are already out, also the AoE of the Myth Sea Boss erase, these are moments where you see +10 die from exploiting everything except HP or having it more or less decent as a minimum of +5K, well speaking of HP and the trickiest skill depends on your HP, the more HP the more you freeze even with dodge of before and trickiest I could do 90K without Vampirism with 9kHP Rogue, right now if I do that grace it wouldn't make sense or maybe I can but with worse performance since I have 6K HP and maybe I'll die again, and I remember that I used stun axes that saved me too so it's not I'll die as soon as I try.
    Trickiest is absurd it always fails, and if it does it doesn't stun and doesn't freeze you, I've already had 5 times that the ability doesn't work, because it literally doesn't work! It's just a stroke of luck, I had to pray for it to freeze me when I had 1K HP and they know what happened the skill betrayed me, it's really bad how it's developed it must be 100% stun and Heal for sure but they care more about giving it 100% stun to the best survival tank in the game, Warden and also 60% Accuraccy to a Block Parry and Dodge character compared to 50% Kick to a character that with only Dodge nerfed is a God, when really strong he has a heel, elbow , neck, hip, back, Achilles head. That's why it makes me angry that the Sentinels complain about the absurdity Rogue should be complaining about the Warden as well as removing the debuffs with Heavy Mermen, even with Seeker you can't kill that thing now but they continue to defend it. It is easier to kill a barbarian with a mage than a warden.
    That's another important point, the mermen heavy lifesaver, the classes that use it are rubbish, it's a huge disadvantage for damage, healers and control characters.
    As Rogue annoys that so much work killing a Warden Blocks and Kick is removed, or the Templar that uses Mantra and also blocks, or the Blade Dancer that has like a gameplay of taking everything away and endless resistance, or the Barbarian and the Charmer, in that aspect Removing the debuffs just for that armor makes those players hypocrites, believing that they played better for having an armor that does everything for them, what a good joker, right? That's why being Damage and Control in the game doesn't make sense, it's already lost its essence and that's why it's not worth creating a character like that. Honestly those who use Mermen for PvP really know about PvP? They shouldn't even complain about the other classes, because they don't know how to play fair, in the case of the DK if it is an exception they are too easy to kill.
    Also annoying is the lack of penetration all classes have except Rogue. actually believe that Sinister Strike is used?
    My answer is that neither energy nor skill usage allows it to be used, and it can be resisted and removed. Instead the other classes have those skills as really unfair buffs.
    Another thing you can't even take advantage of any damage stat because it lacks it you can only take advantage of Speed, but with Greatness and PvP it doesn't work so you have to use penetration everywhere, and the other classes with penetration skills do the same, that's why they do more damage than a worthless Rogue.
    It also grosses me out to see Rogues use non-penetration weapons to the point that they still use Arena axes, thinking they do more damage when in fact they are slow and don't pierce enemies armor.
     
    In conclusion Rogue is an absurd class without sense, that class lost their essence in development isn't a Rogue is a Target for Nuke, a class damage without damage, with many unfair counters in the playability of the game, can't avoid Control skills one of the Weakness points of the Rogue. So literally is a waste of time make this class is only an old ornament inside a box waiting to be reworked. And nuked by the community only for an absurd Dodge defensive parameter when others can use Block, parry, dodge, shield skill, resistance.
    Rogue Skills
    Merciless Strike
    Meh... first skill decent, melee anyway
    Kick in the Back
    Bad Mechanic for GvG groups is useless now, it should be AoE. Or a Debuff in enemies who hit the Rogue.
    Stealth
    Absurdly unfair countered skill with Potions and Bug in the game, where enemies have more oportunities to see you.
    Gouge
    Useless removable skill, where your party group transform your time to place it in trash.
    Dodging
    Low time of buff, with counter parameter to make this useless doesn't have sense upgrade this is only a waste of skill points
    Elusive Jump
    Always was decent, but with talent is a waste of energy
    Flurry of Steel
    Low time to response ranged attack enemy, with a probability of fail too is very bad performance.
    Trickiest Technique
    Same as Flurry, also both are a waste of energy.
    Sinister Strike
    The most useless skill of the class, what's this? This skill exists? :oMG! 
    Ricochet
    Should change name of this skill maybe to "Use this in case of Emergency when enemies stop stun you", is one of the worst AoE damage skill guys.
    Absolute Reflexes
    Change name too "Absolutely you died", is another Dodge parameter, when only works when you make Dodge, this shouldn't be upgraded. Oh and more Attack speed... Where resistance? How I cam avoid Control skills?
    Furiousness
    "Kill me Im on Rage" "Active this for die more fast" Idk what name to choose
    Poisonous Blades
    "Gouge Remover" but is decent
    Extermination
    The CD skill is to long, Anyway with talent I can Murderlust like Seekers Stupefying Pain, wait... Oh I died nuked again noob dodge never save me
     
  2. Like
    Kyrai got a reaction from roguesad in Favoritism??? Beastmaster Another Nightmare   
    Seeker Seeker Seeker
    Tamer Tamer Tamer
    @Holmes???
    Can developers stop make insane characters for Sentinels?
    Seeker = 3 stuns dmg reduction shield aoe dmg, resistance... Do you think that character really need 3 icy relics?
    Tamer = Excessive healing(confirmed), and damage + including spear player, High HP summon and nobody hits it.
     
