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Filipe Ramon

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Everything posted by Filipe Ramon

  1. Congrats to you, but my char this way dies easily for a PvP +10 ranger without rare books. I didn't see anything wrong with what was said, everyone knows that the Ranger's damage is totally unbalanced. The Templar's abilities for example are at such a low CD that even the strongest characters in the legion have difficulty fighting. The paladin's Heal, Shield and Area Control is so ridiculous that in most 5v5 battles where there are 2 or more regular Paladins it becomes almost impossible to win. Not to mention the various skills for example that no longer cause damage to Legion structures while a Mage with Revive Scroll and Leap can remove most of the HP from the War flag alone. Seekers are going into the arena using half a light mermen set and half a greatness set tanking more than tank classes and dealing absurd amounts of damage. Obviously the company wouldn't do something like that on purpose, but the imbalance and advantage of the sentinels is clear compared to the Legion's classes today...
  2. @Ogull This is the correct construction. When I'm going pvp I just use Resilience and Ferocity and shoot them again. Even not busy you continue with the buffs for 30 minutes. The same in relation to the T5 Book. I only use it when I'm on T5 or GvG Mermen. With this PvE build I can tank all Boss Raids without a healer.
  3. The idea of this skill book is to be an attack booster skill against Tank classes or even damage increase against Mine-Bosses (Since Bosses and Raid Bosses hardly take group control). A Low Hate drop book as well as Orcinus and Octopus for the Map 6 Raid Boss. 🏜️ Desert Fury Type: Passive Deals 1% extra damage from basic attacks and 5% from abilities to enemies that are under the control effect.
  4. No need... The skills already give increased damage... The best books to use is what one that gives only 3% penetration...
  5. @Higgings @Ogull @Speedom Updating. Octopus Book, Only the Orcinus is missing.
  6. Don't be so hard bro. It's still possible. The current bug for players using the class and trying to create a tank, when the developers refer the class to a Vampirism melee Mage. But I agree that the class needs at least one more effective area control skill. It's embarrassing that Sharp Shadow for example has an 80% stun chance on 4/4, which goes into Parry, Resist, Dodge and Block parameters. While some enemy faction classes have area control abilities that don't even need to select a target. In other words, they are skills with incredible potential that are totally outdated if we consider the current mechanics of the game. Just like the Secret Reserve itself
  7. This is my current build. I'm still updating items to 32 and new talents. For a long time I used one-handed weapon and shield, but the two-handed Hammer is more effective. The area damage and healing is extremely high so I suggest you test such a combination.
  8. up The flow is extremely unbalanced. Such a change will at least make it viable to play against Templar in a guild or faction battle.
  9. Thanks @Nolan, I updated the topic with the videos. In case it's too confusing, also the previous video sent by another DK that shows it more clearly. When using Breath or Emanate, a statue absorbs the debuff and not just the damage. This is an almost unfeasible arena for a DK the Templar because it is such abilities to be resistant, blocked, in addition to the dodges being also the statues that should only receive damage. The post sent earlier was from the link: https://forum.warspear-online.com/index.php?/topic/302797-habilidade-do-templario-estátua-de-deyti-não-funciona-como-na-descri %C3%A7%C3%A3o/#comment-2101536 The post sent earlier was from the link: https://forum.warspear-online.com/index.php?/topic/302797-habilidade-do-templario-estátua-de-deyti-não-funciona-como-na-descri %C3%A7%C3%A3o/#comment-2101536
  10. This error has been presented several times by us on the BR server. But just for the sake of clarification, is this in fact a bug or is the skill description wrong? It is clearly said that the skill has the ability to take only part of the damage taken by templars and allies. However, as seen in the video, in addition to the damage of the basic attack, the skill also receives the negative effect of the Death Knight's "Breath" Skill, completely disabling the DK in the arena with 1 skill. This without even taking into account the various other Class Control Skills. It was said several times by players on the BR-Tourmaline server and the post is simply ignored or removed from the forum. I await the answer.
  11. Muito bacana esse post. O mais interessante é que não vejo nenhuma reclamação agora que o Templario e Paladino ganham batalhas em grupo apertando 1 skill e controlando 5 membros de uma guild MC sem sofrer dano. Ou que templario consegue dominar um selo e ninguém tira ele de lá até mesmo indo os 4 contra ele. É muito bom ver seu empenho visando o equilíbrio das facções. Meus parabéns. Partindo do pressuposto nessa teoria, os elfos agora precisam tomar nerf para que haja o equilíbrio das classes né? Na realidade chega a ser até mais grave, já que antes os MCs dominavam 3, e agora os elfos dominam as 4 arenas né? 🤔 @Nolan visando um maior equilíbrio do jogo, por gentileza avaliar tal situação. Creio que o dono desse post acha isso algo inadmissível no momento atual. De forma algum iremos aceitar falsa demagogia já que temos a explícita realidade de prints do rank arena.
