Oritius 7 Posted May 14, 2016 Share Posted May 14, 2016 1. How Tank classes are able to use heavy armour but can also use light armour.. (what tank would use light armour) 2. How mage and warlock cannot use light armor.. which would make sense if they could.. 3.Bows/crowbows dropping in mc dg.. but can't use.. 4. Daggers dropping in elf dg.. but can use.. 5. How necro skill Panic 4/4 can fear 5 away.. but warlocks skill 5/5 can fear 1 away.. (Shouldn't necros expert skill Panic be warlocks default skill? And warlocks skill Fear should be necros expert skill..) 6. How BD's skill hamestring basically stuns them and does damage over time. How barbarian skill Rush stuns them but does no damage.. and not guaranteed for stun. 7. How barbarian Rush + Chop (bleeding skill) = BD skill Hamestring lol. 8. You can use scrolls right before arena (are effective)... but cannot use scrolls in arena. 9. Mages.. they don't even have a heal skill lmao. (Make sense if they did.. even if it was mini or a hp recovery boost) 10. Warlocks picture is a book.. but uses a staff (Suggestion add wands and books to use as shield for magic classes?) feel free to share your opinions that you don't think makes sense in warspear. Keslerrrr 1 Quote Link to comment Share on other sites More sharing options...
Raffaello 664 Posted May 14, 2016 Share Posted May 14, 2016 Why #4 doesn't make sence? Bladedancers can use daggers. Quote Link to comment Share on other sites More sharing options...
Oritius 7 Posted May 14, 2016 Author Share Posted May 14, 2016 Thats what I was trying to say, no mc can use bows, Ranger weapon.. but elf can use daggers.. a mc weapon Quote Link to comment Share on other sites More sharing options...
kmart 0 Posted May 15, 2016 Share Posted May 15, 2016 everything in this game doesn't make sense anymore so what's new? Quote Link to comment Share on other sites More sharing options...
Morgana 780 Posted May 15, 2016 Share Posted May 15, 2016 (edited) #1 makes sense #2 meh why would a caster use light armor? It doesn't have magical damage, caster classes, especially healers, are supporters anyway, so they don't need a high defense. #3 makes sense as well if you know how the drop system works. #4 don't get what's unfair about that xD Daggers aren't a MC weapon. #5 makes senses because expert skills are meant to be powerful. #6 meh .-. #7 double meh #8 True, kinda senseless but I don't bother much about. #9 why should Mages have a heal skill? #10 lame. Edited May 15, 2016 by Julie Quote Link to comment Share on other sites More sharing options...
Kaleidoscope 142 Posted May 15, 2016 Share Posted May 15, 2016 1# If a pala wants to turn into a dmger for example, he'd use a 2h weapon and burning rage set. or any other set like that. It's a matter of prefered stats. 9# If mages had a heal they'd have to give it to locks too, which would be awful Quote Link to comment Share on other sites More sharing options...
Gladiator 1146 Posted May 15, 2016 Share Posted May 15, 2016 The only thing that doesn't make sense in Warspear for me is that devs don't buff skills that have very low use rates, and don't nerf skills with high use rates. And I mean with use rate the amount of people use skill points on that skill. Which leads to less variety in builds through players, you can barely see different builds in the game, which leads us to the one fact that there is an unbalance among skills. If devs take basis of use rate into account when fixing skills, most unbalance problems would be solved. Oritius 1 Quote Link to comment Share on other sites More sharing options...
Oritius 7 Posted May 15, 2016 Author Share Posted May 15, 2016 @Raezer, you know how warlock has life exhaust? Ik it's not really a heal skill but it's something.. what if devs made mages Sun armour into a skill that boost mages HP recovery so both classes would have atleast something and in general what mages in all games don't have heal skill or something Quote Link to comment Share on other sites More sharing options...
Oritius 7 Posted May 15, 2016 Author Share Posted May 15, 2016 @Julie, I think expert skills are made to be unique for that specific class.. not always powerful Quote Link to comment Share on other sites More sharing options...
Gladiator 1146 Posted May 15, 2016 Share Posted May 15, 2016 Warlocks have too much disables and don't need healing, mages need some sort of regen or life steal buff, or at least, a decent disable. Oritius 1 Quote Link to comment Share on other sites More sharing options...
Aglaophotis 35 Posted May 16, 2016 Share Posted May 16, 2016 What you guys don't understand is that every class is supposed to have strenght and weakness. You're talking of BD hamstring and rush. Hamstring is 2 yards range skill that disable skill and movement, while barbarian charge is a 5 yards range skill that apply a stun with a % chance. BD rush doesn't guarantee a 100% snare on your targets ; and it's an expert skill. (Wich is supposed to be stronger). The real problem of blade dancers is their last 3 expert skills : Magical shield, counterattack, and power of blades. Mage sun armor is powerfull since they buffed it ; and I wouldn't like them to replace it for a small heal, just because you have pve problems for questing. It's a unique skill that strongly buff mr. Quote Link to comment Share on other sites More sharing options...
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