    When this unfair nightmare is going to end?
    Elves always save their lifes with only click 1 skill in the last characters updates released two support classes to elves and why?
    Do you think beastmaster needs 3 Icy relics?
    look Image again you are seeing Chieftains? Is only 1 player character, beastmaster is summon character, for Chieftains is impossible to kill a summon with curable high HP, so what we need to kill summon or player because they cant be hitted cause of tree skill.
    @Holmes developers are counting how many stuns, shields, resistances have each character?
    For Chieftains 2 icy relics isn't a smart idea cause or Bleedings and AoE.
    But Beastmaster 3? Is the worst idea it should use only 1! Like Charmer!
     
  3. Haha
    Kyrai got a reaction from Drakoslayd in Nerf beastmaster   
    Why dmgs got summon? I want a summon then, 15k hp summon pls
  4. Confused
    Kyrai got a reaction from Khrone in Nerf beastmaster   
    Why dmgs got summon? I want a summon then, 15k hp summon pls
  5. Like
    Kyrai reacted to Dseta in Nerf beastmaster   
    this class needs a NERF urgently.
    he has too strong skills compared to other classes and also all his skills work in combo
     
     Chain Lightning
    this ability in 4/4 has a power of 160% of the character's magic damage. In case of successfully dealing damage, the skill attacks the next target within 2 yards from the main one.
    it's a very skill for a basic skill.
     
     Pathfinder’s Arrow
    this expert ability has 155% power in 4/4 and doesn't even stun with the ability.
     
     Ricochet
    This expert ability has 95% power un 4/4 and doesn't even stun with the ability.
     
     Oppression
    This basic ability has 130% power 4/4 and doesn't have multiple targets like the ability of the beastmaster.
     
    In conclusion
    There are no excuses or logic why a basic skill would be more powerful than an expert skill.
  6. Like
    Brave warriors!
     
    As you know, Warspear Online's birthday is traditionally celebrated with grandeur, which means there are still plenty of exciting adventures and amazing rewards ahead! This week, you can expect an incredible number of valuable battle trophies awaiting you!
    iconic costumes "Mr. Grinch", "Chernobog", “Architect Petris” and “Architect Martis” were added to all Dungeons of heroic and mythic difficulty levels (drop chance increases with level and difficulty of a dungeon); the rarest classless books "Enhanced Piercing Attack" and "Piercing Rage" were added to all Dungeons of mythic difficulty level (drop chance increases with level of the dungeon); 2 guaranteed rewards for completing "Berengar's Tower" and "Colosseum of Champions" dungeons of easy, normal, high and heroic difficulty levels; 3 guaranteed rewards for completing "Berengar's Tower" and "Colosseum of Champions" dungeons of mythic difficulty level; exclusive heroic armor sets (head, body, arms and legs) with “Rage” set bonus were added to all Dungeons of mythic difficulty level as an additional possible reward: armor of 18 and 20 levels: "Berengar's Tower" dungeon 
    armor of 22 level: "Rotting Garden" dungeon
    armor of 24 level: "Termitary" and “Past Priest's Temple” dungeons
    armor of 26 level: "Tree of the Seasons" dungeon
    armor of 28 level: "Technopolis" dungeon
    armor of 30 level: "Colosseum of Champions" and "Sea Tramps' Lair" dungeons
    armor of 32 level: "Sea Tramps' Lair" and "Mermen Sanctuary" dungeons
    x2 Guild points for completing all Dungeons; x2 the amount of Knowledge and daily limit of Knowledge for completing Dungeons. Event time: 17.07 13:00 CEST - 24.07 12:00 CEST
     
    Moreover, 50 prize places in the Holiday Weekly Ratings Tournament in the category “Completed Mythical Dungeons” await you:
    1st place:  book "Enhanced Piercing Attack" and 100 Caches of the 15th Anniversary
    2nd place: book "Enhanced Piercing Attack" and 50 Caches of the 15th Anniversary
    3rd place: book "Enhanced Piercing Attack" and 25 Caches of the 15th Anniversary
    4th-10th places: 20 Caches of the 15th Anniversary
    11th-20th places: 10 Caches of the 15th Anniversary
    21st-50th places: 5 Caches of the 15th Anniversary
     
    Tournament time: 17.07 00:00 CEST - 24.07 00:00 CEST
     
    In addition, the heroes of Arinar are awaiting the festive Guild Tournament, "Parade of History - World Creation", with themed rewards! To receive a prize for a top placement, it is necessary to actively earn Knowledge and remain loyal to your guild until the tournament concludes.
     
