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  1. Like
    Turtle reacted to Gladiator in [2020.10.30] Game servers restart. Important changes to the dungeons of the Horror Circus.   
    I gotta say, I really like the dungeon boss mechanics, the bombs thing (Though I wish they were more punishing, as they are pretty easy to avoid), the teleport and then ranged shooting, it looks cool!
  2. Like
    Turtle got a reaction from Khrone in [2020.10.29] Update Warspear Online 9.1: Infected Grunland. Release   
    Yo. US Servers went Down mid events like wtf. all 3 Where up at once and server went down. Also the scaling for the health of the mobs in 32 is way to high. even as a +10 full pt we runnin lowest 7 min run and low amps cant even do it if your below +8 u cant do DG almost on any level. Should Fix the Scaling.
  3. Like
    Turtle reacted to REAPER in [2020.09.24] Update Warspear Online 9.0: Heroes of the new era. Release   
    I see that most don't care, but i've been testing 1st island dungeons and they seem to be working perfect! 
  4. Haha
    Turtle reacted to Higgings in [2020.09.24] Update Warspear Online 9.0: Heroes of the new era. Release   
    I do care. I DO! 
  5. Like
    Turtle got a reaction from Drakoknight in [2020.09.17] Update Warspear Online 9.0: Heroes of the new era. Preview   
    its not about how long it is to wait. its the fact that Halloween is my favorite Holiday and Horrors my Favorite event. Rather then drag Horror out till Christmas starts like they did last year. I think they should start it early to build Hype for The holiday itself. its not as festive after halloween passes. 
  6. Like
    Turtle got a reaction from Higgings in [2020.09.17] Update Warspear Online 9.0: Heroes of the new era. Preview   
    Soooo Perhaps my Guess on Thursday is Solid? also Nice Pumpkins would of never guessed that . Ima guess Horror will Come October 22nd or 29th. Even though i personally believe they should add Horror earlier to build up hype for halloween... 
  7. Like
    Turtle reacted to leilei in [2020.09.17] Update Warspear Online 9.0: Heroes of the new era. Preview   
    我什么都不说了, 发张图大家来感受一下!!!

  8. Like
    Turtle reacted to Higgings in [2020.09.17] Update Warspear Online 9.0: Heroes of the new era. Preview   
    If our side was good because we had stuns and you didn't, now it's not like this anymore. Now, aside your incredibly high dmg which no mc class can compete with, we will also have to deal with stunners, and the only class on mc side which has got a resist skill is the barb, compared with the 3 on elf side.
    Yea, good one for you, but the good side is that when your dmg classes will be nerfed or our stunners buffed, you'll have no excuses anymore. 
    P.S. I'm not even mentioning Mages and Palas and Druid's cc, otherwise I'd stay here for days. 
  9. Thanks
    Turtle reacted to MHB-MAX in [2020.09.17] Update Warspear Online 9.0: Heroes of the new era. Preview   
    The gap between  mountain clans  side controlling  / stuns  and elfs high dmg  is now almost but not fully balanced  after removing  the mage stuns .
    But adding a character with a stun kit and a built in distortion  book to a side where it already is super strong, is like flipping the table on all of the mountain clans players  and just telling them deal with it . 
    And u just give them  a bad version  of a seeker.
    Before anyone says am mountain clan player and that am upset or something , well i am an elf and will always be one .
    But this is too much power for us.
  10. Thanks
    Turtle reacted to Jcbreff in EULA Guidelines   
  11. Haha
    Turtle got a reaction from Avamanyar in EULA Guidelines   
    As he has been Banned, ( Atleast his full Greatness Chars that he cheated with have been hopefully Permanently) If any Moderator wants to close this topic they May. Thank You for all the Support and Hopefully this is a Momentous step to banning Cheaters in the game. 
  12. Haha
    Turtle got a reaction from Avamanyar in EULA Guidelines   
    Yeah its ridiculious they run quest bots constantly. then transfer gold off.
    maybe I should add to this ive Only Seen FEMALE moderators abuse this especially when Roland was around. Dude was a Simp.
  13. Thanks
    Turtle reacted to xhero in EULA Guidelines   
    I'm waiting for that one guy who gonna say “They Just don't have enough evidence to start with”
    the first thing you gonna see when u make a legion mc char is this shit 

