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Danfake

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  1. Haha
    Danfake got a reaction from TheCaster in [2021.05.24] The “Call of Mermen” special event: hurry up to pump all the underwater talents!   
    Aaaaaaaaaaaaaaaa
    @Nolan@Akasha
    When we'll see a "preview" of the next update, I'm dying of hype. 
    Every day I enter the forum just for that. 😭😭😭
  2. Haha
    Danfake got a reaction from Khrone in [2021.05.24] The “Call of Mermen” special event: hurry up to pump all the underwater talents!   
    Aaaaaaaaaaaaaaaa
    @Nolan@Akasha
    When we'll see a "preview" of the next update, I'm dying of hype. 
    Every day I enter the forum just for that. 😭😭😭
  3. Like
    Danfake reacted to Nolan in Fateful Connection + Infection is too strong   
    Please, record a more specific video of the "bug" as you said. I won't watch 17 minutes of pure sensationalism. 
     
    If there's any bug or glitch in the skill I will prontly foward it to the devs. 
  4. Like
    Danfake reacted to Salazam in Fateful Connection + Infection is too strong   
    in the same way that shared damage is linked to each necromancer and its connection to transfer of infection is also. even if a necro uses infection on another necro's connection it only spreads within that specific connection, not all of the connections in the area. 
  5. Like
    Danfake reacted to Diego Ferreira in Fateful Connection + Infection is too strong   
    So thinking the same goes for the combo itself, because it depends on the same things as redemption, even the area of effect is the same, the necro can also suffer from stun before using it, after all it is a combo, I would say that it is much simpler to use 1 skill, than just 2 in this sense, right? whereas one of them needs a target.
    Battlefield possibilities do not negate the effectiveness of other abilities that remove debuffs, they simply make them more difficult, but this is not an exclusive case of redemption.
  6. Like
    Danfake reacted to Yesyoo in [2021.05.24] The “Call of Mermen” special event: hurry up to pump all the underwater talents!   
    Absolutely. I played warspear from 2010 on, but stopped once the sea update came. I don t like the concept of game content focused around guilds. I loved to play this game alone, but since the sea map update it got useless. Without high lvl guild buffs I can t even do quests with my lvl 30 rogue  +9 and lifesteal Accessoires. It takes hours to complete a handful of quests and I recieved only a few merman points. Skills are too expensive even now, because again without highl lvl guilds i can't find anyone to complete easy sea. Quests are still too hard, movement slow, oxygen missing. This whole game just took the wrong way when devs started to focus on guilds only. Count the high lvl guilds with 100 slots each and you will understand that the end game content was designed for 500 ppl only. No fun there for all the other players.
  7. Like
    Danfake got a reaction from TheCaster in Fateful Connection + Infection is too strong   
    @Nolan You'd like to watch video where I change my priest build, climbing skill to show how priest tears makes 7k em chars legion critical that I probably have them without pvp equipment hahaha sarcasm.. 
     
    The necro skill has limits, it works according to its description. 
  8. Like
    Danfake got a reaction from TheCaster in Fateful Connection + Infection is too strong   
    What do you gain by claiming such a lie of "necro +6 killing everyone easily" 
    The video necro is from my server is +10, full arena. 
    I can also question the veracity of the video, the elves do not use pvp equipment, etc.
  9. Like
    Danfake reacted to Zyck in Fateful Connection + Infection is too strong   
    mikasa in the videos had 8k + of life, but here is less when equipped with pvp?
  10. Like
    Danfake reacted to Salazam in Fateful Connection + Infection is too strong   
    how about putting at least 2 priests using redemption to remove the connection on your video too? 
  11. Wow
    Danfake got a reaction from Diego Ferreira in Fateful Connection + Infection is too strong   
    What do you gain by claiming such a lie of "necro +6 killing everyone easily" 
    The video necro is from my server is +10, full arena. 
    I can also question the veracity of the video, the elves do not use pvp equipment, etc.
  12. Like
    Danfake got a reaction from Khrone in Fateful Connection + Infection is too strong   
    @Nolan You'd like to watch video where I change my priest build, climbing skill to show how priest tears makes 7k em chars legion critical that I probably have them without pvp equipment hahaha sarcasm.. 
     
    The necro skill has limits, it works according to its description. 
  13. Wow
    Danfake got a reaction from Khrone in Fateful Connection + Infection is too strong   
    What do you gain by claiming such a lie of "necro +6 killing everyone easily" 
    The video necro is from my server is +10, full arena. 
    I can also question the veracity of the video, the elves do not use pvp equipment, etc.
  14. Like
    Danfake got a reaction from Pokerface in Fateful Connection + Infection is too strong   
    @Nolan You'd like to watch video where I change my priest build, climbing skill to show how priest tears makes 7k em chars legion critical that I probably have them without pvp equipment hahaha sarcasm.. 
     