    1st place:
    "Underground Rush" buff "Chest of Winter's Greatness" - 15 pcs currency "World Creation Magic" - 4000 units 2nd place:
    "Underground Rush" buff "Chest of Winter's Greatness" - 12 pcs currency "World Creation Magic" - 3000 units 3rd place:
    "Underground Rush" buff "Chest of Winter's Greatness" - 10 pcs currency "World Creation Magic" - 2400 units 4th place:
    "Underground Rush" buff "Chest of Winter's Greatness" - 9 pcs currency "World Creation Magic" - 2000 units 5th place:
    "Underground Rush" buff "Chest of Winter's Greatness" - 8 pcs currency "World Creation Magic" - 1800 units 6th place:
    "Underground Rush" buff "Chest of Winter's Greatness" - 7 pcs currency "World Creation Magic" - 1600 units 7th place:
    "Underground Rush" buff "Chest of Winter's Greatness" - 6 pcs currency "World Creation Magic" - 1400 units 8th place: 
    "Underground Rush" buff "Chest of Winter's Greatness" - 5 pcs currency "World Creation Magic"- 1200 units 9th place: 
    "Underground Rush" buff "Chest of Winter's Greatness" - 4 pcs currency "World Creation Magic" - 1000 units 10th place:
    "Underground Rush" buff "Chest of Winter's Greatness" - 3 pcs currency "World Creation Magic" - 800 units 11-15 places:
    "Chest of Winter's Greatness" - 2 pcs currency "World Creation Magic" - 600 units 16-20 places:
    "Chest of Winter's Greatness" - 1 pcs currency "World Creation Magic" - 400 units "Underground Rush" buff
    Increases the movement speed of the character in the dedicated dungeons by 15% for 7 days (the maximum number of buffs is 1).
     
    "Chest of Winter's Greatness" may contain:
    book "Enhanced Piercing Attack" event relic “Icy Relic of Intractability” unique empowering relics seeker's stamina elixirs unity signs holiday minions great elixirs of a gladiator, unity and experience holiday potions and manuscripts precious bars Book "Enhanced Piercing Attack"
    Increases the character's “Piercing Attack” parameter by 4%.
     
    Tournament time: 17.07 00:00 CEST - 24.07 00:00 CEST
     
    Additionally, from July 17th, 00:00 CEST to July 24th, 00:00 CEST, the amount of Season Points earned for completing all daily and weekly missions will be tripled! Get ready for some truly intense adventures and worthy rewards!
     
    Go ahead, for battle trophies!
    AIGRIND
  7. Like
    Kyrai reacted to Warspear Online in Death Knight: Skills & Talents 13.4   
    Class Passive Skills
     
    Expand
     
    Basic Skills
     
     Thorn of Death
    Attacks the enemy, dealing A physical damage plus C of the character's Physical Power.
    Leveling the skill increases its damage.
    Expand
     
     Exhalation of Darkness
    Applies Exhalation of Darkness to the character for 10 sec. The next successful attack under this effect deals D magic damage plus F of the character's Magic Power and applies Stun to the enemy for C sec. While stunned, the target cannot move, attack, or use skills.
    Leveling the skill increases its damage and effect duration.
    Expand
     
     Provocation
    Applies Aggression to the enemy for B sec, taunting monsters to attack the character and causing players to lose focus on their target.
    Leveling the skill increases its strength and effect duration.
    Expand
     
     Threads of Darkness
    Draws the enemy to the character, applying Immobilization for C sec and Absorption by Darkness for B sec. The target is rooted in place when affected by Immobilization, while Absorption by Darkness increases the damage they take by A.
    Leveling the skill increases its strength and effect duration.
    Expand
     
     Dark Shield
    Applies an undispellable Dark Shield to the character for A sec, reducing the Penetration of incoming attacks by B for every 500 of the character's Physical Defense.
    Leveling the skill increases its strength and effect duration.
    Expand
     
    Expert Skills
     
     Death Call
    Applies Aggression to all enemies within 3 yards for C sec, taunting monsters to attack the character and causing players to lose focus on their target. The character also receives Death Call for C sec, which applies Stun to all enemies within 3 yards every 0.5 sec for 2 sec. While stunned, targets cannot move, attack, or use skills. Affects up to F player targets. 
    Leveling the skill increases its strength.
    Expand
     