    legit a whole ducking chinese guild that bot in arena/dealer and no action been taking against them,
    but then you have someone who ASK for a refund through a support ticket and they ban him for Eternity with the reason “VioLaTiOnS Of EuLa, FrUaDUleNt AcTiOnS WiTh PaYmEnTs SysTem”
    legit the only EULA rule they care about is the money one.
  14. Haha
    Turtle reacted to xhero in EULA Guidelines   
    They only permanently ban people that refund payments lol
  15. Haha
    Turtle got a reaction from Lashabi in [2020.06.15] Important changes. Game servers restart   
    Happy y’all took my Advice. 

  16. Haha
    Turtle got a reaction from Gladiator in [2020.06.15] Important changes. Game servers restart   
    Happy y’all took my Advice. 

  17. Haha
    Turtle got a reaction from HeartsBane in [2020.06.15] Important changes. Game servers restart   
    Happy y’all took my Advice. 

  18. Like
  19. Thanks
    Turtle reacted to Higgings in [2020.03.13] Warspear Online 8.3: Hectic Semester. Preview   
    @Turtle this one here seems the arena 
  20. Like
    Turtle got a reaction from Speedom in [2020.03.13] Warspear Online 8.3: Hectic Semester. Preview   
    This is amazing, I love it the entire idea everything hopefully the experience you get from the reputation isn’t trash / super low then the entire aspect is ruined but it’s SUCH a good idea and everything else looks good too... hope the school still has its pvp Circle
  21. Like
    Turtle reacted to Peony in [2020.03.13] Warspear Online 8.3: Hectic Semester. Preview   
    Warriors of Arinar!
    Very soon you will be able to embark to the Blissful Isle, where the Spring King keeps on talking about the grand opening of the School of Magic, that was closed for so long. Any day now, one of the oldest educational institutions is going to open its doors to a new generation of wizards! Tutelage under famous sorceress, mysteries of the wizarding world, solo Dungeons, secret coups in the School, world and guild dynamic events and many more extraordinary surprises await you! The local newspaper already features the most important news from the grand opening of the School of Magic, hurry to read this issue!
    (special issue)
    Yet again the Blissful Isle reminds us of a buzzing hive. The news that, after many years of being in a somber state of abandonment, the School of Magic will be reopened was met with glee by the Spring King’s subjects! To remind our readers of the main milestones of the history of the School. Founded by the decree of our beloved Spring King’s great great great great great grandfather, for several centuries it was considered the best educational institution in Arinar. After that, the School was closed under mysterious circumstances. But the new principal is full of contagious enthusiasm! He has already announced the start of student admissions. We will note that the admission committee was forced to stop its work in the very first day — because the clerks have run out of blank forms and ink. But the influx of volunteers is not even close to over! We will keep our readers in the loop.
    Principal Serpentus — that’s the true hero of the recent days! It was him who managed to convince our King to resume the work of the School of Magic, the closure of which became the subject of many grim legends. Today he is accepting congratulations from eminent citizens and colleagues. The principal has graciously agreed to answer a few questions of our reporter. The conversation was held in Serpentus’ private office — it is the first restored chamber of the School. The principal’s tastes can only be envied: ancient tomes next to mysterious artifacts and jars, the contents of which is, sadly, difficult to see clearly. “I have arrived to the Blissful Isle only recently, but I already love it with all of my heart!” - the principal smiles broadly, inviting to take one of the chairs. “Believe me when I say that a lot of things link me to your glorious country!” “The high quality of education”,  — the principal continues, while rubbing the knob of his cane, in the form of a snake’s head, — “is my absolute priority!”. “I am adamantly determined to raise a new generation of wizards with simply no equals in Arinar. I will personally pick the best of the best”, — Serpentus’ eyes light up with green fires for a moment. At this point, a tall servant in a stylish uniform of snake skin appeared in the doors, so no words were needed to understand that the interview is over.
    The guests, invited for the festivities dedicated to the opening of the School of Magic, keep on arriving to the capital. There will be no shortage of entertainment, as the Spring King has ordered to decorate the city and intends to host new attractions for the citizens every day. In turn, principal Serpentus, as if desiring to outdo the king, has announced preparations for a grandiose masquerade ball. It seems that truly fun times await us all! 
    Holiday quests
    Main quests consist of 4 courses in the School of Magic. So prepare to put an effort into studying to quickly finish classes and move on to well-deserved rest and fun on the Blissful Isle! 
    To successfully complete the quest chain, you will need to pass exams after each educational course. To gain admission to exams, you will need a certain amount of reputation with the magisters of the School of Magic. 