    The necro skill has limits, it works according to its description. 
  15. Like
    Danfake got a reaction from Nolan in Fateful Connection + Infection is too strong   
    @Nolan You'd like to watch video where I change my priest build, climbing skill to show how priest tears makes 7k em chars legion critical that I probably have them without pvp equipment hahaha sarcasm.. 
     
    The necro skill has limits, it works according to its description. 
  16. Like
    Danfake reacted to Sieg in Fateful Connection + Infection is too strong   
    first of all, this necromancer's AoE build requires a lot of expert skill's points, need to literally spend 6 skill points, so, u cant do anything else in the game. There are a lot of skills that we can record and put here asking if this is "fair", well you are a paladin, you think 1 shield that uses maximum health points its "fair"? If was 1 ranger with that AoE bleeding skill and all that players from your video MC's , it would sound unfair too, i mean, but what kind of rangers put this skill 4/4? thats my point, there are a lot of combos in this game, but they require a very uncommon specific build, that would be only used to record videos, because its useless in the PvE and PvP.
  17. Like
    Danfake reacted to Salazam in Fateful Connection + Infection is too strong   
    interesting the videos, it would be a shame if there was a priest with redemption in the arena to take both debuffs from the targets. 
  18. Like
    Danfake got a reaction from triggeredAF in [2021.05.24] The “Call of Mermen” special event: hurry up to pump all the underwater talents!   
    Now that I'm only four talented to have everything complete, win a medal, they're going to increase talent. 
    These things make me frustrated, the talents are expensive to go up.. 


  19. Like
    Danfake got a reaction from Khrone in [2021.05.24] The “Call of Mermen” special event: hurry up to pump all the underwater talents!   
    Now that I'm only four talented to have everything complete, win a medal, they're going to increase talent. 
    These things make me frustrated, the talents are expensive to go up.. 


  20. Like
    Danfake got a reaction from Salazam in Battle for territories   
    This suggestion is good, but the problem is that AIGRIND doesn't know how to do it, the war on map2 became guild war and not faction war.. 
  21. Like
    Danfake reacted to Salazam in Battle for territories   
    the battles for irselnort territories are one of the events that I like the most, because that is when each faction can show its value.
    but with the advances in the game, the evolution of the players, the guilds the battle for territories ended up becoming a battle for those who have more guild teleports or other skills.
    it would be very good to go back to the old days, where we needed to get together, organize, have a communication and unity with the faction.
     
    my suggestion here is very simple, during the battle for territories, all guild skills would be disabled to be used on the irselnort map.
     
     
  22. Speechless
  23. Like
    Danfake got a reaction from oninone98 in [2021.05.17] Event of the week “Rush of Knowledge”: let's gain knowledge by the summer!   
    That x2 bait I don't believe it, I know 6 years playing you learn hahahaha
     
    Speaking of important issues.. 
     1 - When we'll have a Guild level 14 update or if we have it. 
    2 - Please don't take out new class "that's not the solution" fix existing skill for a good balanced. 
    3 - Improve update on map 2 or Northland. 
  24. Sad
    Danfake got a reaction from Salazam in [2021.05.17] Event of the week “Rush of Knowledge”: let's gain knowledge by the summer!   
    That x2 bait I don't believe it, I know 6 years playing you learn hahahaha
     
    Speaking of important issues.. 
     1 - When we'll have a Guild level 14 update or if we have it. 
    2 - Please don't take out new class "that's not the solution" fix existing skill for a good balanced. 
    3 - Improve update on map 2 or Northland. 
  25. Like
    Danfake reacted to Salazam in Charmer e os gvgs   
    Jogo warspear faz muitos anos, de charmer desde que lançou, pra falar a verdade eu já havia perdido as esperanças na classe, mas recentemente tivemos um rework muito bom e valioso na classe, com a mudança total de duas skills, o aprimoramente da agressão, e buffs para o charmer suporte.
     
    Mas infelizmente ser uma classe no mínimo relevante para gvgs ainda é um sonho distante, em pvps massivos nossos pets acabam morrendo muito facil, nosso controle é concentrado em alvo único e isso faz com que charmers não encontrem vagas nas melhores guildas, o que é desmotivamente.
     
    Tendo tudo isso em mente, venho sugerir uma adição de efeito na habilidade ''Pacto demoniaco'', vejo essa habilidade como a possivel salvação dos charmers para gvgs, e acho que uma adição simples ao seu efeito possa ajudar com isso.
     
    Pacto demoniaco: Quando a habilidade é desenvolvida para acima do nível 3, sempre que um dos seus ajudantes convocados pelas habilidades ''Chamado'' e ''Ajuda do caos'', morre ele explode causando dano em uma area de 2 metros e atordoando os inimigos por alguns instantes.   
    Essa adição na skill faria com que mesmo morrendo rapido, os pets tenham um papel em gvgs, tornando a classe um pouco mais competitiva, o dano seria baseado no tipo predominante de dano do charmer. 
    Apenas ajudantes afetados pela habilidade, quando mortos ativam esse efeito. 
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