     Steel Hurricane
    Draws all enemies within 2 yards to the character and hits enemies within 1 yards with the character's dominant damage type for C of Physical Power or F of Magic Power.
    Affects up to E player targets and A monster targets.
    Leveling the skill increases its damage and target limit.
    Expand
     
     Saturation
    Increases the Health Steal of the character and party members in the same location by B while active.
    Party members receive A less effect for each additional member.
    Leveling the skill increases its strength.
    Permanent skill.
    Expand
     
     Sharp Shadow
    Attacks the enemy, dealing magic damage for a total of C of the character's Physical Power and B of Magic Power, and applying Stun for F sec. When affected by Saturation, the character will also heal for G of maximum health on use.
    Leveling the skill increases the effect duration, healing, and damage.
    Expand
     
     Silence Blow
    Applies Silent Strength to the character for A sec, increasing Physical and Magic Power by B until the next attack. The attack applies Mute to the target and all enemies within 1 yards for C sec.
    Affects up to E player targets and F monster targets.
    Leveling the skill increases its strength, effect duration, and target limit.
    Expand
     
     Secret Reserves
    Heals the character for B of Health Steal every 3 sec. If the character's health drops to 30% of the maximum, the healing effect is increased by F for 8 sec, repeating every 1 sec. This effect can only occur once per 70 sec and then enters cooldown, which scales with the character's Skill Cooldown.
    While the skill is on cooldown, damage taken from PvE and PvP monsters is reduced by H.
    Leveling the skill increases its strength.
    Expand
     
     Aura of Hatred
    Applies Aura of Hatred to the character and party members in the same location for C sec, increasing Physical and Magic Power by A, Physical and Magic Defense by B, and Accuracy by D.
    Party members receive E less effect for each additional member.
    Leveling the skill increases its strength and effect duration.
    Expand
     
     Blood Protection
    Applies Blood Protection to the character or ally for B sec, reducing all damage taken by A.
    Leveling the skill increases its strength and effect duration.
    Expand
     
     Knight's Curse
    Applies Kiss of Death to the enemy for A sec, increasing all damage they take by B. When the effect ends, all enemies within 1 yards of the target take physical damage for I of the character's Physical Power, and a cursed zone forms around the target for 15 sec, causing magic damage for D of the character's Magic Power every 1.5 sec to all enemies within the area of effect.
    Affects up to G player targets and H monster targets.
    Leveling the skill increases its strength, effect duration, the zone's damage and duration, and target limit.
    Expand
     
    Talents
     
    Small Class Talents
    Expand
     
    Key Class Talents
    Expand
     
    Talent Branches
     
     Face of Death
    Expand
     
     Unyielding Darkness
    Expand

     Vampiric Nature
    Expand
     
     Adventurer's Guild Talents
    Expand
     
     Assassin's Guild Talents
    Expand
     
     Mage's Guild Talents
    Expand
     
  8. Like
    Playing with more than 1 account on 1 device at once has always been bannable offense
  9. Like
    Friends!
     
    It was a difficult task to choose the winners of the "15 years of adventures" contest, as the submissions were all so creative and unique. But after much deliberation, we are excited to announce the winners!

    3rd place: 15.000 Miracle Coins + a unique bronze badge on the forum:
     
     
    2nd place: 30.000 Miracle Coins + a unique silver badge on the forum
     
     
    1st place: 45.000 Miracle Coins + a unique gold badge on the forum:
     
    In celebration of the fifteenth anniversary, all other participants will also receive a commemorative reward - 15 Cache of the 15th Anniversary!
     
    Thank you for participating!
    AIGRIND
  10. Like
    Kyrai reacted to Warspear Online in Templar: Skills & Talents 13.4   
    Class Passive Skills
     
    Expand
     
    Basic Skills
     
     Blame
    Attacks the enemy, dealing C magic damage plus A of the character's Magic Power. When affected by Touch of Truth, the target also receives Stun for B sec.
    Leveling the skill increases its damage and effect duration.
    Expand
     
     Whirlwind of Repentance
    Attacks all enemies within 2 yards, dealing physical damage for a total of I and A of the character's Physical Power plus I and H of Magic Power and applying Quicksand for F sec, which reduces their movement speed by D.
    Starting at skill level 4, higher Physical Power causes Quicksand to reduce enemy Accuracy by E, while higher Magic Power increases the skill's area of effect by 2 yards.
    Affects up to B PvP targets and J PvE targets.
    Leveling the skill increases its strength, damage, effect duration, and target limit.
    Expand
     
     Reverse Flow
    Creates a whirlwind at the target location for A sec, knocking all enemies within the area of effect 2 yards back once per 1.3 sec and applying Stun for D sec. While stunned, targets cannot move, attack, or use skills. This effect does not break when enemies take damage.
    After hitting B PvP targets or I PvE targets, the whirlwind stops affecting enemies for 1.3 sec.
    Leveling the skill increases the whirlwind's duration, effect duration, and target limit.
    Expand
     