    The most diligent students will be able to quickly earn the respect of the teachers, because completing all daily quests will rapidly increase the amount of reputation. After each course, there will be more such homework, but completing it will become more and more risky and difficult.
    The first 2 courses will greet you with fairly simple tasks, connected to understanding the basics of wizardry, as well as household needs of the School. But after that you will have to fight magical beasts, to find your way through the dangerous dungeon of living mirrors and to destroy most horrible creations of the dark.

    As noted above, reputation grants you admission to exams, after which you can continue to the next course. And you will need to earn enough to get to the final test.
    Beside daily quests, reputation can be earned by killing raid bosses and completing Dungeons of the Blissful Island, but it should be kept in mind that there will be a limit on the amount of reputation gained this way per day. The maximum amount that can be earned is 15,000.
    First you work for your reputation, then your reputation works for you, because after the exam of the fourth course your magical glory doesn’t vanish. Moreover, it will probably be even more useful for you, because now it is your new currency. The most interesting thing is that you can with it you can purchase the most unique goods: character experience, reputation with any faction of Arinar and crafting experience. Just ask Magister Avaris at the capital and trade your reputation for things that used to be difficult to get.

    With the new course, learning the ancient wisdom of the magicians, your character will become even stronger, because after each exam you will receive a special passive skill corresponding to the educational discipline. All magic bonuses will be available only during the Celebration of the Spring King.
     I Course: Moon Magic
    Moon Magic is a great gift of Nuadu. It helps you see the true essence of things, speak secret languages, and find a guiding thread in the darkness of the night.
    allows you to open the Treasury of the Moon Magisters in a selected dungeon reduces the Seeker's Stamina recovery time by 1 hour  II Course: Sun Magic
    Sun Magic is the wisdom of such courageous and determined seekers like Harad. Grace streams through the sunlight, but it can also scorch you!
    allows you to open the Treasury of the Sun Magisters in a selected dungeon reduces the Seeker's Stamina recovery time by 1 hour opens access to Momba's Lair  III Course: Astral Magic
    Astral Magic was considered incomprehensible until Berengar made it the property of all the wizards of Arinar. The power of the Astral is spread on the border of thousands of worlds.
    allows you to open the Treasury of the Astral Magisters in a selected dungeon reduces the Seeker's Stamina recovery time by 1 hour  IV Course: Darkness Magic
    Darkness Magic is woven from the tenets of predestined darkness. Garaan is the flesh of Darkness. His whisper guides all those who dream of undivided power.
    allows you to open the Treasury of the Darkness Magisters in a selected dungeon reduces the Seeker's Stamina recovery time by 1 hour unlocks access to Serpentus' Office allows you to use the services of Magister Avaris It’s time to reveal the main purpose of status markers, the ability to disable which appeared in the game settings. The fact is that after each successfully completed course above the head of the character will appear the appropriate symbol. During the studying at the School each character will have 4 symbols of each course, but sometimes it may not be very convenient to see such symbols when you are bravely protecting the School or just walking around the Blissful Isle. Therefore, you can choose to leave these magic symbols or hide them. 

