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coldravens

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Posts posted by coldravens

  1. On 6/22/2023 at 11:41 AM, Overhoul said:

    I wonder how the dev going to explain this. This is clearly unbalanced 

    Necro skeleton totem is counting as a summon not AOE otherwise then we need to count charmer dogs as well

  2. 1 hour ago, Gladiator said:

    Yeah the knowledge grind that we need before we start to "play this update" is slowing starting to hit me. Especially as someone who plays 2 characters.

     

    I wouldn't care to play casually and spend a year or more to finish my talents if they didn't make such a huge impact in PvP mainly. But because they're so impactful, you're constantly gonna feel like you're behind if you don't spend hours every single day getting every last bit of knowledge.

     

     

    We don't necessarily need more things to grind to give us knowledge because to complete all activities that give out knowledge is already very time consuming. We need more knowledge for the things we already have.

     

     

    Also I REAAALLLY love how devs put the 50% discount on the skill talents right BEFORE this update and before giving us a hint that we'll need to study all talents for the new ones. I for once, didn't care to level up the talent Moon Touch + for example that costs 30k for 5% extra damage. Now of course, I'm f*cked because I have to do with for the full 30k amount. Of course I didn't know this moment would come, and I'm sure I'm not alone in this.

    Don't worry guild member told me the skill point talant cost 72k knowledge, so if you are not nolifer prepare to wait 1-2 years before you get to your desired talant, i don't understand whats the point to rise the limit of day knowledge and in same time to make all talants double the price, and we don't mention how retarded it feels to do same quests and dynamic over and over and over especially if you are old player this s..t becomes annoying as hell, soo basically this update we bring new stuff but you can access it after huge amount of time and grinding, just i dont get it and it don't make sense at all.

  3. 1 hour ago, Shadowmon said:

    I said this in the past. You know what people told me. "If they showed percentage, nobody would be amping." The system is meant for players to spend money to get stronger. It's literally the only way to get stronger in this game. Even f2p relies on mcoiners or else they'll be stuck on +2. Back then you can get to +5 without signs(if you're lucky). Now you can lose your gear amping to +2. It's super risky to amp without signs. I ran many test and lost a solid 7 weapons trying to amp to +2. They literally made the amp system worst for their greed . Same for dg spamming. You get many crappy drops and the cooldown for stamina are crazy long. So they hit you with the seeker sale so you can spend money to spam for rare gear snd non class books. It's a scam.

    People will still amp even if they know the % chance cuz good luck doing pve and pvp with +2 the % show is for clearty only, we all know that at best from +9 to +10 the chance for amp is 5% honestly the amp system is not that bad, its the way we get the sings its only bound to mc users and no were else you can get them, which is the worst system ive seen in reality game is not f2p cuz if you dont have payed users in your server game becomes unplayable you cant amp you can repair you will be able to do dungs 2times per day, if we can have good amount of free sings per day/week system won't be soo bad same stands for stams( o tho idk why dung cost stam at first place it should be way to earn gold not lose it) just all comes that essential items are bound to mc and you are left at there mercy which is the worst idea ever.

  4. On 3/27/2023 at 11:15 AM, AlexGr1333 said:

    ok I am writing this I am xxbluexx people know me as Alexfchaos.I am making this post because guild buffs should be removed first of all cuz ahm few guilds are high level so new players can't join and also that way few people get the buffs and less people getting needed on guilds so,I suggest that guild buffs should be removed.Also there is one more thing that drop rate should be also increased and that way I believe warspear will get more popular cuz rn 180players active/day that's not active at all.Don't you agree that this game has failures in it.This game would be way more popular and 1 more thing is that mcoin items we should be getting them through game and not buy spending money on the game.Those things need to change.

    Guild skills are the least of the problem, lack of content drive's old players away, new player's  face reputation wall, xp wall, and lack of proper starting gear, and if somehow you get to avoundil then you need to face the pvp zones between towns imagen you quest and some 32lvl come and one shout you, and and if somehow by some miracle you still play and reach 32 lvl you probably will want to join big guild but big guilds want pvp set and you wonder how to get pvp set and by some asking and searching you find you need to join arena and earn arena points, you dmd arena you go in, you get matched agenst full arena awards max amped ppl you die litterly when they look at you, you go out you get 31 ap you are happy cuz maybe you can collect ap no matter win or lose you go to arena shop you see 1 armor cost 31k ap and weapon cost 87k ap you throw the phone and regret your life choices.

    Thats why there are no new players, as for the old ones most quit play cuz game is boring or there friends stop play, and all 180 ppl you see per day(which to tbh is amazingly alot knowing the state of the game) are either people who log 20-30mins per day to help guild and whiles and no lifers who cant quit due to addiction or investing too much into the game.

    This game have alot of failures but devs don't care cuz they can just milk whiles and nolifers by doing the minimal, its your typical f2p game no days.

