Jump to content

Gladiator

Legendary Mentor
  • Posts

    2746
  • Joined

  • Last visited

  • Days Won

    34

Reputation Activity

  1. Like
    Gladiator got a reaction from Drakoslayd in (Idea) Forsaken and Firstborn Classes Contest   
    I don't know, it's possible but is it plausible? Halloween and Christmas updates are right around the corner, adding 2 new classes is a big project to be put between horror and xmas updates. We might see the remaining expert skills though.
  2. Haha
  3. Haha
  4. Haha
  5. Haha
  6. Haha
  7. Haha
    Gladiator got a reaction from Drakoslayd in [2020.09.24] Update Warspear Online 9.0: Heroes of the new era. Release   
    I'm guessing you already know about this, but the quests for the removed dungeons on map1 are still there.
  8. Haha
  9. Haha
  10. Haha
  11. Haha
    Gladiator got a reaction from Khrone in [2020.09.24] Update Warspear Online 9.0: Heroes of the new era. Release   
    I'm guessing you already know about this, but the quests for the removed dungeons on map1 are still there.
  12. Like
    Gladiator reacted to Saltymalek in Test server arena ft.Gladiator   
  13. Like
    Gladiator got a reaction from Higgings in [2020.09.24] Update Warspear Online 9.0: Heroes of the new era. Release   
    A lot of nice QoL fixes but still nothing that shows us the time remaining for potions. How hard is it?
     
    On the new content: me like. I gotta applaud the skill design, cool and fun mechanics.
    I also very much like the fact that you're revising older content, maybe time to revise guild tournaments rewards at some point?
     
    Is this referring to one-handed maces with magic on the first bonus or both?
     
  14. Like
    Gladiator got a reaction from Speedom in firstborn map song   
    Pff it's the worst one of all. Best ones are MC and Chosens town.
  15. Like
    Gladiator got a reaction from Ogull in firstborn map song   
    Pff it's the worst one of all. Best ones are MC and Chosens town.
  16. Thanks
    Gladiator got a reaction from Zeusthegod in [2020.09.17] Update Warspear Online 9.0: Heroes of the new era. Preview   
    Now
     
    Test server links: 
    Android 4.1 and above  http://distr.warspear-online.com/distr/9.0.1-test/warspear-newsdk.apk
    Android 4.0.4 and below  http://distr.warspear-online. com / distr / 9.0.1-test / warspear-oldsdk.apk
    Windows Desktop  http://distr.warspear-online.com/distr/9.0.1-test/warspear.exe
    Windows XP Version  http: //distr.warspear -online.com/distr/9.0.1-test/warspear-winxp.exe
  17. Like
    Gladiator got a reaction from Higgings in [2020.09.17] Update Warspear Online 9.0: Heroes of the new era. Preview   
    Now
     
    Test server links: 
    Android 4.1 and above  http://distr.warspear-online.com/distr/9.0.1-test/warspear-newsdk.apk
    Android 4.0.4 and below  http://distr.warspear-online. com / distr / 9.0.1-test / warspear-oldsdk.apk
    Windows Desktop  http://distr.warspear-online.com/distr/9.0.1-test/warspear.exe
    Windows XP Version  http: //distr.warspear -online.com/distr/9.0.1-test/warspear-winxp.exe
  18. Like
    Gladiator got a reaction from iammart in [2020.09.17] Update Warspear Online 9.0: Heroes of the new era. Preview   
    Now
     
    Test server links: 
    Android 4.1 and above  http://distr.warspear-online.com/distr/9.0.1-test/warspear-newsdk.apk
    Android 4.0.4 and below  http://distr.warspear-online. com / distr / 9.0.1-test / warspear-oldsdk.apk
    Windows Desktop  http://distr.warspear-online.com/distr/9.0.1-test/warspear.exe
    Windows XP Version  http: //distr.warspear -online.com/distr/9.0.1-test/warspear-winxp.exe
  19. Like
    Gladiator got a reaction from Olympian in Зачем понерфили пасивку палу, она неиграбельна   
    I think the cooldown bonus is bad and it's very hard to get an advantage out of it, it should be at least 30% bonus at max level and block maybe 8%. Only then I can see the skill viable in any form or way in PvP or PvE. As it stands you have to stay in 60% for a very long time to gain advantage of the cd buff, but even then 15% is low.
    I wanna hear any justification of nerfing it in the first place instead of actually making it stronger.
     
    I think some ways to fix it could be:
    - Bring HP threshold back to 70% and make it 8% block and 30% CD. Or keep thresold at 60% but give 10% block and 40% CD.
     
