Jump to content

Sai Chandra

Members
  • Posts

    445
  • Joined

  • Last visited

  • Days Won

    1

Reputation Activity

  1. Like
    Sai Chandra got a reaction from Higgings in Chieftain new Expert skills preview: What do you think?   
    My personal opinions:

    1. The attack speed buff is not useful especially when you know auto attacks still depend on phy dmg. Its like adding more attack speed of hitting enemy(greatness set char) with 100 dmg hits with your magic maces. I wish the pene buff is given to both 2h and 1h maces because pene buff works not only on auto attacks but also skill dmg.

    2. This skill looks unique as no other class can perform multiple hits at same time (Exception : Ranger double hit works on chance under blessing skill). A perfect counter for barb stone skill. If the dmg is too low, i dont know if anyone would go for 4/4 as long as it serves its purpose.  

    3. This skill is probably the best support skill in arena where you can remove all debuffs and at same time increases the resistance parameter which further has chance to resist future debuffs. A reverse working of Magic Ban which works on enemy instead. 

    4. This is another unique skill for Legion Side which no other Legion class has atm (Magic Ban of mage works on same principle but has different bonus) apart from the relic of dispelling which works at 20% chance only. This is exactly the skill which whole Legion Faction needs right now when the Sentinel side is too overpowered with countless number of positive skills to counter all debuffs and stuns of Legion faction. (No wonder Legion faction side died when they felt that their cc skills don't work anymore).

    Overall Review: The new expert skills of chieftain brings some good support skills. We can expect some new strategies to counter some overpowered Sentinel Side classes atm. 
  2. Like
    Sai Chandra reacted to TheCaster in Chieftain new Expert skills preview: What do you think?   
    Let's see them chieftain expert skills,
     
    Friends! We continue to delight you with surprises and innovations from the upcoming update. As promised, here's another very interesting piece of news from the Ability Laboratory. This time, we will tell you about the new Expert Skills of the Chieftain! Let's start with a skill that will allow you to take the physical potential of the class to new heights. This active buff will reward its owner with the "attack speed" parameter if two maces are equipped, and "penetration" if a two-handed weapon is used. But this is not the only way to attack quickly! The next skill will allow you to instantly land multiple hits on the target. Check it out - it really looks epic! And then a pleasant surprise awaits you, because with the skill that removes negative effects and increases the resistance of yourself or an ally, the Chieftain can really sparkle with new colors. And one more skill will complement the whole picture, which allows you to negate, think of it, positive effects from enemies. And as a bonus, it will also restore energy. We can say that now the new classes are born again, which means they will be able to properly fulfill their role. Share your opinion in the comments as we finalize the announcement of the upcoming update. Very soon a new chapter in the history of our wonderful and vast world of Arinar will open before you. See you! AIGRIND

    New Expert Skills breakdown:

    1. Let's start with a skill that will allow you to take the physical potential of the class to new heights. This active buff will reward its owner with the "attack speed" parameter if two maces are equipped, and "penetration" if a two-handed weapon is used: 

    This has all the chieftains soaring through the roof right now. You should've seen the chieftains' reaction in our server. 😆
    Everyone is really looking forward to this skill. 
    Personal opinion: I have mixed feelings. I'm kind of excited and dread this at the same time. It's clear that they'll only be providing one stat at a time; Attack speed and penetration buffs based on weapons. I really hope that's a high number as this is the skill that would determine the future potential of physical damage chieftains. I think people expect a ballpark of 35+ attack speed when fully pumped to 4/4 with cycling options. Since the attack interval between maces are the highest provided by any one handed weapons, I don't think this would be something too overpowered.
    On the other hand, the penetration buff kind of limits the use of light mermen set for chieftains. They already have 2 skills imbued with accuracy and penetration which are the exact stats provided by mermen light gear.
    Well, Fingers crossed! I really hope this skills comes with a hidden side effect. I think this skill will interact with one of the chieftain's basic skills to give aoe stun interaction?    2. The next skill will allow you to instantly land multiple hits on the target.

    Not gonna lie, The animation of this skill looks kind of badass. 