     

  5. 57 minutes ago, Bromancé said:

    @Dr Strange

    Will there be reworks at skills before birthday event? I think this skill needs little fix since 2 templars strong enough to keep the 24/7 cycle of multiple players. Or add this skill to rogue 😁

    IMG_1124.gif

    Dw elf players will come soon and say how this is verry balanced and all you need is to stack 100% resistnce and you will be fine and how you are noob for not using resistance castle scrool 24/7 wich you can buy from any npc, and how in fact the mc chars are broken ones.

    #nerfchiftensandlocks

     

    Sarcasm btw

     

  6. 8 hours ago, Babocool said:

    Yet, you compared it with pala.  If we talk about banners cd, it's 24.4 secs on my pala with 44% cd. So, you're able to use swooping twice and palas banner once. 

    As well, palas banner hits once every 2 seconds. Meanwhile at chiefs swopping, its every second. You do understand why people get nuked cause of it, right?

     

    If you add the overpopulation of chiefs, this skill should not be allowed to stack. 

    Yeah as aweys shy to say that banner debuff everyone with 25% dmg incrase, can stack as well(the thing you crying about) also you have 2 aoe ccs as well, templar flow stacks as well, bunch of other skills stacks as well, but noo its chiftens problematic skill that it does 60% of the magic dmg btw not even 80%, mages can do the same as chiften and they have much more aoe, oh and gues what there stones STACK as well, do you know whats the problem is, you know, i know it ,all mc side know it, you can't spam lifescrool, you guys are so used to win everything with just overspaming lifescrool that when now you use it and insta die due to aoe you come here and complain cuz personal matter not cuz there is broken skill or mechanic, you guys solidify that most elfs are low skill players useing broken classes and mechanics to win there way.

    Oh and btw devs don't care what we say, they balance the game of russan forum opinions, if they say skill is ok they wont change it.

    Have fun.

  7. 2 hours ago, Wuuzurd said:

     

    There are many problems with templars flow and making people build templars. Its almost impossible to get people to make a class thats only good in 1 thing, when u compare it to something like chief that can do any content in the game. There will also be problems with having too many templars. They do almost no damage and they push away enemies so its harder for other classes to do aoe dmg on them. Many mc classes also have a way to resist flow making it less useful. Compared to something like wlock templars are bad, they can do basicly everything a templar can do but better.

    Impossible to make people play templar????? What the ....!? Did you go arena recently? 95% of the times there are aweys templar in the enemy team, in mass battle/gvgs there are like 40-50 highly amped templars every time.

    Good at only one thing!? Lel every class can do massive dmg in bouth pvp and pve and be useful in all game instances when build rigth, if you lack the knowledge and skill to do it, then its your problem not the class.

    Locks better than templar, sureeeee class who have one of the best cc in the game, can wear heavy armors can save a pt member from dieing oh and can also heal vs cloth user wich have stun and silence, ill gladly take your templar and give our locks anytime.

    Oh and there only 2 classes that can resist templars flow, barb and chiften, other classes are siting ducks when 50 templars spam that skill.

    In line of the thred i dont see reason for yet againe nerf the only aoe class in mc side.

  8. 8 minutes ago, Babocool said:

    once again, has nothing to do with this topic.

    People give you examples, answering like this you nicely dodge the fact that elf chars are much more op than mc, idk why elfs shoud win everything,

    and last then all stacking skills uncluding elf ones must be removed to be fair.

     

    (waiting the"there is noting to do with this topic pity exuse")

  9. 26 minutes ago, nabnecro said:

     

    LMAO at nerfing necro even more. Now you can't even use poison shield to defend against rogue's first strike on stealth!

    Also, poison activation can now be blocked and dodged (which doesn't even make sense) /cdn-cgi/mirage/643eb3945a813b255d80acfc27c4da02865932a02851f1968cfdb6bf09d00c2c/1280/https://forum.warspear-online.com/uploads/emoticons/rofl.gif

    No offense but you guys are a joke, this is one of the reasons this will be forever a amateur game run by amateur development team.

     

    Not only that but we can no longer cast it in neutral mobs like those in dung to heal them, or cast it on our minion's, one of the fun aspects on necro was the ability to cast p. Shield on minion and use it to agro/slow mobs in laby which become even better when they buff minions now this is gone as well, they really try to suck all the fun of this class like really hard pvp part is garbage now pve part as well is heading that way, im loseing brain cells trying to find the logic behind those changes like really hard, like how and why, why change skills that are fine and bearly do anything to skills which need total rework or massive buffs, just some day ill find the answer.

  10. 1 hour ago, Dr Strange said:

    Niceeeeeeeeeeee, good job lets nerf the necro even more for no reason, cuz his pvp game was bad lets nerf his pve game as well why not, you really really try to make the necro unplayable, at this point i feel like you guys have competition " how to make necro players rage quit" you are doing good job for now.