    - Add another bonus: it could be for example 15% resistance or 25% damage reduction or extra 20% healing power. Anything that helps the Paladin survive long enough to support and sustain without relying on Sacred Shield. Also it would be more reasonable to gain value out of the CD buff.
     
    - Change mechanism to increase bonus as the HP decreases. Minimum bonus from 100% HP and maximum at 20% HP
    Example:
    100% HP: 10% CD, 5% Block
    80% HP: 15% CD, 7% Block
    60% HP: 20% CD, 9 Block
    40% HP 25% CD, 11% Block
    20% HP 30% CD, 13% Block
     
    - Completely change mechanism to activate when overall Party HP, falls below 60%, with different / additional bonus.
    At the end of the day that would make more sense for a support Paladin, since right now it is needed that the Paladin is the tank to gain value out of the skill, but in most scenarios, Paladin is not a tank but rather a support . I think it would be more fitting that way.
    Bonuses could include 20% CD for the Pala, 15% reduction to damage received to all party members (makes more sense than block> Pala is support), and maybe 15% additional healing power by paladin heal skills.
     
    Don't focus too much on the numbers, they are just examples.
     
    Now that Sacred Shield can be easily removed by Mages, and most classes have more control than before. Paladin will need something new to bring into the fight, since Paladin's controls and buffs are all indirectly nerfed.
     
  20. Like
    Gladiator got a reaction from Olympian in Unpopular Opinion: Ability to self-cast Sacred Shield   
    I know it's gonna be a bit of a controversial opinion, but I don't think it's unreasonable to consider so I'll put it out there with the explanation:
     
    Paladin should be able to use Sacred Shield on himself now.
    And since Devs are not planning to fix the new passive Inner Force, I think it would be only fair for Paladin to be able to use shield on himself, even if it's a bit weaker version (If used on himself) or for some sort of penalty, maybe only being able to use shield on himself if using shield + 1handed, since 2handed builds have a good amount of support and heal, and the shield build is more about tanking.
     
    Explanation:
    With all these debuffs and buffs Like Druid's and Shaman's new skills, and Warlock's/Necromancer's increased crowd control, the ability of Mage to remove and reduce duration of all buffs (Including Sacred Shield BTW), and increased damage for many classes like Barbarians with high attack speed, and now ability of Rogue to stun with already insane dodge, not to mention the ability of Barbarians, Mages, and Bladedancers to completely ignore debuffs. I think that the meta will shift towards pure damage vs defense/heal, Paladin's control skills will less effective than ever, and don't forget that Paladin's only advantage over all of these aforementioned classes is crowd controls and support, which is becoming less and less effective as explained.
     
    Truth of the matter is: In Arena and Team situations, it would be obviously disadvantageous for Paladins to use shield only for them, so it would only be helpful in 1v1 situations, but 1v1 situations are a big part of Arena, and in most situations, if a class is bad in 1v1, then it's also not great in Arena. In many Arena fights there will be a 1v1 battle at the end, and if the devs don't see that, they clearly don't play the game. And when the Paladin's allies are dead, there is nothing that the Paladin can do but eat up all the damage and die. On the other hand you have classes that have the potential to kill 2 players 1v2.
     
    What this change will do is instead of the Paladin dying in 10 seconds, he will die in 30 seconds, which to me it sounds like it goes towards balance. Like, Paladin will never be able to kill ranged characters that have insane damage, heal or control just because of this change, but it will at least give a chance, it will make it more balanced against melees (but still not overpowering, considering the other advantages other classes have).
     
    If I see comments about this game is not about 1v1, you clearly don't understand the game. 1v1 is a huge part of the game especially Arena whether you like it or not. And I don't think there should be 100% balance between classes in 1v1. Like I'm not saying that every classes needs the same amount of stuns, heals, and damage. But there should be some way to make 1v1 encounters more reasonable for all classes.
    Also if the game isn't about 1v1 and if making this change would make Paladin OP in 1v1, then what's your problem? By that logic, there should be also no reason not to give Paladins the abilty to use the shield on themselves. Checkmate 🙂
     
  21. Thanks
    Gladiator got a reaction from Speedom in [2020.08.20] Warspear Online 8.4.2 Update: Release   
    Whoa whoa whoa, we can sit here and talk about different scenarios all day.
     