    Solo Dungeons
    Seven new single-player dungeons will be the platform for an Masquerade Ball, where all guests of Blissful Isle will be invited. Visit the school opening celebration and help Wickedora reveal the identity of the mysterious sorceress Amraphelia, who was brought to the ball by the principal himself.
    Under the mask you can hide not only your face but also your intentions. Is that why the masquerade ball, hosted by Serpentus, has attracted so many suspicious people, seemingly united by a dark past? What are they really whispering to each out in orangeries and pavilions of the Magic Rose Garden? What are they plotting under the guise of a merry masquerade? What is principal Serpentus hiding? There must be someone who will find all the answers and uncover the truth!

    Try to explore the entire territory to take a closer look at the guests, find hidden clues and special items, that will be useful in discovering proof of the school principal’s dark plans But be careful! The rose garden may have dangerous traps, set up by Serpentus’ helpers. That’s why you should keep in mind the special drinks, presented for the guests. Those can help you overcome different obstacles. But don’t drop your guard at the sight of every punch bowl — not every gulp of beverage is worth taking. Carefully read the contents of every treat!

    Keep in mind that there are no time limits, so you will definitely be able to fully enjoy the ball, fulfill an important mission for Wickedora, and having completed 4 educational courses, you will gain access to all treasuries that await you at the exit.
    World event “Defending the School of Magic”
    Who would have thought that Momba, Wickedora's stepmother, would show up again at the Blissful Isle and decide to take over the School that just opened. The new principal Serpentus is ready to use the most powerful magic to stop this formidable witch, but he still needs every student’s help. Get ready, warriors, time to fight back the old villain!
    First stage “Seal of Astral”
    The Principal Serpentus found out that Momba was planning to attack the School of Magic! Momba thinks that Blissful Isle is her rightful domain and will not tolerate powerful wizards around here. To protect the School from invasion, Serpentus intends to restore an ancient protective spell associated with the four seals. The first seal - the Astral one - is a magical symbol drawn on the ground using the golden essence. A large amount of essence is contained in the golden wyverns that live on the Blissful Isle. Light up the symbol by killing the golden wyverns within its borders, and the first seal will be applied!

    Second stage “Seal of Darkness”
    Over the years of desolation, the seal of Darkness has lost contact with the rest of the receptacles of energy. Now, instead of protecting the School, the seal of Darkness has returned the chess knights to this world - they can't wait to ravage the surrounding land. The power of chess pieces lies in strict subordination, but it is also their weakness, which can be turned to your advantage. Kill the junior pieces to gain an advantage against the senior ones. Destroy all the chess knights and restore the second seal!

    Third stage “Seal of Sun”
    Once the Seal of Sun was filled with the power of the flame of the five solar bowls, but the fire in them has long been extinguished. To restore the seal, you need to connect the bowls with the energy of the solar lights that come here every day!

    Fourth stage “Seal of Moon”
    The Seal of Moon was guarded from time immemorial by stone guards of the Firstborn, but now the ghouls chose the lands entrusted to them! The guards will help you restore the seal, but you need to banish the ghouls once and for all. Stone guards are sensitive to healing magic - if you heal their wounds, they will start killing enemies even with more rage than before.

    Fifth stage “Attack from Below”
    All seals are restored! But the insidious Momba has already sent her pupils, who dug tunnels directly into the classrooms of the School of Magic! Go there and repel the dastardly attack of the evil witch’s minions! Be careful, as Momba’s servants use ancient rune magic that protects them from all attacks. Only destroying all runes will bring the magical barriers down and defeat the invaders!