     Grace
    Increases the character's Physical and Magic Power by A for C sec.
    Leveling the skill increases its strength and effect duration.
    Expand
     
     Combat Support
    Applies Sun Barrier to the character for B sec, absorbing all damage equal to A of the character's combined Physical and Magic Power. Alternatively, teleports the character to the ally, applying the effect to both.
    Leveling the skill increases its strength and effect duration.
    Expand
     
    Expert Skills
     
     Harad's Teachings
    Stunning an enemy deals damage to them for B of the character's Physical Power or H of the character's Magic Power, based on the dominant damage type. Additionally, the character, party member, or Particle of Life summon within 6 yards with the lowest health is healed for E of the character's Magic Power, but this can only occur once per D sec.
    The effect apply even if the enemy resists Stun.
    Leveling the skill increases healing and damage.
    Expand
     
     Touch of Truth
    Creates an aura of suppression around the character or ally, preventing all enemies within the area of effect from using skills for A sec.
    Affects up to B PvP targets and C PvE targets.
    Leveling the skill increases the effect duration and target limit.
    Expand
     
     Mantra of Healing
    Applies Divine Mantra to the character or party member for 5 sec. While affected, the target cannot be attacked, use skills, auto-attack, or use items. Their movement speed is also reduced by B, and they restore A of maximum health every second.
    Leveling the skill increases the effect duration, healing, and the target's movement speed.
    Expand
     
     Deity Statue
    Raises a Statue in the target area for D sec, absorbing E of the damage from auto-attacks and instant damage skills taken by allies within 3 yards.
    The Statue's Physical and Magic Defense are equal to 130% of the character's.
    Affects up to 5 player targets.
    Leveling the skill increases its strength, the Statue's health, and its duration.
    Expand
    Expand
     
     Forbidden Trick
    Attacks the enemy, dealing physical damage for A of the character's Physical Power, pulling them 3 yards behind the character, and applying Stun for B sec.
    Leveling the skill increases its damage and effect duration.
    Expand
     
     Heaven's Power
    Increases the character's maximum health by A while active. Also increases Block chance by B when wielding a shield, or Penetration by C when wielding a staff.
    This skill consumes energy while active.
    Leveling the skill increases its strength.
    Expand
     
     Particle of Life
    Attacks the enemy with the character's dominant damage type for A of Physical Power or C of Magic Power.
    Also summons a monster near the enemy for B sec that performs auto-attacks every 2.5 sec, dealing F magic damage plus D of the character's Magic Power and prioritizing enemies affected by Blame. The monster's Physical and Magic Defense are equal to 100% of the character's, and its Stun chance is equal to 100% of the character's.
    Up to 4 monsters can be summoned per location.
    Leveling the skill increases its damage, the monster's attributes, and its lifespan.
    Expand
    Expand
     
     Solar Mark
    Applies Aggression to all enemies within 3 yards for B sec and Stigma to F enemies for G sec. Any successful auto-attack or instant damage skill against an enemy affected by Stigma will heal the attacker for H of their Magic Power and remove the effect from the enemy.
    Leveling the skill increases its strength, effect duration, healing, and target limit.
    Expand
     
     Onslaught
    Teleports the character to the enemy from at least two yards away, dealing physical damage for A of the character's Physical Power to all enemies within 2 yards and applying Slowdown for C sec, which reduces their movement speed by D.
    Affects up to E PvP targets and F PvE targets.
    Leveling the skill increases its strength, damage, effect duration, and target limit.
    Expand
     
    Talents

    Small Class Talents
    Expand

    Key Class Talents
    Expand
     
    Talent Branches

     Stronghold of Faith
    Expand

     Oathkeeper
    Expand

     Tactician
    Expand

     Adventurer's Guild Talents
    Expand

     Assassin's Guild Talents
    Expand

     Mage's Guild Talents
    Expand
     
  11. Like
    Kyrai reacted to Warspear Online in Charmer: Skills & Talents 13.4   
    Class Passive Skills
     
    Expand
     
    Basic Skills
     
     Dark Prism
    Attacks the enemy with the character's dominant damage type for A magic damage plus C of Magic Power, or B physical damage plus D of Physical Power.
    Leveling the skill increases its damage.
    Expand
     
     Combat Healing
    Instantly heals the character or ally for F of the character's Magic Power and applies Combat Healing to them for 12 sec, healing them for A points plus C of the character's Magic Power every 3 sec.
    Leveling the skill increases healing.
    Expand
     
     Weakness
    Reduces the enemy's Physical and Magic Defense by A for C sec.
    Leveling the skill increases its strength and effect duration.
    Expand
     