    I just don't understand why you touch 2 of the necro skills which DOESN'T need change, explain to me whats the reason whats the purpose, how do you test those things, do you test it of full +10 necros with godlike build and merman armors and you say "holy s.. this is doing 10k dmg need dodge or/and block modifair" if so then you guys are more incompetent than i Thought, honestly start playing your own game as p2w and f2p and then make balances, thanks.

  11. 20 hours ago, slavaking said:

    Yes, many of the players playing Necre are unhappy with the current changes and offer their edits and modifications to the patchnote. Here is an example of my theme

     

     

    Yeah i saw before, since i check russan forums alot about the necro cuz you guys are much more active there, and i have absolutely same opinion on suggestions on necro skills with you guys, your suggestions are good i may only add to make death soldier skill not to need bodys for skeletons to spawn cuz this make it useless skill or just rework the skill to spawn 1 super skeleton with maybe some skills on it.

  12. 2 hours ago, Dr Strange said:

    List of changes that didn’t make it into the announcement:

     

    избранные.png Chosen 

     

    паладин.png Paladin

     

    отталкив удар.png Repellent Strike

     

    Added an additional check of skill effect and damage. Effect can now only be negated by resistance and the damage can only be negated by Evade \ Block \ Parry. 

     

    жрец.png Priest 

     

    слезы Харада.png Harad’s Tears

    Replaced the effect of the “Harad’s Tears +” talent, now it increases the power of the skill from magical power of the character by 2 3.5 5%.

     

    искатель.png Seeker

     

    исчезновение.png Disappearance

    Added an additional check for effect of the skill: it can only be affected by Resistance

    Adjusted the chance of "Stun" negative effect: from 40 \ 50 \ 60 \ 70 \ 80%, to 100%.
    Adjusted duration of negative effect "Stun" from the skill: from 3 to 1.5 \ 1.7 \ 2 \ 2.5 \ 3 sec.

     

    истощающ удар.png Exhaustive Blow    

    Added additional checks for damage and effects of the skill: now the damage can only be negated by Dodge \ Block \ Parry, and the effects can only be affected by Resistance. 

     

    храмовник.png Templar

     

    порицание.png Blame

    Adjusted the range of the skil: from 4 to 5 yards.

     

    перворожд.png Firstborn

     

    раз клинок.png Blade Dancer

     

    лезвие вихря.png Vortex Blade 

    Adjusted the amount of energy for using the skill: from 7 8 9 10 11, to 8 10 12 14 16.

     

    рейнджер.png Ranger

     

    огнен стрелы.png Fire Arrows

    Adjusted the amount of bonus from the “Fire Arrows+” talent: from 3 6 9%, to 0.75 1.5 2.25% of the character’s physical power.

     

    Talent "Slowing Trap +" has been replaced by "Bow strike +" that increases the duration of the skill’s effect by 0.5 seconds.

     

    друид.png Druid

     

    сила воды.png Power of Water

    Adjusted the amount of damage to additional targets: from 50% to 60 70 80 90% of the character’s magical power.

     

    горные кланы.png Mountain Clans

     

    варвар.png Barbarian

     

    image.png Barbarian Nature

    Now the effect of the skill does not clear damage over time effects.

     

    разбойник.png Rogue

     

    стальной шквал.png Flurry of Steel

    Added an additional check of skill effect and damage. Effect can now only be negated by resistance and the damage can only be negated by Evade \ Block Parry. 

     

     

    хитрей прием.png Trickiest Technique

    Added an additional check of skill effect and damage. Effect can now only be negated by resistance and the damage can only be negated by Evade \ Block \ Parry. 

     

    image.png Dodging

    Reduced the duration of the effect: from 15 seconds to 10 seconds on all levels of development. 

    шаман.png Shaman

     

    огненн тотем.png Fire Totem

    Added an additional tick of damage. 

     

    ритуал племени.png Tribe's Ritual

    Now the skill can only be used on self or group members.

     

    исцеляю тотем.png Healing Totem 

    Added an additional tick of healing.

     

    вождь.png Chieftain

     

    image.png Supporting of the pack

    Now the effect of the skill does not clear damage over time effects.

     

    проклятые.png Forsaken

     

    All classes of the Forsaken faction have had the cost of almost all of their base skills reduced by 1-2 pt. on all development levels.

     

    чернокнижник.png Warlock

     

    гримуар.png Grimoire

    The effect of the skill is no longer replaced by other similar effects.

     

    заклинатель.png Charmer

     

    image.png Otherworldly blessing

    Now the skill can only be used on self or group members.