    Sixth stage “Dancing Whirlwind”
    The last battle is ahead of us! The main threat to the School is the old witch's personal familiar, Jezebel, nicknamed Dancing Whirlwind. After drinking the broth from Momba's cauldron, he gained unprecedented power. You must defeat him before it's too late!

    Restart time: 4 hours after the first stage starts on schedule.
    Guild event on a GvG-territory “Mirror Trap”
    Yet again guilds will be able to test their strength in a dynamic event on a shared GvG-territory. You will need to be one of the first to kill three powerful monsters hidden in the dungeon, which do not like uninvited guests in their caves. And don’t forget about the most important part — destroy the wretched mirror before it kills you! 
    Long ago, when the old School of Magic was abandoned, many magical artifacts remained in its catacombs. One of those was the magical mirror, created by a master glazier, hailing from the kin of cave trolls. For anyone looking into it, the mirror created  their own reality, where all desires and dreams were fulfilled, even the secret ones. But the illusion created by the mirror could not exist forever. Wishing for more and more, anyone who went through this looking glass became trapped and lost in this brittle world. They were left there forever, doomed to wander between the shards, as the master of the cave troll kin laughs hoarsely.
    Rebuilding the school, Serpentus has found the mirror. Only the principal knows what use to put the magical glass’ of the troll. But for that it is neccessary to destroy the mirror, alongside with any of its guards, spawned over the years of being forgotten. Only the most united guilds, arriving to the Blissful Isle, will manage that!

    Only by killing all the bosses your Guild will be able to successfully complete the event. In addition, you will need to be as fast as possible, because you just may not have time to get to each of bosses. And for easy moving through the maze some time after the start astral portals will be opened, with which you will be able to access specific places. 
    It will be difficult to stand your ground against more powerful enemies in this massive battle, but every guild will have access to special objects that will boost their strength or hide from their enemies. And the labyrinth itself has many passages where you can sneak past the most difficult battles. So don’t be afraid of anything and bravely charge into the fray!
    Restart time: on schedule

    Guild event on a dedicated territory “Chasing Snark”
    Snark has grown bold enough to leave his lair and spoil the festivities dedicated to the opening of the School of Magic. Well, warriors, you will have to raise your weapons and go down into the dangerous labyrinth of the dark burrows, where you will need to find the entire team of the Spring King, summoned to defeat the underground monster. The Royal Hunt begins! Skulk through these narrow passages into the darkest corners, because that’s where your allies may hide, surrounded by monsters.
    And pay attention to the portals you’ll find along the way — they will bring you to abandoned rooms, which should also be checked. But keep in mind that the position of these portals is always a mystery, so to quickly find it, destroy the Pixie flying around the labyrinth — their dust will increase your movement speed.

    First stage “Team of Brave Men”
    The principal of the School of Magic, the great Serpentus, and the All-Powerful ruler of the Blissful Isle are hunting after a creepy creature called Snark! This mysterious monster has not been spotted for a long time, but recently he insidiously attacked a wagon train with flowers that were supposed to be used to decorate city buildings. Dragging the flower baskets somewhere, the creature disappeared into the dungeons of the School of Magic! A team of brave men, led by captain Bellman, has already set out in search of Snark, armed with a map - coincidentally drawn up by Snark himself. However, Bellman's daredevils won't be able to cope alone - they will need the help of a tight-knit guild that will dare to challenge Snark!

    Gather the whole team of brave daredevils: Butcher, Boots, Broker, Banker, Billiard-Marker, Baker, Barrister and Beaver. And, of course, don’t forget Captain Bellman himself! Only together you will be able to reach Snark’s Lair, where you will need the help of your allies to lure the monster into a trap. But for everyone to continue forward, you will need to defeat some especially strong enemies — Jubjub and Jabberwocky. Keep in mind that the latter doesn’t at all like the sound of a bell.
    Second stage “Snark's Lair”
    This is it, Snark's lair! The monster is hiding in an abandoned part of the garden! Beaver and Butcher have already built a trap - now they are waiting for the brave heroes to lure Snark straight into their trap. The final stage of the hunt is near!