     Call
    Summons a monster in the target area for B sec that performs auto-attacks every 2.5 sec, dealing physical damage.
    The monster's Physical and Magic Defense are equal to 100% of the character's, and its Physical Power scales with the character's level and Physical Power.
    Up to 3 monsters can be summoned per location.
    Leveling the skill increases the monster's attributes and lifespan.
    Expand
    Expand
     
     Oppression
    Attacks the enemy, dealing A magic damage plus C of the character's Magic Power, and applying Stun for D sec. While stunned, the target cannot move, attack, or use skills.
    Leveling the skill increases its damage and effect duration.
    Expand
     
    Expert Skills
     
     Stone Curse
    Applies Petrification to the enemy for A sec, reducing the duration of applied buffs by B, rooting them in place, and preventing them from using skills. The target cannot be attacked while affected.
    Leveling the skill increases its strength and effect duration.
    Expand
     
     Otherworldly Blessing
    Increases the character's or party member's maximum health by B and maximum energy by C for D sec. Also increases Block by A when wielding a shield, or Critical Hit Strength and critical healing power by F when wielding a staff.
    When used on an ally, both the character and the ally receive E of the effect.
    Leveling the skill increases its strength and effect duration.
    Expand
     
     Dead Man's Knowledge
    Buffs the character for A sec when any skill is used and applies Dark Aura for C sec when five effects are stacked.
    Attacks under this effect will apply Stun to the enemy for E sec and also hit them with the character's dominant damage type for D of Physical Power or G of Magic Power on the next attack. While stunned, the target cannot move, attack, or use skills.
    Leveling the skill increases its damage and effect duration.
    Expand
     
     Otherworldly Fire
    Attacks all enemies in the target area, dealing magic damage for C of the character's Magic Power and applying Stun for F sec with a H chance. While stunned, the target cannot move, attack, or use skills. The attack occurs I times every 3 sec.
    Affects up to E PvP targets and B PvE targets.
    Leveling the skill increases its damage, effect duration, effect application chance, and target limit.
    Expand
     
     Eye of Darkness
    Applies Eye of Darkness to the character or ally for C sec, increasing Physical and Magic Defense by A, Accuracy by D, and the chance to reveal disguised enemies within 10 yards.
    Leveling the skill increases its strength and effect duration.
    Expand
     
     Chaotic Assistance
    Summons a monster to fight for the character or ally for B sec, healing the character or ally every 6 sec and performing auto-attacks every 3.5 sec, dealing magic damage.
    The monster's Physical and Magic Defense are equal to 70% of the character's, and its Magic Power scales with the character's level and Magic Power.
    Leveling the skill increases the monster's attributes and lifespan.
    Expand
    Expand

     Demonic Pact
    Increases the lifespan of monsters summoned by Call and Chaotic Assistance by A and reduces their damage taken by B while active.
    Permanent skill.
    Leveling the skill increases its strength.
    Expand
     
     Goading
    Applies Aggression for D sec to all enemies within 2 yards, taunting monsters to attack the character and causing players to lose focus on their target. Also applies Heavy Load for E sec to affected targets, reducing their movement speed by B and healing gained by G.
    Affects up to F player targets, with no limit on monster targets.
    Leveling the skill increases its strength, effect duration, and target limit.
    Expand
     
     Summoner Skill
    Directs all monsters summoned by Call to focus on the selected target, increasing the damage of their D next auto-attacks by E and causing those attacks to hit all enemies within B yards of the target for G of that damage.
    Affects up to C PvP targets and F PvE targets.
    Leveling the skill increases its strength, range, number of attacks, and target limit.
    Expand
     
    Talents

    Small Class Talents
    Expand
     
    Key Class Talents
    Expand
     
    Talent Branches

     Trinity
    Expand

     Fearsome Horde
    Expand

     Spawn of Gloom
    Expand

     Adventurer's Guild Talents
    Expand

     Assassin's Guild Talents
    Expand

     Mage's Guild Talents
    Expand

     
  12. Like
    Kyrai reacted to Warspear Online in Rogue: Skills & Talents 13.4   
    Class Passive Skills
     
    Expand
     
    Basic Skills
     
     Merciless Strike
    Attacks the enemy, dealing A physical damage plus C of the character's Physical Power.
    Leveling the skill increases its damage.
    Expand
     
     Assassin's Mark
    Applies Assassin's Mark to the enemy for 14 sec, increasing the character's damage against the marked target by C and by an additional C (up to E) every B sec while the mark is active or whenever the target is hit by an auto-attack or instant damage skill.
    Only one enemy can be marked at a time.
    Leveling the skill increases its strength.
    Expand
     
     Dodging
    Increases the character's Dodge chance by A for 10 sec. The duration of the effect increases by C sec when used during Stealth invisibility.
    Leveling the skill increases its strength.
    Expand
     