    Am is there any plans for more changes for the necro? specifcly infection and dead soldier cuz current changes are abit lacking and people are not verry happy

  13. 1 hour ago, Baphometh said:

    This is why I gave up on the Necro and don't waste any more energy suggesting things or complaining. You said the word 'Situational', that's the problem of many of this class skills, like the only class in the game where u can spend 6 points ( making connection and totem 4/4) and go face a boss in a dungeon where there is no mobs and have two actually useless expert skills, it's insane. I guess they love the fact that the class can buff the entire party and that's all, 'cause you can remove every other skill, thanks to vampirism. Well, my advice is to give up, it's not lack of feedback. I don't think so. But good luck if you have the energy

    Im done too, just can't handle it, feels like devs punsh us for playing char witch they designed, and worst you hope for proper adjustment of skills and you get like what, acid rain deals 0.2sec dmg faster, holy moly ill break the dmg mater in dungs, as you said what's the point to give ideas and suggestions when nobody reads them, this class is like the bd but opposite will be forever in the dumpster, i just hope they put a warning sing for everyone before they chose to play necro, so people don't suffer like us, there is abit of hope in the test server but knowing with who we deal, im not verry optimistic.

  14. 7 minutes ago, Nmac said:

    Yes. I asked Holmes about this. He said, that they want this buff to be "pinponit", not "mass". I also suggested to up a defence buff, couse there is a paladin skill, wich buffs 40% df(druid/shaman buffs 50% for single target) for all party. He said they don't want to buff stone skin, but they will look into making it more "pinpoint".

    Aren't this bug was fixed like, 2 pathes ago?:huh:

    I hope russan players are verry unhappy with the necro changes cuz if those pass then clearly in russan servers they have differnt necro class

  15. 13 minutes ago, Drakoknight said:

    They ate just trying to get feedback on how to rebalance so don't be so upset. Just provide some feedback on how you balance necros. I hardly see Dead Soldiers in arena [then again I hardly ever go into arena in the first place] so please be constructive and help the devs by providing good feedback

    I did provaide feedback, sugesstions over and over againe, resuilt was same over years, even russans in russan forum wanted same buffs as me the resuilt was same, honetly thats why im upset with, if they listen to the communty  now insted of me beeing upset i wouid of congratz them about the nice balance changes.

  16. Oh boy i was waiting soo much for this rebalance, and ofc devs didn't disappoint, some how they mange to make necros from worst of the worst to unlimited trash, just do you know what buffs mean? Ill explain to you, it means giveing better numbers and/or effects of certain skills which community thinks they are too week, thats what it means, so lets do little overview of the changes shall we?

    On 12/12/2022 at 9:59 AM, LeeLoo said:

     Poison Spittle

    • Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level.
    • The amount of damage from the skill has been adjusted: it was 35 \ 55 \ 78 \ 95 \ 115 pts. and 101 \ 102 \ 104 \ 106 \ 108% of the character's magical strength, now it is 30 \ 55 \ 80 \ 105 \ 130 pts. and 110 \ 115 \ 120 \ 125 \ 130% of the character's magical strength.
    • Now the DOT-damage from the skill does not depend on the level of the character: it was 2 pts. per level.
    • Now the DOT-damage from the skill does not depend on the base damage: it was 20 \ 35 \ 50 \ 65 \ 80 pts.
    • Adjusted the amount of magical DOT-damage from the skill: from 102 \ 104 \ 106 \ 108 \ 110% of the character's magical strength for 6 sec., to 25 \ 30 \ 35 \ 40% of the character's magical strength every 2 sec. for 6 sec. 
    • The number of effects from the “Deathly Eye” skill required to deal magical DOT-damage to the enemy has been adjusted: from 2 to 1.
    • The final magical DOT-damage of the skill has slightly increased.
    • The final magical damage of the skill has slightly increased.

    Nothing to comment here, overall more dmg is aweys wellcome.

     

    On 12/12/2022 at 9:59 AM, LeeLoo said:

    Deathly Eye

    • Skill cooldown increased from 7 sec. to 10 sec.
    • Adjusted the size of the decrease in the maximum amount of enemy health: it was 3 \ 4 \ 5 \ 6 \ 7%, it is now 4 \ 5 \ 6 \ 8 \ 10%.
    • Now the skill additionally reduces the physical defense of the enemy. Adjusted the size of the reduction in enemy defense: from 6 \ 8 \ 10 \ 12 \ 14% of magical protection, it became 12 \ 13 \ 15 \ 17 \ 20% of physical and magical protection.
    • The maximum number of effects from the skill on the enemy has been changed: from 2 to 1.
    • Adjusted the reduction of enemy’s health from the lesser class talent “Deathly Eye+”: from 0.3 \ 0.6 \ 1% to 0.65 \ 1.3 \ 2%

    Okey finely, after 50 years we finely don't need to spam 2x eye for sligth dmg bost and hp reduce, this wouid of being such a good update if you didnt ruined it soo bad, were to start first you increase the cd from 7 to 10 sec, why not to make it still hard to consistently reduce bosses hp and have more inconsistent dmg, reduce the hp reduction debuff!? Why? This make no sence 4% is alot esspecly for high hp bosses nobody asked to nerf that was nothing wrong with it, wont comment the deff reduction thats just usless.

