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lallouss

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Posts posted by lallouss

  1. 1 hour ago, Higgings said:

    A necro shield can't parry 8.7k hps (my ammount of hps) on a 12k def tank (my ammount of def). I don't need to prove you this, do I?  :smoke:

    Big no. They work accordingly to the magic damage of the user. At least Necro's does. 

     

    my bad, i rechecked 2012 update and 2015 and you are right it depends on the magic of necro and priest, i dont know why they cancel each other with paladin shield tho but anyway your right necro and priest shield sucks less damage than paladin one my bad :happy:took me like 20 minutes of reading old news jajaja

     

    1 hour ago, Higgings said:

    This is personally one of the most coherent comments written so far. 

     

    gracias:pin2:

  2. 1 minute ago, Holmes said:


    The error is not always easy to reproduce. Very often it occurs under some specific set of circumstances that the author of the topic can communicate : sad:

    google translate isn't much good xD what the issue here? i can help because i know alot about templar currently playing it and know the current skills effects to full potential

    did he mean that mantra should protect from tower damage in swamp

    or

    did he mean that mantra shouldn't protect from tower damage in swamp?

    my experience is: mantra isn't protecting damage from towers that hits by %hp damage (swamp towers, arena towers, dungeon towers, ect..)
    is that a bug tho or thats how the mechanics should be?

  3. skills of each class arent based on soloing in pvp nor in pve
    skills of each class in each faction are based on the server full balance between legion vs sentinel

    would i like a sacred shield self casting? sure why not
    would it not give a 2nd shield to ur 2nd partner if 3/4 or 4/4 and self casted? sure why not

    is it necessary? nah here is why:

    in 1v1 pvping that the game clearly tries to avoid, i will be too op u wont be able to kill paladin easily unless u timed disables correctly
    in arena if u play correctly u can survive with ur partner long enuf to kill enemies, if ur partner died than its fair for the enemies did their job
    in war, u can always find an ally to cast shield on them so u receive urs
    in gvg same as war
    in dungeon also u got your party

    and for some nagging about pve aka questing or farming u can cast it on ur minion

    non the less some people nagging about 4/4 sacred shield being op, but most shield skills at 4/4 and 5/5 are op also xD but people dont lvl them because they like to do massive amount of damage or buffed stats, they dont play defensively

    Blade dancer: shield 4/4 (self cast)
    Shaman: shield 4/4 (protects ally and pulls him)
    Templar: combat shield 5/5 (same as shaman but he gets pulled to ally)
    Rogue: 4/4 achieving high dodge (works like a shield a bit in concept protecting u from damage)

    death knight: 5/5  dark shield that reduces incoming damage depending on his def
    priest shield: 5/5 works like sacred shield depends on hp
    necro shield: 5/5 works like sacred shield depends on hp

    druid: 4/4 barrier im not sure how much sucks damage but also id bet gd at 4/4

    warden: 5/5 shield skill that gives u shield as much as u do damage

     

    TIP: necro pala priest shield skills cancels each other out when casted on same target

     

    i can name more shielding skills and the list will go on, paladin is based on being support/defensive tank, the only reason people sometimes complain about being broken because thats the only option paladins got to level that is decent

    give me access to lvl32 of each class and i can prove each one has op defensive skills at 4/4 if expert or 5/5 if basic

    also another

     

    TIP: for those who dont know how hp shield works for necro/priest/paladin

    its like this lets say 4/4 sacred shield gives 100% of hp as defence shield

    that 100% is based on your max hp, lets say its 10khp, it will suck away 10k dmg from enemies but if like u have 0% defence not what u already got
    so its like your not wearing any gears, aka 1hit from swamp slug removes a 10khp shield even if u got 80% max defence or resilence vs players

    the only thing that reduces the damage taken to shield, is damage reduction related buffs, not % of def or resilience

    sorry for the long review xD personal opinion + facts :true_story1:have a nice day all

  4. 1 hour ago, Enot said:

    If the shield depends on the target's hp, then where is my shield for 90 to hp, tell me? Or do you think these three mobs inflicted 90 damage on me in 15 seconds? I even repeated this operation twice, so that you never know something, do not accidentally miss the frame

    :no-no-crazy-rabbit-emoticon:dude

    2 shields
    1 shield depends on paladin hp which is the shield on your paladin
    2nd shield depends on the mobs hp that u casted it on

    any sacred shield or priest shield or necro shield depends on the ally its casted on, your paladin shield that you received is related to your paladin hp not the mobs u casted it on xD

  5. 1 hour ago, Hakon said:

    Dude sacred work from hp of target you use, also from clean hp no buff of guild and craft items.

     

    42 minutes ago, Hakon said:

    3B6E0AD1-7A0B-4C7C-A2C8-207FA71B1DBA.png

    For those who do not fumble about paladins.

     

    what @Hakon said is right in the picture
    i mean i should know this xD i have been playing paladin since day 1 till now:shake-crazy-rabbit-emoticon:it depends on the maximum hp of the one receiving it, if u cast it on guardian with 5m hp u get 5m shield, btw it works like priest or necro shield, thats why they both cancel each other when casted same time, also 1 more thing, the defence you receive its related to 0% defence so if you have 0%defence or 100% defence it will still block same amount of damage, so its not related to how much % of defence u got, only how much u got

    but the damage reduction does decrease the damage received so that helps out also, so when is best time to use sacred shield on paladin? when ur hp is very low, cast prayer than use it, because the paladin has passive ability lower hp = more dmg reduction

    gg wp

  6. 43 minutes ago, Hakon said:

    Believe me bro, this is not so, it has already been checked and rechecked more than once, but the developers themselves talked about it, so you can't argue here. It can be strengthened with a prayer outline and then sacralen. All explosions of the pala work only from pure hp, excluding pc gear and buffs. Quite recently, only the aura began to work with prayer, now at least it makes sense to take rela to boost with the fury of the aura from winter, but even then it is not great.

     

    As a pro paladin user, i can tell you that sacred shield is related to the maximum hp of the paladin, even if he has 100/15000hp it will take into consideration the 15000 even if the 15000 is based on hp increase items or buffs

     

    12 minutes ago, Enot said:

    I don't know who said what, but here is my video, where it is clearer to see that% hp increase the shield. Please note that I took off only clothes where% hp and no hp runes. And the difference in the volume of the shield can be seen on the example of the third poke of the mob. 

    But I didn't know about adding the interaction of aura and prayer, yes

    Enot is right

    also in new the update castle 60% pots and aura of paladin now increases the heal of prayer but it doesnt increase the maximum hp more than its intended to increase
    also aura and the 60% castle pots increase healing effects on all heals for all classes not only druid and shaman, paladin, dk, barb, warden and so on...

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