     Gouge
    Applies Sleep for A sec and Dizziness for F sec to all enemies within C yards. Sleep disables movement, attacks, and skills until broken by damage, while Dizziness reduces Accuracy by G. For 3 sec after activation, Stealth can be used without restrictions.
    Affects up to D PvP targets and H PvE targets.
    Leveling the skill increases its strength, target limit, effect duration.
    Expand
     
     Stealth
    Removes all slowing effects from the character and turns the character invisible to enemies for B sec, boosting movement speed by G for 3 sec and increasing Physical Power by A while under the guise. The character cannot be detected or revealed for 2 sec after use.
    Cannot be used in combat if enemies are within 8 yards.
    Leveling the skill increases its strength and effect duration.
    Expand
     
    Expert Skills
     
     Elusive Jump
    Instantly teleports the character behind the enemy and deals physical damage for C of the character's Physical Power. Causes D more damage to targets affected by Poison Blades, and recharges E faster when used during Stealth invisibility.
    Leveling the skill increases its damage and strength.
    Expand
     
     Poison Blades
    Applies Poison Blades to the character for F sec. The next successful auto-attack or instant damage skill under this effect will apply Poisoning to all enemies hit for 12 sec, causing physical damage for C of the character's Physical Power every 3 sec. Poisoning damage is reduced by 10% (up to 60%) for each additional target hit.
    Leveling the skill increases its damage and effect duration.
    Expand
     
     Ricochet
    Attacks the enemy, dealing physical damage for C of the character's Physical Power to the target and all enemies within D yards. Each subsequent target takes 10% reduced damage.
    Affects up to E PvP targets and B PvE targets. The skill can hit an additional 1 PvP targets and G PvE targets when used during Stealth invisibility.
    Leveling the skill increases its damage and target limit.
    Expand
     
     Extermination
    Applies Extermination to the character for E sec, adding A to Attack Speed for each equipped dagger, B to Attack Speed and C to Skill Cooldown for each equipped one-handed sword, or D to Skill Cooldown rate for each equipped one-handed axe.
    Leveling the skill increases its strength and effect duration.
    Expand
     
     Absolute Reflexes
    When the character takes damage equal to A of maximum health within 4 sec, Absolute Reflexes is applied for B sec, guaranteeing that the character will dodge the next auto-attack and instant skill. The dodge effect persists for C sec.
    This effect can only occur once per D sec.
    Leveling the skill increases its strength and effect duration.
    Expand
     
     Ruthlessness
    Increases the character's damage by 1% for every B of the target's missing health.
    Leveling the skill increases its strength.
    Expand
     
     Steel Flurry
    Attacks the enemy, dealing physical damage for C of the character's Physical Power and applying Stun for E sec. While stunned, the target cannot move, attack, or use skills.
    Leveling the skill increases its damage and effect duration.
    Expand
     
     Furiousness
    Applies Furiousness to the character while active, increasing Critical Hit chance by A and Critical Hit Strength by B.
    Permanent skill.
    Leveling the skill increases its strength.
    Expand
     
     Trickiest Technique
    Attacks the enemy, dealing physical damage for A of the character's Physical Power and applying Stun for D sec. While stunned, the target cannot move, attack, or use skills. Targets affected by Poison Blades take B increased damage and heal the character for C of maximum health. The Stun duration increases by F sec when used during Stealth invisibility.
    Leveling the skill increases its damage, effect duration, and healing.
    Expand
     
    Talents

    Small Class Talents
    Expand

    Key Class Talents
    Expand
     
    Talent Branches

     Versatility
    Expand

     Lethality
    Expand

     Elimination
    Expand

     Adventurer's Guild Talents
    Expand

     Assassin's Guild Talents
    Expand

     Mage's Guild Talents
    Expand
     
  13. Like
    Kyrai reacted to Matarato in Onde está o invocador?   
    Pode alfinetar em 1...2...3 agora!
  14. Like
    Kyrai got a reaction from wolfdragon99 in Is this game still p2w?   
    hmm... the topic is old, but yes the game is pay to win and free to play, but you must understand that pay to win is as the sentence says it is to pay to have power-ups and progress faster in the game, for that they have not put in any $ it is possible to continue playing it I have not been able to put in due to political and economic problems in my country, but I have progressed a lot, there are also game themes that involve both types of players such as mermen points or knowledge talents that will understand it playing the game xD, gold is achieved in many ways because it is common to farm bosses, do missions, go to dungeons, go to boss events, and with the new daily gift system you can save pay 2 win objects such as repairs, teleports, potions, stamina.
  15. Like
    Kyrai got a reaction from Bromancé in Favoritism??? Beastmaster Another Nightmare   
    Seeker Seeker Seeker
    Tamer Tamer Tamer
    @Holmes???
    Can developers stop make insane characters for Sentinels?
    Seeker = 3 stuns dmg reduction shield aoe dmg, resistance... Do you think that character really need 3 icy relics?
    Tamer = Excessive healing(confirmed), and damage + including spear player, High HP summon and nobody hits it.
     