    Personal opinion: A tad bit disappointed with the damage. It looks kind of weak from the animations. I was hoping it would be something like multi hit with same damage but that doesn't seem to be the case. Maybe it deals magic damage? This effects of this skill still seems to be shrouded in mystery. xD
      3. because with the skill that removes negative effects and increases the resistance of yourself or an ally,
     
    Again, hats off for the animation effect. 

    Personal opinion: Finally!!!Nothing more to say. Waiting for the % of resistance provided at different skill levels, the duration and the skill cooldown. Since it's not an assured resistance like BDs, I hope it has a good duration. Godspeed chieftains!    4. which allows you to negate, think of it, positive effects from enemies. And as a bonus, it will also restore energy.   When my friend first read this he thought it would reverse the skill effects. I think he's still high on that idea. 
    Personal opinion: A revised weaker version of the mage skill that cancels positive effects skill mixed with energy regen to counter the high energy consumption issues faced by the chieftains. I hope the mechanics somewhat different from the mage skill. Since the energy regen would be provided by this skills, the pve chieftains might have to rely on this skill to keep up their energy regen. Top notch pvp skill I'd say. Will the amazing animations delay skill usage? Will it interrupt future attack speed chieftains DPS?

    P.S: I don't see a AOE stun rush skill as mentioned in the future chieftain plans here. Are you hiding within some of these skill interactions or did they go really bold and make a class without any disabling skills? 

    Seems like we have to wait for it all! 

    Thank you for the teaser! @Nolan @Akasha Looking forward to the announcement of the update! 
    Much love, from the US-Sapphire server!
    What do you guys think? 


     
  3. Haha
    Sai Chandra reacted to Higgings in Chieftain new Expert skills preview: What do you think?   
    Wanna trade Curse of Knight skill for the Resist thingy Chieftain has got?
     
    Please... ;-; 
  4. Thanks
    Sai Chandra got a reaction from Nolan in Which composition is better for PvP and Arena?   
    @tejas112   This section of PVP is only meant for warspear online game discussion .

    You can use the below post for all other games discussions.
     
     
  5. Thanks
  6. Like
    Sai Chandra got a reaction from Lyzoic in About privacy of accounts   
    I agree to this person's opinion too. 
     
    A longer password which doesn't have any personal Identifiable information is preferred. 
  7. Like
    Sai Chandra got a reaction from Higgings in About privacy of accounts   
    I agree to this person's opinion too. 
     
    A longer password which doesn't have any personal Identifiable information is preferred. 
  8. Like
    Sai Chandra got a reaction from triggeredAF in About privacy of accounts   
    I agree to this person's opinion too. 
     
    A longer password which doesn't have any personal Identifiable information is preferred. 
  9. Like
    Sai Chandra reacted to triggeredAF in About privacy of accounts   
    Just use strong passwords. The only thing the devs can do is add some captcha after X wrong attempts. Also, don't use the same password in different services. There are tons of leaked passwords for each email online.
  10. Like
    Sai Chandra reacted to Sanderccise in Changes to the equipment unbinding   
    The objetive of this topic is to propose a change to the option "unbind". 
    I've played Warspear for 6 years and new updates are constantly being introduced to the game and some of these updates bring with them new levels of equipment that makes it necessary to change equipment, however, the "unbind" option is only available with miracle coins and this generates an exclusion to the players who don't use this resource, due to this it's preferable to keep your equipament since not being able to unbind them makes it simply not worth changing it.
     
    I propose a new mechanic in the option to unbind, make a new item with which you can unbind a piece of your equipment, the cost of this item would be the same cost of the unbind currently but with the difference that this can be exchanged between players like any other miracle coins item.
    Another alternative would be the option to unbind the equipment with some other type of currency other than the miracle coins, such as the crimson coridum with the NPC in charge of repairing equipment.
     
    I hope my propose reaches the developers, so that we can make the game more fun and dynamic for everyone.
     
     
     
     
     
     
     
     
  11. Like
    Sai Chandra got a reaction from Higgings in [2020.12.07] Game servers stop. Farewell to the Median Night holiday!   
    Extension of Non-Productive Discussion
  12. Like
    Sai Chandra reacted to Bruce Wayne in So when can we expect some kind of nerf to kick in the back   
    Considering 1 vs 1 situation:
     
     It is a well known fact that Warspear is not balanced 1vs1. It is evident in the case of druid, shaman, bds etc. So why complain only about rogue?? Even in that case rogue is defeatable by many classes such as druid, bd, priest, mage, shaman I think. So I don't see the point for needing the nerf of kick in the back in 1v1 scenario.
     
