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lore got a reaction from Drakoslayd in Upgrade WS 3D/NFTs collab to Blockchain Dev. game
and negate the income of a massive chunk of them if instead of going into the blockchain something to make the game doable in "dead" sections of the game, wich has a too low player count to consinstently go for bosses and dungeons, wich in this case the area is in irselnorth and the first 2 areas of avyondill (t1 and t2) wich is worsened by their reputation grind, and decrease the gamble in the nortlant swamps wich can turn to be way too frustating for players. other ways to make the game more appealing to other players is to also do an actual advert campaign but i only suggest such afther a huge update wich has atleast new classes (bring old players into the new areas again), new content and make the amplyficaton system less of a chore by either adding more avaiability of the signs along with more runes to enchant the gear up to level cap, possibly some expantion of the loot in dungeons and bosses can do a nice boost (add lower rarity gear wich is easier to drop and a increase in droprates woulnt be bad).
with this, i personaly think the game can have a jump in players to go foward on for a long time, but its a challenge that the entire dev team should be ready to take because it is sort of a make or break thing
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lore reacted to vanessacue in Upgrade WS 3D/NFTs collab to Blockchain Dev. game
To Dev. This games i love this games i hope WS is time to upgrade because alot of cellphone now upgraded so ws must be upgraded to like fast walking/jumping not like in 3D World but in pixelated theres a 3D games in Pixellated good effects theres NFTs games that more People enter to that. Game hopefully Dev. Decided for this in future update
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lore reacted to Drakoslayd in Upgrade WS 3D/NFTs collab to Blockchain Dev. game
Why update to 3D?
Warspear Online has its own style in its 2d style. And no nfts that is just one big scam.
Right click + save image
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lore got a reaction from wolfdragon99 in [2022.07.29] In developing: Almahad, the Isle of Chainless League. Part I
something else they can also do is add some lower rarity gear (one lower than the dungeon's rarity in this moment max) with higher droprates
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lore got a reaction from Shadowmon in [2022.07.29] In developing: Almahad, the Isle of Chainless League. Part I
something else they can also do is add some lower rarity gear (one lower than the dungeon's rarity in this moment max) with higher droprates
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lore got a reaction from Pr0f in New guild storage system - withdraw for gold
it was used to have an heir to straight up trade with them the items untill the person earns the trust to do it, it did happen the guild had been scammed but lets say the person wasn't been seen for much longer in the server with atleast that name and im sure he's unlikely to try pull something like that ever again
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lore got a reaction from Pr0f in New guild storage system - withdraw for gold
at this point make a guild store.... or allow the guilds to sell anything wwith the castles
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lore got a reaction from Drakoslayd in New guild storage system - withdraw for gold
at this point make a guild store.... or allow the guilds to sell anything wwith the castles
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lore got a reaction from Hossein in I did 600-700 runs spring DG per week and I dont get the book or portal/astral costumes?
no, you can buy all the mcoins you want and you still need the planets to align, by getting mcoins you just increase the amount of times you roll the planets
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lore reacted to lallouss in The Ultimate Question
For years all of us wondered but never asked the Question, many know this by experience or by trials and error but what is true and what is not we need to know and I've never seen anyone ask this before here on forum so lets cut to the chase and ask it once and for all:
How does drops work in warspear for raid bosses and dungeons?
in specific lets take an example: If a Party of 5 people kill a raid boss do they have same chance to receive a good drop as if 1 or 2 or 3 or 4 people killed the same boss?
lets say 1% chance to drop, does the 1% divide into the 5people or each of the party members will have 1% chance?
dungeon same question: does a solo player stand a chance to get a drop from that applied dungeon to get a good drop, if he had more people in his party does his chances increase?
i hope this makes it easy to understand what we all need to know about this Question, if its a secret we will never know i guess i can live with it but let us know if possible to answer it thank you
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lore got a reaction from God Emerald in New Login Layout
this can even be a basic option in the settings, just name it "streamer mode" or something like that and bam, problem sloved,
this problem is not just limited to alternative accounts, it also affected to the simple change of character, you should be able to go directly to the character selection screen whiout logging out....
in short, top tier quality of life suggestion, we need it.
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lore reacted to God Emerald in New Login Layout
Ever since i started making Youtube Videos, i faced a problem with the login screen, i can not stream at Youtube/Discord safely without the fear of disconnecting from game and revealing my email to everyone that watching..
even when i am recording, and having the need to change to my 2nd account. i have to pause it or cut the login part later,
so im suggesting to hide the email from the main display window, do Username system which we can put a username to our accounts and it will show on that window, instead of our emails. (ofcourse we wont be able to login with the username or even do anything with it)
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lore reacted to Haohua in Optimization suggestions-Vision experience/convenient/Network
Recently im so enjoy spring events.and i do some summary which i think should have a optimization
1:
The games are Adapt to all equipment,Phone/pads/pc etc
but the screens i found something let mi feel so bad experience
As we see the screen. we can focus area is at mid. Out focus area is the target's Hp/buffs/debuffs are rightup.(same as pt state)
hotkey is fine if we use pc and we can do fast controls.just Take a glance the skills is cd on
but if u want check targets hp or his stun state u had watch up.and back focus pvp state watch mid.so watch up watch mid (moves in endless)
and while ur watch up and the targets if argo u or sth lost targets.u needs busy for while again. ur hands and ur eys up and down
And now groups pvp is more and more.we hardly do some fast target kills in full around ppl. just like stand there. strong pts fast kill weaks fast die. But haven't pains and some highs(just full around "mobs") we cant even do someting in changes.thats make ppl less passions
im think first we can add a hp Blood strip at players.like these. it really give a big helps in all scene. AREAN/GVG/MERMEN FIGHTS/1VS1 ETC
players can do best combos while he have a fast reaction in targets hp.