    Fact is:
     
    Someone started it by saying BD's resist skill is OP.  I just pointed out that Legions have 7 yard stuns and have an advantage to initiate control, so it's needed in arena and smaller scale fights to counter getting controlled first almost 100% of the time. (neglecting resistance since we can make the case for both sides)
    Yes there is Mage's Ennoblement, but that's only 1 class and 1 skill. I showed multiple classes from Legions that can initiate control due to range.
    Maybe BDs deal too much damage, I can agree to that, maybe Rush stuns too much or for too long, I can also agree to that. But if you take away resistance, Sentinels can only use mages to not get stunned first.
     
    But I get you all, we all lost to BDs 1v1, that's why I don't 1v1 BDs, it's a definite loss and it's not fun. But if you step into Arena as a BD without resist skill and before Rush gets resistance, you're absolutely gonna get annihilated my friend (before the counterattack era obviously)
    Rush was always getting interrupted, it was a waste of skill.
     
    Simple solution: stop 1v1ing BDs, it gives you a warped idea about the reality of the class.
     
     
  22. Like
    Gladiator got a reaction from Speedom in [2020.08.20] Warspear Online 8.4.2 Update: Release   
    I'm sorry if I repeated this before, but can you add a buff icon under the name for the skill to count how many times was it activated? Thanks!
  23. Thanks
    Gladiator got a reaction from Speedom in [2020.08.20] Warspear Online 8.4.2 Update: Release   
    Yeah.. But most Legion control skills out-range Fetters and Rush... In general, Mcs have more ranged controls and are always more likely to initiate control, so that's why that resist is fine in arena fights.
     
     
    Yea I'm a Pala and in 2v2, I did beat Bd-Bd, Bd-Druid, Bd-Mage, Bd-Pala, you name it. They are not unbeatable. any Charmer can fully control bds without touching them even with their resist, they just need to know how to play the game.
    And I don't do 1v1, because it's not fair when I have an arena set up with Sacred Shield maxed, which is fine, the game isn't supposed to be balanced for 1v1, as devs repeatedly said before.
     
    Bds damage and rush stun are OP though, I'm not defending the class.
  24. Thanks
    Gladiator got a reaction from Speedom in [2020.08.20] Warspear Online 8.4.2 Update: Release   
    Holy.. 
     
     
    Once again, an update to skills, and Paladins are still going to continue using and upgrading the same skills as before.
    First you introduce Inner Force, Paladins still with Prayer/Banner/Sacred Shield. And now nothing is gonna change, if anything, some shield user Paladins might level up Strike instead of Banner. The new skill is still too weak to compete in the current arena and dungeon meta.
     
    You might say well then nerf Sacred Shield since it's such an obvious choice for all Palas. You can do that, but without a decent buff to existing useless skills, you nerf Paladin into the ground with no chance to stay relevant. It would be more reasonable to buff other skills imo.
     
    I'm not saying Paladin as a whole needs a buff or a nerf. In fact, Pala is still very strong because of Sacred Shield and heals. But that's also kinda the problem, you will never see diversity in Pala builds as long as you have a huge gap in strength between skills like that.
     
    Sun Seal is still a skill that is useless and never addressed. Inner Forces and Light Protection are also not effective at all.
     
    Anyway, I don't know why I'm complaining, I'll keep winning with the same 3 skills. 🙂
    But keep checking your statistics on Paladin skill upgrades, when you see only the same experts are being used, it's not because they are overpowered, it's because the other skills are still very bad.
  25. Thanks
    Gladiator got a reaction from Whitex in [2020.08.20] Warspear Online 8.4.2 Update: Release   
    Whoa whoa whoa, we can sit here and talk about different scenarios all day.
     
    Fact is:
     
    Someone started it by saying BD's resist skill is OP.  I just pointed out that Legions have 7 yard stuns and have an advantage to initiate control, so it's needed in arena and smaller scale fights to counter getting controlled first almost 100% of the time. (neglecting resistance since we can make the case for both sides)
    Yes there is Mage's Ennoblement, but that's only 1 class and 1 skill. I showed multiple classes from Legions that can initiate control due to range.
    Maybe BDs deal too much damage, I can agree to that, maybe Rush stuns too much or for too long, I can also agree to that. But if you take away resistance, Sentinels can only use mages to not get stunned first.
     
    But I get you all, we all lost to BDs 1v1, that's why I don't 1v1 BDs, it's a definite loss and it's not fun. But if you step into Arena as a BD without resist skill and before Rush gets resistance, you're absolutely gonna get annihilated my friend (before the counterattack era obviously)
    Rush was always getting interrupted, it was a waste of skill.
     
    Simple solution: stop 1v1ing BDs, it gives you a warped idea about the reality of the class.
     
     
×
×
  • Create New...