    I dont undertand why you give and then take just buff the skill without compensation nerfs

    Have eye to be on 7 sec cd reduceing 14% max hp and you have nice and good skill without being overpowered.

    On 12/12/2022 at 9:59 AM, LeeLoo said:

    кошмар сны.png Nightmares

    • Adjusted the duration of the effect: from 4 \ 4,9 \ 5,8 \ 6,7 \ 7,6 sec. to 4 \ 4,5 \ 5,5 \ 6,5 \ 7,5 sec

    Idk to laugh or cry or bouth, basically feels like you put this so it looks like you rework buch of skills, in real you did nothing, just wana lie to yourself.

    On 12/12/2022 at 9:59 AM, LeeLoo said:

    древн печать.png Ancient Seal

    • Now the healing from the skill does not depend on the level of the character: it was 2 \ 2,5 \ 3 \ 3,5 \ 4 pts. per level.
    • The amount of healing from the magical power of character has been adjusted: it was 70 \ 100 \ 120 \ 140 \ 170 pts. and 100 \ 112 \ 116 \ 124 \ 135%, now it is 30 \ 55 \ 80 \ 105 \ 130 pts. and 115 \ 120 \ 130 \ 140 \ 155%.
    • The final healing of the skill has practically unchanged

    If they says there is nothing change i gues nothing change.

    On 12/12/2022 at 9:59 AM, LeeLoo said:

    роков связь.png Fateful Connection

    • Added limit for the maximum number of PvE-targets for skill damage: 8 \ 10 \ 12 \ 14.
    • Adjusted the maximum number of PvP-targets: from 4 \ 5 \ 6 \ 7, to 3 \ 4 \ 5 \ 6.

    This change i can summ up with the three employe meme were the boss slap his hands on the table and ask

    "Yo guys how shouid we change faithful connection"

    1st says" put limit ot pve targets"

    2nd says "less dmg transferd more diration ot the skill"

    3rd says" how about remake the skill to be usefull in all situations"

    "3rd one got thrown out of the window"

    Joke aside, only you can make progressively useless skill even more useless, before atleast you couid of use it in some dungs or guild events now even that is taken away, nobody and i say NOBODY will take this skill unless there are 20 memers who wants to try to blow the enemys just for fun, after update that skill will be litterly scam of 40k gold.

    On 12/12/2022 at 9:59 AM, LeeLoo said:

    ядов щит.png Poisonous Shield

    • The skill can now only be used on yourself or party members.
    • Now the DOT-damage from the skill does not depend on the level of the character: it was 2 pts. per level.
    • Now the DOT-damage from the skill does not depend on the base damage: it was 20 \ 35 \ 50 \ 65 pts.
    • Adjusted the amount of magical DOT-damage from the skill: from 90 \ 125 \ 160 \ 200% of the character's magical strength every 1 sec. for 6 \ 8 \ 10 \ 12 sec., to 20 \ 25 \ 30 \ 35% of the character's magical strength every 2 sec. for 12 sec. 
    • Now the target of the skill will additionally recover 90 \ 100 \ 110 \ 125% of health from the damage dealt if it is under the effect of the "Dark Power" skill (previously - under the effect of the "Acid Rain" skill).
    • Added limit for the maximum number of PvE-targets for skill damage: 8 \ 10 \ 12 \ 14.
    • The final magical DOT-damage of the skill has changed: instant damage significantly increased, damage per minute practically unchanged

    First this is one of the strongest necro skill and didn't need any changes idk why decide to include it here, second only change thats nice is the duration of 12 sec at all lvls others are just stupid and make no sense at all, idk why you change the ticking speed from 1 second to 2, this basically make it like mage wild fire, one of the strongest aspect of the skill was that it was doing constent dmg nonestop, and dont get me started with the other effect, idk why all necro skills have unga-bunga effects, just state it heals for % of the magic power and vula you have nice bonus.

    Overall if you wanted to change the skill just give it the dark power combo(the one i stated) and maybe increase the dmg abit done, no need the nonsence you did.

    On 12/12/2022 at 9:59 AM, LeeLoo said:

    заражение.png Infection

    • Now the damage from the skill does not depend on the level of the character: it was 2 \ 4 \ 6 \ 8 pts. per level.
    • Now the damage from the skill does not depend on the base damage: it was 52 \ 78 \ 104 \ 130 pts.
    • Adjusted the amount of damage from the skill: from 75 \ 100 \ 125 \ 150% of the character's magical strength, to 135 \ 145 \ 160 \ 180% of the character's magical strength. 
    • Adjusted the increase in incoming damage: from 10 \ 12 \ 15 \ 18%, to 12 \ 14 \ 16 \ 20%.
    • Added limit for the maximum number of PvE-targets for skill damage: 8 \ 10 \ 12 \ 14.
    • The chance of using the skill on targets affected by the “Fateful Connection” skill has been adjusted: it was 40 \ 50 \ 60 \ 75%, now it is 25 \ 35 \ 45 \ 60%.
    • The final magical damage of the skill has practically unchanged.

