[email protected] 0 Posted January 8, 2019 Share Posted January 8, 2019 one doubt, my necromancer has 54% cooldown but this percentage is not the one that is reduced example: bone shield has by default 12 seconds now with 54% is 7.7 can someone please explain to me ... Quote Link to comment Share on other sites More sharing options...
Jcbref 610 Posted January 8, 2019 Share Posted January 8, 2019 (edited) Because cooldown works differently from what you might expect Formula for counting this I copypasted this from another topic Let your cd in % = X Let Y be the base CD of any skill in seconds. Let Z be the final CD of any skill in seconds. The formula goes like this: Z = (100 / (100 + X)) * Y Edited January 8, 2019 by Jcbreff lallouss 1 Quote Link to comment Share on other sites More sharing options...
triggeredAF 138 Posted January 8, 2019 Share Posted January 8, 2019 22 hours ago, [email protected] said: one doubt, my necromancer has 54% cooldown but this percentage is not the one that is reduced example: bone shield has by default 12 seconds now with 54% is 7.7 can someone please explain to me ... Cooldown does not decreases the time. Instead, it increases the speed at which your skills regen, because of that: 10 hours ago, Jcbreff said: Because cooldown works differently from what you might expect Formula for counting this I copypasted this from another topic Let your cd in % = X Let Y be the base CD of any skill in seconds. Let Z be the final CD of any skill in seconds. The formula goes like this: Z = (100 / (100 + X)) * Y Quote Link to comment Share on other sites More sharing options...
lallouss 854 Posted January 11, 2019 Share Posted January 11, 2019 on added info: 100% cd is max and it makes your skills -50% time example: 40sec banner cooldown becomes 20sec cooldown Quote Link to comment Share on other sites More sharing options...
Fortuno 56 Posted January 17, 2019 Share Posted January 17, 2019 (edited) On 1/8/2019 at 2:01 PM, Jcbreff said: Because cooldown works differently from what you might expect Formula for counting this I copypasted this from another topic Let your cd in % = X Let Y be the base CD of any skill in seconds. Let Z be the final CD of any skill in seconds. The formula goes like this: Z = (100 / (100 + X)) * Y It's very unfortunate that the cooldown is far more unforgiving when it comes to negative values. For example, Some bosses had skills which could reduce someone's cooldown up to -90% for a period of time. In case of that, it didn't double the cooldown of my skils, but they increased by almost 10times. Lightning bolt (back when it was 7seconds) became 69.9 Punitive roots became a whopping 449.9seconds (more or less). Which also is the main problem I see in necromancers (unrelated), since mental pit reduces cooldown to the point that it's almost a silence effect, once the skills are used of course. Anyways, that's all Edited January 17, 2019 by Fortuno Higgings and lallouss 2 Quote Link to comment Share on other sites More sharing options...
lallouss 854 Posted January 17, 2019 Share Posted January 17, 2019 4 minutes ago, Fortuno said: It's very unfortunate that the cooldown is far more unforgiving when it comes to negative values. For example, Some bosses had skills which could reduce someone's cooldown up to -90% for a period of time. In case of that, it didn't double the cooldown of my skils, but they increased by almost 10times. Lightning bolt (back when it was 7seconds) became 69.9 Punitive roots became a whopping 449.9seconds (more or less). Which also is the main problem I see in necromancers (unrelated), since mental pit reduces cooldown to the point that it's almost a silence effect, once the skills are used of course. Anyways, that's all true true but vs bosses like u said was hrungir/evil santa or i dont know if any other bosses had that skill also they had debuff that freezes your cooldown actually not delay them, but warspear mechanics shows it x10 effect but its really frozen cooldown and about mental pit for necro i never played necro and its been very very very long time since i pvped one, but i can say its not broken, because necro is support class hes not that over powered and nothing to nerf like r0land used to say: if its not game breaking, its not an issue Fortuno 1 Quote Link to comment Share on other sites More sharing options...
Fortuno 56 Posted January 17, 2019 Share Posted January 17, 2019 4 hours ago, lallouss said: and about mental pit for necro i never played necro and its been very very very long time since i pvped one, but i can say its not broken, because necro is support class hes not that over powered and nothing to nerf Yeah well, I never said anything about nerfing the class. Just pointed it out to support my statement. heh lallouss 1 Quote Link to comment Share on other sites More sharing options...
Icallourus 0 Posted October 5, 2020 Share Posted October 5, 2020 Em 01/08/2019 às 20:43, GalaxyRekt disse: O Cooldown não dentro do tempo. Em vez disso, aumenta a velocidade de regeneraç On 08/01/2019 at 20:43, GalaxyRekt said: O Cooldown não diminui o tempo. Em vez disso, aumenta a velocidade de regeneração de suas habilidades, por causa disso: ão de suas habilidades, por causa disso: So it decreases the time '-' Quote Link to comment Share on other sites More sharing options...
triggeredAF 138 Posted October 5, 2020 Share Posted October 5, 2020 27 minutes ago, Icallourus said: So it decreases the time '-' Indirectly, yes. Quote Link to comment Share on other sites More sharing options...
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