    Considering arena scenario:
     
    KICK IN THE BACK IS NOT AOE OR RANGED. Even if the rogue manages to apply kick in back to one enemy, the other enemy can either control rogue and kill other teammate of rogue (or) control the teammate of rogue and attack the rogue. Trust me no full greatness charecter can be killed by rogue in one combo even with the 3.5 sec stun which was added recently and with the pene pot 15%( you must know this if you are full greatness and compete in high arena) 
    Second scenario is using the debuff of the mage or castle pot to remove the kick in back effect. Idk what is the use of upping the skill 5/5 when it's not ranged and can be removed easily.
     
    Considering gvg scenario:
     
    As mentioned earlier kick in the back is not aoe or ranged. So it can practically be applied to one enemy. As a result only that enemy's attacks willbe dodge.( Even though other players attacks have chance to dodge, practically they don't as much as they should, all must have noted it). Hence with no area stun, area damage, no solid resistance, what the rogue has to offer to the guild and faction??  When out of stealth rogue can be stun cycled and killed without any effort.
     
     
     
    I hope this is viewed with a rational and unbiased view inorder to make Warspear better for all players.
     
    I personally think the maker of the post is a jealous seeker who thinks rogue is the top Warspear class. I invite him to check out blade dancer, druid, and some other classes before jumping into conclusion.
     
    Sorry I was busy irl so the delay in this post.
     
    I hope I didn't hurt anybody's feeling, if so please forgive me.
     
    And I mean no disrespect to the balancing team and I firmly believe they doing their best.
     
  13. Like
    Sai Chandra reacted to TheCaster in So when can we expect some kind of nerf to kick in the back   
    I have to admit @Bruce Wayne has put it quite well with his analysis. He's taken into account most major scenarios where kick in the back makes an impact and even broken it down and explained it well.
     
    I agree that kick back is strong in 1 vs 1 scenarios. But like he said where does this make an impact? Even with this negative accuracy update there are plenty of ways to beat rogue. A druid can full control the rogue until kick back duration runs out, A BD can switch on his resist to avoid kick back, A mage can remove the debuff completely. 
     
    I'm not gonna say much. If I'm a lock who has to run 20 miles before even trying to remove a BDs resist counts, the least you could do is anticipate a rogue kick back or control him till you take out his team mates. Besides he can only use kick on one person. 2s, cruci, seals, 5s. All these modes matches you up with partners. @Raislin
     

    Rogue doesn't have Aoe stun / Resist skills. Period. They will get controlled in Large scale scenarios.
     
    I couldn't stress this enough. The classes that do make an impact are BDs, paladins, mages, templars on sentinels side, They have very good survivability and has the potential to control tons of enemies. Only Warlock at legion side but poor survivability.
    A blade dancer wears heavy armour, Has a shield and can't be controlled and always initiate a group fight with rush which causes AOE stun. A paladin has the best shield in game. I give up on this topic. That thing is just broken. Combined the fetter which can control upto 10 enemies? Despite the recent reworks on ethereal barrier, I noticed a quirk > Previously mages had to attack to activate shield. Now it activates on its own even if they're stunned providing them with passive survival. Templars : Healing mantra and reverse flow. Enough said. "Stone body is a poor man's healing mantra"  Anyway all I'm saying is, a nerf to kick back in uncalled for without addressing some of these issues first maybe. They don't have much impact in any other scenarios except 1 vs 1. I understand it might bruise egos to see rogues win 1 vs 1 but when you consider the overall class interactions it's not something broken.

    I understand it's frustrating to dodge dodge sometimes, but there are ways to counter it as long as you can keep an open mind. Tbh, I feel kick should have 2 yards range. Like BDs hamstring. But hey, everyone has their own opinion.
  14. Haha
    Sai Chandra reacted to vegeta in So when can we expect some kind of nerf to kick in the back   
    😆😆😆😆😆😄 . Give pala shield to bd bd rush with 3 resist on .keep on attacking try break 10k hp shield. 
  15. Like
    Sai Chandra reacted to Zensoku in Dg Horror in 3D !   
  16. Thanks
    Sai Chandra got a reaction from Akasha in [2020.11.20] Important information about game disconnect and server crash!   
    I hope this answers your query.
     