    People wanted dmg to be counted as necros, people wanted skill to crit, 

    Here you go guys take that 2% more dmg debuff be happy overall you guys did nothing againe

    On 12/12/2022 at 9:59 AM, LeeLoo said:

    паника!.png Panic

    • Corrected the range of the skill from 1 \ 2 \ 2 \ 2 yards to 2 yards.
    • DOT-damage can no longer interrupt the effect.

    In general this skill doesn't suit the necro, i never like it, this is a skill for tank its ment to jump in the middle of the figth and disrupt  everyone not to be in fragile char and be used only when someone jumps you, in one word againe situational skill(starts to become moto of the necro tho)

    On 12/12/2022 at 9:59 AM, LeeLoo said:

    кисло ливень.png Acid Rain

    • Now the skill does not cause damage to destructible objects (standards, throne, gates, pylons, etc.)
    • Now the DOT-damage from the skill does not depend on the level of the character: it was 3 \ 4 \ 5 \ 6 pts. per level.
    • Now the DOT-damage from the skill does not depend on the base damage: it was 60 \ 80 \ 100 \ 120 pts.
    • The amount of magical DOT-damage from the skill has been adjusted: from 110 \ 120 \ 130 \ 150% of the character's magical strength for 5 sec., now it is 20 \ 25 \ 30 \ 35% of the character's magical strength every 0.8 sec. for 4.8 sec.
    • Adjusted the amount of magical DOT-damage dealt to enemies at the end of the rain: from 110 \ 120 \ 130 \ 150% of the character's magical strength for 3.2 sec., now it is 20 \ 25 \ 30 \ 35% of the character' magical strength every 0.8 sec. for 3.2 sec.
    • Added limit for the maximum number of PvE-targets for skill damage: 8 \ 10 \ 12 \ 14.
    • The final magical DOT-damage of the skill has slightly decreased.
    • The final magical damage of the skill has slightly increased.

    Same as nightmares you did change nothing, i feel like you guys didn't know what to do (for some reason) and just throw random stuff on skills which dont need change.

     

    On 12/12/2022 at 9:59 AM, LeeLoo said:

    мертвый солдат.png Dead Soldier

    • Now summoned monsters inherit 100% of the “Accuracy” parameter from the character. The normal skeleton summoned by the skill inherits from the character 25% of the parameters “Critical Strike”, “Dodge”, “Penetration”, “Ferocity”, “Attack Strength”, “Wrath of the Deep”, “Piercing Attack”, “Resilience”, “Resistance” , “Solidity”. The skeleton warrior summoned by the skill inherits from the character 50% of the parameters “Critical Strike”, “Dodge”, “Penetration”, “Ferocity”, “Attack Strength”, “Wrath of the Deep”, “Piercing Attack”, “Resilience”, “Resistance” , “Solidity”.

    Is this out of season Aprils fool joke!?

    No littlerly this is insulting to all necro mains, you guys at this point joke with us, do you know how much 25% shared status is??? If i have 50% critical strake my normal skeletons will have like 12.5% crit, thats just, shouid i say something?imagen how much mobs/players necros will destroy with 12% crit, 4% pene and 4% fero skeletons thats sooo good xdddddddddddd

    In conclusion you guys did nothingggggggggg, againeeee like last year, you didn't adress the main problem of the necro which is the weak pvp side, and did verry verry poor work of changes in the weak skills and changeing skills which dont needed change, not only you didnt buff the necro but you guys make it even more worst than before, I didn't know this was possible but apparently you did it congrats.

    Sorry for the long post but im verry verry disappointed againe(idk why, i shouid of expect this knowing our devs)

  17. On 10/19/2022 at 12:49 PM, Mooh said:

    Hey there. 

    So I've  been playing warspear online for 9years now and it always had a great influence on my life, which I am honestly grateful for. 

    However, recent developments bring up the question whether or not i should keep playing the game and i'd like to share some opinions with you to make you reconsider 


    For instance we have the factor of money. Warspear is a very nice game when it comes to potential for competition and it is also a game that grants  you heavy advantages when you use real money to get better in the game itself. 
    However, to maintain a certain standard, some people have to pay massive amounts of said money (if they dont use VPN methods to gain discounts by paying in countries with cheaper miracle coins. Doing so is strictly forbidden so if you're hearing this for the first time, don't get any wrong ideas). 

    I myself have invested a lot of money in the game in the past two years and to stay in the higher leagues where books and mermen armors hide, I'd need to keep investing alot.

    I know that there are people that did not spend a single penny on the game and still managed to build decent (not overwhelming, just decent) characters to take part in the competition, but their success is based on either hours of questing every day or luck in dungeons, which, in most cases, also require hours of time.