  12. There are two ways to do this with a magic construct. The first is to use Emanar before the Threads of Darkness, after rooting the skill cast is immediate. The second is with Shadow Sharp immediately after the strands. Remembering that the Threads of Darkness itself causes a rooting of a few seconds.
  13. Basically I keep the same control as DK PvP with the differential of the high vampirism of the Sharp Shadow + Saturation combo and the Damage in area of the Knight's Curse. It's very common in a War for example I don't die while the Knight's Curse doesn't end. On the BR-Tourmaline server, books and equipment sets are really cheap. Currently the most expensive Triton set costs an average of 3kk, but it is very easy to find parts or even the Distortion Book for example at 1kk. The most expensive book costs 21kk.
  14. The only complaint I currently have with the class is the Shadow Sharp not having a 100% hit chance. Not too much, a class is great. I think what you need is to try out new builds... Both in PvE and PvP.
  15. Seria bom opção de escolha entre Bau do Deposito pessoal e o Bau da Impunidade. Eu mesmo ja estou com Bag pessoal full e fica basicamente ocupando espaço na bag.
  16. E notório a crescente onda de jogos NFT que estão surgindo no mercado atual de jogos, o que torna cada dia menos atrativo jogos como o Warspear Online, em que há mais desvantagens do que vantagens quando se trata em Investir em melhorias no personagem. De forma bem resumida, o jogo se aproxima cada vez mais perto de seu fim se comparado aos lançamentos do mercado atual. Uma das formas de acompanhar tal evolução, seria a possibilidade de converter Gold em Miracle Coin, e a possibilidade de transformar o Miracle Coin em alguma Cryptomoeda do mercado atual. Obviamente, taxando a operação entre 5% a 10%, isso converteria o jogo em um Play to Earn. Além de atrair muitos jogadores, isso possibilitaria o retorno em um investimento no personagem, sem comprometer a jogabilidade atual ou quebrar regras e diretrizes do jogo. Afinal de contas, dificilmente o jogador se sujeitará a negociar itens fora do jogo se houver a possibilidade de transformar a moeda corrente do jogo em algo de valor real de forma segura e autorizado pela própria empresa.
  17. Exceptional Defense Talent is not working properly. 2-Handed Weapons are being considered as a shield due to the deactivation of the Shield Slot when used.
  18. The best. I'll make a guide based on your post if you don't mind.
  19. I agree in parts. Regarding Steel Hurricane in PvE, I think it's much more viable than the curse. In addition to dealing instantaneous area damage, it triggers Rage and Stun. Of course the Knight's Curse does a lot more damage, but the Hurricane is much more reliable. Plus the fact that it's useful in tank physics and DMG magic. In terms of saturation I think it was one of the best defensive changes. The interaction with Shadow Sharp is extremely strong, I advise you to try it out. Myself with all relics and books active I am hitting 85% vampirism, +50% damage dealt (350% shadow) hardly dying in 1v1 conflicts. The only downside is that the skill's animation is actually extremely poorly done. Regarding secret reserves, I still think it's a useless skill. It would only be viable if this 20% reduction were also PvP.
  20. Thanks so much for the tip, but what I'm complaining about is the fact that I do this at least 10 times a week for testing (Literally). As I said the change in Saturation was great because it's currently the combination I'm testing. This does not change the fact that the changes do not reach 100% of the goal proposed by the developers themselves. You can ask anyone on the forum and I'm sure most will answer the same thing... In terms of reaching the maximum potential, I try to invest in lots of Books and improvements, but unfortunately that's not enough...
  21. If even the nerf from 250% to 220% hurt with this one it won't be different. They justify the fact that buffing Steel Hurricane is the reason. But what they forget is that they either use one skill or another. Regarding the other changes, the Saturation and the Steel Hurricane really pleased me. Secret Reserves should also receive damage reduction from enemy players to be attractive. I'm sure it will remain scrapped and no one will use it. The main skill that should be reviewed and not even mentioned is Shadow Shield. They asked for our opinions so much and ignored it, that's frustrating...
  22. Before: 1000 * 2,2 = 2200 After: 1000 * 0,18 = 180 + 1000 = 1180 1180 * 1,8 = 2124 Is a nerf bro.
  23. What a novelty, another nerf for the DK. Why not just delete the game class?
  24. Todos sabem que o escudo é uma habilidade extremamente quebrada. Chega a ser feio essa tentativa de justificar. Assim como os pets do Charmer estão de fato quebrado essa habilidade também está. 2 Paladinos com uma construção PvP básica em uma arena 5x5 se jogarem o básico fazem com que todos fiquem vivos pois é quase impossível quebrar o escudo. O problema não é a skill em si, é sim a possibilidade de empilhar um em cima da outra fazendo com que ela quase nunca acabe e isso nitidamente está quebrado. Obvio que o Paladino precisa de um buff em status de fato defensivos. Mas essa skill nitidamente está forte demais...
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