  17. Haha
    Sai Chandra reacted to акм in [2020.11.16] Событие недели "История ужасов: Ночные кошмары" и Праздничный турнир по недельным рейтингам!   
    Бог рандома проснулся, зевнул, почесался, и стал просматривать сегодняшние сводки с инстов. 
     --Опять админы безобразничают! Опять нытика вписали втихаря! Хоть вообще спать не ложись!
    Ворча, он сел составлять списки счастливчиков на завтрашний день
     --На 50 человек меньше завтра будет, я их отучу вмешиваться!--удовлетворенно подумал бог, быстро заканчивая список, и зло ухмыльнулся.
     
     
     
     
  18. Like
    Sai Chandra reacted to Nolan in THEMERCS being THEMERCS   
    @Rayotenper, I recomend you to read our community rules:
    https://forum.warspear-online.com/index.php?/announcement/20-community-rules/
     
    Specially this part here 👇🏻
    Creating threads for the sole purpose of causing unrest on the forums Causing disturbances in forum threads, such as picking fights, making off topic posts that ruin the thread, insulting other posters Making non-constructive posts  We want to make our forum a peacefull and constructive place, where the players can discuss ideas and give their feedback. So please stop spreading anger in every single post you make.
     
    @Higgings @Jcbreff and @Morgana are here to and they're having a lot of patience, so don't abuse it. 
  19. Like
    Sai Chandra reacted to Sweetbite in Kisses- US- Sapphire   
    Hello Everyone!

    Here is my contest entry for Horror Contest-2020.
     
    Title: Ghost Bride 👰 of Pennywise 🤡  




    P.S. : Stare at the dark too long and you will eventually see what isn't there---Cameron Jace 

    #HorrorContest-WarspearOnline , #HappyHalloween  , #EnjoyHorrorEvent   
  20. Haha
    Sai Chandra got a reaction from Morgana in And they wonder why i hate sentinels   
    no need. Dummies are made for that purpose. @Rayotenper, you can find dummies on map 2 t1, t5. map4 t1,t5. some towns in map 1 also. Feel free to send ur frustration on them if you cant kill the blacklist. 

    P.S. : Pls don't complain again if someone disturbs you while u killing dummy. 
  21. Like
    Sai Chandra reacted to TheCaster in And they wonder why i hate sentinels   
    Jesus Christ ray. 
     
    That's a long list. I can't believe you actually wrote them down.
    Some of these guys are easy to kill.
    Also I think more than half of the people on your list has already quit playing warspear. 

    I believe you already have resi gears and pvp staff? Whip it out, get some friends and go hunting.
    If you can't beat them, arena more, amp more and then kill em lol. 
     
    Plain and simple. You need some closure or a breather. It's a game after all xD. 
     
     
  22. Like
    Sai Chandra got a reaction from Whitex in It's time to REDESIGN Arena   
    The word "My" speaks it all. It is just a personal opinion based on the class you play or the guild you are in.

    I can give suggestions for every issues mentioned earlier. Before going to the suggestions, I would like to remind that every player is free to choose any class and use any item available in game and make any decision same as any other player. I believe every class in warspear has their own advantages and disadvantages. You might find a class may not be working for you if you want to play arena ( Class X is too op in arena, my class sucks :v) . I know a guild which thought Bladedancers are too op and focused only on recruiting Bladedancers only and ignored all other classes in the past and they realised they have made a big mistake.  Developers are constantly working on wide range of data collected from each class in arena, dungeons, guild events and many other data suggested by players and come up with balance changes and creative solutions. I really appreciate developers of warspear from bottom of my heart for working their best. 

    a. Developers of Warspear analyze a lot of data regarding the arena and come up with creative and innovative things to increase the variation of things you can use in arena. Each and every % and stats mentioned in the castle scrolls and pots are decided by analyzing those data. If you think the castle scrolls and buffs are too much op, maybe you should try changing strategy and consider various options available in game. I believe arena is designed for team battle rather than 1v1 pvp battle. 

