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Bromancé

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  1. Like
    Bromancé reacted to Shadowmon in Swooping Army   
    don't see a problem. AOE heals, potions and scrolls can save you in gvg. Besides, what ranger stays in that. You should be sniping and lay out traps. In addition, it doesn't stack(no #2 under the debuff). You're just getting hit from from 2 chieftains with the same skill. It's the same as getting hit from 2 players auto attack. Except it's 2 skills. It's not rocket science.
  2. Like
    Bromancé reacted to Mateusz in Swooping Army   
    Thats also not true at all. I did count our numbers of diff classes in fights. Chiefs, shams, locks and hunters are mostly same number in fights. Chiefs are maybe like 20% of all classes in mc side. Soon u gonna make post about nerfing lock bcs many of us quitted their chars and made locks? You losing by playing wrong classes and getting outnumbered by us and you want change the game mechanics thats really funny xDD
  3. Haha
    Bromancé got a reaction from Drakoslayd in Game Crashes during Mass Fights   
    to clarify the problem, it only happens if you're elf?
  4. Speechless
    Bromancé got a reaction from SaltyCoffe in Game Crashes during Mass Fights   
    to clarify the problem, it only happens if you're elf?
  5. Confused
    Bromancé reacted to Jack in [2023.02.17] Shall we have a carnival? The famous Carnival in Arinar!   
    Mace weapon have magic damage, please remove it. It's useless for warden. Thank you.

  6. Like
    Bromancé got a reaction from 100xp in get ready   
    that looks great keep it going! 
  7. Like
    Bromancé reacted to 100xp in get ready   
    Channel
     https://www.youtube.com/@User100xp

    2023-01-18_1674079459695.mp4    
  8. Haha
    Bromancé got a reaction from Drakoslayd in post what you're listening to right now   
    mom's nagging
  9. Cool Story
    Bromancé reacted to Raislin in Bug on the yule gift points   
    I'd like to point out there's a difference between leaving chars afk and letting bm's cat just kill a low level boss for you and spending millions of gold on stamina's to do annoying dungeons but most of our guild isn't even doing full points from the 32 dungeon where we actually get drops much less any of the other ones. Even Jaan isn't doing any of them and he's the tryhard.
     
    I'm sure the ones afking at boss almost cared that you killed them there. Good for you.
  10. Like
    Bromancé reacted to GTX in [2022.12.18] Update Warspear Online 11.2: Winter Saga. Preview. Part II   
    @LeeLoo @Dr Strange
     
    Further, like every season (other than Horror) hopefully skill to run/walk faster will not be restricted to Snow Map Only
  11. Like
    Bromancé got a reaction from SeaDemon in my honest opinion about warspear   
    Bladedancer still didn't get healing skill, we have hope.
  12. Like
    Bromancé got a reaction from Khrone in Reaction on update   
    Curse would need slowing movement speed effect imo, fair to its user
  13. Speechless
    Bromancé got a reaction from SaltyCoffe in my honest opinion about warspear   
    Bladedancer still didn't get healing skill, we have hope.
  14. Like
    Bromancé got a reaction from Drakoslayd in Reaction on update   
    Curse would need slowing movement speed effect imo, fair to its user
  15. Haha
    Bromancé got a reaction from Drakoslayd in my honest opinion about warspear   
    Bladedancer still didn't get healing skill, we have hope.
  16. Cool Story
    Bromancé got a reaction from SeaDemon in Balancing that chief needs (chief player talks)   
    Hi, I've been playing chief since release and faced every rework. However I got little disappointed of few skills rework (I think frenzy got too many % decreased in past, while some skills, such as eagle is way too buffed.)
     
    Eagle's eye     (needs nerf)
     
    - Eagle's eye is considered as "buffing skill" even tho it deals "dmg" (so it shouldn't be buffing skill at all). This is bad because if this person uses t5 book, he is able to keep 2x eagle's eye permanent, even almost 3x with high skill cool down. This skill should be negative. 
     
    Support of the pack    (needs nerf) 
     
    -Resist skill with talent is too long with t5 book once again, with t5 orcinus book + resist talent + resist skill the resist buff is way too long, it can be permanent with mixing cd greatness set. Was there class that was meant to have resist buff 24/7? I remember barb's 12sec resist buff got nerfed on old times, I'd really question the logic if this wouldn't get nerf, since classes with higher cd of resist skill got nerfed already.
     
    Frenzy (needs few percent buff imo)
     
    Frenzy, frenzy... It deals somewhat good dmg, but there's for some people that problem, is this skill even useful or is it better just do autoatks, I understand it was way high at the start, was it 55%? But currently it's way too small, not even need to use.
     
    Wolf's aracirity (needs also some kind of buff or rework)
     
    it's pretty same, it was too high in past but now it's way low as dmg.
     