     

    Of course the time factor itself also presents an issue: To play in an active and somewhat alive guild (and community) you have to invest alot of time, every day. 

    As a person that participates in our non digital society, i barely find time to play Warspear Online as frequently as some of the people that spend the majority of their time online.

     

    On top of that comes the social factor. 

    For some sad reasons, the ingame community has become very toxic. 

    Many of the great friends I've made over the years either left the game or became toxic keyboard warriors that seem to play the game only to satisfy an unhealthy urge to get revenge for minor inconveniences. 

    Of course not everyone is like that but since the strongest communities within the game are filled with people that show this particular behavior, the whole community is kind of intoxicated.

    Many people in the game show a low (or double) moral standard and seem to excuse their rude and toxic behavior by complaining about their "enemies" doing the same thing. 

    Upon being called out on their behavior (or asked to please behave nicer), some of them start rumors and shittalks about people that honestly just want to play in peace.

    This has happened to many calm or friendly players  that got genuinely annoyed  by the daily drama in world and area chats, on both elf and mc side. 

    Since the game is a competition you could argue that this behavior might naturally occur and I would have to agree with you. However, if you're a person that wants to maintain a certain quality and don't witness your own moral downfall (I am sorry to phrase this so dramatically), I strongly advise you to keep a healthy distance from the community of EU-Emerald. 

    Another negative aspect of the community of EU-Emerald is that most of them seem to live in the game. That's nothing bad in general but the strong connection they have to the game intensifies their perspective on things that happen within the game. They don't see it as  game anymore and take it and things that happen within it way too serious. 

    That causes their development as people to be slowed down or certain parts of it cut off.  Of course it could also be that many people that play Warspear Online have a perfectly fine real life but take their toxic energy and leave it in the game- either way it presents a reason to quit WS. 

    On top of THAT, many people in the game cheat their way to victory. Account sharing is forbidden, yet many people do it and many even expect me to share my accounts with them to win their enemies in arena or go have fun  or spam dungeons to win weekly ratings.

    If you enjoy fairplay- don't even bother trying in this particular server (EU Emerald)

     

     

    Apart from these ingame factors  there is another question I keep asking myself and I hope for some answers in here:

    With the current crisis in eastern europe and russia- is there a chance that, for whatever reasons- the game will eventually shut down?

     

    I don't want to keep investing in something that will go down anyway and any answer from people that are educated on the matter would be amazing

     

     

     

    Please note that these are my honest and personal opinions. I don't claim to have an objective knowledge or opinion on the matter- its subjective and if you feel different about the things i said, i respect that.

     

    I also genuinely want to apologise for this comment sounding like a rant- it partially was. Playing the game becomes a lot harder for many of us because we see more and more of our friends either leave or become toxic and we get bothered and included in drama even if we try not to. i myself have a harder and harder time staying positive and neutral and non toxic in this environment 🦁

     

     

    I hope this comment will create a discussion that makes some people reconsider their future decisions, whether  regarding playing  the game or behaving in it

     

     

    Have a good Day❤️

     

    Belior

    Honestly this is mostly devs fault, lack of content, lack of changes and overall balance, sadly pretty much most of the nice players left due to there is nothing to do and mostly cuz this game fells more like second job than fun game.

    Also the game itself promote toxicity all raid boss wars, territory wars is about who will throw there wallet in to the game for the win ofc people start to become toxic winers mock losers, losers insult winers and even good players join the toxic war cuz they cant take it anymore, still if you see some good person join the trash talk doesn't mean he become toxic, its peobley he got bad day or just his nerves give up.

    And last i don't think is okey to live in this game, we live to play not play to live, and last if you feel the game doesn't bring you fun just take break for few days/mounts.

     

     

  18. 3 hours ago, Mateusz said:

    As i said everyone can get pene book, its common already, when anyone can get it its not unfair. Goin on with ur example if some not +10 make amp cap +8? U still no see difference about common books and books that almost noone can have? 

    Hahaha how much common is the pene book?  Probably 10-15 players have it from each side which is around 5% of the player base, also you said it if the other dude is +10 and you +8 shall we nerf amps cuz give unfair advantage?Thats your logic thats what im trying to make you understand, and for the infinite time this is f2p game ofc people pay to have advantage over others and thats the bread and butter of the free mmos, every one have bs op items which give payed users broken powers thats why we have whiles who put there entire sellary here thay are the 1-2% of the player base the same % you guys are unhappy if you don't want this then switch the game or stay in the pve zone. Also you start to argue with yourself, you start to see that your arguments have basically no point and no ground.

  19. 7 minutes ago, Ivoo said:

    You got it really wrong, now your again going for 1 vs 1 and comparing 3% book to 50% book, even if you got all thoose books with 5-10% different buffs and you going vs octo book Healer or orci book chief / Healer its still difficult still so how do you even compare them. 