    b. Level differences: The situation of a lvl 32  player not meeting any other party with lvl 29 + lvl 28 arena level is same situation for every player in warspear. This situation exists since many years and almost every experienced players knows it. If you think it is problem for you, you should have thought twice or thrice before leveling up. You cant expect a lvl 32 player with more hp, mana, skills points available and skills slots available to compete with lvl 29 player who chose to sacrifice the benefits of lvl 32. Sometimes you need to try be a team player in guild rather than thinking of just "personal" opinion.

    c. Multi-logging: This is clear violation of warspear EULA  not just in arena but everywhere else. @Whitex Unfortunately I have to tell you that many high level players and even players who are leaders of top guilds in a server practice it. One of the persons whom you tagged in your post has been received the ban message not once but twice for Multi-logging and the player is still playing freely in game. The below screenshots shows the heights of madness and greed drowns even famous players and leaders of top guilds through illegal multi-logging. 

    Even, I understand your pain of illegal things which players do in game. But no worries, The warspear support team is always there for you to report any illegal things you observe in game. Although they may take time but they definitely will respond for all your queries and provide fairness. 

    d. Bots: Bots follow predefined set of commands followed in loops. My suggestion again is take a video of player who you think is botting with predefined commands and report to warspear support email.

    e. Time and Blocking: I understand very well the pain of getting blocked and losing my fun time better than any player in game. Arena is a place of competition, sometimes u may have fun or not. But every other players try compete in arena understanding how arena works. But only through experience, you will be able to overcome the difficulties and become better without getting blocked in arena. If you think a player is wasting your time on purpose, you could report to your other guildmates about this and I am sure, they will stand up for you. Be a team player 🙂 .

    f. Maps: There are some maps which are created for some classes to excel through kiting. There are basically using the ranged attack advantage based on the classes entering the arena. Its all about observational skills. If you think its issue, You can be smart in closing the distance co ordinating with your other member in your party and trapping enemies in between. (When there is a will, there is way).

    g. Visual Errors: This can be possible with every class in warspear. There are many occasions it can happen. Sometimes it happens when you switch warspear app to another app and back warspear app, u suddenly find a barbarian hitting you from 50 yards.  It can also happen when your internet connection is not stable and your char position on screen is different from real position according to server. Sometimes, It can happen when a player deliberately tries to confuse you constantly changing direction and the player position is in different location from what you see on screen. If you understand the principle behind it, even you can take advantage of it. It only comes through experience. But you can always find the real position of enemy with a quick relogging of your char. Maybe we can suggest warspear devs team for an option for quick refresh of game screen if you feel that there is visual errors on screen. 

    h. Ranking system and rewards: The suggestion I can give is obvious. The system is same for each and every player in warspear. If you feel brackets with monthly rewards is issue then the bracket is just not your cup of tea. The developers have introduced 5x5 with daily rewards for this issue to increase variations in rewards where players can choose the bracket where they are comfortable. You might even enjoy the new seasonal arena mode 3x3 crucible coming up in next season. 
  23. Haha
    Sai Chandra reacted to Jcbref in Warspear online in a nutshell   
    still waiting for the geneva convention version
  24. Like
    Sai Chandra reacted to vavavi in It's time to REDESIGN Arena   
    Imo buffs make proper arena fights possible. Being able to survive for more than 10 seconds makes actual teamwork necessary, but thats my personal opinion.
     
    Blocking is one of those things thats kind of just a part of arena. It's a competitive environment, and should stay that way. It's already a hundred times easier to get awards now than it was few years back, no need to make it even more spoonfed.
     
    The level difference point is one i personally wish would be discussed more. It requires you to basically limit your own level, or have an alternative account to fight the people spamming with lower levels. Although as said before, competitive environment and all that.
     
    Agree with some of the stuff pointed out, but this constant desire to make getting arena awards easier and easier is making them lose their value. It's already to a point that having them is the norm for pvp chars, not something that makes you stand out.
     