    Thanks for listening, also seekers, check yourself with that high dmg talent before reply here🤨
     
     
  17. Like
    Bromancé reacted to Mooh in Fix the Seeker talent, it's the most broken thing ever done (Intoxicating pain)   
    Jaan is probably one of the, if not the strongest ranger in this game and he said this. 
    Just throwing it into the room so people know what the people mentioned say about this
    (the screenshot was taken in a public warspear discord server and is therefore not a privacy violation.)
     
    I hope this helps some people with the discussion. 

  18. Like
    Bromancé got a reaction from SaltyCoffe in Balancing that chief needs (chief player talks)   
    Here is in the video I'm talking about, I had luck to my friend for send this.
    As you can see, chief is not receiving any stuns that would buff chieftain for resist longer and still it's on 24/7, chief is not even using skill cool down-potion for that. And I would like to hear opinion from @Nolan@LeeLoo, is chief meant to have permament resist, or can you make resist skills to negative effect for people to not abuse such skills? If chief is able to have resist buff 24/7 with no cd pot, imagine with 15% cd pot. I think this is too powerful, also, chieftain can use eagle eye with magic extension book, and magic extension should be "negative" type of skill, since it deals damage. Isn't every skill that deals dmg considered as negative?
     
     
  19. Haha
    Bromancé reacted to Ahmed Didar in Balancing that chief needs (chief player talks)   
    oh, now who's side are you on, i am confused
  20. Confused
    Bromancé got a reaction from Ahmed Didar in Balancing that chief needs (chief player talks)   
    Yes I understand this point. but as I remind, mages and barbarians got nerf from having 12 sec resist with skill of ~30s cd, while chiefs having resist skill on 24/7. I don't mean chiefs without t5 books, they're fine. But t5 book makes that resist skill too strong, I can say already that chief is most class that has used orcinus book. Here's the math:
     
     
    With 60% cd, chief has about 17.5 sec cool down at resist skill, that lasts 6sec. This is totally fine. Then let's add 4 sec from talent, it's 6s + 90% resist for 2s + 80% resist for 2s, still I guess somehow acceptable. But let's add magic extension book from Orcinus.
     
    Same as before, but 6s become 9s, 90% 2s become 3s, 80% 2s become 3, so total 9s + 3s + 3s, all is needed to use 15% cd pot and we have chief with 24/7 resist skill on, so, let's say if chief uses resist skill on war, and nobody hits him, he has chance to stun him 10% for 3s and 20% for 3s, no chance to stun for 9s. If someone (and someone will) try stun him on war, he gain extra sec. from resisting stun, let's say on irselnort war, gvg, anything, who wouldn't try to stun enemy? And if stun on that 80% or 90% resist fails, he gets extra second for resist as well, so practically it's nearly impossible
     
     
  21. Haha
    Bromancé reacted to lore in Fix the Seeker talent, it's the most broken thing ever done (Intoxicating pain)   
    seems like that their vision of seeker in the future is going to be a 1tap class that dies of slightly aggressive slap
  22. Thanks
    Bromancé reacted to Horimiya in Fix the Seeker talent, it's the most broken thing ever done (Intoxicating pain)   
    rogue will spend a lot more time.
  23. Haha
    Bromancé reacted to Wongs in Balancing that chief needs (chief player talks)   
    so as ur mean ,we should nerf chief or t5book?
  24. Cool Story
    Bromancé got a reaction from SaltyCoffe in Fix the Seeker talent, it's the most broken thing ever done (Intoxicating pain)   
    I don't ignore the 70% hp buff, I'm asking why the 70% hp buff gone even matters on pve if you're not even the tank, you got the 40% dmg buff and possibly the 10% castle book activated due low hp made on purpose by the talent, while others has to do something for real to reach that low hp to activate book. Basically seekers get free 50% dmg buff and I wouldn't mind if my 99% hp gone as long I'm not the tank why would it matter?
  25. Confused
    Bromancé got a reaction from Marcelo-TU in Balancing that chief needs (chief player talks)   
    Yes I understand this point. but as I remind, mages and barbarians got nerf from having 12 sec resist with skill of ~30s cd, while chiefs having resist skill on 24/7. I don't mean chiefs without t5 books, they're fine. But t5 book makes that resist skill too strong, I can say already that chief is most class that has used orcinus book. Here's the math:
     
     
    With 60% cd, chief has about 17.5 sec cool down at resist skill, that lasts 6sec. This is totally fine. Then let's add 4 sec from talent, it's 6s + 90% resist for 2s + 80% resist for 2s, still I guess somehow acceptable. But let's add magic extension book from Orcinus.
     
    Same as before, but 6s become 9s, 90% 2s become 3s, 80% 2s become 3, so total 9s + 3s + 3s, all is needed to use 15% cd pot and we have chief with 24/7 resist skill on, so, let's say if chief uses resist skill on war, and nobody hits him, he has chance to stun him 10% for 3s and 20% for 3s, no chance to stun for 9s. If someone (and someone will) try stun him on war, he gain extra sec. from resisting stun, let's say on irselnort war, gvg, anything, who wouldn't try to stun enemy? And if stun on that 80% or 90% resist fails, he gets extra second for resist as well, so practically it's nearly impossible
     
     
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