    When this unfair nightmare is going to end?
    Elves always save their lifes with only click 1 skill in the last characters updates released two support classes to elves and why?
    Do you think beastmaster needs 3 Icy relics?
    look Image again you are seeing Chieftains? Is only 1 player character, beastmaster is summon character, for Chieftains is impossible to kill a summon with curable high HP, so what we need to kill summon or player because they cant be hitted cause of tree skill.
    @Holmes developers are counting how many stuns, shields, resistances have each character?
    For Chieftains 2 icy relics isn't a smart idea cause or Bleedings and AoE.
    But Beastmaster 3? Is the worst idea it should use only 1! Like Charmer!
     
  16. Thanks
    Kyrai got a reaction from SeaDemon in Favoritism??? Beastmaster Another Nightmare   
    Seeker Seeker Seeker
    Tamer Tamer Tamer
    @Holmes???
    Can developers stop make insane characters for Sentinels?
    Seeker = 3 stuns dmg reduction shield aoe dmg, resistance... Do you think that character really need 3 icy relics?
    Tamer = Excessive healing(confirmed), and damage + including spear player, High HP summon and nobody hits it.
     
    When this unfair nightmare is going to end?
    Elves always save their lifes with only click 1 skill in the last characters updates released two support classes to elves and why?
    Do you think beastmaster needs 3 Icy relics?
    look Image again you are seeing Chieftains? Is only 1 player character, beastmaster is summon character, for Chieftains is impossible to kill a summon with curable high HP, so what we need to kill summon or player because they cant be hitted cause of tree skill.
    @Holmes developers are counting how many stuns, shields, resistances have each character?
    For Chieftains 2 icy relics isn't a smart idea cause or Bleedings and AoE.
    But Beastmaster 3? Is the worst idea it should use only 1! Like Charmer!
     
  17. Haha
    Kyrai got a reaction from Avamanyar in Favoritism??? Beastmaster Another Nightmare   
    Seeker Seeker Seeker
    Tamer Tamer Tamer
    @Holmes???
    Can developers stop make insane characters for Sentinels?
    Seeker = 3 stuns dmg reduction shield aoe dmg, resistance... Do you think that character really need 3 icy relics?
    Tamer = Excessive healing(confirmed), and damage + including spear player, High HP summon and nobody hits it.
     
    When this unfair nightmare is going to end?
    Elves always save their lifes with only click 1 skill in the last characters updates released two support classes to elves and why?
    Do you think beastmaster needs 3 Icy relics?
    look Image again you are seeing Chieftains? Is only 1 player character, beastmaster is summon character, for Chieftains is impossible to kill a summon with curable high HP, so what we need to kill summon or player because they cant be hitted cause of tree skill.
    @Holmes developers are counting how many stuns, shields, resistances have each character?
    For Chieftains 2 icy relics isn't a smart idea cause or Bleedings and AoE.
    But Beastmaster 3? Is the worst idea it should use only 1! Like Charmer!
     
  18. Haha
    Kyrai got a reaction from Shadowmon in the memes / funnies   
    Duh...

  19. Thanks
    Kyrai got a reaction from YaraM in Nick: Siberya, Servidor: BR- Tourmaline   
    Art!
  20. Like
    Kyrai reacted to YaraM in Nick: Siberya, Servidor: BR- Tourmaline   
    2022 foi um ano de muita batalha, risos e drops. Passamos por uma maravilhosa primavera, comemoramos o aniversário do jogo com bastante alegria, nos divertimos no horripilante halloween e agora estamos comemorando o natal e suas maravilhas, fazendo amigos e criando memórias felizes..     
         Que 2023 seja um ano muito melhor, de conquistas e muitos drops para todos os guerreiros de arinar. 
     
    Feliz ano novo! Feliz 2023! 
     

     

     
    (Vale lembrar que passamos por todos esses momentos acompanhados por bravos lacaios, que nunca se recusam a nos defender, então porque não homenagea-los? 🎃💐😻)
     
  21. Like
    Kyrai reacted to Ultramario Br-To in Ultramario Br-Tourmaline   
  22. Like
    Kyrai reacted to Phosphatase in Punakaali ~ EU-Emerald   
  23. Like
    Kyrai reacted to Katsuny in Manth Br-Tourmaline   
  24. Like
    Kyrai reacted to 100xp in animation 02   
    Kitten  

    2023-01-01-143128184.mp4    
  25. Wow
    Community must be made better! 

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