    Were did i mention 1v1 in this post ill repeat again and again and again that i was useing example of your logic, also read my post againe i was talking for 2v2 mostly, prove players who use such books are unbeatable in 2v2 if bouth sides have same amps same books, cuz if you go vs +10 player with max armors 11 books + octo book and you have 1-2 books ofc you will lose 100% he will rekt you even without octo book cuz he have huge advantage over you.

    8 hours ago, Sandels said:

    Its not like you can freely attack the commander anyway. Castles nowadays are mostly either free at guard or 2 alliances vs each other in guard room so theres alot more to it than hitting 1 guy who "cant die". And in Eu theres been an orci book user as commader 1 time so it clearly has never been a problem with the book so why you suddenly claim it is a problem now.

     

    While chief surely is on the better side of pvp classes in mc side, its just how the game is, some classes perform better than others in both elf and mc sides. In addition there havent been much problems with chiefs afterall, the only problematic ones are those with orci and fully booked ones like every class with books, so its not a problem with the class. As you mentioned here, youve been able to kill them even though all considered it should be practically impossible as people here claim. People with sea books are hard to beat but certainly not impossible.

     

    In general, i do believe this is more of a server problem rather than a problem with the mechanics, in Eu especially 90% of people copy each others builds and no one even tries different setups and there arent that many people who are pvp focused and have the correct class/pt combinations, or books needed to perform well, let alone even maxed equips and amps. This is not just sea book people but in general, if you put lets say 2 priests vs 2 chiefs ofc u have 0 chance of winning, you need the right setup to win vs certain pts and this becomes more important when fighting people with many books, especially sea ones. You cant complain about something you cant win if you dont have the right tools to fight them in the first place. This was about arena mainly.

     

    1-2 chiefs with orci books or any classes with sea books make no difference in any mass fights where there are 50+ people who all as a whole affect the outcome. If theres 50+ people or in most gvgs, 100-200 people who all affect the outcome, having 2 chiefs there with orci books makes zero difference and its just insane to even think of that.

    Read the post of this dude he say it verry well, long term short he is damn right everyone is copying same builds over and over again, its same use chars who have tons of cc and rotate them nonestop till the enemies die people are so used to this brain-dead gameplay that when book comes and counters this they lose there minds, well try something different, try different builds different tactics different chars if people in other servers can do it then you guys can do it too.

  20. 51 minutes ago, Hossein said:

    true cause our mc side guild being controlled by elves guild .I remember how phahlanx leader was leading yingying guild in mermen  and still failed .

    things not going well all the time .

    Game from long time is about guilds vs guilds mc and elf side don't exist, also is it our fault that other mc guilds are populated mostly with greedy players with no respect for each other?Will take exactly 1 week before dramas and figths occurs, imagen 10 players want rank 1 in arena or 2 allied guilds get matched in merman gvg nobody will make expection, i preff nice guys from the other side guild who can work thogther rather than people who wants to take everything for themselves.

    Also there is downfalls sometimes cant win em all.

    1 hour ago, Hossein said:

    but still devs could have eyes working on the book for a better game haha

    Haha, yea cuz "fixing" a book which 3-4 players have will make game sooo much better, forget the broken chars which need nerfs, forget the mm tanky armors who are broken as much as octo book and many more issues that the game have and are 1000 times more immportant than some 0.001% drop rate stupid book.

  21. 11 hours ago, Mateusz said:

    U using no logic bro. There is difference between 7 or 3% and 50% also there is difference between books with high drop rate that everyone can drop or buy and books that are impossible to get for like 99% players. Pls give to all my books 50% buff instead of 3-7%. If u do that we cool. 

    No you guys need to turn your brains on and start to think, i was giveing you example of how you can tell same thing for other books if you have pene and i don't, then i want pene to be nerfed cuz its unfair to me and it make me lose arena its absolutely same logic you use guys, also you said it 99% don't have it so whats the point to nerf it? Give us a prove that you can't win 2v2 with guys useing the book, while bouth sides have same amps, same gear and same number of classes books, in this age everyone can make videos rigth? Give us prove that will help also devs to acknowledge if there is need of a nerf, and last why insted of nerfing one dumb book, why just dont nerf the retarded op chars which have 8 sec stuns, silnces fear and dumb tankyness that will benefit the community much more, oh rigth you guys use them so thats why you stay silent, typical syndrome of "i have it its ok even its broken as hell, but when others have it and i don't then its broken to unplayable level"

  22. 2 hours ago, Santa Claus said:

    What logic ? Other books give stat those 2 works on"skills" . Do u know how big difference is between skill and stat.

    Im useing your logic status make huge difference haveing extra pene or attack speed is game breaking thats why those books cost milions as well by your logic we shouid nerf those too cuz it gives unfair advantage over players who don't have em, thats what you complain about, its basically the same.

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