And in groups fights gvg/mermen etc. fastest choice the less hp players to killed .just make games more simples.also if u dont like it, u can hide it as other hide settings
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2:
Warspear Online is a world MMORPG games . players around the world.
Players Log games with network/ WIFI/5G/4G .for now if u lag ur have a disconnect signal.
i think should add a network signal speed at screen or have a speed tested in games settings.
players can easy to know which network stats is good for connect the servers
for amp/pvp/do spams. choice the best network stats for do anything.
Thanks for Reading tis post. if u think its good place reply and follow it. also can give some suggetions to mi too.make the games more fun.
thank you
Sorry for some words inputs are wrong. my english not good.just ignored sth wrongs🥲
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lore got a reaction from Drakoslayd in Optimization suggestions-Vision experience/convenient/Network
these are really nice quality of life improvements the game can make use of, but there CAN be some issues implementing one of it
the lifebars might cover eachother on big fights (40+ players) making it hard to calculate the amount of hp the enemies have or outright cover enemies in it, it might be an good idea to automaticaly disable in certain situation the health bars in order to keep the player still able to see (this also applies to names and guildnames), these conditions can be set up on the settings (cluster size, stacking players amount ecc) this can also help with performance, so this can also be made for some particles.
out of this i would like to add something
this might only be able for pc only, a quick zoom and out options for allow both an easier time in case of intense moments and also allow to focus on fewer things at a time when nedded
then for help to keep on check the health there can be some form of signal (like the borders of the screen becoming red when hit with a menu open) at low hp in order to make the player atleast know they're low on hp/energy
for the party, there can be some effect (similar to the one mentioned before, but limited in the small area of the screen where the party ally's info is shown) to drag attention there, this would make easier for the healers to know when someone is in an emergency and needs immediate healing, this should also be able to be modified /activated/deactivated by the player's preferences
also, equipment store in avyondill along higher level versions of the nardir sard's stores equipment (or even have one with their own unique themes in maliat and their own high reputation trader in each one of the towns of avyondill)
then the obvious skill point loadouts, UNBIND SCROLL, costume unbind and possibly an rework of the stores/quests in irselnort
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lore got a reaction from Kyrai in Things absurd about elves
chieftain has a shield? i only remember he having an really good dr skill
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lore reacted to Higgings in Elf skills too much OP (CC,stun,shield)
And how would this be a good way to test things, exactly? What kind of result would you expect from datas obtained by devs themselves playing the game using boosted items for this purpose during the ammount of time equals 1 week? This is not the way you test features properly. An actual process takes a lot of time. Sure, I would agree on twice a year, but once a week is kinda meaningless objectively.
You don't see it because you are not the guy in charge of planning updates with new ideas everytime in a game 13 years old. You don't even need to be such a guy, tbf. All you need is a more realistic point of view.
This makes no sense
Did the idea of making new classes exactly to balance the old ones existing ever cross your mind? They added new classes so that to balance both sides with what they lack/need the most. They do even explain why they introduce such changes/classes now. Before it wasn't like this.
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lore got a reaction from Drakoslayd in Unbalanced legion?
the problem is you dont need a tank in the first place if you can just melt the dungeon
the game needs to make in way to prevent partys to get away with speedwipe parties in order to make em desired again, for both tanks and healers
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lore got a reaction from Filipe Ramon in Unbalanced legion?
i agree on your point, one of the problems (this applies HEAVLY to warlock and templar) that by being weaker on the pve side of things they require more work to be effective and level up, while elves.... *looks at p2w seeker, basicaly bladedancer's versatily, warden's armstrong energy(if you are patient enough)* but it isnt said for all legion classes, as example, the charmer makes a joke out of levelling up thanks to their summons.
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lore reacted to Fynn in Chief and Rat Skill ! [Rework and New Skill Ideas]
Curse of the plague (rework) :
The chieftain summons a rat dealing DoT 15%/20%/25%/30% of the highest dmg of the character and slowing the enemy's movement by 30%/40%/50%/60% (AoE skill 3x3)
2nd rework (AoE skill 3x3)
The chieftain summons a rat that runs over the enemy, then it explodes dealing 30%/35%/40%/45% of magical dmg and applying stun for 2.5 seconds, if the enemy resist the stun, it creates a poison field decreasing the attack speed by 30%/40%/50%/60%
Skill idea :
Name: vengeance strike
The chieftain receive the buff "Reprisal" increasing the parry stat by 7%/8%/9%/10% for 10 seconds
If the chieftain receives any control debuff (stun, root, fear,) under the effect of "reprisal" The attacker receives 40%/45%/50%/55% of physical dmg
2nd idea:
Name: weakness
A strike that deals 25%/30%/35%/40% of magic dmg and applies the debuff "weakness" for 4/5/6/7 seconds
This debuff decrease the Effectiveness of the skills of the enemy by 50% (heals, control skills, shields, will work of 50% Of its capacity)
3rd skill idea: (AoE 5x5)
Name: war fury
A war cry that decrease dmg and armor by 10%/15%/20%/25%
also have the chance to apply "fear" by 30%/40%/50%/60%
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lore got a reaction from Drakoslayd in Unbalanced legion?
i agree on your point, one of the problems (this applies HEAVLY to warlock and templar) that by being weaker on the pve side of things they require more work to be effective and level up, while elves.... *looks at p2w seeker, basicaly bladedancer's versatily, warden's armstrong energy(if you are patient enough)* but it isnt said for all legion classes, as example, the charmer makes a joke out of levelling up thanks to their summons.
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lore got a reaction from Jhazzz3 in Harad's Shield Combo with Sun Power
seekers would kill themselves