     
     
  25. Like
    Sai Chandra got a reaction from TheCaster in It's time to REDESIGN Arena   
    The word "My" speaks it all. It is just a personal opinion based on the class you play or the guild you are in.

    I can give suggestions for every issues mentioned earlier. Before going to the suggestions, I would like to remind that every player is free to choose any class and use any item available in game and make any decision same as any other player. I believe every class in warspear has their own advantages and disadvantages. You might find a class may not be working for you if you want to play arena ( Class X is too op in arena, my class sucks :v) . I know a guild which thought Bladedancers are too op and focused only on recruiting Bladedancers only and ignored all other classes in the past and they realised they have made a big mistake.  Developers are constantly working on wide range of data collected from each class in arena, dungeons, guild events and many other data suggested by players and come up with balance changes and creative solutions. I really appreciate developers of warspear from bottom of my heart for working their best. 

    a. Developers of Warspear analyze a lot of data regarding the arena and come up with creative and innovative things to increase the variation of things you can use in arena. Each and every % and stats mentioned in the castle scrolls and pots are decided by analyzing those data. If you think the castle scrolls and buffs are too much op, maybe you should try changing strategy and consider various options available in game. I believe arena is designed for team battle rather than 1v1 pvp battle. 

    b. Level differences: The situation of a lvl 32  player not meeting any other party with lvl 29 + lvl 28 arena level is same situation for every player in warspear. This situation exists since many years and almost every experienced players knows it. If you think it is problem for you, you should have thought twice or thrice before leveling up. You cant expect a lvl 32 player with more hp, mana, skills points available and skills slots available to compete with lvl 29 player who chose to sacrifice the benefits of lvl 32. Sometimes you need to try be a team player in guild rather than thinking of just "personal" opinion.

    c. Multi-logging: This is clear violation of warspear EULA  not just in arena but everywhere else. @Whitex Unfortunately I have to tell you that many high level players and even players who are leaders of top guilds in a server practice it. One of the persons whom you tagged in your post has been received the ban message not once but twice for Multi-logging and the player is still playing freely in game. The below screenshots shows the heights of madness and greed drowns even famous players and leaders of top guilds through illegal multi-logging. 

    Even, I understand your pain of illegal things which players do in game. But no worries, The warspear support team is always there for you to report any illegal things you observe in game. Although they may take time but they definitely will respond for all your queries and provide fairness. 

    d. Bots: Bots follow predefined set of commands followed in loops. My suggestion again is take a video of player who you think is botting with predefined commands and report to warspear support email.

    e. Time and Blocking: I understand very well the pain of getting blocked and losing my fun time better than any player in game. Arena is a place of competition, sometimes u may have fun or not. But every other players try compete in arena understanding how arena works. But only through experience, you will be able to overcome the difficulties and become better without getting blocked in arena. If you think a player is wasting your time on purpose, you could report to your other guildmates about this and I am sure, they will stand up for you. Be a team player 🙂 .

    f. Maps: There are some maps which are created for some classes to excel through kiting. There are basically using the ranged attack advantage based on the classes entering the arena. Its all about observational skills. If you think its issue, You can be smart in closing the distance co ordinating with your other member in your party and trapping enemies in between. (When there is a will, there is way).

    g. Visual Errors: This can be possible with every class in warspear. There are many occasions it can happen. Sometimes it happens when you switch warspear app to another app and back warspear app, u suddenly find a barbarian hitting you from 50 yards.  It can also happen when your internet connection is not stable and your char position on screen is different from real position according to server. Sometimes, It can happen when a player deliberately tries to confuse you constantly changing direction and the player position is in different location from what you see on screen. If you understand the principle behind it, even you can take advantage of it. It only comes through experience. But you can always find the real position of enemy with a quick relogging of your char. Maybe we can suggest warspear devs team for an option for quick refresh of game screen if you feel that there is visual errors on screen. 

    h. Ranking system and rewards: The suggestion I can give is obvious. The system is same for each and every player in warspear. If you feel brackets with monthly rewards is issue then the bracket is just not your cup of tea. The developers have introduced 5x5 with daily rewards for this issue to increase variations in rewards where players can choose the bracket where they are comfortable. You might even enjoy the new seasonal arena mode 3x3 crucible coming up in next season. 
×
×
  • Create New...