    Snark is not really that simple to give up right away. He is defended by two vile Whippety Whips, to which you have to get through neighboring locations. And only then it will be possible to attack the main monster, who will do dirty tricks and constantly slip away from under your nose. But when you will be near your team, you can successfully end the hunt and catch Snark with the help of a special trap.
    Conditions of activation: complete 15 times any dungeon on the Blissful Isle.
    Restart time: 12 hours after the event ends.
    Raid Bosses
    The first raid boss will be available to everyone who finishes the second course of the School. You will again meet the devious Momba, who decided to remind us about herself and return to the Blissful Isle. She hides in one of the cellars of the school building, where she is brewing her most dangerous potion. Be on the lookout as this witch’s brew will become a real obstacle in fighting this fearsome witch!

    The powerful wizard seemed very friendly when he arrived on the Blissful Isle. But Wickedora was right about his true plans. Well, warriors, after graduating from the Magic School, you must be ready to throw off the Serpentus mask and show the Spring King real face of this villian!
    Serpentus arrives to the Emerald Capital and quickly earns the Spring King’s admiration by solving a several issues (that, as it turns out, were created by Serpentus himself). In return, he receives the King’s permission to re-open the School of Magic after its mysterious closure several centuries ago. The king clearly favours Serpentus, who returns the favour by quckly gets down to business and recruits his accomplices as students, who will back him in the upcoming rebellion.

    The entrance to the principal's office will only be open to those who have completed all 4 courses of study. Be careful at the first sign of danger Serpentus will call to his aid the evil creatures, who will defend his master until death. And only after it you will meet the boss himself, but in a completely different guise. Calm Principal will turn into a real monster, and only the most courageous heroes will be able to slay!
    Holiday skills
    Only during the Honoring of the Spring King each player will have access to special holiday skills. Please note that these skills cannot be used in Arena battles!
     Norbert’s Help
    The famous jack of all trades, easily mastering any wisdom and any science. A talented scout and axe fencer. All of these traits make Norbert a fantastic ally for any adventurer. Beaver is a tough one and is able to turn the strength of the enemy against themselves, and his tongue is as sharp as his axe — no foe can ignore him!
     Barberas’ Help
    These fluffy inhabitants of the Blissful Isle’s dungeons were always easy to befriend by the surface-dwellers. Since the times of settling these territories, barberases readily joined anyone who asked for their help. To enlist a barberas is a great boon, as they emanate a magical glow that will boost your strength, and their appearance will make the enemies freeze in terror.
    Also, you will find several pleasant fixes that will be added with the start of the Honoring of the Spring King:
    tips on the map of Blissful Isle (markers) will be turning off during the quest, if they will no longer be needed you (after the holiday it will be entered in all game zones); the stack size for craft resources will be increased to 50. More information and news about rewards and gifts are waiting for you soon with the release!
    See you in the game!
  22. Like
    Turtle got a reaction from Cardinal in Themercs Versus Sithlords   
    Just a Classic PvpCave Video  Gotta Keep those Tabs Sith vs Mercs
  23. Like
    Turtle reacted to Higgings in Stun parameter   
    I kinda agree to the thing you wrote here, but at the same time I'd say that there are parameters good for a class and not that good for others. It is the whole point of having classes after all; you select the best stat for it in order to be op.
    Another example is that Wardens benefit a lot from HPs + Block builds and dks a bit less, who prefer items with Life Steal mostly or HP regen instead. 
  24. Haha
    Turtle got a reaction from lallouss in The Mercs (Lvl 12) <This is Mercs>   
    Themercs Versus Sithlords Thought Id Plug It Here
    Mercs VS Sith
  25. Haha
    Turtle got a reaction from lallouss in THEMERCS (Youtube channel Videos)   
    Heres A Mercs Video Versus Sith. Zeus Youtube Plugged in the Comments TheMercs Versus Sithlords
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